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authormarha <marha@users.sourceforge.net>2009-07-25 20:12:58 +0000
committermarha <marha@users.sourceforge.net>2009-07-25 20:12:58 +0000
commit2553bdd7c359cd87525d367761c86932cec5adff (patch)
treeae71245933c98474a699d3e392de5820879b2018 /xorg-server/hw/xwin/glx/glwindows.h
parente2c51f2ee7b0a3ea1a052fc49324057b4a4bbc78 (diff)
parent4a3dbb926ae3f5410198d7cc4f4ebe4f62eebf05 (diff)
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svn merge file:///D:/svnrepos/vcxsrv/branches/released .
Diffstat (limited to 'xorg-server/hw/xwin/glx/glwindows.h')
-rw-r--r--xorg-server/hw/xwin/glx/glwindows.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/xorg-server/hw/xwin/glx/glwindows.h b/xorg-server/hw/xwin/glx/glwindows.h
new file mode 100644
index 000000000..74e81f24f
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/glwindows.h
@@ -0,0 +1,64 @@
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <X11/Xwindows.h>
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include <glxserver.h>
+#include <glxext.h>
+
+#include <windowstr.h>
+#include <resource.h>
+#include <GL/glxint.h>
+#include <GL/glxtokens.h>
+#include <scrnintstr.h>
+#include <glxserver.h>
+#include <glxscreens.h>
+#include <glxdrawable.h>
+#include <glxcontext.h>
+#include <glxext.h>
+#include <glxutil.h>
+#include <glxscreens.h>
+#include <GL/internal/glcore.h>
+#include <stdlib.h>
+
+
+typedef struct {
+ unsigned enableDebug : 1;
+ unsigned enableTrace : 1;
+ unsigned dumpPFD : 1;
+ unsigned dumpHWND : 1;
+ unsigned dumpDC : 1;
+} glWinDebugSettingsRec, *glWinDebugSettingsPtr;
+extern glWinDebugSettingsRec glWinDebugSettings;
+
+typedef struct {
+ int num_vis;
+ __GLcontextModes *modes;
+ void **priv;
+
+ /* wrapped screen functions */
+ RealizeWindowProcPtr RealizeWindow;
+ UnrealizeWindowProcPtr UnrealizeWindow;
+ CopyWindowProcPtr CopyWindow;
+} glWinScreenRec;
+
+extern glWinScreenRec glWinScreens[MAXSCREENS];
+
+#define glWinGetScreenPriv(pScreen) &glWinScreens[pScreen->myNum]
+#define glWinScreenPriv(pScreen) glWinScreenRec *pScreenPriv = glWinGetScreenPriv(pScreen);
+
+#if 1
+#define GLWIN_TRACE() if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: Trace\n", __FUNCTION__, __LINE__ )
+#define GLWIN_TRACE_MSG(msg, args...) if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
+#define GLWIN_DEBUG_MSG(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
+#define GLWIN_DEBUG_MSG2(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF(msg, ##args )
+#else
+#define GLWIN_TRACE()
+#define GLWIN_TRACE_MSG(a, ...)
+#define GLWIN_DEBUG_MSG(a, ...)
+#define GLWIN_DEBUG_MSG2(a, ...)
+#endif
+