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author | marha <marha@users.sourceforge.net> | 2014-11-29 12:40:08 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-11-29 12:40:08 +0100 |
commit | a1011d63ffb5cc4f41bf0f4622ee3f1493d419d9 (patch) | |
tree | 3875aa5d80808dfe3c52035a4148384d7090fb8a /xorg-server/hw/xwin/winshadddnl.c | |
parent | d6d5581d5fba846c8476ad4d593da662306765d7 (diff) | |
download | vcxsrv-a1011d63ffb5cc4f41bf0f4622ee3f1493d419d9.tar.gz vcxsrv-a1011d63ffb5cc4f41bf0f4622ee3f1493d419d9.tar.bz2 vcxsrv-a1011d63ffb5cc4f41bf0f4622ee3f1493d419d9.zip |
fontconfig libX11 libxcb libxcb/xcb-proto mesa xserver xkbcomp xkeyboard-config git update 29 Nov 2014
xserver commit c52a2b1ebad56820af932dfbc871701a8b04fd9c
libxcb commit bbca7b82f803fa13fd30a2891ec06f2a213a28c2
libxcb/xcb-proto commit 691d2b97e5989d6d7006304d81bd8fa128477ca1
xkeyboard-config commit b664d7fb8aab9b0f834dd9c81d273c7809561b34
libX11 commit f3831dde6972e4da9e018c6a5f4013d8756a5e78
xkbcomp commit 1e8ee9d0aad072f04186df84752f5636340574e0
fontconfig commit b732bf057f4b3ec3bac539803005e9c42d056b2a
mesa commit 67c498086d0858a94d53ebb6921cfda847250368
Diffstat (limited to 'xorg-server/hw/xwin/winshadddnl.c')
-rw-r--r-- | xorg-server/hw/xwin/winshadddnl.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/xorg-server/hw/xwin/winshadddnl.c b/xorg-server/hw/xwin/winshadddnl.c index cb326dc81..48599b266 100644 --- a/xorg-server/hw/xwin/winshadddnl.c +++ b/xorg-server/hw/xwin/winshadddnl.c @@ -184,7 +184,7 @@ winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen) /* * Create a DirectDraw surface for the shadow framebuffer; also create * a primary surface object so we can blit to the display. - * + * * Install a DirectDraw clipper on our primary surface object * that clips our blits to the unobscured client area of our display window. */ @@ -216,7 +216,7 @@ winAllocateFBShadowDDNL(ScreenPtr pScreen) } /* - * Initialize the framebuffer memory so we don't get a + * Initialize the framebuffer memory so we don't get a * strange display at startup */ ZeroMemory(lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight); @@ -545,7 +545,7 @@ winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf) /* * Handle small regions with multiple blits, - * handle large regions by creating a clipping region and + * handle large regions by creating a clipping region and * doing a single blit constrained to that clipping region. */ if (pScreenInfo->dwClipUpdatesNBoxes == 0 @@ -988,7 +988,7 @@ winRedrawScreenShadowDDNL(ScreenPtr pScreen) /* Return immediately if we didn't get needed surfaces */ if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4) - return; + return FALSE; /* Get the origin of the window in the screen coords */ ptOrigin.x = pScreenInfo->dwXOffset; |