diff options
-rw-r--r-- | libX11/configure.ac | 970 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | mesalib/src/glsl/ralloc.c | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/uniforms.c | 3355 |
4 files changed, 2185 insertions, 2150 deletions
diff --git a/libX11/configure.ac b/libX11/configure.ac index 5b975da22..3b2bd5007 100644 --- a/libX11/configure.ac +++ b/libX11/configure.ac @@ -1,485 +1,485 @@ -# -*- Autoconf -*-
-# Process this file with autoconf to produce a configure script.
-
-AC_PREREQ(2.60)
-AC_INIT([libX11],
- [1.4.1],
- [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg],
- libX11)
-AC_CONFIG_SRCDIR([Makefile.am])
-AC_CONFIG_HEADERS([src/config.h include/X11/XlibConf.h])
-AC_CONFIG_MACRO_DIR([m4])
-AC_CANONICAL_BUILD
-AC_CANONICAL_HOST
-
-AM_INIT_AUTOMAKE([foreign dist-bzip2])
-AM_MAINTAINER_MODE
-
-# Set common system defines for POSIX extensions, such as _GNU_SOURCE
-# Must be called before any macros that run the compiler (like AC_PROG_LIBTOOL)
-# to avoid autoconf errors.
-AC_USE_SYSTEM_EXTENSIONS
-
-# Require xorg-macros minimum of 1.11 for disabling fop by default
-m4_ifndef([XORG_MACROS_VERSION],
- [m4_fatal([must install xorg-macros 1.11 or later before running autoconf/autogen])])
-XORG_MACROS_VERSION(1.11)
-XORG_DEFAULT_OPTIONS
-XORG_ENABLE_SPECS
-XORG_WITH_XMLTO(0.0.20)
-XORG_WITH_FOP([no])
-XORG_CHECK_SGML_DOCTOOLS(1.5)
-XORG_PROG_RAWCPP
-
-# Checks for programs.
-AC_PROG_LIBTOOL
-PKG_PROG_PKG_CONFIG
-
-if test x"$CC_FOR_BUILD" = x; then
- if test x"$cross_compiling" = xyes; then
- AC_CHECK_PROGS(CC_FOR_BUILD, gcc cc)
- else
- CC_FOR_BUILD="$CC"
- fi
-fi
-AC_SUBST([CC_FOR_BUILD])
-
-if test x"$CPPFLAGS_FOR_BUILD" = x; then
- if test ! x"$cross_compiling" = xyes; then
- CPPFLAGS_FOR_BUILD=${CPPFLAGS}
- fi
-fi
-AC_SUBST(CPPFLAGS_FOR_BUILD)
-
-if test x"$CFLAGS_FOR_BUILD" = x; then
- if test ! x"$cross_compiling" = xyes; then
- CFLAGS_FOR_BUILD=${CFLAGS}
- fi
-fi
-AC_SUBST(CFLAGS_FOR_BUILD)
-
-if test x"$LDFLAGS_FOR_BUILD" = x; then
- if test ! x"$cross_compiling" = xyes; then
- LDFLAGS_FOR_BUILD=${LDFLAGS}
- fi
-fi
-AC_SUBST(LDFLAGS_FOR_BUILD)
-
-# Find perl for "make check" tests in nls/Makefile.am
-AC_ARG_WITH(perl,
- AS_HELP_STRING([--with-perl=<path>],
- [path to perl interpreter for build-time tests]),
- [PERL=$withval ; AC_MSG_CHECKING([perl]) ;
- AC_MSG_RESULT([(from --with-perl) $PERL])],
- AC_CHECK_PROGS([PERL], [perl], [no]))
-AM_CONDITIONAL(HAVE_PERL, test x$PERL != xno)
-
-# Checks for pkg-config packages
-
-# Always required
-X11_REQUIRES='xproto >= 7.0.13 xextproto xtrans xcb >= 1.1.92'
-X11_EXTRA_DEPS="xcb >= 1.1.92"
-
-PKG_PROG_PKG_CONFIG()
-
-AC_SUBST(X11_EXTRA_DEPS)
-
-dnl Issue an error if xtrans.m4 was not found and XTRANS_CONNECTION_FLAGS macro
-dnl was not expanded, since libX11 with no transport types is rather useless.
-dnl
-dnl If you're seeing an error here, be sure you installed the lib/xtrans module
-dnl first and if it's not in the default location, that you set the ACLOCAL
-dnl environment variable to find it, such as:
-dnl ACLOCAL="aclocal -I ${PREFIX}/share/aclocal"
-m4_pattern_forbid([^XTRANS_CONNECTION_FLAGS$])
-
-# Transport selection macro from xtrans.m4
-XTRANS_CONNECTION_FLAGS
-
-# Secure RPC detection macro from xtrans.m4
-XTRANS_SECURE_RPC_FLAGS
-
-# Preferred order to try transports for local connections
-AC_MSG_CHECKING([what order to try transports in for local connections])
-DEFAULT_LOCAL_TRANS=""
-case $host_os in
- solaris*)
- # On Solaris 2.6 through 9, named pipes (LOCAL_TRANS) were
- # faster than Unix domain sockets, but on Solaris 10 & later,
- # Unix domain sockets are faster now.
- if test "$UNIXCONN" = "yes" ; then
- if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS},"
- fi
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}UNIX_TRANS"
- fi
- if test "$LOCALCONN" = "yes" ; then
- if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS},"
- fi
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}LOCAL_TRANS"
- fi
- if test "$TCPCONN" = "yes" ; then
- if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS},"
- fi
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}TCP_TRANS"
- fi
- ;;
- linux*)
- # LOCAL_TRANS is used for abstract sockets.
- if test "$UNIXCONN" = "yes" ; then
- if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS},"
- fi
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}LOCAL_TRANS,UNIX_TRANS"
- fi
- if test "$TCPCONN" = "yes" ; then
- if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS},"
- fi
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}TCP_TRANS"
- fi
- ;;
- *)
- if test "$LOCALCONN" = "yes" ; then
- if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS},"
- fi
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}LOCAL_TRANS"
- fi
- if test "$UNIXCONN" = "yes" ; then
- if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS},"
- fi
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}UNIX_TRANS"
- fi
- if test "$TCPCONN" = "yes" ; then
- if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS},"
- fi
- DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}TCP_TRANS"
- fi
- ;;
-esac
-
-AC_ARG_WITH(local-transport-order,
- AS_HELP_STRING([--with-local-transport-order=LIST], [preference sorted list of transport types to try for local connections]),
- [LOCAL_TRANSPORT_LIST=$withval],
- [LOCAL_TRANSPORT_LIST=$DEFAULT_LOCAL_TRANS])
-AC_DEFINE_UNQUOTED([LOCAL_TRANSPORT_LIST], [$LOCAL_TRANSPORT_LIST],
- [preference sorted list of transport types to try for local connections])
-AC_MSG_RESULT([$LOCAL_TRANSPORT_LIST])
-
-# Check for dlopen
-AC_MSG_CHECKING([if run-time linking is supported])
-AC_SEARCH_LIBS(dlopen,[dl svld])
-if test "x$ac_cv_search_dlopen" = xno; then
- AC_SEARCH_LIBS(shl_load,[dld])
- if test "x$ac_cv_search_shl_load" != xno; then
- AC_DEFINE(HAVE_SHL_LOAD,1,
- [Use shl_load to load shared libraries])
- AC_CHECK_HEADERS([dl.h])
- fi
-else
- AC_DEFINE(HAVE_DLOPEN,1,[Use dlopen to load shared libraries])
- AC_CHECK_HEADERS([dlfcn.h])
-fi
-if test x$ac_cv_header_dlcfn_h -o x$ac_cv_header_dl_h; then
- HAVE_LOADABLE_MODULES=yes
-else
- HAVE_LOADABLE_MODULES=no
-fi
-AC_MSG_RESULT($HAVE_LOADABLE_MODULES)
-
-AC_MSG_CHECKING([if loadable i18n module support should be enabled])
-AC_ARG_ENABLE(loadable-i18n,
- AS_HELP_STRING([--enable-loadable-i18n],
- [Controls loadable i18n module support]),
- [XLIB_LOADABLE_I18N=$enableval],
- [XLIB_LOADABLE_I18N="no"])
-if test x$XLIB_LOADABLE_I18N = xyes; then
- if test x$HAVE_LOADABLE_MODULES = xno; then
- AC_MSG_ERROR([Loadable module support is required to enable loadable i18n module support])
- fi
- AC_DEFINE(USE_DYNAMIC_LC,1,
- [Split some i18n functions into loadable modules])
- AC_SUBST(I18N_MODULE_LIBS,'${top_builddir}/src/libX11.la')
-fi
-AC_MSG_RESULT($XLIB_LOADABLE_I18N)
-
-AM_CONDITIONAL(XLIB_LOADABLE_I18N, test x$XLIB_LOADABLE_I18N = xyes)
-
-AC_MSG_CHECKING([if loadable Xcursor library support should be enabled])
-AC_ARG_ENABLE(loadable-xcursor,
- AS_HELP_STRING([--disable-loadable-xcursor],
- [Controls loadable xcursor library support]),
- [XLIB_LOADABLE_XCURSOR=$enableval],
- [XLIB_LOADABLE_XCURSOR=$HAVE_LOADABLE_MODULES])
-if test x$XLIB_LOADABLE_XCURSOR = xyes; then
- AC_DEFINE(USE_DYNAMIC_XCURSOR,1,
- [Use the X cursor library to load cursors])
-fi
-AC_MSG_RESULT($XLIB_LOADABLE_XCURSOR)
-
-# Checks for header files.
-AC_CHECK_HEADERS([sys/select.h])
-
-# Checks for typedefs, structures, and compiler characteristics.
-
-# Checks for library functions.
