diff options
-rw-r--r-- | xorg-server/glx/dispatch.h | 178 | ||||
-rw-r--r-- | xorg-server/glx/glapi_gentable.c | 28 | ||||
-rw-r--r-- | xorg-server/glx/glapitable.h | 150 | ||||
-rw-r--r-- | xorg-server/glx/glprocs.h | 6458 | ||||
-rw-r--r-- | xorg-server/glx/indirect_dispatch.c | 11886 | ||||
-rw-r--r-- | xorg-server/glx/indirect_dispatch.h | 4 | ||||
-rw-r--r-- | xorg-server/glx/indirect_dispatch_swap.c | 12230 | ||||
-rw-r--r-- | xorg-server/glx/indirect_table.c | 3220 |
8 files changed, 17109 insertions, 17045 deletions
diff --git a/xorg-server/glx/dispatch.h b/xorg-server/glx/dispatch.h index 06987ef5c..b58751252 100644 --- a/xorg-server/glx/dispatch.h +++ b/xorg-server/glx/dispatch.h @@ -63,7 +63,7 @@ } while(0)
/* total number of offsets below */
-#define _gloffset_COUNT 1034
+#define _gloffset_COUNT 1036
#define _gloffset_NewList 0
#define _gloffset_EndList 1
@@ -473,7 +473,7 @@ #define _gloffset_MultiTexCoord4iv 405
#define _gloffset_MultiTexCoord4s 406
#define _gloffset_MultiTexCoord4sv 407
-#define driDispatchRemapTable_size 626
+#define driDispatchRemapTable_size 628
SERVEXTERN int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define CompressedTexImage1D_remap_index 0
@@ -1028,80 +1028,82 @@ SERVEXTERN int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define TexGenxOES_remap_index 549
#define TexGenxvOES_remap_index 550
#define DepthBoundsEXT_remap_index 551
-#define BufferParameteriAPPLE_remap_index 552
-#define FlushMappedBufferRangeAPPLE_remap_index 553
-#define VertexAttribI1iEXT_remap_index 554
-#define VertexAttribI1uiEXT_remap_index 555
-#define VertexAttribI2iEXT_remap_index 556
-#define VertexAttribI2ivEXT_remap_index 557
-#define VertexAttribI2uiEXT_remap_index 558
-#define VertexAttribI2uivEXT_remap_index 559
-#define VertexAttribI3iEXT_remap_index 560
-#define VertexAttribI3ivEXT_remap_index 561
-#define VertexAttribI3uiEXT_remap_index 562
-#define VertexAttribI3uivEXT_remap_index 563
-#define VertexAttribI4iEXT_remap_index 564
-#define VertexAttribI4ivEXT_remap_index 565
-#define VertexAttribI4uiEXT_remap_index 566
-#define VertexAttribI4uivEXT_remap_index 567
-#define ClearColorIiEXT_remap_index 568
-#define ClearColorIuiEXT_remap_index 569
-#define BindBufferOffsetEXT_remap_index 570
-#define GetObjectParameterivAPPLE_remap_index 571
-#define ObjectPurgeableAPPLE_remap_index 572
-#define ObjectUnpurgeableAPPLE_remap_index 573
-#define ActiveProgramEXT_remap_index 574
-#define CreateShaderProgramEXT_remap_index 575
-#define UseShaderProgramEXT_remap_index 576
-#define TextureBarrierNV_remap_index 577
-#define StencilFuncSeparateATI_remap_index 578
-#define ProgramEnvParameters4fvEXT_remap_index 579
-#define ProgramLocalParameters4fvEXT_remap_index 580
-#define EGLImageTargetRenderbufferStorageOES_remap_index 581
-#define EGLImageTargetTexture2DOES_remap_index 582
-#define AlphaFuncx_remap_index 583
-#define ClearColorx_remap_index 584
-#define ClearDepthx_remap_index 585
-#define Color4x_remap_index 586
-#define DepthRangex_remap_index 587
-#define Fogx_remap_index 588
-#define Fogxv_remap_index 589
-#define Frustumf_remap_index 590
-#define Frustumx_remap_index 591
-#define LightModelx_remap_index 592
-#define LightModelxv_remap_index 593
-#define Lightx_remap_index 594
-#define Lightxv_remap_index 595
-#define LineWidthx_remap_index 596
-#define LoadMatrixx_remap_index 597
-#define Materialx_remap_index 598
-#define Materialxv_remap_index 599
-#define MultMatrixx_remap_index 600
-#define MultiTexCoord4x_remap_index 601
-#define Normal3x_remap_index 602
-#define Orthof_remap_index 603
-#define Orthox_remap_index 604
-#define PointSizex_remap_index 605
-#define PolygonOffsetx_remap_index 606
-#define Rotatex_remap_index 607
-#define SampleCoveragex_remap_index 608
-#define Scalex_remap_index 609
-#define TexEnvx_remap_index 610
-#define TexEnvxv_remap_index 611
-#define TexParameterx_remap_index 612
-#define Translatex_remap_index 613
-#define ClipPlanef_remap_index 614
-#define ClipPlanex_remap_index 615
-#define GetClipPlanef_remap_index 616
-#define GetClipPlanex_remap_index 617
-#define GetFixedv_remap_index 618
-#define GetLightxv_remap_index 619
-#define GetMaterialxv_remap_index 620
-#define GetTexEnvxv_remap_index 621
-#define GetTexParameterxv_remap_index 622
-#define PointParameterx_remap_index 623
-#define PointParameterxv_remap_index 624
-#define TexParameterxv_remap_index 625
+#define BindFramebufferEXT_remap_index 552
+#define BindRenderbufferEXT_remap_index 553
+#define BufferParameteriAPPLE_remap_index 554
+#define FlushMappedBufferRangeAPPLE_remap_index 555
+#define VertexAttribI1iEXT_remap_index 556
+#define VertexAttribI1uiEXT_remap_index 557
+#define VertexAttribI2iEXT_remap_index 558
+#define VertexAttribI2ivEXT_remap_index 559
+#define VertexAttribI2uiEXT_remap_index 560
+#define VertexAttribI2uivEXT_remap_index 561
+#define VertexAttribI3iEXT_remap_index 562
+#define VertexAttribI3ivEXT_remap_index 563
+#define VertexAttribI3uiEXT_remap_index 564
+#define VertexAttribI3uivEXT_remap_index 565
+#define VertexAttribI4iEXT_remap_index 566
+#define VertexAttribI4ivEXT_remap_index 567
+#define VertexAttribI4uiEXT_remap_index 568
+#define VertexAttribI4uivEXT_remap_index 569
+#define ClearColorIiEXT_remap_index 570
+#define ClearColorIuiEXT_remap_index 571
+#define BindBufferOffsetEXT_remap_index 572
+#define GetObjectParameterivAPPLE_remap_index 573
+#define ObjectPurgeableAPPLE_remap_index 574
+#define ObjectUnpurgeableAPPLE_remap_index 575
+#define ActiveProgramEXT_remap_index 576
+#define CreateShaderProgramEXT_remap_index 577
+#define UseShaderProgramEXT_remap_index 578
+#define TextureBarrierNV_remap_index 579
+#define StencilFuncSeparateATI_remap_index 580
+#define ProgramEnvParameters4fvEXT_remap_index 581
+#define ProgramLocalParameters4fvEXT_remap_index 582
+#define EGLImageTargetRenderbufferStorageOES_remap_index 583
+#define EGLImageTargetTexture2DOES_remap_index 584
+#define AlphaFuncx_remap_index 585
+#define ClearColorx_remap_index 586
+#define ClearDepthx_remap_index 587
+#define Color4x_remap_index 588
+#define DepthRangex_remap_index 589
+#define Fogx_remap_index 590
+#define Fogxv_remap_index 591
+#define Frustumf_remap_index 592
+#define Frustumx_remap_index 593
+#define LightModelx_remap_index 594
+#define LightModelxv_remap_index 595
+#define Lightx_remap_index 596
+#define Lightxv_remap_index 597
+#define LineWidthx_remap_index 598
+#define LoadMatrixx_remap_index 599
+#define Materialx_remap_index 600
+#define Materialxv_remap_index 601
+#define MultMatrixx_remap_index 602
+#define MultiTexCoord4x_remap_index 603
+#define Normal3x_remap_index 604
+#define Orthof_remap_index 605
+#define Orthox_remap_index 606
+#define PointSizex_remap_index 607
+#define PolygonOffsetx_remap_index 608
+#define Rotatex_remap_index 609
+#define SampleCoveragex_remap_index 610
+#define Scalex_remap_index 611
+#define TexEnvx_remap_index 612
+#define TexEnvxv_remap_index 613
+#define TexParameterx_remap_index 614
+#define Translatex_remap_index 615
+#define ClipPlanef_remap_index 616
+#define ClipPlanex_remap_index 617
+#define GetClipPlanef_remap_index 618
+#define GetClipPlanex_remap_index 619
+#define GetFixedv_remap_index 620
+#define GetLightxv_remap_index 621
+#define GetMaterialxv_remap_index 622
+#define GetTexEnvxv_remap_index 623
+#define GetTexParameterxv_remap_index 624
+#define PointParameterx_remap_index 625
+#define PointParameterxv_remap_index 626
+#define TexParameterxv_remap_index 627
#define _gloffset_CompressedTexImage1D driDispatchRemapTable[CompressedTexImage1D_remap_index]
#define _gloffset_CompressedTexImage2D driDispatchRemapTable[CompressedTexImage2D_remap_index]
@@ -1655,6 +1657,8 @@ SERVEXTERN int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define _gloffset_TexGenxOES driDispatchRemapTable[TexGenxOES_remap_index]
#define _gloffset_TexGenxvOES driDispatchRemapTable[TexGenxvOES_remap_index]
#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index]
+#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index]
+#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index]
#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index]
#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]
#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index]
@@ -12290,6 +12294,28 @@ static INLINE void SET_DepthBoundsEXT(struct _glapi_table *disp, void (GLAPIENTR SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn);
}
+typedef void (GLAPIENTRYP _glptr_BindFramebufferEXT)(GLenum, GLuint);
+#define CALL_BindFramebufferEXT(disp, parameters) \
+ (* GET_BindFramebufferEXT(disp)) parameters
+static INLINE _glptr_BindFramebufferEXT GET_BindFramebufferEXT(struct _glapi_table *disp) {
+ return (_glptr_BindFramebufferEXT) (GET_by_offset(disp, _gloffset_BindFramebufferEXT));
+}
+
+static INLINE void SET_BindFramebufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindRenderbufferEXT)(GLenum, GLuint);
+#define CALL_BindRenderbufferEXT(disp, parameters) \
+ (* GET_BindRenderbufferEXT(disp)) parameters
+static INLINE _glptr_BindRenderbufferEXT GET_BindRenderbufferEXT(struct _glapi_table *disp) {
+ return (_glptr_BindRenderbufferEXT) (GET_by_offset(disp, _gloffset_BindRenderbufferEXT));
+}
+
+static INLINE void SET_BindRenderbufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn);
+}
+
typedef void (GLAPIENTRYP _glptr_BufferParameteriAPPLE)(GLenum, GLenum, GLint);
#define CALL_BufferParameteriAPPLE(disp, parameters) \
(* GET_BufferParameteriAPPLE(disp)) parameters
diff --git a/xorg-server/glx/glapi_gentable.c b/xorg-server/glx/glapi_gentable.c index a8dd5e7f3..5ed87118a 100644 --- a/xorg-server/glx/glapi_gentable.c +++ b/xorg-server/glx/glapi_gentable.c @@ -7103,13 +7103,6 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) { if(!disp->BindFramebuffer) {
void ** procp = (void **) &disp->BindFramebuffer;
- snprintf(symboln, sizeof(symboln), "%sBindFramebufferEXT", symbol_prefix);
- *procp = dlsym(handle, symboln);
- }
-
-
- if(!disp->BindFramebuffer) {
- void ** procp = (void **) &disp->BindFramebuffer;
snprintf(symboln, sizeof(symboln), "%sBindFramebufferOES", symbol_prefix);
*procp = dlsym(handle, symboln);
}
@@ -7124,13 +7117,6 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) { if(!disp->BindRenderbuffer) {
void ** procp = (void **) &disp->BindRenderbuffer;
- snprintf(symboln, sizeof(symboln), "%sBindRenderbufferEXT", symbol_prefix);
- *procp = dlsym(handle, symboln);
- }
-
-
- if(!disp->BindRenderbuffer) {
- void ** procp = (void **) &disp->BindRenderbuffer;
snprintf(symboln, sizeof(symboln), "%sBindRenderbufferOES", symbol_prefix);
*procp = dlsym(handle, symboln);
}
@@ -9649,6 +9635,20 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) { }
+ if(!disp->BindFramebufferEXT) {
+ void ** procp = (void **) &disp->BindFramebufferEXT;
+ snprintf(symboln, sizeof(symboln), "%sBindFramebufferEXT", symbol_prefix);
+ *procp = dlsym(handle, symboln);
+ }
+
+
+ if(!disp->BindRenderbufferEXT) {
+ void ** procp = (void **) &disp->BindRenderbufferEXT;
+ snprintf(symboln, sizeof(symboln), "%sBindRenderbufferEXT", symbol_prefix);
+ *procp = dlsym(handle, symboln);
+ }
+
+
if(!disp->BufferParameteriAPPLE) {
void ** procp = (void **) &disp->BufferParameteriAPPLE;
snprintf(symboln, sizeof(symboln), "%sBufferParameteriAPPLE", symbol_prefix);
diff --git a/xorg-server/glx/glapitable.h b/xorg-server/glx/glapitable.h index 38913fd2b..95201b786 100644 --- a/xorg-server/glx/glapitable.h +++ b/xorg-server/glx/glapitable.h @@ -1001,80 +1001,82 @@ struct _glapi_table void (GLAPIENTRYP TexGenxOES)(GLenum coord, GLenum pname, GLint param); /* 957 */
void (GLAPIENTRYP TexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params); /* 958 */
void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 959 */
- void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 960 */
- void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 961 */
- void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 962 */
- void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 963 */
- void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 964 */
- void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 965 */
- void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 966 */
- void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 967 */
- void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 968 */
- void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 969 */
- void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 970 */
- void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 971 */
- void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 972 */
- void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 973 */
- void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 974 */
- void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 975 */
- void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 976 */
- void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 977 */
- void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 978 */
- void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 979 */
- GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 980 */
- GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 981 */
- void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 982 */
- GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 983 */
- void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 984 */
- void (GLAPIENTRYP TextureBarrierNV)(void); /* 985 */
- void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 986 */
- void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 987 */
- void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 988 */
- void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 989 */
- void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 990 */
- void (GLAPIENTRYP AlphaFuncx)(GLenum func, GLclampx ref); /* 991 */
- void (GLAPIENTRYP ClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); /* 992 */
- void (GLAPIENTRYP ClearDepthx)(GLclampx depth); /* 993 */
- void (GLAPIENTRYP Color4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); /* 994 */
- void (GLAPIENTRYP DepthRangex)(GLclampx zNear, GLclampx zFar); /* 995 */
- void (GLAPIENTRYP Fogx)(GLenum pname, GLfixed param); /* 996 */
- void (GLAPIENTRYP Fogxv)(GLenum pname, const GLfixed * params); /* 997 */
- void (GLAPIENTRYP Frustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 998 */
- void (GLAPIENTRYP Frustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 999 */
- void (GLAPIENTRYP LightModelx)(GLenum pname, GLfixed param); /* 1000 */
- void (GLAPIENTRYP LightModelxv)(GLenum pname, const GLfixed * params); /* 1001 */
- void (GLAPIENTRYP Lightx)(GLenum light, GLenum pname, GLfixed param); /* 1002 */
- void (GLAPIENTRYP Lightxv)(GLenum light, GLenum pname, const GLfixed * params); /* 1003 */
- void (GLAPIENTRYP LineWidthx)(GLfixed width); /* 1004 */
- void (GLAPIENTRYP LoadMatrixx)(const GLfixed * m); /* 1005 */
- void (GLAPIENTRYP Materialx)(GLenum face, GLenum pname, GLfixed param); /* 1006 */
- void (GLAPIENTRYP Materialxv)(GLenum face, GLenum pname, const GLfixed * params); /* 1007 */
- void (GLAPIENTRYP MultMatrixx)(const GLfixed * m); /* 1008 */
- void (GLAPIENTRYP MultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); /* 1009 */
- void (GLAPIENTRYP Normal3x)(GLfixed nx, GLfixed ny, GLfixed nz); /* 1010 */
- void (GLAPIENTRYP Orthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1011 */
- void (GLAPIENTRYP Orthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1012 */
- void (GLAPIENTRYP PointSizex)(GLfixed size); /* 1013 */
- void (GLAPIENTRYP PolygonOffsetx)(GLfixed factor, GLfixed units); /* 1014 */
- void (GLAPIENTRYP Rotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); /* 1015 */
- void (GLAPIENTRYP SampleCoveragex)(GLclampx value, GLboolean invert); /* 1016 */
- void (GLAPIENTRYP Scalex)(GLfixed x, GLfixed y, GLfixed z); /* 1017 */
- void (GLAPIENTRYP TexEnvx)(GLenum target, GLenum pname, GLfixed param); /* 1018 */
- void (GLAPIENTRYP TexEnvxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1019 */
- void (GLAPIENTRYP TexParameterx)(GLenum target, GLenum pname, GLfixed param); /* 1020 */
- void (GLAPIENTRYP Translatex)(GLfixed x, GLfixed y, GLfixed z); /* 1021 */
- void (GLAPIENTRYP ClipPlanef)(GLenum plane, const GLfloat * equation); /* 1022 */
- void (GLAPIENTRYP ClipPlanex)(GLenum plane, const GLfixed * equation); /* 1023 */
- void (GLAPIENTRYP GetClipPlanef)(GLenum plane, GLfloat * equation); /* 1024 */
- void (GLAPIENTRYP GetClipPlanex)(GLenum plane, GLfixed * equation); /* 1025 */
- void (GLAPIENTRYP GetFixedv)(GLenum pname, GLfixed * params); /* 1026 */
- void (GLAPIENTRYP GetLightxv)(GLenum light, GLenum pname, GLfixed * params); /* 1027 */
- void (GLAPIENTRYP GetMaterialxv)(GLenum face, GLenum pname, GLfixed * params); /* 1028 */
- void (GLAPIENTRYP GetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params); /* 1029 */
- void (GLAPIENTRYP GetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params); /* 1030 */
- void (GLAPIENTRYP PointParameterx)(GLenum pname, GLfixed param); /* 1031 */
- void (GLAPIENTRYP PointParameterxv)(GLenum pname, const GLfixed * params); /* 1032 */
- void (GLAPIENTRYP TexParameterxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1033 */
+ void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 960 */
+ void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 961 */
+ void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 962 */
+ void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 963 */
+ void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 964 */
+ void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 965 */
+ void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 966 */
+ void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 967 */
+ void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 968 */
+ void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 969 */
+ void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 970 */
+ void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 971 */
+ void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 972 */
+ void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 973 */
+ void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 974 */
+ void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 975 */
+ void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 976 */
+ void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 977 */
+ void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 978 */
+ void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 979 */
+ void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 980 */
+ void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 981 */
+ GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 982 */
+ GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 983 */
+ void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 984 */
+ GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 985 */
+ void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 986 */
+ void (GLAPIENTRYP TextureBarrierNV)(void); /* 987 */
+ void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 988 */
+ void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 989 */
+ void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 990 */
+ void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 991 */
+ void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 992 */
+ void (GLAPIENTRYP AlphaFuncx)(GLenum func, GLclampx ref); /* 993 */
+ void (GLAPIENTRYP ClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); /* 994 */
+ void (GLAPIENTRYP ClearDepthx)(GLclampx depth); /* 995 */
+ void (GLAPIENTRYP Color4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); /* 996 */
+ void (GLAPIENTRYP DepthRangex)(GLclampx zNear, GLclampx zFar); /* 997 */
+ void (GLAPIENTRYP Fogx)(GLenum pname, GLfixed param); /* 998 */
+ void (GLAPIENTRYP Fogxv)(GLenum pname, const GLfixed * params); /* 999 */
+ void (GLAPIENTRYP Frustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1000 */
+ void (GLAPIENTRYP Frustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1001 */
+ void (GLAPIENTRYP LightModelx)(GLenum pname, GLfixed param); /* 1002 */
+ void (GLAPIENTRYP LightModelxv)(GLenum pname, const GLfixed * params); /* 1003 */
+ void (GLAPIENTRYP Lightx)(GLenum light, GLenum pname, GLfixed param); /* 1004 */
+ void (GLAPIENTRYP Lightxv)(GLenum light, GLenum pname, const GLfixed * params); /* 1005 */
+ void (GLAPIENTRYP LineWidthx)(GLfixed width); /* 1006 */
+ void (GLAPIENTRYP LoadMatrixx)(const GLfixed * m); /* 1007 */
+ void (GLAPIENTRYP Materialx)(GLenum face, GLenum pname, GLfixed param); /* 1008 */
+ void (GLAPIENTRYP Materialxv)(GLenum face, GLenum pname, const GLfixed * params); /* 1009 */
+ void (GLAPIENTRYP MultMatrixx)(const GLfixed * m); /* 1010 */
+ void (GLAPIENTRYP MultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); /* 1011 */
+ void (GLAPIENTRYP Normal3x)(GLfixed nx, GLfixed ny, GLfixed nz); /* 1012 */
+ void (GLAPIENTRYP Orthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1013 */
+ void (GLAPIENTRYP Orthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1014 */
+ void (GLAPIENTRYP PointSizex)(GLfixed size); /* 1015 */
+ void (GLAPIENTRYP PolygonOffsetx)(GLfixed factor, GLfixed units); /* 1016 */
+ void (GLAPIENTRYP Rotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); /* 1017 */
+ void (GLAPIENTRYP SampleCoveragex)(GLclampx value, GLboolean invert); /* 1018 */
+ void (GLAPIENTRYP Scalex)(GLfixed x, GLfixed y, GLfixed z); /* 1019 */
+ void (GLAPIENTRYP TexEnvx)(GLenum target, GLenum pname, GLfixed param); /* 1020 */
+ void (GLAPIENTRYP TexEnvxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1021 */
+ void (GLAPIENTRYP TexParameterx)(GLenum target, GLenum pname, GLfixed param); /* 1022 */
+ void (GLAPIENTRYP Translatex)(GLfixed x, GLfixed y, GLfixed z); /* 1023 */
+ void (GLAPIENTRYP ClipPlanef)(GLenum plane, const GLfloat * equation); /* 1024 */
+ void (GLAPIENTRYP ClipPlanex)(GLenum plane, const GLfixed * equation); /* 1025 */
+ void (GLAPIENTRYP GetClipPlanef)(GLenum plane, GLfloat * equation); /* 1026 */
+ void (GLAPIENTRYP GetClipPlanex)(GLenum plane, GLfixed * equation); /* 1027 */
+ void (GLAPIENTRYP GetFixedv)(GLenum pname, GLfixed * params); /* 1028 */
+ void (GLAPIENTRYP GetLightxv)(GLenum light, GLenum pname, GLfixed * params); /* 1029 */
+ void (GLAPIENTRYP GetMaterialxv)(GLenum face, GLenum pname, GLfixed * params); /* 1030 */
+ void (GLAPIENTRYP GetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params); /* 1031 */
+ void (GLAPIENTRYP GetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params); /* 1032 */
+ void (GLAPIENTRYP PointParameterx)(GLenum pname, GLfixed param); /* 1033 */
+ void (GLAPIENTRYP PointParameterxv)(GLenum pname, const GLfixed * params); /* 1034 */
+ void (GLAPIENTRYP TexParameterxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1035 */
#endif /* !defined HAVE_SHARED_GLAPI */
};
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index f531e0966..71741bff6 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -1,3229 +1,3229 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/* This file is only included by glapi.c and is used for - * the GetProcAddress() function - */ - -typedef struct { - GLint Name_offset; -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) - _glapi_proc Address; -#endif - GLuint Offset; -} glprocs_table_t; - -#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } -#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } -#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } -#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } -#endif - - - -static const char gl_string_table[] = - "glNewList\0" - "glEndList\0" - "glCallList\0" - "glCallLists\0" - "glDeleteLists\0" - "glGenLists\0" - "glListBase\0" - "glBegin\0" - "glBitmap\0" - "glColor3b\0" - "glColor3bv\0" - "glColor3d\0" - "glColor3dv\0" - "glColor3f\0" - "glColor3fv\0" - "glColor3i\0" - "glColor3iv\0" - "glColor3s\0" - "glColor3sv\0" - "glColor3ub\0" - "glColor3ubv\0" - "glColor3ui\0" - "glColor3uiv\0" - "glColor3us\0" - "glColor3usv\0" - "glColor4b\0" - "glColor4bv\0" - "glColor4d\0" - "glColor4dv\0" - "glColor4f\0" - "glColor4fv\0" - "glColor4i\0" - "glColor4iv\0" - "glColor4s\0" - "glColor4sv\0" - "glColor4ub\0" - "glColor4ubv\0" - "glColor4ui\0" - "glColor4uiv\0" - "glColor4us\0" - "glColor4usv\0" - "glEdgeFlag\0" - "glEdgeFlagv\0" - "glEnd\0" - "glIndexd\0" - "glIndexdv\0" - "glIndexf\0" - "glIndexfv\0" - "glIndexi\0" - "glIndexiv\0" - "glIndexs\0" - "glIndexsv\0" - "glNormal3b\0" - "glNormal3bv\0" - "glNormal3d\0" - "glNormal3dv\0" - "glNormal3f\0" - "glNormal3fv\0" - "glNormal3i\0" - "glNormal3iv\0" - "glNormal3s\0" - "glNormal3sv\0" - "glRasterPos2d\0" - "glRasterPos2dv\0" - "glRasterPos2f\0" - "glRasterPos2fv\0" - "glRasterPos2i\0" - "glRasterPos2iv\0" - "glRasterPos2s\0" - "glRasterPos2sv\0" - "glRasterPos3d\0" - "glRasterPos3dv\0" - "glRasterPos3f\0" - "glRasterPos3fv\0" - "glRasterPos3i\0" - "glRasterPos3iv\0" - "glRasterPos3s\0" - "glRasterPos3sv\0" - "glRasterPos4d\0" - "glRasterPos4dv\0" - "glRasterPos4f\0" - "glRasterPos4fv\0" - "glRasterPos4i\0" - "glRasterPos4iv\0" - "glRasterPos4s\0" - "glRasterPos4sv\0" - "glRectd\0" - "glRectdv\0" - "glRectf\0" - "glRectfv\0" - "glRecti\0" - "glRectiv\0" - "glRects\0" - "glRectsv\0" - "glTexCoord1d\0" - "glTexCoord1dv\0" - "glTexCoord1f\0" - "glTexCoord1fv\0" - "glTexCoord1i\0" - "glTexCoord1iv\0" - "glTexCoord1s\0" - "glTexCoord1sv\0" - "glTexCoord2d\0" - "glTexCoord2dv\0" - "glTexCoord2f\0" - "glTexCoord2fv\0" - "glTexCoord2i\0" - "glTexCoord2iv\0" - "glTexCoord2s\0" - "glTexCoord2sv\0" - "glTexCoord3d\0" - "glTexCoord3dv\0" - "glTexCoord3f\0" - "glTexCoord3fv\0" - "glTexCoord3i\0" - "glTexCoord3iv\0" - "glTexCoord3s\0" - "glTexCoord3sv\0" - "glTexCoord4d\0" - "glTexCoord4dv\0" - "glTexCoord4f\0" - "glTexCoord4fv\0" - "glTexCoord4i\0" - "glTexCoord4iv\0" - "glTexCoord4s\0" - "glTexCoord4sv\0" - "glVertex2d\0" - "glVertex2dv\0" - "glVertex2f\0" - "glVertex2fv\0" - "glVertex2i\0" - "glVertex2iv\0" - "glVertex2s\0" - "glVertex2sv\0" - "glVertex3d\0" - "glVertex3dv\0" - "glVertex3f\0" - "glVertex3fv\0" - "glVertex3i\0" - "glVertex3iv\0" - "glVertex3s\0" - "glVertex3sv\0" - "glVertex4d\0" - "glVertex4dv\0" - "glVertex4f\0" - "glVertex4fv\0" - "glVertex4i\0" - "glVertex4iv\0" - "glVertex4s\0" - "glVertex4sv\0" - "glClipPlane\0" - "glColorMaterial\0" - "glCullFace\0" - "glFogf\0" - "glFogfv\0" - "glFogi\0" - "glFogiv\0" - "glFrontFace\0" - "glHint\0" - "glLightf\0" - "glLightfv\0" - "glLighti\0" - "glLightiv\0" - "glLightModelf\0" - "glLightModelfv\0" - "glLightModeli\0" - "glLightModeliv\0" - "glLineStipple\0" - "glLineWidth\0" - "glMaterialf\0" - "glMaterialfv\0" - "glMateriali\0" - "glMaterialiv\0" - "glPointSize\0" - "glPolygonMode\0" - "glPolygonStipple\0" - "glScissor\0" - "glShadeModel\0" - "glTexParameterf\0" - "glTexParameterfv\0" - "glTexParameteri\0" - "glTexParameteriv\0" - "glTexImage1D\0" - "glTexImage2D\0" - "glTexEnvf\0" - "glTexEnvfv\0" - "glTexEnvi\0" - "glTexEnviv\0" - "glTexGend\0" - "glTexGendv\0" - "glTexGenf\0" - "glTexGenfv\0" - "glTexGeni\0" - "glTexGeniv\0" - "glFeedbackBuffer\0" - "glSelectBuffer\0" - "glRenderMode\0" - "glInitNames\0" - "glLoadName\0" - "glPassThrough\0" - "glPopName\0" - "glPushName\0" - "glDrawBuffer\0" - "glClear\0" - "glClearAccum\0" - "glClearIndex\0" - "glClearColor\0" - "glClearStencil\0" - "glClearDepth\0" - "glStencilMask\0" - "glColorMask\0" - "glDepthMask\0" - "glIndexMask\0" - "glAccum\0" - "glDisable\0" - "glEnable\0" - "glFinish\0" - "glFlush\0" - "glPopAttrib\0" - "glPushAttrib\0" - "glMap1d\0" - "glMap1f\0" - "glMap2d\0" - "glMap2f\0" - "glMapGrid1d\0" - "glMapGrid1f\0" - "glMapGrid2d\0" - "glMapGrid2f\0" - "glEvalCoord1d\0" - "glEvalCoord1dv\0" - "glEvalCoord1f\0" - "glEvalCoord1fv\0" - "glEvalCoord2d\0" - "glEvalCoord2dv\0" - "glEvalCoord2f\0" - "glEvalCoord2fv\0" - "glEvalMesh1\0" - "glEvalPoint1\0" - "glEvalMesh2\0" - "glEvalPoint2\0" - "glAlphaFunc\0" - "glBlendFunc\0" - "glLogicOp\0" - "glStencilFunc\0" - "glStencilOp\0" - "glDepthFunc\0" - "glPixelZoom\0" - "glPixelTransferf\0" - "glPixelTransferi\0" - "glPixelStoref\0" - "glPixelStorei\0" - "glPixelMapfv\0" - "glPixelMapuiv\0" - "glPixelMapusv\0" - "glReadBuffer\0" - "glCopyPixels\0" - "glReadPixels\0" - "glDrawPixels\0" - "glGetBooleanv\0" - "glGetClipPlane\0" - "glGetDoublev\0" - "glGetError\0" - "glGetFloatv\0" - "glGetIntegerv\0" - "glGetLightfv\0" - "glGetLightiv\0" - "glGetMapdv\0" - "glGetMapfv\0" - "glGetMapiv\0" - "glGetMaterialfv\0" - "glGetMaterialiv\0" - "glGetPixelMapfv\0" - "glGetPixelMapuiv\0" - "glGetPixelMapusv\0" - "glGetPolygonStipple\0" - "glGetString\0" - "glGetTexEnvfv\0" - "glGetTexEnviv\0" - "glGetTexGendv\0" - "glGetTexGenfv\0" - "glGetTexGeniv\0" - "glGetTexImage\0" - "glGetTexParameterfv\0" - "glGetTexParameteriv\0" - "glGetTexLevelParameterfv\0" - "glGetTexLevelParameteriv\0" - "glIsEnabled\0" - "glIsList\0" - "glDepthRange\0" - "glFrustum\0" - "glLoadIdentity\0" - "glLoadMatrixf\0" - "glLoadMatrixd\0" - "glMatrixMode\0" - "glMultMatrixf\0" - "glMultMatrixd\0" - "glOrtho\0" - "glPopMatrix\0" - "glPushMatrix\0" - "glRotated\0" - "glRotatef\0" - "glScaled\0" - "glScalef\0" - "glTranslated\0" - "glTranslatef\0" - "glViewport\0" - "glArrayElement\0" - "glBindTexture\0" - "glColorPointer\0" - "glDisableClientState\0" - "glDrawArrays\0" - "glDrawElements\0" - "glEdgeFlagPointer\0" - "glEnableClientState\0" - "glIndexPointer\0" - "glIndexub\0" - "glIndexubv\0" - "glInterleavedArrays\0" - "glNormalPointer\0" - "glPolygonOffset\0" - "glTexCoordPointer\0" - "glVertexPointer\0" - "glAreTexturesResident\0" - "glCopyTexImage1D\0" - "glCopyTexImage2D\0" - "glCopyTexSubImage1D\0" - "glCopyTexSubImage2D\0" - "glDeleteTextures\0" - "glGenTextures\0" - "glGetPointerv\0" - "glIsTexture\0" - "glPrioritizeTextures\0" - "glTexSubImage1D\0" - "glTexSubImage2D\0" - "glPopClientAttrib\0" - "glPushClientAttrib\0" - "glBlendColor\0" - "glBlendEquation\0" - "glDrawRangeElements\0" - "glColorTable\0" - "glColorTableParameterfv\0" - "glColorTableParameteriv\0" - "glCopyColorTable\0" - "glGetColorTable\0" - "glGetColorTableParameterfv\0" - "glGetColorTableParameteriv\0" - "glColorSubTable\0" - "glCopyColorSubTable\0" - "glConvolutionFilter1D\0" - "glConvolutionFilter2D\0" - "glConvolutionParameterf\0" - "glConvolutionParameterfv\0" - "glConvolutionParameteri\0" - "glConvolutionParameteriv\0" - "glCopyConvolutionFilter1D\0" - "glCopyConvolutionFilter2D\0" - "glGetConvolutionFilter\0" - "glGetConvolutionParameterfv\0" - "glGetConvolutionParameteriv\0" - "glGetSeparableFilter\0" - "glSeparableFilter2D\0" - "glGetHistogram\0" - "glGetHistogramParameterfv\0" - "glGetHistogramParameteriv\0" - "glGetMinmax\0" - "glGetMinmaxParameterfv\0" - "glGetMinmaxParameteriv\0" - "glHistogram\0" - "glMinmax\0" - "glResetHistogram\0" - "glResetMinmax\0" - "glTexImage3D\0" - "glTexSubImage3D\0" - "glCopyTexSubImage3D\0" - "glActiveTexture\0" - "glClientActiveTexture\0" - "glMultiTexCoord1d\0" - "glMultiTexCoord1dv\0" - "glMultiTexCoord1fARB\0" - "glMultiTexCoord1fvARB\0" - "glMultiTexCoord1i\0" - "glMultiTexCoord1iv\0" - "glMultiTexCoord1s\0" - "glMultiTexCoord1sv\0" - "glMultiTexCoord2d\0" - "glMultiTexCoord2dv\0" - "glMultiTexCoord2fARB\0" - "glMultiTexCoord2fvARB\0" - "glMultiTexCoord2i\0" - "glMultiTexCoord2iv\0" - "glMultiTexCoord2s\0" - "glMultiTexCoord2sv\0" - "glMultiTexCoord3d\0" - "glMultiTexCoord3dv\0" - "glMultiTexCoord3fARB\0" - "glMultiTexCoord3fvARB\0" - "glMultiTexCoord3i\0" - "glMultiTexCoord3iv\0" - "glMultiTexCoord3s\0" - "glMultiTexCoord3sv\0" - "glMultiTexCoord4d\0" - "glMultiTexCoord4dv\0" - "glMultiTexCoord4fARB\0" - "glMultiTexCoord4fvARB\0" - "glMultiTexCoord4i\0" - "glMultiTexCoord4iv\0" - "glMultiTexCoord4s\0" - "glMultiTexCoord4sv\0" - "glCompressedTexImage1D\0" - "glCompressedTexImage2D\0" - "glCompressedTexImage3D\0" - "glCompressedTexSubImage1D\0" - "glCompressedTexSubImage2D\0" - "glCompressedTexSubImage3D\0" - "glGetCompressedTexImage\0" - "glLoadTransposeMatrixd\0" - "glLoadTransposeMatrixf\0" - "glMultTransposeMatrixd\0" - "glMultTransposeMatrixf\0" - "glSampleCoverage\0" - "glBlendFuncSeparate\0" - "glFogCoordPointer\0" - "glFogCoordd\0" - "glFogCoorddv\0" - "glMultiDrawArrays\0" - "glPointParameterf\0" - "glPointParameterfv\0" - "glPointParameteri\0" - "glPointParameteriv\0" - "glSecondaryColor3b\0" - "glSecondaryColor3bv\0" - "glSecondaryColor3d\0" - "glSecondaryColor3dv\0" - "glSecondaryColor3i\0" - "glSecondaryColor3iv\0" - "glSecondaryColor3s\0" - "glSecondaryColor3sv\0" - "glSecondaryColor3ub\0" - "glSecondaryColor3ubv\0" - "glSecondaryColor3ui\0" - "glSecondaryColor3uiv\0" - "glSecondaryColor3us\0" - "glSecondaryColor3usv\0" - "glSecondaryColorPointer\0" - "glWindowPos2d\0" - "glWindowPos2dv\0" - "glWindowPos2f\0" - "glWindowPos2fv\0" - "glWindowPos2i\0" - "glWindowPos2iv\0" - "glWindowPos2s\0" - "glWindowPos2sv\0" - "glWindowPos3d\0" - "glWindowPos3dv\0" - "glWindowPos3f\0" - "glWindowPos3fv\0" - "glWindowPos3i\0" - "glWindowPos3iv\0" - "glWindowPos3s\0" - "glWindowPos3sv\0" - "glBeginQuery\0" - "glBindBuffer\0" - "glBufferData\0" - "glBufferSubData\0" - "glDeleteBuffers\0" - "glDeleteQueries\0" - "glEndQuery\0" - "glGenBuffers\0" - "glGenQueries\0" - "glGetBufferParameteriv\0" - "glGetBufferPointerv\0" - "glGetBufferSubData\0" - "glGetQueryObjectiv\0" - "glGetQueryObjectuiv\0" - "glGetQueryiv\0" - "glIsBuffer\0" - "glIsQuery\0" - "glMapBuffer\0" - "glUnmapBuffer\0" - "glAttachShader\0" - "glBindAttribLocation\0" - "glBlendEquationSeparate\0" - "glCompileShader\0" - "glCreateProgram\0" - "glCreateShader\0" - "glDeleteProgram\0" - "glDeleteShader\0" - "glDetachShader\0" - "glDisableVertexAttribArray\0" - "glDrawBuffers\0" - "glEnableVertexAttribArray\0" - "glGetActiveAttrib\0" - "glGetActiveUniform\0" - "glGetAttachedShaders\0" - "glGetAttribLocation\0" - "glGetProgramInfoLog\0" - "glGetProgramiv\0" - "glGetShaderInfoLog\0" - "glGetShaderSource\0" - "glGetShaderiv\0" - "glGetUniformLocation\0" - "glGetUniformfv\0" - "glGetUniformiv\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribdv\0" - "glGetVertexAttribfv\0" - "glGetVertexAttribiv\0" - "glIsProgram\0" - "glIsShader\0" - "glLinkProgram\0" - "glShaderSource\0" - "glStencilFuncSeparate\0" - "glStencilMaskSeparate\0" - "glStencilOpSeparate\0" - "glUniform1f\0" - "glUniform1fv\0" - "glUniform1i\0" - "glUniform1iv\0" - "glUniform2f\0" - "glUniform2fv\0" - "glUniform2i\0" - "glUniform2iv\0" - "glUniform3f\0" - "glUniform3fv\0" - "glUniform3i\0" - "glUniform3iv\0" - "glUniform4f\0" - "glUniform4fv\0" - "glUniform4i\0" - "glUniform4iv\0" - "glUniformMatrix2fv\0" - "glUniformMatrix3fv\0" - "glUniformMatrix4fv\0" - "glUseProgram\0" - "glValidateProgram\0" - "glVertexAttrib1d\0" - "glVertexAttrib1dv\0" - "glVertexAttrib1s\0" - "glVertexAttrib1sv\0" - "glVertexAttrib2d\0" - "glVertexAttrib2dv\0" - "glVertexAttrib2s\0" - "glVertexAttrib2sv\0" - "glVertexAttrib3d\0" - "glVertexAttrib3dv\0" - "glVertexAttrib3s\0" - "glVertexAttrib3sv\0" - "glVertexAttrib4Nbv\0" - "glVertexAttrib4Niv\0" - "glVertexAttrib4Nsv\0" - "glVertexAttrib4Nub\0" - "glVertexAttrib4Nubv\0" - "glVertexAttrib4Nuiv\0" - "glVertexAttrib4Nusv\0" - "glVertexAttrib4bv\0" - "glVertexAttrib4d\0" - "glVertexAttrib4dv\0" - "glVertexAttrib4iv\0" - "glVertexAttrib4s\0" - "glVertexAttrib4sv\0" - "glVertexAttrib4ubv\0" - "glVertexAttrib4uiv\0" - 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"glMultiTexCoord3iARB\0" - "glMultiTexCoord3ivARB\0" - "glMultiTexCoord3sARB\0" - "glMultiTexCoord3svARB\0" - "glMultiTexCoord4dARB\0" - "glMultiTexCoord4dvARB\0" - "glMultiTexCoord4f\0" - "glMultiTexCoord4fv\0" - "glMultiTexCoord4iARB\0" - "glMultiTexCoord4ivARB\0" - "glMultiTexCoord4sARB\0" - "glMultiTexCoord4svARB\0" - "glCompressedTexImage1DARB\0" - "glCompressedTexImage2DARB\0" - "glCompressedTexImage3DARB\0" - "glCompressedTexImage3DOES\0" - "glCompressedTexSubImage1DARB\0" - "glCompressedTexSubImage2DARB\0" - "glCompressedTexSubImage3DARB\0" - "glCompressedTexSubImage3DOES\0" - "glGetCompressedTexImageARB\0" - "glLoadTransposeMatrixdARB\0" - "glLoadTransposeMatrixfARB\0" - "glMultTransposeMatrixdARB\0" - "glMultTransposeMatrixfARB\0" - "glSampleCoverageARB\0" - "glBlendFuncSeparateEXT\0" - "glBlendFuncSeparateINGR\0" - "glBlendFuncSeparateOES\0" - "glFogCoordPointerEXT\0" - "glFogCoorddEXT\0" - "glFogCoorddvEXT\0" - "glMultiDrawArraysEXT\0" - "glPointParameterfARB\0" - "glPointParameterfEXT\0" - "glPointParameterfSGIS\0" - "glPointParameterfvARB\0" - "glPointParameterfvEXT\0" - "glPointParameterfvSGIS\0" - "glPointParameteriNV\0" - "glPointParameterivNV\0" - "glSecondaryColor3bEXT\0" - "glSecondaryColor3bvEXT\0" - "glSecondaryColor3dEXT\0" - "glSecondaryColor3dvEXT\0" - "glSecondaryColor3iEXT\0" - "glSecondaryColor3ivEXT\0" - "glSecondaryColor3sEXT\0" - "glSecondaryColor3svEXT\0" - "glSecondaryColor3ubEXT\0" - "glSecondaryColor3ubvEXT\0" - "glSecondaryColor3uiEXT\0" - "glSecondaryColor3uivEXT\0" - "glSecondaryColor3usEXT\0" - "glSecondaryColor3usvEXT\0" - "glSecondaryColorPointerEXT\0" - "glWindowPos2dARB\0" - "glWindowPos2dMESA\0" - "glWindowPos2dvARB\0" - "glWindowPos2dvMESA\0" - "glWindowPos2fARB\0" - "glWindowPos2fMESA\0" - "glWindowPos2fvARB\0" - "glWindowPos2fvMESA\0" - "glWindowPos2iARB\0" - "glWindowPos2iMESA\0" - "glWindowPos2ivARB\0" - "glWindowPos2ivMESA\0" - "glWindowPos2sARB\0" - "glWindowPos2sMESA\0" - "glWindowPos2svARB\0" - "glWindowPos2svMESA\0" - "glWindowPos3dARB\0" - "glWindowPos3dMESA\0" - "glWindowPos3dvARB\0" - "glWindowPos3dvMESA\0" - "glWindowPos3fARB\0" - "glWindowPos3fMESA\0" - "glWindowPos3fvARB\0" - "glWindowPos3fvMESA\0" - "glWindowPos3iARB\0" - "glWindowPos3iMESA\0" - "glWindowPos3ivARB\0" - "glWindowPos3ivMESA\0" - "glWindowPos3sARB\0" - "glWindowPos3sMESA\0" - "glWindowPos3svARB\0" - "glWindowPos3svMESA\0" - "glBeginQueryARB\0" - "glBindBufferARB\0" - "glBufferDataARB\0" - "glBufferSubDataARB\0" - "glDeleteBuffersARB\0" - "glDeleteQueriesARB\0" - "glEndQueryARB\0" - "glGenBuffersARB\0" - "glGenQueriesARB\0" - "glGetBufferParameterivARB\0" - "glGetBufferPointervARB\0" - "glGetBufferPointervOES\0" - "glGetBufferSubDataARB\0" - "glGetQueryObjectivARB\0" - "glGetQueryObjectuivARB\0" - "glGetQueryivARB\0" - "glIsBufferARB\0" - "glIsQueryARB\0" - "glMapBufferARB\0" - "glMapBufferOES\0" - "glUnmapBufferARB\0" - "glUnmapBufferOES\0" - "glBindAttribLocationARB\0" - "glBlendEquationSeparateEXT\0" - "glBlendEquationSeparateATI\0" - "glBlendEquationSeparateOES\0" - "glCompileShaderARB\0" - "glDisableVertexAttribArrayARB\0" - "glDrawBuffersARB\0" - "glDrawBuffersATI\0" - "glDrawBuffersNV\0" - "glEnableVertexAttribArrayARB\0" - "glGetActiveAttribARB\0" - "glGetActiveUniformARB\0" - "glGetAttribLocationARB\0" - "glGetShaderSourceARB\0" - "glGetUniformLocationARB\0" - "glGetUniformfvARB\0" - "glGetUniformivARB\0" - "glGetVertexAttribPointervARB\0" - "glGetVertexAttribPointervNV\0" - "glGetVertexAttribdvARB\0" - "glGetVertexAttribfvARB\0" - "glGetVertexAttribivARB\0" - "glLinkProgramARB\0" - "glShaderSourceARB\0" - "glStencilOpSeparateATI\0" - "glUniform1fARB\0" - "glUniform1fvARB\0" - "glUniform1iARB\0" - "glUniform1ivARB\0" - "glUniform2fARB\0" - "glUniform2fvARB\0" - "glUniform2iARB\0" - "glUniform2ivARB\0" - "glUniform3fARB\0" - "glUniform3fvARB\0" - "glUniform3iARB\0" - "glUniform3ivARB\0" - "glUniform4fARB\0" - "glUniform4fvARB\0" - "glUniform4iARB\0" - "glUniform4ivARB\0" - "glUniformMatrix2fvARB\0" - "glUniformMatrix3fvARB\0" - "glUniformMatrix4fvARB\0" - "glUseProgramObjectARB\0" - "glValidateProgramARB\0" - "glVertexAttrib1dARB\0" - "glVertexAttrib1dvARB\0" - "glVertexAttrib1sARB\0" - "glVertexAttrib1svARB\0" - "glVertexAttrib2dARB\0" - "glVertexAttrib2dvARB\0" - "glVertexAttrib2sARB\0" - "glVertexAttrib2svARB\0" - "glVertexAttrib3dARB\0" - "glVertexAttrib3dvARB\0" - "glVertexAttrib3sARB\0" - "glVertexAttrib3svARB\0" - "glVertexAttrib4NbvARB\0" - "glVertexAttrib4NivARB\0" - "glVertexAttrib4NsvARB\0" - "glVertexAttrib4NubARB\0" - "glVertexAttrib4NubvARB\0" - "glVertexAttrib4NuivARB\0" - "glVertexAttrib4NusvARB\0" - "glVertexAttrib4bvARB\0" - "glVertexAttrib4dARB\0" - "glVertexAttrib4dvARB\0" - "glVertexAttrib4ivARB\0" - "glVertexAttrib4sARB\0" - "glVertexAttrib4svARB\0" - "glVertexAttrib4ubvARB\0" - "glVertexAttrib4uivARB\0" - "glVertexAttrib4usvARB\0" - "glVertexAttribPointerARB\0" - "glBeginConditionalRenderNV\0" - "glBeginTransformFeedbackEXT\0" - "glBindBufferBaseEXT\0" - "glBindBufferRangeEXT\0" - "glBindFragDataLocationEXT\0" - "glClampColorARB\0" - "glColorMaskIndexedEXT\0" - "glDisableIndexedEXT\0" - "glEnableIndexedEXT\0" - "glEndConditionalRenderNV\0" - "glEndTransformFeedbackEXT\0" - "glGetBooleanIndexedvEXT\0" - "glGetFragDataLocationEXT\0" - "glGetIntegerIndexedvEXT\0" - "glGetTexParameterIivEXT\0" - "glGetTexParameterIuivEXT\0" - "glGetTransformFeedbackVaryingEXT\0" - "glGetUniformuivEXT\0" - "glGetVertexAttribIivEXT\0" - "glGetVertexAttribIuivEXT\0" - "glIsEnabledIndexedEXT\0" - "glTexParameterIivEXT\0" - "glTexParameterIuivEXT\0" - "glTransformFeedbackVaryingsEXT\0" - "glUniform1uiEXT\0" - "glUniform1uivEXT\0" - "glUniform2uiEXT\0" - "glUniform2uivEXT\0" - "glUniform3uiEXT\0" - "glUniform3uivEXT\0" - "glUniform4uiEXT\0" - "glUniform4uivEXT\0" - "glVertexAttribI1ivEXT\0" - "glVertexAttribI1uivEXT\0" - "glVertexAttribI4bvEXT\0" - "glVertexAttribI4svEXT\0" - "glVertexAttribI4ubvEXT\0" - "glVertexAttribI4usvEXT\0" - "glVertexAttribIPointerEXT\0" - "glPrimitiveRestartIndexNV\0" - "glTexBufferARB\0" - "glFramebufferTextureARB\0" - "glVertexAttribDivisorARB\0" - "glBindProgramNV\0" - "glDeleteProgramsNV\0" - "glGenProgramsNV\0" - "glIsProgramNV\0" - "glProgramParameter4dNV\0" - "glProgramParameter4dvNV\0" - "glProgramParameter4fNV\0" - "glProgramParameter4fvNV\0" - "glVertexAttrib1f\0" - "glVertexAttrib1fv\0" - "glVertexAttrib2f\0" - "glVertexAttrib2fv\0" - "glVertexAttrib3f\0" - "glVertexAttrib3fv\0" - "glVertexAttrib4f\0" - "glVertexAttrib4fv\0" - "glDrawArraysInstancedEXT\0" - "glDrawArraysInstanced\0" - "glDrawElementsInstancedEXT\0" - "glDrawElementsInstanced\0" - "glBindFramebufferEXT\0" - "glBindFramebufferOES\0" - "glBindRenderbufferEXT\0" - "glBindRenderbufferOES\0" - "glBlitFramebufferEXT\0" - "glCheckFramebufferStatusEXT\0" - "glCheckFramebufferStatusOES\0" - "glDeleteFramebuffersEXT\0" - "glDeleteFramebuffersOES\0" - "glDeleteRenderbuffersEXT\0" - "glDeleteRenderbuffersOES\0" - "glFramebufferRenderbufferEXT\0" - "glFramebufferRenderbufferOES\0" - "glFramebufferTexture1DEXT\0" - "glFramebufferTexture2DEXT\0" - "glFramebufferTexture2DOES\0" - "glFramebufferTexture3DEXT\0" - "glFramebufferTexture3DOES\0" - "glFramebufferTextureLayerARB\0" - "glFramebufferTextureLayerEXT\0" - "glGenFramebuffersEXT\0" - "glGenFramebuffersOES\0" - "glGenRenderbuffersEXT\0" - "glGenRenderbuffersOES\0" - "glGenerateMipmapEXT\0" - "glGenerateMipmapOES\0" - "glGetFramebufferAttachmentParameterivEXT\0" - "glGetFramebufferAttachmentParameterivOES\0" - "glGetRenderbufferParameterivEXT\0" - "glGetRenderbufferParameterivOES\0" - "glIsFramebufferEXT\0" - "glIsFramebufferOES\0" - "glIsRenderbufferEXT\0" - "glIsRenderbufferOES\0" - "glRenderbufferStorageEXT\0" - "glRenderbufferStorageOES\0" - "glRenderbufferStorageMultisampleEXT\0" - "glFlushMappedBufferRangeEXT\0" - "glMapBufferRangeEXT\0" - "glBindVertexArrayOES\0" - "glDeleteVertexArraysAPPLE\0" - "glDeleteVertexArraysOES\0" - "glGenVertexArraysOES\0" - "glIsVertexArrayAPPLE\0" - "glIsVertexArrayOES\0" - "glProvokingVertexEXT\0" - "glBlendEquationSeparateIndexedAMD\0" - "glBlendEquationIndexedAMD\0" - "glBlendFuncSeparateIndexedAMD\0" - "glBlendFuncIndexedAMD\0" - "glGetQueryObjecti64vEXT\0" - "glGetQueryObjectui64vEXT\0" - "glClearDepthfOES\0" - "glDepthRangefOES\0" - "glGetProgramBinaryOES\0" - "glProgramBinaryOES\0" - "glProgramParameteriARB\0" - "glSampleMaskEXT\0" - "glSamplePatternEXT\0" - "glSecondaryColor3f\0" - "glSecondaryColor3fv\0" - "glMultiDrawElements\0" - "glFogCoordf\0" - "glFogCoordfv\0" - "glVertexAttribI1i\0" - "glVertexAttribI1ui\0" - "glVertexAttribI2i\0" - "glVertexAttribI2iv\0" - "glVertexAttribI2ui\0" - "glVertexAttribI2uiv\0" - "glVertexAttribI3i\0" - "glVertexAttribI3iv\0" - "glVertexAttribI3ui\0" - "glVertexAttribI3uiv\0" - "glVertexAttribI4i\0" - "glVertexAttribI4iv\0" - "glVertexAttribI4ui\0" - "glVertexAttribI4uiv\0" - "glAlphaFuncxOES\0" - "glClearColorxOES\0" - "glClearDepthxOES\0" - "glColor4xOES\0" - "glDepthRangexOES\0" - "glFogxOES\0" - "glFogxvOES\0" - "glFrustumfOES\0" - "glFrustumxOES\0" - "glLightModelxOES\0" - "glLightModelxvOES\0" - "glLightxOES\0" - "glLightxvOES\0" - "glLineWidthxOES\0" - "glLoadMatrixxOES\0" - "glMaterialxOES\0" - "glMaterialxvOES\0" - "glMultMatrixxOES\0" - "glMultiTexCoord4xOES\0" - "glNormal3xOES\0" - "glOrthofOES\0" - "glOrthoxOES\0" - "glPointSizexOES\0" - "glPolygonOffsetxOES\0" - "glRotatexOES\0" - "glSampleCoveragexOES\0" - "glScalexOES\0" - "glTexEnvxOES\0" - "glTexEnvxvOES\0" - "glTexParameterxOES\0" - "glTranslatexOES\0" - "glClipPlanefOES\0" - "glClipPlanexOES\0" - "glGetClipPlanefOES\0" - "glGetClipPlanexOES\0" - "glGetFixedvOES\0" - "glGetLightxvOES\0" - "glGetMaterialxvOES\0" - "glGetTexEnvxvOES\0" - "glGetTexParameterxvOES\0" - "glPointParameterxOES\0" - "glPointParameterxvOES\0" - "glTexParameterxvOES\0" - ; - - -#ifdef USE_MGL_NAMESPACE -#define gl_dispatch_stub_343 mgl_dispatch_stub_343 -#define gl_dispatch_stub_344 mgl_dispatch_stub_344 -#define gl_dispatch_stub_345 mgl_dispatch_stub_345 -#define gl_dispatch_stub_356 mgl_dispatch_stub_356 -#define gl_dispatch_stub_357 mgl_dispatch_stub_357 -#define gl_dispatch_stub_358 mgl_dispatch_stub_358 -#define gl_dispatch_stub_359 mgl_dispatch_stub_359 -#define gl_dispatch_stub_361 mgl_dispatch_stub_361 -#define gl_dispatch_stub_362 mgl_dispatch_stub_362 -#define gl_dispatch_stub_363 mgl_dispatch_stub_363 -#define gl_dispatch_stub_364 mgl_dispatch_stub_364 -#define gl_dispatch_stub_365 mgl_dispatch_stub_365 -#define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_730 mgl_dispatch_stub_730 -#define gl_dispatch_stub_731 mgl_dispatch_stub_731 -#define gl_dispatch_stub_732 mgl_dispatch_stub_732 -#define gl_dispatch_stub_819 mgl_dispatch_stub_819 -#define gl_dispatch_stub_836 mgl_dispatch_stub_836 -#define gl_dispatch_stub_837 mgl_dispatch_stub_837 -#define gl_dispatch_stub_838 mgl_dispatch_stub_838 -#define gl_dispatch_stub_839 mgl_dispatch_stub_839 -#define gl_dispatch_stub_840 mgl_dispatch_stub_840 -#define gl_dispatch_stub_841 mgl_dispatch_stub_841 -#define gl_dispatch_stub_842 mgl_dispatch_stub_842 -#define gl_dispatch_stub_843 mgl_dispatch_stub_843 -#define gl_dispatch_stub_844 mgl_dispatch_stub_844 -#define gl_dispatch_stub_845 mgl_dispatch_stub_845 -#define gl_dispatch_stub_846 mgl_dispatch_stub_846 -#define gl_dispatch_stub_847 mgl_dispatch_stub_847 -#define gl_dispatch_stub_854 mgl_dispatch_stub_854 -#define gl_dispatch_stub_871 mgl_dispatch_stub_871 -#define gl_dispatch_stub_872 mgl_dispatch_stub_872 -#define gl_dispatch_stub_946 mgl_dispatch_stub_946 -#define gl_dispatch_stub_947 mgl_dispatch_stub_947 -#define gl_dispatch_stub_948 mgl_dispatch_stub_948 -#define gl_dispatch_stub_956 mgl_dispatch_stub_956 -#define gl_dispatch_stub_957 mgl_dispatch_stub_957 -#define gl_dispatch_stub_958 mgl_dispatch_stub_958 -#define gl_dispatch_stub_959 mgl_dispatch_stub_959 -#define gl_dispatch_stub_960 mgl_dispatch_stub_960 -#define gl_dispatch_stub_961 mgl_dispatch_stub_961 -#define gl_dispatch_stub_986 mgl_dispatch_stub_986 -#define gl_dispatch_stub_987 mgl_dispatch_stub_987 -#define gl_dispatch_stub_988 mgl_dispatch_stub_988 -#define gl_dispatch_stub_991 mgl_dispatch_stub_991 -#define gl_dispatch_stub_992 mgl_dispatch_stub_992 -#define gl_dispatch_stub_993 mgl_dispatch_stub_993 -#define gl_dispatch_stub_994 mgl_dispatch_stub_994 -#define gl_dispatch_stub_995 mgl_dispatch_stub_995 -#define gl_dispatch_stub_996 mgl_dispatch_stub_996 -#define gl_dispatch_stub_997 mgl_dispatch_stub_997 -#define gl_dispatch_stub_998 mgl_dispatch_stub_998 -#define gl_dispatch_stub_999 mgl_dispatch_stub_999 -#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000 -#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001 -#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002 -#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003 -#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004 -#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005 -#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006 -#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007 -#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008 -#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009 -#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010 -#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011 -#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012 -#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013 -#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014 -#define gl_dispatch_stub_1015 mgl_dispatch_stub_1015 -#define gl_dispatch_stub_1016 mgl_dispatch_stub_1016 -#define gl_dispatch_stub_1017 mgl_dispatch_stub_1017 -#define gl_dispatch_stub_1018 mgl_dispatch_stub_1018 -#define gl_dispatch_stub_1019 mgl_dispatch_stub_1019 -#define gl_dispatch_stub_1020 mgl_dispatch_stub_1020 -#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021 -#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022 -#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023 -#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024 -#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025 -#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026 -#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027 -#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028 -#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029 -#define gl_dispatch_stub_1030 mgl_dispatch_stub_1030 -#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031 -#define gl_dispatch_stub_1032 mgl_dispatch_stub_1032 -#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033 -#endif /* USE_MGL_NAMESPACE */ - - -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); -void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); -void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_730(GLuint id, GLenum pname, GLint64 * params); -void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLuint64 * params); -void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum target); -void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); -void GLAPIENTRY gl_dispatch_stub_836(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void GLAPIENTRY gl_dispatch_stub_837(const GLfloat * coords); -void GLAPIENTRY gl_dispatch_stub_838(GLint x, GLint y, GLint z, GLint width, GLint height); -void GLAPIENTRY gl_dispatch_stub_839(const GLint * coords); -void GLAPIENTRY gl_dispatch_stub_840(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void GLAPIENTRY gl_dispatch_stub_841(const GLshort * coords); -void GLAPIENTRY gl_dispatch_stub_842(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void GLAPIENTRY gl_dispatch_stub_843(const GLfixed * coords); -void GLAPIENTRY gl_dispatch_stub_844(GLenum type, GLsizei stride, const GLvoid * pointer); -GLbitfield GLAPIENTRY gl_dispatch_stub_845(GLfixed * mantissa, GLint * exponent); -void GLAPIENTRY gl_dispatch_stub_846(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_847(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_854(GLenum target, GLsizei numAttachments, const GLenum * attachments); -void GLAPIENTRY gl_dispatch_stub_871(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_872(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_946(GLenum face); -void GLAPIENTRY gl_dispatch_stub_947(GLuint array); -void GLAPIENTRY gl_dispatch_stub_948(GLsizei n, GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_956(GLenum coord, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_957(GLenum coord, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_958(GLenum coord, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_959(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_960(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_961(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_986(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_987(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_988(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_991(GLenum func, GLclampx ref); -void GLAPIENTRY gl_dispatch_stub_992(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void GLAPIENTRY gl_dispatch_stub_993(GLclampx depth); -void GLAPIENTRY gl_dispatch_stub_994(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void GLAPIENTRY gl_dispatch_stub_995(GLclampx zNear, GLclampx zFar); -void GLAPIENTRY gl_dispatch_stub_996(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_997(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_998(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_999(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1000(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1001(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1002(GLenum light, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1003(GLenum light, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1004(GLfixed width); -void GLAPIENTRY gl_dispatch_stub_1005(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1006(GLenum face, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1007(GLenum face, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1008(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1009(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void GLAPIENTRY gl_dispatch_stub_1010(GLfixed nx, GLfixed ny, GLfixed nz); -void GLAPIENTRY gl_dispatch_stub_1011(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_1012(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1013(GLfixed size); -void GLAPIENTRY gl_dispatch_stub_1014(GLfixed factor, GLfixed units); -void GLAPIENTRY gl_dispatch_stub_1015(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1016(GLclampx value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_1017(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1018(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1019(GLenum target, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1020(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1021(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1022(GLenum plane, const GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1023(GLenum plane, const GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1024(GLenum plane, GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1025(GLenum plane, GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1026(GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1027(GLenum light, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1028(GLenum face, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1029(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1030(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1031(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1032(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1033(GLenum target, GLenum pname, const GLfixed * params); -#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ - -static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), - NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), - NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), - NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), - NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), - NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), - NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), - NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), - NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), - NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), - NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), - NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), - NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), - NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), - NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), - NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), - NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), - NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), - NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), - NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), - NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), - NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), - NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), - NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), - NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), - NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), - NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), - NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), - NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), - NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), - NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), - NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), - NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), - NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), - NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), - NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), - NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), - NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), - NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), - NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), - NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), - NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), - NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), - NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), - NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), - NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), - NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), - NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), - NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), - NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), - NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), - NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), - NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), - NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), - NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), - NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), - NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), - NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), - NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), - NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), - NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), - NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), - NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), - NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), - NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), - NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), - NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), - NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), - NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), - NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), - NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), - NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), - NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), - NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), - NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), - NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), - NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), - NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), - NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), - NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), - NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), - NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), - NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), - NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), - NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), - NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), - NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), - NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), - NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), - NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), - NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), - NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), - NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), - NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), - NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), - NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), - NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), - NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), - NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), - NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), - NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), - NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), - NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), - NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), - NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), - NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), - NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), - NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), - NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), - NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), - NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), - NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), - NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), - NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), - NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), - NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), - NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), - NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), - NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), - NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), - NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), - NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), - NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), - NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), - NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), - NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), - NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), - NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), - NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), - NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), - NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), - NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), - NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), - NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), - NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), - NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), - NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), - NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), - NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), - NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), - NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), - NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), - NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), - NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), - NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), - NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), - NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), - NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), - NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), - NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), - NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), - NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), - NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), - NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), - NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), - NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), - NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), - NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), - NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), - NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), - NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), - NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), - NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), - NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), - NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), - NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), - NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), - NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), - NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), - NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), - NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), - NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), - NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), - NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), - NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), - NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), - NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), - NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), - NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), - NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), - NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), - NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), - NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), - NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), - NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), - NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), - NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), - NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), - NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), - NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), - NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), - NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), - NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), - NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), - NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), - NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), - NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), - NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), - NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), - NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), - NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), - NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), - NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), - NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), - NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), - NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), - NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), - NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), - NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), - NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), - NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), - NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), - NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), - NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), - NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), - NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), - NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), - NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), - NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), - NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), - NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), - NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), - NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), - NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), - NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), - NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), - NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), - NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), - NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), - NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), - NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), - NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), - NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), - NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), - NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), - NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), - NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), - NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), - NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), - NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), - NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), - NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), - NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), - NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), - NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), - NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), - NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), - NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), - NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), - NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), - NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), - NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), - NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), - NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), - NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), - NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), - NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), - NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), - NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), - NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), - NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), - NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), - NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), - NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), - NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), - NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), - NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), - NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), - NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), - NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), - NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), - NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), - NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), - NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), - NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), - NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), - NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), - NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), - NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), - NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), - NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), - NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), - NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), - NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), - NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), - NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), - NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), - NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), - NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), - NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), - NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), - NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), - NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), - NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), - NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), - NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), - NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), - NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), - NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), - NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), - NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), - NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), - NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), - NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), - NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), - NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), - NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), - NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), - NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), - NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), - NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), - NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), - NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), - NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), - NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), - NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), - NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), - NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), - NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), - NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), - NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), - NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), - NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), - NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), - NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), - NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), - NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), - NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), - NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), - NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), - NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), - NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), - NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), - NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), - NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), - NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), - NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), - NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), - NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), - NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), - NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), - NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), - NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), - NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), - NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), - NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), - NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), - NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), - NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), - NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), - NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), - NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), - NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), - NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), - NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), - NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), - NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), - NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), - NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), - NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374), - NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375), - NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), - NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), - NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), - NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), - NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), - NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), - NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), - NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), - NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), - NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), - NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), - NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), - NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), - NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), - NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), - NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), - NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), - NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), - NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), - NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), - NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), - NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), - NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), - NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), - NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), - NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), - NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), - NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), - NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), - NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), - NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), - NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), - NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), - NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), - NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), - NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), - NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), - NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), - NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), - NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), - NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), - NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), - NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), - NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419), - NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), - NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421), - NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422), - NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423), - NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), - NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425), - NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426), - NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427), - NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428), - NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), - NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), - NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), - NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), - NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), - NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), - NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), - NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), - NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), - NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), - NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), - NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), - NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), - NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), - NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), - NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444), - NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445), - NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446), - NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447), - NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448), - NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449), - NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450), - NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451), - NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452), - NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453), - NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454), - NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455), - NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456), - NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457), - NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458), - NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459), - NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460), - NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461), - NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462), - NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463), - NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464), - NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465), - NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466), - NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467), - NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468), - NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), - NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), - NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471), - NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), - NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), - NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474), - NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475), - NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476), - NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477), - NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478), - NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479), - NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480), - NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), - NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482), - NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483), - NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484), - NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485), - NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486), - NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487), - NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), - NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489), - NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), - NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), - NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492), - NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493), - NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494), - NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495), - NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496), - NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497), - NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498), - NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499), - NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500), - NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501), - NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502), - NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), - NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), - NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), - NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), - NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507), - NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508), - NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509), - NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510), - NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511), - NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512), - NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), - NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514), - NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515), - NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516), - NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517), - NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518), - NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519), - NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520), - NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521), - NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522), - NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523), - NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524), - NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525), - NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526), - NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527), - NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528), - NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529), - NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), - NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), - NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), - NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533), - NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534), - NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), - NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), - NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), - NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), - NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), - NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), - NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), - NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), - NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), - NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), - NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), - NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), - NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), - NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), - NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), - NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), - NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), - NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), - NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), - NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), - NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), - NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), - NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), - NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), - NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), - NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), - NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), - NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), - NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), - NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564), - NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565), - NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566), - NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567), - NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568), - NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569), - NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), - NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), - NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572), - NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573), - NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), - NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575), - NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576), - NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577), - NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578), - NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579), - NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580), - NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581), - NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582), - NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583), - NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), - NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585), - NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), - NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), - NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588), - NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), - NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), - NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), - NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592), - NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), - NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), - NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595), - NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596), - NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), - NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), - NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599), - NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600), - NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601), - NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602), - NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603), - NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604), - NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605), - NAME_FUNC_OFFSET( 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NULL, 618), - NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), - NAME_FUNC_OFFSET( 9441, glBindProgramARB, glBindProgramARB, NULL, 620), - NAME_FUNC_OFFSET( 9458, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621), - NAME_FUNC_OFFSET( 9478, glGenProgramsARB, glGenProgramsARB, NULL, 622), - NAME_FUNC_OFFSET( 9495, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 623), - NAME_FUNC_OFFSET( 9525, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 624), - NAME_FUNC_OFFSET( 9555, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 625), - NAME_FUNC_OFFSET( 9587, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 626), - NAME_FUNC_OFFSET( 9619, glGetProgramStringARB, glGetProgramStringARB, NULL, 627), - NAME_FUNC_OFFSET( 9641, glGetProgramivARB, glGetProgramivARB, NULL, 628), - NAME_FUNC_OFFSET( 9659, glIsProgramARB, glIsProgramARB, NULL, 629), - NAME_FUNC_OFFSET( 9674, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630), - NAME_FUNC_OFFSET( 9701, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631), - NAME_FUNC_OFFSET( 9729, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632), - NAME_FUNC_OFFSET( 9756, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633), - NAME_FUNC_OFFSET( 9784, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 634), - NAME_FUNC_OFFSET( 9813, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 635), - NAME_FUNC_OFFSET( 9843, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 636), - NAME_FUNC_OFFSET( 9872, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 637), - NAME_FUNC_OFFSET( 9902, glProgramStringARB, glProgramStringARB, NULL, 638), - NAME_FUNC_OFFSET( 9921, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639), - NAME_FUNC_OFFSET( 9941, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640), - NAME_FUNC_OFFSET( 9962, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641), - NAME_FUNC_OFFSET( 9982, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642), - NAME_FUNC_OFFSET(10003, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643), - NAME_FUNC_OFFSET(10023, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644), - NAME_FUNC_OFFSET(10044, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645), - NAME_FUNC_OFFSET(10064, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646), - NAME_FUNC_OFFSET(10085, glAttachObjectARB, glAttachObjectARB, NULL, 647), - NAME_FUNC_OFFSET(10103, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 648), - NAME_FUNC_OFFSET(10128, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 649), - NAME_FUNC_OFFSET(10152, glDeleteObjectARB, glDeleteObjectARB, NULL, 650), - NAME_FUNC_OFFSET(10170, glDetachObjectARB, glDetachObjectARB, NULL, 651), - NAME_FUNC_OFFSET(10188, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 652), - NAME_FUNC_OFFSET(10212, glGetHandleARB, glGetHandleARB, NULL, 653), - NAME_FUNC_OFFSET(10227, glGetInfoLogARB, glGetInfoLogARB, NULL, 654), - NAME_FUNC_OFFSET(10243, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 655), - NAME_FUNC_OFFSET(10269, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 656), - NAME_FUNC_OFFSET(10295, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), - NAME_FUNC_OFFSET(10320, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), - NAME_FUNC_OFFSET(10347, glBindFramebuffer, glBindFramebuffer, NULL, 659), - NAME_FUNC_OFFSET(10365, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), - NAME_FUNC_OFFSET(10384, glBlitFramebuffer, glBlitFramebuffer, NULL, 661), - NAME_FUNC_OFFSET(10402, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), - NAME_FUNC_OFFSET(10427, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), - NAME_FUNC_OFFSET(10448, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), - NAME_FUNC_OFFSET(10470, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), - NAME_FUNC_OFFSET(10496, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666), - NAME_FUNC_OFFSET(10519, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), - NAME_FUNC_OFFSET(10542, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), - NAME_FUNC_OFFSET(10565, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), - NAME_FUNC_OFFSET(10591, glGenFramebuffers, glGenFramebuffers, NULL, 670), - NAME_FUNC_OFFSET(10609, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), - NAME_FUNC_OFFSET(10628, glGenerateMipmap, glGenerateMipmap, NULL, 672), - NAME_FUNC_OFFSET(10645, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), - NAME_FUNC_OFFSET(10683, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), - NAME_FUNC_OFFSET(10712, glIsFramebuffer, glIsFramebuffer, NULL, 675), - NAME_FUNC_OFFSET(10728, glIsRenderbuffer, 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NAME_FUNC_OFFSET(12947, glProgramParameteri, glProgramParameteri, NULL, 789), - NAME_FUNC_OFFSET(12967, glDebugMessageCallbackARB, glDebugMessageCallbackARB, NULL, 790), - NAME_FUNC_OFFSET(12993, glDebugMessageControlARB, glDebugMessageControlARB, NULL, 791), - NAME_FUNC_OFFSET(13018, glDebugMessageInsertARB, glDebugMessageInsertARB, NULL, 792), - NAME_FUNC_OFFSET(13042, glGetDebugMessageLogARB, glGetDebugMessageLogARB, NULL, 793), - NAME_FUNC_OFFSET(13066, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 794), - NAME_FUNC_OFFSET(13094, glGetnColorTableARB, glGetnColorTableARB, NULL, 795), - NAME_FUNC_OFFSET(13114, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 796), - NAME_FUNC_OFFSET(13142, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 797), - NAME_FUNC_OFFSET(13169, glGetnHistogramARB, glGetnHistogramARB, NULL, 798), - NAME_FUNC_OFFSET(13188, glGetnMapdvARB, glGetnMapdvARB, NULL, 799), - NAME_FUNC_OFFSET(13203, glGetnMapfvARB, 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NAME_FUNC_OFFSET(14199, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847), - NAME_FUNC_OFFSET(14219, glColorPointerEXT, glColorPointerEXT, NULL, 848), - NAME_FUNC_OFFSET(14237, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 849), - NAME_FUNC_OFFSET(14258, glIndexPointerEXT, glIndexPointerEXT, NULL, 850), - NAME_FUNC_OFFSET(14276, glNormalPointerEXT, glNormalPointerEXT, NULL, 851), - NAME_FUNC_OFFSET(14295, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 852), - NAME_FUNC_OFFSET(14316, glVertexPointerEXT, glVertexPointerEXT, NULL, 853), - NAME_FUNC_OFFSET(14335, gl_dispatch_stub_854, gl_dispatch_stub_854, NULL, 854), - NAME_FUNC_OFFSET(14359, glLockArraysEXT, glLockArraysEXT, NULL, 855), - NAME_FUNC_OFFSET(14375, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 856), - NAME_FUNC_OFFSET(14393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857), - NAME_FUNC_OFFSET(14415, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858), - NAME_FUNC_OFFSET(14438, 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NAME_FUNC_OFFSET(14685, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), - NAME_FUNC_OFFSET(14712, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 873), - NAME_FUNC_OFFSET(14736, glExecuteProgramNV, glExecuteProgramNV, NULL, 874), - NAME_FUNC_OFFSET(14755, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 875), - NAME_FUNC_OFFSET(14781, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 876), - NAME_FUNC_OFFSET(14807, glGetProgramStringNV, glGetProgramStringNV, NULL, 877), - NAME_FUNC_OFFSET(14828, glGetProgramivNV, glGetProgramivNV, NULL, 878), - NAME_FUNC_OFFSET(14845, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 879), - NAME_FUNC_OFFSET(14866, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 880), - NAME_FUNC_OFFSET(14888, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 881), - NAME_FUNC_OFFSET(14910, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 882), - NAME_FUNC_OFFSET(14932, glLoadProgramNV, glLoadProgramNV, NULL, 883), - 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NAME_FUNC_OFFSET(16514, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 955), - NAME_FUNC_OFFSET(16535, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956), - NAME_FUNC_OFFSET(16552, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957), - NAME_FUNC_OFFSET(16565, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958), - NAME_FUNC_OFFSET(16579, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959), - NAME_FUNC_OFFSET(16596, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960), - NAME_FUNC_OFFSET(16620, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961), - NAME_FUNC_OFFSET(16650, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 962), - NAME_FUNC_OFFSET(16671, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 963), - NAME_FUNC_OFFSET(16693, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 964), - NAME_FUNC_OFFSET(16714, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 965), - NAME_FUNC_OFFSET(16736, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 966), - NAME_FUNC_OFFSET(16758, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 967), - NAME_FUNC_OFFSET(16781, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 968), - NAME_FUNC_OFFSET(16802, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 969), - NAME_FUNC_OFFSET(16824, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 970), - NAME_FUNC_OFFSET(16846, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 971), - NAME_FUNC_OFFSET(16869, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 972), - NAME_FUNC_OFFSET(16890, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 973), - NAME_FUNC_OFFSET(16912, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 974), - NAME_FUNC_OFFSET(16934, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 975), - NAME_FUNC_OFFSET(16957, glClearColorIiEXT, glClearColorIiEXT, NULL, 976), - NAME_FUNC_OFFSET(16975, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 977), - NAME_FUNC_OFFSET(16994, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 978), - NAME_FUNC_OFFSET(17016, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 979), - NAME_FUNC_OFFSET(17044, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 980), - NAME_FUNC_OFFSET(17067, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 981), - NAME_FUNC_OFFSET(17092, glActiveProgramEXT, glActiveProgramEXT, NULL, 982), - NAME_FUNC_OFFSET(17111, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 983), - NAME_FUNC_OFFSET(17136, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 984), - NAME_FUNC_OFFSET(17158, glTextureBarrierNV, glTextureBarrierNV, NULL, 985), - NAME_FUNC_OFFSET(17177, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986), - NAME_FUNC_OFFSET(17202, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), - NAME_FUNC_OFFSET(17231, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988), - NAME_FUNC_OFFSET(17262, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 989), - NAME_FUNC_OFFSET(17301, 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NAME_FUNC_OFFSET(22755, glUniform3f, glUniform3f, NULL, 522), - NAME_FUNC_OFFSET(22770, glUniform3fv, glUniform3fv, NULL, 523), - NAME_FUNC_OFFSET(22786, glUniform3i, glUniform3i, NULL, 524), - NAME_FUNC_OFFSET(22801, glUniform3iv, glUniform3iv, NULL, 525), - NAME_FUNC_OFFSET(22817, glUniform4f, glUniform4f, NULL, 526), - NAME_FUNC_OFFSET(22832, glUniform4fv, glUniform4fv, NULL, 527), - NAME_FUNC_OFFSET(22848, glUniform4i, glUniform4i, NULL, 528), - NAME_FUNC_OFFSET(22863, glUniform4iv, glUniform4iv, NULL, 529), - NAME_FUNC_OFFSET(22879, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), - NAME_FUNC_OFFSET(22901, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), - NAME_FUNC_OFFSET(22923, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), - NAME_FUNC_OFFSET(22945, glUseProgram, glUseProgram, NULL, 533), - NAME_FUNC_OFFSET(22967, glValidateProgram, glValidateProgram, NULL, 534), - NAME_FUNC_OFFSET(22988, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), - NAME_FUNC_OFFSET(23008, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), - NAME_FUNC_OFFSET(23029, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), - NAME_FUNC_OFFSET(23049, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), - NAME_FUNC_OFFSET(23070, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), - NAME_FUNC_OFFSET(23090, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), - NAME_FUNC_OFFSET(23111, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), - NAME_FUNC_OFFSET(23131, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), - NAME_FUNC_OFFSET(23152, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), - NAME_FUNC_OFFSET(23172, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), - NAME_FUNC_OFFSET(23193, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), - NAME_FUNC_OFFSET(23213, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), - NAME_FUNC_OFFSET(23234, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), - NAME_FUNC_OFFSET(23256, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), - NAME_FUNC_OFFSET(23278, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), - NAME_FUNC_OFFSET(23300, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), - NAME_FUNC_OFFSET(23322, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), - NAME_FUNC_OFFSET(23345, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), - NAME_FUNC_OFFSET(23368, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), - NAME_FUNC_OFFSET(23391, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), - NAME_FUNC_OFFSET(23412, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), - NAME_FUNC_OFFSET(23432, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), - NAME_FUNC_OFFSET(23453, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), - NAME_FUNC_OFFSET(23474, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), - NAME_FUNC_OFFSET(23494, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), - NAME_FUNC_OFFSET(23515, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), - NAME_FUNC_OFFSET(23537, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), - NAME_FUNC_OFFSET(23559, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), - NAME_FUNC_OFFSET(23581, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), - NAME_FUNC_OFFSET(23606, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), - NAME_FUNC_OFFSET(23633, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), - NAME_FUNC_OFFSET(23661, glBindBufferBase, glBindBufferBase, NULL, 572), - NAME_FUNC_OFFSET(23681, glBindBufferRange, glBindBufferRange, NULL, 573), - NAME_FUNC_OFFSET(23702, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), - NAME_FUNC_OFFSET(23728, glClampColor, glClampColor, NULL, 575), - NAME_FUNC_OFFSET(23744, glColorMaski, glColorMaski, NULL, 580), - NAME_FUNC_OFFSET(23766, glDisablei, glDisablei, NULL, 581), - NAME_FUNC_OFFSET(23786, glEnablei, glEnablei, NULL, 582), - NAME_FUNC_OFFSET(23805, glEndConditionalRender, glEndConditionalRender, NULL, 583), - NAME_FUNC_OFFSET(23830, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), - NAME_FUNC_OFFSET(23856, glGetBooleani_v, glGetBooleani_v, NULL, 585), - NAME_FUNC_OFFSET(23880, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), - NAME_FUNC_OFFSET(23905, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), - NAME_FUNC_OFFSET(23929, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), - NAME_FUNC_OFFSET(23953, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), - NAME_FUNC_OFFSET(23978, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), - NAME_FUNC_OFFSET(24011, glGetUniformuiv, glGetUniformuiv, NULL, 592), - NAME_FUNC_OFFSET(24030, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), - NAME_FUNC_OFFSET(24054, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), - NAME_FUNC_OFFSET(24079, glIsEnabledi, glIsEnabledi, NULL, 595), - NAME_FUNC_OFFSET(24101, glTexParameterIiv, glTexParameterIiv, NULL, 596), - NAME_FUNC_OFFSET(24122, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), - NAME_FUNC_OFFSET(24144, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), - NAME_FUNC_OFFSET(24175, glUniform1ui, glUniform1ui, NULL, 599), - NAME_FUNC_OFFSET(24191, glUniform1uiv, glUniform1uiv, NULL, 600), - NAME_FUNC_OFFSET(24208, glUniform2ui, glUniform2ui, NULL, 601), - NAME_FUNC_OFFSET(24224, glUniform2uiv, glUniform2uiv, NULL, 602), - NAME_FUNC_OFFSET(24241, glUniform3ui, glUniform3ui, NULL, 603), - NAME_FUNC_OFFSET(24257, glUniform3uiv, glUniform3uiv, NULL, 604), - NAME_FUNC_OFFSET(24274, glUniform4ui, glUniform4ui, NULL, 605), - NAME_FUNC_OFFSET(24290, glUniform4uiv, glUniform4uiv, NULL, 606), - NAME_FUNC_OFFSET(24307, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), - NAME_FUNC_OFFSET(24329, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), - NAME_FUNC_OFFSET(24352, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), - NAME_FUNC_OFFSET(24374, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), - NAME_FUNC_OFFSET(24396, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), - NAME_FUNC_OFFSET(24419, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), - NAME_FUNC_OFFSET(24442, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), - NAME_FUNC_OFFSET(24468, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), - NAME_FUNC_OFFSET(24494, glTexBuffer, glTexBuffer, NULL, 615), - NAME_FUNC_OFFSET(24509, glFramebufferTexture, glFramebufferTexture, NULL, 616), - NAME_FUNC_OFFSET(24533, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), - NAME_FUNC_OFFSET(24558, glBindProgramARB, glBindProgramARB, NULL, 620), - NAME_FUNC_OFFSET(24574, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621), - NAME_FUNC_OFFSET(24593, glGenProgramsARB, glGenProgramsARB, NULL, 622), - NAME_FUNC_OFFSET(24609, glIsProgramARB, glIsProgramARB, NULL, 629), - NAME_FUNC_OFFSET(24623, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630), - NAME_FUNC_OFFSET(24646, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631), - NAME_FUNC_OFFSET(24670, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632), - NAME_FUNC_OFFSET(24693, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633), - NAME_FUNC_OFFSET(24717, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639), - NAME_FUNC_OFFSET(24734, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640), - NAME_FUNC_OFFSET(24752, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641), - NAME_FUNC_OFFSET(24769, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642), - NAME_FUNC_OFFSET(24787, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643), - NAME_FUNC_OFFSET(24804, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644), - NAME_FUNC_OFFSET(24822, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645), - NAME_FUNC_OFFSET(24839, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646), - NAME_FUNC_OFFSET(24857, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), - NAME_FUNC_OFFSET(24882, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), - NAME_FUNC_OFFSET(24904, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), - NAME_FUNC_OFFSET(24931, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), - NAME_FUNC_OFFSET(24955, glBindFramebuffer, glBindFramebuffer, NULL, 659), - NAME_FUNC_OFFSET(24976, glBindFramebuffer, glBindFramebuffer, NULL, 659), - NAME_FUNC_OFFSET(24997, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), - NAME_FUNC_OFFSET(25019, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), - NAME_FUNC_OFFSET(25041, glBlitFramebuffer, glBlitFramebuffer, NULL, 661), - NAME_FUNC_OFFSET(25062, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), - NAME_FUNC_OFFSET(25090, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), - NAME_FUNC_OFFSET(25118, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), - NAME_FUNC_OFFSET(25142, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), - NAME_FUNC_OFFSET(25166, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), - NAME_FUNC_OFFSET(25191, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), - NAME_FUNC_OFFSET(25216, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), - NAME_FUNC_OFFSET(25245, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), - NAME_FUNC_OFFSET(25274, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666), - NAME_FUNC_OFFSET(25300, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), - NAME_FUNC_OFFSET(25326, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), - NAME_FUNC_OFFSET(25352, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), - NAME_FUNC_OFFSET(25378, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), - NAME_FUNC_OFFSET(25404, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), - NAME_FUNC_OFFSET(25433, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), - NAME_FUNC_OFFSET(25462, glGenFramebuffers, glGenFramebuffers, NULL, 670), - NAME_FUNC_OFFSET(25483, glGenFramebuffers, glGenFramebuffers, NULL, 670), - NAME_FUNC_OFFSET(25504, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), - NAME_FUNC_OFFSET(25526, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), - NAME_FUNC_OFFSET(25548, glGenerateMipmap, glGenerateMipmap, NULL, 672), - NAME_FUNC_OFFSET(25568, glGenerateMipmap, glGenerateMipmap, NULL, 672), - NAME_FUNC_OFFSET(25588, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), - NAME_FUNC_OFFSET(25629, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), - NAME_FUNC_OFFSET(25670, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), - NAME_FUNC_OFFSET(25702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), - NAME_FUNC_OFFSET(25734, glIsFramebuffer, glIsFramebuffer, NULL, 675), - NAME_FUNC_OFFSET(25753, glIsFramebuffer, glIsFramebuffer, NULL, 675), - NAME_FUNC_OFFSET(25772, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), - NAME_FUNC_OFFSET(25792, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), - NAME_FUNC_OFFSET(25812, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), - NAME_FUNC_OFFSET(25837, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), - NAME_FUNC_OFFSET(25862, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678), - NAME_FUNC_OFFSET(25898, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680), - NAME_FUNC_OFFSET(25926, glMapBufferRange, glMapBufferRange, NULL, 681), - NAME_FUNC_OFFSET(25946, glBindVertexArray, glBindVertexArray, NULL, 682), - NAME_FUNC_OFFSET(25967, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), - NAME_FUNC_OFFSET(25993, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), - NAME_FUNC_OFFSET(26017, glGenVertexArrays, glGenVertexArrays, NULL, 684), - NAME_FUNC_OFFSET(26038, glIsVertexArray, glIsVertexArray, NULL, 685), - NAME_FUNC_OFFSET(26059, glIsVertexArray, glIsVertexArray, NULL, 685), - NAME_FUNC_OFFSET(26078, glProvokingVertex, glProvokingVertex, NULL, 705), - NAME_FUNC_OFFSET(26099, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710), - NAME_FUNC_OFFSET(26133, glBlendEquationiARB, glBlendEquationiARB, NULL, 711), - NAME_FUNC_OFFSET(26159, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712), - NAME_FUNC_OFFSET(26189, glBlendFunciARB, glBlendFunciARB, NULL, 713), - NAME_FUNC_OFFSET(26211, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730), - NAME_FUNC_OFFSET(26235, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), - NAME_FUNC_OFFSET(26260, glClearDepthf, glClearDepthf, NULL, 782), - NAME_FUNC_OFFSET(26277, glDepthRangef, glDepthRangef, NULL, 783), - NAME_FUNC_OFFSET(26294, glGetProgramBinary, glGetProgramBinary, NULL, 787), - NAME_FUNC_OFFSET(26316, glProgramBinary, glProgramBinary, NULL, 788), - NAME_FUNC_OFFSET(26335, glProgramParameteri, glProgramParameteri, NULL, 789), - NAME_FUNC_OFFSET(26358, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846), - NAME_FUNC_OFFSET(26374, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847), - NAME_FUNC_OFFSET(26393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857), - NAME_FUNC_OFFSET(26412, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858), - NAME_FUNC_OFFSET(26432, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 859), - NAME_FUNC_OFFSET(26452, glFogCoordfEXT, glFogCoordfEXT, NULL, 860), - NAME_FUNC_OFFSET(26464, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 861), - NAME_FUNC_OFFSET(26477, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 962), - NAME_FUNC_OFFSET(26495, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 963), - NAME_FUNC_OFFSET(26514, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 964), - NAME_FUNC_OFFSET(26532, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 965), - NAME_FUNC_OFFSET(26551, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 966), - NAME_FUNC_OFFSET(26570, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 967), - NAME_FUNC_OFFSET(26590, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 968), - NAME_FUNC_OFFSET(26608, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 969), - NAME_FUNC_OFFSET(26627, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 970), - NAME_FUNC_OFFSET(26646, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 971), - NAME_FUNC_OFFSET(26666, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 972), - NAME_FUNC_OFFSET(26684, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 973), - NAME_FUNC_OFFSET(26703, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 974), - NAME_FUNC_OFFSET(26722, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 975), - NAME_FUNC_OFFSET(26742, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991), - NAME_FUNC_OFFSET(26758, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992), - NAME_FUNC_OFFSET(26775, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), - NAME_FUNC_OFFSET(26792, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), - NAME_FUNC_OFFSET(26805, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), - NAME_FUNC_OFFSET(26822, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), - NAME_FUNC_OFFSET(26832, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), - NAME_FUNC_OFFSET(26843, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), - NAME_FUNC_OFFSET(26857, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), - NAME_FUNC_OFFSET(26871, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), - NAME_FUNC_OFFSET(26888, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), - NAME_FUNC_OFFSET(26906, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), - NAME_FUNC_OFFSET(26918, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), - NAME_FUNC_OFFSET(26931, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), - NAME_FUNC_OFFSET(26947, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), - NAME_FUNC_OFFSET(26964, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), - NAME_FUNC_OFFSET(26979, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), - NAME_FUNC_OFFSET(26995, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), - NAME_FUNC_OFFSET(27012, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), - NAME_FUNC_OFFSET(27033, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), - NAME_FUNC_OFFSET(27047, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), - NAME_FUNC_OFFSET(27059, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), - NAME_FUNC_OFFSET(27071, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), - NAME_FUNC_OFFSET(27087, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), - NAME_FUNC_OFFSET(27107, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), - NAME_FUNC_OFFSET(27120, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), - NAME_FUNC_OFFSET(27141, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), - NAME_FUNC_OFFSET(27153, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), - NAME_FUNC_OFFSET(27166, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), - NAME_FUNC_OFFSET(27180, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), - NAME_FUNC_OFFSET(27199, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), - NAME_FUNC_OFFSET(27215, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), - NAME_FUNC_OFFSET(27231, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), - NAME_FUNC_OFFSET(27247, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), - NAME_FUNC_OFFSET(27266, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), - NAME_FUNC_OFFSET(27285, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), - NAME_FUNC_OFFSET(27300, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), - NAME_FUNC_OFFSET(27316, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028), - NAME_FUNC_OFFSET(27335, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029), - NAME_FUNC_OFFSET(27352, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030), - NAME_FUNC_OFFSET(27375, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031), - NAME_FUNC_OFFSET(27396, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032), - NAME_FUNC_OFFSET(27418, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033), - NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) -}; - -#undef NAME_FUNC_OFFSET +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+
+
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage3D\0"
+ "glGetCompressedTexImage\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glSampleCoverage\0"
+ "glBlendFuncSeparate\0"
+ "glFogCoordPointer\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glMultiDrawArrays\0"
+ "glPointParameterf\0"
+ "glPointParameterfv\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sv\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sv\0"
+ "glBeginQuery\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glDeleteQueries\0"
+ "glEndQuery\0"
+ "glGenBuffers\0"
+ "glGenQueries\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryiv\0"
+ "glIsBuffer\0"
+ "glIsQuery\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glAttachShader\0"
+ "glBindAttribLocation\0"
+ "glBlendEquationSeparate\0"
+ "glCompileShader\0"
+ "glCreateProgram\0"
+ "glCreateShader\0"
+ "glDeleteProgram\0"
+ "glDeleteShader\0"
+ "glDetachShader\0"
+ "glDisableVertexAttribArray\0"
+ "glDrawBuffers\0"
+ "glEnableVertexAttribArray\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveUniform\0"
+ "glGetAttachedShaders\0"
+ "glGetAttribLocation\0"
+ "glGetProgramInfoLog\0"
+ "glGetProgramiv\0"
+ "glGetShaderInfoLog\0"
+ "glGetShaderSource\0"
+ "glGetShaderiv\0"
+ "glGetUniformLocation\0"
+ "glGetUniformfv\0"
+ "glGetUniformiv\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribiv\0"
+ "glIsProgram\0"
+ "glIsShader\0"
+ "glLinkProgram\0"
+ "glShaderSource\0"
+ "glStencilFuncSeparate\0"
+ "glStencilMaskSeparate\0"
