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author | marha <marha@users.sourceforge.net> | 2012-06-08 09:33:13 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-06-08 09:33:13 +0200 |
commit | 990bc3f015a4f8fce2eb918375defcd44980a845 (patch) | |
tree | 8e8301f19482b52cc00bd95b4593522cc93267af /xorg-server/xkeyboard-config/docs/README.enhancing | |
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diff --git a/xorg-server/xkeyboard-config/docs/README.enhancing b/xorg-server/xkeyboard-config/docs/README.enhancing index 88d6a4edf..dd972e76b 100644 --- a/xorg-server/xkeyboard-config/docs/README.enhancing +++ b/xorg-server/xkeyboard-config/docs/README.enhancing @@ -1,520 +1,520 @@ - How to further enhance XKB configuration
-
- Kamil Toman, Ivan U. Pascal
-
- 25 November 2002
-
- Abstract
-
- This guide is aimed to relieve one's labour to create a new (inter-
- nationalized) keyboard layout. Unlike other documents this guide
- accents the keymap developer's point of view.
-
-1. Overview
-
-The developer of a new layout should read the xkb protocol specification (The
-X Keyboard Extension: Protocol Specification
-<URL:http://xfree86.org/current/XKBproto.pdf>) at least to clarify for
-himself some xkb-specific terms used in this document and elsewhere in xkb
-configuration. Also it shows wise to understand how the X server and a client
-digest their keyboard inputs (with and without xkb).
-
-A useful source is also Ivan Pascal's text about xkb configuration
-<URL:http://www.tsu.ru/~pascal/en/xkb> often referenced throughout this docu-
-ment.
-
-Note that this document covers only enhancements which are to be made to
-XFree86 version 4.3.x and above.
-
-2. The Basics
-
-At the startup (or at later at user's command) X server starts its xkb key-
-board module extension and reads data from a compiled configuration file.
-
-This compiled configuration file is prepared by the program xkbcomp which
-behaves altogether as an ordinary compiler (see man xkbcomp). Its input are
-human readable xkb configuration files which are verified and then composed
-into a useful xkb configuration. Users don't need to mess with xkbcomp them-
-selves, for them it is invisible. Usually, it is started upon X server
-startup.
-
-As you probably already know, the xkb configuration consists of five main
-modules:
-
- Keycodes
- Tables that defines translation from keyboard scan codes into
- reasonable symbolic names, maximum, minimum legal keycodes, sym-
- bolic aliases and description of physically present LED-indica-
- tors. The primary sence of this component is to allow definitions
- of maps of symbols (see below) to be independent of physical key-
- board scancodes. There are two main naming conventions for sym-
- bolic names (always four bytes long):
-
- o names which express some traditional meaning like <SPCE>
- (stands for space bar) or
-
- o names which express some relative positioning on a key-
- board, for example <AE01> (an exclamation mark on US key-
- boards), on the right there are keys <AE02>, <AE03> etc.
-
- Types
- Types describe how the produced key is changed by active modi-
- fiers (like Shift, Control, Alt, ...). There are several prede-
- fined types which cover most of used combinations.
-
- Compat
- Compatibility component defines internal behaviour of modifiers.
- Using compat component you can assign various actions (elabo-
- rately described in xkb specification) to key events. This is
- also the place where LED-indicators behaviour is defined.
-
- Symbols
- For i18n purposes, this is the most important table. It defines
- what values (=symbols) are assigned to what keycodes (represented
- by their symbolic name, see above). There may be defined more
- than one value for each key and then it depends on a key type and
- on modifiers state (respective compat component) which value will
- be the resulting one.
-
- Geometry
- Geometry files aren't used by xkb itself but they may be used by
- some external programs to depict a keyboard image.
-
-All these components have the files located in xkb configuration tree in sub-
-directories with the same names (usually in /usr/lib/X11/xkb).
-
-3. Enhancing XKB Configuration
-
-Most of xkb enhancements concerns a need to define new output symbols for the
-some input key events. In other words, a need to define a new symbol map (for
-a new language, standard or just to feel more comfortable when typing text).
-
-What do you need to do? Generally, you have to define following things:
-
- o the map of symbols itself
-
- o the rules to allow users to select the new mapping
-
- o the description of the new layout
-
-First of all, it is good to go through existing layouts and to examine them
-if there is something you could easily adjust to fit your needs. Even if
-there is nothing similar you may get some ideas about basic concepts and used
-tricks.
-
-3.1 Levels And Groups
-
-Since XFree86 4.3.0 you can use multi-layout concept of xkb configuration.
-Though it is still in boundaries of xkb protocol and general ideas, the
-keymap designer must obey new rules when creating new maps. In exchange we
-get a more powerful and cleaner configuration system.
-
-Remember that it is the application which must decide which symbol matches
-which keycode according to effective modifier state. The X server itself
-sends only an input event message to. Of course, usually the general inter-
-pretation is processed by Xlib, Xaw, Motif, Qt, Gtk and similar libraries.
-The X server only supplies its mapping table (usually upon an application
-startup).
-
-You can think of the X server's symbol table as of a irregular table where
-each keycode has its row and where each combination of modifiers determines
-exactly one column. The resulting cell then gives the proper symbolic value.