-AC_CHECK_FUNCS([strtol])
-# Used in lcFile.c (see also --enable-xlocaledir settings below)
-XLOCALEDIR_IS_SAFE="no"
-AC_CHECK_FUNC([issetugid], [XLOCALEDIR_IS_SAFE="yes"]
- AC_DEFINE(HASSETUGID,1,[Has issetugid() function]))
-AC_CHECK_FUNC([getresuid], [XLOCALEDIR_IS_SAFE="yes"]
- AC_DEFINE(HASGETRESUID,1,[Has getresuid() & getresgid() functions]))
-# Used in Font.c
-AC_CHECK_FUNC([shmat], AC_DEFINE(HAS_SHM,1,[Has shm*() functions]))
-
-# Checks for system services
-dnl AC_PATH_XTRA
-
-# arch specific things
-WCHAR32="1"
-case $host_os in
- os2*) os2="true" ; WCHAR32="0" ;;
- *) ;;
-esac
-AC_SUBST(WCHAR32)
-
-AM_CONDITIONAL(OS2, test x$os2 = xtrue)
-
-AC_ARG_WITH(launchd, AS_HELP_STRING([--with-launchd], [Build with support for Apple's launchd (default: auto)]), [LAUNCHD=$withval], [LAUNCHD=auto])
-if test "x$LAUNCHD" = xauto; then
- unset LAUNCHD
- AC_CHECK_PROG(LAUNCHD, [launchd], [yes], [no], [$PATH$PATH_SEPARATOR/sbin])
-fi
-
-if test "x$LAUNCHD" = xyes ; then
- AC_DEFINE(HAVE_LAUNCHD, 1, [launchd support available])
- AC_DEFINE(TRANS_REOPEN, 1, [launchd support available])
-fi
-
-AC_ARG_ENABLE(xthreads,
- AS_HELP_STRING([--disable-xthreads],
- [Disable Xlib support for Multithreading]),
- [xthreads=$enableval],[xthreads=yes])
-
-AC_CHECK_LIB(c, getpwuid_r, [mtsafeapi="yes"], [mtsafeapi="no"])
-
-case x$xthreads in
-xyes)
- AC_DEFINE(XTHREADS,1,[Whether libX11 is compiled with thread support])
- if test x$mtsafeapi = xyes
- then
- AC_DEFINE(XUSE_MTSAFE_API,1,[Whether libX11 needs to use MT safe API's])
- fi
- ;;
-*)
- ;;
-esac
-
-AC_CHECK_LIB(c, pthread_self, [thrstubs="no"], [thrstubs="yes"])
-AM_CONDITIONAL(THRSTUBS, test x$thrstubs = xyes)
-
-dnl XXX incomplete, please fill this in
-if test x$xthreads = xyes ; then
- case $host_os in
- linux*|openbsd*|gnu*|k*bsd*-gnu)
- XTHREADLIB=-lpthread ;;
- netbsd*)
- XTHREAD_CFLAGS="-D_POSIX_THREAD_SAFE_FUNCTIONS"
- XTHREADLIB="-lpthread" ;;
- freebsd*)
- XTHREAD_CFLAGS="-D_THREAD_SAFE"
- XTHREADLIB="-pthread" ;;
- dragonfly*)
- XTHREADLIB="-pthread" ;;
- solaris*)
- XTHREAD_CFLAGS="-D_REENTRANT -D_POSIX_PTHREAD_SEMANTICS" ;;
- esac
-fi
-AC_SUBST(XTHREADLIB)
-AC_SUBST(XTHREAD_CFLAGS)
-
-AC_CHECK_FUNC(poll, [AC_DEFINE(USE_POLL, 1, [poll() function is available])], )
-
-#
-# Find keysymdef.h
-#
-AC_MSG_CHECKING([keysym definitions])
-KEYSYMDEFDIR=`$PKG_CONFIG --variable=includedir xproto`/X11
-FILES="keysymdef.h XF86keysym.h Sunkeysym.h DECkeysym.h HPkeysym.h"
-for i in $FILES; do
- if test -f "$KEYSYMDEFDIR/$i"; then
- KEYSYMDEFS="$KEYSYMDEFS $KEYSYMDEFDIR/$i"
- elif test "x$i" = "xkeysymdef.h"; then
- AC_MSG_ERROR([Cannot find keysymdef.h])
- fi
-done
-AC_MSG_RESULT([$KEYSYMDEFS])
-AC_SUBST(KEYSYMDEFS)
-
-AM_CONDITIONAL(UDC, test xfalse = xtrue)
-
-AC_ARG_ENABLE(xcms,
- AS_HELP_STRING([--disable-xcms],
- [Disable Xlib support for CMS *EXPERIMENTAL*]),
- [XCMS=$enableval],[XCMS=yes])
-AM_CONDITIONAL(XCMS, [test x$XCMS = xyes ])
-if test x"$XCMS" = "xyes"; then
- AC_DEFINE(XCMS,1,[Include support for XCMS])
-fi
-
-AC_ARG_ENABLE(xlocale,
- AS_HELP_STRING([--disable-xlocale],
- [Disable Xlib locale implementation *EXPERIMENTAL*]),
- [XLOCALE=$enableval],[XLOCALE=yes])
-
-AM_CONDITIONAL(XLOCALE, [ test x$XLOCALE = xyes ])
-if test x"$XLOCALE" = "xyes"; then
- AC_DEFINE(XLOCALE,1,[support for X Locales])
-fi
-
-# This disables XLOCALEDIR. Set it if you're using BuildLoadableXlibI18n,
-# don't have either issetugid() or getresuid(), and you need to protect
-# clients that are setgid or setuid to an id other than 0.
-AC_MSG_CHECKING([if XLOCALEDIR support should be enabled])
-AC_ARG_ENABLE(xlocaledir,
- AS_HELP_STRING([--enable-xlocaledir],
- [Enable XLOCALEDIR environment variable support]),
- [ENABLE_XLOCALEDIR=$enableval],[ENABLE_XLOCALEDIR=$XLOCALEDIR_IS_SAFE])
-if test "x$ENABLE_XLOCALEDIR" = "xno"; then
- AC_DEFINE(NO_XLOCALEDIR,1,[Disable XLOCALEDIR environment variable])
-fi
-AC_MSG_RESULT($ENABLE_XLOCALEDIR)
-
-AC_ARG_ENABLE(xf86bigfont,
- AS_HELP_STRING([--disable-xf86bigfont],
- [Disable XF86BigFont extension support]),
- [XF86BIGFONT=$enableval],[XF86BIGFONT="yes"])
-if test "x$XF86BIGFONT" = "xyes"; then
- PKG_CHECK_MODULES(BIGFONT, [xf86bigfontproto >= 1.2.0],
- AC_DEFINE(XF86BIGFONT,1,[Enable XF86BIGFONT extension]),XF86BIGFONT="no")
-fi
-
-AC_ARG_ENABLE(xkb,
- AS_HELP_STRING([--disable-xkb],
- [Disable XKB support *EXPERIMENTAL*]),
- [XKB=$enableval],[XKB=yes])
-
-AM_CONDITIONAL(XKB, [ test x$XKB = xyes ])
-if test x"$XKB" = "xyes"; then
- XKBPROTO_REQUIRES="kbproto"
- X11_REQUIRES="${X11_REQUIRES} kbproto inputproto"
- AC_DEFINE(XKB,1,[Use XKB])
-else
- XKBPROTO_REQUIRES=""
-fi
-AC_SUBST(XKBPROTO_REQUIRES)
-
-AC_FUNC_MMAP()
-composecache_default=$ac_cv_func_mmap_fixed_mapped
-AC_CHECK_FUNC(nl_langinfo, , [composecache_default=no])
-AC_ARG_ENABLE(composecache,
- AS_HELP_STRING([--disable-composecache],
- [Disable compose table cache support]),
- [COMPOSECACHE=$enableval],[COMPOSECACHE=$composecache_default])
-if test x"$COMPOSECACHE" = "xyes"; then
- AC_DEFINE(COMPOSECACHE,1,[Include compose table cache support])
-fi
-
-dnl Allow checking code with lint, sparse, etc.
-XORG_WITH_LINT
-XORG_LINT_LIBRARY([X11])
-
-X11_DATADIR="${datadir}/X11"
-AX_DEFINE_DIR(X11_DATADIR, X11_DATADIR, [Location of libX11 data])
-AC_SUBST(X11_DATADIR)
-
-X11_LIBDIR="${libdir}/X11"
-AX_DEFINE_DIR(X11_LIBDIR, X11_LIBDIR, [Location of libX11 library data])
-AC_SUBST(X11_LIBDIR)
-
-PKG_CHECK_MODULES(X11, [$X11_REQUIRES])
-X11_CFLAGS="$X11_CFLAGS $XTHREAD_CFLAGS"
-
-#
-# Yes, it would be nice to put the locale data in
-# /usr/share, but the locale stuff includes loadable
-# libraries which must be located in the same directory
-# as the other locale data, so for now, everything lives
-# in ${libdir}
-#
-
-X11_LOCALEDATADIR="${X11_DATADIR}/locale"
-AX_DEFINE_DIR(XLOCALEDATADIR, X11_LOCALEDATADIR, [Location of libX11 locale data])
-AC_SUBST(X11_LOCALEDATADIR)
-
-AC_ARG_WITH(locale-lib-dir, AS_HELP_STRING([--with-locale-lib-dir=DIR],
- [Directory where locale libraries files are installed (default: $libdir/X11/locale)]),
- [ X11_LOCALELIBDIR="$withval" ],
- [ X11_LOCALELIBDIR="${X11_LIBDIR}/locale" ])
-AX_DEFINE_DIR(XLOCALELIBDIR, X11_LOCALELIBDIR, [Location of libX11 locale libraries])
-AC_SUBST(X11_LOCALELIBDIR)
-
-X11_LOCALEDIR="${X11_LOCALEDATADIR}"
-AX_DEFINE_DIR(XLOCALEDIR, X11_LOCALEDIR, [Location of libX11 locale data])
-AC_SUBST(X11_LOCALEDIR)
-
-XKEYSYMDB="${X11_DATADIR}/XKeysymDB"
-AX_DEFINE_DIR(XKEYSYMDB, XKEYSYMDB, [Location of keysym database])
-
-XERRORDB="${X11_DATADIR}/XErrorDB"
-AX_DEFINE_DIR(XERRORDB, XERRORDB, [Location of error message database])
-
-XORG_CHECK_MALLOC_ZERO
-
-AC_OUTPUT([Makefile
- include/Makefile
- man/Makefile
- man/xkb/Makefile
- src/Makefile
- src/util/Makefile
- src/xcms/Makefile
- src/xlibi18n/Makefile
- modules/Makefile
- modules/im/Makefile
- modules/im/ximcp/Makefile
- modules/lc/Makefile
- modules/lc/def/Makefile
- modules/lc/gen/Makefile
- modules/lc/Utf8/Makefile
- modules/lc/xlocale/Makefile
- modules/om/Makefile
- modules/om/generic/Makefile
- src/xkb/Makefile
- nls/Makefile
- specs/Makefile
- specs/i18n/Makefile
- specs/i18n/framework/Makefile
- specs/i18n/localedb/Makefile
- specs/i18n/trans/Makefile
- specs/libX11/Makefile
- specs/XIM/Makefile
- specs/XKB/Makefile
- x11.pc
- x11-xcb.pc])
-
-echo ""
-echo "X11 will be built with the following settings:"
-echo " Loadable i18n module support: "$XLIB_LOADABLE_I18N
-echo " Loadable xcursor library support: "$XLIB_LOADABLE_XCURSOR
-echo " Threading support: "$xthreads
-echo " Use Threads safe API: "$mtsafeapi
-echo " Threads stubs in libX11: "$thrstubs
-echo " XCMS: "$XCMS
-echo " Internationalization support: "$XLOCALE
-echo " XF86BigFont support: "$XF86BIGFONT
-echo " XKB support: "$XKB
-echo " XLOCALEDIR environment variable support: "$ENABLE_XLOCALEDIR
-echo " Compose table cache enabled: "$COMPOSECACHE
-echo " Functional specs building enabled: "$build_specs
-echo ""
+ +# Initialize Autoconf +AC_PREREQ([2.60]) +AC_INIT([libX11], [1.4.1], + [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg], [libX11]) +AC_CONFIG_SRCDIR([Makefile.am]) +AC_CONFIG_HEADERS([src/config.h include/X11/XlibConf.h]) +AC_CONFIG_MACRO_DIR([m4]) +AC_CANONICAL_BUILD +AC_CANONICAL_HOST +# Set common system defines for POSIX extensions, such as _GNU_SOURCE +# Must be called before any macros that run the compiler (like AC_PROG_LIBTOOL) +# to avoid autoconf errors. +AC_USE_SYSTEM_EXTENSIONS + +# Initialize Automake +AM_INIT_AUTOMAKE([foreign dist-bzip2]) +AM_MAINTAINER_MODE + +# Initialize libtool +AC_PROG_LIBTOOL + +# Require xorg-macros minimum of 1.11 for disabling fop by default +m4_ifndef([XORG_MACROS_VERSION], + [m4_fatal([must install xorg-macros 1.11 or later before running autoconf/autogen])]) +XORG_MACROS_VERSION(1.11) +XORG_DEFAULT_OPTIONS +XORG_ENABLE_SPECS +XORG_WITH_XMLTO(0.0.20) +XORG_WITH_FOP([no]) +XORG_CHECK_SGML_DOCTOOLS(1.5) +XORG_PROG_RAWCPP + +# Required when PKG_CHECK_MODULES called within an if statement +PKG_PROG_PKG_CONFIG + +if test x"$CC_FOR_BUILD" = x; then + if test x"$cross_compiling" = xyes; then + AC_CHECK_PROGS(CC_FOR_BUILD, gcc cc) + else + CC_FOR_BUILD="$CC" + fi +fi +AC_SUBST([CC_FOR_BUILD]) + +if test x"$CPPFLAGS_FOR_BUILD" = x; then + if test ! x"$cross_compiling" = xyes; then + CPPFLAGS_FOR_BUILD=${CPPFLAGS} + fi +fi +AC_SUBST(CPPFLAGS_FOR_BUILD) + +if test x"$CFLAGS_FOR_BUILD" = x; then + if test ! x"$cross_compiling" = xyes; then + CFLAGS_FOR_BUILD=${CFLAGS} + fi +fi +AC_SUBST(CFLAGS_FOR_BUILD) + +if test x"$LDFLAGS_FOR_BUILD" = x; then + if test ! x"$cross_compiling" = xyes; then + LDFLAGS_FOR_BUILD=${LDFLAGS} + fi +fi +AC_SUBST(LDFLAGS_FOR_BUILD) + +# Find perl for "make check" tests in nls/Makefile.am +AC_ARG_WITH(perl, + AS_HELP_STRING([--with-perl=<path>], + [path to perl interpreter for build-time tests]), + [PERL=$withval ; AC_MSG_CHECKING([perl]) ; + AC_MSG_RESULT([(from --with-perl) $PERL])], + AC_CHECK_PROGS([PERL], [perl], [no])) +AM_CONDITIONAL(HAVE_PERL, test x$PERL != xno) + +# Checks for pkg-config packages + +# Always required +X11_REQUIRES='xproto >= 7.0.13 xextproto xtrans xcb >= 1.1.92' +X11_EXTRA_DEPS="xcb >= 1.1.92" + +PKG_PROG_PKG_CONFIG() + +AC_SUBST(X11_EXTRA_DEPS) + +# Issue an error if xtrans.m4 was not found and XTRANS_CONNECTION_FLAGS macro +# was not expanded, since libX11 with no transport types is rather useless. +# +# If you're seeing an error here, be sure you installed