+ "glStencilOpSeparate\0"
+ "glUniform1f\0"
+ "glUniform1fv\0"
+ "glUniform1i\0"
+ "glUniform1iv\0"
+ "glUniform2f\0"
+ "glUniform2fv\0"
+ "glUniform2i\0"
+ "glUniform2iv\0"
+ "glUniform3f\0"
+ "glUniform3fv\0"
+ "glUniform3i\0"
+ "glUniform3iv\0"
+ "glUniform4f\0"
+ "glUniform4fv\0"
+ "glUniform4i\0"
+ "glUniform4iv\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix4fv\0"
+ "glUseProgram\0"
+ "glValidateProgram\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttribPointer\0"
+ "glUniformMatrix2x3fv\0"
+ "glUniformMatrix2x4fv\0"
+ "glUniformMatrix3x2fv\0"
+ "glUniformMatrix3x4fv\0"
+ "glUniformMatrix4x2fv\0"
+ "glUniformMatrix4x3fv\0"
+ "glBeginConditionalRender\0"
+ "glBeginTransformFeedback\0"
+ "glBindBufferBase\0"
+ "glBindBufferRange\0"
+ "glBindFragDataLocation\0"
+ "glClampColor\0"
+ "glClearBufferfi\0"
+ "glClearBufferfv\0"
+ "glClearBufferiv\0"
+ "glClearBufferuiv\0"
+ "glColorMaski\0"
+ "glDisablei\0"
+ "glEnablei\0"
+ "glEndConditionalRender\0"
+ "glEndTransformFeedback\0"
+ "glGetBooleani_v\0"
+ "glGetFragDataLocation\0"
+ "glGetIntegeri_v\0"
+ "glGetStringi\0"
+ "glGetTexParameterIiv\0"
+ "glGetTexParameterIuiv\0"
+ "glGetTransformFeedbackVarying\0"
+ "glGetUniformuiv\0"
+ "glGetVertexAttribIiv\0"
+ "glGetVertexAttribIuiv\0"
+ "glIsEnabledi\0"
+ "glTexParameterIiv\0"
+ "glTexParameterIuiv\0"
+ "glTransformFeedbackVaryings\0"
+ "glUniform1ui\0"
+ "glUniform1uiv\0"
+ "glUniform2ui\0"
+ "glUniform2uiv\0"
+ "glUniform3ui\0"
+ "glUniform3uiv\0"
+ "glUniform4ui\0"
+ "glUniform4uiv\0"
+ "glVertexAttribI1iv\0"
+ "glVertexAttribI1uiv\0"
+ "glVertexAttribI4bv\0"
+ "glVertexAttribI4sv\0"
+ "glVertexAttribI4ubv\0"
+ "glVertexAttribI4usv\0"
+ "glVertexAttribIPointer\0"
+ "glPrimitiveRestartIndex\0"
+ "glTexBuffer\0"
+ "glFramebufferTexture\0"
+ "glGetBufferParameteri64v\0"
+ "glGetInteger64i_v\0"
+ "glVertexAttribDivisor\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramStringARB\0"
+ "glGetProgramivARB\0"
+ "glIsProgramARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glProgramStringARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glAttachObjectARB\0"
+ "glCreateProgramObjectARB\0"
+ "glCreateShaderObjectARB\0"
+ "glDeleteObjectARB\0"
+ "glDetachObjectARB\0"
+ "glGetAttachedObjectsARB\0"
+ "glGetHandleARB\0"
+ "glGetInfoLogARB\0"
+ "glGetObjectParameterfvARB\0"
+ "glGetObjectParameterivARB\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawElementsInstancedARB\0"
+ "glBindFramebuffer\0"
+ "glBindRenderbuffer\0"
+ "glBlitFramebuffer\0"
+ "glCheckFramebufferStatus\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteRenderbuffers\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTextureLayer\0"
+ "glGenFramebuffers\0"
+ "glGenRenderbuffers\0"
+ "glGenerateMipmap\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetRenderbufferParameteriv\0"
+ "glIsFramebuffer\0"
+ "glIsRenderbuffer\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageMultisample\0"
+ "glFramebufferTextureFaceARB\0"
+ "glFlushMappedBufferRange\0"
+ "glMapBufferRange\0"
+ "glBindVertexArray\0"
+ "glDeleteVertexArrays\0"
+ "glGenVertexArrays\0"
+ "glIsVertexArray\0"
+ "glGetActiveUniformBlockName\0"
+ "glGetActiveUniformBlockiv\0"
+ "glGetActiveUniformName\0"
+ "glGetActiveUniformsiv\0"
+ "glGetUniformBlockIndex\0"
+ "glGetUniformIndices\0"
+ "glUniformBlockBinding\0"
+ "glCopyBufferSubData\0"
+ "glClientWaitSync\0"
+ "glDeleteSync\0"
+ "glFenceSync\0"
+ "glGetInteger64v\0"
+ "glGetSynciv\0"
+ "glIsSync\0"
+ "glWaitSync\0"
+ "glDrawElementsBaseVertex\0"
+ "glDrawElementsInstancedBaseVertex\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "glProvokingVertex\0"
+ "glGetMultisamplefv\0"
+ "glSampleMaski\0"
+ "glTexImage2DMultisample\0"
+ "glTexImage3DMultisample\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationiARB\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFunciARB\0"
+ "glBindFragDataLocationIndexed\0"
+ "glGetFragDataIndex\0"
+ "glBindSampler\0"
+ "glDeleteSamplers\0"
+ "glGenSamplers\0"
+ "glGetSamplerParameterIiv\0"
+ "glGetSamplerParameterIuiv\0"
+ "glGetSamplerParameterfv\0"
+ "glGetSamplerParameteriv\0"
+ "glIsSampler\0"
+ "glSamplerParameterIiv\0"
+ "glSamplerParameterIuiv\0"
+ "glSamplerParameterf\0"
+ "glSamplerParameterfv\0"
+ "glSamplerParameteri\0"
+ "glSamplerParameteriv\0"
+ "glGetQueryObjecti64v\0"
+ "glGetQueryObjectui64v\0"
+ "glQueryCounter\0"
+ "glColorP3ui\0"
+ "glColorP3uiv\0"
+ "glColorP4ui\0"
+ "glColorP4uiv\0"
+ "glMultiTexCoordP1ui\0"
+ "glMultiTexCoordP1uiv\0"
+ "glMultiTexCoordP2ui\0"
+ "glMultiTexCoordP2uiv\0"
+ "glMultiTexCoordP3ui\0"
+ "glMultiTexCoordP3uiv\0"
+ "glMultiTexCoordP4ui\0"
+ "glMultiTexCoordP4uiv\0"
+ "glNormalP3ui\0"
+ "glNormalP3uiv\0"
+ "glSecondaryColorP3ui\0"
+ "glSecondaryColorP3uiv\0"
+ "glTexCoordP1ui\0"
+ "glTexCoordP1uiv\0"
+ "glTexCoordP2ui\0"
+ "glTexCoordP2uiv\0"
+ "glTexCoordP3ui\0"
+ "glTexCoordP3uiv\0"
+ "glTexCoordP4ui\0"
+ "glTexCoordP4uiv\0"
+ "glVertexAttribP1ui\0"
+ "glVertexAttribP1uiv\0"
+ "glVertexAttribP2ui\0"
+ "glVertexAttribP2uiv\0"
+ "glVertexAttribP3ui\0"
+ "glVertexAttribP3uiv\0"
+ "glVertexAttribP4ui\0"
+ "glVertexAttribP4uiv\0"
+ "glVertexP2ui\0"
+ "glVertexP2uiv\0"
+ "glVertexP3ui\0"
+ "glVertexP3uiv\0"
+ "glVertexP4ui\0"
+ "glVertexP4uiv\0"
+ "glBindTransformFeedback\0"
+ "glDeleteTransformFeedbacks\0"
+ "glDrawTransformFeedback\0"
+ "glGenTransformFeedbacks\0"
+ "glIsTransformFeedback\0"
+ "glPauseTransformFeedback\0"
+ "glResumeTransformFeedback\0"
+ "glBeginQueryIndexed\0"
+ "glDrawTransformFeedbackStream\0"
+ "glEndQueryIndexed\0"
+ "glGetQueryIndexediv\0"
+ "glClearDepthf\0"
+ "glDepthRangef\0"
+ "glGetShaderPrecisionFormat\0"
+ "glReleaseShaderCompiler\0"
+ "glShaderBinary\0"
+ "glGetProgramBinary\0"
+ "glProgramBinary\0"
+ "glProgramParameteri\0"
+ "glDebugMessageCallbackARB\0"
+ "glDebugMessageControlARB\0"
+ "glDebugMessageInsertARB\0"
+ "glGetDebugMessageLogARB\0"
+ "glGetGraphicsResetStatusARB\0"
+ "glGetnColorTableARB\0"
+ "glGetnCompressedTexImageARB\0"
+ "glGetnConvolutionFilterARB\0"
+ "glGetnHistogramARB\0"
+ "glGetnMapdvARB\0"
+ "glGetnMapfvARB\0"
+ "glGetnMapivARB\0"
+ "glGetnMinmaxARB\0"
+ "glGetnPixelMapfvARB\0"
+ "glGetnPixelMapuivARB\0"
+ "glGetnPixelMapusvARB\0"
+ "glGetnPolygonStippleARB\0"
+ "glGetnSeparableFilterARB\0"
+ "glGetnTexImageARB\0"
+ "glGetnUniformdvARB\0"
+ "glGetnUniformfvARB\0"
+ "glGetnUniformivARB\0"
+ "glGetnUniformuivARB\0"
+ "glReadnPixelsARB\0"
+ "glDrawArraysInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseVertexBaseInstance\0"
+ "glDrawTransformFeedbackInstanced\0"
+ "glDrawTransformFeedbackStreamInstanced\0"
+ "glGetInternalformativ\0"
+ "glTexStorage1D\0"
+ "glTexStorage2D\0"
+ "glTexStorage3D\0"
+ "glTextureStorage1DEXT\0"
+ "glTextureStorage2DEXT\0"
+ "glTextureStorage3DEXT\0"
+ "glTexBufferRange\0"
+ "glTexStorage2DMultisample\0"
+ "glTexStorage3DMultisample\0"
+ "glInvalidateBufferData\0"
+ "glInvalidateBufferSubData\0"
+ "glInvalidateFramebuffer\0"
+ "glInvalidateSubFramebuffer\0"
+ "glInvalidateTexImage\0"
+ "glInvalidateTexSubImage\0"
+ "glPolygonOffsetEXT\0"
+ "glDrawTexfOES\0"
+ "glDrawTexfvOES\0"
+ "glDrawTexiOES\0"
+ "glDrawTexivOES\0"
+ "glDrawTexsOES\0"
+ "glDrawTexsvOES\0"
+ "glDrawTexxOES\0"
+ "glDrawTexxvOES\0"
+ "glPointSizePointerOES\0"
+ "glQueryMatrixxOES\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glDiscardFramebufferEXT\0"
+ "glLockArraysEXT\0"
+ "glUnlockArraysEXT\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glAreProgramsResidentNV\0"
+ "glExecuteProgramNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramStringNV\0"
+ "glGetProgramivNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glGetTexBumpParameterfvATI\0"
+ "glGetTexBumpParameterivATI\0"
+ "glTexBumpParameterfvATI\0"
+ "glTexBumpParameterivATI\0"
+ "glAlphaFragmentOp1ATI\0"
+ "glAlphaFragmentOp2ATI\0"
+ "glAlphaFragmentOp3ATI\0"
+ "glBeginFragmentShaderATI\0"
+ "glBindFragmentShaderATI\0"
+ "glColorFragmentOp1ATI\0"
+ "glColorFragmentOp2ATI\0"
+ "glColorFragmentOp3ATI\0"
+ "glDeleteFragmentShaderATI\0"
+ "glEndFragmentShaderATI\0"
+ "glGenFragmentShadersATI\0"
+ "glPassTexCoordATI\0"
+ "glSampleMapATI\0"
+ "glSetFragmentShaderConstantATI\0"
+ "glActiveStencilFaceEXT\0"
+ "glBindVertexArrayAPPLE\0"
+ "glGenVertexArraysAPPLE\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glPrimitiveRestartNV\0"
+ "glGetTexGenxvOES\0"
+ "glTexGenxOES\0"
+ "glTexGenxvOES\0"
+ "glDepthBoundsEXT\0"
+ "glBindFramebufferEXT\0"
+ "glBindRenderbufferEXT\0"
+ "glBufferParameteriAPPLE\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4uivEXT\0"
+ "glClearColorIiEXT\0"
+ "glClearColorIuiEXT\0"
+ "glBindBufferOffsetEXT\0"
+ "glGetObjectParameterivAPPLE\0"
+ "glObjectPurgeableAPPLE\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "glActiveProgramEXT\0"
+ "glCreateShaderProgramEXT\0"
+ "glUseShaderProgramEXT\0"
+ "glTextureBarrierNV\0"
+ "glStencilFuncSeparateATI\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "glAlphaFuncx\0"
+ "glClearColorx\0"
+ "glClearDepthx\0"
+ "glColor4x\0"
+ "glDepthRangex\0"
+ "glFogx\0"
+ "glFogxv\0"
+ "glFrustumf\0"
+ "glFrustumx\0"
+ "glLightModelx\0"
+ "glLightModelxv\0"
+ "glLightx\0"
+ "glLightxv\0"
+ "glLineWidthx\0"
+ "glLoadMatrixx\0"
+ "glMaterialx\0"
+ "glMaterialxv\0"
+ "glMultMatrixx\0"
+ "glMultiTexCoord4x\0"
+ "glNormal3x\0"
+ "glOrthof\0"
+ "glOrthox\0"
+ "glPointSizex\0"
+ "glPolygonOffsetx\0"
+ "glRotatex\0"
+ "glSampleCoveragex\0"
+ "glScalex\0"
+ "glTexEnvx\0"
+ "glTexEnvxv\0"
+ "glTexParameterx\0"
+ "glTranslatex\0"
+ "glClipPlanef\0"
+ "glClipPlanex\0"
+ "glGetClipPlanef\0"
+ "glGetClipPlanex\0"
+ "glGetFixedv\0"
+ "glGetLightxv\0"
+ "glGetMaterialxv\0"
+ "glGetTexEnvxv\0"
+ "glGetTexParameterxv\0"
+ "glPointParameterx\0"
+ "glPointParameterxv\0"
+ "glTexParameterxv\0"
+ "glTexGenfOES\0"
+ "glTexGenfvOES\0"
+ "glTexGeniOES\0"
+ "glTexGenivOES\0"
+ "glReadBufferNV\0"
+ "glGetTexGenfvOES\0"
+ "glGetTexGenivOES\0"
+ "glArrayElementEXT\0"
+ "glBindTextureEXT\0"
+ "glDrawArraysEXT\0"
+ "glAreTexturesResidentEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glGenTexturesEXT\0"
+ "glGetPointervEXT\0"
+ "glIsTextureEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glBlendColorEXT\0"
+ "glBlendEquationEXT\0"
+ "glBlendEquationOES\0"
+ "glDrawRangeElementsEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexImage3DOES\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage3DOES\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DOES\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage3DOES\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage3DOES\0"
+ "glGetCompressedTexImageARB\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glSampleCoverageARB\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "glBlendFuncSeparateOES\0"
+ "glFogCoordPointerEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glMultiDrawArraysEXT\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "glBeginQueryARB\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glDeleteQueriesARB\0"
+ "glEndQueryARB\0"
+ "glGenBuffersARB\0"
+ "glGenQueriesARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferPointervOES\0"
+ "glGetBufferSubDataARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glGetQueryivARB\0"
+ "glIsBufferARB\0"
+ "glIsQueryARB\0"
+ "glMapBufferARB\0"
+ "glMapBufferOES\0"
+ "glUnmapBufferARB\0"
+ "glUnmapBufferOES\0"
+ "glBindAttribLocationARB\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendEquationSeparateOES\0"
+ "glCompileShaderARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "glDrawBuffersNV\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glGetActiveAttribARB\0"
+ "glGetActiveUniformARB\0"
+ "glGetAttribLocationARB\0"
+ "glGetShaderSourceARB\0"
+ "glGetUniformLocationARB\0"
+ "glGetUniformfvARB\0"
+ "glGetUniformivARB\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glLinkProgramARB\0"
+ "glShaderSourceARB\0"
+ "glStencilOpSeparateATI\0"
+ "glUniform1fARB\0"
+ "glUniform1fvARB\0"
+ "glUniform1iARB\0"
+ "glUniform1ivARB\0"
+ "glUniform2fARB\0"
+ "glUniform2fvARB\0"
+ "glUniform2iARB\0"
+ "glUniform2ivARB\0"
+ "glUniform3fARB\0"
+ "glUniform3fvARB\0"
+ "glUniform3iARB\0"
+ "glUniform3ivARB\0"
+ "glUniform4fARB\0"
+ "glUniform4fvARB\0"
+ "glUniform4iARB\0"
+ "glUniform4ivARB\0"
+ "glUniformMatrix2fvARB\0"
+ "glUniformMatrix3fvARB\0"
+ "glUniformMatrix4fvARB\0"
+ "glUseProgramObjectARB\0"
+ "glValidateProgramARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttribPointerARB\0"
+ "glBeginConditionalRenderNV\0"
+ "glBeginTransformFeedbackEXT\0"
+ "glBindBufferBaseEXT\0"
+ "glBindBufferRangeEXT\0"
+ "glBindFragDataLocationEXT\0"
+ "glClampColorARB\0"
+ "glColorMaskIndexedEXT\0"
+ "glDisableIndexedEXT\0"
+ "glEnableIndexedEXT\0"
+ "glEndConditionalRenderNV\0"
+ "glEndTransformFeedbackEXT\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "glGetUniformuivEXT\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glIsEnabledIndexedEXT\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIuivEXT\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "glUniform1uiEXT\0"
+ "glUniform1uivEXT\0"
+ "glUniform2uiEXT\0"
+ "glUniform2uivEXT\0"
+ "glUniform3uiEXT\0"
+ "glUniform3uivEXT\0"
+ "glUniform4uiEXT\0"
+ "glUniform4uivEXT\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribIPointerEXT\0"
+ "glPrimitiveRestartIndexNV\0"
+ "glTexBufferARB\0"
+ "glFramebufferTextureARB\0"
+ "glVertexAttribDivisorARB\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glGenProgramsNV\0"
+ "glIsProgramNV\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fv\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "glBindFramebufferOES\0"
+ "glBindRenderbufferOES\0"
+ "glBlitFramebufferEXT\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glCheckFramebufferStatusOES\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteFramebuffersOES\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glDeleteRenderbuffersOES\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferRenderbufferOES\0"
+ "glFramebufferTexture1DEXT\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture2DOES\0"
+ "glFramebufferTexture3DEXT\0"
+ "glFramebufferTexture3DOES\0"
+ "glFramebufferTextureLayerARB\0"
+ "glFramebufferTextureLayerEXT\0"
+ "glGenFramebuffersEXT\0"
+ "glGenFramebuffersOES\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenRenderbuffersOES\0"
+ "glGenerateMipmapEXT\0"
+ "glGenerateMipmapOES\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetFramebufferAttachmentParameterivOES\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glGetRenderbufferParameterivOES\0"
+ "glIsFramebufferEXT\0"
+ "glIsFramebufferOES\0"
+ "glIsRenderbufferEXT\0"
+ "glIsRenderbufferOES\0"
+ "glRenderbufferStorageEXT\0"
+ "glRenderbufferStorageOES\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "glFlushMappedBufferRangeEXT\0"
+ "glMapBufferRangeEXT\0"
+ "glBindVertexArrayOES\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glDeleteVertexArraysOES\0"
+ "glGenVertexArraysOES\0"
+ "glIsVertexArrayAPPLE\0"
+ "glIsVertexArrayOES\0"
+ "glProvokingVertexEXT\0"
+ "glBlendEquationSeparateIndexedAMD\0"
+ "glBlendEquationIndexedAMD\0"
+ "glBlendFuncSeparateIndexedAMD\0"
+ "glBlendFuncIndexedAMD\0"
+ "glGetQueryObjecti64vEXT\0"
+ "glGetQueryObjectui64vEXT\0"
+ "glClearDepthfOES\0"
+ "glDepthRangefOES\0"
+ "glGetProgramBinaryOES\0"
+ "glProgramBinaryOES\0"
+ "glProgramParameteriARB\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glMultiDrawElements\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glVertexAttribI1i\0"
+ "glVertexAttribI1ui\0"
+ "glVertexAttribI2i\0"
+ "glVertexAttribI2iv\0"
+ "glVertexAttribI2ui\0"
+ "glVertexAttribI2uiv\0"
+ "glVertexAttribI3i\0"
+ "glVertexAttribI3iv\0"
+ "glVertexAttribI3ui\0"
+ "glVertexAttribI3uiv\0"
+ "glVertexAttribI4i\0"
+ "glVertexAttribI4iv\0"
+ "glVertexAttribI4ui\0"
+ "glVertexAttribI4uiv\0"
+ "glAlphaFuncxOES\0"
+ "glClearColorxOES\0"
+ "glClearDepthxOES\0"
+ "glColor4xOES\0"
+ "glDepthRangexOES\0"
+ "glFogxOES\0"
+ "glFogxvOES\0"
+ "glFrustumfOES\0"
+ "glFrustumxOES\0"
+ "glLightModelxOES\0"
+ "glLightModelxvOES\0"
+ "glLightxOES\0"
+ "glLightxvOES\0"
+ "glLineWidthxOES\0"
+ "glLoadMatrixxOES\0"
+ "glMaterialxOES\0"
+ "glMaterialxvOES\0"
+ "glMultMatrixxOES\0"
+ "glMultiTexCoord4xOES\0"
+ "glNormal3xOES\0"
+ "glOrthofOES\0"
+ "glOrthoxOES\0"
+ "glPointSizexOES\0"
+ "glPolygonOffsetxOES\0"
+ "glRotatexOES\0"
+ "glSampleCoveragexOES\0"
+ "glScalexOES\0"
+ "glTexEnvxOES\0"
+ "glTexEnvxvOES\0"
+ "glTexParameterxOES\0"
+ "glTranslatexOES\0"
+ "glClipPlanefOES\0"
+ "glClipPlanexOES\0"
+ "glGetClipPlanefOES\0"
+ "glGetClipPlanexOES\0"
+ "glGetFixedvOES\0"
+ "glGetLightxvOES\0"
+ "glGetMaterialxvOES\0"
+ "glGetTexEnvxvOES\0"
+ "glGetTexParameterxvOES\0"
+ "glPointParameterxOES\0"
+ "glPointParameterxvOES\0"
+ "glTexParameterxvOES\0"
+ ;
+
+
+#ifdef USE_MGL_NAMESPACE
+#define gl_dispatch_stub_343 mgl_dispatch_stub_343
+#define gl_dispatch_stub_344 mgl_dispatch_stub_344
+#define gl_dispatch_stub_345 mgl_dispatch_stub_345
+#define gl_dispatch_stub_356 mgl_dispatch_stub_356
+#define gl_dispatch_stub_357 mgl_dispatch_stub_357
+#define gl_dispatch_stub_358 mgl_dispatch_stub_358
+#define gl_dispatch_stub_359 mgl_dispatch_stub_359
+#define gl_dispatch_stub_361 mgl_dispatch_stub_361
+#define gl_dispatch_stub_362 mgl_dispatch_stub_362
+#define gl_dispatch_stub_363 mgl_dispatch_stub_363
+#define gl_dispatch_stub_364 mgl_dispatch_stub_364
+#define gl_dispatch_stub_365 mgl_dispatch_stub_365
+#define gl_dispatch_stub_366 mgl_dispatch_stub_366
+#define gl_dispatch_stub_730 mgl_dispatch_stub_730
+#define gl_dispatch_stub_731 mgl_dispatch_stub_731
+#define gl_dispatch_stub_732 mgl_dispatch_stub_732
+#define gl_dispatch_stub_819 mgl_dispatch_stub_819
+#define gl_dispatch_stub_836 mgl_dispatch_stub_836
+#define gl_dispatch_stub_837 mgl_dispatch_stub_837
+#define gl_dispatch_stub_838 mgl_dispatch_stub_838
+#define gl_dispatch_stub_839 mgl_dispatch_stub_839
+#define gl_dispatch_stub_840 mgl_dispatch_stub_840
+#define gl_dispatch_stub_841 mgl_dispatch_stub_841
+#define gl_dispatch_stub_842 mgl_dispatch_stub_842
+#define gl_dispatch_stub_843 mgl_dispatch_stub_843
+#define gl_dispatch_stub_844 mgl_dispatch_stub_844
+#define gl_dispatch_stub_845 mgl_dispatch_stub_845
+#define gl_dispatch_stub_846 mgl_dispatch_stub_846
+#define gl_dispatch_stub_847 mgl_dispatch_stub_847
+#define gl_dispatch_stub_854 mgl_dispatch_stub_854
+#define gl_dispatch_stub_871 mgl_dispatch_stub_871
+#define gl_dispatch_stub_872 mgl_dispatch_stub_872
+#define gl_dispatch_stub_946 mgl_dispatch_stub_946
+#define gl_dispatch_stub_947 mgl_dispatch_stub_947
+#define gl_dispatch_stub_948 mgl_dispatch_stub_948
+#define gl_dispatch_stub_956 mgl_dispatch_stub_956
+#define gl_dispatch_stub_957 mgl_dispatch_stub_957
+#define gl_dispatch_stub_958 mgl_dispatch_stub_958
+#define gl_dispatch_stub_959 mgl_dispatch_stub_959
+#define gl_dispatch_stub_962 mgl_dispatch_stub_962
+#define gl_dispatch_stub_963 mgl_dispatch_stub_963
+#define gl_dispatch_stub_988 mgl_dispatch_stub_988
+#define gl_dispatch_stub_989 mgl_dispatch_stub_989
+#define gl_dispatch_stub_990 mgl_dispatch_stub_990
+#define gl_dispatch_stub_993 mgl_dispatch_stub_993
+#define gl_dispatch_stub_994 mgl_dispatch_stub_994
+#define gl_dispatch_stub_995 mgl_dispatch_stub_995
+#define gl_dispatch_stub_996 mgl_dispatch_stub_996
+#define gl_dispatch_stub_997 mgl_dispatch_stub_997
+#define gl_dispatch_stub_998 mgl_dispatch_stub_998
+#define gl_dispatch_stub_999 mgl_dispatch_stub_999
+#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000
+#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001
+#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002
+#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003
+#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004
+#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005
+#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006
+#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007
+#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008
+#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009
+#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010
+#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011
+#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012
+#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013
+#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014
+#define gl_dispatch_stub_1015 mgl_dispatch_stub_1015
+#define gl_dispatch_stub_1016 mgl_dispatch_stub_1016
+#define gl_dispatch_stub_1017 mgl_dispatch_stub_1017
+#define gl_dispatch_stub_1018 mgl_dispatch_stub_1018
+#define gl_dispatch_stub_1019 mgl_dispatch_stub_1019
+#define gl_dispatch_stub_1020 mgl_dispatch_stub_1020
+#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021
+#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022
+#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023
+#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024
+#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025
+#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026
+#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027
+#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028
+#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029
+#define gl_dispatch_stub_1030 mgl_dispatch_stub_1030
+#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031
+#define gl_dispatch_stub_1032 mgl_dispatch_stub_1032
+#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033
+#define gl_dispatch_stub_1034 mgl_dispatch_stub_1034
+#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035
+#endif /* USE_MGL_NAMESPACE */
+
+
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
+void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
+void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_730(GLuint id, GLenum pname, GLint64 * params);
+void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLuint64 * params);
+void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum target);
+void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_836(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void GLAPIENTRY gl_dispatch_stub_837(const GLfloat * coords);
+void GLAPIENTRY gl_dispatch_stub_838(GLint x, GLint y, GLint z, GLint width, GLint height);
+void GLAPIENTRY gl_dispatch_stub_839(const GLint * coords);
+void GLAPIENTRY gl_dispatch_stub_840(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void GLAPIENTRY gl_dispatch_stub_841(const GLshort * coords);
+void GLAPIENTRY gl_dispatch_stub_842(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void GLAPIENTRY gl_dispatch_stub_843(const GLfixed * coords);
+void GLAPIENTRY gl_dispatch_stub_844(GLenum type, GLsizei stride, const GLvoid * pointer);
+GLbitfield GLAPIENTRY gl_dispatch_stub_845(GLfixed * mantissa, GLint * exponent);
+void GLAPIENTRY gl_dispatch_stub_846(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_847(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_854(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+void GLAPIENTRY gl_dispatch_stub_871(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_872(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_946(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_947(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_948(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_956(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_957(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_958(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_959(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_962(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_963(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_988(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_989(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_990(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_993(GLenum func, GLclampx ref);
+void GLAPIENTRY gl_dispatch_stub_994(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void GLAPIENTRY gl_dispatch_stub_995(GLclampx depth);
+void GLAPIENTRY gl_dispatch_stub_996(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void GLAPIENTRY gl_dispatch_stub_997(GLclampx zNear, GLclampx zFar);
+void GLAPIENTRY gl_dispatch_stub_998(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_999(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1000(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1001(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1002(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1003(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1004(GLenum light, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1005(GLenum light, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1006(GLfixed width);
+void GLAPIENTRY gl_dispatch_stub_1007(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1008(GLenum face, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1009(GLenum face, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1010(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void GLAPIENTRY gl_dispatch_stub_1012(GLfixed nx, GLfixed ny, GLfixed nz);
+void GLAPIENTRY gl_dispatch_stub_1013(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1014(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1015(GLfixed size);
+void GLAPIENTRY gl_dispatch_stub_1016(GLfixed factor, GLfixed units);
+void GLAPIENTRY gl_dispatch_stub_1017(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1018(GLclampx value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_1019(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1020(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1022(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1023(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1024(GLenum plane, const GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1025(GLenum plane, const GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1026(GLenum plane, GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1027(GLenum plane, GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1028(GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1029(GLenum light, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1030(GLenum face, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1031(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1032(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1033(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1034(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1035(GLenum target, GLenum pname, const GLfixed * params);
+#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
+
+static const glprocs_table_t static_functions[] = {
+ NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
+ NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
+ NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
+ NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
+ NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
+ NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
+ NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
+ NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
+ NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
+ NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
+ NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
+ NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
+ NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
+ NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
+ NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
+ NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
+ NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
+ NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
+ NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
+ NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
+ NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
+ NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
+ NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
+ NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
+ NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
+ NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
+ NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
+ NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
+ NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
+ NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
+ NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
+ NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
+ NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
+ NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
+ NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
+ NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
+ NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
+ NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
+ NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
+ NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
+ NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
+ NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
+ NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
+ NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
+ NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
+ NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
+ NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
+ NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
+ NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
+ NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
+ NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
+ NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
+ NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
+ NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
+ NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
+ NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
+ NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
+ NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
+ NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
+ NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
+ NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
+ NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
+ NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
+ NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
+ NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
+ NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
+ NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
+ NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
+ NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
+ NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
+ NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
+ NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
+ NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
+ NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
+ NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
+ NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
+ NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
+ NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
+ NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
+ NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
+ NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
+ NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
+ NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
+ NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
+ NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
+ NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
+ NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
+ NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
+ NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
+ NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
+ NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
+ NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
+ NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
+ NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
+ NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
+ NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
+ NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
+ NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
+ NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
+ NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
+ NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
+ NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
+ NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
+ NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
+ NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
+ NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
+ NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
+ NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
+ NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
+ NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
+ NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
+ NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
+ NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
+ NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
+ NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
+ NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
+ NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
+ NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
+ NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
+ NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
+ NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
+ NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
+ NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
+ NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
+ NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
+ NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
+ NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
+ NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
+ NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
+ NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
+ NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
+ NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
+ NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
+ NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
+ NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
+ NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
+ NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
+ NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
+ NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
+ NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
+ NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
+ NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
+ NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
+ NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
+ NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
+ NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
+ NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
+ NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
+ NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
+ NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
+ NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
+ NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
+ NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
+ NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
+ NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
+ NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
+ NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
+ NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
+ NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
+ NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
+ NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
+ NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
+ NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
+ NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
+ NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
+ NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
+ NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
+ NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
+ NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
+ NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
+ NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
+ NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
+ NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
+ NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
+ NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
+ NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
+ NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
+ NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
+ NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
+ NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
+ NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
+ NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
+ NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
+ NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
+ NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
+ NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
+ NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
+ NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
+ NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
+ NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
+ NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
+ NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
+ NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
+ NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
+ NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
+ NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
+ NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
+ NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
+ NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
+ NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
+ NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
+ NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
+ NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
+ NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
+ NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
+ NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
+ NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
+ NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
+ NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
+ NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
+ NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
+ NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
+ NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
+ NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
+ NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
+ NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
+ NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
+ NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
+ NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
+ NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
+ NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
+ NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
+ NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
+ NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
+ NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
+ NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
+ NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
+ NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
+ NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
+ NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
+ NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
+ NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
+ NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
+ NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
+ NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
+ NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
+ NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
+ NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
+ NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
+ NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
+ NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
+ NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
+ NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
+ NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
+ NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
+ NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
+ NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
+ NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
+ NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
+ NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
+ NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
+ NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
+ NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
+ NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
+ NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
+ NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
+ NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
+ NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
+ NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
+ NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
+ NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
+ NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
+ NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
+ NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
+ NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
+ NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
+ NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
+ NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
+ NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
+ NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
+ NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
+ NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
+ NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
+ NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
+ NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
+ NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
+ NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
+ NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
+ NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
+ NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
+ NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
+ NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
+ NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
+ NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
+ NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
+ NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
+ NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
+ NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
+ NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
+ NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
+ NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
+ NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
+ NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
+ NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
+ NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
+ NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
+ NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
+ NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
+ NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
+ NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
+ NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
+ NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
+ NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
+ NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
+ NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
+ NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
+ NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
+ NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
+ NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
+ NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
+ NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
+ NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
+ NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
+ NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
+ NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
+ NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
+ NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
+ NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
+ NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
+ NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
+ NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
+ NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
+ NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
+ NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
+ NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
+ NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
+ NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
+ NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
+ NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
+ NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
+ NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
+ NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479),
+ NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483),
+ NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484),
+ NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485),
+ NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486),
+ NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487),
+ NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493),
+ NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495),
+ NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496),
+ NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497),
+ NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499),
+ NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507),
+ NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508),
+ NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511),
+ NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512),
+ NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564),
+ NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565),
+ NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566),
+ NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567),
+ NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568),
+ NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569),
+ NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576),
+ NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577),
+ NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578),
+ NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579),
+ NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588),
+ NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617),
+ NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618),
+ NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET( 9441, glBindProgramARB, glBindProgramARB, NULL, 620),
+ NAME_FUNC_OFFSET( 9458, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
+ NAME_FUNC_OFFSET( 9478, glGenProgramsARB, glGenProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET( 9495, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 623),
+ NAME_FUNC_OFFSET( 9525, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 624),
+ NAME_FUNC_OFFSET( 9555, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 625),
+ NAME_FUNC_OFFSET( 9587, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 626),
+ NAME_FUNC_OFFSET( 9619, glGetProgramStringARB, glGetProgramStringARB, NULL, 627),
+ NAME_FUNC_OFFSET( 9641, glGetProgramivARB, glGetProgramivARB, NULL, 628),
+ NAME_FUNC_OFFSET( 9659, glIsProgramARB, glIsProgramARB, NULL, 629),
+ NAME_FUNC_OFFSET( 9674, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
+ NAME_FUNC_OFFSET( 9701, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
+ NAME_FUNC_OFFSET( 9729, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
+ NAME_FUNC_OFFSET( 9756, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
+ NAME_FUNC_OFFSET( 9784, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 634),
+ NAME_FUNC_OFFSET( 9813, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 635),
+ NAME_FUNC_OFFSET( 9843, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 636),
+ NAME_FUNC_OFFSET( 9872, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 637),
+ NAME_FUNC_OFFSET( 9902, glProgramStringARB, glProgramStringARB, NULL, 638),
+ NAME_FUNC_OFFSET( 9921, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
+ NAME_FUNC_OFFSET( 9941, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
+ NAME_FUNC_OFFSET( 9962, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
+ NAME_FUNC_OFFSET( 9982, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
+ NAME_FUNC_OFFSET(10003, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
+ NAME_FUNC_OFFSET(10023, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
+ NAME_FUNC_OFFSET(10044, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
+ NAME_FUNC_OFFSET(10064, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
+ NAME_FUNC_OFFSET(10085, glAttachObjectARB, glAttachObjectARB, NULL, 647),
+ NAME_FUNC_OFFSET(10103, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 648),
+ NAME_FUNC_OFFSET(10128, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 649),
+ NAME_FUNC_OFFSET(10152, glDeleteObjectARB, glDeleteObjectARB, NULL, 650),
+ NAME_FUNC_OFFSET(10170, glDetachObjectARB, glDetachObjectARB, NULL, 651),
+ NAME_FUNC_OFFSET(10188, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 652),
+ NAME_FUNC_OFFSET(10212, glGetHandleARB, glGetHandleARB, NULL, 653),
+ NAME_FUNC_OFFSET(10227, glGetInfoLogARB, glGetInfoLogARB, NULL, 654),
+ NAME_FUNC_OFFSET(10243, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 655),
+ NAME_FUNC_OFFSET(10269, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 656),
+ NAME_FUNC_OFFSET(10295, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(10320, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(10347, glBindFramebuffer, glBindFramebuffer, NULL, 659),
+ NAME_FUNC_OFFSET(10365, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(10384, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
+ NAME_FUNC_OFFSET(10402, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(10427, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(10448, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(10470, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(10496, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
+ NAME_FUNC_OFFSET(10519, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(10542, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(10565, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(10591, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(10609, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(10628, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(10645, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(10683, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(10712, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(10728, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(10745, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(10767, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
+ NAME_FUNC_OFFSET(10800, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 679),
+ NAME_FUNC_OFFSET(10828, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
+ NAME_FUNC_OFFSET(10853, glMapBufferRange, glMapBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(10870, glBindVertexArray, glBindVertexArray, NULL, 682),
+ NAME_FUNC_OFFSET(10888, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(10909, glGenVertexArrays, glGenVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(10927, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(10943, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 686),
+ NAME_FUNC_OFFSET(10971, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 687),
+ NAME_FUNC_OFFSET(10997, glGetActiveUniformName, glGetActiveUniformName, NULL, 688),
+ NAME_FUNC_OFFSET(11020, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 689),
+ NAME_FUNC_OFFSET(11042, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 690),
+ NAME_FUNC_OFFSET(11065, glGetUniformIndices, glGetUniformIndices, NULL, 691),
+ NAME_FUNC_OFFSET(11085, glUniformBlockBinding, glUniformBlockBinding, NULL, 692),
+ NAME_FUNC_OFFSET(11107, glCopyBufferSubData, glCopyBufferSubData, NULL, 693),
+ NAME_FUNC_OFFSET(11127, glClientWaitSync, glClientWaitSync, NULL, 694),
+ NAME_FUNC_OFFSET(11144, glDeleteSync, glDeleteSync, NULL, 695),
+ NAME_FUNC_OFFSET(11157, glFenceSync, glFenceSync, NULL, 696),
+ NAME_FUNC_OFFSET(11169, glGetInteger64v, glGetInteger64v, NULL, 697),
+ NAME_FUNC_OFFSET(11185, glGetSynciv, glGetSynciv, NULL, 698),
+ NAME_FUNC_OFFSET(11197, glIsSync, glIsSync, NULL, 699),
+ NAME_FUNC_OFFSET(11206, glWaitSync, glWaitSync, NULL, 700),
+ NAME_FUNC_OFFSET(11217, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 701),
+ NAME_FUNC_OFFSET(11242, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 702),
+ NAME_FUNC_OFFSET(11276, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 703),
+ NAME_FUNC_OFFSET(11306, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 704),
+ NAME_FUNC_OFFSET(11336, glProvokingVertex, glProvokingVertex, NULL, 705),
+ NAME_FUNC_OFFSET(11354, glGetMultisamplefv, glGetMultisamplefv, NULL, 706),
+ NAME_FUNC_OFFSET(11373, glSampleMaski, glSampleMaski, NULL, 707),
+ NAME_FUNC_OFFSET(11387, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 708),
+ NAME_FUNC_OFFSET(11411, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 709),
+ NAME_FUNC_OFFSET(11435, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
+ NAME_FUNC_OFFSET(11463, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
+ NAME_FUNC_OFFSET(11483, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
+ NAME_FUNC_OFFSET(11507, glBlendFunciARB, glBlendFunciARB, NULL, 713),
+ NAME_FUNC_OFFSET(11523, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 714),
+ NAME_FUNC_OFFSET(11553, glGetFragDataIndex, glGetFragDataIndex, NULL, 715),
+ NAME_FUNC_OFFSET(11572, glBindSampler, glBindSampler, NULL, 716),
+ NAME_FUNC_OFFSET(11586, glDeleteSamplers, glDeleteSamplers, NULL, 717),
+ NAME_FUNC_OFFSET(11603, glGenSamplers, glGenSamplers, NULL, 718),
+ NAME_FUNC_OFFSET(11617, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 719),
+ NAME_FUNC_OFFSET(11642, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 720),
+ NAME_FUNC_OFFSET(11668, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 721),
+ NAME_FUNC_OFFSET(11692, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 722),
+ NAME_FUNC_OFFSET(11716, glIsSampler, glIsSampler, NULL, 723),
+ NAME_FUNC_OFFSET(11728, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 724),
+ NAME_FUNC_OFFSET(11750, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 725),
+ NAME_FUNC_OFFSET(11773, glSamplerParameterf, glSamplerParameterf, NULL, 726),
+ NAME_FUNC_OFFSET(11793, glSamplerParameterfv, glSamplerParameterfv, NULL, 727),
+ NAME_FUNC_OFFSET(11814, glSamplerParameteri, glSamplerParameteri, NULL, 728),
+ NAME_FUNC_OFFSET(11834, glSamplerParameteriv, glSamplerParameteriv, NULL, 729),
+ NAME_FUNC_OFFSET(11855, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
+ NAME_FUNC_OFFSET(11876, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(11898, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(11913, glColorP3ui, glColorP3ui, NULL, 733),
+ NAME_FUNC_OFFSET(11925, glColorP3uiv, glColorP3uiv, NULL, 734),
+ NAME_FUNC_OFFSET(11938, glColorP4ui, glColorP4ui, NULL, 735),
+ NAME_FUNC_OFFSET(11950, glColorP4uiv, glColorP4uiv, NULL, 736),
+ NAME_FUNC_OFFSET(11963, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 737),
+ NAME_FUNC_OFFSET(11983, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 738),
+ NAME_FUNC_OFFSET(12004, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 739),
+ NAME_FUNC_OFFSET(12024, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 740),
+ NAME_FUNC_OFFSET(12045, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 741),
+ NAME_FUNC_OFFSET(12065, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 742),
+ NAME_FUNC_OFFSET(12086, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 743),
+ NAME_FUNC_OFFSET(12106, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 744),
+ NAME_FUNC_OFFSET(12127, glNormalP3ui, glNormalP3ui, NULL, 745),
+ NAME_FUNC_OFFSET(12140, glNormalP3uiv, glNormalP3uiv, NULL, 746),
+ NAME_FUNC_OFFSET(12154, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 747),
+ NAME_FUNC_OFFSET(12175, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 748),
+ NAME_FUNC_OFFSET(12197, glTexCoordP1ui, glTexCoordP1ui, NULL, 749),
+ NAME_FUNC_OFFSET(12212, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 750),
+ NAME_FUNC_OFFSET(12228, glTexCoordP2ui, glTexCoordP2ui, NULL, 751),
+ NAME_FUNC_OFFSET(12243, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 752),
+ NAME_FUNC_OFFSET(12259, glTexCoordP3ui, glTexCoordP3ui, NULL, 753),
+ NAME_FUNC_OFFSET(12274, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 754),
+ NAME_FUNC_OFFSET(12290, glTexCoordP4ui, glTexCoordP4ui, NULL, 755),
+ NAME_FUNC_OFFSET(12305, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 756),
+ NAME_FUNC_OFFSET(12321, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 757),
+ NAME_FUNC_OFFSET(12340, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 758),
+ NAME_FUNC_OFFSET(12360, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 759),
+ NAME_FUNC_OFFSET(12379, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 760),
+ NAME_FUNC_OFFSET(12399, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 761),
+ NAME_FUNC_OFFSET(12418, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 762),
+ NAME_FUNC_OFFSET(12438, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 763),
+ NAME_FUNC_OFFSET(12457, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 764),
+ NAME_FUNC_OFFSET(12477, glVertexP2ui, glVertexP2ui, NULL, 765),
+ NAME_FUNC_OFFSET(12490, glVertexP2uiv, glVertexP2uiv, NULL, 766),
+ NAME_FUNC_OFFSET(12504, glVertexP3ui, glVertexP3ui, NULL, 767),
+ NAME_FUNC_OFFSET(12517, glVertexP3uiv, glVertexP3uiv, NULL, 768),
+ NAME_FUNC_OFFSET(12531, glVertexP4ui, glVertexP4ui, NULL, 769),
+ NAME_FUNC_OFFSET(12544, glVertexP4uiv, glVertexP4uiv, NULL, 770),
+ NAME_FUNC_OFFSET(12558, glBindTransformFeedback, glBindTransformFeedback, NULL, 771),
+ NAME_FUNC_OFFSET(12582, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 772),
+ NAME_FUNC_OFFSET(12609, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 773),
+ NAME_FUNC_OFFSET(12633, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 774),
+ NAME_FUNC_OFFSET(12657, glIsTransformFeedback, glIsTransformFeedback, NULL, 775),
+ NAME_FUNC_OFFSET(12679, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 776),
+ NAME_FUNC_OFFSET(12704, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 777),
+ NAME_FUNC_OFFSET(12730, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 778),
+ NAME_FUNC_OFFSET(12750, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 779),
+ NAME_FUNC_OFFSET(12780, glEndQueryIndexed, glEndQueryIndexed, NULL, 780),
+ NAME_FUNC_OFFSET(12798, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 781),
+ NAME_FUNC_OFFSET(12818, glClearDepthf, glClearDepthf, NULL, 782),
+ NAME_FUNC_OFFSET(12832, glDepthRangef, glDepthRangef, NULL, 783),
+ NAME_FUNC_OFFSET(12846, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 784),
+ NAME_FUNC_OFFSET(12873, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 785),
+ NAME_FUNC_OFFSET(12897, glShaderBinary, glShaderBinary, NULL, 786),
+ NAME_FUNC_OFFSET(12912, glGetProgramBinary, glGetProgramBinary, NULL, 787),
+ NAME_FUNC_OFFSET(12931, glProgramBinary, glProgramBinary, NULL, 788),
+ NAME_FUNC_OFFSET(12947, glProgramParameteri, glProgramParameteri, NULL, 789),
+ NAME_FUNC_OFFSET(12967, glDebugMessageCallbackARB, glDebugMessageCallbackARB, NULL, 790),
+ NAME_FUNC_OFFSET(12993, glDebugMessageControlARB, glDebugMessageControlARB, NULL, 791),
+ NAME_FUNC_OFFSET(13018, glDebugMessageInsertARB, glDebugMessageInsertARB, NULL, 792),