-Not all keycodes need to bind different values for different combination of
-modifiers. <ENTER> key, for instance, usually doesn't depend on any modi-
-fiers so it its row has only one column defined.
-
-Note that in XKB there is no prior assumption that certain modifiers are
-bound to certain columns. By editing proper files (see keytypes (section 4.2,
-page 1)) this mapping can be changed as well.
-
-Unlike the original X protocol the XKB approach is far more flexible. It is
-comfortable to add one additional XKB term - group. You can think of a group
-as of a vector of columns per each keycode (naturally the dimension of this
-vector may differ for different keycodes). What is it good for? The group is
-not very useful unless you intend to use more than one logically different
-set of symbols (like more than one alphabet) defined in a single mapping ta-
-ble. But then, the group has a natural meaning - each symbol set has its own
-group and changing it means selecting a different one. XKB approach allows
-up to four different groups. The columns inside each group are called (shift)
-levels. The X server knows the current group and reports it together with
-modifier set and with a keycode in key events.
-
-To sum it up:
-
- o for each keycode XKB keyboard map contains up to four one-dimensional
- tables - groups (logically different symbol sets)
-
- o for each group of a keycode XKB keyboard map contains some columns -
- shift levels (values reached by combinations of Shift, Ctrl, Alt, ...
- modifiers)
-
- o different keycodes can have different number of groups
-
- o different groups of one keycode can have different number of shift lev-
- els
-
- o the current group number is tracked by X server
-
-It is clear that if you sanely define levels, groups and sanely bind modi-
-fiers and associated actions you can have simultaneously loaded up to four
-different symbol sets where each of them would reside in its own group.
-
-The multi-layout concept provides a facility to manipulate xkb groups and
-symbol definitions in a way that allows almost arbitrary composition of pre-
-defined symbol tables. To keep it fully functional you have to:
-
- o define all symbols only in the first group
-
- o (re)define any modifiers with extra care to avoid strange (anisometric)
- behaviour
-
-4. Defining New Layouts
-
-See Some Words About XKB internals <URL:http://www.tsu.ru/~pas-
-cal/en/xkb/internals.html> for explanation of used xkb terms and problems
-addressed by XKB extension.
-
-See Common notes about XKB configuration files language
-<URL:http://www.tsu.ru/~pascal/en/xkb/gram-common.html> for more precise
-explanation of syntax of xkb configuration files.
-
-4.1 Predefined XKB Symbol Sets
-
-If you are about to define some European symbol map extension, you might want
-to use on of four predefined latin alphabet layouts.
-
-Okay, let's assume you want extend an existing keymap and you want to over-
-ride a few keys. Let's take a simple U.K. keyboard as an example (defined in
-pc/gb):
-
- partial default alphanumeric_keys
- xkb_symbols "basic" {
- include "pc/latin"
-
- name[Group1]="Great Britain";
-
- key <AE02> { [ 2, quotedbl, twosuperior, oneeighth ] };
- key <AE03> { [ 3, sterling, threesuperior, sterling ] };
- key <AC11> { [apostrophe, at, dead_circumflex, dead_caron] };
- key <TLDE> { [ grave, notsign, bar, bar ] };
- key <BKSL> { [numbersign, asciitilde, dead_grave, dead_breve ] };
- key <RALT> { type[Group1]="TWO_LEVEL",
- [ ISO_Level3_Shift, Multi_key ] };
-
- modifier_map Mod5 { <RALT> };
- };
-
-It defines a new layout in basic variant as an extension of common latin
-alphabet layout. The layout (symbol set) name is set to "Great Britain".
-Then there are redefinitions of a few keycodes and a modifiers binding. As
-you can see the number of shift levels is the same for <AE02>, <AE03>,
-<AC11>, <TLDE> and <BKSL> keys but it differs from number of shift levels of
-<RALT>.
-
-Note that the <RALT> key itself is a binding key for Mod5 and that it serves
-like a shift modifier for LevelThree, together with Shift as a multi-key. It
-is a good habit to respect this rule in a new similar layout.
-
-Okay, you could now define more variants of your new layout besides basic
-simply by including (augmenting/overriding/...) the basic definition and
-altering what may be needed.
-
-4.2 Key Types
-
-The differences in the number of columns (shift levels) are caused by a dif-
-ferent types of keys (see the types definition in section basics). Most key-
-codes have implicitly set the keytype in the included "pc/latin" file to
-"FOUR_LEVEL_ALPHABETIC". The only exception is <RALT> keycode which is
-explicitly set "TWO_LEVEL" keytype.
-
-All those names refer to pre-defined shift level schemes. Usually you can
-choose a suitable shift level scheme from default types scheme list in proper
-xkb component's subdirectory.
-
-The most used schemes are:
-
- ONE_LEVEL
- The key does not depend on any modifiers. The symbol from first
- level is always chosen.
-
- TWO_LEVEL
- The key uses a modifier Shift and may have two possible values.
- The second level may be chosen by Shift modifier. If Lock modi-
- fier (usually Caps-lock) applies the symbol is further processed
- using system-specific capitalization rules. If both Shift+Lock
- modifier apply the symbol from the second level is taken and cap-
- italization rules are applied (and usually have no effect).