the lib/xtrans module +# first and if it's not in the default location, that you set the ACLOCAL +# environment variable to find it, such as: +# ACLOCAL="aclocal -I ${PREFIX}/share/aclocal" +m4_pattern_forbid([^XTRANS_CONNECTION_FLAGS$]) + +# Transport selection macro from xtrans.m4 +XTRANS_CONNECTION_FLAGS + +# Secure RPC detection macro from xtrans.m4 +XTRANS_SECURE_RPC_FLAGS + +# Preferred order to try transports for local connections +AC_MSG_CHECKING([what order to try transports in for local connections]) +DEFAULT_LOCAL_TRANS="" +case $host_os in + solaris*) + # On Solaris 2.6 through 9, named pipes (LOCAL_TRANS) were + # faster than Unix domain sockets, but on Solaris 10 & later, + # Unix domain sockets are faster now. + if test "$UNIXCONN" = "yes" ; then + if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}," + fi + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}UNIX_TRANS" + fi + if test "$LOCALCONN" = "yes" ; then + if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}," + fi + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}LOCAL_TRANS" + fi + if test "$TCPCONN" = "yes" ; then + if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}," + fi + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}TCP_TRANS" + fi + ;; + linux*) + # LOCAL_TRANS is used for abstract sockets. + if test "$UNIXCONN" = "yes" ; then + if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}," + fi + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}LOCAL_TRANS,UNIX_TRANS" + fi + if test "$TCPCONN" = "yes" ; then + if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}," + fi + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}TCP_TRANS" + fi + ;; + *) + if test "$LOCALCONN" = "yes" ; then + if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}," + fi + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}LOCAL_TRANS" + fi + if test "$UNIXCONN" = "yes" ; then + if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}," + fi + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}UNIX_TRANS" + fi + if test "$TCPCONN" = "yes" ; then + if test ! "x$DEFAULT_LOCAL_TRANS" = "x" ; then + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}," + fi + DEFAULT_LOCAL_TRANS="${DEFAULT_LOCAL_TRANS}TCP_TRANS" + fi + ;; +esac + +AC_ARG_WITH(local-transport-order, + AS_HELP_STRING([--with-local-transport-order=LIST], [preference sorted list of transport types to try for local connections]), + [LOCAL_TRANSPORT_LIST=$withval], + [LOCAL_TRANSPORT_LIST=$DEFAULT_LOCAL_TRANS]) +AC_DEFINE_UNQUOTED([LOCAL_TRANSPORT_LIST], [$LOCAL_TRANSPORT_LIST], + [preference sorted list of transport types to try for local connections]) +AC_MSG_RESULT([$LOCAL_TRANSPORT_LIST]) + +# Check for dlopen +AC_MSG_CHECKING([if run-time linking is supported]) +AC_SEARCH_LIBS(dlopen,[dl svld]) +if test "x$ac_cv_search_dlopen" = xno; then + AC_SEARCH_LIBS(shl_load,[dld]) + if test "x$ac_cv_search_shl_load" != xno; then + AC_DEFINE(HAVE_SHL_LOAD,1, + [Use shl_load to load shared libraries]) + AC_CHECK_HEADERS([dl.h]) + fi +else + AC_DEFINE(HAVE_DLOPEN,1,[Use dlopen to load shared libraries]) + AC_CHECK_HEADERS([dlfcn.h]) +fi +if test x$ac_cv_header_dlcfn_h -o x$ac_cv_header_dl_h; then + HAVE_LOADABLE_MODULES=yes +else + HAVE_LOADABLE_MODULES=no +fi +AC_MSG_RESULT($HAVE_LOADABLE_MODULES) + +AC_MSG_CHECKING([if loadable i18n module support should be enabled]) +AC_ARG_ENABLE(loadable-i18n, + AS_HELP_STRING([--enable-loadable-i18n], + [Controls loadable i18n module support]), + [XLIB_LOADABLE_I18N=$enableval], + [XLIB_LOADABLE_I18N="no"]) +if test x$XLIB_LOADABLE_I18N = xyes; then + if test x$HAVE_LOADABLE_MODULES = xno; then + AC_MSG_ERROR([Loadable module support is required to enable loadable i18n module support]) + fi + AC_DEFINE(USE_DYNAMIC_LC,1, + [Split some i18n functions into loadable modules]) + AC_SUBST(I18N_MODULE_LIBS,'${top_builddir}/src/libX11.la') +fi +AC_MSG_RESULT($XLIB_LOADABLE_I18N) + +AM_CONDITIONAL(XLIB_LOADABLE_I18N, test x$XLIB_LOADABLE_I18N = xyes) + +AC_MSG_CHECKING([if loadable Xcursor library support should be enabled]) +AC_ARG_ENABLE(loadable-xcursor, + AS_HELP_STRING([--disable-loadable-xcursor], + [Controls loadable xcursor library support]), + [XLIB_LOADABLE_XCURSOR=$enableval], + [XLIB_LOADABLE_XCURSOR=$HAVE_LOADABLE_MODULES]) +if test x$XLIB_LOADABLE_XCURSOR = xyes; then + AC_DEFINE(USE_DYNAMIC_XCURSOR,1, + [Use the X cursor library to load cursors]) +fi +AC_MSG_RESULT($XLIB_LOADABLE_XCURSOR) + +# Checks for header files. +AC_CHECK_HEADERS([sys/select.h]) + +# Checks for typedefs, structures, and compiler characteristics. + +# Checks for library functions. +AC_CHECK_FUNCS([strtol]) +# Used in lcFile.c (see also --enable-xlocaledir settings below) +XLOCALEDIR_IS_SAFE="no" +AC_CHECK_FUNC([issetugid], [XLOCALEDIR_IS_SAFE="yes"] + AC_DEFINE(HASSETUGID,1,[Has issetugid() function])) +AC_CHECK_FUNC([getresuid], [XLOCALEDIR_IS_SAFE="yes"] + AC_DEFINE(HASGETRESUID,1,[Has getresuid() & getresgid() functions])) +# Used in Font.c +AC_CHECK_FUNC([shmat], AC_DEFINE(HAS_SHM,1,[Has shm*() functions])) + +# Checks for system services +# AC_PATH_XTRA + +# arch specific things +WCHAR32="1" +case $host_os in + os2*) os2="true" ; WCHAR32="0" ;; + *) ;; +esac +AC_SUBST(WCHAR32) + +AM_CONDITIONAL(OS2, test x$os2 = xtrue) + +AC_ARG_WITH(launchd, AS_HELP_STRING([--with-launchd], [Build with support for Apple's launchd (default: auto)]), [LAUNCHD=$withval], [LAUNCHD=auto]) +if test "x$LAUNCHD" = xauto; then + unset LAUNCHD + AC_CHECK_PROG(LAUNCHD, [launchd], [yes], [no], [$PATH$PATH_SEPARATOR/sbin]) +fi + +if test "x$LAUNCHD" = xyes ; then + AC_DEFINE(HAVE_LAUNCHD, 1, [launchd support available]) + AC_DEFINE(TRANS_REOPEN, 1, [launchd support available]) +fi + +AC_ARG_ENABLE(xthreads, + AS_HELP_STRING([--disable-xthreads], + [Disable Xlib support for Multithreading]), + [xthreads=$enableval],[xthreads=yes]) + +AC_CHECK_LIB(c, getpwuid_r, [mtsafeapi="yes"], [mtsafeapi="no"]) + +case x$xthreads in +xyes) + AC_DEFINE(XTHREADS,1,[Whether libX11 is compiled with thread support]) + if test x$mtsafeapi = xyes + then + AC_DEFINE(XUSE_MTSAFE_API,1,[Whether libX11 needs to use MT safe API's]) + fi + ;; +*) + ;; +esac + +AC_CHECK_LIB(c, pthread_self, [thrstubs="no"], [thrstubs="yes"]) +AM_CONDITIONAL(THRSTUBS, test x$thrstubs = xyes) + +# XXX incomplete, please fill this in +if test x$xthreads = xyes ; then + case $host_os in + linux*|openbsd*|gnu*|k*bsd*-gnu) + XTHREADLIB=-lpthread ;; + netbsd*) + XTHREAD_CFLAGS="-D_POSIX_THREAD_SAFE_FUNCTIONS" + XTHREADLIB="-lpthread" ;; + freebsd*) + XTHREAD_CFLAGS="-D_THREAD_SAFE" + XTHREADLIB="-pthread" ;; + dragonfly*) + XTHREADLIB="-pthread" ;; + solaris*) + XTHREAD_CFLAGS="-D_REENTRANT -D_POSIX_PTHREAD_SEMANTICS" ;; + esac +fi +AC_SUBST(XTHREADLIB) +AC_SUBST(XTHREAD_CFLAGS) + +AC_CHECK_FUNC(poll, [AC_DEFINE(USE_POLL, 1, [poll() function is available])], ) + +# +# Find keysymdef.h +# +AC_MSG_CHECKING([keysym definitions]) +KEYSYMDEFDIR=`$PKG_CONFIG --variable=includedir xproto`/X11 +FILES="keysymdef.h XF86keysym.h Sunkeysym.h DECkeysym.h HPkeysym.h" +for i in $FILES; do + if test -f "$KEYSYMDEFDIR/$i"; then + KEYSYMDEFS="$KEYSYMDEFS $KEYSYMDEFDIR/$i" + elif test "x$i" = "xkeysymdef.h"; then + AC_MSG_ERROR([Cannot find keysymdef.h]) + fi +done +AC_MSG_RESULT([$KEYSYMDEFS]) +AC_SUBST(KEYSYMDEFS) + +AM_CONDITIONAL(UDC, test xfalse = xtrue) + +AC_ARG_ENABLE(xcms, + AS_HELP_STRING([--disable-xcms], + [Disable Xlib support for CMS *EXPERIMENTAL*]), + [XCMS=$enableval],[XCMS=yes]) +AM_CONDITIONAL(XCMS, [test x$XCMS = xyes ]) +if test x"$XCMS" = "xyes"; then + AC_DEFINE(XCMS,1,[Include support for XCMS]) +fi + +AC_ARG_ENABLE(xlocale, + AS_HELP_STRING([--disable-xlocale], + [Disable Xlib locale implementation *EXPERIMENTAL*]), + [XLOCALE=$enableval],[XLOCALE=yes]) + +AM_CONDITIONAL(XLOCALE, [ test x$XLOCALE = xyes ]) +if test x"$XLOCALE" = "xyes"; then + AC_DEFINE(XLOCALE,1,[support for X Locales]) +fi + +# This disables XLOCALEDIR. Set it if you're using BuildLoadableXlibI18n, +# don't have either issetugid() or getresuid(), and you need to protect +# clients that are setgid or setuid to an id other than 0. +AC_MSG_CHECKING([if XLOCALEDIR support should be enabled]) +AC_ARG_ENABLE(xlocaledir, + AS_HELP_STRING([--enable-xlocaledir], + [Enable XLOCALEDIR environment variable support]), + [ENABLE_XLOCALEDIR=$enableval],[ENABLE_XLOCALEDIR=$XLOCALEDIR_IS_SAFE]) +if test "x$ENABLE_XLOCALEDIR" = "xno"; then + AC_DEFINE(NO_XLOCALEDIR,1,[Disable XLOCALEDIR environment variable]) +fi +AC_MSG_RESULT($ENABLE_XLOCALEDIR) + +AC_ARG_ENABLE(xf86bigfont, + AS_HELP_STRING([--disable-xf86bigfont], + [Disable XF86BigFont extension support]), + [XF86BIGFONT=$enableval],[XF86BIGFONT="yes"]) +if test "x$XF86BIGFONT" = "xyes"; then + PKG_CHECK_MODULES(BIGFONT, [xf86bigfontproto >= 1.2.0], + AC_DEFINE(XF86BIGFONT,1,[Enable XF86BIGFONT extension]),XF86BIGFONT="no") +fi + +AC_ARG_ENABLE(xkb, + AS_HELP_STRING([--disable-xkb], + [Disable XKB support *EXPERIMENTAL*]), + [XKB=$enableval],[XKB=yes]) + +AM_CONDITIONAL(XKB, [ test x$XKB = xyes ]) +if test x"$XKB" = "xyes"; then + XKBPROTO_REQUIRES="kbproto" + X11_REQUIRES="${X11_REQUIRES} kbproto inputproto" + AC_DEFINE(XKB,1,[Use XKB]) +else + XKBPROTO_REQUIRES="" +fi +AC_SUBST(XKBPROTO_REQUIRES) + +AC_FUNC_MMAP() +composecache_default=$ac_cv_func_mmap_fixed_mapped +AC_CHECK_FUNC(nl_langinfo, , [composecache_default=no]) +AC_ARG_ENABLE(composecache, + AS_HELP_STRING([--disable-composecache], + [Disable compose table cache support]), + [COMPOSECACHE=$enableval],[COMPOSECACHE=$composecache_default]) +if test x"$COMPOSECACHE" = "xyes"; then + AC_DEFINE(COMPOSECACHE,1,[Include compose table cache support]) +fi + +# Allow checking code with lint, sparse, etc. +XORG_WITH_LINT +XORG_LINT_LIBRARY([X11]) + +X11_DATADIR="${datadir}/X11" +AX_DEFINE_DIR(X11_DATADIR, X11_DATADIR, [Location of libX11 data]) +AC_SUBST(X11_DATADIR) + +X11_LIBDIR="${libdir}/X11" +AX_DEFINE_DIR(X11_LIBDIR, X11_LIBDIR, [Location of libX11 library data]) +AC_SUBST(X11_LIBDIR) + +PKG_CHECK_MODULES(X11, [$X11_REQUIRES]) +X11_CFLAGS="$X11_CFLAGS $XTHREAD_CFLAGS" + +# +# Yes, it would be nice to put the locale data in +# /usr/share, but the locale stuff includes loadable +# libraries which must be located in the same directory +# as the other locale data, so for now, everything lives +# in ${libdir} +# + +X11_LOCALEDATADIR="${X11_DATADIR}/locale" +AX_DEFINE_DIR(XLOCALEDATADIR, X11_LOCALEDATADIR, [Location