+ NAME_FUNC_OFFSET(13042, glGetDebugMessageLogARB, glGetDebugMessageLogARB, NULL, 793),
+ NAME_FUNC_OFFSET(13066, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 794),
+ NAME_FUNC_OFFSET(13094, glGetnColorTableARB, glGetnColorTableARB, NULL, 795),
+ NAME_FUNC_OFFSET(13114, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 796),
+ NAME_FUNC_OFFSET(13142, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 797),
+ NAME_FUNC_OFFSET(13169, glGetnHistogramARB, glGetnHistogramARB, NULL, 798),
+ NAME_FUNC_OFFSET(13188, glGetnMapdvARB, glGetnMapdvARB, NULL, 799),
+ NAME_FUNC_OFFSET(13203, glGetnMapfvARB, glGetnMapfvARB, NULL, 800),
+ NAME_FUNC_OFFSET(13218, glGetnMapivARB, glGetnMapivARB, NULL, 801),
+ NAME_FUNC_OFFSET(13233, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 802),
+ NAME_FUNC_OFFSET(13249, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 803),
+ NAME_FUNC_OFFSET(13269, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 804),
+ NAME_FUNC_OFFSET(13290, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 805),
+ NAME_FUNC_OFFSET(13311, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 806),
+ NAME_FUNC_OFFSET(13335, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 807),
+ NAME_FUNC_OFFSET(13360, glGetnTexImageARB, glGetnTexImageARB, NULL, 808),
+ NAME_FUNC_OFFSET(13378, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 809),
+ NAME_FUNC_OFFSET(13397, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 810),
+ NAME_FUNC_OFFSET(13416, glGetnUniformivARB, glGetnUniformivARB, NULL, 811),
+ NAME_FUNC_OFFSET(13435, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 812),
+ NAME_FUNC_OFFSET(13455, glReadnPixelsARB, glReadnPixelsARB, NULL, 813),
+ NAME_FUNC_OFFSET(13472, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 814),
+ NAME_FUNC_OFFSET(13506, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 815),
+ NAME_FUNC_OFFSET(13542, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 816),
+ NAME_FUNC_OFFSET(13588, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 817),
+ NAME_FUNC_OFFSET(13621, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 818),
+ NAME_FUNC_OFFSET(13660, gl_dispatch_stub_819, gl_dispatch_stub_819, NULL, 819),
+ NAME_FUNC_OFFSET(13682, glTexStorage1D, glTexStorage1D, NULL, 820),
+ NAME_FUNC_OFFSET(13697, glTexStorage2D, glTexStorage2D, NULL, 821),
+ NAME_FUNC_OFFSET(13712, glTexStorage3D, glTexStorage3D, NULL, 822),
+ NAME_FUNC_OFFSET(13727, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 823),
+ NAME_FUNC_OFFSET(13749, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 824),
+ NAME_FUNC_OFFSET(13771, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 825),
+ NAME_FUNC_OFFSET(13793, glTexBufferRange, glTexBufferRange, NULL, 826),
+ NAME_FUNC_OFFSET(13810, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 827),
+ NAME_FUNC_OFFSET(13836, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 828),
+ NAME_FUNC_OFFSET(13862, glInvalidateBufferData, glInvalidateBufferData, NULL, 829),
+ NAME_FUNC_OFFSET(13885, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 830),
+ NAME_FUNC_OFFSET(13911, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 831),
+ NAME_FUNC_OFFSET(13935, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 832),
+ NAME_FUNC_OFFSET(13962, glInvalidateTexImage, glInvalidateTexImage, NULL, 833),
+ NAME_FUNC_OFFSET(13983, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 834),
+ NAME_FUNC_OFFSET(14007, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 835),
+ NAME_FUNC_OFFSET(14026, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836),
+ NAME_FUNC_OFFSET(14040, gl_dispatch_stub_837, gl_dispatch_stub_837, NULL, 837),
+ NAME_FUNC_OFFSET(14055, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838),
+ NAME_FUNC_OFFSET(14069, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839),
+ NAME_FUNC_OFFSET(14084, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840),
+ NAME_FUNC_OFFSET(14098, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841),
+ NAME_FUNC_OFFSET(14113, gl_dispatch_stub_842, gl_dispatch_stub_842, NULL, 842),
+ NAME_FUNC_OFFSET(14127, gl_dispatch_stub_843, gl_dispatch_stub_843, NULL, 843),
+ NAME_FUNC_OFFSET(14142, gl_dispatch_stub_844, gl_dispatch_stub_844, NULL, 844),
+ NAME_FUNC_OFFSET(14164, gl_dispatch_stub_845, gl_dispatch_stub_845, NULL, 845),
+ NAME_FUNC_OFFSET(14182, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
+ NAME_FUNC_OFFSET(14199, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
+ NAME_FUNC_OFFSET(14219, glColorPointerEXT, glColorPointerEXT, NULL, 848),
+ NAME_FUNC_OFFSET(14237, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 849),
+ NAME_FUNC_OFFSET(14258, glIndexPointerEXT, glIndexPointerEXT, NULL, 850),
+ NAME_FUNC_OFFSET(14276, glNormalPointerEXT, glNormalPointerEXT, NULL, 851),
+ NAME_FUNC_OFFSET(14295, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 852),
+ NAME_FUNC_OFFSET(14316, glVertexPointerEXT, glVertexPointerEXT, NULL, 853),
+ NAME_FUNC_OFFSET(14335, gl_dispatch_stub_854, gl_dispatch_stub_854, NULL, 854),
+ NAME_FUNC_OFFSET(14359, glLockArraysEXT, glLockArraysEXT, NULL, 855),
+ NAME_FUNC_OFFSET(14375, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 856),
+ NAME_FUNC_OFFSET(14393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857),
+ NAME_FUNC_OFFSET(14415, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858),
+ NAME_FUNC_OFFSET(14438, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 859),
+ NAME_FUNC_OFFSET(14461, glFogCoordfEXT, glFogCoordfEXT, NULL, 860),
+ NAME_FUNC_OFFSET(14476, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 861),
+ NAME_FUNC_OFFSET(14492, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 862),
+ NAME_FUNC_OFFSET(14512, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 863),
+ NAME_FUNC_OFFSET(14530, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 864),
+ NAME_FUNC_OFFSET(14549, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 865),
+ NAME_FUNC_OFFSET(14567, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 866),
+ NAME_FUNC_OFFSET(14586, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 867),
+ NAME_FUNC_OFFSET(14604, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 868),
+ NAME_FUNC_OFFSET(14623, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 869),
+ NAME_FUNC_OFFSET(14641, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 870),
+ NAME_FUNC_OFFSET(14660, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871),
+ NAME_FUNC_OFFSET(14685, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872),
+ NAME_FUNC_OFFSET(14712, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 873),
+ NAME_FUNC_OFFSET(14736, glExecuteProgramNV, glExecuteProgramNV, NULL, 874),
+ NAME_FUNC_OFFSET(14755, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 875),
+ NAME_FUNC_OFFSET(14781, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 876),
+ NAME_FUNC_OFFSET(14807, glGetProgramStringNV, glGetProgramStringNV, NULL, 877),
+ NAME_FUNC_OFFSET(14828, glGetProgramivNV, glGetProgramivNV, NULL, 878),
+ NAME_FUNC_OFFSET(14845, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 879),
+ NAME_FUNC_OFFSET(14866, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 880),
+ NAME_FUNC_OFFSET(14888, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 881),
+ NAME_FUNC_OFFSET(14910, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 882),
+ NAME_FUNC_OFFSET(14932, glLoadProgramNV, glLoadProgramNV, NULL, 883),
+ NAME_FUNC_OFFSET(14948, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 884),
+ NAME_FUNC_OFFSET(14973, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 885),
+ NAME_FUNC_OFFSET(14998, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 886),
+ NAME_FUNC_OFFSET(15026, glTrackMatrixNV, glTrackMatrixNV, NULL, 887),
+ NAME_FUNC_OFFSET(15042, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 888),
+ NAME_FUNC_OFFSET(15061, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 889),
+ NAME_FUNC_OFFSET(15081, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 890),
+ NAME_FUNC_OFFSET(15100, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 891),
+ NAME_FUNC_OFFSET(15120, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 892),
+ NAME_FUNC_OFFSET(15139, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 893),
+ NAME_FUNC_OFFSET(15159, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 894),
+ NAME_FUNC_OFFSET(15178, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 895),
+ NAME_FUNC_OFFSET(15198, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 896),
+ NAME_FUNC_OFFSET(15217, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 897),
+ NAME_FUNC_OFFSET(15237, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 898),
+ NAME_FUNC_OFFSET(15256, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 899),
+ NAME_FUNC_OFFSET(15276, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 900),
+ NAME_FUNC_OFFSET(15295, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 901),
+ NAME_FUNC_OFFSET(15315, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 902),
+ NAME_FUNC_OFFSET(15334, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 903),
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+ NAME_FUNC_OFFSET(15412, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 907),
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+ NAME_FUNC_OFFSET(15471, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 910),
+ NAME_FUNC_OFFSET(15490, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 911),
+ NAME_FUNC_OFFSET(15510, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 912),
+ NAME_FUNC_OFFSET(15530, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 913),
+ NAME_FUNC_OFFSET(15551, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 914),
+ NAME_FUNC_OFFSET(15575, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 915),
+ NAME_FUNC_OFFSET(15596, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 916),
+ NAME_FUNC_OFFSET(15617, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 917),
+ NAME_FUNC_OFFSET(15638, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 918),
+ NAME_FUNC_OFFSET(15659, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 919),
+ NAME_FUNC_OFFSET(15680, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 920),
+ NAME_FUNC_OFFSET(15701, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 921),
+ NAME_FUNC_OFFSET(15722, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 922),
+ NAME_FUNC_OFFSET(15743, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 923),
+ NAME_FUNC_OFFSET(15764, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 924),
+ NAME_FUNC_OFFSET(15785, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 925),
+ NAME_FUNC_OFFSET(15806, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 926),
+ NAME_FUNC_OFFSET(15827, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 927),
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+ NAME_FUNC_OFFSET(15876, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 929),
+ NAME_FUNC_OFFSET(15903, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 930),
+ NAME_FUNC_OFFSET(15927, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 931),
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+ NAME_FUNC_OFFSET(15995, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 934),
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+ NAME_FUNC_OFFSET(16110, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 939),
+ NAME_FUNC_OFFSET(16132, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 940),
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+ NAME_FUNC_OFFSET(16181, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 942),
+ NAME_FUNC_OFFSET(16205, glPassTexCoordATI, glPassTexCoordATI, NULL, 943),
+ NAME_FUNC_OFFSET(16223, glSampleMapATI, glSampleMapATI, NULL, 944),
+ NAME_FUNC_OFFSET(16238, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 945),
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+ NAME_FUNC_OFFSET(16292, gl_dispatch_stub_947, gl_dispatch_stub_947, NULL, 947),
+ NAME_FUNC_OFFSET(16315, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948),
+ NAME_FUNC_OFFSET(16338, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 949),
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+ NAME_FUNC_OFFSET(16485, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 954),
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+ NAME_FUNC_OFFSET(16552, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
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+ NAME_FUNC_OFFSET(16579, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959),
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+ NAME_FUNC_OFFSET(16617, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 961),
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+ NAME_FUNC_OFFSET(16663, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963),
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+ NAME_FUNC_OFFSET(16714, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 965),
+ NAME_FUNC_OFFSET(16736, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 966),
+ NAME_FUNC_OFFSET(16757, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 967),
+ NAME_FUNC_OFFSET(16779, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 968),
+ NAME_FUNC_OFFSET(16801, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 969),
+ NAME_FUNC_OFFSET(16824, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 970),
+ NAME_FUNC_OFFSET(16845, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 971),
+ NAME_FUNC_OFFSET(16867, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 972),
+ NAME_FUNC_OFFSET(16889, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 973),
+ NAME_FUNC_OFFSET(16912, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 974),
+ NAME_FUNC_OFFSET(16933, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 975),
+ NAME_FUNC_OFFSET(16955, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 976),
+ NAME_FUNC_OFFSET(16977, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 977),
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+ NAME_FUNC_OFFSET(17018, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 979),
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+ NAME_FUNC_OFFSET(17154, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 985),
+ NAME_FUNC_OFFSET(17179, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 986),
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+ NAME_FUNC_OFFSET(17245, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
+ NAME_FUNC_OFFSET(17274, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
+ NAME_FUNC_OFFSET(17305, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 991),
+ NAME_FUNC_OFFSET(17344, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 992),
+ NAME_FUNC_OFFSET(17373, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
+ NAME_FUNC_OFFSET(17386, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
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+ NAME_FUNC_OFFSET(17414, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
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+ NAME_FUNC_OFFSET(17445, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
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+ NAME_FUNC_OFFSET(17523, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
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+ NAME_FUNC_OFFSET(17562, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(17575, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(17589, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(17607, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(17618, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(17627, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(17636, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(17649, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(17666, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(17676, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(17694, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(17703, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(17713, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(17724, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(17740, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(17753, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(17766, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(17779, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(17795, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(17811, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(17823, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(17836, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
+ NAME_FUNC_OFFSET(17852, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(17866, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(17886, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(17904, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
+ NAME_FUNC_OFFSET(17923, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(17940, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(17953, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(17967, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(17980, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(17994, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(18009, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(18026, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(18043, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(18061, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(18078, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(18094, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(18119, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(18139, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(18159, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(18182, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(18205, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(18225, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(18242, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(18259, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(18274, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(18298, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(18317, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(18336, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(18352, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18371, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18390, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(18413, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18429, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18445, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(18472, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(18499, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(18519, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(18538, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(18557, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(18587, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(18617, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(18647, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(18677, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(18696, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(18719, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(18744, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(18769, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(18796, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(18824, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(18851, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(18879, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(18908, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(18937, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(18963, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(18994, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(19025, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(19049, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(19072, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(19090, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(19119, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(19148, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(19163, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(19189, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(19215, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(19230, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(19242, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(19262, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(19279, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19295, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19311, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19330, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19349, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19372, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19395, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(19414, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(19439, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(19460, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(19482, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(19500, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(19519, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(19540, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(19562, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(19583, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(19605, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(19626, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(19648, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(19666, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(19685, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(19706, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(19728, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(19749, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(19771, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(19792, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(19814, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(19832, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(19851, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(19872, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(19894, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(19915, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(19937, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(19958, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(19980, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(19998, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(20017, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(20038, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(20060, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(20081, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(20103, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(20129, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(20155, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(20181, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(20207, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(20236, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(20265, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20294, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20323, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(20350, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(20376, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(20402, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(20428, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(20454, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(20474, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20497, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20521, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20544, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(20565, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(20580, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(20596, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(20617, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20638, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20659, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20681, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20703, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20725, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20748, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(20768, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(20789, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(20811, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(20834, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(20856, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(20879, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(20901, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(20924, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(20946, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(20969, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(20992, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(21016, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(21039, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(21063, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(21086, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(21110, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(21137, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(21154, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(21172, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(21190, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(21209, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21226, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21244, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21262, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21281, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21298, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21316, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21334, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21353, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21370, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21388, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21406, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21425, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21442, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21460, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21478, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21497, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(21514, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(21532, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(21550, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(21569, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(21586, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(21604, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(21622, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(21641, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(21658, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(21676, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(21694, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(21713, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(21729, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(21745, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(21761, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(21780, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(21799, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(21818, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(21832, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(21848, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(21864, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(21890, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(21913, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(21936, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(21958, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(21980, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(22003, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(22019, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(22033, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(22046, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(22061, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(22076, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(22093, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(22110, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(22134, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22161, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22188, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22215, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(22234, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(22264, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22281, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22298, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22314, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(22343, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(22364, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(22386, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(22409, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(22430, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(22454, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(22472, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(22490, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(22519, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(22547, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(22570, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(22593, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(22616, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(22633, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(22651, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(22674, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(22689, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(22705, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(22720, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET(22736, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET(22751, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(22767, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(22782, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(22798, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(22813, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(22829, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(22844, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(22860, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(22875, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(22891, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(22906, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(22922, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(22944, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(22966, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(22988, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(23010, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(23031, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(23051, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(23072, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(23092, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(23113, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(23133, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(23154, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(23174, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(23195, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(23215, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(23236, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(23256, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(23277, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(23299, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(23321, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(23343, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(23365, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(23388, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(23411, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(23434, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(23455, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(23475, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(23496, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(23517, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(23537, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(23558, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(23580, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(23602, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(23624, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(23649, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(23676, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(23704, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(23724, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(23745, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(23771, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(23787, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(23809, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(23829, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(23848, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(23873, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(23899, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(23923, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(23948, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(23972, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(23996, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(24021, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(24054, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(24073, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(24097, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(24122, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(24144, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(24165, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(24187, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(24218, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(24234, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(24251, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(24267, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(24284, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(24300, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(24317, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(24333, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(24350, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(24372, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(24395, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(24417, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(24439, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(24462, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(24485, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(24511, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(24537, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(24552, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(24576, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(24601, glBindProgramARB, glBindProgramARB, NULL, 620),
+ NAME_FUNC_OFFSET(24617, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
+ NAME_FUNC_OFFSET(24636, glGenProgramsARB, glGenProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(24652, glIsProgramARB, glIsProgramARB, NULL, 629),
+ NAME_FUNC_OFFSET(24666, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
+ NAME_FUNC_OFFSET(24689, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
+ NAME_FUNC_OFFSET(24713, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
+ NAME_FUNC_OFFSET(24736, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
+ NAME_FUNC_OFFSET(24760, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
+ NAME_FUNC_OFFSET(24777, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
+ NAME_FUNC_OFFSET(24795, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
+ NAME_FUNC_OFFSET(24812, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
+ NAME_FUNC_OFFSET(24830, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
+ NAME_FUNC_OFFSET(24847, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
+ NAME_FUNC_OFFSET(24865, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
+ NAME_FUNC_OFFSET(24882, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
+ NAME_FUNC_OFFSET(24900, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(24925, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(24947, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(24974, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(24998, glBindFramebuffer, glBindFramebuffer, NULL, 659),
+ NAME_FUNC_OFFSET(25019, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(25041, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
+ NAME_FUNC_OFFSET(25062, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(25090, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(25118, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(25142, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(25166, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25191, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25216, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25245, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25274, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
+ NAME_FUNC_OFFSET(25300, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25326, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25352, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25378, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25404, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25433, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25462, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25483, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25504, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(25526, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(25548, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(25568, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(25588, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(25629, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(25670, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(25702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(25734, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(25753, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(25772, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(25792, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(25812, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(25837, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(25862, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
+ NAME_FUNC_OFFSET(25898, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
+ NAME_FUNC_OFFSET(25926, glMapBufferRange, glMapBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(25946, glBindVertexArray, glBindVertexArray, NULL, 682),
+ NAME_FUNC_OFFSET(25967, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(25993, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(26017, glGenVertexArrays, glGenVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(26038, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(26059, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(26078, glProvokingVertex, glProvokingVertex, NULL, 705),
+ NAME_FUNC_OFFSET(26099, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
+ NAME_FUNC_OFFSET(26133, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
+ NAME_FUNC_OFFSET(26159, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
+ NAME_FUNC_OFFSET(26189, glBlendFunciARB, glBlendFunciARB, NULL, 713),
+ NAME_FUNC_OFFSET(26211, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
+ NAME_FUNC_OFFSET(26235, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(26260, glClearDepthf, glClearDepthf, NULL, 782),
+ NAME_FUNC_OFFSET(26277, glDepthRangef, glDepthRangef, NULL, 783),
+ NAME_FUNC_OFFSET(26294, glGetProgramBinary, glGetProgramBinary, NULL, 787),
+ NAME_FUNC_OFFSET(26316, glProgramBinary, glProgramBinary, NULL, 788),
+ NAME_FUNC_OFFSET(26335, glProgramParameteri, glProgramParameteri, NULL, 789),
+ NAME_FUNC_OFFSET(26358, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
+ NAME_FUNC_OFFSET(26374, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
+ NAME_FUNC_OFFSET(26393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857),
+ NAME_FUNC_OFFSET(26412, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858),
+ NAME_FUNC_OFFSET(26432, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 859),
+ NAME_FUNC_OFFSET(26452, glFogCoordfEXT, glFogCoordfEXT, NULL, 860),
+ NAME_FUNC_OFFSET(26464, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 861),
+ NAME_FUNC_OFFSET(26477, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 964),
+ NAME_FUNC_OFFSET(26495, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 965),
+ NAME_FUNC_OFFSET(26514, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 966),
+ NAME_FUNC_OFFSET(26532, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 967),
+ NAME_FUNC_OFFSET(26551, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 968),
+ NAME_FUNC_OFFSET(26570, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 969),
+ NAME_FUNC_OFFSET(26590, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 970),
+ NAME_FUNC_OFFSET(26608, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 971),
+ NAME_FUNC_OFFSET(26627, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 972),
+ NAME_FUNC_OFFSET(26646, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 973),
+ NAME_FUNC_OFFSET(26666, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 974),
+ NAME_FUNC_OFFSET(26684, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 975),
+ NAME_FUNC_OFFSET(26703, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 976),
+ NAME_FUNC_OFFSET(26722, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 977),
+ NAME_FUNC_OFFSET(26742, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
+ NAME_FUNC_OFFSET(26758, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
+ NAME_FUNC_OFFSET(26775, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
+ NAME_FUNC_OFFSET(26792, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
+ NAME_FUNC_OFFSET(26805, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
+ NAME_FUNC_OFFSET(26822, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
+ NAME_FUNC_OFFSET(26832, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
+ NAME_FUNC_OFFSET(26843, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
+ NAME_FUNC_OFFSET(26857, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
+ NAME_FUNC_OFFSET(26871, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
+ NAME_FUNC_OFFSET(26888, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
+ NAME_FUNC_OFFSET(26906, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
+ NAME_FUNC_OFFSET(26918, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(26931, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
+ NAME_FUNC_OFFSET(26947, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
+ NAME_FUNC_OFFSET(26964, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
+ NAME_FUNC_OFFSET(26979, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(26995, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(27012, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(27033, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(27047, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(27059, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(27071, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(27087, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(27107, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(27120, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(27141, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(27153, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(27166, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(27180, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(27199, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(27215, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(27231, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(27247, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(27266, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(27285, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(27300, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(27316, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
+ NAME_FUNC_OFFSET(27335, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(27352, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(27375, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(27396, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
+ NAME_FUNC_OFFSET(27418, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
+};
+
+#undef NAME_FUNC_OFFSET
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index 9b6be81ed..921c68c9c 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -1,5935 +1,5951 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif -#include "glheader.h" - -#include <X11/Xmd.h> -#include <GL/gl.h> -#include <GL/glxproto.h> -#include <inttypes.h> -#include "indirect_size.h" -#include "indirect_size_get.h" -#include "indirect_dispatch.h" -#include "glxserver.h" -#include "glxbyteorder.h" -#include "indirect_util.h" -#include "singlesize.h" -#include "glapi.h" -#include "glapitable.h" -#include "glthread.h" -#include "dispatch.h" - -#define __GLX_PAD(x) (((x) + 3) & ~3) - -typedef struct { - __GLX_PIXEL_3D_HDR; -} __GLXpixel3DHeader; - -extern GLboolean __glXErrorOccured( void ); -extern void __glXClearErrorOccured( void ); - -static const unsigned dummy_answer[2] = {0, 0}; - -int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_NewList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_EndList( GET_DISPATCH(), () ); - error = Success; - } - - return error; -} - -void __glXDisp_CallList(GLbyte * pc) -{ - CALL_CallList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_CallLists(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - const GLenum type = *(GLenum *)(pc + 4); - const GLvoid * lists = (const GLvoid *)(pc + 8); - - CALL_CallLists( GET_DISPATCH(), ( - n, - type, - lists - ) ); -} - -int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_DeleteLists( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - *(GLsizei *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLuint retval; - retval = CALL_GenLists( GET_DISPATCH(), ( - *(GLsizei *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_ListBase(GLbyte * pc) -{ - CALL_ListBase( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_Begin(GLbyte * pc) -{ - CALL_Begin( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Bitmap(GLbyte * pc) -{ - const GLubyte * const bitmap = (const GLubyte *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_Bitmap( GET_DISPATCH(), ( - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLfloat *)(pc + 28), - *(GLfloat *)(pc + 32), - *(GLfloat *)(pc + 36), - *(GLfloat *)(pc + 40), - bitmap - ) ); -} - -void __glXDisp_Color3bv(GLbyte * pc) -{ - CALL_Color3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDisp_Color3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Color3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Color3fv(GLbyte * pc) -{ - CALL_Color3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Color3iv(GLbyte * pc) -{ - CALL_Color3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Color3sv(GLbyte * pc) -{ - CALL_Color3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Color3ubv(GLbyte * pc) -{ - CALL_Color3ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDisp_Color3uiv(GLbyte * pc) -{ - CALL_Color3uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_Color3usv(GLbyte * pc) -{ - CALL_Color3usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); -} - -void __glXDisp_Color4bv(GLbyte * pc) -{ - CALL_Color4bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDisp_Color4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Color4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Color4fv(GLbyte * pc) -{ - CALL_Color4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Color4iv(GLbyte * pc) -{ - CALL_Color4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Color4sv(GLbyte * pc) -{ - CALL_Color4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Color4ubv(GLbyte * pc) -{ - CALL_Color4ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDisp_Color4uiv(GLbyte * pc) -{ - CALL_Color4uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_Color4usv(GLbyte * pc) -{ - CALL_Color4usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); -} - -void __glXDisp_EdgeFlagv(GLbyte * pc) -{ - CALL_EdgeFlagv( GET_DISPATCH(), ( - (const GLboolean *)(pc + 0) - ) ); -} - -void __glXDisp_End(GLbyte * pc) -{ - CALL_End( GET_DISPATCH(), () ); -} - -void __glXDisp_Indexdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_Indexdv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Indexfv(GLbyte * pc) -{ - CALL_Indexfv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Indexiv(GLbyte * pc) -{ - CALL_Indexiv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Indexsv(GLbyte * pc) -{ - CALL_Indexsv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3bv(GLbyte * pc) -{ - CALL_Normal3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Normal3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3fv(GLbyte * pc) -{ - CALL_Normal3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3iv(GLbyte * pc) -{ - CALL_Normal3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3sv(GLbyte * pc) -{ - CALL_Normal3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_RasterPos2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos2fv(GLbyte * pc) -{ - CALL_RasterPos2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos2iv(GLbyte * pc) -{ - CALL_RasterPos2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos2sv(GLbyte * pc) -{ - CALL_RasterPos2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_RasterPos3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos3fv(GLbyte * pc) -{ - CALL_RasterPos3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos3iv(GLbyte * pc) -{ - CALL_RasterPos3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos3sv(GLbyte * pc) -{ - CALL_RasterPos3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_RasterPos4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos4fv(GLbyte * pc) -{ - CALL_RasterPos4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos4iv(GLbyte * pc) -{ - CALL_RasterPos4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos4sv(GLbyte * pc) -{ - CALL_RasterPos4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Rectdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Rectdv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0), - (const GLdouble *)(pc + 16) - ) ); -} - -void __glXDisp_Rectfv(GLbyte * pc) -{ - CALL_Rectfv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0), - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Rectiv(GLbyte * pc) -{ - CALL_Rectiv( GET_DISPATCH(), ( - (const GLint *)(pc + 0), - (const GLint *)(pc + 8) - ) ); -} - -void __glXDisp_Rectsv(GLbyte * pc) -{ - CALL_Rectsv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_TexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_TexCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord1fv(GLbyte * pc) -{ - CALL_TexCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord1iv(GLbyte * pc) -{ - CALL_TexCoord1iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord1sv(GLbyte * pc) -{ - CALL_TexCoord1sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_TexCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord2fv(GLbyte * pc) -{ - CALL_TexCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord2iv(GLbyte * pc) -{ - CALL_TexCoord2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord2sv(GLbyte * pc) -{ - CALL_TexCoord2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_TexCoord3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord3fv(GLbyte * pc) -{ - CALL_TexCoord3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord3iv(GLbyte * pc) -{ - CALL_TexCoord3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord3sv(GLbyte * pc) -{ - CALL_TexCoord3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_TexCoord4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord4fv(GLbyte * pc) -{ - CALL_TexCoord4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord4iv(GLbyte * pc) -{ - CALL_TexCoord4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord4sv(GLbyte * pc) -{ - CALL_TexCoord4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_Vertex2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex2fv(GLbyte * pc) -{ - CALL_Vertex2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex2iv(GLbyte * pc) -{ - CALL_Vertex2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex2sv(GLbyte * pc) -{ - CALL_Vertex2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Vertex3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex3fv(GLbyte * pc) -{ - CALL_Vertex3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex3iv(GLbyte * pc) -{ - CALL_Vertex3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex3sv(GLbyte * pc) -{ - CALL_Vertex3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Vertex4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex4fv(GLbyte * pc) -{ - CALL_Vertex4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex4iv(GLbyte * pc) -{ - CALL_Vertex4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex4sv(GLbyte * pc) -{ - CALL_Vertex4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_ClipPlane(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_ClipPlane( GET_DISPATCH(), ( - *(GLenum *)(pc + 32), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_ColorMaterial(GLbyte * pc) -{ - CALL_ColorMaterial( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_CullFace(GLbyte * pc) -{ - CALL_CullFace( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Fogf(GLbyte * pc) -{ - CALL_Fogf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_Fogfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; - - params = (const GLfloat *) (pc + 4); - - CALL_Fogfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_Fogi(GLbyte * pc) -{ - CALL_Fogi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -void __glXDisp_Fogiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; - - params = (const GLint *) (pc + 4); - - CALL_Fogiv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_FrontFace(GLbyte * pc) -{ - CALL_FrontFace( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Hint(GLbyte * pc) -{ - CALL_Hint( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_Lightf(GLbyte * pc) -{ - CALL_Lightf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Lightfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_Lightfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_Lighti(GLbyte * pc) -{ - CALL_Lighti( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_Lightiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_Lightiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_LightModelf(GLbyte * pc) -{ - CALL_LightModelf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_LightModelfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; - - params = (const GLfloat *) (pc + 4); - - CALL_LightModelfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_LightModeli(GLbyte * pc) -{ - CALL_LightModeli( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -void __glXDisp_LightModeliv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; - - params = (const GLint *) (pc + 4); - - CALL_LightModeliv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_LineStipple(GLbyte * pc) -{ - CALL_LineStipple( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLushort *)(pc + 4) - ) ); -} - -void __glXDisp_LineWidth(GLbyte * pc) -{ - CALL_LineWidth( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Materialf(GLbyte * pc) -{ - CALL_Materialf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Materialfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_Materialfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_Materiali(GLbyte * pc) -{ - CALL_Materiali( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_Materialiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_Materialiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_PointSize(GLbyte * pc) -{ - CALL_PointSize( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_PolygonMode(GLbyte * pc) -{ - CALL_PolygonMode( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_PolygonStipple(GLbyte * pc) -{ - const GLubyte * const mask = (const GLubyte *) (pc + 20); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_PolygonStipple( GET_DISPATCH(), ( - mask - ) ); -} - -void __glXDisp_Scissor(GLbyte * pc) -{ - CALL_Scissor( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); -} - -void __glXDisp_ShadeModel(GLbyte * pc) -{ - CALL_ShadeModel( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_TexParameterf(GLbyte * pc) -{ - CALL_TexParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_TexParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_TexParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexParameteri(GLbyte * pc) -{ - CALL_TexParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_TexParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_TexParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexImage1D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 52); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLint *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); -} - -void __glXDisp_TexImage2D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 52); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLsizei *)(pc + 36), - *(GLint *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); -} - -void __glXDisp_TexEnvf(GLbyte * pc) -{ - CALL_TexEnvf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_TexEnvfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_TexEnvfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexEnvi(GLbyte * pc) -{ - CALL_TexEnvi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_TexEnviv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_TexEnviv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexGend(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_TexGend( GET_DISPATCH(), ( - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12), - *(GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexGendv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLdouble * params; - -#ifdef __GLX_ALIGN64 - const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - params = (const GLdouble *) (pc + 8); - - CALL_TexGendv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexGenf(GLbyte * pc) -{ - CALL_TexGenf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_TexGenfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_TexGenfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexGeni(GLbyte * pc) -{ - CALL_TexGeni( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_TexGeniv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_TexGeniv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_InitNames(GLbyte * pc) -{ - CALL_InitNames( GET_DISPATCH(), () ); -} - -void __glXDisp_LoadName(GLbyte * pc) -{ - CALL_LoadName( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_PassThrough(GLbyte * pc) -{ - CALL_PassThrough( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_PopName(GLbyte * pc) -{ - CALL_PopName( GET_DISPATCH(), () ); -} - -void __glXDisp_PushName(GLbyte * pc) -{ - CALL_PushName( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_DrawBuffer(GLbyte * pc) -{ - CALL_DrawBuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Clear(GLbyte * pc) -{ - CALL_Clear( GET_DISPATCH(), ( - *(GLbitfield *)(pc + 0) - ) ); -} - -void __glXDisp_ClearAccum(GLbyte * pc) -{ - CALL_ClearAccum( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ) ); -} - -void __glXDisp_ClearIndex(GLbyte * pc) -{ - CALL_ClearIndex( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_ClearColor(GLbyte * pc) -{ - CALL_ClearColor( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ) ); -} - -void __glXDisp_ClearStencil(GLbyte * pc) -{ - CALL_ClearStencil( GET_DISPATCH(), ( - *(GLint *)(pc + 0) - ) ); -} - -void __glXDisp_ClearDepth(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_ClearDepth( GET_DISPATCH(), ( - *(GLclampd *)(pc + 0) - ) ); -} - -void __glXDisp_StencilMask(GLbyte * pc) -{ - CALL_StencilMask( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_ColorMask(GLbyte * pc) -{ - CALL_ColorMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0), - *(GLboolean *)(pc + 1), - *(GLboolean *)(pc + 2), - *(GLboolean *)(pc + 3) - ) ); -} - -void __glXDisp_DepthMask(GLbyte * pc) -{ - CALL_DepthMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0) - ) ); -} - -void __glXDisp_IndexMask(GLbyte * pc) -{ - CALL_IndexMask( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_Accum(GLbyte * pc) -{ - CALL_Accum( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_Disable(GLbyte * pc) -{ - CALL_Disable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Enable(GLbyte * pc) -{ - CALL_Enable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_PopAttrib(GLbyte * pc) -{ - CALL_PopAttrib( GET_DISPATCH(), () ); -} - -void __glXDisp_PushAttrib(GLbyte * pc) -{ - CALL_PushAttrib( GET_DISPATCH(), ( - *(GLbitfield *)(pc + 0) - ) ); -} - -void __glXDisp_MapGrid1d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_MapGrid1d( GET_DISPATCH(), ( - *(GLint *)(pc + 16), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_MapGrid1f(GLbyte * pc) -{ - CALL_MapGrid1f( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_MapGrid2d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_MapGrid2d( GET_DISPATCH(), ( - *(GLint *)(pc + 32), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLint *)(pc + 36), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ) ); -} - -void __glXDisp_MapGrid2f(GLbyte * pc) -{ - CALL_MapGrid2f( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLint *)(pc + 12), - *(GLfloat *)(pc + 16), - *(GLfloat *)(pc + 20) - ) ); -} - -void __glXDisp_EvalCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_EvalCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_EvalCoord1fv(GLbyte * pc) -{ - CALL_EvalCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_EvalCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_EvalCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_EvalCoord2fv(GLbyte * pc) -{ - CALL_EvalCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_EvalMesh1(GLbyte * pc) -{ - CALL_EvalMesh1( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_EvalPoint1(GLbyte * pc) -{ - CALL_EvalPoint1( GET_DISPATCH(), ( - *(GLint *)(pc + 0) - ) ); -} - -void __glXDisp_EvalMesh2(GLbyte * pc) -{ - CALL_EvalMesh2( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); -} - -void __glXDisp_EvalPoint2(GLbyte * pc) -{ - CALL_EvalPoint2( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -void __glXDisp_AlphaFunc(GLbyte * pc) -{ - CALL_AlphaFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLclampf *)(pc + 4) - ) ); -} - -void __glXDisp_BlendFunc(GLbyte * pc) -{ - CALL_BlendFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_LogicOp(GLbyte * pc) -{ - CALL_LogicOp( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_StencilFunc(GLbyte * pc) -{ - CALL_StencilFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLuint *)(pc + 8) - ) ); -} - -void __glXDisp_StencilOp(GLbyte * pc) -{ - CALL_StencilOp( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8) - ) ); -} - -void __glXDisp_DepthFunc(GLbyte * pc) -{ - CALL_DepthFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_PixelZoom(GLbyte * pc) -{ - CALL_PixelZoom( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_PixelTransferf(GLbyte * pc) -{ - CALL_PixelTransferf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_PixelTransferi(GLbyte * pc) -{ - CALL_PixelTransferi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStoref( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStorei( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -void __glXDisp_PixelMapfv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *)(pc + 4); - - CALL_PixelMapfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_PixelMapuiv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *)(pc + 4); - - CALL_PixelMapuiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLuint *)(pc + 8) - ) ); -} - -void __glXDisp_PixelMapusv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *)(pc + 4); - - CALL_PixelMapusv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLushort *)(pc + 8) - ) ); -} - -void __glXDisp_ReadBuffer(GLbyte * pc) -{ - CALL_ReadBuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_CopyPixels(GLbyte * pc) -{ - CALL_CopyPixels( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16) - ) ); -} - -void __glXDisp_DrawPixels(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 36); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_DrawPixels( GET_DISPATCH(), ( - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLenum *)(pc + 28), - *(GLenum *)(pc + 32), - pixels - ) ); -} - -int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetBooleanv_size(pname); - GLboolean answerBuffer[200]; - GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetBooleanv( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLdouble equation[4]; - CALL_GetClipPlane( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - equation - ) ); - __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetDoublev_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetDoublev( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLenum retval; - retval = CALL_GetError( GET_DISPATCH(), () ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetFloatv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetFloatv( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetIntegerv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetIntegerv( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetLightfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetLightfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetLightiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetLightiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMapdv_size(target,query); - GLdouble answerBuffer[200]; - GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapdv( GET_DISPATCH(), ( - target, - query, - v - ) ); - __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMapfv_size(target,query); - GLfloat answerBuffer[200]; - GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapfv( GET_DISPATCH(), ( - target, - query, - v - ) ); - __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMapiv_size(target,query); - GLint answerBuffer[200]; - GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapiv( GET_DISPATCH(), ( - target, - query, - v - ) ); - __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMaterialfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMaterialfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMaterialiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMaterialiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetPixelMapfv_size(map); - GLfloat answerBuffer[200]; - GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapfv( GET_DISPATCH(), ( - map, - values - ) ); - __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetPixelMapuiv_size(map); - GLuint answerBuffer[200]; - GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapuiv( GET_DISPATCH(), ( - map, - values - ) ); - __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetPixelMapusv_size(map); - GLushort answerBuffer[200]; - GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapusv( GET_DISPATCH(), ( - map, - values - ) ); - __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexEnvfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexEnvfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexEnviv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexEnviv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexGendv_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGendv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexGenfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGenfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexGeniv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGeniv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 8); - - const GLuint compsize = __glGetTexLevelParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 8); - - const GLuint compsize = __glGetTexLevelParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsEnabled( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_DepthRange(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_DepthRange( GET_DISPATCH(), ( - *(GLclampd *)(pc + 0), - *(GLclampd *)(pc + 8) - ) ); -} - -void __glXDisp_Frustum(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); - pc -= 4; - } -#endif - - CALL_Frustum( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ) ); -} - -void __glXDisp_LoadIdentity(GLbyte * pc) -{ - CALL_LoadIdentity( GET_DISPATCH(), () ); -} - -void __glXDisp_LoadMatrixf(GLbyte * pc) -{ - CALL_LoadMatrixf( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_LoadMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); - pc -= 4; - } -#endif - - CALL_LoadMatrixd( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MatrixMode(GLbyte * pc) -{ - CALL_MatrixMode( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_MultMatrixf(GLbyte * pc) -{ - CALL_MultMatrixf( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_MultMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); - pc -= 4; - } -#endif - - CALL_MultMatrixd( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Ortho(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); - pc -= 4; - } -#endif - - CALL_Ortho( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ) ); -} - -void __glXDisp_PopMatrix(GLbyte * pc) -{ - CALL_PopMatrix( GET_DISPATCH(), () ); -} - -void __glXDisp_PushMatrix(GLbyte * pc) -{ - CALL_PushMatrix( GET_DISPATCH(), () ); -} - -void __glXDisp_Rotated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Rotated( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ) ); -} - -void __glXDisp_Rotatef(GLbyte * pc) -{ - CALL_Rotatef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ) ); -} - -void __glXDisp_Scaled(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Scaled( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ) ); -} - -void __glXDisp_Scalef(GLbyte * pc) -{ - CALL_Scalef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Translated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Translated( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ) ); -} - -void __glXDisp_Translatef(GLbyte * pc) -{ - CALL_Translatef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Viewport(GLbyte * pc) -{ - CALL_Viewport( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); -} - -void __glXDisp_BindTexture(GLbyte * pc) -{ - CALL_BindTexture( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_Indexubv(GLbyte * pc) -{ - CALL_Indexubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDisp_PolygonOffset(GLbyte * pc) -{ - CALL_PolygonOffset( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); - __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); - __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_CopyTexImage1D(GLbyte * pc) -{ - CALL_CopyTexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24) - ) ); -} - -void __glXDisp_CopyTexImage2D(GLbyte * pc) -{ - CALL_CopyTexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLint *)(pc + 28) - ) ); -} - -void __glXDisp_CopyTexSubImage1D(GLbyte * pc) -{ - CALL_CopyTexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20) - ) ); -} - -void __glXDisp_CopyTexSubImage2D(GLbyte * pc) -{ - CALL_CopyTexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28) - ) ); -} - -int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); - __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); - __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_PrioritizeTextures(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_PrioritizeTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - (const GLclampf *)(pc + 4) - ) ); -} - -void __glXDisp_TexSubImage1D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 56); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 36), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); -} - -void __glXDisp_TexSubImage2D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 56); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLint *)(pc + 32), - *(GLsizei *)(pc + 36), - *(GLsizei *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); -} - -void __glXDisp_BlendColor(GLbyte * pc) -{ - CALL_BlendColor( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ) ); -} - -void __glXDisp_BlendEquation(GLbyte * pc) -{ - CALL_BlendEquation( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_ColorTable(GLbyte * pc) -{ - const GLvoid * const table = (const GLvoid *) (pc + 40); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_ColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - *(GLenum *)(pc + 36), - table - ) ); -} - -void __glXDisp_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_ColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_ColorTableParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_ColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_CopyColorTable(GLbyte * pc) -{ - CALL_CopyColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); -} - -int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_ColorSubTable(GLbyte * pc) -{ - const GLvoid * const data = (const GLvoid *) (pc + 40); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_ColorSubTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - *(GLenum *)(pc + 36), - data - ) ); -} - -void __glXDisp_CopyColorSubTable(GLbyte * pc) -{ - CALL_CopyColorSubTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); -} - -void __glXDisp_ConvolutionFilter1D(GLbyte * pc) -{ - const GLvoid * const image = (const GLvoid *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_ConvolutionFilter1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 36), - *(GLenum *)(pc + 40), - image - ) ); -} - -void __glXDisp_ConvolutionFilter2D(GLbyte * pc) -{ - const GLvoid * const image = (const GLvoid *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_ConvolutionFilter2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLenum *)(pc + 36), - *(GLenum *)(pc + 40), - image - ) ); -} - -void __glXDisp_ConvolutionParameterf(GLbyte * pc) -{ - CALL_ConvolutionParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_ConvolutionParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_ConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_ConvolutionParameteri(GLbyte * pc) -{ - CALL_ConvolutionParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_ConvolutionParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_ConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) -{ - CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); -} - -void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) -{ - CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20) - ) ); -} - -int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_Histogram(GLbyte * pc) -{ - CALL_Histogram( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLboolean *)(pc + 12) - ) ); -} - -void __glXDisp_Minmax(GLbyte * pc) -{ - CALL_Minmax( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLboolean *)(pc + 8) - ) ); -} - -void __glXDisp_ResetHistogram(GLbyte * pc) -{ - CALL_ResetHistogram( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_ResetMinmax(GLbyte * pc) -{ - CALL_ResetMinmax( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); - const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 36), - *(GLint *)(pc + 40), - *(GLint *)(pc + 44), - *(GLsizei *)(pc + 48), - *(GLsizei *)(pc + 52), - *(GLsizei *)(pc + 56), - *(GLint *)(pc + 64), - *(GLenum *)(pc + 68), - *(GLenum *)(pc + 72), - pixels - ) ); -} - -void __glXDisp_TexSubImage3D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 88); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 36), - *(GLint *)(pc + 40), - *(GLint *)(pc + 44), - *(GLint *)(pc + 48), - *(GLint *)(pc + 52), - *(GLsizei *)(pc + 60), - *(GLsizei *)(pc + 64), - *(GLsizei *)(pc + 68), - *(GLenum *)(pc + 76), - *(GLenum *)(pc + 80), - pixels - ) ); -} - -void __glXDisp_CopyTexSubImage3D(GLbyte * pc) -{ - CALL_CopyTexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32) - ) ); -} - -void __glXDisp_ActiveTexture(GLbyte * pc) -{ - CALL_ActiveTexture( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_MultiTexCoord1dv( GET_DISPATCH(), ( - *(GLenum *)(pc + 8), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord1iv(GLbyte * pc) -{ - CALL_MultiTexCoord1iv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord1sv(GLbyte * pc) -{ - CALL_MultiTexCoord1sv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_MultiTexCoord2dv( GET_DISPATCH(), ( - *(GLenum *)(pc + 16), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord2iv(GLbyte * pc) -{ - CALL_MultiTexCoord2iv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord2sv(GLbyte * pc) -{ - CALL_MultiTexCoord2sv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_MultiTexCoord3dv( GET_DISPATCH(), ( - *(GLenum *)(pc + 24), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord3iv(GLbyte * pc) -{ - CALL_MultiTexCoord3iv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord3sv(GLbyte * pc) -{ - CALL_MultiTexCoord3sv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_MultiTexCoord4dv( GET_DISPATCH(), ( - *(GLenum *)(pc + 32), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord4iv(GLbyte * pc) -{ - CALL_MultiTexCoord4iv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord4sv(GLbyte * pc) -{ - CALL_MultiTexCoord4sv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_CompressedTexImage1D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 20); - - CALL_CompressedTexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLint *)(pc + 16), - imageSize, - (const GLvoid *)(pc + 24) - ) ); -} - -void __glXDisp_CompressedTexImage2D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 24); - - CALL_CompressedTexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLint *)(pc + 20), - imageSize, - (const GLvoid *)(pc + 28) - ) ); -} - -void __glXDisp_CompressedTexImage3D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 28); - - CALL_CompressedTexImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24), - imageSize, - (const GLvoid *)(pc + 32) - ) ); -} - -void __glXDisp_CompressedTexSubImage1D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 20); - - CALL_CompressedTexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16), - imageSize, - (const GLvoid *)(pc + 24) - ) ); -} - -void __glXDisp_CompressedTexSubImage2D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 28); - - CALL_CompressedTexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLenum *)(pc + 24), - imageSize, - (const GLvoid *)(pc + 32) - ) ); -} - -void __glXDisp_CompressedTexSubImage3D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 36); - - CALL_CompressedTexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - imageSize, - (const GLvoid *)(pc + 40) - ) ); -} - -void __glXDisp_SampleCoverage(GLbyte * pc) -{ - CALL_SampleCoverage( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLboolean *)(pc + 4) - ) ); -} - -void __glXDisp_BlendFuncSeparate(GLbyte * pc) -{ - CALL_BlendFuncSeparate( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12) - ) ); -} - -void __glXDisp_FogCoorddv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_FogCoorddv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_PointParameterf(GLbyte * pc) -{ - CALL_PointParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_PointParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; - - params = (const GLfloat *) (pc + 4); - - CALL_PointParameterfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_PointParameteri(GLbyte * pc) -{ - CALL_PointParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -void __glXDisp_PointParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; - - params = (const GLint *) (pc + 4); - - CALL_PointParameteriv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_SecondaryColor3bv(GLbyte * pc) -{ - CALL_SecondaryColor3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_SecondaryColor3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3iv(GLbyte * pc) -{ - CALL_SecondaryColor3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3sv(GLbyte * pc) -{ - CALL_SecondaryColor3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3ubv(GLbyte * pc) -{ - CALL_SecondaryColor3ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3uiv(GLbyte * pc) -{ - CALL_SecondaryColor3uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3usv(GLbyte * pc) -{ - CALL_SecondaryColor3usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); -} - -void __glXDisp_WindowPos3fv(GLbyte * pc) -{ - CALL_WindowPos3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_BeginQuery(GLbyte * pc) -{ - CALL_BeginQuery( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -int __glXDisp_DeleteQueries(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteQueries( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -void __glXDisp_EndQuery(GLbyte * pc) -{ - CALL_EndQuery( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -int __glXDisp_GenQueries(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenQueries( GET_DISPATCH(), ( - n, - ids - ) ); - __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetQueryObjectiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryObjectiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetQueryObjectuiv_size(pname); - GLuint answerBuffer[200]; - GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryObjectuiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetQueryiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetQueryiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsQuery(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsQuery( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_BlendEquationSeparate(GLbyte * pc) -{ - CALL_BlendEquationSeparate( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_DrawBuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DrawBuffers( GET_DISPATCH(), ( - n, - (const GLenum *)(pc + 4) - ) ); -} - -int __glXDisp_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribdv_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribdv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribfv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_VertexAttrib1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_VertexAttrib1dv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib1sv(GLbyte * pc) -{ - CALL_VertexAttrib1sv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_VertexAttrib2dv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2sv(GLbyte * pc) -{ - CALL_VertexAttrib2sv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_VertexAttrib3dv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3sv(GLbyte * pc) -{ - CALL_VertexAttrib3sv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nbv(GLbyte * pc) -{ - CALL_VertexAttrib4Nbv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLbyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Niv(GLbyte * pc) -{ - CALL_VertexAttrib4Niv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nsv(GLbyte * pc) -{ - CALL_VertexAttrib4Nsv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nubv(GLbyte * pc) -{ - CALL_VertexAttrib4Nubv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc) -{ - CALL_VertexAttrib4Nuiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nusv(GLbyte * pc) -{ - CALL_VertexAttrib4Nusv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLushort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4bv(GLbyte * pc) -{ - CALL_VertexAttrib4bv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLbyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_VertexAttrib4dv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4iv(GLbyte * pc) -{ - CALL_VertexAttrib4iv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4sv(GLbyte * pc) -{ - CALL_VertexAttrib4sv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4ubv(GLbyte * pc) -{ - CALL_VertexAttrib4ubv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4uiv(GLbyte * pc) -{ - CALL_VertexAttrib4uiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4usv(GLbyte * pc) -{ - CALL_VertexAttrib4usv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLushort *)(pc + 4) - ) ); -} - -void __glXDisp_ClampColor(GLbyte * pc) -{ - CALL_ClampColor( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_BindProgramARB(GLbyte * pc) -{ - CALL_BindProgramARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -int __glXDisp_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteProgramsARB( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_GenProgramsARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenProgramsARB( GET_DISPATCH(), ( - n, - programs - ) ); - __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetProgramivARB_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetProgramivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsProgramARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsProgramARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) -{ - CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) -{ - CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_ProgramStringARB(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *)(pc + 8); - - CALL_ProgramStringARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - len, - (const GLvoid *)(pc + 12) - ) ); -} - -void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) -{ - CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) -{ - CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) -{ - CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) -{ - CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_BindFramebuffer(GLbyte * pc) -{ - CALL_BindFramebuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_BindRenderbuffer(GLbyte * pc) -{ - CALL_BindRenderbuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_BlitFramebuffer(GLbyte * pc) -{ - CALL_BlitFramebuffer( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLbitfield *)(pc + 32), - *(GLenum *)(pc + 36) - ) ); -} - -int __glXDisp_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLenum retval; - retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_DeleteFramebuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteFramebuffers( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_DeleteRenderbuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteRenderbuffers( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_FramebufferRenderbuffer(GLbyte * pc) -{ - CALL_FramebufferRenderbuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12) - ) ); -} - -void __glXDisp_FramebufferTexture1D(GLbyte * pc) -{ - CALL_FramebufferTexture1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); -} - -void __glXDisp_FramebufferTexture2D(GLbyte * pc) -{ - CALL_FramebufferTexture2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); -} - -void __glXDisp_FramebufferTexture3D(GLbyte * pc) -{ - CALL_FramebufferTexture3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20) - ) ); -} - -void __glXDisp_FramebufferTextureLayer(GLbyte * pc) -{ - CALL_FramebufferTextureLayer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLuint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); -} - -int __glXDisp_GenFramebuffers(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenFramebuffers( GET_DISPATCH(), ( - n, - framebuffers - ) ); - __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenRenderbuffers( GET_DISPATCH(), ( - n, - renderbuffers - ) ); - __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_GenerateMipmap(GLbyte * pc) -{ - CALL_GenerateMipmap( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetRenderbufferParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsFramebuffer(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsFramebuffer( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsRenderbuffer( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_RenderbufferStorage(GLbyte * pc) -{ - CALL_RenderbufferStorage( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); -} - -void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) -{ - CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); -} - -void __glXDisp_SampleMaskSGIS(GLbyte * pc) -{ - CALL_SampleMaskSGIS( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLboolean *)(pc + 4) - ) ); -} - -void __glXDisp_SamplePatternSGIS(GLbyte * pc) -{ - CALL_SamplePatternSGIS( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) -{ - CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_FogCoordfvEXT(GLbyte * pc) -{ - CALL_FogCoordfvEXT( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); - __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_ExecuteProgramNV(GLbyte * pc) -{ - CALL_ExecuteProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); -} - -int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetProgramivNV_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetProgramivNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribdvNV_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribfvNV_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribivNV_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribivNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_LoadProgramNV(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *)(pc + 8); - - CALL_LoadProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - len, - (const GLubyte *)(pc + 12) - ) ); -} - -void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) -{ - const GLsizei num = *(GLsizei *)(pc + 8); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - num, - (const GLdouble *)(pc + 12) - ) ); -} - -void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) -{ - const GLsizei num = *(GLsizei *)(pc + 8); - - CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - num, - (const GLfloat *)(pc + 12) - ) ); -} - -void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_TrackMatrixNV(GLbyte * pc) -{ - CALL_TrackMatrixNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12) - ) ); -} - -void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) -{ - CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib1svNV(GLbyte * pc) -{ - CALL_VertexAttrib1svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) -{ - CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2svNV(GLbyte * pc) -{ - CALL_VertexAttrib2svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) -{ - CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3svNV(GLbyte * pc) -{ - CALL_VertexAttrib3svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) -{ - CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4svNV(GLbyte * pc) -{ - CALL_VertexAttrib4svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) -{ - CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs1svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs1svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs2svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs2svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs3svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs3svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs4svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs4svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLubyte *)(pc + 8) - ) ); -} - -void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) -{ - CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = *(GLsizei *)(pc + 4); - - GLdouble params[4]; - CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = *(GLsizei *)(pc + 4); - - GLfloat params[4]; - CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *)(pc + 36); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 32), - len, - (const GLubyte *)(pc + 40), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *)(pc + 4); - - CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 24), - (const GLfloat *)(pc + 8) - ) ); -} - +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <inttypes.h>
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
+
+static const unsigned dummy_answer[2] = {0, 0};
+
+int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_CallList(GLbyte * pc)
+{
+ CALL_CallList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_CallLists(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLenum type = *(GLenum *)(pc + 4);
+ const GLvoid * lists = (const GLvoid *)(pc + 8);
+
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
+}
+
+int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLuint retval;
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ListBase(GLbyte * pc)
+{
+ CALL_ListBase( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Begin(GLbyte * pc)
+{
+ CALL_Begin( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Bitmap(GLbyte * pc)
+{
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_Bitmap( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLfloat *)(pc + 28),
+ *(GLfloat *)(pc + 32),
+ *(GLfloat *)(pc + 36),
+ *(GLfloat *)(pc + 40),
+ bitmap
+ ) );
+}
+
+void __glXDisp_Color3bv(GLbyte * pc)
+{
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3fv(GLbyte * pc)
+{
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3iv(GLbyte * pc)
+{
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3sv(GLbyte * pc)
+{
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3ubv(GLbyte * pc)
+{
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3uiv(GLbyte * pc)
+{
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3usv(GLbyte * pc)
+{
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4bv(GLbyte * pc)
+{
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4fv(GLbyte * pc)
+{
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4iv(GLbyte * pc)
+{
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4sv(GLbyte * pc)
+{
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4ubv(GLbyte * pc)
+{
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4uiv(GLbyte * pc)
+{
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4usv(GLbyte * pc)
+{
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EdgeFlagv(GLbyte * pc)
+{
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_End(GLbyte * pc)
+{
+ CALL_End( GET_DISPATCH(), () );
+}
+
+void __glXDisp_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexfv(GLbyte * pc)
+{
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexiv(GLbyte * pc)
+{
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexsv(GLbyte * pc)
+{
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3bv(GLbyte * pc)
+{
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3fv(GLbyte * pc)
+{
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3iv(GLbyte * pc)
+{
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3sv(GLbyte * pc)
+{
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2fv(GLbyte * pc)
+{
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2iv(GLbyte * pc)
+{
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2sv(GLbyte * pc)
+{
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3fv(GLbyte * pc)
+{
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3iv(GLbyte * pc)
+{
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3sv(GLbyte * pc)
+{
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4fv(GLbyte * pc)
+{
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4iv(GLbyte * pc)
+{
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4sv(GLbyte * pc)
+{
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0),
+ (const GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Rectfv(GLbyte * pc)
+{
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Rectiv(GLbyte * pc)
+{
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0),
+ (const GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Rectsv(GLbyte * pc)
+{
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1fv(GLbyte * pc)
+{
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1iv(GLbyte * pc)
+{
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1sv(GLbyte * pc)
+{
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2fv(GLbyte * pc)
+{
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2iv(GLbyte * pc)
+{
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2sv(GLbyte * pc)
+{
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3fv(GLbyte * pc)
+{
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3iv(GLbyte * pc)
+{
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3sv(GLbyte * pc)
+{
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4fv(GLbyte * pc)
+{
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4iv(GLbyte * pc)
+{
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4sv(GLbyte * pc)
+{
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2fv(GLbyte * pc)
+{
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2iv(GLbyte * pc)
+{
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2sv(GLbyte * pc)
+{
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3fv(GLbyte * pc)
+{
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3iv(GLbyte * pc)
+{
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3sv(GLbyte * pc)
+{
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4fv(GLbyte * pc)
+{
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4iv(GLbyte * pc)
+{
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4sv(GLbyte * pc)
+{
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorMaterial(GLbyte * pc)
+{
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_CullFace(GLbyte * pc)
+{
+ CALL_CullFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Fogf(GLbyte * pc)
+{
+ CALL_Fogf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Fogi(GLbyte * pc)
+{
+ CALL_Fogi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_FrontFace(GLbyte * pc)
+{
+ CALL_FrontFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Hint(GLbyte * pc)
+{
+ CALL_Hint( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Lightf(GLbyte * pc)
+{
+ CALL_Lightf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_Lightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Lighti(GLbyte * pc)
+{
+ CALL_Lighti( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_Lightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LightModelf(GLbyte * pc)
+{
+ CALL_LightModelf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LightModeli(GLbyte * pc)
+{
+ CALL_LightModeli( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LineStipple(GLbyte * pc)
+{
+ CALL_LineStipple( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LineWidth(GLbyte * pc)
+{
+ CALL_LineWidth( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Materialf(GLbyte * pc)
+{
+ CALL_Materialf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_Materialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Materiali(GLbyte * pc)
+{
+ CALL_Materiali( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_Materialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_PointSize(GLbyte * pc)
+{
+ CALL_PointSize( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PolygonMode(GLbyte * pc)
+{
+ CALL_PolygonMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
+}
+
+void __glXDisp_Scissor(GLbyte * pc)
+{
+ CALL_Scissor( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ShadeModel(GLbyte * pc)
+{
+ CALL_ShadeModel( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexParameterf(GLbyte * pc)
+{
+ CALL_TexParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexParameteri(GLbyte * pc)
+{
+ CALL_TexParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexImage1D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexImage2D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexEnvf(GLbyte * pc)
+{
+ CALL_TexEnvf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexEnvi(GLbyte * pc)
+{
+ CALL_TexEnvi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexGend( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLdouble * params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params = (const GLdouble *) (pc + 8);
+
+ CALL_TexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGenf(GLbyte * pc)
+{
+ CALL_TexGenf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGeni(GLbyte * pc)
+{
+ CALL_TexGeni( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_InitNames(GLbyte * pc)
+{
+ CALL_InitNames( GET_DISPATCH(), () );
+}
+
+void __glXDisp_LoadName(GLbyte * pc)
+{
+ CALL_LoadName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PassThrough(GLbyte * pc)
+{
+ CALL_PassThrough( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PopName(GLbyte * pc)
+{
+ CALL_PopName( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushName(GLbyte * pc)
+{
+ CALL_PushName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_DrawBuffer(GLbyte * pc)
+{
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Clear(GLbyte * pc)
+{
+ CALL_Clear( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearAccum(GLbyte * pc)
+{
+ CALL_ClearAccum( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ClearIndex(GLbyte * pc)
+{
+ CALL_ClearIndex( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearColor(GLbyte * pc)
+{
+ CALL_ClearColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ClearStencil(GLbyte * pc)
+{
+ CALL_ClearStencil( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClearDepth( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_StencilMask(GLbyte * pc)
+{
+ CALL_StencilMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorMask(GLbyte * pc)
+{
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
+}
+
+void __glXDisp_DepthMask(GLbyte * pc)
+{
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_IndexMask(GLbyte * pc)
+{
+ CALL_IndexMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Accum(GLbyte * pc)
+{
+ CALL_Accum( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Disable(GLbyte * pc)
+{
+ CALL_Disable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Enable(GLbyte * pc)
+{
+ CALL_Enable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PopAttrib(GLbyte * pc)
+{
+ CALL_PopAttrib( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushAttrib(GLbyte * pc)
+{
+ CALL_PushAttrib( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_MapGrid1f(GLbyte * pc)
+{
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_MapGrid2f(GLbyte * pc)
+{
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ ) );
+}
+
+void __glXDisp_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord1fv(GLbyte * pc)
+{
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord2fv(GLbyte * pc)
+{
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalMesh1(GLbyte * pc)
+{
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_EvalPoint1(GLbyte * pc)
+{
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalMesh2(GLbyte * pc)
+{
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_EvalPoint2(GLbyte * pc)
+{
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_AlphaFunc(GLbyte * pc)
+{
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BlendFunc(GLbyte * pc)
+{
+ CALL_BlendFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LogicOp(GLbyte * pc)
+{
+ CALL_LogicOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_StencilFunc(GLbyte * pc)
+{
+ CALL_StencilFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_StencilOp(GLbyte * pc)
+{
+ CALL_StencilOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_DepthFunc(GLbyte * pc)
+{
+ CALL_DepthFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PixelZoom(GLbyte * pc)
+{
+ CALL_PixelZoom( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PixelTransferf(GLbyte * pc)
+{
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PixelTransferi(GLbyte * pc)
+{
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLuint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLushort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ReadBuffer(GLbyte * pc)
+{
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_CopyPixels(GLbyte * pc)
+{
+ CALL_CopyPixels( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_DrawPixels(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_DrawPixels( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLenum *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ pixels
+ ) );
+}
+
+int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble equation[4];
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ equation
+ ) );
+ __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_GetError( GET_DISPATCH(), () );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapdv_size(target,query);
+ GLdouble answerBuffer[200];
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapfv_size(target,query);
+ GLfloat answerBuffer[200];
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapiv_size(target,query);
+ GLint answerBuffer[200];
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_DepthRange( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Frustum( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
+}
+
+void __glXDisp_LoadIdentity(GLbyte * pc)
+{
+ CALL_LoadIdentity( GET_DISPATCH(), () );
+}
+
+void __glXDisp_LoadMatrixf(GLbyte * pc)
+{
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MatrixMode(GLbyte * pc)
+{
+ CALL_MatrixMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultMatrixf(GLbyte * pc)
+{
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Ortho( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
+}
+
+void __glXDisp_PopMatrix(GLbyte * pc)
+{
+ CALL_PopMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushMatrix(GLbyte * pc)
+{
+ CALL_PushMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDisp_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rotated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_Rotatef(GLbyte * pc)
+{
+ CALL_Rotatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Scaled( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Scalef(GLbyte * pc)
+{
+ CALL_Scalef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Translated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Translatef(GLbyte * pc)
+{
+ CALL_Translatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Viewport(GLbyte * pc)
+{
+ CALL_Viewport( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_BindTexture(GLbyte * pc)
+{
+ CALL_BindTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Indexubv(GLbyte * pc)
+{
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PolygonOffset(GLbyte * pc)
+{
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_CopyTexImage1D(GLbyte * pc)
+{
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CopyTexImage2D(GLbyte * pc)
+{
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage1D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage2D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ ) );
+}
+
+int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ (const GLclampf *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TexSubImage1D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 36),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexSubImage2D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLint *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLsizei *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_BlendColor(GLbyte * pc)
+{
+ CALL_BlendColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_BlendEquation(GLbyte * pc)
+{
+ CALL_BlendEquation( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorTable(GLbyte * pc)
+{
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ table
+ ) );
+}
+
+void __glXDisp_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_CopyColorTable(GLbyte * pc)
+{
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ data
+ ) );
+}
+
+void __glXDisp_CopyColorSubTable(GLbyte * pc)
+{
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
+}
+
+void __glXDisp_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
+}
+
+void __glXDisp_ConvolutionParameterf(GLbyte * pc)
+{
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_ConvolutionParameteri(GLbyte * pc)
+{
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
+}
+
+int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_Minmax(GLbyte * pc)
+{
+ CALL_Minmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ResetHistogram(GLbyte * pc)
+{
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ResetMinmax(GLbyte * pc)
+{
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLsizei *)(pc + 48),
+ *(GLsizei *)(pc + 52),
+ *(GLsizei *)(pc + 56),
+ *(GLint *)(pc + 64),
+ *(GLenum *)(pc + 68),
+ *(GLenum *)(pc + 72),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexSubImage3D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLint *)(pc + 48),
+ *(GLint *)(pc + 52),
+ *(GLsizei *)(pc + 60),
+ *(GLsizei *)(pc + 64),
+ *(GLsizei *)(pc + 68),
+ *(GLenum *)(pc + 76),
+ *(GLenum *)(pc + 80),
+ pixels
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage3D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_ActiveTexture(GLbyte * pc)
+{
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 16),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 24),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
+
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLint *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 24);
+
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLint *)(pc + 20),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
+
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
+
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
+
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 36);
+
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
+}
+
+void __glXDisp_SampleCoverage(GLbyte * pc)
+{
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BlendFuncSeparate(GLbyte * pc)
+{
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_FogCoorddv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PointParameterf(GLbyte * pc)
+{
+ CALL_PointParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PointParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_PointParameteri(GLbyte * pc)
+{
+ CALL_PointParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PointParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_SecondaryColor3bv(GLbyte * pc)
+{
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3iv(GLbyte * pc)
+{
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3sv(GLbyte * pc)
+{
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3ubv(GLbyte * pc)
+{
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3uiv(GLbyte * pc)
+{
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3usv(GLbyte * pc)
+{
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_WindowPos3fv(GLbyte * pc)
+{
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_BeginQuery(GLbyte * pc)
+{
+ CALL_BeginQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_EndQuery(GLbyte * pc)
+{
+ CALL_EndQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GenQueries(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
+ __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsQuery(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_BlendEquationSeparate(GLbyte * pc)
+{
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_VertexAttrib1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1sv(GLbyte * pc)
+{
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2sv(GLbyte * pc)
+{
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3sv(GLbyte * pc)
+{
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nbv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Niv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nsv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nubv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nusv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4bv(GLbyte * pc)
+{
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4iv(GLbyte * pc)
+{
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4sv(GLbyte * pc)
+{
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4ubv(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4uiv(GLbyte * pc)
+{
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4usv(GLbyte * pc)
+{
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_ClampColor(GLbyte * pc)
+{
+ CALL_ClampColor( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindProgramARB(GLbyte * pc)
+{
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
+ __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramStringARB(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindFramebuffer(GLbyte * pc)
+{
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindRenderbuffer(GLbyte * pc)
+{
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BlitFramebuffer(GLbyte * pc)
+{
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLbitfield *)(pc + 32),
+ *(GLenum *)(pc + 36)
+ ) );
+}
+
+int __glXDisp_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_DeleteFramebuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_DeleteRenderbuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_FramebufferRenderbuffer(GLbyte * pc)
+{
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture1D(GLbyte * pc)
+{
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture2D(GLbyte * pc)
+{
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture3D(GLbyte * pc)
+{
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20)
+ ) );
+}
+
+void __glXDisp_FramebufferTextureLayer(GLbyte * pc)
+{
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLuint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+int __glXDisp_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
+ __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
+ __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_GenerateMipmap(GLbyte * pc)
+{
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_RenderbufferStorage(GLbyte * pc)
+{
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_LoadProgramNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ProgramParameters4dvNV(GLbyte * pc)
+{
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLdouble *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ProgramParameters4fvNV(GLbyte * pc)
+{
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RequestResidentProgramsNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 36);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 32),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
diff --git a/xorg-server/glx/indirect_dispatch.h b/xorg-server/glx/indirect_dispatch.h index 2ec1faf56..6188f3d14 100644 --- a/xorg-server/glx/indirect_dispatch.h +++ b/xorg-server/glx/indirect_dispatch.h @@ -464,6 +464,8 @@ extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
@@ -792,6 +794,8 @@ extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *, GLbyte *);