-
- ALPHABETIC
- The key uses modifiers Shift and Lock. It may have two possible
- values. The second level may be chosen by Shift modifier. When
- Lock modifier applies, the symbol from the first level is taken
- and further processed using system-specific capitalization rules.
- If both Shift+Lock modifier apply the symbol from the first level
- is taken and no capitalization rules applied. This is often
- called shift-cancels-caps behaviour.
-
- THREE_LEVEL
- Is the same as TWO_LEVEL but it considers an extra modifier -
- LevelThree which can be used to gain the symbol value from the
- third level. If both Shift+LevelThree modifiers apply the value
- from the third level is also taken. As in TWO_LEVEL, the Lock
- modifier doesn't influence the resulting level. Only Shift and
- LevelThree are taken into that consideration. If the Lock modi-
- fier is active capitalization rules are applied on the resulting
- symbol.
-
- FOUR_LEVEL
- Is the same as THREE_LEVEL but unlike LEVEL_THREE if both
- Shift+LevelThree modifiers apply the symbol is taken from the
- fourth level.
-
- FOUR_LEVEL_ALPHABETIC
- Is similar to FOUR_LEVEL but also defines shift-cancels-caps
- behaviour as in ALPHABETIC. If Lock+LevelThree apply the symbol
- from the third level is taken and the capitalization rules are
- applied. If Lock+Shift+LevelThree apply the symbol from the
- third level is taken and no capitalization rules are applied.
-
- KEYPAD
- As the name suggest this scheme is primarily used for numeric
- keypads. The scheme considers two modifiers - Shift and NumLock.
- If none of modifiers applies the symbol from the first level is
- taken. If either Shift or NumLock modifiers apply the symbol from
- the second level is taken. If both Shift+NumLock modifiers apply
- the symbol from the first level is taken. Again, shift-cancels-
- caps variant.
-
- FOUR_LEVEL_KEYPAD
- Is similar to KEYPAD scheme but considers also LevelThree modi-
- fier. If LevelThree modifier applies the symbol from the third
- level is taken. If Shift+LevelThree or NumLock+LevelThree apply
- the symbol from the fourth level is taken. If all Shift+Num-
- Lock+LevelThree modifiers apply the symbol from the third level
- is taken. This also, shift-cancels-caps variant.
-
- FOUR_LEVEL_MIXED_KEYPAD
- A four-level keypad scheme where the first two levels are similar
- to the KEYPAD scheme (NumLock+Shift)
- LevelThree acts as an override providing access to two Shift-ed
- levels. When LevelThree is active we totally ignore NumLock state
- Intended for the digit area of the keypad
-
- FOUR_LEVEL_X
- A four-level scheme where the base level accepts no modifier,
- LevelThree provides two more Shift-ed levels like in the previous
- scheme, and Ctrl+Alt controls the fourth level
- Intended for the operator part of a keypad, though since NumLock
- plays no part, it is not keypad-specific
-
-Besides that, there are several schemes for special purposes:
-
- PC_CONTROL_LEVEL2
- It is similar to TWO_LEVEL scheme but it considers the Control
- modifier rather than Shift. That means, the symbol from the sec-
- ond level is chosen by Control rather than by Shift.
-
- PC_ALT_LEVEL2
- It is similar to TWO_LEVEL scheme but it considers the Alt modi-
- fier rather than Shift. That means, the symbol from the second
- level is chosen by Alt rather than by Shift.
-
- CTRL+ALT
- The key uses modifiers Alt and Control. It may have two possible
- values. If only one modifier (Alt or Control) applies the symbol
- from the first level is chosen. Only if both Alt+Control modi-
- fiers apply the symbol from the second level is chosen.
-
- SHIFT+ALT
- The key uses modifiers Shift and Alt. It may have two possible
- values. If only one modifier (Alt or Shift) applies the symbol
- from the first level is chosen. Only if both Alt+Shift modifiers
- apply the symbol from the second level is chosen.
-
-If needed, special caps schemes may be used. They redefine the standard
-behaviour of all *ALPHABETIC types. The layouts (maps of symbols) with keys
-defined in respective types then automatically change their behaviour accord-
-ingly. Possible redefinitions are:
-
- o internal
-
- o internal_nocancel
-
- o shift
-
- o shift_nocancel
-
-None of these schemes should be used directly. They are defined merely for
-'caps:' xkb options (used to globally change the layouts behaviour).
-
-Don't alter any of existing key types. If you need a different behaviour cre-
-ate a new one.
-
-4.2.1 More On Definitions Of Types
-
-When the XKB software deals with a separate type description it gets a com-
-plete list of modifiers that should be taken into account from the 'modi-
-fiers=<list of modifiers>' list and expects that a set of 'map[<combination
-of modifiers>]=<list of modifiers>' instructions that contain the mapping for
-each combination of modifiers mentioned in that list. Modifiers that are not
-explicitly listed are NOT taken into account when the resulting shift level
-is computed. If some combination is omitted the program (subroutine) should
-choose the first level for this combination (a quite reasonable behavior).