of libX11 locale data]) +AC_SUBST(X11_LOCALEDATADIR) + +AC_ARG_WITH(locale-lib-dir, AS_HELP_STRING([--with-locale-lib-dir=DIR], + [Directory where locale libraries files are installed (default: $libdir/X11/locale)]), + [ X11_LOCALELIBDIR="$withval" ], + [ X11_LOCALELIBDIR="${X11_LIBDIR}/locale" ]) +AX_DEFINE_DIR(XLOCALELIBDIR, X11_LOCALELIBDIR, [Location of libX11 locale libraries]) +AC_SUBST(X11_LOCALELIBDIR) + +X11_LOCALEDIR="${X11_LOCALEDATADIR}" +AX_DEFINE_DIR(XLOCALEDIR, X11_LOCALEDIR, [Location of libX11 locale data]) +AC_SUBST(X11_LOCALEDIR) + +XKEYSYMDB="${X11_DATADIR}/XKeysymDB" +AX_DEFINE_DIR(XKEYSYMDB, XKEYSYMDB, [Location of keysym database]) + +XERRORDB="${X11_DATADIR}/XErrorDB" +AX_DEFINE_DIR(XERRORDB, XERRORDB, [Location of error message database]) + +XORG_CHECK_MALLOC_ZERO + +AC_CONFIG_FILES([Makefile + include/Makefile + man/Makefile + man/xkb/Makefile + src/Makefile + src/util/Makefile + src/xcms/Makefile + src/xlibi18n/Makefile + modules/Makefile + modules/im/Makefile + modules/im/ximcp/Makefile + modules/lc/Makefile + modules/lc/def/Makefile + modules/lc/gen/Makefile + modules/lc/Utf8/Makefile + modules/lc/xlocale/Makefile + modules/om/Makefile + modules/om/generic/Makefile + src/xkb/Makefile + nls/Makefile + specs/Makefile + specs/i18n/Makefile + specs/i18n/framework/Makefile + specs/i18n/localedb/Makefile + specs/i18n/trans/Makefile + specs/libX11/Makefile + specs/XIM/Makefile + specs/XKB/Makefile + x11.pc + x11-xcb.pc]) +AC_OUTPUT + +echo "" +echo "X11 will be built with the following settings:" +echo " Loadable i18n module support: "$XLIB_LOADABLE_I18N +echo " Loadable xcursor library support: "$XLIB_LOADABLE_XCURSOR +echo " Threading support: "$xthreads +echo " Use Threads safe API: "$mtsafeapi +echo " Threads stubs in libX11: "$thrstubs +echo " XCMS: "$XCMS +echo " Internationalization support: "$XLOCALE +echo " XF86BigFont support: "$XF86BIGFONT +echo " XKB support: "$XKB +echo " XLOCALEDIR environment variable support: "$ENABLE_XLOCALEDIR +echo " Compose table cache enabled: "$COMPOSECACHE +echo " Functional specs building enabled: "$build_specs +echo "" diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 2ed8b843a..1fa209c03 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -97,7 +97,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx, ? 100 : 110; const unsigned highest_version = (ctx->API == API_OPENGL) ? ctx->Const.GLSLVersion : 100; - char *supported = (char *) ralloc_context(this); + char *supported = ralloc_strdup(this, ""); for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) { const char *const prefix = (ver == lowest_version) diff --git a/mesalib/src/glsl/ralloc.c b/mesalib/src/glsl/ralloc.c index fa2dd8b01..3ba5d86cd 100644 --- a/mesalib/src/glsl/ralloc.c +++ b/mesalib/src/glsl/ralloc.c @@ -392,7 +392,15 @@ printf_length(const char *fmt, va_list untouched_args) va_list args; va_copy(args, untouched_args); +#ifdef _MSC_VER + /* We need to use _vcsprintf to calculate the size as vsnprintf returns -1 + * if the number of characters to write is greater than count. + */ + size = _vscprintf(fmt, args); + (void)junk; +#else size = vsnprintf(&junk, 1, fmt, args); +#endif assert(size >= 0); return size; diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index e55f2f1c0..eb289722d 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -1,1664 +1,1691 @@ -/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file uniforms.c
- * Functions related to GLSL uniform variables.
- * \author Brian Paul
- */
-
-/**
- * XXX things to do:
- * 1. Check that the right error code is generated for all _mesa_error() calls.
- * 2. Insert FLUSH_VERTICES calls in various places
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/dispatch.h"
-#include "main/mfeatures.h"
-#include "main/mtypes.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/prog_parameter.h"
-#include "program/prog_statevars.h"
-#include "program/prog_uniform.h"
-#include "program/prog_instruction.h"
-
-
-static GLenum
-base_uniform_type(GLenum type)
-{
- switch (type) {
-#if 0 /* not needed, for now */
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_BOOL;
-#endif
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- return GL_FLOAT;
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_VEC2:
- case GL_UNSIGNED_INT_VEC3:
- case GL_UNSIGNED_INT_VEC4:
- return GL_UNSIGNED_INT;
- case GL_INT:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- return GL_INT;
- default:
- _mesa_problem(NULL, "Invalid type in base_uniform_type()");
- return GL_FLOAT;
- }
-}
-
-static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
- {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
- {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
- {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
- {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
-};
-
-static struct gl_builtin_uniform_element gl_Point_elements[] = {
- {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
- {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
- {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
- {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
- {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
- {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
- {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
- {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
- {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
- {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
- MAKE_SWIZZLE4(SWIZZLE_X,
- SWIZZLE_Y,
- SWIZZLE_Z,
- SWIZZLE_Z)},
- {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
- {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
- {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
- {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
- {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
- {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
- {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
- {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_Fog_elements[] = {
- {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
- {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
- {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
- {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
- {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
-};
-
-static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
- {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
-};
-
-#define MATRIX(name, statevar, modifier) \
- static struct gl_builtin_uniform_element name ## _elements[] = { \
- { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
- }
-
-MATRIX(gl_ModelViewMatrix,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewMatrixInverse,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewMatrixTranspose,
- STATE_MODELVIEW_MATRIX, 0);
-MATRIX(gl_ModelViewMatrixInverseTranspose,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ProjectionMatrix,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ProjectionMatrixInverse,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ProjectionMatrixTranspose,
- STATE_PROJECTION_MATRIX, 0);
-MATRIX(gl_ProjectionMatrixInverseTranspose,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ModelViewProjectionMatrix,
- STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewProjectionMatrixInverse,
- STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewProjectionMatrixTranspose,
- STATE_MVP_MATRIX, 0);
-MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
- STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_TextureMatrix,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_TextureMatrixInverse,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_TextureMatrixTranspose,
- STATE_TEXTURE_MATRIX, 0);
-MATRIX(gl_TextureMatrixInverseTranspose,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
-
-static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
-};
-
-#undef MATRIX
-
-#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-
-const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
- STATEVAR(gl_DepthRange),
- STATEVAR(gl_ClipPlane),
- STATEVAR(gl_Point),
- STATEVAR(gl_FrontMaterial),
- STATEVAR(gl_BackMaterial),
- STATEVAR(gl_LightSource),
- STATEVAR(gl_LightModel),
- STATEVAR(gl_FrontLightModelProduct),
- STATEVAR(gl_BackLightModelProduct),
- STATEVAR(gl_FrontLightProduct),
- STATEVAR(gl_BackLightProduct),
- STATEVAR(gl_TextureEnvColor),
- STATEVAR(gl_EyePlaneS),
- STATEVAR(gl_EyePlaneT),
- STATEVAR(gl_EyePlaneR),
- STATEVAR(gl_EyePlaneQ),
- STATEVAR(gl_ObjectPlaneS),
- STATEVAR(gl_ObjectPlaneT),
- STATEVAR(gl_ObjectPlaneR),
- STATEVAR(gl_ObjectPlaneQ),
- STATEVAR(gl_Fog),
-
- STATEVAR(gl_ModelViewMatrix),
- STATEVAR(gl_ModelViewMatrixInverse),
- STATEVAR(gl_ModelViewMatrixTranspose),
- STATEVAR(gl_ModelViewMatrixInverseTranspose),
-
- STATEVAR(gl_ProjectionMatrix),
- STATEVAR(gl_ProjectionMatrixInverse),
- STATEVAR(gl_ProjectionMatrixTranspose),
- STATEVAR(gl_ProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_ModelViewProjectionMatrix),
- STATEVAR(gl_ModelViewProjectionMatrixInverse),
- STATEVAR(gl_ModelViewProjectionMatrixTranspose),
- STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_TextureMatrix),
- STATEVAR(gl_TextureMatrixInverse),
- STATEVAR(gl_TextureMatrixTranspose),
- STATEVAR(gl_TextureMatrixInverseTranspose),
-
- STATEVAR(gl_NormalMatrix),
- STATEVAR(gl_NormalScale),
-
- {NULL, NULL, 0}
-};
-
-static GLboolean
-is_boolean_type(GLenum type)
-{
- switch (type) {
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-is_sampler_type(GLenum type)
-{
- switch (type) {
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_RECT_ARB:
- case GL_SAMPLER_2D_RECT_SHADOW_ARB:
- case GL_SAMPLER_1D_ARRAY_EXT:
- case GL_SAMPLER_2D_ARRAY_EXT:
- case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
- case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-static struct gl_program_parameter *
-get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
-{
- const struct gl_program *prog = NULL;
- GLint progPos;
-
- progPos = shProg->Uniforms->Uniforms[index].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[index].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[index].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
-
- if (!prog || progPos < 0)
- return NULL; /* should never happen */
-
- return &prog->Parameters->Parameters[progPos];
-}
-
-
-/**
- * Called by glGetActiveUniform().