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c index b96439626..ee53910bf 100644 --- a/xorg-server/glx/indirect_dispatch_swap.c +++ b/xorg-server/glx/indirect_dispatch_swap.c @@ -1,6107 +1,6123 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif -#include "glheader.h" - -#include <X11/Xmd.h> -#include <GL/gl.h> -#include <GL/glxproto.h> -#include <inttypes.h> -#include "indirect_size.h" -#include "indirect_size_get.h" -#include "indirect_dispatch.h" -#include "glxserver.h" -#include "glxbyteorder.h" -#include "indirect_util.h" -#include "singlesize.h" -#include "glapi.h" -#include "glapitable.h" -#include "glthread.h" -#include "dispatch.h" - -#define __GLX_PAD(x) (((x) + 3) & ~3) - -typedef struct { - __GLX_PIXEL_3D_HDR; -} __GLXpixel3DHeader; - -extern GLboolean __glXErrorOccured( void ); -extern void __glXClearErrorOccured( void ); - -static const unsigned dummy_answer[2] = {0, 0}; - -static GLsizei -bswap_CARD32( const void * src ) -{ - union { uint32_t dst; GLsizei ret; } x; - x.dst = bswap_32( *(uint32_t *) src ); - return x.ret; -} - -static GLshort -bswap_CARD16( const void * src ) -{ - union { uint16_t dst; GLshort ret; } x; - x.dst = bswap_16( *(uint16_t *) src ); - return x.ret; -} - -static GLenum -bswap_ENUM( const void * src ) -{ - union { uint32_t dst; GLenum ret; } x; - x.dst = bswap_32( *(uint32_t *) src ); - return x.ret; -} - -static GLsync -bswap_CARD64( const void * src ) -{ - union { uint64_t dst; GLsync ret; } x; - x.dst = bswap_64( *(uint64_t *) src ); - return x.ret; -} - -static GLdouble -bswap_FLOAT64( const void * src ) -{ - union { uint64_t dst; GLdouble ret; } x; - x.dst = bswap_64( *(uint64_t *) src ); - return x.ret; -} - -static GLfloat -bswap_FLOAT32( const void * src ) -{ - union { uint32_t dst; GLfloat ret; } x; - x.dst = bswap_32( *(uint32_t *) src ); - return x.ret; -} - -static void * -bswap_16_array( uint16_t * src, unsigned count ) -{ - unsigned i; - - for ( i = 0 ; i < count ; i++ ) { - uint16_t temp = bswap_16( src[i] ); - src[i] = temp; - } - - return src; -} - -static void * -bswap_32_array( uint32_t * src, unsigned count ) -{ - unsigned i; - - for ( i = 0 ; i < count ; i++ ) { - uint32_t temp = bswap_32( src[i] ); - src[i] = temp; - } - - return src; -} - -static void * -bswap_64_array( uint64_t * src, unsigned count ) -{ - unsigned i; - - for ( i = 0 ; i < count ; i++ ) { - uint64_t temp = bswap_64( src[i] ); - src[i] = temp; - } - - return src; -} - -int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_NewList( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ) - ) ); - error = Success; - } - - return error; -} - -int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_EndList( GET_DISPATCH(), () ); - error = Success; - } - - return error; -} - -void __glXDispSwap_CallList(GLbyte * pc) -{ - CALL_CallList( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_CallLists(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - const GLenum type = (GLenum )bswap_ENUM ( pc + 4 ); - const GLvoid * lists; - - switch(type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - lists = (const GLvoid *) (pc + 8); break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break; - default: - return; - } - - CALL_CallLists( GET_DISPATCH(), ( - n, - type, - lists - ) ); -} - -int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_DeleteLists( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (GLsizei )bswap_CARD32 ( pc + 4 ) - ) ); - error = Success; - } - - return error; -} - -int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLuint retval; - retval = CALL_GenLists( GET_DISPATCH(), ( - (GLsizei )bswap_CARD32 ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_ListBase(GLbyte * pc) -{ - CALL_ListBase( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_Begin(GLbyte * pc) -{ - CALL_Begin( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_Bitmap(GLbyte * pc) -{ - const GLubyte * const bitmap = (const GLubyte *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_Bitmap( GET_DISPATCH(), ( - (GLsizei )bswap_CARD32 ( pc + 20 ), - (GLsizei )bswap_CARD32 ( pc + 24 ), - (GLfloat )bswap_FLOAT32( pc + 28 ), - (GLfloat )bswap_FLOAT32( pc + 32 ), - (GLfloat )bswap_FLOAT32( pc + 36 ), - (GLfloat )bswap_FLOAT32( pc + 40 ), - bitmap - ) ); -} - -void __glXDispSwap_Color3bv(GLbyte * pc) -{ - CALL_Color3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDispSwap_Color3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Color3dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Color3fv(GLbyte * pc) -{ - CALL_Color3fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Color3iv(GLbyte * pc) -{ - CALL_Color3iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Color3sv(GLbyte * pc) -{ - CALL_Color3sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Color3ubv(GLbyte * pc) -{ - CALL_Color3ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDispSwap_Color3uiv(GLbyte * pc) -{ - CALL_Color3uiv( GET_DISPATCH(), ( - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Color3usv(GLbyte * pc) -{ - CALL_Color3usv( GET_DISPATCH(), ( - (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Color4bv(GLbyte * pc) -{ - CALL_Color4bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDispSwap_Color4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Color4dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Color4fv(GLbyte * pc) -{ - CALL_Color4fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Color4iv(GLbyte * pc) -{ - CALL_Color4iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Color4sv(GLbyte * pc) -{ - CALL_Color4sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Color4ubv(GLbyte * pc) -{ - CALL_Color4ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDispSwap_Color4uiv(GLbyte * pc) -{ - CALL_Color4uiv( GET_DISPATCH(), ( - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Color4usv(GLbyte * pc) -{ - CALL_Color4usv( GET_DISPATCH(), ( - (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_EdgeFlagv(GLbyte * pc) -{ - CALL_EdgeFlagv( GET_DISPATCH(), ( - (const GLboolean *)(pc + 0) - ) ); -} - -void __glXDispSwap_End(GLbyte * pc) -{ - CALL_End( GET_DISPATCH(), () ); -} - -void __glXDispSwap_Indexdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_Indexdv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_Indexfv(GLbyte * pc) -{ - CALL_Indexfv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_Indexiv(GLbyte * pc) -{ - CALL_Indexiv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_Indexsv(GLbyte * pc) -{ - CALL_Indexsv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_Normal3bv(GLbyte * pc) -{ - CALL_Normal3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDispSwap_Normal3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Normal3dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Normal3fv(GLbyte * pc) -{ - CALL_Normal3fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Normal3iv(GLbyte * pc) -{ - CALL_Normal3iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Normal3sv(GLbyte * pc) -{ - CALL_Normal3sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_RasterPos2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_RasterPos2dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_RasterPos2fv(GLbyte * pc) -{ - CALL_RasterPos2fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_RasterPos2iv(GLbyte * pc) -{ - CALL_RasterPos2iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_RasterPos2sv(GLbyte * pc) -{ - CALL_RasterPos2sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_RasterPos3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_RasterPos3dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_RasterPos3fv(GLbyte * pc) -{ - CALL_RasterPos3fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_RasterPos3iv(GLbyte * pc) -{ - CALL_RasterPos3iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_RasterPos3sv(GLbyte * pc) -{ - CALL_RasterPos3sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_RasterPos4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_RasterPos4dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_RasterPos4fv(GLbyte * pc) -{ - CALL_RasterPos4fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_RasterPos4iv(GLbyte * pc) -{ - CALL_RasterPos4iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_RasterPos4sv(GLbyte * pc) -{ - CALL_RasterPos4sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Rectdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Rectdv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 ) - ) ); -} - -void __glXDispSwap_Rectfv(GLbyte * pc) -{ - CALL_Rectfv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) - ) ); -} - -void __glXDispSwap_Rectiv(GLbyte * pc) -{ - CALL_Rectiv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), - (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) - ) ); -} - -void __glXDispSwap_Rectsv(GLbyte * pc) -{ - CALL_Rectsv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_TexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_TexCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_TexCoord1fv(GLbyte * pc) -{ - CALL_TexCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_TexCoord1iv(GLbyte * pc) -{ - CALL_TexCoord1iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_TexCoord1sv(GLbyte * pc) -{ - CALL_TexCoord1sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_TexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_TexCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_TexCoord2fv(GLbyte * pc) -{ - CALL_TexCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_TexCoord2iv(GLbyte * pc) -{ - CALL_TexCoord2iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_TexCoord2sv(GLbyte * pc) -{ - CALL_TexCoord2sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_TexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_TexCoord3dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_TexCoord3fv(GLbyte * pc) -{ - CALL_TexCoord3fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_TexCoord3iv(GLbyte * pc) -{ - CALL_TexCoord3iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_TexCoord3sv(GLbyte * pc) -{ - CALL_TexCoord3sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_TexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_TexCoord4dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_TexCoord4fv(GLbyte * pc) -{ - CALL_TexCoord4fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_TexCoord4iv(GLbyte * pc) -{ - CALL_TexCoord4iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_TexCoord4sv(GLbyte * pc) -{ - CALL_TexCoord4sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Vertex2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_Vertex2dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_Vertex2fv(GLbyte * pc) -{ - CALL_Vertex2fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_Vertex2iv(GLbyte * pc) -{ - CALL_Vertex2iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_Vertex2sv(GLbyte * pc) -{ - CALL_Vertex2sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_Vertex3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Vertex3dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Vertex3fv(GLbyte * pc) -{ - CALL_Vertex3fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Vertex3iv(GLbyte * pc) -{ - CALL_Vertex3iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Vertex3sv(GLbyte * pc) -{ - CALL_Vertex3sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_Vertex4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Vertex4dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Vertex4fv(GLbyte * pc) -{ - CALL_Vertex4fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Vertex4iv(GLbyte * pc) -{ - CALL_Vertex4iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_Vertex4sv(GLbyte * pc) -{ - CALL_Vertex4sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_ClipPlane(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_ClipPlane( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 32 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_ColorMaterial(GLbyte * pc) -{ - CALL_ColorMaterial( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ) - ) ); -} - -void __glXDispSwap_CullFace(GLbyte * pc) -{ - CALL_CullFace( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_Fogf(GLbyte * pc) -{ - CALL_Fogf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ) - ) ); -} - -void __glXDispSwap_Fogfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) ); - - CALL_Fogfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDispSwap_Fogi(GLbyte * pc) -{ - CALL_Fogi( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -void __glXDispSwap_Fogiv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) ); - - CALL_Fogiv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDispSwap_FrontFace(GLbyte * pc) -{ - CALL_FrontFace( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_Hint(GLbyte * pc) -{ - CALL_Hint( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ) - ) ); -} - -void __glXDispSwap_Lightf(GLbyte * pc) -{ - CALL_Lightf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_Lightfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) ); - - CALL_Lightfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_Lighti(GLbyte * pc) -{ - CALL_Lighti( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ) - ) ); -} - -void __glXDispSwap_Lightiv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) ); - - CALL_Lightiv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_LightModelf(GLbyte * pc) -{ - CALL_LightModelf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ) - ) ); -} - -void __glXDispSwap_LightModelfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) ); - - CALL_LightModelfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDispSwap_LightModeli(GLbyte * pc) -{ - CALL_LightModeli( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -void __glXDispSwap_LightModeliv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) ); - - CALL_LightModeliv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDispSwap_LineStipple(GLbyte * pc) -{ - CALL_LineStipple( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ), - (GLushort)bswap_CARD16 ( pc + 4 ) - ) ); -} - -void __glXDispSwap_LineWidth(GLbyte * pc) -{ - CALL_LineWidth( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ) - ) ); -} - -void __glXDispSwap_Materialf(GLbyte * pc) -{ - CALL_Materialf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_Materialfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) ); - - CALL_Materialfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_Materiali(GLbyte * pc) -{ - CALL_Materiali( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ) - ) ); -} - -void __glXDispSwap_Materialiv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) ); - - CALL_Materialiv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_PointSize(GLbyte * pc) -{ - CALL_PointSize( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ) - ) ); -} - -void __glXDispSwap_PolygonMode(GLbyte * pc) -{ - CALL_PolygonMode( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ) - ) ); -} - -void __glXDispSwap_PolygonStipple(GLbyte * pc) -{ - const GLubyte * const mask = (const GLubyte *) (pc + 20); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_PolygonStipple( GET_DISPATCH(), ( - mask - ) ); -} - -void __glXDispSwap_Scissor(GLbyte * pc) -{ - CALL_Scissor( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLsizei )bswap_CARD32 ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ) - ) ); -} - -void __glXDispSwap_ShadeModel(GLbyte * pc) -{ - CALL_ShadeModel( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_TexParameterf(GLbyte * pc) -{ - CALL_TexParameterf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_TexParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) ); - - CALL_TexParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_TexParameteri(GLbyte * pc) -{ - CALL_TexParameteri( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ) - ) ); -} - -void __glXDispSwap_TexParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) ); - - CALL_TexParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_TexImage1D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 52); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_TexImage1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 20 ), - (GLint )bswap_CARD32 ( pc + 24 ), - (GLint )bswap_CARD32 ( pc + 28 ), - (GLsizei )bswap_CARD32 ( pc + 32 ), - (GLint )bswap_CARD32 ( pc + 40 ), - (GLenum )bswap_ENUM ( pc + 44 ), - (GLenum )bswap_ENUM ( pc + 48 ), - pixels - ) ); -} - -void __glXDispSwap_TexImage2D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 52); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_TexImage2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 20 ), - (GLint )bswap_CARD32 ( pc + 24 ), - (GLint )bswap_CARD32 ( pc + 28 ), - (GLsizei )bswap_CARD32 ( pc + 32 ), - (GLsizei )bswap_CARD32 ( pc + 36 ), - (GLint )bswap_CARD32 ( pc + 40 ), - (GLenum )bswap_ENUM ( pc + 44 ), - (GLenum )bswap_ENUM ( pc + 48 ), - pixels - ) ); -} - -void __glXDispSwap_TexEnvf(GLbyte * pc) -{ - CALL_TexEnvf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_TexEnvfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) ); - - CALL_TexEnvfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_TexEnvi(GLbyte * pc) -{ - CALL_TexEnvi( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ) - ) ); -} - -void __glXDispSwap_TexEnviv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) ); - - CALL_TexEnviv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_TexGend(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_TexGend( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 8 ), - (GLenum )bswap_ENUM ( pc + 12 ), - (GLdouble)bswap_FLOAT64( pc + 0 ) - ) ); -} - -void __glXDispSwap_TexGendv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLdouble * params; - -#ifdef __GLX_ALIGN64 - const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) ); - - CALL_TexGendv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_TexGenf(GLbyte * pc) -{ - CALL_TexGenf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_TexGenfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) ); - - CALL_TexGenfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_TexGeni(GLbyte * pc) -{ - CALL_TexGeni( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ) - ) ); -} - -void __glXDispSwap_TexGeniv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) ); - - CALL_TexGeniv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_InitNames(GLbyte * pc) -{ - CALL_InitNames( GET_DISPATCH(), () ); -} - -void __glXDispSwap_LoadName(GLbyte * pc) -{ - CALL_LoadName( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_PassThrough(GLbyte * pc) -{ - CALL_PassThrough( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ) - ) ); -} - -void __glXDispSwap_PopName(GLbyte * pc) -{ - CALL_PopName( GET_DISPATCH(), () ); -} - -void __glXDispSwap_PushName(GLbyte * pc) -{ - CALL_PushName( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_DrawBuffer(GLbyte * pc) -{ - CALL_DrawBuffer( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_Clear(GLbyte * pc) -{ - CALL_Clear( GET_DISPATCH(), ( - (GLbitfield)bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_ClearAccum(GLbyte * pc) -{ - CALL_ClearAccum( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ), - (GLfloat )bswap_FLOAT32( pc + 12 ) - ) ); -} - -void __glXDispSwap_ClearIndex(GLbyte * pc) -{ - CALL_ClearIndex( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ) - ) ); -} - -void __glXDispSwap_ClearColor(GLbyte * pc) -{ - CALL_ClearColor( GET_DISPATCH(), ( - (GLclampf)bswap_FLOAT32( pc + 0 ), - (GLclampf)bswap_FLOAT32( pc + 4 ), - (GLclampf)bswap_FLOAT32( pc + 8 ), - (GLclampf)bswap_FLOAT32( pc + 12 ) - ) ); -} - -void __glXDispSwap_ClearStencil(GLbyte * pc) -{ - CALL_ClearStencil( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_ClearDepth(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_ClearDepth( GET_DISPATCH(), ( - (GLclampd)bswap_FLOAT64( pc + 0 ) - ) ); -} - -void __glXDispSwap_StencilMask(GLbyte * pc) -{ - CALL_StencilMask( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_ColorMask(GLbyte * pc) -{ - CALL_ColorMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0), - *(GLboolean *)(pc + 1), - *(GLboolean *)(pc + 2), - *(GLboolean *)(pc + 3) - ) ); -} - -void __glXDispSwap_DepthMask(GLbyte * pc) -{ - CALL_DepthMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0) - ) ); -} - -void __glXDispSwap_IndexMask(GLbyte * pc) -{ - CALL_IndexMask( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_Accum(GLbyte * pc) -{ - CALL_Accum( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ) - ) ); -} - -void __glXDispSwap_Disable(GLbyte * pc) -{ - CALL_Disable( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_Enable(GLbyte * pc) -{ - CALL_Enable( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_PopAttrib(GLbyte * pc) -{ - CALL_PopAttrib( GET_DISPATCH(), () ); -} - -void __glXDispSwap_PushAttrib(GLbyte * pc) -{ - CALL_PushAttrib( GET_DISPATCH(), ( - (GLbitfield)bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_MapGrid1d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_MapGrid1d( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 16 ), - (GLdouble)bswap_FLOAT64( pc + 0 ), - (GLdouble)bswap_FLOAT64( pc + 8 ) - ) ); -} - -void __glXDispSwap_MapGrid1f(GLbyte * pc) -{ - CALL_MapGrid1f( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_MapGrid2d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_MapGrid2d( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 32 ), - (GLdouble)bswap_FLOAT64( pc + 0 ), - (GLdouble)bswap_FLOAT64( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 36 ), - (GLdouble)bswap_FLOAT64( pc + 16 ), - (GLdouble)bswap_FLOAT64( pc + 24 ) - ) ); -} - -void __glXDispSwap_MapGrid2f(GLbyte * pc) -{ - CALL_MapGrid2f( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLfloat )bswap_FLOAT32( pc + 16 ), - (GLfloat )bswap_FLOAT32( pc + 20 ) - ) ); -} - -void __glXDispSwap_EvalCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_EvalCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_EvalCoord1fv(GLbyte * pc) -{ - CALL_EvalCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_EvalCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_EvalCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_EvalCoord2fv(GLbyte * pc) -{ - CALL_EvalCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_EvalMesh1(GLbyte * pc) -{ - CALL_EvalMesh1( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ) - ) ); -} - -void __glXDispSwap_EvalPoint1(GLbyte * pc) -{ - CALL_EvalPoint1( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ) - ) ); -} - -void __glXDispSwap_EvalMesh2(GLbyte * pc) -{ - CALL_EvalMesh2( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ) - ) ); -} - -void __glXDispSwap_EvalPoint2(GLbyte * pc) -{ - CALL_EvalPoint2( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -void __glXDispSwap_AlphaFunc(GLbyte * pc) -{ - CALL_AlphaFunc( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLclampf)bswap_FLOAT32( pc + 4 ) - ) ); -} - -void __glXDispSwap_BlendFunc(GLbyte * pc) -{ - CALL_BlendFunc( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ) - ) ); -} - -void __glXDispSwap_LogicOp(GLbyte * pc) -{ - CALL_LogicOp( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_StencilFunc(GLbyte * pc) -{ - CALL_StencilFunc( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLuint )bswap_CARD32 ( pc + 8 ) - ) ); -} - -void __glXDispSwap_StencilOp(GLbyte * pc) -{ - CALL_StencilOp( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ) - ) ); -} - -void __glXDispSwap_DepthFunc(GLbyte * pc) -{ - CALL_DepthFunc( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_PixelZoom(GLbyte * pc) -{ - CALL_PixelZoom( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ) - ) ); -} - -void __glXDispSwap_PixelTransferf(GLbyte * pc) -{ - CALL_PixelTransferf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ) - ) ); -} - -void __glXDispSwap_PixelTransferi(GLbyte * pc) -{ - CALL_PixelTransferi( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStoref( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ) - ) ); - error = Success; - } - - return error; -} - -int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStorei( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ) - ) ); - error = Success; - } - - return error; -} - -void __glXDispSwap_PixelMapfv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_PixelMapfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - mapsize, - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_PixelMapuiv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_PixelMapuiv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - mapsize, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_PixelMapusv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_PixelMapusv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - mapsize, - (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_ReadBuffer(GLbyte * pc) -{ - CALL_ReadBuffer( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_CopyPixels(GLbyte * pc) -{ - CALL_CopyPixels( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLsizei )bswap_CARD32 ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ), - (GLenum )bswap_ENUM ( pc + 16 ) - ) ); -} - -void __glXDispSwap_DrawPixels(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 36); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_DrawPixels( GET_DISPATCH(), ( - (GLsizei )bswap_CARD32 ( pc + 20 ), - (GLsizei )bswap_CARD32 ( pc + 24 ), - (GLenum )bswap_ENUM ( pc + 28 ), - (GLenum )bswap_ENUM ( pc + 32 ), - pixels - ) ); -} - -int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - - const GLuint compsize = __glGetBooleanv_size(pname); - GLboolean answerBuffer[200]; - GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetBooleanv( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLdouble equation[4]; - CALL_GetClipPlane( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - equation - ) ); - (void) bswap_64_array( (uint64_t *) equation, 4 ); - __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - - const GLuint compsize = __glGetDoublev_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetDoublev( GET_DISPATCH(), ( - pname, - params - ) ); - (void) bswap_64_array( (uint64_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLenum retval; - retval = CALL_GetError( GET_DISPATCH(), () ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - - const GLuint compsize = __glGetFloatv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetFloatv( GET_DISPATCH(), ( - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - - const GLuint compsize = __glGetIntegerv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetIntegerv( GET_DISPATCH(), ( - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetLightfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetLightfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetLightiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetLightiv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); - const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMapdv_size(target,query); - GLdouble answerBuffer[200]; - GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapdv( GET_DISPATCH(), ( - target, - query, - v - ) ); - (void) bswap_64_array( (uint64_t *) v, compsize ); - __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); - const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMapfv_size(target,query); - GLfloat answerBuffer[200]; - GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapfv( GET_DISPATCH(), ( - target, - query, - v - ) ); - (void) bswap_32_array( (uint32_t *) v, compsize ); - __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); - const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMapiv_size(target,query); - GLint answerBuffer[200]; - GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapiv( GET_DISPATCH(), ( - target, - query, - v - ) ); - (void) bswap_32_array( (uint32_t *) v, compsize ); - __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMaterialfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMaterialfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMaterialiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMaterialiv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); - - const GLuint compsize = __glGetPixelMapfv_size(map); - GLfloat answerBuffer[200]; - GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapfv( GET_DISPATCH(), ( - map, - values - ) ); - (void) bswap_32_array( (uint32_t *) values, compsize ); - __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); - - const GLuint compsize = __glGetPixelMapuiv_size(map); - GLuint answerBuffer[200]; - GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapuiv( GET_DISPATCH(), ( - map, - values - ) ); - (void) bswap_32_array( (uint32_t *) values, compsize ); - __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); - - const GLuint compsize = __glGetPixelMapusv_size(map); - GLushort answerBuffer[200]; - GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapusv( GET_DISPATCH(), ( - map, - values - ) ); - (void) bswap_16_array( (uint16_t *) values, compsize ); - __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetTexEnvfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexEnvfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetTexEnviv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexEnviv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetTexGendv_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGendv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_64_array( (uint64_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetTexGenfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGenfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetTexGeniv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGeniv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetTexParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetTexParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); - - const GLuint compsize = __glGetTexLevelParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); - - const GLuint compsize = __glGetTexLevelParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsEnabled( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsList( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_DepthRange(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_DepthRange( GET_DISPATCH(), ( - (GLclampd)bswap_FLOAT64( pc + 0 ), - (GLclampd)bswap_FLOAT64( pc + 8 ) - ) ); -} - -void __glXDispSwap_Frustum(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); - pc -= 4; - } -#endif - - CALL_Frustum( GET_DISPATCH(), ( - (GLdouble)bswap_FLOAT64( pc + 0 ), - (GLdouble)bswap_FLOAT64( pc + 8 ), - (GLdouble)bswap_FLOAT64( pc + 16 ), - (GLdouble)bswap_FLOAT64( pc + 24 ), - (GLdouble)bswap_FLOAT64( pc + 32 ), - (GLdouble)bswap_FLOAT64( pc + 40 ) - ) ); -} - -void __glXDispSwap_LoadIdentity(GLbyte * pc) -{ - CALL_LoadIdentity( GET_DISPATCH(), () ); -} - -void __glXDispSwap_LoadMatrixf(GLbyte * pc) -{ - CALL_LoadMatrixf( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) - ) ); -} - -void __glXDispSwap_LoadMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); - pc -= 4; - } -#endif - - CALL_LoadMatrixd( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) - ) ); -} - -void __glXDispSwap_MatrixMode(GLbyte * pc) -{ - CALL_MatrixMode( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_MultMatrixf(GLbyte * pc) -{ - CALL_MultMatrixf( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) - ) ); -} - -void __glXDispSwap_MultMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); - pc -= 4; - } -#endif - - CALL_MultMatrixd( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) - ) ); -} - -void __glXDispSwap_Ortho(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); - pc -= 4; - } -#endif - - CALL_Ortho( GET_DISPATCH(), ( - (GLdouble)bswap_FLOAT64( pc + 0 ), - (GLdouble)bswap_FLOAT64( pc + 8 ), - (GLdouble)bswap_FLOAT64( pc + 16 ), - (GLdouble)bswap_FLOAT64( pc + 24 ), - (GLdouble)bswap_FLOAT64( pc + 32 ), - (GLdouble)bswap_FLOAT64( pc + 40 ) - ) ); -} - -void __glXDispSwap_PopMatrix(GLbyte * pc) -{ - CALL_PopMatrix( GET_DISPATCH(), () ); -} - -void __glXDispSwap_PushMatrix(GLbyte * pc) -{ - CALL_PushMatrix( GET_DISPATCH(), () ); -} - -void __glXDispSwap_Rotated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Rotated( GET_DISPATCH(), ( - (GLdouble)bswap_FLOAT64( pc + 0 ), - (GLdouble)bswap_FLOAT64( pc + 8 ), - (GLdouble)bswap_FLOAT64( pc + 16 ), - (GLdouble)bswap_FLOAT64( pc + 24 ) - ) ); -} - -void __glXDispSwap_Rotatef(GLbyte * pc) -{ - CALL_Rotatef( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ), - (GLfloat )bswap_FLOAT32( pc + 12 ) - ) ); -} - -void __glXDispSwap_Scaled(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Scaled( GET_DISPATCH(), ( - (GLdouble)bswap_FLOAT64( pc + 0 ), - (GLdouble)bswap_FLOAT64( pc + 8 ), - (GLdouble)bswap_FLOAT64( pc + 16 ) - ) ); -} - -void __glXDispSwap_Scalef(GLbyte * pc) -{ - CALL_Scalef( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_Translated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Translated( GET_DISPATCH(), ( - (GLdouble)bswap_FLOAT64( pc + 0 ), - (GLdouble)bswap_FLOAT64( pc + 8 ), - (GLdouble)bswap_FLOAT64( pc + 16 ) - ) ); -} - -void __glXDispSwap_Translatef(GLbyte * pc) -{ - CALL_Translatef( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_Viewport(GLbyte * pc) -{ - CALL_Viewport( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLsizei )bswap_CARD32 ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ) - ) ); -} - -void __glXDispSwap_BindTexture(GLbyte * pc) -{ - CALL_BindTexture( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -void __glXDispSwap_Indexubv(GLbyte * pc) -{ - CALL_Indexubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDispSwap_PolygonOffset(GLbyte * pc) -{ - CALL_PolygonOffset( GET_DISPATCH(), ( - (GLfloat )bswap_FLOAT32( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ) - ) ); -} - -int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), - residences - ) ); - __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), - residences - ) ); - __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_CopyTexImage1D(GLbyte * pc) -{ - CALL_CopyTexImage1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - (GLsizei )bswap_CARD32 ( pc + 20 ), - (GLint )bswap_CARD32 ( pc + 24 ) - ) ); -} - -void __glXDispSwap_CopyTexImage2D(GLbyte * pc) -{ - CALL_CopyTexImage2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - (GLsizei )bswap_CARD32 ( pc + 20 ), - (GLsizei )bswap_CARD32 ( pc + 24 ), - (GLint )bswap_CARD32 ( pc + 28 ) - ) ); -} - -void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) -{ - CALL_CopyTexSubImage1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - (GLsizei )bswap_CARD32 ( pc + 20 ) - ) ); -} - -void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) -{ - CALL_CopyTexSubImage2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - (GLint )bswap_CARD32 ( pc + 20 ), - (GLsizei )bswap_CARD32 ( pc + 24 ), - (GLsizei )bswap_CARD32 ( pc + 28 ) - ) ); -} - -int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); - error = Success; - } - - return error; -} - -int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); - error = Success; - } - - return error; -} - -int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); - (void) bswap_32_array( (uint32_t *) textures, n ); - __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); - (void) bswap_32_array( (uint32_t *) textures, n ); - __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_PrioritizeTextures(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_PrioritizeTextures( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), - (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); -} - -void __glXDispSwap_TexSubImage1D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 56); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_TexSubImage1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 20 ), - (GLint )bswap_CARD32 ( pc + 24 ), - (GLint )bswap_CARD32 ( pc + 28 ), - (GLsizei )bswap_CARD32 ( pc + 36 ), - (GLenum )bswap_ENUM ( pc + 44 ), - (GLenum )bswap_ENUM ( pc + 48 ), - pixels - ) ); -} - -void __glXDispSwap_TexSubImage2D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 56); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_TexSubImage2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 20 ), - (GLint )bswap_CARD32 ( pc + 24 ), - (GLint )bswap_CARD32 ( pc + 28 ), - (GLint )bswap_CARD32 ( pc + 32 ), - (GLsizei )bswap_CARD32 ( pc + 36 ), - (GLsizei )bswap_CARD32 ( pc + 40 ), - (GLenum )bswap_ENUM ( pc + 44 ), - (GLenum )bswap_ENUM ( pc + 48 ), - pixels - ) ); -} - -void __glXDispSwap_BlendColor(GLbyte * pc) -{ - CALL_BlendColor( GET_DISPATCH(), ( - (GLclampf)bswap_FLOAT32( pc + 0 ), - (GLclampf)bswap_FLOAT32( pc + 4 ), - (GLclampf)bswap_FLOAT32( pc + 8 ), - (GLclampf)bswap_FLOAT32( pc + 12 ) - ) ); -} - -void __glXDispSwap_BlendEquation(GLbyte * pc) -{ - CALL_BlendEquation( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_ColorTable(GLbyte * pc) -{ - const GLvoid * const table = (const GLvoid *) (pc + 40); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_ColorTable( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 20 ), - (GLenum )bswap_ENUM ( pc + 24 ), - (GLsizei )bswap_CARD32 ( pc + 28 ), - (GLenum )bswap_ENUM ( pc + 32 ), - (GLenum )bswap_ENUM ( pc + 36 ), - table - ) ); -} - -void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) ); - - CALL_ColorTableParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) ); - - CALL_ColorTableParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_CopyColorTable(GLbyte * pc) -{ - CALL_CopyColorTable( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLsizei )bswap_CARD32 ( pc + 16 ) - ) ); -} - -int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDispSwap_ColorSubTable(GLbyte * pc) -{ - const GLvoid * const data = (const GLvoid *) (pc + 40); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_ColorSubTable( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 20 ), - (GLsizei )bswap_CARD32 ( pc + 24 ), - (GLsizei )bswap_CARD32 ( pc + 28 ), - (GLenum )bswap_ENUM ( pc + 32 ), - (GLenum )bswap_ENUM ( pc + 36 ), - data - ) ); -} - -void __glXDispSwap_CopyColorSubTable(GLbyte * pc) -{ - CALL_CopyColorSubTable( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLsizei )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLsizei )bswap_CARD32 ( pc + 16 ) - ) ); -} - -void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) -{ - const GLvoid * const image = (const GLvoid *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_ConvolutionFilter1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 20 ), - (GLenum )bswap_ENUM ( pc + 24 ), - (GLsizei )bswap_CARD32 ( pc + 28 ), - (GLenum )bswap_ENUM ( pc + 36 ), - (GLenum )bswap_ENUM ( pc + 40 ), - image - ) ); -} - -void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) -{ - const GLvoid * const image = (const GLvoid *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_ConvolutionFilter2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 20 ), - (GLenum )bswap_ENUM ( pc + 24 ), - (GLsizei )bswap_CARD32 ( pc + 28 ), - (GLsizei )bswap_CARD32 ( pc + 32 ), - (GLenum )bswap_ENUM ( pc + 36 ), - (GLenum )bswap_ENUM ( pc + 40 ), - image - ) ); -} - -void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) -{ - CALL_ConvolutionParameterf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLfloat )bswap_FLOAT32( pc + 8 ) - ) ); -} - -void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) ); - - CALL_ConvolutionParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) -{ - CALL_ConvolutionParameteri( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ) - ) ); -} - -void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) ); - - CALL_ConvolutionParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); -} - -void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) -{ - CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLsizei )bswap_CARD32 ( pc + 16 ) - ) ); -} - -void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) -{ - CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLsizei )bswap_CARD32 ( pc + 16 ), - (GLsizei )bswap_CARD32 ( pc + 20 ) - ) ); -} - -int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDispSwap_Histogram(GLbyte * pc) -{ - CALL_Histogram( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLsizei )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - *(GLboolean *)(pc + 12) - ) ); -} - -void __glXDispSwap_Minmax(GLbyte * pc) -{ - CALL_Minmax( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - *(GLboolean *)(pc + 8) - ) ); -} - -void __glXDispSwap_ResetHistogram(GLbyte * pc) -{ - CALL_ResetHistogram( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_ResetMinmax(GLbyte * pc) -{ - CALL_ResetMinmax( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); - const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_TexImage3D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 36 ), - (GLint )bswap_CARD32 ( pc + 40 ), - (GLint )bswap_CARD32 ( pc + 44 ), - (GLsizei )bswap_CARD32 ( pc + 48 ), - (GLsizei )bswap_CARD32 ( pc + 52 ), - (GLsizei )bswap_CARD32 ( pc + 56 ), - (GLint )bswap_CARD32 ( pc + 64 ), - (GLenum )bswap_ENUM ( pc + 68 ), - (GLenum )bswap_ENUM ( pc + 72 ), - pixels - ) ); -} - -void __glXDispSwap_TexSubImage3D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 88); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - - CALL_TexSubImage3D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 36 ), - (GLint )bswap_CARD32 ( pc + 40 ), - (GLint )bswap_CARD32 ( pc + 44 ), - (GLint )bswap_CARD32 ( pc + 48 ), - (GLint )bswap_CARD32 ( pc + 52 ), - (GLsizei )bswap_CARD32 ( pc + 60 ), - (GLsizei )bswap_CARD32 ( pc + 64 ), - (GLsizei )bswap_CARD32 ( pc + 68 ), - (GLenum )bswap_ENUM ( pc + 76 ), - (GLenum )bswap_ENUM ( pc + 80 ), - pixels - ) ); -} - -void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) -{ - CALL_CopyTexSubImage3D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - (GLint )bswap_CARD32 ( pc + 20 ), - (GLint )bswap_CARD32 ( pc + 24 ), - (GLsizei )bswap_CARD32 ( pc + 28 ), - (GLsizei )bswap_CARD32 ( pc + 32 ) - ) ); -} - -void __glXDispSwap_ActiveTexture(GLbyte * pc) -{ - CALL_ActiveTexture( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_MultiTexCoord1dv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 8 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc) -{ - CALL_MultiTexCoord1iv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc) -{ - CALL_MultiTexCoord1sv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_MultiTexCoord2dv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 16 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc) -{ - CALL_MultiTexCoord2iv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc) -{ - CALL_MultiTexCoord2sv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_MultiTexCoord3dv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 24 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc) -{ - CALL_MultiTexCoord3iv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc) -{ - CALL_MultiTexCoord3sv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_MultiTexCoord4dv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 32 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc) -{ - CALL_MultiTexCoord4iv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc) -{ - CALL_MultiTexCoord4sv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_CompressedTexImage1D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); - - CALL_CompressedTexImage1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - imageSize, - (const GLvoid *)(pc + 24) - ) ); -} - -void __glXDispSwap_CompressedTexImage2D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 ); - - CALL_CompressedTexImage2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ), - (GLsizei )bswap_CARD32 ( pc + 16 ), - (GLint )bswap_CARD32 ( pc + 20 ), - imageSize, - (const GLvoid *)(pc + 28) - ) ); -} - -void __glXDispSwap_CompressedTexImage3D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); - - CALL_CompressedTexImage3D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ), - (GLsizei )bswap_CARD32 ( pc + 16 ), - (GLsizei )bswap_CARD32 ( pc + 20 ), - (GLint )bswap_CARD32 ( pc + 24 ), - imageSize, - (const GLvoid *)(pc + 32) - ) ); -} - -void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); - - CALL_CompressedTexSubImage1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ), - (GLenum )bswap_ENUM ( pc + 16 ), - imageSize, - (const GLvoid *)(pc + 24) - ) ); -} - -void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); - - CALL_CompressedTexSubImage2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLsizei )bswap_CARD32 ( pc + 16 ), - (GLsizei )bswap_CARD32 ( pc + 20 ), - (GLenum )bswap_ENUM ( pc + 24 ), - imageSize, - (const GLvoid *)(pc + 32) - ) ); -} - -void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 ); - - CALL_CompressedTexSubImage3D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - (GLsizei )bswap_CARD32 ( pc + 20 ), - (GLsizei )bswap_CARD32 ( pc + 24 ), - (GLsizei )bswap_CARD32 ( pc + 28 ), - (GLenum )bswap_ENUM ( pc + 32 ), - imageSize, - (const GLvoid *)(pc + 40) - ) ); -} - -void __glXDispSwap_SampleCoverage(GLbyte * pc) -{ - CALL_SampleCoverage( GET_DISPATCH(), ( - (GLclampf)bswap_FLOAT32( pc + 0 ), - *(GLboolean *)(pc + 4) - ) ); -} - -void __glXDispSwap_BlendFuncSeparate(GLbyte * pc) -{ - CALL_BlendFuncSeparate( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLenum )bswap_ENUM ( pc + 12 ) - ) ); -} - -void __glXDispSwap_FogCoorddv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_FogCoorddv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) - ) ); -} - -void __glXDispSwap_PointParameterf(GLbyte * pc) -{ - CALL_PointParameterf( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLfloat )bswap_FLOAT32( pc + 4 ) - ) ); -} - -void __glXDispSwap_PointParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - const GLfloat * params; - - params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfv_size(pname) ); - - CALL_PointParameterfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDispSwap_PointParameteri(GLbyte * pc) -{ - CALL_PointParameteri( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -void __glXDispSwap_PointParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); - const GLint * params; - - params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameteriv_size(pname) ); - - CALL_PointParameteriv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDispSwap_SecondaryColor3bv(GLbyte * pc) -{ - CALL_SecondaryColor3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDispSwap_SecondaryColor3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_SecondaryColor3dv( GET_DISPATCH(), ( - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_SecondaryColor3iv(GLbyte * pc) -{ - CALL_SecondaryColor3iv( GET_DISPATCH(), ( - (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_SecondaryColor3sv(GLbyte * pc) -{ - CALL_SecondaryColor3sv( GET_DISPATCH(), ( - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc) -{ - CALL_SecondaryColor3ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc) -{ - CALL_SecondaryColor3uiv( GET_DISPATCH(), ( - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_SecondaryColor3usv(GLbyte * pc) -{ - CALL_SecondaryColor3usv( GET_DISPATCH(), ( - (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_WindowPos3fv(GLbyte * pc) -{ - CALL_WindowPos3fv( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_BeginQuery(GLbyte * pc) -{ - CALL_BeginQuery( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -int __glXDispSwap_DeleteQueries(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_DeleteQueries( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); - error = Success; - } - - return error; -} - -void __glXDispSwap_EndQuery(GLbyte * pc) -{ - CALL_EndQuery( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLuint answerBuffer[200]; - GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenQueries( GET_DISPATCH(), ( - n, - ids - ) ); - (void) bswap_32_array( (uint32_t *) ids, n ); - __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetQueryObjectiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryObjectiv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetQueryObjectuiv_size(pname); - GLuint answerBuffer[200]; - GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryObjectuiv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetQueryiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryiv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsQuery( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_BlendEquationSeparate(GLbyte * pc) -{ - CALL_BlendEquationSeparate( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ) - ) ); -} - -void __glXDispSwap_DrawBuffers(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_DrawBuffers( GET_DISPATCH(), ( - n, - (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); -} - -int __glXDispSwap_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetVertexAttribdv_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribdv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_64_array( (uint64_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetVertexAttribfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribfv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetVertexAttribiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribiv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDispSwap_VertexAttrib1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_VertexAttrib1dv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_VertexAttrib1sv(GLbyte * pc) -{ - CALL_VertexAttrib1sv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_VertexAttrib2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_VertexAttrib2dv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_VertexAttrib2sv(GLbyte * pc) -{ - CALL_VertexAttrib2sv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_VertexAttrib3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_VertexAttrib3dv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_VertexAttrib3sv(GLbyte * pc) -{ - CALL_VertexAttrib3sv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc) -{ - CALL_VertexAttrib4Nbv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLbyte *)(pc + 4) - ) ); -} - -void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc) -{ - CALL_VertexAttrib4Niv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc) -{ - CALL_VertexAttrib4Nsv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc) -{ - CALL_VertexAttrib4Nubv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc) -{ - CALL_VertexAttrib4Nuiv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc) -{ - CALL_VertexAttrib4Nusv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4bv(GLbyte * pc) -{ - CALL_VertexAttrib4bv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLbyte *)(pc + 4) - ) ); -} - -void __glXDispSwap_VertexAttrib4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_VertexAttrib4dv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4iv(GLbyte * pc) -{ - CALL_VertexAttrib4iv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4sv(GLbyte * pc) -{ - CALL_VertexAttrib4sv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc) -{ - CALL_VertexAttrib4ubv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc) -{ - CALL_VertexAttrib4uiv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4usv(GLbyte * pc) -{ - CALL_VertexAttrib4usv( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_ClampColor(GLbyte * pc) -{ - CALL_ClampColor( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ) - ) ); -} - -void __glXDispSwap_BindProgramARB(GLbyte * pc) -{ - CALL_BindProgramARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -int __glXDispSwap_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_DeleteProgramsARB( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); - error = Success; - } - - return error; -} - -int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLuint answerBuffer[200]; - GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenProgramsARB( GET_DISPATCH(), ( - n, - programs - ) ); - (void) bswap_32_array( (uint32_t *) programs, n ); - __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - params - ) ); - (void) bswap_64_array( (uint64_t *) params, 4 ); - __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - params - ) ); - (void) bswap_32_array( (uint32_t *) params, 4 ); - __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - params - ) ); - (void) bswap_64_array( (uint64_t *) params, 4 ); - __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - params - ) ); - (void) bswap_32_array( (uint32_t *) params, 4 ); - __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetProgramivARB_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetProgramivARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsProgramARB( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) - ) ); -} - -void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) -{ - CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) - ) ); -} - -void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) - ) ); -} - -void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) -{ - CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) - ) ); -} - -void __glXDispSwap_ProgramStringARB(GLbyte * pc) -{ - const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); - - CALL_ProgramStringARB( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - len, - (const GLvoid *)(pc + 12) - ) ); -} - -void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) -{ - CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) -{ - CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) -{ - CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) -{ - CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_BindFramebuffer(GLbyte * pc) -{ - CALL_BindFramebuffer( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -void __glXDispSwap_BindRenderbuffer(GLbyte * pc) -{ - CALL_BindRenderbuffer( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ) - ) ); -} - -void __glXDispSwap_BlitFramebuffer(GLbyte * pc) -{ - CALL_BlitFramebuffer( GET_DISPATCH(), ( - (GLint )bswap_CARD32 ( pc + 0 ), - (GLint )bswap_CARD32 ( pc + 4 ), - (GLint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - (GLint )bswap_CARD32 ( pc + 20 ), - (GLint )bswap_CARD32 ( pc + 24 ), - (GLint )bswap_CARD32 ( pc + 28 ), - (GLbitfield)bswap_CARD32 ( pc + 32 ), - (GLenum )bswap_ENUM ( pc + 36 ) - ) ); -} - -int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLenum retval; - retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_DeleteFramebuffers(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_DeleteFramebuffers( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); -} - -void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_DeleteRenderbuffers( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); -} - -void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc) -{ - CALL_FramebufferRenderbuffer( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLuint )bswap_CARD32 ( pc + 12 ) - ) ); -} - -void __glXDispSwap_FramebufferTexture1D(GLbyte * pc) -{ - CALL_FramebufferTexture1D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLuint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ) - ) ); -} - -void __glXDispSwap_FramebufferTexture2D(GLbyte * pc) -{ - CALL_FramebufferTexture2D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLuint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ) - ) ); -} - -void __glXDispSwap_FramebufferTexture3D(GLbyte * pc) -{ - CALL_FramebufferTexture3D( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLuint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ), - (GLint )bswap_CARD32 ( pc + 20 ) - ) ); -} - -void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc) -{ - CALL_FramebufferTextureLayer( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLuint )bswap_CARD32 ( pc + 8 ), - (GLint )bswap_CARD32 ( pc + 12 ), - (GLint )bswap_CARD32 ( pc + 16 ) - ) ); -} - -int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLuint answerBuffer[200]; - GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenFramebuffers( GET_DISPATCH(), ( - n, - framebuffers - ) ); - (void) bswap_32_array( (uint32_t *) framebuffers, n ); - __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLuint answerBuffer[200]; - GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenRenderbuffers( GET_DISPATCH(), ( - n, - renderbuffers - ) ); - (void) bswap_32_array( (uint32_t *) renderbuffers, n ); - __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void __glXDispSwap_GenerateMipmap(GLbyte * pc) -{ - CALL_GenerateMipmap( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - params - ) ); - (void) bswap_32_array( (uint32_t *) params, 1 ); - __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetRenderbufferParameteriv( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - params - ) ); - (void) bswap_32_array( (uint32_t *) params, 1 ); - __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_IsFramebuffer(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsFramebuffer( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsRenderbuffer( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ) - ) ); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_RenderbufferStorage(GLbyte * pc) -{ - CALL_RenderbufferStorage( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLenum )bswap_ENUM ( pc + 4 ), - (GLsizei )bswap_CARD32 ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ) - ) ); -} - -void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) -{ - CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLsizei )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLsizei )bswap_CARD32 ( pc + 12 ), - (GLsizei )bswap_CARD32 ( pc + 16 ) - ) ); -} - -void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) -{ - CALL_SampleMaskSGIS( GET_DISPATCH(), ( - (GLclampf)bswap_FLOAT32( pc + 0 ), - *(GLboolean *)(pc + 4) - ) ); -} - -void __glXDispSwap_SamplePatternSGIS(GLbyte * pc) -{ - CALL_SamplePatternSGIS( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) -{ - CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) - ) ); -} - -void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) -{ - CALL_FogCoordfvEXT( GET_DISPATCH(), ( - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) - ) ); -} - -int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), - residences - ) ); - __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDispSwap_ExecuteProgramNV(GLbyte * pc) -{ - CALL_ExecuteProgramNV( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) - ) ); -} - -int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - params - ) ); - (void) bswap_64_array( (uint64_t *) params, 4 ); - __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - params - ) ); - (void) bswap_32_array( (uint32_t *) params, 4 ); - __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetProgramivNV_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetProgramivNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - params - ) ); - (void) bswap_32_array( (uint32_t *) params, 1 ); - __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetVertexAttribdvNV_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_64_array( (uint64_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetVertexAttribfvNV_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); - - const GLuint compsize = __glGetVertexAttribivNV_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribivNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - pname, - params - ) ); - (void) bswap_32_array( (uint32_t *) params, compsize ); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDispSwap_LoadProgramNV(GLbyte * pc) -{ - const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); - - CALL_LoadProgramNV( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - len, - (const GLubyte *)(pc + 12) - ) ); -} - -void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) -{ - const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 ); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - num, - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 ) - ) ); -} - -void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) -{ - const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 ); - - CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - num, - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 ) - ) ); -} - -void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - - CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( - n, - (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) - ) ); -} - -void __glXDispSwap_TrackMatrixNV(GLbyte * pc) -{ - CALL_TrackMatrixNV( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ), - (GLuint )bswap_CARD32 ( pc + 4 ), - (GLenum )bswap_ENUM ( pc + 8 ), - (GLenum )bswap_ENUM ( pc + 12 ) - ) ); -} - -void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) -{ - CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) -{ - CALL_VertexAttrib1svNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) - ) ); -} - -void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) -{ - CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) -{ - CALL_VertexAttrib2svNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) - ) ); -} - -void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) -{ - CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) -{ - CALL_VertexAttrib3svNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) -{ - CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) -{ - CALL_VertexAttrib4svNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) - ) ); -} - -void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) -{ - CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs1svNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs2svNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs3svNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs4svNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) - ) ); -} - -void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - n, - (const GLubyte *)(pc + 8) - ) ); -} - -void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) -{ - CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( - (GLenum )bswap_ENUM ( pc + 0 ) - ) ); -} - -int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); - - GLdouble params[4]; - CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - len, - (const GLubyte *)(pc + 8), - params - ) ); - (void) bswap_64_array( (uint64_t *) params, 4 ); - __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); - - GLfloat params[4]; - CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - len, - (const GLubyte *)(pc + 8), - params - ) ); - (void) bswap_32_array( (uint32_t *) params, 4 ); - __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc) -{ - const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 ); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 32 ), - len, - (const GLubyte *)(pc + 40), - (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) - ) ); -} - -void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc) -{ - const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); - - CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( - (GLuint )bswap_CARD32 ( pc + 0 ), - len, - (const GLubyte *)(pc + 24), - (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) - ) ); -} - +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <inttypes.h>
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
+
+static const unsigned dummy_answer[2] = {0, 0};
+
+static GLsizei
+bswap_CARD32( const void * src )
+{
+ union { uint32_t dst; GLsizei ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
+ return x.ret;
+}
+
+static GLshort
+bswap_CARD16( const void * src )
+{
+ union { uint16_t dst; GLshort ret; } x;
+ x.dst = bswap_16( *(uint16_t *) src );
+ return x.ret;
+}
+
+static GLenum
+bswap_ENUM( const void * src )
+{
+ union { uint32_t dst; GLenum ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
+ return x.ret;
+}
+
+static GLsync
+bswap_CARD64( const void * src )
+{
+ union { uint64_t dst; GLsync ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
+ return x.ret;
+}
+
+static GLdouble
+bswap_FLOAT64( const void * src )
+{
+ union { uint64_t dst; GLdouble ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
+ return x.ret;
+}
+
+static GLfloat
+bswap_FLOAT32( const void * src )
+{
+ union { uint32_t dst; GLfloat ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
+ return x.ret;
+}
+
+static void *
+bswap_16_array( uint16_t * src, unsigned count )
+{
+ unsigned i;
+
+ for ( i = 0 ; i < count ; i++ ) {
+ uint16_t temp = bswap_16( src[i] );
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_32_array( uint32_t * src, unsigned count )
+{
+ unsigned i;
+
+ for ( i = 0 ; i < count ; i++ ) {
+ uint32_t temp = bswap_32( src[i] );
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_64_array( uint64_t * src, unsigned count )
+{
+ unsigned i;
+
+ for ( i = 0 ; i < count ; i++ ) {
+ uint64_t temp = bswap_64( src[i] );
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_CallList(GLbyte * pc)
+{
+ CALL_CallList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_CallLists(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ const GLenum type = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLvoid * lists;
