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authormarha <marha@users.sourceforge.net>2011-03-30 20:51:05 +0000
committermarha <marha@users.sourceforge.net>2011-03-30 20:51:05 +0000
commit70a13fe295183aeea369adcb94f2d67e69fab387 (patch)
treed707644ab424d0517a879b9784a543a899e1ae20 /xorg-server/hw/xwin
parent9b51ee5bcf948185cfcba0600b3da2d241339174 (diff)
parent140242b0d4aed1d595d6565d088d9567c456d6b4 (diff)
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svn merge ^/branches/released .
Diffstat (limited to 'xorg-server/hw/xwin')
-rw-r--r--xorg-server/hw/xwin/glx/indirect.c32
1 files changed, 12 insertions, 20 deletions
diff --git a/xorg-server/hw/xwin/glx/indirect.c b/xorg-server/hw/xwin/glx/indirect.c
index 84d4a34c6..b73200569 100644
--- a/xorg-server/hw/xwin/glx/indirect.c
+++ b/xorg-server/hw/xwin/glx/indirect.c
@@ -96,7 +96,7 @@ typedef struct __GLXWinScreen glxWinScreen;
typedef struct __GLXWinConfig GLXWinConfig;
struct __GLXWinContext {
- glx_context base;
+ __GLXcontext base;
HGLRC ctx; /* Windows GL Context */
HDC hDC; /* Windows device context */
HDC hreadDC; /* Windows device read context */
@@ -415,9 +415,9 @@ fbConfigsDump(unsigned int n, __GLXconfig *c)
*/
static __GLXscreen *glxWinScreenProbe(ScreenPtr pScreen);
-static glx_context *glxWinCreateContext(__GLXscreen *screen,
+static __GLXcontext *glxWinCreateContext(__GLXscreen *screen,
__GLXconfig *modes,
- glx_context *baseShareContext);
+ __GLXcontext *baseShareContext);
static __GLXdrawable *glxWinCreateDrawable(ClientPtr client,
__GLXscreen *screen,
DrawablePtr pDraw,
@@ -1013,7 +1013,7 @@ glxWinDrawableDestroy(__GLXdrawable *base)
// on the next context change)
// (GLX core considers it an error when we try to select a new current context if the old one
// has unflushed commands, but the window has disappeared..)
- __GLX_NOTE_FLUSHED_CMDS(__glXLastContext);
+ __glXLastContext->hasUnflushedCommands = FALSE;
__glXLastContext = NULL;
}
@@ -1086,7 +1086,7 @@ glxWinCreateDrawable(ClientPtr client,
*/
static
-int glxWinBindTexImage(glx_context *baseContext,
+int glxWinBindTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -1095,7 +1095,7 @@ int glxWinBindTexImage(glx_context *baseContext,
}
static
-int glxWinReleaseTexImage(glx_context *baseContext,
+int glxWinReleaseTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -1566,7 +1566,7 @@ glxWinDeferredCreateContext(__GLXWinContext *gc, __GLXWinDrawable *draw)
/* Context manipulation routines should return TRUE on success, FALSE on failure */
static int
-glxWinContextMakeCurrent(glx_context *base)
+glxWinContextMakeCurrent(__GLXcontext *base)
{
__GLXWinContext *gc = (__GLXWinContext *)base;
BOOL ret;
@@ -1641,7 +1641,7 @@ glxWinContextMakeCurrent(glx_context *base)
}
static int
-glxWinContextLoseCurrent(glx_context *base)
+glxWinContextLoseCurrent(__GLXcontext *base)
{
BOOL ret=TRUE;
__GLXWinContext *gc = (__GLXWinContext *)base;
@@ -1670,7 +1670,7 @@ glxWinContextLoseCurrent(glx_context *base)
}
static int
-glxWinContextCopy(glx_context *dst_base, glx_context *src_base, unsigned long mask)
+glxWinContextCopy(__GLXcontext *dst_base, __GLXcontext *src_base, unsigned long mask)
{
__GLXWinContext *dst = (__GLXWinContext *)dst_base;
__GLXWinContext *src = (__GLXWinContext *)src_base;
@@ -1687,15 +1687,8 @@ glxWinContextCopy(glx_context *dst_base, glx_context *src_base, unsigned long ma
return ret;
}
-static int
-glxWinContextForceCurrent(glx_context *base)
-{
- /* wglMakeCurrent always flushes the previous context, so this is equivalent to glxWinContextMakeCurrent */
- return glxWinContextMakeCurrent(base);
-}
-
static void
-glxWinContextDestroy(glx_context *base)
+glxWinContextDestroy(__GLXcontext *base)
{
__GLXWinContext *gc = (__GLXWinContext *)base;
@@ -1726,10 +1719,10 @@ glxWinContextDestroy(glx_context *base)
}
}
-static glx_context *
+static __GLXcontext *
glxWinCreateContext(__GLXscreen *screen,
__GLXconfig *modes,
- glx_context *baseShareContext)
+ __GLXcontext *baseShareContext)
{
__GLXWinContext *context;
__GLXWinContext *shareContext = (__GLXWinContext *)baseShareContext;
@@ -1750,7 +1743,6 @@ glxWinCreateContext(__GLXscreen *screen,
context->base.makeCurrent = glxWinContextMakeCurrent;
context->base.loseCurrent = glxWinContextLoseCurrent;
context->base.copy = glxWinContextCopy;
- context->base.forceCurrent = glxWinContextForceCurrent;
context->base.textureFromPixmap = &glxWinTextureFromPixmap;
context->base.config = modes;
context->base.pGlxScreen = screen;