- */
-static void
-_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *nameOut)
-{
- const struct gl_shader_program *shProg;
- const struct gl_program *prog = NULL;
- const struct gl_program_parameter *param;
- GLint progPos;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
- if (!shProg)
- return;
-
- if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
- return;
- }
-
- progPos = shProg->Uniforms->Uniforms[index].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[index].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[index].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
-
- if (!prog || progPos < 0)
- return; /* should never happen */
-
- ASSERT(progPos < prog->Parameters->NumParameters);
- param = &prog->Parameters->Parameters[progPos];
-
- if (nameOut) {
- _mesa_copy_string(nameOut, maxLength, length, param->Name);
- }
-
- if (size) {
- GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- if ((GLint) param->Size > typeSize) {
- /* This is an array.
- * Array elements are placed on vector[4] boundaries so they're
- * a multiple of four floats. We round typeSize up to next multiple
- * of four to get the right size below.
- */
- typeSize = (typeSize + 3) & ~3;
- }
- /* Note that the returned size is in units of the <type>, not bytes */
- *size = param->Size / typeSize;
- }
-
- if (type) {
- *type = param->DataType;
- }
-}
-
-
-
-static void
-get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
-{
- switch (type) {
- case GL_FLOAT_MAT2:
- *rows = *cols = 2;
- break;
- case GL_FLOAT_MAT2x3:
- *rows = 3;
- *cols = 2;
- break;
- case GL_FLOAT_MAT2x4:
- *rows = 4;
- *cols = 2;
- break;
- case GL_FLOAT_MAT3:
- *rows = 3;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x2:
- *rows = 2;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x4:
- *rows = 4;
- *cols = 3;
- break;
- case GL_FLOAT_MAT4:
- *rows = 4;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x2:
- *rows = 2;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x3:
- *rows = 3;
- *cols = 4;
- break;
- default:
- *rows = *cols = 0;
- }
-}
-
-
-/**
- * Determine the number of rows and columns occupied by a uniform
- * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
- * the number of rows = 1 and cols = number of elements in the vector.
- */
-static void
-get_uniform_rows_cols(const struct gl_program_parameter *p,
- GLint *rows, GLint *cols)
-{
- get_matrix_dims(p->DataType, rows, cols);
- if (*rows == 0 && *cols == 0) {
- /* not a matrix type, probably a float or vector */
- if (p->Size <= 4) {
- *rows = 1;
- *cols = p->Size;
- }
- else {
- *rows = (p->Size + 3) / 4;
- if (p->Size % 4 == 0)
- *cols = 4;
- else
- *cols = p->Size % 4;
- }
- }
-}
-
-
-/**
- * Helper for get_uniform[fi]v() functions.
- * Given a shader program name and uniform location, return a pointer
- * to the shader program and return the program parameter position.
- */
-static void
-lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location,
- struct gl_program **progOut, GLint *paramPosOut)
-{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
- struct gl_program *prog = NULL;
- GLint progPos = -1;
-
- /* if shProg is NULL, we'll have already recorded an error */
-
- if (shProg) {
- if (!shProg->Uniforms ||
- location < 0 ||
- location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
- }
- else {
- /* OK, find the gl_program and program parameter location */
- progPos = shProg->Uniforms->Uniforms[location].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[location].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[location].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
- }
- }
-
- *progOut = prog;
- *paramPosOut = progPos;
-}
-
-
-/**
- * GLGL uniform arrays and structs require special handling.
- *
- * The GL_ARB_shader_objects spec says that if you use
- * glGetUniformLocation to get the location of an array, you CANNOT
- * access other elements of the array by adding an offset to the
- * returned location. For example, you must call
- * glGetUniformLocation("foo[16]") if you want to set the 16th element
- * of the array with glUniform().
- *
- * HOWEVER, some other OpenGL drivers allow accessing array elements
- * by adding an offset to the returned array location. And some apps
- * seem to depend on that behaviour.
- *
- * Mesa's gl_uniform_list doesn't directly support this since each
- * entry in the list describes one uniform variable, not one uniform
- * element. We could insert dummy entries in the list for each array
- * element after [0] but that causes complications elsewhere.
- *
- * We solve this problem by encoding two values in the location that's
- * returned by glGetUniformLocation():
- * a) index into gl_uniform_list::Uniforms[] for the uniform
- * b) an array/field offset (0 for simple types)
- *
- * These two values are encoded in the high and low halves of a GLint.
- * By putting the uniform number in the high part and the offset in the
- * low part, we can support the unofficial ability to index into arrays
- * by adding offsets to the location value.
- */
-static void
-merge_location_offset(GLint *location, GLint offset)
-{
- *location = (*location << 16) | offset;
-}
-
-
-/**
- * Separate the uniform location and parameter offset. See above.
- */
-static void
-split_location_offset(GLint *location, GLint *offset)
-{
- *offset = *location & 0xffff;
- *location = *location >> 16;
-}
-
-
-
-/**
- * Called via glGetUniformfv().
- */
-static void
-_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
- GLfloat *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- for (j = 0; j < cols; j++ ) {
- params[k++] = prog->Parameters->ParameterValues[paramPos+i][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformiv().
- * \sa _mesa_get_uniformfv, only difference is a cast.
- */
-static void
-_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
- GLint *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- for (j = 0; j < cols; j++ ) {
- params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformuiv().
- * New in GL_EXT_gpu_shader4, OpenGL 3.0
- * \sa _mesa_get_uniformfv, only difference is a cast.
- */
-static void
-_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
- GLuint *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- for (j = 0; j < cols; j++ ) {
- params[k++] = (GLuint) prog->Parameters->ParameterValues[paramPos+i][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformLocation().
- *
- * The return value will encode two values, the uniform location and an
- * offset (used for arrays, structs).
- */
-GLint
-_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
- const GLchar *name)
-{
- GLint offset = 0, location = -1;
-
- if (shProg->LinkStatus == GL_FALSE) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
- return -1;
- }
-
- /* XXX we should return -1 if the uniform was declared, but not
- * actually used.
- */
-
- /* XXX we need to be able to parse uniform names for structs and arrays
- * such as:
- * mymatrix[1]
- * mystruct.field1
- */
-
- {
- /* handle 1-dimension arrays here... */
- char *c = strchr(name, '[');
- if (c) {
- /* truncate name at [ */
- const GLint len = c - name;
- GLchar *newName = malloc(len + 1);
- if (!newName)
- return -1; /* out of mem */
- memcpy(newName, name, len);
- newName[len] = 0;
-
- location = _mesa_lookup_uniform(shProg->Uniforms, newName);
- if (location >= 0) {
- const GLint element = atoi(c + 1);
- if (element > 0) {
- /* get type of the uniform array element */
- struct gl_program_parameter *p;
- p = get_uniform_parameter(shProg, location);
- if (p) {
- GLint rows, cols;
- get_matrix_dims(p->DataType, &rows, &cols);
- if (rows < 1)
- rows = 1;
- offset = element * rows;
- }
- }
- }
-
- free(newName);
- }
- }
-
- if (location < 0) {
- location = _mesa_lookup_uniform(shProg->Uniforms, name);
- }
-
- if (location >= 0) {
- merge_location_offset(&location, offset);
- }
-
- return location;
-}
-
-
-
-/**
- * Update the vertex/fragment program's TexturesUsed array.
- *
- * This needs to be called after glUniform(set sampler var) is called.
- * A call to glUniform(samplerVar, value) causes a sampler to point to a
- * particular texture unit. We know the sampler's texture target
- * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
- * set by glUniform() calls.
- *
- * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
- * information to update the prog->TexturesUsed[] values.
- * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
- * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
- * We'll use that info for state validation before rendering.
- */
-void
-_mesa_update_shader_textures_used(struct gl_program *prog)
-{
- GLuint s;
-
- memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
-
- for (s = 0; s < MAX_SAMPLERS; s++) {
- if (prog->SamplersUsed & (1 << s)) {
- GLuint unit = prog->SamplerUnits[s];
- GLuint tgt = prog->SamplerTargets[s];
- assert(unit < MAX_TEXTURE_IMAGE_UNITS);
- assert(tgt < NUM_TEXTURE_TARGETS);
- prog->TexturesUsed[unit] |= (1 << tgt);
- }
- }
-}
-
-
-/**
- * Check if the type given by userType is allowed to set a uniform of the
- * target type. Generally, equivalence is required, but setting Boolean
- * uniforms can be done with glUniformiv or glUniformfv.
- */
-static GLboolean
-compatible_types(GLenum userType, GLenum targetType)
-{
- if (userType == targetType)
- return GL_TRUE;
-
- if (targetType == GL_BOOL && (userType == GL_FLOAT ||
- userType == GL_UNSIGNED_INT ||
- userType == GL_INT))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
- userType == GL_UNSIGNED_INT_VEC2 ||
- userType == GL_INT_VEC2))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
- userType == GL_UNSIGNED_INT_VEC3 ||
- userType == GL_INT_VEC3))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
- userType == GL_UNSIGNED_INT_VEC4 ||
- userType == GL_INT_VEC4))
- return GL_TRUE;
-
- if (is_sampler_type(targetType) && userType == GL_INT)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Set the value of a program's uniform variable.
