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author | marha <marha@users.sourceforge.net> | 2010-07-13 07:35:01 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-07-13 07:35:01 +0000 |
commit | 81124070f120ab658e094b64f6944d701b003a99 (patch) | |
tree | 735e49473d8c4545e39cf98981e3dcdfd70760f9 /xorg-server/xkeyboard-config/types/level5 | |
parent | f2388fcb82e72ee921139e9a4c8f9223e4ae04cd (diff) | |
download | vcxsrv-81124070f120ab658e094b64f6944d701b003a99.tar.gz vcxsrv-81124070f120ab658e094b64f6944d701b003a99.tar.bz2 vcxsrv-81124070f120ab658e094b64f6944d701b003a99.zip |
Renamed xkbdata.src to xkeyboard-config (to reflect the name in the git repository)
Diffstat (limited to 'xorg-server/xkeyboard-config/types/level5')
-rw-r--r-- | xorg-server/xkeyboard-config/types/level5 | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/xorg-server/xkeyboard-config/types/level5 b/xorg-server/xkeyboard-config/types/level5 new file mode 100644 index 000000000..05dafecf6 --- /dev/null +++ b/xorg-server/xkeyboard-config/types/level5 @@ -0,0 +1,217 @@ +// $XKeyboardConfig$ +// $XFree86: xc/programs/xkbcomp/types/extra,v 1.3 2002/11/26 02:14:02 dawes Exp $ + +partial default xkb_types "default" { + // Definition for a key type used for the czech keymap, for instance. + // Defines style a with four level shift. It is similar to three_level + // type used for iso9995 but it lets the shift key behave "normally". + + virtual_modifiers LevelThree,ScrollLock,LevelFive; + + type "EIGHT_LEVEL" { + modifiers = Shift+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + + type "EIGHT_LEVEL_ALPHABETIC" { + modifiers = Shift+Lock+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[Lock] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[Lock+LevelThree] = Level4; + map[Lock+Shift+LevelThree] = Level3; + + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[Lock+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + map[Lock+LevelThree+LevelFive] = Level8; + map[Lock+Shift+LevelThree+LevelFive] = Level7; + + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + +// type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" { +// // Level5-Lock is implemented by using NumLock, because a real modifier +// // is required. +// +// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; +// +// map[None] = Level1; +// map[Shift] = Level2; +// map[LevelThree] = Level3; +// map[LevelThree+Shift] = Level4; +// +// map[LevelFive] = Level5; +// map[LevelFive+Shift] = Level6; +// map[LevelFive+LevelThree] = Level7; +// map[LevelFive+LevelThree+Shift] = Level8; +// +// map[NumLock] = Level5; +// map[NumLock+Shift] = Level6; +// map[NumLock+LevelThree] = Level7; +// map[NumLock+LevelThree+Shift] = Level8; +// +// map[NumLock+LevelFive] = Level1; +// map[NumLock+LevelFive+Shift] = Level2; +// map[NumLock+LevelFive+LevelThree] = Level3; +// map[NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// // Lock has no effect +// map[Lock] = Level1; +// map[Lock+Shift] = Level2; +// map[Lock+LevelThree] = Level3; +// map[Lock+LevelThree+Shift] = Level4; +// +// map[Lock+LevelFive] = Level5; +// map[Lock+LevelFive+Shift] = Level6; +// map[Lock+LevelFive+LevelThree] = Level7; +// map[Lock+LevelFive+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock] = Level5; +// map[Lock+NumLock+Shift] = Level6; +// map[Lock+NumLock+LevelThree] = Level7; +// map[Lock+NumLock+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock+LevelFive] = Level1; +// map[Lock+NumLock+LevelFive+Shift] = Level2; +// map[Lock+NumLock+LevelFive+LevelThree] = Level3; +// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// preserve[LevelFive+Shift] = Shift; +// preserve[NumLock+Shift] = Shift; +// preserve[Lock+LevelFive+Shift] = Shift; +// preserve[Lock+NumLock+Shift] = Shift; +// +// level_name[Level1] = "Base"; +// level_name[Level2] = "Shift"; +// level_name[Level3] = "Alt Base"; +// level_name[Level4] = "Shift Alt"; +// level_name[Level5] = "X"; +// level_name[Level6] = "X Shift"; +// level_name[Level7] = "X Alt Base"; +// level_name[Level8] = "X Shift Alt"; +// }; +// +// type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" { +// // Level5-Lock is implemented by using NumLock, because a real modifier +// // is required. +// +// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; +// +// map[None] = Level1; +// map[Shift] = Level2; +// map[LevelThree] = Level3; +// map[LevelThree+Shift] = Level4; +// +// map[LevelFive] = Level5; +// map[LevelFive+Shift] = Level6; +// map[LevelFive+LevelThree] = Level7; +// map[LevelFive+LevelThree+Shift] = Level8; +// +// map[NumLock] = Level5; +// map[NumLock+Shift] = Level6; +// map[NumLock+LevelThree] = Level7; +// map[NumLock+LevelThree+Shift] = Level8; +// +// map[NumLock+LevelFive] = Level1; +// map[NumLock+LevelFive+Shift] = Level2; +// map[NumLock+LevelFive+LevelThree] = Level3; +// map[NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// // Lock interchanges Level1 and Level2 +// map[Lock] = Level2; +// map[Lock+Shift] = Level1; +// map[Lock+LevelThree] = Level3; +// map[Lock+LevelThree+Shift] = Level4; +// +// map[Lock+LevelFive] = Level5; +// map[Lock+LevelFive+Shift] = Level6; +// map[Lock+LevelFive+LevelThree] = Level7; +// map[Lock+LevelFive+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock] = Level5; +// map[Lock+NumLock+Shift] = Level6; +// map[Lock+NumLock+LevelThree] = Level7; +// map[Lock+NumLock+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock+LevelFive] = Level2; +// map[Lock+NumLock+LevelFive+Shift] = Level1; +// map[Lock+NumLock+LevelFive+LevelThree] = Level4; +// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3; +// +// preserve[LevelFive+Shift] = Shift; +// preserve[NumLock+Shift] = Shift; +// +// level_name[Level1] = "Base"; +// level_name[Level2] = "Shift"; +// level_name[Level3] = "Alt Base"; +// level_name[Level4] = "Shift Alt"; +// level_name[Level5] = "X"; +// level_name[Level6] = "X Shift"; +// level_name[Level7] = "X Alt Base"; +// level_name[Level8] = "X Shift Alt"; +// }; + + type "EIGHT_LEVEL_SEMIALPHABETIC" { + modifiers = Shift+Lock+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[Lock] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[Lock+LevelThree] = Level3; + map[Lock+Shift+LevelThree] = Level4; + + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[Lock+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + map[Lock+LevelThree+LevelFive] = Level7; + map[Lock+Shift+LevelThree+LevelFive] = Level8; + + preserve[Lock+LevelThree] = Lock; + preserve[Lock+Shift+LevelThree] = Lock; + preserve[Lock+LevelFive] = Lock; + preserve[Lock+Shift+LevelFive] = Lock; + preserve[Lock+LevelThree+LevelFive] = Lock; + preserve[Lock+Shift+LevelThree+LevelFive] = Lock; + + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + +}; + |