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authormarha <marha@users.sourceforge.net>2013-06-19 16:11:28 +0200
committermarha <marha@users.sourceforge.net>2013-06-19 16:13:17 +0200
commit6ac57d622cdabb2db9f8dce51f0313892e6bd1aa (patch)
tree02bc19839312715a18a9988908f0ce97b26f7428 /xorg-server/hw/xwin/winwindow.h
parent2aac4e532f0def350ef3faea22627f3033488187 (diff)
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Do not use transparent window for the opengl window. It generates unnecessary flickering.
Diffstat (limited to 'xorg-server/hw/xwin/winwindow.h')
-rw-r--r--xorg-server/hw/xwin/winwindow.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/xorg-server/hw/xwin/winwindow.h b/xorg-server/hw/xwin/winwindow.h
index bc4ed5abe..0b4713a27 100644
--- a/xorg-server/hw/xwin/winwindow.h
+++ b/xorg-server/hw/xwin/winwindow.h
@@ -47,15 +47,15 @@
#define WINDOW_CLASS "VcXsrv/x"
#define WINDOW_TITLE PROJECT_NAME " Server - Display %s:%s.%d"
#define WINDOW_TITLE_XDMCP PROJECT_NAME " Server - %s - Display %s:%s.%d"
-#define WIN_SCR_PROP "vcxsrv_screen_prop rl"
+extern const char WIN_SCR_PROP[];
#define WINDOW_CLASS_X "vcxsrv/x X rl"
#define WINDOW_TITLE_X PROJECT_NAME " X"
-#define WIN_WINDOW_PROP "vcxsrv_window_prop_rl"
+extern const char WIN_WINDOW_PROP[];
#ifdef HAS_DEVWINDOWS
#define WIN_MSG_QUEUE_FNAME "/dev/windows"
#endif
-#define WIN_WID_PROP "vcxsrv_wid_prop_rl"
-#define WIN_NEEDMANAGE_PROP "vcxsrv_override_redirect_prop_rl"
+extern const char WIN_WID_PROP[];
+extern const char WIN_NEEDMANAGE_PROP[];
#define VCXSRV_SIGNATURE 0xdeaddeadL