-
-Lets consider an example with two modifiers ModOne and ModTwo:
-
- type "..." {
- modifiers = ModOne+ModTwo;
- map[None] = Level1;
- map[ModOne] = Level2;
- };
-
-In this case the map statements for ModTwo only and ModOne+ModTwo are omit-
-ted. It means that if the ModTwo is active the subroutine can't found
-explicit mapping for such combination an will use the default level i.e.
-Level1.
-
-But in the case the type described as:
-
- type "..." {
- modifiers = ModOne;
- map[None] = Level1;
- map[ModOne] = Level2;
- };
-
-the ModTwo will not be taken into account and the resulting level depends on
-the ModOne state only. That means, ModTwo alone produces the Level1 but the
-combination ModOne+ModTwo produces the Level2 as well as ModOne alone.
-
-What does it mean if the second modifier is the Lock? It means that in the
-first case (the Lock itself is included in the list of modifiers but combina-
-tions with this modifier aren't mentioned in the map statements) the internal
-capitalization rules will be applied to the symbol from the first level. But
-in the second case the capitalization will be applied to the symbol chosen
-accordingly to he first modifier - and this can be the symbol from the first
-as well as from the second level.
-
-Usually, all modifiers introduced in 'modifiers=<list of modifiers>' list are
-used for shift level calculation and then discarded. Sometimes this is not
-desirable. If you want to use a modifier for shift level calculation but you
-don't want to discard it, you may list in 'preserve[<combination of modi-
-fiers>]=<list of modifiers>'. That means, for a given combination all listed
-modifiers will be preserved. If the Lock modifier is preserved then the
-resulting symbol is passed to internal capitalization routine regardless
-whether it has been used for a shift level calculation or not.
-
-Any key type description can use both real and virtual modifiers. Since real
-modifiers always have standard names it is not necessary to explicitly
-declare them. Virtual modifiers can have arbitrary names and can be declared
-(prior using them) directly in key type definition:
-
- virtual_modifiers <comma-separated list of modifiers> ;
-
-as seen in for example basic, pc or mousekeys key type definitions.
-
-4.3 Rules
-
-Once you are finished with your symbol map you need to add it to rules file.
-The rules file describes how all the five basic keycodes, types, compat, sym-
-bols and geometry components should be composed to give a sensible resulting
-xkb configuration.
-
-The main advantage of rules over formerly used keymaps is a possibility to
-simply parameterize (once) fixed patterns of configurations and thus to ele-
-gantly allow substitutions of various local configurations into predefined
-templates.
-
-A pattern in a rules file (often located in /usr/lib/X11/xkb/rules) can be
-parameterized with four other arguments: Model, Layout, Variant and Options.
-For most cases parameters model and layout should be sufficient for choosing
-a functional keyboard mapping.
-
-The rules file itself is composed of pattern lines and lines with rules. The
-pattern line starts with an exclamation mark ('!') and describes how will the
-xkb interpret the following lines (rules). A sample rules file looks like
-this:
-
- ! model = keycodes
- macintosh_old = macintosh
- ...
- * = xfree86
-
- ! model = symbols
- hp = +inet(%m)
- microsoftpro = +inet(%m)
- geniuscomfy = +inet(%m)
-
- ! model layout[1] = symbols
- macintosh us = macintosh/us%(v[1])
- * * = pc/pc(%m)+pc/%l[1]%(v[1])
-
- ! model layout[2] = symbols
- macintosh us = +macintosh/us[2]%(v[2]):2
- * * = +pc/%l[2]%(v[2]):2
-
- ! option = types
- caps:internal = +caps(internal)
- caps:internal_nocancel = +caps(internal_nocancel)
-
-Each rule defines what certain combination of values on the left side of
-equal sign ('=') results in. For example a (keyboard) model macintosh_old
-instructs xkb to take definitions of keycodes from file keycodes/macintosh
-while the rest of models (represented by a wild card '*') instructs it to
-take them from file keycodes/xfree86. The wild card represents all possible
-values on the left side which were not found in any of the previous rules.
-The more specialized (more complete) rules have higher precedence than gen-
-eral ones, i.e. the more general rules supply reasonable default values.
-
-As you can see some lines contain substitution parameters - the parameters
-preceded by the percent sign ('%'). The first alphabetical character after
-the percent sign expands to the value which has been found on the left side.
-For example +%l%(v) expands into +cz(bksl) if the respective values on the
-left side were cz layout in its bksl variant. More, if the layout resp. vari-
-ant parameter is followed by a pair of brackets ('[', ']') it means that xkb
-should place the layout resp. variant into specified xkb group. If the brack-
-ets are omitted the first group is the default value.
-
-So the second block of rules enhances symbol definitions for some particular
-keyboard models with extra keys (for internet, multimedia, ...) . Other mod-
-els are left intact. Similarly, the last block overrides some key type defi-
-nitions, so the common global behaviour ''shift cancels caps'' or ''shift
-doesn't cancel caps'' can be selected. The rest of rules produces special
-symbols for each variant us layout of macintosh keyboard and standard pc sym-
-bols in appropriate variants as a default.
-
-4.4 Descriptive Files of Rules
-
-Now you just need to add a detailed description to <rules>.xml description
-file so the other users (and external programs which often parse this file)
-know what is your work about.