- * \param program the program whose uniform to update
- * \param index the index of the program parameter for the uniform
- * \param offset additional parameter slot offset (for arrays)
- * \param type the incoming datatype of 'values'
- * \param count the number of uniforms to set
- * \param elems number of elements per uniform (1, 2, 3 or 4)
- * \param values the new values, of datatype 'type'
- */
-static void
-set_program_uniform(struct gl_context *ctx, struct gl_program *program,
- GLint index, GLint offset,
- GLenum type, GLsizei count, GLint elems,
- const void *values)
-{
- const struct gl_program_parameter *param =
- &program->Parameters->Parameters[index];
-
- assert(offset >= 0);
- assert(elems >= 1);
- assert(elems <= 4);
-
- if (!compatible_types(type, param->DataType)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
- return;
- }
-
- if (index + offset > (GLint) program->Parameters->Size) {
- /* out of bounds! */
- return;
- }
-
- if (param->Type == PROGRAM_SAMPLER) {
- /* This controls which texture unit which is used by a sampler */
- GLboolean changed = GL_FALSE;
- GLint i;
-
- /* this should have been caught by the compatible_types() check */
- ASSERT(type == GL_INT);
-
- /* loop over number of samplers to change */
- for (i = 0; i < count; i++) {
- GLuint sampler =
- (GLuint) program->Parameters->ParameterValues[index + offset + i][0];
- GLuint texUnit = ((GLuint *) values)[i];
-
- /* check that the sampler (tex unit index) is legal */
- if (texUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glUniform1(invalid sampler/tex unit index for '%s')",
- param->Name);
- return;
- }
-
- /* This maps a sampler to a texture unit: */
- if (sampler < MAX_SAMPLERS) {
-#if 0
- printf("Set program %p sampler %d '%s' to unit %u\n",
- program, sampler, param->Name, texUnit);
-#endif
- if (program->SamplerUnits[sampler] != texUnit) {
- program->SamplerUnits[sampler] = texUnit;
- changed = GL_TRUE;
- }
- }
- }
-
- if (changed) {
- /* When a sampler's value changes it usually requires rewriting
- * a GPU program's TEX instructions since there may not be a
- * sampler->texture lookup table. We signal this with the
- * ProgramStringNotify() callback.
- */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
- _mesa_update_shader_textures_used(program);
- /* Do we need to care about the return value here?
- * This should not be the first time the driver was notified of
- * this program.
- */
- (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
- }
- }
- else {
- /* ordinary uniform variable */
- const GLboolean isUniformBool = is_boolean_type(param->DataType);
- const GLenum basicType = base_uniform_type(type);
- const GLint slots = (param->Size + 3) / 4;
- const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- GLsizei k, i;
-
- if ((GLint) param->Size > typeSize) {
- /* an array */
- /* we'll ignore extra data below */
- }
- else {
- /* non-array: count must be at most one; count == 0 is handled by the loop below */
- if (count > 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniform(uniform '%s' is not an array)",
- param->Name);
- return;
- }
- }
-
- /* loop over number of array elements */
- for (k = 0; k < count; k++) {
- GLfloat *uniformVal;
-
- if (offset + k >= slots) {
- /* Extra array data is ignored */
- break;
- }
-
- /* uniformVal (the destination) is always float[4] */
- uniformVal = program->Parameters->ParameterValues[index + offset + k];
-
- if (basicType == GL_INT) {
- /* convert user's ints to floats */
- const GLint *iValues = ((const GLint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
- }
- else if (basicType == GL_UNSIGNED_INT) {
- /* convert user's uints to floats */
- const GLuint *iValues = ((const GLuint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
- }
- else {
- const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
- assert(basicType == GL_FLOAT);
- for (i = 0; i < elems; i++) {
- uniformVal[i] = fValues[i];
- }
- }
-
- /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
- if (isUniformBool) {
- for (i = 0; i < elems; i++) {
- uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
- }
- }
- }
- }
-}
-
-
-/**
- * Called via glUniform*() functions.
- */
-void
-_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
- GLint location, GLsizei count,
- const GLvoid *values, GLenum type)
-{
- struct gl_uniform *uniform;
- GLint elems, offset;
-
- if (!shProg || !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
- return;
- }
-
- if (location == -1)
- return; /* The standard specifies this as a no-op */
-
- if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)",
- location);
- return;
- }
-
- split_location_offset(&location, &offset);
-
- if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location);
- return;
- }
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
- return;
- }
-
- elems = _mesa_sizeof_glsl_type(type);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- uniform = &shProg->Uniforms->Uniforms[location];
-
- if (ctx->Shader.Flags & GLSL_UNIFORMS) {
- const GLenum basicType = base_uniform_type(type);
- GLint i;
- printf("Mesa: set program %u uniform %s (loc %d) to: ",
- shProg->Name, uniform->Name, location);
- if (basicType == GL_INT) {
- const GLint *v = (const GLint *) values;
- for (i = 0; i < count * elems; i++) {
- printf("%d ", v[i]);
- }
- }
- else if (basicType == GL_UNSIGNED_INT) {
- const GLuint *v = (const GLuint *) values;
- for (i = 0; i < count * elems; i++) {
- printf("%u ", v[i]);
- }
- }
- else {
- const GLfloat *v = (const GLfloat *) values;
- assert(basicType == GL_FLOAT);
- for (i = 0; i < count * elems; i++) {
- printf("%g ", v[i]);
- }
- }
- printf("\n");
- }
-
- /* A uniform var may be used by both a vertex shader and a fragment
- * shader. We may need to update one or both shader's uniform here:
- */
- if (shProg->VertexProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->VertPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->VertexProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- if (shProg->FragmentProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->FragPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->FragmentProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- if (shProg->GeometryProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->GeomPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->GeometryProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- uniform->Initialized = GL_TRUE;
-}
-
-
-/**
- * Set a matrix-valued program parameter.
- */
-static void
-set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program,
- GLuint index, GLuint offset,
- GLuint count, GLuint rows, GLuint cols,
- GLboolean transpose, const GLfloat *values)
-{
- GLuint mat, row, col;
- GLuint src = 0;
- const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
- const GLuint slots = (param->Size + 3) / 4;
- const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- GLint nr, nc;
-
- /* check that the number of rows, columns is correct */
- get_matrix_dims(param->DataType, &nr, &nc);
- if (rows != nr || cols != nc) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(matrix size mismatch)");
- return;
- }
-
- if ((GLint) param->Size <= typeSize) {
- /* non-array: count must be at most one; count == 0 is handled by the loop below */
- if (count > 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(uniform is not an array)");
- return;
- }
- }
-
- /*
- * Note: the _columns_ of a matrix are stored in program registers, not
- * the rows. So, the loops below look a little funny.
- * XXX could optimize this a bit...
- */
-
- /* loop over matrices */
- for (mat = 0; mat < count; mat++) {
-
- /* each matrix: */
- for (col = 0; col < cols; col++) {
- GLfloat *v;
- if (offset >= slots) {
- /* Ignore writes beyond the end of (the used part of) an array */
- return;
- }
- v = program->Parameters->ParameterValues[index + offset];
- for (row = 0; row < rows; row++) {
- if (transpose) {
- v[row] = values[src + row * cols + col];
- }
- else {
- v[row] = values[src + col * rows + row];
- }
- }
-
- offset++;
- }
-
- src += rows * cols; /* next matrix */
- }
-}
-
-
-/**
- * Called by glUniformMatrix*() functions.
- * Note: cols=2, rows=4 ==> array[2] of vec4
- */
-void
-_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
- GLint cols, GLint rows,
- GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values)
-{
- struct gl_uniform *uniform;
- GLint offset;
-
- if (!shProg || !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(program not linked)");
- return;
- }
-
- if (location == -1)
- return; /* The standard specifies this as a no-op */
-
- if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
- return;
- }
-
- split_location_offset(&location, &offset);
-
- if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
- return;
- }
- if (values == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- uniform = &shProg->Uniforms->Uniforms[location];
-
- if (shProg->VertexProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->VertPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- if (shProg->FragmentProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->FragPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- if (shProg->GeometryProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->GeomPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- uniform->Initialized = GL_TRUE;
-}
-
-
-void GLAPIENTRY
-_mesa_Uniform1fARB(GLint location, GLfloat v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
- GLfloat v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1iARB(GLint location, GLint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4);
-}
-
-
-/** OpenGL 3.0 GLuint-valued functions **/
-void GLAPIENTRY
-_mesa_Uniform1ui(GLint location, GLuint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4);
-}
-
-
-
-void GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 4, location, count, transpose, value);
-}
-
-
-/**
- * Non-square UniformMatrix are OpenGL 2.1
- */
-void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 3, location, count, transpose, value);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformfv(ctx, program, location, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformiv(ctx, program, location, params);
-}
-
-
-/* GL3 */
-void GLAPIENTRY
-_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformuiv(ctx, program, location, params);
-}
-
-
-
-GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
-{
- struct gl_shader_program *shProg;
-
- GET_CURRENT_CONTEXT(ctx);
-
- shProg = _mesa_lookup_shader_program_err(ctx, programObj,
- "glGetUniformLocation");
- if (!shProg)
- return -1;
-
- return _mesa_get_uniform_location(ctx, shProg, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_active_uniform(ctx, program, index, maxLength, length, size,
- type, name);
-}
-
-
-/**
- * Plug in shader uniform-related functions into API dispatch table.