+
+ switch(type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ lists = (const GLvoid *) (pc + 8); break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break;
+ default:
+ return;
+ }
+
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
+}
+
+int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLuint retval;
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ListBase(GLbyte * pc)
+{
+ CALL_ListBase( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Begin(GLbyte * pc)
+{
+ CALL_Begin( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Bitmap(GLbyte * pc)
+{
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_Bitmap( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLfloat )bswap_FLOAT32( pc + 28 ),
+ (GLfloat )bswap_FLOAT32( pc + 32 ),
+ (GLfloat )bswap_FLOAT32( pc + 36 ),
+ (GLfloat )bswap_FLOAT32( pc + 40 ),
+ bitmap
+ ) );
+}
+
+void __glXDispSwap_Color3bv(GLbyte * pc)
+{
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3fv(GLbyte * pc)
+{
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3iv(GLbyte * pc)
+{
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3sv(GLbyte * pc)
+{
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3ubv(GLbyte * pc)
+{
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Color3uiv(GLbyte * pc)
+{
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3usv(GLbyte * pc)
+{
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color4bv(GLbyte * pc)
+{
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4fv(GLbyte * pc)
+{
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4iv(GLbyte * pc)
+{
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4sv(GLbyte * pc)
+{
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4ubv(GLbyte * pc)
+{
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Color4uiv(GLbyte * pc)
+{
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4usv(GLbyte * pc)
+{
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_EdgeFlagv(GLbyte * pc)
+{
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_End(GLbyte * pc)
+{
+ CALL_End( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_Indexfv(GLbyte * pc)
+{
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_Indexiv(GLbyte * pc)
+{
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_Indexsv(GLbyte * pc)
+{
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_Normal3bv(GLbyte * pc)
+{
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Normal3fv(GLbyte * pc)
+{
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Normal3iv(GLbyte * pc)
+{
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Normal3sv(GLbyte * pc)
+{
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos2fv(GLbyte * pc)
+{
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos2iv(GLbyte * pc)
+{
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos2sv(GLbyte * pc)
+{
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos3fv(GLbyte * pc)
+{
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos3iv(GLbyte * pc)
+{
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos3sv(GLbyte * pc)
+{
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos4fv(GLbyte * pc)
+{
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos4iv(GLbyte * pc)
+{
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos4sv(GLbyte * pc)
+{
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 )
+ ) );
+}
+
+void __glXDispSwap_Rectfv(GLbyte * pc)
+{
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
+}
+
+void __glXDispSwap_Rectiv(GLbyte * pc)
+{
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
+}
+
+void __glXDispSwap_Rectsv(GLbyte * pc)
+{
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord1fv(GLbyte * pc)
+{
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord1iv(GLbyte * pc)
+{
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord1sv(GLbyte * pc)
+{
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord2fv(GLbyte * pc)
+{
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord2iv(GLbyte * pc)
+{
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord2sv(GLbyte * pc)
+{
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord3fv(GLbyte * pc)
+{
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord3iv(GLbyte * pc)
+{
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord3sv(GLbyte * pc)
+{
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord4fv(GLbyte * pc)
+{
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord4iv(GLbyte * pc)
+{
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord4sv(GLbyte * pc)
+{
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_Vertex2fv(GLbyte * pc)
+{
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_Vertex2iv(GLbyte * pc)
+{
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_Vertex2sv(GLbyte * pc)
+{
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Vertex3fv(GLbyte * pc)
+{
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Vertex3iv(GLbyte * pc)
+{
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Vertex3sv(GLbyte * pc)
+{
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Vertex4fv(GLbyte * pc)
+{
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Vertex4iv(GLbyte * pc)
+{
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Vertex4sv(GLbyte * pc)
+{
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ColorMaterial(GLbyte * pc)
+{
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_CullFace(GLbyte * pc)
+{
+ CALL_CullFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Fogf(GLbyte * pc)
+{
+ CALL_Fogf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) );
+
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_Fogi(GLbyte * pc)
+{
+ CALL_Fogi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) );
+
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_FrontFace(GLbyte * pc)
+{
+ CALL_FrontFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Hint(GLbyte * pc)
+{
+ CALL_Hint( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Lightf(GLbyte * pc)
+{
+ CALL_Lightf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) );
+
+ CALL_Lightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_Lighti(GLbyte * pc)
+{
+ CALL_Lighti( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) );
+
+ CALL_Lightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_LightModelf(GLbyte * pc)
+{
+ CALL_LightModelf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) );
+
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_LightModeli(GLbyte * pc)
+{
+ CALL_LightModeli( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) );
+
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_LineStipple(GLbyte * pc)
+{
+ CALL_LineStipple( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLushort)bswap_CARD16 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_LineWidth(GLbyte * pc)
+{
+ CALL_LineWidth( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Materialf(GLbyte * pc)
+{
+ CALL_Materialf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) );
+
+ CALL_Materialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_Materiali(GLbyte * pc)
+{
+ CALL_Materiali( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) );
+
+ CALL_Materialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_PointSize(GLbyte * pc)
+{
+ CALL_PointSize( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PolygonMode(GLbyte * pc)
+{
+ CALL_PolygonMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
+}
+
+void __glXDispSwap_Scissor(GLbyte * pc)
+{
+ CALL_Scissor( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_ShadeModel(GLbyte * pc)
+{
+ CALL_ShadeModel( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_TexParameterf(GLbyte * pc)
+{
+ CALL_TexParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) );
+
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexParameteri(GLbyte * pc)
+{
+ CALL_TexParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) );
+
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexImage1D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_TexImage2D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_TexEnvf(GLbyte * pc)
+{
+ CALL_TexEnvf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) );
+
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexEnvi(GLbyte * pc)
+{
+ CALL_TexEnvi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) );
+
+ CALL_TexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexGend( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLdouble * params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) );
+
+ CALL_TexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexGenf(GLbyte * pc)
+{
+ CALL_TexGenf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) );
+
+ CALL_TexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexGeni(GLbyte * pc)
+{
+ CALL_TexGeni( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) );
+
+ CALL_TexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_InitNames(GLbyte * pc)
+{
+ CALL_InitNames( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_LoadName(GLbyte * pc)
+{
+ CALL_LoadName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PassThrough(GLbyte * pc)
+{
+ CALL_PassThrough( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PopName(GLbyte * pc)
+{
+ CALL_PopName( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_PushName(GLbyte * pc)
+{
+ CALL_PushName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_DrawBuffer(GLbyte * pc)
+{
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Clear(GLbyte * pc)
+{
+ CALL_Clear( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ClearAccum(GLbyte * pc)
+{
+ CALL_ClearAccum( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_ClearIndex(GLbyte * pc)
+{
+ CALL_ClearIndex( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ClearColor(GLbyte * pc)
+{
+ CALL_ClearColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_ClearStencil(GLbyte * pc)
+{
+ CALL_ClearStencil( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClearDepth( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_StencilMask(GLbyte * pc)
+{
+ CALL_StencilMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ColorMask(GLbyte * pc)
+{
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
+}
+
+void __glXDispSwap_DepthMask(GLbyte * pc)
+{
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_IndexMask(GLbyte * pc)
+{
+ CALL_IndexMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Accum(GLbyte * pc)
+{
+ CALL_Accum( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Disable(GLbyte * pc)
+{
+ CALL_Disable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Enable(GLbyte * pc)
+{
+ CALL_Enable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PopAttrib(GLbyte * pc)
+{
+ CALL_PopAttrib( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_PushAttrib(GLbyte * pc)
+{
+ CALL_PushAttrib( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_MapGrid1f(GLbyte * pc)
+{
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 36 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
+}
+
+void __glXDispSwap_MapGrid2f(GLbyte * pc)
+{
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLfloat )bswap_FLOAT32( pc + 16 ),
+ (GLfloat )bswap_FLOAT32( pc + 20 )
+ ) );
+}
+
+void __glXDispSwap_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_EvalCoord1fv(GLbyte * pc)
+{
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_EvalCoord2fv(GLbyte * pc)
+{
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_EvalMesh1(GLbyte * pc)
+{
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_EvalPoint1(GLbyte * pc)
+{
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_EvalMesh2(GLbyte * pc)
+{
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_EvalPoint2(GLbyte * pc)
+{
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_AlphaFunc(GLbyte * pc)
+{
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BlendFunc(GLbyte * pc)
+{
+ CALL_BlendFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_LogicOp(GLbyte * pc)
+{
+ CALL_LogicOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_StencilFunc(GLbyte * pc)
+{
+ CALL_StencilFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_StencilOp(GLbyte * pc)
+{
+ CALL_StencilOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_DepthFunc(GLbyte * pc)
+{
+ CALL_DepthFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PixelZoom(GLbyte * pc)
+{
+ CALL_PixelZoom( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PixelTransferf(GLbyte * pc)
+{
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PixelTransferi(GLbyte * pc)
+{
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_ReadBuffer(GLbyte * pc)
+{
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_CopyPixels(GLbyte * pc)
+{
+ CALL_CopyPixels( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_DrawPixels(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_DrawPixels( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLenum )bswap_ENUM ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ pixels
+ ) );
+}
+
+int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble equation[4];
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ equation
+ ) );
+ (void) bswap_64_array( (uint64_t *) equation, 4 );
+ __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_GetError( GET_DISPATCH(), () );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMapdv_size(target,query);
+ GLdouble answerBuffer[200];
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_64_array( (uint64_t *) v, compsize );
+ __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMapfv_size(target,query);
+ GLfloat answerBuffer[200];
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMapiv_size(target,query);
+ GLint answerBuffer[200];
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_16_array( (uint16_t *) values, compsize );
+ __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_DepthRange( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 ),
+ (GLclampd)bswap_FLOAT64( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Frustum( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
+}
+
+void __glXDispSwap_LoadIdentity(GLbyte * pc)
+{
+ CALL_LoadIdentity( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_LoadMatrixf(GLbyte * pc)
+{
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
+}
+
+void __glXDispSwap_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
+}
+
+void __glXDispSwap_MatrixMode(GLbyte * pc)
+{
+ CALL_MatrixMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_MultMatrixf(GLbyte * pc)
+{
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
+}
+
+void __glXDispSwap_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
+}
+
+void __glXDispSwap_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Ortho( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
+}
+
+void __glXDispSwap_PopMatrix(GLbyte * pc)
+{
+ CALL_PopMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_PushMatrix(GLbyte * pc)
+{
+ CALL_PushMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rotated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
+}
+
+void __glXDispSwap_Rotatef(GLbyte * pc)
+{
+ CALL_Rotatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Scaled( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_Scalef(GLbyte * pc)
+{
+ CALL_Scalef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Translated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_Translatef(GLbyte * pc)
+{
+ CALL_Translatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Viewport(GLbyte * pc)
+{
+ CALL_Viewport( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_BindTexture(GLbyte * pc)
+{
+ CALL_BindTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Indexubv(GLbyte * pc)
+{
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_PolygonOffset(GLbyte * pc)
+{
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_CopyTexImage1D(GLbyte * pc)
+{
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 )
+ ) );
+}
+
+void __glXDispSwap_CopyTexImage2D(GLbyte * pc)
+{
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 )
+ ) );
+}
+
+void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
+}
+
+void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 )
+ ) );
+}
+
+int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_TexSubImage1D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_TexSubImage2D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLsizei )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_BlendColor(GLbyte * pc)
+{
+ CALL_BlendColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_BlendEquation(GLbyte * pc)
+{
+ CALL_BlendEquation( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ColorTable(GLbyte * pc)
+{
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_ColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ table
+ ) );
+}
+
+void __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) );
+
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) );
+
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_CopyColorTable(GLbyte * pc)
+{
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ data
+ ) );
+}
+
+void __glXDispSwap_CopyColorSubTable(GLbyte * pc)
+{
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
+}
+
+void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
+}
+
+void __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+{
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) );
+
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+{
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) );
+
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
+}
+
+int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ *(GLboolean *)(pc + 12)
+ ) );
+}
+
+void __glXDispSwap_Minmax(GLbyte * pc)
+{
+ CALL_Minmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ *(GLboolean *)(pc + 8)
+ ) );
+}
+
+void __glXDispSwap_ResetHistogram(GLbyte * pc)
+{
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ResetMinmax(GLbyte * pc)
+{
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLsizei )bswap_CARD32 ( pc + 48 ),
+ (GLsizei )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 56 ),
+ (GLint )bswap_CARD32 ( pc + 64 ),
+ (GLenum )bswap_ENUM ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 72 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_TexSubImage3D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLint )bswap_CARD32 ( pc + 48 ),
+ (GLint )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 60 ),
+ (GLsizei )bswap_CARD32 ( pc + 64 ),
+ (GLsizei )bswap_CARD32 ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 76 ),
+ (GLenum )bswap_ENUM ( pc + 80 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 )
+ ) );
+}
+
+void __glXDispSwap_ActiveTexture(GLbyte * pc)
+{
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_CompressedTexImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
+
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 );
+
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
+
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
+
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
+
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 );
+
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
+}
+
+void __glXDispSwap_SampleCoverage(GLbyte * pc)
+{
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+{
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_FogCoorddv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_PointParameterf(GLbyte * pc)
+{
+ CALL_PointParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PointParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfv_size(pname) );
+
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_PointParameteri(GLbyte * pc)
+{
+ CALL_PointParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PointParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameteriv_size(pname) );
+
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+{
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+{
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+{
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+{
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+{
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+{
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_WindowPos3fv(GLbyte * pc)
+{
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_BeginQuery(GLbyte * pc)
+{
+ CALL_BeginQuery( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_EndQuery(GLbyte * pc)
+{
+ CALL_EndQuery( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
+ (void) bswap_32_array( (uint32_t *) ids, n );
+ __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_BlendEquationSeparate(GLbyte * pc)
+{
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+int __glXDispSwap_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_VertexAttrib1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1sv(GLbyte * pc)
+{
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2sv(GLbyte * pc)
+{
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3sv(GLbyte * pc)
+{
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4bv(GLbyte * pc)
+{
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4iv(GLbyte * pc)
+{
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4sv(GLbyte * pc)
+{
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
+{
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4usv(GLbyte * pc)
+{
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_ClampColor(GLbyte * pc)
+{
+ CALL_ClampColor( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BindProgramARB(GLbyte * pc)
+{
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
+ (void) bswap_32_array( (uint32_t *) programs, n );
+ __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramStringARB(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_BindFramebuffer(GLbyte * pc)
+{
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BindRenderbuffer(GLbyte * pc)
+{
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BlitFramebuffer(GLbyte * pc)
+{
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLbitfield)bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 )
+ ) );
+}
+
+int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_DeleteFramebuffers(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
+{
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferTexture1D(GLbyte * pc)
+{
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+{
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+{
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+{
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) framebuffers, n );
+ __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) renderbuffers, n );
+ __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_GenerateMipmap(GLbyte * pc)
+{
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_RenderbufferStorage(GLbyte * pc)
+{
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_LoadProgramNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
+}
+
+void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
+{
+ const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 )
+ ) );
+}
+
+void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
+{
+ const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 )
+ ) );
+}
+
+void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
+}
+
+void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 32 ),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
diff --git a/xorg-server/glx/indirect_table.c b/xorg-server/glx/indirect_table.c index 4ab3ba3e8..5ea554460 100644 --- a/xorg-server/glx/indirect_table.c +++ b/xorg-server/glx/indirect_table.c @@ -1,1610 +1,1610 @@ -/* DO NOT EDIT - This file generated automatically by glX_server_table.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef HAVE_DIX_CONFIG_H -#include "glheader.h" -#endif - -#include <inttypes.h> -#include "glxserver.h" -#include "glxext.h" -#include "indirect_dispatch.h" -#include "indirect_reqsize.h" -#include "indirect_table.h" - -/*****************************************************************/ -/* tree depth = 3 */ -static const int_fast16_t Single_dispatch_tree[24] = { - /* [0] -> opcode range [0, 256], node depth 1 */ - 2, - 5, - 13, - 16, - EMPTY_LEAF, - - /* [5] -> opcode range [0, 64], node depth 2 */ - 2, - LEAF(0), - LEAF(16), - 10, - EMPTY_LEAF, - - /* [10] -> opcode range [32, 48], node depth 3 */ - 1, - LEAF(32), - EMPTY_LEAF, - - /* [13] -> opcode range [64, 128], node depth 2 */ - 1, - EMPTY_LEAF, - LEAF(40), - - /* [16] -> opcode range [128, 192], node depth 2 */ - 2, - LEAF(72), - LEAF(88), - 21, - EMPTY_LEAF, - - /* [21] -> opcode range [160, 176], node depth 3 */ - 1, - LEAF(104), - EMPTY_LEAF, - -}; - -static const void *Single_function_table[112][2] = { - /* [ 0] = 0 */ {NULL, NULL}, - /* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render}, - /* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge}, - /* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext}, - /* [ 4] = 4 */ {__glXDisp_DestroyContext, __glXDispSwap_DestroyContext}, - /* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent}, - /* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect}, - /* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion}, - /* [ 8] = 8 */ {__glXDisp_WaitGL, __glXDispSwap_WaitGL}, - /* [ 9] = 9 */ {__glXDisp_WaitX, __glXDispSwap_WaitX}, - /* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext}, - /* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers}, - /* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont}, - /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, __glXDispSwap_CreateGLXPixmap}, - /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, __glXDispSwap_GetVisualConfigs}, - /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, __glXDispSwap_DestroyGLXPixmap}, - /* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate}, - /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, __glXDispSwap_VendorPrivateWithReply}, - /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, __glXDispSwap_QueryExtensionsString}, - /* [ 19] = 19 */ {__glXDisp_QueryServerString, __glXDispSwap_QueryServerString}, - /* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo}, - /* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs}, - /* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap}, - /* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap}, - /* [ 24] = 24 */ {__glXDisp_CreateNewContext, __glXDispSwap_CreateNewContext}, - /* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext}, - /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, __glXDispSwap_MakeContextCurrent}, - /* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer}, - /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, __glXDispSwap_DestroyPbuffer}, - /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, __glXDispSwap_GetDrawableAttributes}, - /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, __glXDispSwap_ChangeDrawableAttributes}, - /* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow}, - /* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow}, - /* [ 33] = 33 */ {NULL, NULL}, - /* [ 34] = 34 */ {NULL, NULL}, - /* [ 35] = 35 */ {NULL, NULL}, - /* [ 36] = 36 */ {NULL, NULL}, - /* [ 37] = 37 */ {NULL, NULL}, - /* [ 38] = 38 */ {NULL, NULL}, - /* [ 39] = 39 */ {NULL, NULL}, - /* [ 40] = 96 */ {NULL, NULL}, - /* [ 41] = 97 */ {NULL, NULL}, - /* [ 42] = 98 */ {NULL, NULL}, - /* [ 43] = 99 */ {NULL, NULL}, - /* [ 44] = 100 */ {NULL, NULL}, - /* [ 45] = 101 */ {__glXDisp_NewList, __glXDispSwap_NewList}, - /* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList}, - /* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists}, - /* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists}, - /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, __glXDispSwap_FeedbackBuffer}, - /* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer}, - /* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode}, - /* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish}, - /* [ 53] = 109 */ {__glXDisp_PixelStoref, __glXDispSwap_PixelStoref}, - /* [ 54] = 110 */ {__glXDisp_PixelStorei, __glXDispSwap_PixelStorei}, - /* [ 55] = 111 */ {__glXDisp_ReadPixels, __glXDispSwap_ReadPixels}, - /* [ 56] = 112 */ {__glXDisp_GetBooleanv, __glXDispSwap_GetBooleanv}, - /* [ 57] = 113 */ {__glXDisp_GetClipPlane, __glXDispSwap_GetClipPlane}, - /* [ 58] = 114 */ {__glXDisp_GetDoublev, __glXDispSwap_GetDoublev}, - /* [ 59] = 115 */ {__glXDisp_GetError, __glXDispSwap_GetError}, - /* [ 60] = 116 */ {__glXDisp_GetFloatv, __glXDispSwap_GetFloatv}, - /* [ 61] = 117 */ {__glXDisp_GetIntegerv, __glXDispSwap_GetIntegerv}, - /* [ 62] = 118 */ {__glXDisp_GetLightfv, __glXDispSwap_GetLightfv}, - /* [ 63] = 119 */ {__glXDisp_GetLightiv, __glXDispSwap_GetLightiv}, - /* [ 64] = 120 */ {__glXDisp_GetMapdv, __glXDispSwap_GetMapdv}, - /* [ 65] = 121 */ {__glXDisp_GetMapfv, __glXDispSwap_GetMapfv}, - /* [ 66] = 122 */ {__glXDisp_GetMapiv, __glXDispSwap_GetMapiv}, - /* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv}, - /* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv}, - /* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv}, - /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, __glXDispSwap_GetPixelMapuiv}, - /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, __glXDispSwap_GetPixelMapusv}, - /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, __glXDispSwap_GetPolygonStipple}, - /* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString}, - /* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv}, - /* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv}, - /* [ 76] = 132 */ {__glXDisp_GetTexGendv, __glXDispSwap_GetTexGendv}, - /* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv}, - /* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv}, - /* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage}, - /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, __glXDispSwap_GetTexParameterfv}, - /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, __glXDispSwap_GetTexParameteriv}, - /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, __glXDispSwap_GetTexLevelParameterfv}, - /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, __glXDispSwap_GetTexLevelParameteriv}, - /* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled}, - /* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList}, - /* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush}, - /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, __glXDispSwap_AreTexturesResident}, - /* [ 88] = 144 */ {__glXDisp_DeleteTextures, __glXDispSwap_DeleteTextures}, - /* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures}, - /* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture}, - /* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable}, - /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, __glXDispSwap_GetColorTableParameterfv}, - /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, __glXDispSwap_GetColorTableParameteriv}, - /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, __glXDispSwap_GetConvolutionFilter}, - /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, __glXDispSwap_GetConvolutionParameterfv}, - /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, __glXDispSwap_GetConvolutionParameteriv}, - /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, __glXDispSwap_GetSeparableFilter}, - /* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram}, - /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, __glXDispSwap_GetHistogramParameterfv}, - /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, __glXDispSwap_GetHistogramParameteriv}, - /* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax}, - /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, __glXDispSwap_GetMinmaxParameterfv}, - /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, __glXDispSwap_GetMinmaxParameteriv}, - /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage, __glXDispSwap_GetCompressedTexImage}, - /* [ 105] = 161 */ {__glXDisp_DeleteQueries, __glXDispSwap_DeleteQueries}, - /* [ 106] = 162 */ {__glXDisp_GenQueries, __glXDispSwap_GenQueries}, - /* [ 107] = 163 */ {__glXDisp_IsQuery, __glXDispSwap_IsQuery}, - /* [ 108] = 164 */ {__glXDisp_GetQueryiv, __glXDispSwap_GetQueryiv}, - /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv, __glXDispSwap_GetQueryObjectiv}, - /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv, __glXDispSwap_GetQueryObjectuiv}, - /* [ 111] = 167 */ {NULL, NULL}, -}; - -const struct __glXDispatchInfo Single_dispatch_info = { - 8, - Single_dispatch_tree, - Single_function_table, - NULL, - NULL -}; - -/*****************************************************************/ -/* tree depth = 8 */ -static const int_fast16_t Render_dispatch_tree[92] = { - /* [0] -> opcode range [0, 8192], node depth 1 */ - 2, - 5, - 31, - 54, - EMPTY_LEAF, - - /* [5] -> opcode range [0, 2048], node depth 2 */ - 1, - 8, - EMPTY_LEAF, - - /* [8] -> opcode range [0, 1024], node depth 3 */ - 1, - 11, - EMPTY_LEAF, - - /* [11] -> opcode range [0, 512], node depth 4 */ - 1, - 14, - EMPTY_LEAF, - - /* [14] -> opcode range [0, 256], node depth 5 */ - 4, - LEAF(0), - LEAF(16), - LEAF(32), - LEAF(48), - LEAF(64), - LEAF(80), - LEAF(96), - LEAF(112), - LEAF(128), - LEAF(144), - LEAF(160), - LEAF(176), - LEAF(192), - LEAF(208), - LEAF(224), - EMPTY_LEAF, - - /* [31] -> opcode range [2048, 4096], node depth 2 */ - 1, - 34, - EMPTY_LEAF, - - /* [34] -> opcode range [2048, 3072], node depth 3 */ - 1, - 37, - EMPTY_LEAF, - - /* [37] -> opcode range [2048, 2560], node depth 4 */ - 1, - 40, - EMPTY_LEAF, - - /* [40] -> opcode range [2048, 2304], node depth 5 */ - 1, - 43, - EMPTY_LEAF, - - /* [43] -> opcode range [2048, 2176], node depth 6 */ - 1, - 46, - EMPTY_LEAF, - - /* [46] -> opcode range [2048, 2112], node depth 7 */ - 1, - 49, - EMPTY_LEAF, - - /* [49] -> opcode range [2048, 2080], node depth 8 */ - 2, - LEAF(240), - LEAF(248), - LEAF(256), - EMPTY_LEAF, - - /* [54] -> opcode range [4096, 6144], node depth 2 */ - 1, - 57, - EMPTY_LEAF, - - /* [57] -> opcode range [4096, 5120], node depth 3 */ - 1, - 60, - EMPTY_LEAF, - - /* [60] -> opcode range [4096, 4608], node depth 4 */ - 1, - 63, - EMPTY_LEAF, - - /* [63] -> opcode range [4096, 4352], node depth 5 */ - 4, - LEAF(264), - LEAF(280), - 80, - EMPTY_LEAF, - EMPTY_LEAF, - LEAF(296), - LEAF(312), - LEAF(328), - LEAF(344), - EMPTY_LEAF, - 83, - 86, - EMPTY_LEAF, - 89, - LEAF(360), - EMPTY_LEAF, - - /* [80] -> opcode range [4128, 4144], node depth 6 */ - 1, - LEAF(376), - EMPTY_LEAF, - - /* [83] -> opcode range [4256, 4272], node depth 6 */ - 1, - EMPTY_LEAF, - LEAF(384), - - /* [86] -> opcode range [4272, 4288], node depth 6 */ - 1, - LEAF(392), - EMPTY_LEAF, - - /* [89] -> opcode range [4304, 4320], node depth 6 */ - 1, - EMPTY_LEAF, - LEAF(400), - -}; - -static const void *Render_function_table[408][2] = { - /* [ 0] = 0 */ {NULL, NULL}, - /* [ 1] = 1 */ {__glXDisp_CallList, __glXDispSwap_CallList}, - /* [ 2] = 2 */ {__glXDisp_CallLists, __glXDispSwap_CallLists}, - /* [ 3] = 3 */ {__glXDisp_ListBase, __glXDispSwap_ListBase}, - /* [ 4] = 4 */ {__glXDisp_Begin, __glXDispSwap_Begin}, - /* [ 5] = 5 */ {__glXDisp_Bitmap, __glXDispSwap_Bitmap}, - /* [ 6] = 6 */ {__glXDisp_Color3bv, __glXDispSwap_Color3bv}, - /* [ 7] = 7 */ {__glXDisp_Color3dv, __glXDispSwap_Color3dv}, - /* [ 8] = 8 */ {__glXDisp_Color3fv, __glXDispSwap_Color3fv}, - /* [ 9] = 9 */ {__glXDisp_Color3iv, __glXDispSwap_Color3iv}, - /* [ 10] = 10 */ {__glXDisp_Color3sv, __glXDispSwap_Color3sv}, - /* [ 11] = 11 */ {__glXDisp_Color3ubv, __glXDispSwap_Color3ubv}, - /* [ 12] = 12 */ {__glXDisp_Color3uiv, __glXDispSwap_Color3uiv}, - /* [ 13] = 13 */ {__glXDisp_Color3usv, __glXDispSwap_Color3usv}, - /* [ 14] = 14 */ {__glXDisp_Color4bv, __glXDispSwap_Color4bv}, - /* [ 15] = 15 */ {__glXDisp_Color4dv, __glXDispSwap_Color4dv}, - /* [ 16] = 16 */ {__glXDisp_Color4fv, __glXDispSwap_Color4fv}, - /* [ 17] = 17 */ {__glXDisp_Color4iv, __glXDispSwap_Color4iv}, - /* [ 18] = 18 */ {__glXDisp_Color4sv, __glXDispSwap_Color4sv}, - /* [ 19] = 19 */ {__glXDisp_Color4ubv, __glXDispSwap_Color4ubv}, - /* [ 20] = 20 */ {__glXDisp_Color4uiv, __glXDispSwap_Color4uiv}, - /* [ 21] = 21 */ {__glXDisp_Color4usv, __glXDispSwap_Color4usv}, - /* [ 22] = 22 */ {__glXDisp_EdgeFlagv, __glXDispSwap_EdgeFlagv}, - /* [ 23] = 23 */ {__glXDisp_End, __glXDispSwap_End}, - /* [ 24] = 24 */ {__glXDisp_Indexdv, __glXDispSwap_Indexdv}, - /* [ 25] = 25 */ {__glXDisp_Indexfv, __glXDispSwap_Indexfv}, - /* [ 26] = 26 */ {__glXDisp_Indexiv, __glXDispSwap_Indexiv}, - /* [ 27] = 27 */ {__glXDisp_Indexsv, __glXDispSwap_Indexsv}, - /* [ 28] = 28 */ {__glXDisp_Normal3bv, __glXDispSwap_Normal3bv}, - /* [ 29] = 29 */ {__glXDisp_Normal3dv, __glXDispSwap_Normal3dv}, - /* [ 30] = 30 */ {__glXDisp_Normal3fv, __glXDispSwap_Normal3fv}, - /* [ 31] = 31 */ {__glXDisp_Normal3iv, __glXDispSwap_Normal3iv}, - /* [ 32] = 32 */ {__glXDisp_Normal3sv, __glXDispSwap_Normal3sv}, - /* [ 33] = 33 */ {__glXDisp_RasterPos2dv, __glXDispSwap_RasterPos2dv}, - /* [ 34] = 34 */ {__glXDisp_RasterPos2fv, __glXDispSwap_RasterPos2fv}, - /* [ 35] = 35 */ {__glXDisp_RasterPos2iv, __glXDispSwap_RasterPos2iv}, - /* [ 36] = 36 */ {__glXDisp_RasterPos2sv, __glXDispSwap_RasterPos2sv}, - /* [ 37] = 37 */ {__glXDisp_RasterPos3dv, __glXDispSwap_RasterPos3dv}, - /* [ 38] = 38 */ {__glXDisp_RasterPos3fv, __glXDispSwap_RasterPos3fv}, - /* [ 39] = 39 */ {__glXDisp_RasterPos3iv, __glXDispSwap_RasterPos3iv}, - /* [ 40] = 40 */ {__glXDisp_RasterPos3sv, __glXDispSwap_RasterPos3sv}, - /* [ 41] = 41 */ {__glXDisp_RasterPos4dv, __glXDispSwap_RasterPos4dv}, - /* [ 42] = 42 */ {__glXDisp_RasterPos4fv, __glXDispSwap_RasterPos4fv}, - /* [ 43] = 43 */ {__glXDisp_RasterPos4iv, __glXDispSwap_RasterPos4iv}, - /* [ 44] = 44 */ {__glXDisp_RasterPos4sv, __glXDispSwap_RasterPos4sv}, - /* [ 45] = 45 */ {__glXDisp_Rectdv, __glXDispSwap_Rectdv}, - /* [ 46] = 46 */ {__glXDisp_Rectfv, __glXDispSwap_Rectfv}, - /* [ 47] = 47 */ {__glXDisp_Rectiv, __glXDispSwap_Rectiv}, - /* [ 48] = 48 */ {__glXDisp_Rectsv, __glXDispSwap_Rectsv}, - /* [ 49] = 49 */ {__glXDisp_TexCoord1dv, __glXDispSwap_TexCoord1dv}, - /* [ 50] = 50 */ {__glXDisp_TexCoord1fv, __glXDispSwap_TexCoord1fv}, - /* [ 51] = 51 */ {__glXDisp_TexCoord1iv, __glXDispSwap_TexCoord1iv}, - /* [ 52] = 52 */ {__glXDisp_TexCoord1sv, __glXDispSwap_TexCoord1sv}, - /* [ 53] = 53 */ {__glXDisp_TexCoord2dv, __glXDispSwap_TexCoord2dv}, - /* [ 54] = 54 */ {__glXDisp_TexCoord2fv, __glXDispSwap_TexCoord2fv}, - /* [ 55] = 55 */ {__glXDisp_TexCoord2iv, __glXDispSwap_TexCoord2iv}, - /* [ 56] = 56 */ {__glXDisp_TexCoord2sv, __glXDispSwap_TexCoord2sv}, - /* [ 57] = 57 */ {__glXDisp_TexCoord3dv, __glXDispSwap_TexCoord3dv}, - /* [ 58] = 58 */ {__glXDisp_TexCoord3fv, __glXDispSwap_TexCoord3fv}, - /* [ 59] = 59 */ {__glXDisp_TexCoord3iv, __glXDispSwap_TexCoord3iv}, - /* [ 60] = 60 */ {__glXDisp_TexCoord3sv, __glXDispSwap_TexCoord3sv}, - /* [ 61] = 61 */ {__glXDisp_TexCoord4dv, __glXDispSwap_TexCoord4dv}, - /* [ 62] = 62 */ {__glXDisp_TexCoord4fv, __glXDispSwap_TexCoord4fv}, - /* [ 63] = 63 */ {__glXDisp_TexCoord4iv, __glXDispSwap_TexCoord4iv}, - /* [ 64] = 64 */ {__glXDisp_TexCoord4sv, __glXDispSwap_TexCoord4sv}, - /* [ 65] = 65 */ {__glXDisp_Vertex2dv, __glXDispSwap_Vertex2dv}, - /* [ 66] = 66 */ {__glXDisp_Vertex2fv, __glXDispSwap_Vertex2fv}, - /* [ 67] = 67 */ {__glXDisp_Vertex2iv, __glXDispSwap_Vertex2iv}, - /* [ 68] = 68 */ {__glXDisp_Vertex2sv, __glXDispSwap_Vertex2sv}, - /* [ 69] = 69 */ {__glXDisp_Vertex3dv, __glXDispSwap_Vertex3dv}, - /* [ 70] = 70 */ {__glXDisp_Vertex3fv, __glXDispSwap_Vertex3fv}, - /* [ 71] = 71 */ {__glXDisp_Vertex3iv, __glXDispSwap_Vertex3iv}, - /* [ 72] = 72 */ {__glXDisp_Vertex3sv, __glXDispSwap_Vertex3sv}, - /* [ 73] = 73 */ {__glXDisp_Vertex4dv, __glXDispSwap_Vertex4dv}, - /* [ 74] = 74 */ {__glXDisp_Vertex4fv, __glXDispSwap_Vertex4fv}, - /* [ 75] = 75 */ {__glXDisp_Vertex4iv, __glXDispSwap_Vertex4iv}, - /* [ 76] = 76 */ {__glXDisp_Vertex4sv, __glXDispSwap_Vertex4sv}, - /* [ 77] = 77 */ {__glXDisp_ClipPlane, __glXDispSwap_ClipPlane}, - /* [ 78] = 78 */ {__glXDisp_ColorMaterial, __glXDispSwap_ColorMaterial}, - /* [ 79] = 79 */ {__glXDisp_CullFace, __glXDispSwap_CullFace}, - /* [ 80] = 80 */ {__glXDisp_Fogf, __glXDispSwap_Fogf}, - /* [ 81] = 81 */ {__glXDisp_Fogfv, __glXDispSwap_Fogfv}, - /* [ 82] = 82 */ {__glXDisp_Fogi, __glXDispSwap_Fogi}, - /* [ 83] = 83 */ {__glXDisp_Fogiv, __glXDispSwap_Fogiv}, - /* [ 84] = 84 */ {__glXDisp_FrontFace, __glXDispSwap_FrontFace}, - /* [ 85] = 85 */ {__glXDisp_Hint, __glXDispSwap_Hint}, - /* [ 86] = 86 */ {__glXDisp_Lightf, __glXDispSwap_Lightf}, - /* [ 87] = 87 */ {__glXDisp_Lightfv, __glXDispSwap_Lightfv}, - /* [ 88] = 88 */ {__glXDisp_Lighti, __glXDispSwap_Lighti}, - /* [ 89] = 89 */ {__glXDisp_Lightiv, __glXDispSwap_Lightiv}, - /* [ 90] = 90 */ {__glXDisp_LightModelf, __glXDispSwap_LightModelf}, - /* [ 91] = 91 */ {__glXDisp_LightModelfv, __glXDispSwap_LightModelfv}, - /* [ 92] = 92 */ {__glXDisp_LightModeli, __glXDispSwap_LightModeli}, - /* [ 93] = 93 */ {__glXDisp_LightModeliv, __glXDispSwap_LightModeliv}, - /* [ 94] = 94 */ {__glXDisp_LineStipple, __glXDispSwap_LineStipple}, - /* [ 95] = 95 */ {__glXDisp_LineWidth, __glXDispSwap_LineWidth}, - /* [ 96] = 96 */ {__glXDisp_Materialf, __glXDispSwap_Materialf}, - /* [ 97] = 97 */ {__glXDisp_Materialfv, __glXDispSwap_Materialfv}, - /* [ 98] = 98 */ {__glXDisp_Materiali, __glXDispSwap_Materiali}, - /* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv}, - /* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize}, - /* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode}, - /* [ 102] = 102 */ {__glXDisp_PolygonStipple, __glXDispSwap_PolygonStipple}, - /* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor}, - /* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel}, - /* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf}, - /* [ 106] = 106 */ {__glXDisp_TexParameterfv, __glXDispSwap_TexParameterfv}, - /* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri}, - /* [ 108] = 108 */ {__glXDisp_TexParameteriv, __glXDispSwap_TexParameteriv}, - /* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D}, - /* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D}, - /* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf}, - /* [ 112] = 112 */ {__glXDisp_TexEnvfv, __glXDispSwap_TexEnvfv}, - /* [ 113] = 113 */ {__glXDisp_TexEnvi, __glXDispSwap_TexEnvi}, - /* [ 114] = 114 */ {__glXDisp_TexEnviv, __glXDispSwap_TexEnviv}, - /* [ 115] = 115 */ {__glXDisp_TexGend, __glXDispSwap_TexGend}, - /* [ 116] = 116 */ {__glXDisp_TexGendv, __glXDispSwap_TexGendv}, - /* [ 117] = 117 */ {__glXDisp_TexGenf, __glXDispSwap_TexGenf}, - /* [ 118] = 118 */ {__glXDisp_TexGenfv, __glXDispSwap_TexGenfv}, - /* [ 119] = 119 */ {__glXDisp_TexGeni, __glXDispSwap_TexGeni}, - /* [ 120] = 120 */ {__glXDisp_TexGeniv, __glXDispSwap_TexGeniv}, - /* [ 121] = 121 */ {__glXDisp_InitNames, __glXDispSwap_InitNames}, - /* [ 122] = 122 */ {__glXDisp_LoadName, __glXDispSwap_LoadName}, - /* [ 123] = 123 */ {__glXDisp_PassThrough, __glXDispSwap_PassThrough}, - /* [ 124] = 124 */ {__glXDisp_PopName, __glXDispSwap_PopName}, - /* [ 125] = 125 */ {__glXDisp_PushName, __glXDispSwap_PushName}, - /* [ 126] = 126 */ {__glXDisp_DrawBuffer, __glXDispSwap_DrawBuffer}, - /* [ 127] = 127 */ {__glXDisp_Clear, __glXDispSwap_Clear}, - /* [ 128] = 128 */ {__glXDisp_ClearAccum, __glXDispSwap_ClearAccum}, - /* [ 129] = 129 */ {__glXDisp_ClearIndex, __glXDispSwap_ClearIndex}, - /* [ 130] = 130 */ {__glXDisp_ClearColor, __glXDispSwap_ClearColor}, - /* [ 131] = 131 */ {__glXDisp_ClearStencil, __glXDispSwap_ClearStencil}, - /* [ 132] = 132 */ {__glXDisp_ClearDepth, __glXDispSwap_ClearDepth}, - /* [ 133] = 133 */ {__glXDisp_StencilMask, __glXDispSwap_StencilMask}, - /* [ 134] = 134 */ {__glXDisp_ColorMask, __glXDispSwap_ColorMask}, - /* [ 135] = 135 */ {__glXDisp_DepthMask, __glXDispSwap_DepthMask}, - /* [ 136] = 136 */ {__glXDisp_IndexMask, __glXDispSwap_IndexMask}, - /* [ 137] = 137 */ {__glXDisp_Accum, __glXDispSwap_Accum}, - /* [ 138] = 138 */ {__glXDisp_Disable, __glXDispSwap_Disable}, - /* [ 139] = 139 */ {__glXDisp_Enable, __glXDispSwap_Enable}, - /* [ 140] = 140 */ {NULL, NULL}, - /* [ 141] = 141 */ {__glXDisp_PopAttrib, __glXDispSwap_PopAttrib}, - /* [ 142] = 142 */ {__glXDisp_PushAttrib, __glXDispSwap_PushAttrib}, - /* [ 143] = 143 */ {__glXDisp_Map1d, __glXDispSwap_Map1d}, - /* [ 144] = 144 */ {__glXDisp_Map1f, __glXDispSwap_Map1f}, - /* [ 145] = 145 */ {__glXDisp_Map2d, __glXDispSwap_Map2d}, - /* [ 146] = 146 */ {__glXDisp_Map2f, __glXDispSwap_Map2f}, - /* [ 147] = 147 */ {__glXDisp_MapGrid1d, __glXDispSwap_MapGrid1d}, - /* [ 148] = 148 */ {__glXDisp_MapGrid1f, __glXDispSwap_MapGrid1f}, - /* [ 149] = 149 */ {__glXDisp_MapGrid2d, __glXDispSwap_MapGrid2d}, - /* [ 150] = 150 */ {__glXDisp_MapGrid2f, __glXDispSwap_MapGrid2f}, - /* [ 151] = 151 */ {__glXDisp_EvalCoord1dv, __glXDispSwap_EvalCoord1dv}, - /* [ 152] = 152 */ {__glXDisp_EvalCoord1fv, __glXDispSwap_EvalCoord1fv}, - /* [ 153] = 153 */ {__glXDisp_EvalCoord2dv, __glXDispSwap_EvalCoord2dv}, - /* [ 154] = 154 */ {__glXDisp_EvalCoord2fv, __glXDispSwap_EvalCoord2fv}, - /* [ 155] = 155 */ {__glXDisp_EvalMesh1, __glXDispSwap_EvalMesh1}, - /* [ 156] = 156 */ {__glXDisp_EvalPoint1, __glXDispSwap_EvalPoint1}, - /* [ 157] = 157 */ {__glXDisp_EvalMesh2, __glXDispSwap_EvalMesh2}, - /* [ 158] = 158 */ {__glXDisp_EvalPoint2, __glXDispSwap_EvalPoint2}, - /* [ 159] = 159 */ {__glXDisp_AlphaFunc, __glXDispSwap_AlphaFunc}, - /* [ 160] = 160 */ {__glXDisp_BlendFunc, __glXDispSwap_BlendFunc}, - /* [ 161] = 161 */ {__glXDisp_LogicOp, __glXDispSwap_LogicOp}, - /* [ 162] = 162 */ {__glXDisp_StencilFunc, __glXDispSwap_StencilFunc}, - /* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp}, - /* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc}, - /* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom}, - /* [ 166] = 166 */ {__glXDisp_PixelTransferf, __glXDispSwap_PixelTransferf}, - /* [ 167] = 167 */ {__glXDisp_PixelTransferi, __glXDispSwap_PixelTransferi}, - /* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv}, - /* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv}, - /* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv}, - /* [ 171] = 171 */ {__glXDisp_ReadBuffer, __glXDispSwap_ReadBuffer}, - /* [ 172] = 172 */ {__glXDisp_CopyPixels, __glXDispSwap_CopyPixels}, - /* [ 173] = 173 */ {__glXDisp_DrawPixels, __glXDispSwap_DrawPixels}, - /* [ 174] = 174 */ {__glXDisp_DepthRange, __glXDispSwap_DepthRange}, - /* [ 175] = 175 */ {__glXDisp_Frustum, __glXDispSwap_Frustum}, - /* [ 176] = 176 */ {__glXDisp_LoadIdentity, __glXDispSwap_LoadIdentity}, - /* [ 177] = 177 */ {__glXDisp_LoadMatrixf, __glXDispSwap_LoadMatrixf}, - /* [ 178] = 178 */ {__glXDisp_LoadMatrixd, __glXDispSwap_LoadMatrixd}, - /* [ 179] = 179 */ {__glXDisp_MatrixMode, __glXDispSwap_MatrixMode}, - /* [ 180] = 180 */ {__glXDisp_MultMatrixf, __glXDispSwap_MultMatrixf}, - /* [ 181] = 181 */ {__glXDisp_MultMatrixd, __glXDispSwap_MultMatrixd}, - /* [ 182] = 182 */ {__glXDisp_Ortho, __glXDispSwap_Ortho}, - /* [ 183] = 183 */ {__glXDisp_PopMatrix, __glXDispSwap_PopMatrix}, - /* [ 184] = 184 */ {__glXDisp_PushMatrix, __glXDispSwap_PushMatrix}, - /* [ 185] = 185 */ {__glXDisp_Rotated, __glXDispSwap_Rotated}, - /* [ 186] = 186 */ {__glXDisp_Rotatef, __glXDispSwap_Rotatef}, - /* [ 187] = 187 */ {__glXDisp_Scaled, __glXDispSwap_Scaled}, - /* [ 188] = 188 */ {__glXDisp_Scalef, __glXDispSwap_Scalef}, - /* [ 189] = 189 */ {__glXDisp_Translated, __glXDispSwap_Translated}, - /* [ 190] = 190 */ {__glXDisp_Translatef, __glXDispSwap_Translatef}, - /* [ 191] = 191 */ {__glXDisp_Viewport, __glXDispSwap_Viewport}, - /* [ 192] = 192 */ {__glXDisp_PolygonOffset, __glXDispSwap_PolygonOffset}, - /* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays}, - /* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv}, - /* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable}, - /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, __glXDispSwap_CopyColorSubTable}, - /* [ 197] = 197 */ {__glXDisp_ActiveTexture, __glXDispSwap_ActiveTexture}, - /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv, __glXDispSwap_MultiTexCoord1dv}, - /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, __glXDispSwap_MultiTexCoord1fvARB}, - /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv, __glXDispSwap_MultiTexCoord1iv}, - /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv, __glXDispSwap_MultiTexCoord1sv}, - /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv, __glXDispSwap_MultiTexCoord2dv}, - /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, __glXDispSwap_MultiTexCoord2fvARB}, - /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv, __glXDispSwap_MultiTexCoord2iv}, - /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv, __glXDispSwap_MultiTexCoord2sv}, - /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv, __glXDispSwap_MultiTexCoord3dv}, - /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, __glXDispSwap_MultiTexCoord3fvARB}, - /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv, __glXDispSwap_MultiTexCoord3iv}, - /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv, __glXDispSwap_MultiTexCoord3sv}, - /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv, __glXDispSwap_MultiTexCoord4dv}, - /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, __glXDispSwap_MultiTexCoord4fvARB}, - /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv, __glXDispSwap_MultiTexCoord4iv}, - /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv, __glXDispSwap_MultiTexCoord4sv}, - /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D, __glXDispSwap_CompressedTexImage1D}, - /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D, __glXDispSwap_CompressedTexImage2D}, - /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D, __glXDispSwap_CompressedTexImage3D}, - /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D, __glXDispSwap_CompressedTexSubImage1D}, - /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D, __glXDispSwap_CompressedTexSubImage2D}, - /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D, __glXDispSwap_CompressedTexSubImage3D}, - /* [ 220] = 220 */ {NULL, NULL}, - /* [ 221] = 221 */ {NULL, NULL}, - /* [ 222] = 222 */ {NULL, NULL}, - /* [ 223] = 223 */ {NULL, NULL}, - /* [ 224] = 224 */ {NULL, NULL}, - /* [ 225] = 225 */ {NULL, NULL}, - /* [ 226] = 226 */ {NULL, NULL}, - /* [ 227] = 227 */ {NULL, NULL}, - /* [ 228] = 228 */ {NULL, NULL}, - /* [ 229] = 229 */ {__glXDisp_SampleCoverage, __glXDispSwap_SampleCoverage}, - /* [ 230] = 230 */ {__glXDisp_WindowPos3fv, __glXDispSwap_WindowPos3fv}, - /* [ 231] = 231 */ {__glXDisp_BeginQuery, __glXDispSwap_BeginQuery}, - /* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery}, - /* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers}, - /* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor}, - /* [ 235] = 235 */ {NULL, NULL}, - /* [ 236] = 236 */ {NULL, NULL}, - /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer, __glXDispSwap_FramebufferTextureLayer}, - /* [ 238] = 238 */ {NULL, NULL}, - /* [ 239] = 239 */ {NULL, NULL}, - /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS, __glXDispSwap_SampleMaskSGIS}, - /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS, __glXDispSwap_SamplePatternSGIS}, - /* [ 242] = 2050 */ {NULL, NULL}, - /* [ 243] = 2051 */ {NULL, NULL}, - /* [ 244] = 2052 */ {NULL, NULL}, - /* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable}, - /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, __glXDispSwap_ColorTableParameterfv}, - /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, __glXDispSwap_ColorTableParameteriv}, - /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, __glXDispSwap_CopyColorTable}, - /* [ 249] = 2057 */ {NULL, NULL}, - /* [ 250] = 2058 */ {NULL, NULL}, - /* [ 251] = 2059 */ {NULL, NULL}, - /* [ 252] = 2060 */ {NULL, NULL}, - /* [ 253] = 2061 */ {NULL, NULL}, - /* [ 254] = 2062 */ {NULL, NULL}, - /* [ 255] = 2063 */ {NULL, NULL}, - /* [ 256] = 2064 */ {NULL, NULL}, - /* [ 257] = 2065 */ {__glXDisp_PointParameterf, __glXDispSwap_PointParameterf}, - /* [ 258] = 2066 */ {__glXDisp_PointParameterfv, __glXDispSwap_PointParameterfv}, - /* [ 259] = 2067 */ {NULL, NULL}, - /* [ 260] = 2068 */ {NULL, NULL}, - /* [ 261] = 2069 */ {NULL, NULL}, - /* [ 262] = 2070 */ {NULL, NULL}, - /* [ 263] = 2071 */ {NULL, NULL}, - /* [ 264] = 4096 */ {__glXDisp_BlendColor, __glXDispSwap_BlendColor}, - /* [ 265] = 4097 */ {__glXDisp_BlendEquation, __glXDispSwap_BlendEquation}, - /* [ 266] = 4098 */ {NULL, NULL}, - /* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D}, - /* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D}, - /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, __glXDispSwap_ConvolutionFilter1D}, - /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, __glXDispSwap_ConvolutionFilter2D}, - /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, __glXDispSwap_ConvolutionParameterf}, - /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, __glXDispSwap_ConvolutionParameterfv}, - /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, __glXDispSwap_ConvolutionParameteri}, - /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, __glXDispSwap_ConvolutionParameteriv}, - /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, __glXDispSwap_CopyConvolutionFilter1D}, - /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, __glXDispSwap_CopyConvolutionFilter2D}, - /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, __glXDispSwap_SeparableFilter2D}, - /* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram}, - /* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax}, - /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, __glXDispSwap_ResetHistogram}, - /* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax}, - /* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D}, - /* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D}, - /* [ 284] = 4116 */ {NULL, NULL}, - /* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture}, - /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, __glXDispSwap_PrioritizeTextures}, - /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, __glXDispSwap_CopyTexImage1D}, - /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, __glXDispSwap_CopyTexImage2D}, - /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, __glXDispSwap_CopyTexSubImage1D}, - /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, __glXDispSwap_CopyTexSubImage2D}, - /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, __glXDispSwap_CopyTexSubImage3D}, - /* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT}, - /* [ 293] = 4125 */ {__glXDisp_FogCoorddv, __glXDispSwap_FogCoorddv}, - /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv, __glXDispSwap_SecondaryColor3bv}, - /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv, __glXDispSwap_SecondaryColor3sv}, - /* [ 296] = 4176 */ {NULL, NULL}, - /* [ 297] = 4177 */ {NULL, NULL}, - /* [ 298] = 4178 */ {NULL, NULL}, - /* [ 299] = 4179 */ {NULL, NULL}, - /* [ 300] = 4180 */ {__glXDisp_BindProgramARB, __glXDispSwap_BindProgramARB}, - /* [ 301] = 4181 */ {__glXDisp_ExecuteProgramNV, __glXDispSwap_ExecuteProgramNV}, - /* [ 302] = 4182 */ {__glXDisp_RequestResidentProgramsNV, __glXDispSwap_RequestResidentProgramsNV}, - /* [ 303] = 4183 */ {__glXDisp_LoadProgramNV, __glXDispSwap_LoadProgramNV}, - /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, __glXDispSwap_ProgramEnvParameter4fvARB}, - /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, __glXDispSwap_ProgramEnvParameter4dvARB}, - /* [ 306] = 4186 */ {__glXDisp_ProgramParameters4fvNV, __glXDispSwap_ProgramParameters4fvNV}, - /* [ 307] = 4187 */ {__glXDisp_ProgramParameters4dvNV, __glXDispSwap_ProgramParameters4dvNV}, - /* [ 308] = 4188 */ {__glXDisp_TrackMatrixNV, __glXDispSwap_TrackMatrixNV}, - /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv, __glXDispSwap_VertexAttrib1sv}, - /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv, __glXDispSwap_VertexAttrib2sv}, - /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv, __glXDispSwap_VertexAttrib3sv}, - /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv, __glXDispSwap_VertexAttrib4sv}, - /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, __glXDispSwap_VertexAttrib1fvARB}, - /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, __glXDispSwap_VertexAttrib2fvARB}, - /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, __glXDispSwap_VertexAttrib3fvARB}, - /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, __glXDispSwap_VertexAttrib4fvARB}, - /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv, __glXDispSwap_VertexAttrib1dv}, - /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv, __glXDispSwap_VertexAttrib2dv}, - /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv, __glXDispSwap_VertexAttrib3dv}, - /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv, __glXDispSwap_VertexAttrib4dv}, - /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv, __glXDispSwap_VertexAttrib4Nubv}, - /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, __glXDispSwap_VertexAttribs1svNV}, - /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, __glXDispSwap_VertexAttribs2svNV}, - /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, __glXDispSwap_VertexAttribs3svNV}, - /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, __glXDispSwap_VertexAttribs4svNV}, - /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, __glXDispSwap_VertexAttribs1fvNV}, - /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, __glXDispSwap_VertexAttribs2fvNV}, - /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, __glXDispSwap_VertexAttribs3fvNV}, - /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, __glXDispSwap_VertexAttribs4fvNV}, - /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, __glXDispSwap_VertexAttribs1dvNV}, - /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, __glXDispSwap_VertexAttribs2dvNV}, - /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, __glXDispSwap_VertexAttribs3dvNV}, - /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, __glXDispSwap_VertexAttribs4dvNV}, - /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, __glXDispSwap_VertexAttribs4ubvNV}, - /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, __glXDispSwap_ProgramLocalParameter4fvARB}, - /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, __glXDispSwap_ProgramLocalParameter4dvARB}, - /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, __glXDispSwap_ProgramStringARB}, - /* [ 338] = 4218 */ {__glXDisp_ProgramNamedParameter4fvNV, __glXDispSwap_ProgramNamedParameter4fvNV}, - /* [ 339] = 4219 */ {__glXDisp_ProgramNamedParameter4dvNV, __glXDispSwap_ProgramNamedParameter4dvNV}, - /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, __glXDispSwap_ActiveStencilFaceEXT}, - /* [ 341] = 4221 */ {__glXDisp_PointParameteri, __glXDispSwap_PointParameteri}, - /* [ 342] = 4222 */ {__glXDisp_PointParameteriv, __glXDispSwap_PointParameteriv}, - /* [ 343] = 4223 */ {NULL, NULL}, - /* [ 344] = 4224 */ {NULL, NULL}, - /* [ 345] = 4225 */ {NULL, NULL}, - /* [ 346] = 4226 */ {NULL, NULL}, - /* [ 347] = 4227 */ {NULL, NULL}, - /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate, __glXDispSwap_BlendEquationSeparate}, - /* [ 349] = 4229 */ {NULL, NULL}, - /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv, __glXDispSwap_VertexAttrib4bv}, - /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv, __glXDispSwap_VertexAttrib4iv}, - /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv, __glXDispSwap_VertexAttrib4ubv}, - /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv, __glXDispSwap_VertexAttrib4usv}, - /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv, __glXDispSwap_VertexAttrib4uiv}, - /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv, __glXDispSwap_VertexAttrib4Nbv}, - /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv, __glXDispSwap_VertexAttrib4Nsv}, - /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv, __glXDispSwap_VertexAttrib4Niv}, - /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv, __glXDispSwap_VertexAttrib4Nusv}, - /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, __glXDispSwap_VertexAttrib4Nuiv}, - /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers, __glXDispSwap_DeleteFramebuffers}, - /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D, __glXDispSwap_FramebufferTexture1D}, - /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D, __glXDispSwap_FramebufferTexture2D}, - /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D, __glXDispSwap_FramebufferTexture3D}, - /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer, __glXDispSwap_FramebufferRenderbuffer}, - /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap, __glXDispSwap_GenerateMipmap}, - /* [ 