-
-4.4.1 Old Descriptive Files
-
-The formerly used descriptive files were named <rules>.lst Its structure is
-very simple and quite self descriptive but such simplicity had also some cav-
-ities, for example there was no way how to describe local variants of layouts
-and there were problems with the localization of descriptions. To preserve
-compatibility with some older programs, new XML descriptive files can be con-
-verted to old format '.lst'.
-
-For each parameter of rules file should be described its meaning. For the
-rules file described above the .lst file could look like:
-
- ! model
- pc104 Generic 104-key PC
- microsoft Microsoft Natural
- pc98 PC-98xx Series
- macintosh Original Macintosh
- ...
-
- ! layout
- us U.S. English
- cz Czech
- de German
- ...
-
- ! option
- caps:internal uses internal capitalization. Shift cancels Caps
- caps:internal_nocancel uses internal capitalization. Shift doesn't cancel Caps
-
-And that should be it. Enjoy creating your own xkb mapping.
+ How to further enhance XKB configuration + + Kamil Toman, Ivan U. Pascal + + 25 November 2002 + + Abstract + + This guide is aimed to relieve one's labour to create a new (inter- + nationalized) keyboard layout. Unlike other documents this guide + accents the keymap developer's point of view. + +1. Overview + +The developer of a new layout should read the xkb protocol specification (The +X Keyboard Extension: Protocol Specification +<URL:http://xfree86.org/current/XKBproto.pdf>) at least to clarify for +himself some xkb-specific terms used in this document and elsewhere in xkb +configuration. Also it shows wise to understand how the X server and a client +digest their keyboard inputs (with and without xkb). + +A useful source is also Ivan Pascal's text about xkb configuration +<URL:http://www.tsu.ru/~pascal/en/xkb> often referenced throughout this docu- +ment. + +Note that this document covers only enhancements which are to be made to +XFree86 version 4.3.x and above. + +2. The Basics + +At the startup (or at later at user's command) X server starts its xkb key- +board module extension and reads data from a compiled configuration file. + +This compiled configuration file is prepared by the program xkbcomp which +behaves altogether as an ordinary compiler (see man xkbcomp). Its input are +human readable xkb configuration files which are verified and then composed +into a useful xkb configuration. Users don't need to mess with xkbcomp them- +selves, for them it is invisible. Usually, it is started upon X server +startup. + +As you probably already know, the xkb configuration consists of five main +modules: + + Keycodes + Tables that defines translation from keyboard scan codes into + reasonable symbolic names, maximum, minimum legal keycodes, sym- + bolic aliases and description of physically present LED-indica- + tors. The primary sence of this component is to allow definitions + of maps of symbols (see below) to be independent of physical key- + board scancodes. There are two main naming conventions for sym- + bolic names (always four bytes long): + + o names which express some traditional meaning like <SPCE> + (stands for space bar) or + + o names which express some relative positioning on a key- + board, for example <AE01> (an exclamation mark on US key- + boards), on the right there are keys <AE02>, <AE03> etc. + + Types + Types describe how the produced key is changed by active modi- + fiers (like Shift, Control, Alt, ...). There are several prede- + fined types which cover most of used combinations. + + Compat + Compatibility component defines internal behaviour of modifiers. + Using compat component you can assign various actions (elabo- + rately described in xkb specification) to key events. This is + also the place where LED-indicators behaviour is defined. + + Symbols + For i18n purposes, this is the most important table. It defines + what values (=symbols) are assigned to what keycodes (represented + by their symbolic name, see above). There may be defined more + than one value for each key and then it depends on a key type and + on modifiers state (respective compat component) which value will + be the resulting one. + + Geometry + Geometry files aren't used by xkb itself but they may be used by + some external programs to depict a keyboard image. + +All these components have the files located in xkb configuration tree in sub- +directories with the same names (usually in /usr/lib/X11/xkb). + +3. Enhancing XKB Configuration + +Most of xkb enhancements concerns a need to define new output symbols for the +some input key events. In other words, a need to define a new symbol map (for +a new language, standard or just to feel more comfortable when typing text). + +What do you need to do? Generally, you have to define following things: + + o the map of symbols itself + + o the rules to allow users to select the new mapping + + o the description of the new layout + +First of all, it is good to go through existing layouts and to examine them +if there is something you could easily adjust to fit your needs. Even if +there is nothing similar you may get some ideas about basic concepts and used +tricks. + +3.1 Levels And Groups + +Since XFree86 4.3.0 you can use multi-layout concept of xkb configuration. +Though it is still in boundaries of xkb protocol and general ideas, the +keymap designer must obey new rules when creating new maps. In exchange we +get a more powerful and cleaner configuration system. + +Remember that it is the application which must decide which symbol matches +which keycode according to effective modifier state. The X server itself +sends only an input event message to. Of course, usually the general inter- +pretation is processed by Xlib, Xaw, Motif, Qt, Gtk and similar libraries. +The X server only supplies its mapping table (usually