diff options
-rw-r--r-- | xorg-server/glx/indirect_dispatch.c | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index 8083deed9..55ef508f0 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -105,8 +105,6 @@ void __glXDisp_CallLists(GLbyte * pc) const GLenum type = *(GLenum *)(pc + 4); const GLvoid * lists = (const GLvoid *)(pc + 8); - lists = (const GLvoid *) (pc + 8); - CALL_CallLists( GET_DISPATCH(), ( n, type, @@ -167,7 +165,7 @@ void __glXDisp_Begin(GLbyte * pc) void __glXDisp_Bitmap(GLbyte * pc) { - const GLubyte * const bitmap = (const GLubyte *) ((pc + 44)); + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); @@ -1044,7 +1042,7 @@ void __glXDisp_PolygonMode(GLbyte * pc) void __glXDisp_PolygonStipple(GLbyte * pc) { - const GLubyte * const mask = (const GLubyte *) ((pc + 20)); + const GLubyte * const mask = (const GLubyte *) (pc + 20); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); @@ -1123,7 +1121,7 @@ void __glXDisp_TexParameteriv(GLbyte * pc) void __glXDisp_TexImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -1147,7 +1145,7 @@ void __glXDisp_TexImage1D(GLbyte * pc) void __glXDisp_TexImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -1753,7 +1751,7 @@ void __glXDisp_CopyPixels(GLbyte * pc) void __glXDisp_DrawPixels(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 36)); + const GLvoid * const pixels = (const GLvoid *) (pc + 36); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -2979,7 +2977,7 @@ void __glXDisp_PrioritizeTextures(GLbyte * pc) void __glXDisp_TexSubImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3002,7 +3000,7 @@ void __glXDisp_TexSubImage1D(GLbyte * pc) void __glXDisp_TexSubImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3044,7 +3042,7 @@ void __glXDisp_BlendEquation(GLbyte * pc) void __glXDisp_ColorTable(GLbyte * pc) { - const GLvoid * const table = (const GLvoid *) ((pc + 40)); + const GLvoid * const table = (const GLvoid *) (pc + 40); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3221,7 +3219,7 @@ int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) void __glXDisp_ColorSubTable(GLbyte * pc) { - const GLvoid * const data = (const GLvoid *) ((pc + 40)); + const GLvoid * const data = (const GLvoid *) (pc + 40); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3254,7 +3252,7 @@ void __glXDisp_CopyColorSubTable(GLbyte * pc) void __glXDisp_ConvolutionFilter1D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) ((pc + 44)); + const GLvoid * const image = (const GLvoid *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3276,7 +3274,7 @@ void __glXDisp_ConvolutionFilter1D(GLbyte * pc) void __glXDisp_ConvolutionFilter2D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) ((pc + 44)); + const GLvoid * const image = (const GLvoid *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3778,7 +3776,7 @@ void __glXDisp_TexImage3D(GLbyte * pc) void __glXDisp_TexSubImage3D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 88)); + const GLvoid * const pixels = (const GLvoid *) (pc + 88); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); |