- */
-void
-_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
-{
-#if FEATURE_GL
- SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
- SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
- SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
- SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
- SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
- SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
- SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
- SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
- SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
- SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
- SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
- SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
- SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
- SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
- SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
- SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
- SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
-
- SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
- SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
- SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
- SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
-
- /* OpenGL 2.1 */
- SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
-
- /* OpenGL 3.0 */
- /* XXX finish dispatch */
- SET_Uniform1uiEXT(exec, _mesa_Uniform1ui);
- SET_Uniform2uiEXT(exec, _mesa_Uniform2ui);
- SET_Uniform3uiEXT(exec, _mesa_Uniform3ui);
- SET_Uniform4uiEXT(exec, _mesa_Uniform4ui);
- SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv);
- SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv);
- SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv);
- SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv);
- SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv);
-
-
-#endif /* FEATURE_GL */
-}
+/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file uniforms.c + * Functions related to GLSL uniform variables. + * \author Brian Paul + */ + +/** + * XXX things to do: + * 1. Check that the right error code is generated for all _mesa_error() calls. + * 2. Insert FLUSH_VERTICES calls in various places + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "program/prog_uniform.h" +#include "program/prog_instruction.h" + + +static GLenum +base_uniform_type(GLenum type) +{ + switch (type) { +#if 0 /* not needed, for now */ + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_BOOL; +#endif + case GL_FLOAT: + case GL_FLOAT_VEC2: + case GL_FLOAT_VEC3: + case GL_FLOAT_VEC4: + return GL_FLOAT; + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_VEC2: + case GL_UNSIGNED_INT_VEC3: + case GL_UNSIGNED_INT_VEC4: + return GL_UNSIGNED_INT; + case GL_INT: + case GL_INT_VEC2: + case GL_INT_VEC3: + case GL_INT_VEC4: + return GL_INT; + default: + _mesa_problem(NULL, "Invalid type in base_uniform_type()"); + return GL_FLOAT; + } +} + +static struct gl_builtin_uniform_element gl_DepthRange_elements[] = { + {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX}, + {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY}, + {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = { + {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW} +}; + +static struct gl_builtin_uniform_element gl_Point_elements[] = { + {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX}, + {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY}, + {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ}, + {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW}, + {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX}, + {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY}, + {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { + {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW}, + {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX}, +}; + +static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { + {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW}, + {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX}, +}; + +static struct gl_builtin_uniform_element gl_LightSource_elements[] = { + {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW}, + {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW}, + {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, + MAKE_SWIZZLE4(SWIZZLE_X, + SWIZZLE_Y, + SWIZZLE_Z, + SWIZZLE_Z)}, + {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW}, + {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX}, + {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW}, + {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX}, + {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY}, + {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_LightModel_elements[] = { + {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = { + {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = { + {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = { + {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = { + {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = { + {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_Fog_elements[] = { + {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW}, + {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX}, + {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY}, + {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ}, + {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW}, +}; + +static struct gl_builtin_uniform_element gl_NormalScale_elements[] = { + {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX}, +}; + +#define MATRIX(name, statevar, modifier) \ + static struct gl_builtin_uniform_element name ## _elements[] = { \ + { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \ + } + +MATRIX(gl_ModelViewMatrix, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ModelViewMatrixInverse, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ModelViewMatrixTranspose, + STATE_MODELVIEW_MATRIX, 0); +MATRIX(gl_ModelViewMatrixInverseTranspose, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_ProjectionMatrix, + STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ProjectionMatrixInverse, + STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ProjectionMatrixTranspose, + STATE_PROJECTION_MATRIX, 0); +MATRIX(gl_ProjectionMatrixInverseTranspose, + STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_ModelViewProjectionMatrix, + STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ModelViewProjectionMatrixInverse, + STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ModelViewProjectionMatrixTranspose, + STATE_MVP_MATRIX, 0); +MATRIX(gl_ModelViewProjectionMatrixInverseTranspose, + STATE_MVP_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_TextureMatrix, + STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_TextureMatrixInverse, + STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_TextureMatrixTranspose, + STATE_TEXTURE_MATRIX, 0); +MATRIX(gl_TextureMatrixInverseTranspose, + STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE); + +static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { + { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, + { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, + { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, +}; + +#undef MATRIX + +#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)} + +const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { + STATEVAR(gl_DepthRange), + STATEVAR(gl_ClipPlane), + STATEVAR(gl_Point), + STATEVAR(gl_FrontMaterial), + STATEVAR(gl_BackMaterial), + STATEVAR(gl_LightSource), + STATEVAR(gl_LightModel), + STATEVAR(gl_FrontLightModelProduct), + STATEVAR(gl_BackLightModelProduct), + STATEVAR(gl_FrontLightProduct), + STATEVAR(gl_BackLightProduct), + STATEVAR(gl_TextureEnvColor), + STATEVAR(gl_EyePlaneS), + STATEVAR(gl_EyePlaneT), + STATEVAR(gl_EyePlaneR), + STATEVAR(gl_EyePlaneQ), + STATEVAR(gl_ObjectPlaneS), + STATEVAR(gl_ObjectPlaneT), + STATEVAR(gl_ObjectPlaneR), + STATEVAR(gl_ObjectPlaneQ), + STATEVAR(gl_Fog), + + STATEVAR(gl_ModelViewMatrix), + STATEVAR(gl_ModelViewMatrixInverse), + STATEVAR(gl_ModelViewMatrixTranspose), + STATEVAR(gl_ModelViewMatrixInverseTranspose), + + STATEVAR(gl_ProjectionMatrix), + STATEVAR(gl_ProjectionMatrixInverse), + STATEVAR(gl_ProjectionMatrixTranspose), + STATEVAR(gl_ProjectionMatrixInverseTranspose), + + STATEVAR(gl_ModelViewProjectionMatrix), + STATEVAR(gl_ModelViewProjectionMatrixInverse), + STATEVAR(gl_ModelViewProjectionMatrixTranspose), + STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose), + + STATEVAR(gl_TextureMatrix), + STATEVAR(gl_TextureMatrixInverse), + STATEVAR(gl_TextureMatrixTranspose), + STATEVAR(gl_TextureMatrixInverseTranspose), + + STATEVAR(gl_NormalMatrix), + STATEVAR(gl_NormalScale), + + {NULL, NULL, 0} +}; + +static GLboolean +is_boolean_type(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean +is_sampler_type(GLenum type) +{ + switch (type) { + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: + case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static struct gl_program_parameter * +get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) +{ + const struct gl_program *prog = NULL; + GLint progPos; + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[index].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } + } + } + + if (!prog || progPos < 0) + return NULL; /* should never happen */ + + return &prog->Parameters->Parameters[progPos]; +} + + +/** + * Called by glGetActiveUniform(). + */ +static void +_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *nameOut) +{ + const struct gl_shader_program *shProg; + const struct gl_program *prog = NULL; + const struct gl_program_parameter *param; + GLint progPos; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); + if (!shProg) + return; + + if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + return; + } + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[index].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } + } + } + + if (!prog || progPos < 0) + return; /* should never happen */ + + ASSERT(progPos < prog->Parameters->NumParameters); + param = &prog->Parameters->Parameters[progPos]; + + if (nameOut) { + _mesa_copy_string(nameOut, maxLength, length, param->Name); + } + + if (size) { + GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + if ((GLint) param->Size > typeSize) { + /* This is an array. + * Array elements are placed on vector[4] boundaries so they're + * a multiple of four floats. We round typeSize up to next multiple + * of four to get the right size below. + */ + typeSize = (typeSize + 3) & ~3; + } + /* Note that the returned size is in units of the <type>, not bytes */ + *size = param->Size / typeSize; + } + + if (type) { + *type = param->DataType; + } +} + + +static unsigned +get_vector_elements(GLenum type) +{ + switch (type) { + case GL_FLOAT: + case GL_INT: + case GL_BOOL: + case GL_UNSIGNED_INT: + default: /* Catch all the various sampler types. */ + return 1; + + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_BOOL_VEC2: + case GL_UNSIGNED_INT_VEC2: + return 2; + + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + case GL_BOOL_VEC3: + case GL_UNSIGNED_INT_VEC3: + return 3; + + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + case GL_BOOL_VEC4: + case GL_UNSIGNED_INT_VEC4: + return 4; + } +} + +static void +get_matrix_dims(GLenum type, GLint *rows, GLint *cols) +{ + switch (type) { + case GL_FLOAT_MAT2: + *rows = *cols = 2; + break; + case GL_FLOAT_MAT2x3: + *rows = 3; + *cols = 2; + break; + case GL_FLOAT_MAT2x4: + *rows = 4; + *cols = 2; + break; + case GL_FLOAT_MAT3: + *rows = 3; + *cols = 3; + break; + case GL_FLOAT_MAT3x2: + *rows = 2; + *cols = 3; + break; + case GL_FLOAT_MAT3x4: + *rows = 4; + *cols = 3; + break; + case GL_FLOAT_MAT4: + *rows = 4; + *cols = 4; + break; + case GL_FLOAT_MAT4x2: + *rows = 2; + *cols = 4; + break; + case GL_FLOAT_MAT4x3: + *rows = 3; + *cols = 4; + break; + default: + *rows = *cols = 0; + } +} + + +/** + * Determine the number of rows and columns occupied by a uniform + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. + */ +static void +get_uniform_rows_cols(const struct gl_program_parameter *p, + GLint *rows, GLint *cols) +{ + get_matrix_dims(p->DataType, rows, cols); + if (*rows == 0 && *cols == 0) { + /* not a matrix type, probably a float or vector */ + *rows = 1; + *cols = get_vector_elements(p->DataType); + } +} + + +/** + * Helper for get_uniform[fi]v() functions. + * Given a shader program name and uniform location, return a pointer + * to the shader program and return the program parameter position. + */ +static void +lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location, + struct gl_program **progOut, GLint *paramPosOut) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); + struct gl_program *prog = NULL; + GLint progPos = -1; + + /* if shProg is NULL, we'll have already recorded an error */ + + if (shProg) { + if (!shProg->Uniforms || + location < 0 || + location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); + } + else { + /* OK, find the gl_program and program parameter location */ + progPos = shProg->Uniforms->Uniforms[location].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[location].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[location].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } + } + } + } + } + + *progOut = prog; + *paramPosOut = progPos; +} + + +/** + * GLGL uniform arrays and structs require special handling. + * + * The GL_ARB_shader_objects spec says that if you use + * glGetUniformLocation to get the location of an array, you CANNOT + * access other elements of the array by adding an offset to the + * returned location. For example, you must call + * glGetUniformLocation("foo[16]") if you want to set the 16th element + * of the array with glUniform(). + * + * HOWEVER, some other OpenGL drivers allow accessing array elements + * by adding an offset to the returned array location. And some apps + * seem to depend on that behaviour. + * + * Mesa's gl_uniform_list doesn't directly support this since each + * entry in the list describes one uniform variable, not one uniform + * element. We could insert dummy entries in the list for each array + * element after [0] but that causes complications elsewhere. + * + * We solve this problem by encoding two values in the location that's + * returned by glGetUniformLocation(): + * a) index into gl_uniform_list::Uniforms[] for the uniform + * b) an array/field offset (0 for simple types) + * + * These two values are encoded in the high and low halves of a GLint. + * By putting the uniform number in the high part and the offset in the + * low part, we can support the unofficial ability to index into arrays + * by adding offsets to the location value. + */ +static void +merge_location_offset(GLint *location, GLint offset) +{ + *location = (*location << 16) | offset; +} + + +/** + * Separate the uniform location and parameter offset. See above. + */ +static void +split_location_offset(GLint *location, GLint *offset) +{ + *offset = *location & 0xffff; + *location = *location >> 16; +} + + + +/** + * Called via glGetUniformfv(). + */ +static void +_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location, + GLfloat *params) +{ + struct gl_program *prog; + GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + + for (j = 0; j < cols; j++ ) { + params[k++] = prog->Parameters->ParameterValues[base][j]; + } + } + } +} + + +/** + * Called via glGetUniformiv(). + * \sa _mesa_get_uniformfv, only difference is a cast. + */ +static void +_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location, + GLint *params) +{ + struct gl_program *prog; + GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + + for (j = 0; j < cols; j++ ) { + params[k++] = (GLint) prog->Parameters->ParameterValues[base][j]; + } + } + } +} + + +/** + * Called via glGetUniformuiv(). + * New in GL_EXT_gpu_shader4, OpenGL 3.0 + * \sa _mesa_get_uniformfv, only difference is a cast. + */ +static void +_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location, + GLuint *params) +{ + struct gl_program *prog; + GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + + for (j = 0; j < cols; j++ ) { + params[k++] = (GLuint) prog->Parameters->ParameterValues[base][j]; + } + } + } +} + + +/** + * Called via glGetUniformLocation(). + * + * The return value will encode two values, the uniform location and an + * offset (used for arrays, structs). + */ +GLint +_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, + const GLchar *name) +{ + GLint offset = 0, location = -1; + + if (shProg->LinkStatus == GL_FALSE) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); + return -1; + } + + /* XXX we should return -1 if the uniform was declared, but not + * actually used. + */ + + /* XXX we need to be able to parse uniform names for structs and arrays + * such as: + * mymatrix[1] + * mystruct.field1 + */ + + { + /* handle 1-dimension arrays here... */ + char *c = strchr(name, '['); + if (c) { + /* truncate name at [ */ + const GLint len = c - name; + GLchar *newName = malloc(len + 1); + if (!newName) + return -1; /* out of mem */ + memcpy(newName, name, len); + newName[len] = 0; + + location = _mesa_lookup_uniform(shProg->Uniforms, newName); + if (location >= 0) { + const GLint element = atoi(c + 1); + if (element > 0) { + /* get type of the uniform array element */ + struct gl_program_parameter *p; + p = get_uniform_parameter(shProg, location); + if (p) { + GLint rows, cols; + get_matrix_dims(p->DataType, &rows, &cols); + if (rows < 1) + rows = 1; + offset = element * rows; + } + } + } + + free(newName); + } + } + + if (location < 0) { + location = _mesa_lookup_uniform(shProg->Uniforms, name); + } + + if (location >= 0) { + merge_location_offset(&location, offset); + } + + return location; +} + + + +/** + * Update the vertex/fragment program's TexturesUsed array. + * + * This needs to be called after glUniform(set sampler var) is called. + * A call to glUniform(samplerVar, value) causes a sampler to point to a + * particular texture unit. We know the sampler's texture target + * (1D/2D/3D/etc) from compile time but the sampler's texture unit is + * set by glUniform() calls. + * + * So, scan the program->SamplerUnits[] and program->SamplerTargets[] + * information to update the prog->TexturesUsed[] values. + * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, + * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. + * We'll use that info for state validation before rendering. + */ +void +_mesa_update_shader_textures_used(struct gl_program *prog) +{ + GLuint s; + + memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); + + for (s = 0; s < MAX_SAMPLERS; s++) { + if (prog->SamplersUsed & (1 << s)) { + GLuint unit = prog->SamplerUnits[s]; + GLuint tgt = prog->SamplerTargets[s]; + assert(unit < MAX_TEXTURE_IMAGE_UNITS); + assert(tgt < NUM_TEXTURE_TARGETS); + prog->TexturesUsed[unit] |= (1 << tgt); + } + } +} + + +/** + * Check if the type given by userType is allowed to set a uniform of the + * target type. Generally, equivalence is required, but setting Boolean + * uniforms can be done with glUniformiv or glUniformfv. + */ +static GLboolean +compatible_types(GLenum userType, GLenum targetType) +{ + if (userType == targetType) + return GL_TRUE; + + if (targetType == GL_BOOL && (userType == GL_FLOAT || + userType == GL_UNSIGNED_INT || + userType == GL_INT)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 || + userType == GL_UNSIGNED_INT_VEC2 || + userType == GL_INT_VEC2)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 || + userType == GL_UNSIGNED_INT_VEC3 || + userType == GL_INT_VEC3)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 || + userType == GL_UNSIGNED_INT_VEC4 || + userType == GL_INT_VEC4)) + return GL_TRUE; + + if (is_sampler_type(targetType) && userType == GL_INT) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Set the value of a program's uniform variable. + * \param program the program whose uniform to update + * \param index the index of the program parameter for the uniform + * \param offset additional parameter slot offset (for arrays) + * \param type the incoming datatype of 'values' + * \param count the number of uniforms to set + * \param elems number of elements per uniform (1, 2, 3 or 4) + * \param values the new values, of datatype 'type' + */ +static void +set_program_uniform(struct gl_context *ctx, struct gl_program *program, + GLint index, GLint offset, + GLenum type, GLsizei count, GLint elems, + const void *values) +{ + const struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; + + assert(offset >= 0); + assert(elems >= 1); + assert(elems <= 4); + + if (!compatible_types(type, param->DataType)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); + return; + } + + if (index + offset > (GLint) program->Parameters->Size) { + /* out of bounds! */ + return; + } + + if (param->Type == PROGRAM_SAMPLER) { + /* This controls which texture unit which is used by a sampler */ + GLboolean changed = GL_FALSE; + GLint i; + + /* this should have been caught by the compatible_types() check */ + ASSERT(type == GL_INT); + + /* loop over number of samplers to change */ + for (i = 0; i < count; i++) { + GLuint sampler = + (GLuint) program->Parameters->ParameterValues[index + offset + i][0]; + GLuint texUnit = ((GLuint *) values)[i]; + + /* check that the sampler (tex unit index) is legal */ + if (texUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index for '%s')", + param->Name); + return; + } + + /* This maps a sampler to a texture unit: */ + if (sampler < MAX_SAMPLERS) { +#if 0 + printf("Set program %p sampler %d '%s' to unit %u\n", + program, sampler, param->Name, texUnit); +#endif + if (program->SamplerUnits[sampler] != texUnit) { + program->SamplerUnits[sampler] = texUnit; + changed = GL_TRUE; + } + } + } + + if (changed) { + /* When a sampler's value changes it usually requires rewriting + * a GPU program's TEX instructions since there may not be a + * sampler->texture lookup table. We signal this with the + * ProgramStringNotify() callback. + */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM); + _mesa_update_shader_textures_used(program); + /* Do we need to care about the return value here? + * This should not be the first time the driver was notified of + * this program. + */ + (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program); + } + } + else { + /* ordinary uniform variable */ + const GLboolean isUniformBool = is_boolean_type(param->DataType); + const GLenum basicType = base_uniform_type(type); + const GLint slots = (param->Size + 3) / 4; + const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + GLsizei k, i; + + if ((GLint) param->Size > typeSize) { + /* an array */ + /* we'll ignore extra data below */ + } + else { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniform(uniform '%s' is not an array)", + param->Name); + return; + } + } + + /* loop over number of array elements */ + for (k = 0; k < count; k++) { + GLfloat *uniformVal; + + if (offset + k >= slots) { + /* Extra array data is ignored */ + break; + } + + /* uniformVal (the destination) is always float[4] */ + uniformVal = program->Parameters->ParameterValues[index + offset + k]; + + if (basicType == GL_INT) { + /* convert user's ints to floats */ + const GLint *iValues = ((const GLint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else if (basicType == GL_UNSIGNED_INT) { + /* convert user's uints to floats */ + const GLuint *iValues = ((const GLuint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else { + const GLfloat *fValues = ((const GLfloat *) values) + k * elems; + assert(basicType == GL_FLOAT); + for (i = 0; i < elems; i++) { + uniformVal[i] = fValues[i]; + } + } + + /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ + if (isUniformBool) { + for (i = 0; i < elems; i++) { + uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + } + } + } + } +} + + +/** + * Called via glUniform*() functions. + */ +void +_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, + GLint location, GLsizei count, + const GLvoid *values, GLenum type) +{ + struct gl_uniform *uniform; + GLint elems, offset; + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)", + location); + return; + } + + split_location_offset(&location, &offset); + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location); + return; + } + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); + return; + } + + elems = _mesa_sizeof_glsl_type(type); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + uniform = &shProg->Uniforms->Uniforms[location]; + + if (ctx->Shader.Flags & GLSL_UNIFORMS) { + const GLenum basicType = base_uniform_type(type); + GLint i; + printf("Mesa: set program %u uniform %s (loc %d) to: ", + shProg->Name, uniform->Name, location); + if (basicType == GL_INT) { + const GLint *v = (const GLint *) values; + for (i = 0; i < count * elems; i++) { + printf("%d ", v[i]); + } + } + else if (basicType == GL_UNSIGNED_INT) { + const GLuint *v = (const GLuint *) values; + for (i = 0; i < count * elems; i++) { + printf("%u ", v[i]); + } + } + else { + const GLfloat *v = (const GLfloat *) values; + assert(basicType == GL_FLOAT); + for (i = 0; i < count * elems; i++) { + printf("%g ", v[i]); + } + } + printf("\n"); + } + + /* A uniform var may be used by both a vertex shader and a fragment + * shader. We may need to update one or both shader's uniform here: + */ + if (shProg->VertexProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->VertPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->VertexProgram->Base, + index, offset, type, count, elems, values); + } + } + + if (shProg->FragmentProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->FragPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->FragmentProgram->Base, + index, offset, type, count, elems, values); + } + } + + if (shProg->GeometryProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->GeomPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->GeometryProgram->Base, + index, offset, type, count, elems, values); + } + } + + uniform->Initialized = GL_TRUE; +} + + +/** + * Set a matrix-valued program parameter. + */ +static void +set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, + GLuint index, GLuint offset, + GLuint count, GLuint rows, GLuint cols, + GLboolean transpose, const GLfloat *values) +{ + GLuint mat, row, col; + GLuint src = 0; + const struct gl_program_parameter * param = &program->Parameters->Parameters[index]; + const GLuint slots = (param->Size + 3) / 4; + const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + GLint nr, nc; + + /* check that the number of rows, columns is correct */ + get_matrix_dims(param->DataType, &nr, &nc); + if (rows != nr || cols != nc) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(matrix size mismatch)"); + return; + } + + if ((GLint) param->Size <= typeSize) { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(uniform is not an array)"); + return; + } + } + + /* + * Note: the _columns_ of a matrix are stored in program registers, not + * the rows. So, the loops below look a little funny. + * XXX could optimize this a bit... + */ + + /* loop over matrices */ + for (mat = 0; mat < count; mat++) { + + /* each matrix: */ + for (col = 0; col < cols; col++) { + GLfloat *v; + if (offset >= slots) { + /* Ignore writes beyond the end of (the used part of) an array */ + return; + } + v = program->Parameters->ParameterValues[index + offset]; + for (row = 0; row < rows; row++) { + if (transpose) { + v[row] = values[src + row * cols + col]; + } + else { + v[row] = values[src + col * rows + row]; + } + } + + offset++; + } + + src += rows * cols; /* next matrix */ + } +} + + +/** + * Called by glUniformMatrix*() functions. + * Note: cols=2, rows=4 ==> array[2] of vec4 + */ +void +_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, + GLint cols, GLint rows, + GLint location, GLsizei count, + GLboolean transpose, const GLfloat *values) +{ + struct gl_uniform *uniform; + GLint offset; + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)"); + return; + } + + split_location_offset(&location, &offset); + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); + return; + } + if (values == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + uniform = &shProg->Uniforms->Uniforms[location]; + + if (shProg->VertexProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->VertPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + if (shProg->FragmentProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->FragPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + if (shProg->GeometryProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->GeomPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + uniform->Initialized = GL_TRUE; +} + + +void GLAPIENTRY +_mesa_Uniform1fARB(GLint location, GLfloat v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, + GLfloat v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1iARB(GLint location, GLint v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); +} + +void GLAPIENTRY +_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT); +} + +void GLAPIENTRY +_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); +} + + +/** OpenGL 3.0 GLuint-valued functions **/ +void GLAPIENTRY +_mesa_Uniform1ui(GLint location, GLuint v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); +} + + + +void GLAPIENTRY +_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 4, location, count, transpose, value); +} + + +/** + * Non-square UniformMatrix are OpenGL 2.1 + */ +void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 3, location, count, transpose, value); +} + + +void GLAPIENTRY +_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniformfv(ctx, program, location, params); +} + + +void GLAPIENTRY +_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniformiv(ctx, program, location, params); +} + + +/* GL3 */ +void GLAPIENTRY +_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniformuiv(ctx, program, location, params); +} + + + +GLint GLAPIENTRY +_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) +{ + struct gl_shader_program *shProg; + + GET_CURRENT_CONTEXT(ctx); + + shProg = _mesa_lookup_shader_program_err(ctx, programObj, + "glGetUniformLocation"); + if (!shProg) + return -1; + + return _mesa_get_uniform_location(ctx, shProg, name); +} + + +void GLAPIENTRY +_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_active_uniform(ctx, program, index, maxLength, length, size, + type, name); +} + + +/** + * Plug in shader uniform-related functions into API dispatch table. + */ +void +_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) +{ +#if FEATURE_GL + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + + /* OpenGL 2.1 */ + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + + /* OpenGL 3.0 */ + /* XXX finish dispatch */ + SET_Uniform1uiEXT(exec, _mesa_Uniform1ui); + SET_Uniform2uiEXT(exec, _mesa_Uniform2ui); + SET_Uniform3uiEXT(exec, _mesa_Uniform3ui); + SET_Uniform4uiEXT(exec, _mesa_Uniform4ui); + SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv); + SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv); + SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv); + SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv); + SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv); + + +#endif /* FEATURE_GL */ +} |