upon an application +startup). + +You can think of the X server's symbol table as of a irregular table where +each keycode has its row and where each combination of modifiers determines +exactly one column. The resulting cell then gives the proper symbolic value. +Not all keycodes need to bind different values for different combination of +modifiers. <ENTER> key, for instance, usually doesn't depend on any modi- +fiers so it its row has only one column defined. + +Note that in XKB there is no prior assumption that certain modifiers are +bound to certain columns. By editing proper files (see keytypes (section 4.2, +page 1)) this mapping can be changed as well. + +Unlike the original X protocol the XKB approach is far more flexible. It is +comfortable to add one additional XKB term - group. You can think of a group +as of a vector of columns per each keycode (naturally the dimension of this +vector may differ for different keycodes). What is it good for? The group is +not very useful unless you intend to use more than one logically different +set of symbols (like more than one alphabet) defined in a single mapping ta- +ble. But then, the group has a natural meaning - each symbol set has its own +group and changing it means selecting a different one. XKB approach allows +up to four different groups. The columns inside each group are called (shift) +levels. The X server knows the current group and reports it together with +modifier set and with a keycode in key events. + +To sum it up: + + o for each keycode XKB keyboard map contains up to four one-dimensional + tables - groups (logically different symbol sets) + + o for each group of a keycode XKB keyboard map contains some columns - + shift levels (values reached by combinations of Shift, Ctrl, Alt, ... + modifiers) + + o different keycodes can have different number of groups + + o different groups of one keycode can have different number of shift lev- + els + + o the current group number is tracked by X server + +It is clear that if you sanely define levels, groups and sanely bind modi- +fiers and associated actions you can have simultaneously loaded up to four +different symbol sets where each of them would reside in its own group. + +The multi-layout concept provides a facility to manipulate xkb groups and +symbol definitions in a way that allows almost arbitrary composition of pre- +defined symbol tables. To keep it fully functional you have to: + + o define all symbols only in the first group + + o (re)define any modifiers with extra care to avoid strange (anisometric) + behaviour + +4. Defining New Layouts + +See Some Words About XKB internals <URL:http://www.tsu.ru/~pas- +cal/en/xkb/internals.html> for explanation of used xkb terms and problems +addressed by XKB extension. + +See Common notes about XKB configuration files language +<URL:http://www.tsu.ru/~pascal/en/xkb/gram-common.html> for more precise +explanation of syntax of xkb configuration files. + +4.1 Predefined XKB Symbol Sets + +If you are about to define some European symbol map extension, you might want +to use on of four predefined latin alphabet layouts. + +Okay, let's assume you want extend an existing keymap and you want to over- +ride a few keys. Let's take a simple U.K. keyboard as an example (defined in +pc/gb): + + partial default alphanumeric_keys + xkb_symbols "basic" { + include "pc/latin" + + name[Group1]="Great Britain"; + + key <AE02> { [ 2, quotedbl, twosuperior, oneeighth ] }; + key <AE03> { [ 3, sterling, threesuperior, sterling ] }; + key <AC11> { [apostrophe, at, dead_circumflex, dead_caron] }; + key <TLDE> { [ grave, notsign, bar, bar ] }; + key <BKSL> { [numbersign, asciitilde, dead_grave, dead_breve ] }; + key <RALT> { type[Group1]="TWO_LEVEL", + [ ISO_Level3_Shift, Multi_key ] }; + + modifier_map Mod5 { <RALT> }; + }; + +It defines a new layout in basic variant as an extension of common latin +alphabet layout. The layout (symbol set) name is set to "Great Britain". +Then there are redefinitions of a few keycodes and a modifiers binding. As +you can see the number of shift levels is the same for <AE02>, <AE03>, +<AC11>, <TLDE> and <BKSL> keys but it differs from number of shift levels of +<RALT>. + +Note that the <RALT> key itself is a binding key for Mod5 and that it serves +like a shift modifier for LevelThree, together with Shift as a multi-key. It +is a good habit to respect this rule in a new similar layout. + +Okay, you could now define more variants of your new layout besides basic +simply by including (augmenting/overriding/...) the basic definition and +altering what may be needed. + +4.2 Key Types + +The differences in the number of columns (shift levels) are caused by a dif- +ferent types of keys (see the types definition in section basics). Most key- +codes have implicitly set the keytype in the included "pc/latin" file to +"FOUR_LEVEL_ALPHABETIC". The only exception is <RALT> keycode which is +explicitly set "TWO_LEVEL" keytype. + +All those names refer to pre-defined shift level schemes. Usually you can +choose a suitable shift level scheme from default types scheme list in proper +xkb component's subdirectory. + +The most used schemes are: + + ONE_LEVEL + The key does not depend on any modifiers. The symbol from first + level is always chosen. + + TWO_LEVEL + The key uses a modifier Shift and may have two possible values. + The second level may be chosen by Shift modifier. If Lock modi- + fier (usually Caps-lock) applies the symbol is further processed + using system-specific capitalization rules. If both Shift+Lock + modifier apply the symbol from the second level is taken and cap- + italization rules are applied (and usually have no effect). + + ALPHABETIC + The key uses modifiers Shift and Lock. It may have two possible + values. The second level may be chosen by Shift modifier. When + Lock modifier applies, the symbol from the first level is taken + and further processed using system-specific capitalization rules. + If both Shift+Lock modifier apply the symbol from the first level + is taken and no capitalization rules applied. This is often + called shift-cancels-caps behaviour. + + THREE_LEVEL + Is the same as TWO_LEVEL but it considers an extra modifier - + LevelThree which can be used to gain the symbol value from the + third level. If both Shift+LevelThree modifiers apply the value + from the third level is also taken. As in TWO_LEVEL, the Lock + modifier doesn't influence the resulting level. Only Shift and + LevelThree are taken into that consideration. If the Lock modi- + fier is active capitalization rules are applied on the resulting + symbol. + + FOUR_LEVEL + Is the same as THREE_LEVEL but unlike LEVEL_THREE if both + Shift+LevelThree modifiers apply the symbol is taken from the + fourth level. + + FOUR_LEVEL_ALPHABETIC + Is similar to FOUR_LEVEL but also defines shift-cancels-caps + behaviour as in ALPHABETIC. If Lock+LevelThree apply the symbol + from the third level is taken and the capitalization rules are + applied. If Lock+Shift+LevelThree apply the symbol from the + third level is taken and no capitalization rules are applied. + + KEYPAD + As the name suggest this scheme is primarily used for numeric + keypads. The scheme considers two modifiers - Shift and NumLock. + If none of modifiers applies the symbol from the first level is + taken. If either Shift or NumLock modifiers apply the symbol from + the second level is taken. If both Shift+NumLock modifiers apply + the symbol from the first level is taken. Again, shift-cancels- + caps variant. + + FOUR_LEVEL_KEYPAD + Is similar to KEYPAD scheme but considers also LevelThree modi- + fier. If LevelThree modifier applies the symbol from the third + level is taken. If Shift+LevelThree or NumLock+LevelThree apply + the symbol from the fourth level is taken. If all Shift+Num- + Lock+LevelThree modifiers apply the symbol from the third level + is taken. This also, shift-cancels-caps variant. + + FOUR_LEVEL_MIXED_KEYPAD + A four-level keypad scheme where the first two levels are similar + to the KEYPAD scheme (NumLock+Shift) + LevelThree acts as an override providing access to two Shift-ed + levels. When LevelThree is active we totally ignore NumLock state + Intended for the digit area of the keypad + + FOUR_LEVEL_X + A four-level scheme where the base level accepts no modifier, + LevelThree provides two more Shift-ed levels like in the previous + scheme, and Ctrl+Alt controls the fourth level + Intended for the operator part of a keypad, though since NumLock + plays no part, it is not keypad-specific + +Besides that, there are several schemes for special purposes: + + PC_CONTROL_LEVEL2 + It is similar to TWO_LEVEL scheme but it considers the Control + modifier rather than Shift. That means, the symbol from the sec- + ond level is chosen by Control rather than by Shift. + + PC_ALT_LEVEL2 + It is similar to TWO_LEVEL scheme but it considers the Alt modi- + fier rather than Shift. That means, the symbol from the second + level is chosen by Alt rather than by Shift. + + CTRL+ALT + The key uses modifiers Alt and Control. It may have two possible + values. If only one modifier (Alt or Control) applies the symbol + from the first level is chosen. Only if both Alt+Control modi- + fiers apply the symbol from the second level is chosen. + + SHIFT+ALT + The key uses modifiers Shift and Alt. It may have two possible + values. If only one modifier (Alt or Shift) applies the symbol + from the first level is chosen. Only if both Alt+Shift modifiers + apply the symbol from the second level is chosen. + +If needed, special caps schemes may be used. They redefine the standard +behaviour of all *ALPHABETIC types. The layouts (maps of symbols) with keys +defined in respective types then automatically change their behaviour accord- +ingly. Possible redefinitions are: + + o internal + + o internal_nocancel + + o shift + + o shift_nocancel + +None of these schemes should be used directly. They are defined merely for +'caps:' xkb options (used to globally change the layouts behaviour). + +Don't alter any of existing key types. If you need a different behaviour cre- +ate a new one. + +4.2.1 More On Definitions Of Types + +When the XKB software deals with a separate type description it gets a com- +plete list of modifiers that should be taken into account from the 'modi- +fiers=<list of modifiers>' list and expects that a set of 'map[<combination +of modifiers>]=<list of modifiers>' instructions that contain the mapping for +each combination of modifiers mentioned in that list. Modifiers that are not +explicitly listed are NOT taken into account when the resulting shift level +is computed. If some combination is omitted the program (subroutine) should +choose the first level for this combination (a quite reasonable behavior). + +Lets consider an example with two modifiers ModOne and ModTwo: + + type "..." { + modifiers = ModOne+ModTwo; + map[None] = Level1; + map[ModOne] = Level2; + }; + +In this case the map statements for ModTwo only and ModOne+ModTwo are omit- +ted. It means that if the ModTwo is active the subroutine can't found +explicit mapping for such combination an will use the default level i.e. +Level1. + +But in the case the type described as: + + type "..." { + modifiers = ModOne; + map[None] = Level1; + map[ModOne] = Level2; + }; + +the ModTwo will not be taken into account and the resulting level depends on +the ModOne state only. That means, ModTwo alone produces the Level1 but the +combination ModOne+ModTwo produces the Level2 as well as ModOne alone. + +What does it mean if the second modifier is the Lock? It means that in the +first case (the Lock itself is included in the list of modifiers but combina- +tions with this modifier aren't mentioned in the map statements) the internal +capitalization rules will be applied to the symbol from the first level. But +in the second case the capitalization will be applied to the symbol chosen +accordingly to he first modifier - and this can be the symbol from the first +as well as from the second level. + +Usually, all modifiers introduced in 'modifiers=<list of modifiers>' list are +used for shift level calculation and then discarded. Sometimes this is not +desirable. If you want to use a modifier for shift level calculation but you +don't want to discard it, you may list in 'preserve[<combination of modi- +fiers>]=<list of modifiers>'. That means, for a given combination all listed +modifiers will be preserved. If the Lock modifier is preserved then the +resulting symbol is passed to internal capitalization routine regardless +whether it has been used for a shift level calculation or not. + +Any key type description can use both real and virtual modifiers. Since real +modifiers always have standard names it is not necessary to explicitly +declare them. Virtual modifiers can have arbitrary names and can be declared +(prior using them) directly in key type definition: + + virtual_modifiers <comma-separated list of modifiers> ; + +as seen in for example basic, pc or mousekeys key type definitions. + +4.3 Rules + +Once you are finished with your symbol map you need to add it to rules file. +The rules file describes how all the five basic keycodes, types, compat, sym- +bols and geometry components should be composed to give a sensible resulting +xkb configuration. + +The main advantage of rules over formerly used keymaps is a possibility to +simply parameterize (once) fixed patterns of configurations and thus to ele- +gantly allow substitutions of various local configurations into predefined +templates. + +A pattern in a rules file (often located in /usr/lib/X11/xkb/rules) can be +parameterized with four other arguments: Model, Layout, Variant and Options. +For most cases parameters model and layout should be sufficient for choosing +a functional keyboard mapping. + +The rules file itself is composed of pattern lines and lines with rules. The +pattern line starts with an exclamation mark ('!') and describes how will the +xkb interpret the following lines (rules). A sample rules file looks like +this: + + ! model = keycodes + macintosh_old = macintosh + ... + * = xfree86 + + ! model = symbols + hp = +inet(%m) + microsoftpro = +inet(%m) + geniuscomfy = +inet(%m) + + ! model layout[1] = symbols + macintosh us = macintosh/us%(v[1]) + * * = pc/pc(%m)+pc/%l[1]%(v[1]) + + ! model layout[2] = symbols + macintosh us = +macintosh/us[2]%(v[2]):2 + * * = +pc/%l[2]%(v[2]):2 + + ! option = types + caps:internal = +caps(internal) + caps:internal_nocancel = +caps(internal_nocancel) + +Each rule defines what certain combination of values on the left side of +equal sign ('=') results in. For example a (keyboard) model macintosh_old +instructs xkb to take definitions of keycodes from file keycodes/macintosh +while the rest of models (represented by a wild card '*') instructs it to +take them from file keycodes/xfree86. The wild card represents all possible +values on the left side which were not found in any of the previous rules. +The more specialized (more complete) rules have higher precedence than gen- +eral ones, i.e. the more general rules supply reasonable default values. + +As you can see some lines contain substitution parameters - the parameters +preceded by the percent sign ('%'). The first alphabetical character after +the percent sign expands to the value which has been found on the left side. +For example +%l%(v) expands into +cz(bksl) if the respective values on the +left side were cz layout in its bksl variant. More, if the layout resp. vari- +ant parameter is followed by a pair of brackets ('[', ']') it means that xkb +should place the layout resp. variant into specified xkb group. If the brack- +ets are omitted the first group is the default value. + +So the second block of rules enhances symbol definitions for some particular +keyboard models with extra keys (for internet, multimedia, ...) . Other mod- +els are left intact. Similarly, the last block overrides some key type defi- +nitions, so the common global behaviour ''shift cancels caps'' or ''shift +doesn't cancel caps'' can be selected. The rest of rules produces special +symbols for each variant us layout of macintosh keyboard and standard pc sym- +bols in appropriate variants as a default. + +4.4 Descriptive Files of Rules + +Now you just need to add a detailed description to <rules>.xml description +file so the other users (and external programs which often parse this file) +know what is your work about. + +4.4.1 Old Descriptive Files + +The formerly used descriptive files were named <rules>.lst Its structure is +very simple and quite self descriptive but such simplicity had also some cav- +ities, for example there was no way how to describe local variants of layouts +and there were problems with the localization of descriptions. To preserve +compatibility with some older programs, new XML descriptive files can be con- +verted to old format '.lst'. + +For each parameter of rules file should be described its meaning. For the +rules file described above the .lst file could look like: + + ! model + pc104 Generic 104-key PC + microsoft Microsoft Natural + pc98 PC-98xx Series + macintosh Original Macintosh + ... + + ! layout + us U.S. English + cz Czech + de German + ... + + ! option + caps:internal uses internal capitalization. Shift cancels Caps + caps:internal_nocancel uses internal capitalization. Shift doesn't cancel Caps + +And that should be it. Enjoy creating your own xkb mapping. |