366] = 4326 */ {NULL, NULL}, - /* [ 367] = 4327 */ {NULL, NULL}, - /* [ 368] = 4328 */ {NULL, NULL}, - /* [ 369] = 4329 */ {NULL, NULL}, - /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer, __glXDispSwap_BlitFramebuffer}, - /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, __glXDispSwap_RenderbufferStorageMultisample}, - /* [ 372] = 4332 */ {NULL, NULL}, - /* [ 373] = 4333 */ {NULL, NULL}, - /* [ 374] = 4334 */ {NULL, NULL}, - /* [ 375] = 4335 */ {NULL, NULL}, - /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv, __glXDispSwap_SecondaryColor3iv}, - /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, __glXDispSwap_SecondaryColor3fvEXT}, - /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv, __glXDispSwap_SecondaryColor3dv}, - /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv, __glXDispSwap_SecondaryColor3ubv}, - /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv, __glXDispSwap_SecondaryColor3usv}, - /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv, __glXDispSwap_SecondaryColor3uiv}, - /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate, __glXDispSwap_BlendFuncSeparate}, - /* [ 383] = 4135 */ {NULL, NULL}, - /* [ 384] = 4264 */ {NULL, NULL}, - /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV, __glXDispSwap_VertexAttrib1svNV}, - /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV, __glXDispSwap_VertexAttrib2svNV}, - /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV, __glXDispSwap_VertexAttrib3svNV}, - /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV, __glXDispSwap_VertexAttrib4svNV}, - /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV, __glXDispSwap_VertexAttrib1fvNV}, - /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV, __glXDispSwap_VertexAttrib2fvNV}, - /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV, __glXDispSwap_VertexAttrib3fvNV}, - /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV, __glXDispSwap_VertexAttrib4fvNV}, - /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV, __glXDispSwap_VertexAttrib1dvNV}, - /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV, __glXDispSwap_VertexAttrib2dvNV}, - /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV, __glXDispSwap_VertexAttrib3dvNV}, - /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV, __glXDispSwap_VertexAttrib4dvNV}, - /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, __glXDispSwap_VertexAttrib4ubvNV}, - /* [ 398] = 4278 */ {NULL, NULL}, - /* [ 399] = 4279 */ {NULL, NULL}, - /* [ 400] = 4312 */ {NULL, NULL}, - /* [ 401] = 4313 */ {NULL, NULL}, - /* [ 402] = 4314 */ {NULL, NULL}, - /* [ 403] = 4315 */ {NULL, NULL}, - /* [ 404] = 4316 */ {__glXDisp_BindRenderbuffer, __glXDispSwap_BindRenderbuffer}, - /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers, __glXDispSwap_DeleteRenderbuffers}, - /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage, __glXDispSwap_RenderbufferStorage}, - /* [ 407] = 4319 */ {__glXDisp_BindFramebuffer, __glXDispSwap_BindFramebuffer}, -}; - -static const int_fast16_t Render_size_table[408][2] = { - /* [ 0] = 0 */ { 0, ~0}, - /* [ 1] = 1 */ { 8, ~0}, - /* [ 2] = 2 */ { 12, 0}, - /* [ 3] = 3 */ { 8, ~0}, - /* [ 4] = 4 */ { 8, ~0}, - /* [ 5] = 5 */ { 48, 1}, - /* [ 6] = 6 */ { 8, ~0}, - /* [ 7] = 7 */ { 28, ~0}, - /* [ 8] = 8 */ { 16, ~0}, - /* [ 9] = 9 */ { 16, ~0}, - /* [ 10] = 10 */ { 12, ~0}, - /* [ 11] = 11 */ { 8, ~0}, - /* [ 12] = 12 */ { 16, ~0}, - /* [ 13] = 13 */ { 12, ~0}, - /* [ 14] = 14 */ { 8, ~0}, - /* [ 15] = 15 */ { 36, ~0}, - /* [ 16] = 16 */ { 20, ~0}, - /* [ 17] = 17 */ { 20, ~0}, - /* [ 18] = 18 */ { 12, ~0}, - /* [ 19] = 19 */ { 8, ~0}, - /* [ 20] = 20 */ { 20, ~0}, - /* [ 21] = 21 */ { 12, ~0}, - /* [ 22] = 22 */ { 8, ~0}, - /* [ 23] = 23 */ { 4, ~0}, - /* [ 24] = 24 */ { 12, ~0}, - /* [ 25] = 25 */ { 8, ~0}, - /* [ 26] = 26 */ { 8, ~0}, - /* [ 27] = 27 */ { 8, ~0}, - /* [ 28] = 28 */ { 8, ~0}, - /* [ 29] = 29 */ { 28, ~0}, - /* [ 30] = 30 */ { 16, ~0}, - /* [ 31] = 31 */ { 16, ~0}, - /* [ 32] = 32 */ { 12, ~0}, - /* [ 33] = 33 */ { 20, ~0}, - /* [ 34] = 34 */ { 12, ~0}, - /* [ 35] = 35 */ { 12, ~0}, - /* [ 36] = 36 */ { 8, ~0}, - /* [ 37] = 37 */ { 28, ~0}, - /* [ 38] = 38 */ { 16, ~0}, - /* [ 39] = 39 */ { 16, ~0}, - /* [ 40] = 40 */ { 12, ~0}, - /* [ 41] = 41 */ { 36, ~0}, - /* [ 42] = 42 */ { 20, ~0}, - /* [ 43] = 43 */ { 20, ~0}, - /* [ 44] = 44 */ { 12, ~0}, - /* [ 45] = 45 */ { 36, ~0}, - /* [ 46] = 46 */ { 20, ~0}, - /* [ 47] = 47 */ { 20, ~0}, - /* [ 48] = 48 */ { 12, ~0}, - /* [ 49] = 49 */ { 12, ~0}, - /* [ 50] = 50 */ { 8, ~0}, - /* [ 51] = 51 */ { 8, ~0}, - /* [ 52] = 52 */ { 8, ~0}, - /* [ 53] = 53 */ { 20, ~0}, - /* [ 54] = 54 */ { 12, ~0}, - /* [ 55] = 55 */ { 12, ~0}, - /* [ 56] = 56 */ { 8, ~0}, - /* [ 57] = 57 */ { 28, ~0}, - /* [ 58] = 58 */ { 16, ~0}, - /* [ 59] = 59 */ { 16, ~0}, - /* [ 60] = 60 */ { 12, ~0}, - /* [ 61] = 61 */ { 36, ~0}, - /* [ 62] = 62 */ { 20, ~0}, - /* [ 63] = 63 */ { 20, ~0}, - /* [ 64] = 64 */ { 12, ~0}, - /* [ 65] = 65 */ { 20, ~0}, - /* [ 66] = 66 */ { 12, ~0}, - /* [ 67] = 67 */ { 12, ~0}, - /* [ 68] = 68 */ { 8, ~0}, - /* [ 69] = 69 */ { 28, ~0}, - /* [ 70] = 70 */ { 16, ~0}, - /* [ 71] = 71 */ { 16, ~0}, - /* [ 72] = 72 */ { 12, ~0}, - /* [ 73] = 73 */ { 36, ~0}, - /* [ 74] = 74 */ { 20, ~0}, - /* [ 75] = 75 */ { 20, ~0}, - /* [ 76] = 76 */ { 12, ~0}, - /* [ 77] = 77 */ { 40, ~0}, - /* [ 78] = 78 */ { 12, ~0}, - /* [ 79] = 79 */ { 8, ~0}, - /* [ 80] = 80 */ { 12, ~0}, - /* [ 81] = 81 */ { 8, 2}, - /* [ 82] = 82 */ { 12, ~0}, - /* [ 83] = 83 */ { 8, 3}, - /* [ 84] = 84 */ { 8, ~0}, - /* [ 85] = 85 */ { 12, ~0}, - /* [ 86] = 86 */ { 16, ~0}, - /* [ 87] = 87 */ { 12, 4}, - /* [ 88] = 88 */ { 16, ~0}, - /* [ 89] = 89 */ { 12, 5}, - /* [ 90] = 90 */ { 12, ~0}, - /* [ 91] = 91 */ { 8, 6}, - /* [ 92] = 92 */ { 12, ~0}, - /* [ 93] = 93 */ { 8, 7}, - /* [ 94] = 94 */ { 12, ~0}, - /* [ 95] = 95 */ { 8, ~0}, - /* [ 96] = 96 */ { 16, ~0}, - /* [ 97] = 97 */ { 12, 8}, - /* [ 98] = 98 */ { 16, ~0}, - /* [ 99] = 99 */ { 12, 9}, - /* [100] = 100 */ { 8, ~0}, - /* [101] = 101 */ { 12, ~0}, - /* [102] = 102 */ { 24, 10}, - /* [103] = 103 */ { 20, ~0}, - /* [104] = 104 */ { 8, ~0}, - /* [105] = 105 */ { 16, ~0}, - /* [106] = 106 */ { 12, 11}, - /* [107] = 107 */ { 16, ~0}, - /* [108] = 108 */ { 12, 12}, - /* [109] = 109 */ { 56, 13}, - /* [110] = 110 */ { 56, 14}, - /* [111] = 111 */ { 16, ~0}, - /* [112] = 112 */ { 12, 15}, - /* [113] = 113 */ { 16, ~0}, - /* [114] = 114 */ { 12, 16}, - /* [115] = 115 */ { 20, ~0}, - /* [116] = 116 */ { 12, 17}, - /* [117] = 117 */ { 16, ~0}, - /* [118] = 118 */ { 12, 18}, - /* [119] = 119 */ { 16, ~0}, - /* [120] = 120 */ { 12, 19}, - /* [121] = 121 */ { 4, ~0}, - /* [122] = 122 */ { 8, ~0}, - /* [123] = 123 */ { 8, ~0}, - /* [124] = 124 */ { 4, ~0}, - /* [125] = 125 */ { 8, ~0}, - /* [126] = 126 */ { 8, ~0}, - /* [127] = 127 */ { 8, ~0}, - /* [128] = 128 */ { 20, ~0}, - /* [129] = 129 */ { 8, ~0}, - /* [130] = 130 */ { 20, ~0}, - /* [131] = 131 */ { 8, ~0}, - /* [132] = 132 */ { 12, ~0}, - /* [133] = 133 */ { 8, ~0}, - /* [134] = 134 */ { 8, ~0}, - /* [135] = 135 */ { 8, ~0}, - /* [136] = 136 */ { 8, ~0}, - /* [137] = 137 */ { 12, ~0}, - /* [138] = 138 */ { 8, ~0}, - /* [139] = 139 */ { 8, ~0}, - /* [140] = 140 */ { 0, ~0}, - /* [141] = 141 */ { 4, ~0}, - /* [142] = 142 */ { 8, ~0}, - /* [143] = 143 */ { 28, 20}, - /* [144] = 144 */ { 20, 21}, - /* [145] = 145 */ { 48, 22}, - /* [146] = 146 */ { 32, 23}, - /* [147] = 147 */ { 24, ~0}, - /* [148] = 148 */ { 16, ~0}, - /* [149] = 149 */ { 44, ~0}, - /* [150] = 150 */ { 28, ~0}, - /* [151] = 151 */ { 12, ~0}, - /* [152] = 152 */ { 8, ~0}, - /* [153] = 153 */ { 20, ~0}, - /* [154] = 154 */ { 12, ~0}, - /* [155] = 155 */ { 16, ~0}, - /* [156] = 156 */ { 8, ~0}, - /* [157] = 157 */ { 24, ~0}, - /* [158] = 158 */ { 12, ~0}, - /* [159] = 159 */ { 12, ~0}, - /* [160] = 160 */ { 12, ~0}, - /* [161] = 161 */ { 8, ~0}, - /* [162] = 162 */ { 16, ~0}, - /* [163] = 163 */ { 16, ~0}, - /* [164] = 164 */ { 8, ~0}, - /* [165] = 165 */ { 12, ~0}, - /* [166] = 166 */ { 12, ~0}, - /* [167] = 167 */ { 12, ~0}, - /* [168] = 168 */ { 12, 24}, - /* [169] = 169 */ { 12, 25}, - /* [170] = 170 */ { 12, 26}, - /* [171] = 171 */ { 8, ~0}, - /* [172] = 172 */ { 24, ~0}, - /* [173] = 173 */ { 40, 27}, - /* [174] = 174 */ { 20, ~0}, - /* [175] = 175 */ { 52, ~0}, - /* [176] = 176 */ { 4, ~0}, - /* [177] = 177 */ { 68, ~0}, - /* [178] = 178 */ {132, ~0}, - /* [179] = 179 */ { 8, ~0}, - /* [180] = 180 */ { 68, ~0}, - /* [181] = 181 */ {132, ~0}, - /* [182] = 182 */ { 52, ~0}, - /* [183] = 183 */ { 4, ~0}, - /* [184] = 184 */ { 4, ~0}, - /* [185] = 185 */ { 36, ~0}, - /* [186] = 186 */ { 20, ~0}, - /* [187] = 187 */ { 28, ~0}, - /* [188] = 188 */ { 16, ~0}, - /* [189] = 189 */ { 28, ~0}, - /* [190] = 190 */ { 16, ~0}, - /* [191] = 191 */ { 20, ~0}, - /* [192] = 192 */ { 12, ~0}, - /* [193] = 193 */ { 16, 28}, - /* [194] = 194 */ { 8, ~0}, - /* [195] = 195 */ { 44, 29}, - /* [196] = 196 */ { 24, ~0}, - /* [197] = 197 */ { 8, ~0}, - /* [198] = 198 */ { 16, ~0}, - /* [199] = 199 */ { 12, ~0}, - /* [200] = 200 */ { 12, ~0}, - /* [201] = 201 */ { 12, ~0}, - /* [202] = 202 */ { 24, ~0}, - /* [203] = 203 */ { 16, ~0}, - /* [204] = 204 */ { 16, ~0}, - /* [205] = 205 */ { 12, ~0}, - /* [206] = 206 */ { 32, ~0}, - /* [207] = 207 */ { 20, ~0}, - /* [208] = 208 */ { 20, ~0}, - /* [209] = 209 */ { 16, ~0}, - /* [210] = 210 */ { 40, ~0}, - /* [211] = 211 */ { 24, ~0}, - /* [212] = 212 */ { 24, ~0}, - /* [213] = 213 */ { 16, ~0}, - /* [214] = 214 */ { 28, 30}, - /* [215] = 215 */ { 32, 31}, - /* [216] = 216 */ { 36, 32}, - /* [217] = 217 */ { 28, 33}, - /* [218] = 218 */ { 36, 34}, - /* [219] = 219 */ { 44, 35}, - /* [220] = 220 */ { 0, ~0}, - /* [221] = 221 */ { 0, ~0}, - /* [222] = 222 */ { 0, ~0}, - /* [223] = 223 */ { 0, ~0}, - /* [224] = 224 */ { 0, ~0}, - /* [225] = 225 */ { 0, ~0}, - /* [226] = 226 */ { 0, ~0}, - /* [227] = 227 */ { 0, ~0}, - /* [228] = 228 */ { 0, ~0}, - /* [229] = 229 */ { 12, ~0}, - /* [230] = 230 */ { 16, ~0}, - /* [231] = 231 */ { 12, ~0}, - /* [232] = 232 */ { 8, ~0}, - /* [233] = 233 */ { 8, 36}, - /* [234] = 234 */ { 12, ~0}, - /* [235] = 235 */ { 0, ~0}, - /* [236] = 236 */ { 0, ~0}, - /* [237] = 237 */ { 24, ~0}, - /* [238] = 238 */ { 0, ~0}, - /* [239] = 239 */ { 0, ~0}, - /* [240] = 2048 */ { 12, ~0}, - /* [241] = 2049 */ { 8, ~0}, - /* [242] = 2050 */ { 0, ~0}, - /* [243] = 2051 */ { 0, ~0}, - /* [244] = 2052 */ { 0, ~0}, - /* [245] = 2053 */ { 44, 37}, - /* [246] = 2054 */ { 12, 38}, - /* [247] = 2055 */ { 12, 39}, - /* [248] = 2056 */ { 24, ~0}, - /* [249] = 2057 */ { 0, ~0}, - /* [250] = 2058 */ { 0, ~0}, - /* [251] = 2059 */ { 0, ~0}, - /* [252] = 2060 */ { 0, ~0}, - /* [253] = 2061 */ { 0, ~0}, - /* [254] = 2062 */ { 0, ~0}, - /* [255] = 2063 */ { 0, ~0}, - /* [256] = 2064 */ { 0, ~0}, - /* [257] = 2065 */ { 12, ~0}, - /* [258] = 2066 */ { 8, 40}, - /* [259] = 2067 */ { 0, ~0}, - /* [260] = 2068 */ { 0, ~0}, - /* [261] = 2069 */ { 0, ~0}, - /* [262] = 2070 */ { 0, ~0}, - /* [263] = 2071 */ { 0, ~0}, - /* [264] = 4096 */ { 20, ~0}, - /* [265] = 4097 */ { 8, ~0}, - /* [266] = 4098 */ { 0, ~0}, - /* [267] = 4099 */ { 60, 41}, - /* [268] = 4100 */ { 60, 42}, - /* [269] = 4101 */ { 48, 43}, - /* [270] = 4102 */ { 48, 44}, - /* [271] = 4103 */ { 16, ~0}, - /* [272] = 4104 */ { 12, 45}, - /* [273] = 4105 */ { 16, ~0}, - /* [274] = 4106 */ { 12, 46}, - /* [275] = 4107 */ { 24, ~0}, - /* [276] = 4108 */ { 28, ~0}, - /* [277] = 4109 */ { 32, 47}, - /* [278] = 4110 */ { 20, ~0}, - /* [279] = 4111 */ { 16, ~0}, - /* [280] = 4112 */ { 8, ~0}, - /* [281] = 4113 */ { 8, ~0}, - /* [282] = 4114 */ { 84, 48}, - /* [283] = 4115 */ { 92, 49}, - /* [284] = 4116 */ { 0, ~0}, - /* [285] = 4117 */ { 12, ~0}, - /* [286] = 4118 */ { 8, 50}, - /* [287] = 4119 */ { 32, ~0}, - /* [288] = 4120 */ { 36, ~0}, - /* [289] = 4121 */ { 28, ~0}, - /* [290] = 4122 */ { 36, ~0}, - /* [291] = 4123 */ { 40, ~0}, - /* [292] = 4124 */ { 8, ~0}, - /* [293] = 4125 */ { 12, ~0}, - /* [294] = 4126 */ { 8, ~0}, - /* [295] = 4127 */ { 12, ~0}, - /* [296] = 4176 */ { 0, ~0}, - /* [297] = 4177 */ { 0, ~0}, - /* [298] = 4178 */ { 0, ~0}, - /* [299] = 4179 */ { 0, ~0}, - /* [300] = 4180 */ { 12, ~0}, - /* [301] = 4181 */ { 28, ~0}, - /* [302] = 4182 */ { 8, 51}, - /* [303] = 4183 */ { 16, 52}, - /* [304] = 4184 */ { 28, ~0}, - /* [305] = 4185 */ { 44, ~0}, - /* [306] = 4186 */ { 16, 53}, - /* [307] = 4187 */ { 16, 54}, - /* [308] = 4188 */ { 20, ~0}, - /* [309] = 4189 */ { 12, ~0}, - /* [310] = 4190 */ { 12, ~0}, - /* [311] = 4191 */ { 16, ~0}, - /* [312] = 4192 */ { 16, ~0}, - /* [313] = 4193 */ { 12, ~0}, - /* [314] = 4194 */ { 16, ~0}, - /* [315] = 4195 */ { 20, ~0}, - /* [316] = 4196 */ { 24, ~0}, - /* [317] = 4197 */ { 16, ~0}, - /* [318] = 4198 */ { 24, ~0}, - /* [319] = 4199 */ { 32, ~0}, - /* [320] = 4200 */ { 40, ~0}, - /* [321] = 4201 */ { 12, ~0}, - /* [322] = 4202 */ { 12, 55}, - /* [323] = 4203 */ { 12, 56}, - /* [324] = 4204 */ { 12, 57}, - /* [325] = 4205 */ { 12, 58}, - /* [326] = 4206 */ { 12, 59}, - /* [327] = 4207 */ { 12, 60}, - /* [328] = 4208 */ { 12, 61}, - /* [329] = 4209 */ { 12, 62}, - /* [330] = 4210 */ { 12, 63}, - /* [331] = 4211 */ { 12, 64}, - /* [332] = 4212 */ { 12, 65}, - /* [333] = 4213 */ { 12, 66}, - /* [334] = 4214 */ { 12, 67}, - /* [335] = 4215 */ { 28, ~0}, - /* [336] = 4216 */ { 44, ~0}, - /* [337] = 4217 */ { 16, 68}, - /* [338] = 4218 */ { 28, 69}, - /* [339] = 4219 */ { 44, 70}, - /* [340] = 4220 */ { 8, ~0}, - /* [341] = 4221 */ { 12, ~0}, - /* [342] = 4222 */ { 8, 71}, - /* [343] = 4223 */ { 0, ~0}, - /* [344] = 4224 */ { 0, ~0}, - /* [345] = 4225 */ { 0, ~0}, - /* [346] = 4226 */ { 0, ~0}, - /* [347] = 4227 */ { 0, ~0}, - /* [348] = 4228 */ { 12, ~0}, - /* [349] = 4229 */ { 0, ~0}, - /* [350] = 4230 */ { 12, ~0}, - /* [351] = 4231 */ { 24, ~0}, - /* [352] = 4232 */ { 12, ~0}, - /* [353] = 4233 */ { 16, ~0}, - /* [354] = 4234 */ { 24, ~0}, - /* [355] = 4235 */ { 12, ~0}, - /* [356] = 4236 */ { 16, ~0}, - /* [357] = 4237 */ { 24, ~0}, - /* [358] = 4238 */ { 16, ~0}, - /* [359] = 4239 */ { 24, ~0}, - /* [360] = 4320 */ { 8, 72}, - /* [361] = 4321 */ { 24, ~0}, - /* [362] = 4322 */ { 24, ~0}, - /* [363] = 4323 */ { 28, ~0}, - /* [364] = 4324 */ { 20, ~0}, - /* [365] = 4325 */ { 8, ~0}, - /* [366] = 4326 */ { 0, ~0}, - /* [367] = 4327 */ { 0, ~0}, - /* [368] = 4328 */ { 0, ~0}, - /* [369] = 4329 */ { 0, ~0}, - /* [370] = 4330 */ { 44, ~0}, - /* [371] = 4331 */ { 24, ~0}, - /* [372] = 4332 */ { 0, ~0}, - /* [373] = 4333 */ { 0, ~0}, - /* [374] = 4334 */ { 0, ~0}, - /* [375] = 4335 */ { 0, ~0}, - /* [376] = 4128 */ { 16, ~0}, - /* [377] = 4129 */ { 16, ~0}, - /* [378] = 4130 */ { 28, ~0}, - /* [379] = 4131 */ { 8, ~0}, - /* [380] = 4132 */ { 12, ~0}, - /* [381] = 4133 */ { 16, ~0}, - /* [382] = 4134 */ { 20, ~0}, - /* [383] = 4135 */ { 0, ~0}, - /* [384] = 4264 */ { 0, ~0}, - /* [385] = 4265 */ { 12, ~0}, - /* [386] = 4266 */ { 12, ~0}, - /* [387] = 4267 */ { 16, ~0}, - /* [388] = 4268 */ { 16, ~0}, - /* [389] = 4269 */ { 12, ~0}, - /* [390] = 4270 */ { 16, ~0}, - /* [391] = 4271 */ { 20, ~0}, - /* [392] = 4272 */ { 24, ~0}, - /* [393] = 4273 */ { 16, ~0}, - /* [394] = 4274 */ { 24, ~0}, - /* [395] = 4275 */ { 32, ~0}, - /* [396] = 4276 */ { 40, ~0}, - /* [397] = 4277 */ { 12, ~0}, - /* [398] = 4278 */ { 0, ~0}, - /* [399] = 4279 */ { 0, ~0}, - /* [400] = 4312 */ { 0, ~0}, - /* [401] = 4313 */ { 0, ~0}, - /* [402] = 4314 */ { 0, ~0}, - /* [403] = 4315 */ { 0, ~0}, - /* [404] = 4316 */ { 12, ~0}, - /* [405] = 4317 */ { 8, 73}, - /* [406] = 4318 */ { 20, ~0}, - /* [407] = 4319 */ { 12, ~0}, -}; - -static const gl_proto_size_func Render_size_func_table[74] = { - __glXCallListsReqSize, - __glXBitmapReqSize, - __glXFogfvReqSize, - __glXFogivReqSize, - __glXLightfvReqSize, - __glXLightivReqSize, - __glXLightModelfvReqSize, - __glXLightModelivReqSize, - __glXMaterialfvReqSize, - __glXMaterialivReqSize, - __glXPolygonStippleReqSize, - __glXTexParameterfvReqSize, - __glXTexParameterivReqSize, - __glXTexImage1DReqSize, - __glXTexImage2DReqSize, - __glXTexEnvfvReqSize, - __glXTexEnvivReqSize, - __glXTexGendvReqSize, - __glXTexGenfvReqSize, - __glXTexGenivReqSize, - __glXMap1dReqSize, - __glXMap1fReqSize, - __glXMap2dReqSize, - __glXMap2fReqSize, - __glXPixelMapfvReqSize, - __glXPixelMapuivReqSize, - __glXPixelMapusvReqSize, - __glXDrawPixelsReqSize, - __glXDrawArraysReqSize, - __glXColorSubTableReqSize, - __glXCompressedTexImage1DReqSize, - __glXCompressedTexImage2DReqSize, - __glXCompressedTexImage3DReqSize, - __glXCompressedTexSubImage1DReqSize, - __glXCompressedTexSubImage2DReqSize, - __glXCompressedTexSubImage3DReqSize, - __glXDrawBuffersReqSize, - __glXColorTableReqSize, - __glXColorTableParameterfvReqSize, - __glXColorTableParameterivReqSize, - __glXPointParameterfvReqSize, - __glXTexSubImage1DReqSize, - __glXTexSubImage2DReqSize, - __glXConvolutionFilter1DReqSize, - __glXConvolutionFilter2DReqSize, - __glXConvolutionParameterfvReqSize, - __glXConvolutionParameterivReqSize, - __glXSeparableFilter2DReqSize, - __glXTexImage3DReqSize, - __glXTexSubImage3DReqSize, - __glXPrioritizeTexturesReqSize, - __glXRequestResidentProgramsNVReqSize, - __glXLoadProgramNVReqSize, - __glXProgramParameters4fvNVReqSize, - __glXProgramParameters4dvNVReqSize, - __glXVertexAttribs1svNVReqSize, - __glXVertexAttribs2svNVReqSize, - __glXVertexAttribs3svNVReqSize, - __glXVertexAttribs4svNVReqSize, - __glXVertexAttribs1fvNVReqSize, - __glXVertexAttribs2fvNVReqSize, - __glXVertexAttribs3fvNVReqSize, - __glXVertexAttribs4fvNVReqSize, - __glXVertexAttribs1dvNVReqSize, - __glXVertexAttribs2dvNVReqSize, - __glXVertexAttribs3dvNVReqSize, - __glXVertexAttribs4dvNVReqSize, - __glXVertexAttribs4ubvNVReqSize, - __glXProgramStringARBReqSize, - __glXProgramNamedParameter4fvNVReqSize, - __glXProgramNamedParameter4dvNVReqSize, - __glXPointParameterivReqSize, - __glXDeleteFramebuffersReqSize, - __glXDeleteRenderbuffersReqSize, -}; - -const struct __glXDispatchInfo Render_dispatch_info = { - 13, - Render_dispatch_tree, - Render_function_table, - Render_size_table, - Render_size_func_table -}; - -/*****************************************************************/ -/* tree depth = 12 */ -static const int_fast16_t VendorPriv_dispatch_tree[152] = { - /* [0] -> opcode range [0, 131072], node depth 1 */ - 2, - 5, - EMPTY_LEAF, - 119, - EMPTY_LEAF, - - /* [5] -> opcode range [0, 32768], node depth 2 */ - 1, - 8, - EMPTY_LEAF, - - /* [8] -> opcode range [0, 16384], node depth 3 */ - 1, - 11, - EMPTY_LEAF, - - /* [11] -> opcode range [0, 8192], node depth 4 */ - 2, - 16, - EMPTY_LEAF, - 78, - EMPTY_LEAF, - - /* [16] -> opcode range [0, 2048], node depth 5 */ - 2, - 21, - EMPTY_LEAF, - 36, - EMPTY_LEAF, - - /* [21] -> opcode range [0, 512], node depth 6 */ - 1, - 24, - EMPTY_LEAF, - - /* [24] -> opcode range [0, 256], node depth 7 */ - 1, - 27, - EMPTY_LEAF, - - /* [27] -> opcode range [0, 128], node depth 8 */ - 1, - 30, - EMPTY_LEAF, - - /* [30] -> opcode range [0, 64], node depth 9 */ - 1, - 33, - EMPTY_LEAF, - - /* [33] -> opcode range [0, 32], node depth 10 */ - 1, - LEAF(0), - EMPTY_LEAF, - - /* [36] -> opcode range [1024, 1536], node depth 6 */ - 2, - 41, - EMPTY_LEAF, - 53, - 67, - - /* [41] -> opcode range [1024, 1152], node depth 7 */ - 1, - 44, - EMPTY_LEAF, - - /* [44] -> opcode range [1024, 1088], node depth 8 */ - 1, - 47, - EMPTY_LEAF, - - /* [47] -> opcode range [1024, 1056], node depth 9 */ - 1, - 50, - EMPTY_LEAF, - - /* [50] -> opcode range [1024, 1040], node depth 10 */ - 1, - LEAF(16), - EMPTY_LEAF, - - /* [53] -> opcode range [1280, 1408], node depth 7 */ - 1, - 56, - EMPTY_LEAF, - - /* [56] -> opcode range [1280, 1344], node depth 8 */ - 2, - 61, - LEAF(24), - EMPTY_LEAF, - 64, - - /* [61] -> opcode range [1280, 1296], node depth 9 */ - 1, - EMPTY_LEAF, - LEAF(40), - - /* [64] -> opcode range [1328, 1344], node depth 9 */ - 1, - LEAF(48), - EMPTY_LEAF, - - /* [67] -> opcode range [1408, 1536], node depth 7 */ - 1, - 70, - EMPTY_LEAF, - - /* [70] -> opcode range [1408, 1472], node depth 8 */ - 1, - 73, - EMPTY_LEAF, - - /* [73] -> opcode range [1408, 1440], node depth 9 */ - 2, - EMPTY_LEAF, - LEAF(56), - LEAF(64), - EMPTY_LEAF, - - /* [78] -> opcode range [4096, 6144], node depth 5 */ - 2, - 83, - EMPTY_LEAF, - 101, - EMPTY_LEAF, - - /* [83] -> opcode range [4096, 4608], node depth 6 */ - 1, - 86, - EMPTY_LEAF, - - /* [86] -> opcode range [4096, 4352], node depth 7 */ - 1, - 89, - EMPTY_LEAF, - - /* [89] -> opcode range [4096, 4224], node depth 8 */ - 1, - 92, - EMPTY_LEAF, - - /* [92] -> opcode range [4096, 4160], node depth 9 */ - 1, - 95, - EMPTY_LEAF, - - /* [95] -> opcode range [4096, 4128], node depth 10 */ - 1, - 98, - EMPTY_LEAF, - - /* [98] -> opcode range [4096, 4112], node depth 11 */ - 1, - LEAF(72), - EMPTY_LEAF, - - /* [101] -> opcode range [5120, 5632], node depth 6 */ - 1, - 104, - EMPTY_LEAF, - - /* [104] -> opcode range [5120, 5376], node depth 7 */ - 1, - 107, - EMPTY_LEAF, - - /* [107] -> opcode range [5120, 5248], node depth 8 */ - 1, - 110, - EMPTY_LEAF, - - /* [110] -> opcode range [5120, 5184], node depth 9 */ - 1, - EMPTY_LEAF, - 113, - - /* [113] -> opcode range [5152, 5184], node depth 10 */ - 1, - 116, - EMPTY_LEAF, - - /* [116] -> opcode range [5152, 5168], node depth 11 */ - 1, - LEAF(80), - EMPTY_LEAF, - - /* [119] -> opcode range [65536, 98304], node depth 2 */ - 1, - 122, - EMPTY_LEAF, - - /* [122] -> opcode range [65536, 81920], node depth 3 */ - 1, - 125, - EMPTY_LEAF, - - /* [125] -> opcode range [65536, 73728], node depth 4 */ - 1, - 128, - EMPTY_LEAF, - - /* [128] -> opcode range [65536, 69632], node depth 5 */ - 1, - 131, - EMPTY_LEAF, - - /* [131] -> opcode range [65536, 67584], node depth 6 */ - 1, - 134, - EMPTY_LEAF, - - /* [134] -> opcode range [65536, 66560], node depth 7 */ - 1, - 137, - EMPTY_LEAF, - - /* [137] -> opcode range [65536, 66048], node depth 8 */ - 1, - 140, - EMPTY_LEAF, - - /* [140] -> opcode range [65536, 65792], node depth 9 */ - 1, - 143, - EMPTY_LEAF, - - /* [143] -> opcode range [65536, 65664], node depth 10 */ - 1, - 146, - EMPTY_LEAF, - - /* [146] -> opcode range [65536, 65600], node depth 11 */ - 1, - 149, - EMPTY_LEAF, - - /* [149] -> opcode range [65536, 65568], node depth 12 */ - 1, - LEAF(88), - EMPTY_LEAF, - -}; - -static const void *VendorPriv_function_table[104][2] = { - /* [ 0] = 0 */ {NULL, NULL}, - /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, __glXDispSwap_GetConvolutionFilterEXT}, - /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, __glXDispSwap_GetConvolutionParameterfvEXT}, - /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, __glXDispSwap_GetConvolutionParameterivEXT}, - /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, __glXDispSwap_GetSeparableFilterEXT}, - /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, __glXDispSwap_GetHistogramEXT}, - /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, __glXDispSwap_GetHistogramParameterfvEXT}, - /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, __glXDispSwap_GetHistogramParameterivEXT}, - /* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT}, - /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, __glXDispSwap_GetMinmaxParameterfvEXT}, - /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, __glXDispSwap_GetMinmaxParameterivEXT}, - /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, __glXDispSwap_AreTexturesResidentEXT}, - /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, __glXDispSwap_DeleteTexturesEXT}, - /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, __glXDispSwap_GenTexturesEXT}, - /* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT}, - /* [ 15] = 15 */ {NULL, NULL}, - /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, __glXDispSwap_QueryContextInfoEXT}, - /* [ 17] = 1025 */ {NULL, NULL}, - /* [ 18] = 1026 */ {NULL, NULL}, - /* [ 19] = 1027 */ {NULL, NULL}, - /* [ 20] = 1028 */ {NULL, NULL}, - /* [ 21] = 1029 */ {NULL, NULL}, - /* [ 22] = 1030 */ {NULL, NULL}, - /* [ 23] = 1031 */ {NULL, NULL}, - /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB, __glXDispSwap_GetProgramEnvParameterfvARB}, - /* [ 25] = 1297 */ {__glXDisp_GetProgramParameterdvNV, __glXDispSwap_GetProgramParameterdvNV}, - /* [ 26] = 1298 */ {__glXDisp_GetProgramivNV, __glXDispSwap_GetProgramivNV}, - /* [ 27] = 1299 */ {__glXDisp_GetProgramStringNV, __glXDispSwap_GetProgramStringNV}, - /* [ 28] = 1300 */ {__glXDisp_GetTrackMatrixivNV, __glXDispSwap_GetTrackMatrixivNV}, - /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdv, __glXDispSwap_GetVertexAttribdv}, - /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfvNV, __glXDispSwap_GetVertexAttribfvNV}, - /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribivNV, __glXDispSwap_GetVertexAttribivNV}, - /* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB}, - /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, __glXDispSwap_GetProgramLocalParameterfvARB}, - /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, __glXDispSwap_GetProgramLocalParameterdvARB}, - /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, __glXDispSwap_GetProgramivARB}, - /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, __glXDispSwap_GetProgramStringARB}, - /* [ 37] = 1309 */ {NULL, NULL}, - /* [ 38] = 1310 */ {__glXDisp_GetProgramNamedParameterfvNV, __glXDispSwap_GetProgramNamedParameterfvNV}, - /* [ 39] = 1311 */ {__glXDisp_GetProgramNamedParameterdvNV, __glXDispSwap_GetProgramNamedParameterdvNV}, - /* [ 40] = 1288 */ {NULL, NULL}, - /* [ 41] = 1289 */ {NULL, NULL}, - /* [ 42] = 1290 */ {NULL, NULL}, - /* [ 43] = 1291 */ {NULL, NULL}, - /* [ 44] = 1292 */ {NULL, NULL}, - /* [ 45] = 1293 */ {__glXDisp_AreProgramsResidentNV, __glXDispSwap_AreProgramsResidentNV}, - /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB, __glXDispSwap_DeleteProgramsARB}, - /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB, __glXDispSwap_GenProgramsARB}, - /* [ 48] = 1328 */ {NULL, NULL}, - /* [ 49] = 1329 */ {NULL, NULL}, - /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, __glXDispSwap_BindTexImageEXT}, - /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, __glXDispSwap_ReleaseTexImageEXT}, - /* [ 52] = 1332 */ {NULL, NULL}, - /* [ 53] = 1333 */ {NULL, NULL}, - /* [ 54] = 1334 */ {NULL, NULL}, - /* [ 55] = 1335 */ {NULL, NULL}, - /* [ 56] = 1416 */ {NULL, NULL}, - /* [ 57] = 1417 */ {NULL, NULL}, - /* [ 58] = 1418 */ {NULL, NULL}, - /* [ 59] = 1419 */ {NULL, NULL}, - /* [ 60] = 1420 */ {NULL, NULL}, - /* [ 61] = 1421 */ {NULL, NULL}, - /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer, __glXDispSwap_IsRenderbuffer}, - /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers, __glXDispSwap_GenRenderbuffers}, - /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv, __glXDispSwap_GetRenderbufferParameteriv}, - /* [ 65] = 1425 */ {__glXDisp_IsFramebuffer, __glXDispSwap_IsFramebuffer}, - /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers, __glXDispSwap_GenFramebuffers}, - /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus, __glXDispSwap_CheckFramebufferStatus}, - /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv, __glXDispSwap_GetFramebufferAttachmentParameteriv}, - /* [ 69] = 1429 */ {NULL, NULL}, - /* [ 70] = 1430 */ {NULL, NULL}, - /* [ 71] = 1431 */ {NULL, NULL}, - /* [ 72] = 4096 */ {NULL, NULL}, - /* [ 73] = 4097 */ {NULL, NULL}, - /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, __glXDispSwap_GetColorTableSGI}, - /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, __glXDispSwap_GetColorTableParameterfvSGI}, - /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, __glXDispSwap_GetColorTableParameterivSGI}, - /* [ 77] = 4101 */ {NULL, NULL}, - /* [ 78] = 4102 */ {NULL, NULL}, - /* [ 79] = 4103 */ {NULL, NULL}, - /* [ 80] = 5152 */ {NULL, NULL}, - /* [ 81] = 5153 */ {NULL, NULL}, - /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, __glXDispSwap_CopySubBufferMESA}, - /* [ 83] = 5155 */ {NULL, NULL}, - /* [ 84] = 5156 */ {NULL, NULL}, - /* [ 85] = 5157 */ {NULL, NULL}, - /* [ 86] = 5158 */ {NULL, NULL}, - /* [ 87] = 5159 */ {NULL, NULL}, - /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, __glXDispSwap_SwapIntervalSGI}, - /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, __glXDispSwap_MakeCurrentReadSGI}, - /* [ 90] = 65538 */ {NULL, NULL}, - /* [ 91] = 65539 */ {NULL, NULL}, - /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, __glXDispSwap_GetFBConfigsSGIX}, - /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, __glXDispSwap_CreateContextWithConfigSGIX}, - /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, __glXDispSwap_CreateGLXPixmapWithConfigSGIX}, - /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX, __glXDispSwap_CreateGLXPbufferSGIX}, - /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX, __glXDispSwap_DestroyGLXPbufferSGIX}, - /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX, __glXDispSwap_ChangeDrawableAttributesSGIX}, - /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX, __glXDispSwap_GetDrawableAttributesSGIX}, - /* [ 99] = 65547 */ {NULL, NULL}, - /* [ 100] = 65548 */ {NULL, NULL}, - /* [ 101] = 65549 */ {NULL, NULL}, - /* [ 102] = 65550 */ {NULL, NULL}, - /* [ 103] = 65551 */ {NULL, NULL}, -}; - -const struct __glXDispatchInfo VendorPriv_dispatch_info = { - 17, - VendorPriv_dispatch_tree, - VendorPriv_function_table, - NULL, - NULL -}; - +/* DO NOT EDIT - This file generated automatically by glX_server_table.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef HAVE_DIX_CONFIG_H
+#include "glheader.h"
+#endif
+
+#include <inttypes.h>
+#include "glxserver.h"
+#include "glxext.h"
+#include "indirect_dispatch.h"
+#include "indirect_reqsize.h"
+#include "indirect_table.h"
+
+/*****************************************************************/
+/* tree depth = 3 */
+static const int_fast16_t Single_dispatch_tree[24] = {
+ /* [0] -> opcode range [0, 256], node depth 1 */
+ 2,
+ 5,
+ 13,
+ 16,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 64], node depth 2 */
+ 2,
+ LEAF(0),
+ LEAF(16),
+ 10,
+ EMPTY_LEAF,
+
+ /* [10] -> opcode range [32, 48], node depth 3 */
+ 1,
+ LEAF(32),
+ EMPTY_LEAF,
+
+ /* [13] -> opcode range [64, 128], node depth 2 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(40),
+
+ /* [16] -> opcode range [128, 192], node depth 2 */
+ 2,
+ LEAF(72),
+ LEAF(88),
+ 21,
+ EMPTY_LEAF,
+
+ /* [21] -> opcode range [160, 176], node depth 3 */
+ 1,
+ LEAF(104),
+ EMPTY_LEAF,
+
+};
+
+static const void *Single_function_table[112][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render},
+ /* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge},
+ /* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext},
+ /* [ 4] = 4 */ {__glXDisp_DestroyContext, __glXDispSwap_DestroyContext},
+ /* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent},
+ /* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect},
+ /* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion},
+ /* [ 8] = 8 */ {__glXDisp_WaitGL, __glXDispSwap_WaitGL},
+ /* [ 9] = 9 */ {__glXDisp_WaitX, __glXDispSwap_WaitX},
+ /* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext},
+ /* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers},
+ /* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont},
+ /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, __glXDispSwap_CreateGLXPixmap},
+ /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, __glXDispSwap_GetVisualConfigs},
+ /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, __glXDispSwap_DestroyGLXPixmap},
+ /* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate},
+ /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, __glXDispSwap_VendorPrivateWithReply},
+ /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, __glXDispSwap_QueryExtensionsString},
+ /* [ 19] = 19 */ {__glXDisp_QueryServerString, __glXDispSwap_QueryServerString},
+ /* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo},
+ /* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs},
+ /* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap},
+ /* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap},
+ /* [ 24] = 24 */ {__glXDisp_CreateNewContext, __glXDispSwap_CreateNewContext},
+ /* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext},
+ /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, __glXDispSwap_MakeContextCurrent},
+ /* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer},
+ /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, __glXDispSwap_DestroyPbuffer},
+ /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, __glXDispSwap_GetDrawableAttributes},
+ /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, __glXDispSwap_ChangeDrawableAttributes},
+ /* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow},
+ /* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow},
+ /* [ 33] = 33 */ {NULL, NULL},
+ /* [ 34] = 34 */ {NULL, NULL},
+ /* [ 35] = 35 */ {NULL, NULL},
+ /* [ 36] = 36 */ {NULL, NULL},
+ /* [ 37] = 37 */ {NULL, NULL},
+ /* [ 38] = 38 */ {NULL, NULL},
+ /* [ 39] = 39 */ {NULL, NULL},
+ /* [ 40] = 96 */ {NULL, NULL},
+ /* [ 41] = 97 */ {NULL, NULL},
+ /* [ 42] = 98 */ {NULL, NULL},
+ /* [ 43] = 99 */ {NULL, NULL},
+ /* [ 44] = 100 */ {NULL, NULL},
+ /* [ 45] = 101 */ {__glXDisp_NewList, __glXDispSwap_NewList},
+ /* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList},
+ /* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists},
+ /* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists},
+ /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, __glXDispSwap_FeedbackBuffer},
+ /* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer},
+ /* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode},
+ /* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish},
+ /* [ 53] = 109 */ {__glXDisp_PixelStoref, __glXDispSwap_PixelStoref},
+ /* [ 54] = 110 */ {__glXDisp_PixelStorei, __glXDispSwap_PixelStorei},
+ /* [ 55] = 111 */ {__glXDisp_ReadPixels, __glXDispSwap_ReadPixels},
+ /* [ 56] = 112 */ {__glXDisp_GetBooleanv, __glXDispSwap_GetBooleanv},
+ /* [ 57] = 113 */ {__glXDisp_GetClipPlane, __glXDispSwap_GetClipPlane},
+ /* [ 58] = 114 */ {__glXDisp_GetDoublev, __glXDispSwap_GetDoublev},
+ /* [ 59] = 115 */ {__glXDisp_GetError, __glXDispSwap_GetError},
+ /* [ 60] = 116 */ {__glXDisp_GetFloatv, __glXDispSwap_GetFloatv},
+ /* [ 61] = 117 */ {__glXDisp_GetIntegerv, __glXDispSwap_GetIntegerv},
+ /* [ 62] = 118 */ {__glXDisp_GetLightfv, __glXDispSwap_GetLightfv},
+ /* [ 63] = 119 */ {__glXDisp_GetLightiv, __glXDispSwap_GetLightiv},
+ /* [ 64] = 120 */ {__glXDisp_GetMapdv, __glXDispSwap_GetMapdv},
+ /* [ 65] = 121 */ {__glXDisp_GetMapfv, __glXDispSwap_GetMapfv},
+ /* [ 66] = 122 */ {__glXDisp_GetMapiv, __glXDispSwap_GetMapiv},
+ /* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv},
+ /* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv},
+ /* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv},
+ /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, __glXDispSwap_GetPixelMapuiv},
+ /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, __glXDispSwap_GetPixelMapusv},
+ /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, __glXDispSwap_GetPolygonStipple},
+ /* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString},
+ /* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv},
+ /* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv},
+ /* [ 76] = 132 */ {__glXDisp_GetTexGendv, __glXDispSwap_GetTexGendv},
+ /* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv},
+ /* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv},
+ /* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage},
+ /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, __glXDispSwap_GetTexParameterfv},
+ /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, __glXDispSwap_GetTexParameteriv},
+ /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, __glXDispSwap_GetTexLevelParameterfv},
+ /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, __glXDispSwap_GetTexLevelParameteriv},
+ /* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled},
+ /* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList},
+ /* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush},
+ /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, __glXDispSwap_AreTexturesResident},
+ /* [ 88] = 144 */ {__glXDisp_DeleteTextures, __glXDispSwap_DeleteTextures},
+ /* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures},
+ /* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture},
+ /* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable},
+ /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, __glXDispSwap_GetColorTableParameterfv},
+ /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, __glXDispSwap_GetColorTableParameteriv},
+ /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, __glXDispSwap_GetConvolutionFilter},
+ /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, __glXDispSwap_GetConvolutionParameterfv},
+ /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, __glXDispSwap_GetConvolutionParameteriv},
+ /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, __glXDispSwap_GetSeparableFilter},
+ /* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram},
+ /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, __glXDispSwap_GetHistogramParameterfv},
+ /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, __glXDispSwap_GetHistogramParameteriv},
+ /* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax},
+ /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, __glXDispSwap_GetMinmaxParameterfv},
+ /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, __glXDispSwap_GetMinmaxParameteriv},
+ /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage, __glXDispSwap_GetCompressedTexImage},
+ /* [ 105] = 161 */ {__glXDisp_DeleteQueries, __glXDispSwap_DeleteQueries},
+ /* [ 106] = 162 */ {__glXDisp_GenQueries, __glXDispSwap_GenQueries},
+ /* [ 107] = 163 */ {__glXDisp_IsQuery, __glXDispSwap_IsQuery},
+ /* [ 108] = 164 */ {__glXDisp_GetQueryiv, __glXDispSwap_GetQueryiv},
+ /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv, __glXDispSwap_GetQueryObjectiv},
+ /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv, __glXDispSwap_GetQueryObjectuiv},
+ /* [ 111] = 167 */ {NULL, NULL},
+};
+
+const struct __glXDispatchInfo Single_dispatch_info = {
+ 8,
+ Single_dispatch_tree,
+ Single_function_table,
+ NULL,
+ NULL
+};
+
+/*****************************************************************/
+/* tree depth = 8 */
+static const int_fast16_t Render_dispatch_tree[92] = {
+ /* [0] -> opcode range [0, 8192], node depth 1 */
+ 2,
+ 5,
+ 31,
+ 54,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 2048], node depth 2 */
+ 1,
+ 8,
+ EMPTY_LEAF,
+
+ /* [8] -> opcode range [0, 1024], node depth 3 */
+ 1,
+ 11,
+ EMPTY_LEAF,
+
+ /* [11] -> opcode range [0, 512], node depth 4 */
+ 1,
+ 14,
+ EMPTY_LEAF,
+
+ /* [14] -> opcode range [0, 256], node depth 5 */
+ 4,
+ LEAF(0),
+ LEAF(16),
+ LEAF(32),
+ LEAF(48),
+ LEAF(64),
+ LEAF(80),
+ LEAF(96),
+ LEAF(112),
+ LEAF(128),
+ LEAF(144),
+ LEAF(160),
+ LEAF(176),
+ LEAF(192),
+ LEAF(208),
+ LEAF(224),
+ EMPTY_LEAF,
+
+ /* [31] -> opcode range [2048, 4096], node depth 2 */
+ 1,
+ 34,
+ EMPTY_LEAF,
+
+ /* [34] -> opcode range [2048, 3072], node depth 3 */
+ 1,
+ 37,
+ EMPTY_LEAF,
+
+ /* [37] -> opcode range [2048, 2560], node depth 4 */
+ 1,
+ 40,
+ EMPTY_LEAF,
+
+ /* [40] -> opcode range [2048, 2304], node depth 5 */
+ 1,
+ 43,
+ EMPTY_LEAF,
+
+ /* [43] -> opcode range [2048, 2176], node depth 6 */
+ 1,
+ 46,
+ EMPTY_LEAF,
+
+ /* [46] -> opcode range [2048, 2112], node depth 7 */
+ 1,
+ 49,
+ EMPTY_LEAF,
+
+ /* [49] -> opcode range [2048, 2080], node depth 8 */
+ 2,
+ LEAF(240),
+ LEAF(248),
+ LEAF(256),
+ EMPTY_LEAF,
+
+ /* [54] -> opcode range [4096, 6144], node depth 2 */
+ 1,
+ 57,
+ EMPTY_LEAF,
+
+ /* [57] -> opcode range [4096, 5120], node depth 3 */
+ 1,
+ 60,
+ EMPTY_LEAF,
+
+ /* [60] -> opcode range [4096, 4608], node depth 4 */
+ 1,
+ 63,
+ EMPTY_LEAF,
+
+ /* [63] -> opcode range [4096, 4352], node depth 5 */
+ 4,
+ LEAF(264),
+ LEAF(280),
+ 80,
+ EMPTY_LEAF,
+ EMPTY_LEAF,
+ LEAF(296),
+ LEAF(312),
+ LEAF(328),
+ LEAF(344),
+ EMPTY_LEAF,
+ 83,
+ 86,
+ EMPTY_LEAF,
+ 89,
+ LEAF(360),
+ EMPTY_LEAF,
+
+ /* [80] -> opcode range [4128, 4144], node depth 6 */
+ 1,
+ LEAF(376),
+ EMPTY_LEAF,
+
+ /* [83] -> opcode range [4256, 4272], node depth 6 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(384),
+
+ /* [86] -> opcode range [4272, 4288], node depth 6 */
+ 1,
+ LEAF(392),
+ EMPTY_LEAF,
+
+ /* [89] -> opcode range [4304, 4320], node depth 6 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(400),
+
+};
+
+static const void *Render_function_table[408][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_CallList, __glXDispSwap_CallList},
+ /* [ 2] = 2 */ {__glXDisp_CallLists, __glXDispSwap_CallLists},
+ /* [ 3] = 3 */ {__glXDisp_ListBase, __glXDispSwap_ListBase},
+ /* [ 4] = 4 */ {__glXDisp_Begin, __glXDispSwap_Begin},
+ /* [ 5] = 5 */ {__glXDisp_Bitmap, __glXDispSwap_Bitmap},
+ /* [ 6] = 6 */ {__glXDisp_Color3bv, __glXDispSwap_Color3bv},
+ /* [ 7] = 7 */ {__glXDisp_Color3dv, __glXDispSwap_Color3dv},
+ /* [ 8] = 8 */ {__glXDisp_Color3fv, __glXDispSwap_Color3fv},
+ /* [ 9] = 9 */ {__glXDisp_Color3iv, __glXDispSwap_Color3iv},
+ /* [ 10] = 10 */ {__glXDisp_Color3sv, __glXDispSwap_Color3sv},
+ /* [ 11] = 11 */ {__glXDisp_Color3ubv, __glXDispSwap_Color3ubv},
+ /* [ 12] = 12 */ {__glXDisp_Color3uiv, __glXDispSwap_Color3uiv},
+ /* [ 13] = 13 */ {__glXDisp_Color3usv, __glXDispSwap_Color3usv},
+ /* [ 14] = 14 */ {__glXDisp_Color4bv, __glXDispSwap_Color4bv},
+ /* [ 15] = 15 */ {__glXDisp_Color4dv, __glXDispSwap_Color4dv},
+ /* [ 16] = 16 */ {__glXDisp_Color4fv, __glXDispSwap_Color4fv},
+ /* [ 17] = 17 */ {__glXDisp_Color4iv, __glXDispSwap_Color4iv},
+ /* [ 18] = 18 */ {__glXDisp_Color4sv, __glXDispSwap_Color4sv},
+ /* [ 19] = 19 */ {__glXDisp_Color4ubv, __glXDispSwap_Color4ubv},
+ /* [ 20] = 20 */ {__glXDisp_Color4uiv, __glXDispSwap_Color4uiv},
+ /* [ 21] = 21 */ {__glXDisp_Color4usv, __glXDispSwap_Color4usv},
+ /* [ 22] = 22 */ {__glXDisp_EdgeFlagv, __glXDispSwap_EdgeFlagv},
+ /* [ 23] = 23 */ {__glXDisp_End, __glXDispSwap_End},
+ /* [ 24] = 24 */ {__glXDisp_Indexdv, __glXDispSwap_Indexdv},
+ /* [ 25] = 25 */ {__glXDisp_Indexfv, __glXDispSwap_Indexfv},
+ /* [ 26] = 26 */ {__glXDisp_Indexiv, __glXDispSwap_Indexiv},
+ /* [ 27] = 27 */ {__glXDisp_Indexsv, __glXDispSwap_Indexsv},
+ /* [ 28] = 28 */ {__glXDisp_Normal3bv, __glXDispSwap_Normal3bv},
+ /* [ 29] = 29 */ {__glXDisp_Normal3dv, __glXDispSwap_Normal3dv},
+ /* [ 30] = 30 */ {__glXDisp_Normal3fv, __glXDispSwap_Normal3fv},
+ /* [ 31] = 31 */ {__glXDisp_Normal3iv, __glXDispSwap_Normal3iv},
+ /* [ 32] = 32 */ {__glXDisp_Normal3sv, __glXDispSwap_Normal3sv},
+ /* [ 33] = 33 */ {__glXDisp_RasterPos2dv, __glXDispSwap_RasterPos2dv},
+ /* [ 34] = 34 */ {__glXDisp_RasterPos2fv, __glXDispSwap_RasterPos2fv},
+ /* [ 35] = 35 */ {__glXDisp_RasterPos2iv, __glXDispSwap_RasterPos2iv},
+ /* [ 36] = 36 */ {__glXDisp_RasterPos2sv, __glXDispSwap_RasterPos2sv},
+ /* [ 37] = 37 */ {__glXDisp_RasterPos3dv, __glXDispSwap_RasterPos3dv},
+ /* [ 38] = 38 */ {__glXDisp_RasterPos3fv, __glXDispSwap_RasterPos3fv},
+ /* [ 39] = 39 */ {__glXDisp_RasterPos3iv, __glXDispSwap_RasterPos3iv},
+ /* [ 40] = 40 */ {__glXDisp_RasterPos3sv, __glXDispSwap_RasterPos3sv},
+ /* [ 41] = 41 */ {__glXDisp_RasterPos4dv, __glXDispSwap_RasterPos4dv},
+ /* [ 42] = 42 */ {__glXDisp_RasterPos4fv, __glXDispSwap_RasterPos4fv},
+ /* [ 43] = 43 */ {__glXDisp_RasterPos4iv, __glXDispSwap_RasterPos4iv},
+ /* [ 44] = 44 */ {__glXDisp_RasterPos4sv, __glXDispSwap_RasterPos4sv},
+ /* [ 45] = 45 */ {__glXDisp_Rectdv, __glXDispSwap_Rectdv},
+ /* [ 46] = 46 */ {__glXDisp_Rectfv, __glXDispSwap_Rectfv},
+ /* [ 47] = 47 */ {__glXDisp_Rectiv, __glXDispSwap_Rectiv},
+ /* [ 48] = 48 */ {__glXDisp_Rectsv, __glXDispSwap_Rectsv},
+ /* [ 49] = 49 */ {__glXDisp_TexCoord1dv, __glXDispSwap_TexCoord1dv},
+ /* [ 50] = 50 */ {__glXDisp_TexCoord1fv, __glXDispSwap_TexCoord1fv},
+ /* [ 51] = 51 */ {__glXDisp_TexCoord1iv, __glXDispSwap_TexCoord1iv},
+ /* [ 52] = 52 */ {__glXDisp_TexCoord1sv, __glXDispSwap_TexCoord1sv},
+ /* [ 53] = 53 */ {__glXDisp_TexCoord2dv, __glXDispSwap_TexCoord2dv},
+ /* [ 54] = 54 */ {__glXDisp_TexCoord2fv, __glXDispSwap_TexCoord2fv},
+ /* [ 55] = 55 */ {__glXDisp_TexCoord2iv, __glXDispSwap_TexCoord2iv},
+ /* [ 56] = 56 */ {__glXDisp_TexCoord2sv, __glXDispSwap_TexCoord2sv},
+ /* [ 57] = 57 */ {__glXDisp_TexCoord3dv, __glXDispSwap_TexCoord3dv},
+ /* [ 58] = 58 */ {__glXDisp_TexCoord3fv, __glXDispSwap_TexCoord3fv},
+ /* [ 59] = 59 */ {__glXDisp_TexCoord3iv, __glXDispSwap_TexCoord3iv},
+ /* [ 60] = 60 */ {__glXDisp_TexCoord3sv, __glXDispSwap_TexCoord3sv},
+ /* [ 61] = 61 */ {__glXDisp_TexCoord4dv, __glXDispSwap_TexCoord4dv},
+ /* [ 62] = 62 */ {__glXDisp_TexCoord4fv, __glXDispSwap_TexCoord4fv},
+ /* [ 63] = 63 */ {__glXDisp_TexCoord4iv, __glXDispSwap_TexCoord4iv},
+ /* [ 64] = 64 */ {__glXDisp_TexCoord4sv, __glXDispSwap_TexCoord4sv},
+ /* [ 65] = 65 */ {__glXDisp_Vertex2dv, __glXDispSwap_Vertex2dv},
+ /* [ 66] = 66 */ {__glXDisp_Vertex2fv, __glXDispSwap_Vertex2fv},
+ /* [ 67] = 67 */ {__glXDisp_Vertex2iv, __glXDispSwap_Vertex2iv},
+ /* [ 68] = 68 */ {__glXDisp_Vertex2sv, __glXDispSwap_Vertex2sv},
+ /* [ 69] = 69 */ {__glXDisp_Vertex3dv, __glXDispSwap_Vertex3dv},
+ /* [ 70] = 70 */ {__glXDisp_Vertex3fv, __glXDispSwap_Vertex3fv},
+ /* [ 71] = 71 */ {__glXDisp_Vertex3iv, __glXDispSwap_Vertex3iv},
+ /* [ 72] = 72 */ {__glXDisp_Vertex3sv, __glXDispSwap_Vertex3sv},
+ /* [ 73] = 73 */ {__glXDisp_Vertex4dv, __glXDispSwap_Vertex4dv},
+ /* [ 74] = 74 */ {__glXDisp_Vertex4fv, __glXDispSwap_Vertex4fv},
+ /* [ 75] = 75 */ {__glXDisp_Vertex4iv, __glXDispSwap_Vertex4iv},
+ /* [ 76] = 76 */ {__glXDisp_Vertex4sv, __glXDispSwap_Vertex4sv},
+ /* [ 77] = 77 */ {__glXDisp_ClipPlane, __glXDispSwap_ClipPlane},
+ /* [ 78] = 78 */ {__glXDisp_ColorMaterial, __glXDispSwap_ColorMaterial},
+ /* [ 79] = 79 */ {__glXDisp_CullFace, __glXDispSwap_CullFace},
+ /* [ 80] = 80 */ {__glXDisp_Fogf, __glXDispSwap_Fogf},
+ /* [ 81] = 81 */ {__glXDisp_Fogfv, __glXDispSwap_Fogfv},
+ /* [ 82] = 82 */ {__glXDisp_Fogi, __glXDispSwap_Fogi},
+ /* [ 83] = 83 */ {__glXDisp_Fogiv, __glXDispSwap_Fogiv},
+ /* [ 84] = 84 */ {__glXDisp_FrontFace, __glXDispSwap_FrontFace},
+ /* [ 85] = 85 */ {__glXDisp_Hint, __glXDispSwap_Hint},
+ /* [ 86] = 86 */ {__glXDisp_Lightf, __glXDispSwap_Lightf},
+ /* [ 87] = 87 */ {__glXDisp_Lightfv, __glXDispSwap_Lightfv},
+ /* [ 88] = 88 */ {__glXDisp_Lighti, __glXDispSwap_Lighti},
+ /* [ 89] = 89 */ {__glXDisp_Lightiv, __glXDispSwap_Lightiv},
+ /* [ 90] = 90 */ {__glXDisp_LightModelf, __glXDispSwap_LightModelf},
+ /* [ 91] = 91 */ {__glXDisp_LightModelfv, __glXDispSwap_LightModelfv},
+ /* [ 92] = 92 */ {__glXDisp_LightModeli, __glXDispSwap_LightModeli},
+ /* [ 93] = 93 */ {__glXDisp_LightModeliv, __glXDispSwap_LightModeliv},
+ /* [ 94] = 94 */ {__glXDisp_LineStipple, __glXDispSwap_LineStipple},
+ /* [ 95] = 95 */ {__glXDisp_LineWidth, __glXDispSwap_LineWidth},
+ /* [ 96] = 96 */ {__glXDisp_Materialf, __glXDispSwap_Materialf},
+ /* [ 97] = 97 */ {__glXDisp_Materialfv, __glXDispSwap_Materialfv},
+ /* [ 98] = 98 */ {__glXDisp_Materiali, __glXDispSwap_Materiali},
+ /* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv},
+ /* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize},
+ /* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode},
+ /* [ 102] = 102 */ {__glXDisp_PolygonStipple, __glXDispSwap_PolygonStipple},
+ /* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor},
+ /* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel},
+ /* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf},
+ /* [ 106] = 106 */ {__glXDisp_TexParameterfv, __glXDispSwap_TexParameterfv},
+ /* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri},
+ /* [ 108] = 108 */ {__glXDisp_TexParameteriv, __glXDispSwap_TexParameteriv},
+ /* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D},
+ /* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D},
+ /* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf},
+ /* [ 112] = 112 */ {__glXDisp_TexEnvfv, __glXDispSwap_TexEnvfv},
+ /* [ 113] = 113 */ {__glXDisp_TexEnvi, __glXDispSwap_TexEnvi},
+ /* [ 114] = 114 */ {__glXDisp_TexEnviv, __glXDispSwap_TexEnviv},
+ /* [ 115] = 115 */ {__glXDisp_TexGend, __glXDispSwap_TexGend},
+ /* [ 116] = 116 */ {__glXDisp_TexGendv, __glXDispSwap_TexGendv},
+ /* [ 117] = 117 */ {__glXDisp_TexGenf, __glXDispSwap_TexGenf},
+ /* [ 118] = 118 */ {__glXDisp_TexGenfv, __glXDispSwap_TexGenfv},
+ /* [ 119] = 119 */ {__glXDisp_TexGeni, __glXDispSwap_TexGeni},
+ /* [ 120] = 120 */ {__glXDisp_TexGeniv, __glXDispSwap_TexGeniv},
+ /* [ 121] = 121 */ {__glXDisp_InitNames, __glXDispSwap_InitNames},
+ /* [ 122] = 122 */ {__glXDisp_LoadName, __glXDispSwap_LoadName},
+ /* [ 123] = 123 */ {__glXDisp_PassThrough, __glXDispSwap_PassThrough},
+ /* [ 124] = 124 */ {__glXDisp_PopName, __glXDispSwap_PopName},
+ /* [ 125] = 125 */ {__glXDisp_PushName, __glXDispSwap_PushName},
+ /* [ 126] = 126 */ {__glXDisp_DrawBuffer, __glXDispSwap_DrawBuffer},
+ /* [ 127] = 127 */ {__glXDisp_Clear, __glXDispSwap_Clear},
+ /* [ 128] = 128 */ {__glXDisp_ClearAccum, __glXDispSwap_ClearAccum},
+ /* [ 129] = 129 */ {__glXDisp_ClearIndex, __glXDispSwap_ClearIndex},
+ /* [ 130] = 130 */ {__glXDisp_ClearColor, __glXDispSwap_ClearColor},
+ /* [ 131] = 131 */ {__glXDisp_ClearStencil, __glXDispSwap_ClearStencil},
+ /* [ 132] = 132 */ {__glXDisp_ClearDepth, __glXDispSwap_ClearDepth},
+ /* [ 133] = 133 */ {__glXDisp_StencilMask, __glXDispSwap_StencilMask},
+ /* [ 134] = 134 */ {__glXDisp_ColorMask, __glXDispSwap_ColorMask},
+ /* [ 135] = 135 */ {__glXDisp_DepthMask, __glXDispSwap_DepthMask},
+ /* [ 136] = 136 */ {__glXDisp_IndexMask, __glXDispSwap_IndexMask},
+ /* [ 137] = 137 */ {__glXDisp_Accum, __glXDispSwap_Accum},
+ /* [ 138] = 138 */ {__glXDisp_Disable, __glXDispSwap_Disable},
+ /* [ 139] = 139 */ {__glXDisp_Enable, __glXDispSwap_Enable},
+ /* [ 140] = 140 */ {NULL, NULL},
+ /* [ 141] = 141 */ {__glXDisp_PopAttrib, __glXDispSwap_PopAttrib},
+ /* [ 142] = 142 */ {__glXDisp_PushAttrib, __glXDispSwap_PushAttrib},
+ /* [ 143] = 143 */ {__glXDisp_Map1d, __glXDispSwap_Map1d},
+ /* [ 144] = 144 */ {__glXDisp_Map1f, __glXDispSwap_Map1f},
+ /* [ 145] = 145 */ {__glXDisp_Map2d, __glXDispSwap_Map2d},
+ /* [ 146] = 146 */ {__glXDisp_Map2f, __glXDispSwap_Map2f},
+ /* [ 147] = 147 */ {__glXDisp_MapGrid1d, __glXDispSwap_MapGrid1d},
+ /* [ 148] = 148 */ {__glXDisp_MapGrid1f, __glXDispSwap_MapGrid1f},
+ /* [ 149] = 149 */ {__glXDisp_MapGrid2d, __glXDispSwap_MapGrid2d},
+ /* [ 150] = 150 */ {__glXDisp_MapGrid2f, __glXDispSwap_MapGrid2f},
+ /* [ 151] = 151 */ {__glXDisp_EvalCoord1dv, __glXDispSwap_EvalCoord1dv},
+ /* [ 152] = 152 */ {__glXDisp_EvalCoord1fv, __glXDispSwap_EvalCoord1fv},
+ /* [ 153] = 153 */ {__glXDisp_EvalCoord2dv, __glXDispSwap_EvalCoord2dv},
+ /* [ 154] = 154 */ {__glXDisp_EvalCoord2fv, __glXDispSwap_EvalCoord2fv},
+ /* [ 155] = 155 */ {__glXDisp_EvalMesh1, __glXDispSwap_EvalMesh1},
+ /* [ 156] = 156 */ {__glXDisp_EvalPoint1, __glXDispSwap_EvalPoint1},
+ /* [ 157] = 157 */ {__glXDisp_EvalMesh2, __glXDispSwap_EvalMesh2},
+ /* [ 158] = 158 */ {__glXDisp_EvalPoint2, __glXDispSwap_EvalPoint2},
+ /* [ 159] = 159 */ {__glXDisp_AlphaFunc, __glXDispSwap_AlphaFunc},
+ /* [ 160] = 160 */ {__glXDisp_BlendFunc, __glXDispSwap_BlendFunc},
+ /* [ 161] = 161 */ {__glXDisp_LogicOp, __glXDispSwap_LogicOp},
+ /* [ 162] = 162 */ {__glXDisp_StencilFunc, __glXDispSwap_StencilFunc},
+ /* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp},
+ /* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc},
+ /* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom},
+ /* [ 166] = 166 */ {__glXDisp_PixelTransferf, __glXDispSwap_PixelTransferf},
+ /* [ 167] = 167 */ {__glXDisp_PixelTransferi, __glXDispSwap_PixelTransferi},
+ /* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv},
+ /* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv},
+ /* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv},
+ /* [ 171] = 171 */ {__glXDisp_ReadBuffer, __glXDispSwap_ReadBuffer},
+ /* [ 172] = 172 */ {__glXDisp_CopyPixels, __glXDispSwap_CopyPixels},
+ /* [ 173] = 173 */ {__glXDisp_DrawPixels, __glXDispSwap_DrawPixels},
+ /* [ 174] = 174 */ {__glXDisp_DepthRange, __glXDispSwap_DepthRange},
+ /* [ 175] = 175 */ {__glXDisp_Frustum, __glXDispSwap_Frustum},
+ /* [ 176] = 176 */ {__glXDisp_LoadIdentity, __glXDispSwap_LoadIdentity},
+ /* [ 177] = 177 */ {__glXDisp_LoadMatrixf, __glXDispSwap_LoadMatrixf},
+ /* [ 178] = 178 */ {__glXDisp_LoadMatrixd, __glXDispSwap_LoadMatrixd},
+ /* [ 179] = 179 */ {__glXDisp_MatrixMode, __glXDispSwap_MatrixMode},
+ /* [ 180] = 180 */ {__glXDisp_MultMatrixf, __glXDispSwap_MultMatrixf},
+ /* [ 181] = 181 */ {__glXDisp_MultMatrixd, __glXDispSwap_MultMatrixd},
+ /* [ 182] = 182 */ {__glXDisp_Ortho, __glXDispSwap_Ortho},
+ /* [ 183] = 183 */ {__glXDisp_PopMatrix, __glXDispSwap_PopMatrix},
+ /* [ 184] = 184 */ {__glXDisp_PushMatrix, __glXDispSwap_PushMatrix},
+ /* [ 185] = 185 */ {__glXDisp_Rotated, __glXDispSwap_Rotated},
+ /* [ 186] = 186 */ {__glXDisp_Rotatef, __glXDispSwap_Rotatef},
+ /* [ 187] = 187 */ {__glXDisp_Scaled, __glXDispSwap_Scaled},
+ /* [ 188] = 188 */ {__glXDisp_Scalef, __glXDispSwap_Scalef},
+ /* [ 189] = 189 */ {__glXDisp_Translated, __glXDispSwap_Translated},
+ /* [ 190] = 190 */ {__glXDisp_Translatef, __glXDispSwap_Translatef},
+ /* [ 191] = 191 */ {__glXDisp_Viewport, __glXDispSwap_Viewport},
+ /* [ 192] = 192 */ {__glXDisp_PolygonOffset, __glXDispSwap_PolygonOffset},
+ /* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays},
+ /* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv},
+ /* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable},
+ /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, __glXDispSwap_CopyColorSubTable},
+ /* [ 197] = 197 */ {__glXDisp_ActiveTexture, __glXDispSwap_ActiveTexture},
+ /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv, __glXDispSwap_MultiTexCoord1dv},
+ /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, __glXDispSwap_MultiTexCoord1fvARB},
+ /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv, __glXDispSwap_MultiTexCoord1iv},
+ /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv, __glXDispSwap_MultiTexCoord1sv},
+ /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv, __glXDispSwap_MultiTexCoord2dv},
+ /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, __glXDispSwap_MultiTexCoord2fvARB},
+ /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv, __glXDispSwap_MultiTexCoord2iv},
+ /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv, __glXDispSwap_MultiTexCoord2sv},
+ /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv, __glXDispSwap_MultiTexCoord3dv},
+ /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, __glXDispSwap_MultiTexCoord3fvARB},
+ /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv, __glXDispSwap_MultiTexCoord3iv},
+ /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv, __glXDispSwap_MultiTexCoord3sv},
+ /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv, __glXDispSwap_MultiTexCoord4dv},
+ /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, __glXDispSwap_MultiTexCoord4fvARB},
+ /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv, __glXDispSwap_MultiTexCoord4iv},
+ /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv, __glXDispSwap_MultiTexCoord4sv},
+ /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D, __glXDispSwap_CompressedTexImage1D},
+ /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D, __glXDispSwap_CompressedTexImage2D},
+ /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D, __glXDispSwap_CompressedTexImage3D},
+ /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D, __glXDispSwap_CompressedTexSubImage1D},
+ /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D, __glXDispSwap_CompressedTexSubImage2D},
+ /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D, __glXDispSwap_CompressedTexSubImage3D},
+ /* [ 220] = 220 */ {NULL, NULL},
+ /* [ 221] = 221 */ {NULL, NULL},
+ /* [ 222] = 222 */ {NULL, NULL},
+ /* [ 223] = 223 */ {NULL, NULL},
+ /* [ 224] = 224 */ {NULL, NULL},
+ /* [ 225] = 225 */ {NULL, NULL},
+ /* [ 226] = 226 */ {NULL, NULL},
+ /* [ 227] = 227 */ {NULL, NULL},
+ /* [ 228] = 228 */ {NULL, NULL},
+ /* [ 229] = 229 */ {__glXDisp_SampleCoverage, __glXDispSwap_SampleCoverage},
+ /* [ 230] = 230 */ {__glXDisp_WindowPos3fv, __glXDispSwap_WindowPos3fv},
+ /* [ 231] = 231 */ {__glXDisp_BeginQuery, __glXDispSwap_BeginQuery},
+ /* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery},
+ /* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers},
+ /* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor},
+ /* [ 235] = 235 */ {__glXDisp_BindRenderbuffer, __glXDispSwap_BindRenderbuffer},
+ /* [ 236] = 236 */ {__glXDisp_BindFramebuffer, __glXDispSwap_BindFramebuffer},
+ /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer, __glXDispSwap_FramebufferTextureLayer},
+ /* [ 238] = 238 */ {NULL, NULL},
+ /* [ 239] = 239 */ {NULL, NULL},
+ /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS, __glXDispSwap_SampleMaskSGIS},
+ /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS, __glXDispSwap_SamplePatternSGIS},
+ /* [ 242] = 2050 */ {NULL, NULL},
+ /* [ 243] = 2051 */ {NULL, NULL},
+ /* [ 244] = 2052 */ {NULL, NULL},
+ /* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable},
+ /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, __glXDispSwap_ColorTableParameterfv},
+ /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, __glXDispSwap_ColorTableParameteriv},
+ /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, __glXDispSwap_CopyColorTable},
+ /* [ 249] = 2057 */ {NULL, NULL},
+ /* [ 250] = 2058 */ {NULL, NULL},
+ /* [ 251] = 2059 */ {NULL, NULL},
+ /* [ 252] = 2060 */ {NULL, NULL},
+ /* [ 253] = 2061 */ {NULL, NULL},
+ /* [ 254] = 2062 */ {NULL, NULL},
+ /* [ 255] = 2063 */ {NULL, NULL},
+ /* [ 256] = 2064 */ {NULL, NULL},
+ /* [ 257] = 2065 */ {__glXDisp_PointParameterf, __glXDispSwap_PointParameterf},
+ /* [ 258] = 2066 */ {__glXDisp_PointParameterfv, __glXDispSwap_PointParameterfv},
+ /* [ 259] = 2067 */ {NULL, NULL},
+ /* [ 260] = 2068 */ {NULL, NULL},
+ /* [ 261] = 2069 */ {NULL, NULL},
+ /* [ 262] = 2070 */ {NULL, NULL},
+ /* [ 263] = 2071 */ {NULL, NULL},
+ /* [ 264] = 4096 */ {__glXDisp_BlendColor, __glXDispSwap_BlendColor},
+ /* [ 265] = 4097 */ {__glXDisp_BlendEquation, __glXDispSwap_BlendEquation},
+ /* [ 266] = 4098 */ {NULL, NULL},
+ /* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D},
+ /* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D},
+ /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, __glXDispSwap_ConvolutionFilter1D},
+ /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, __glXDispSwap_ConvolutionFilter2D},
+ /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, __glXDispSwap_ConvolutionParameterf},
+ /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, __glXDispSwap_ConvolutionParameterfv},
+ /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, __glXDispSwap_ConvolutionParameteri},
+ /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, __glXDispSwap_ConvolutionParameteriv},
+ /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, __glXDispSwap_CopyConvolutionFilter1D},
+ /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, __glXDispSwap_CopyConvolutionFilter2D},
+ /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, __glXDispSwap_SeparableFilter2D},
+ /* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram},
+ /* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax},
+ /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, __glXDispSwap_ResetHistogram},
+ /* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax},
+ /* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D},
+ /* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D},
+ /* [ 284] = 4116 */ {NULL, NULL},
+ /* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture},
+ /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, __glXDispSwap_PrioritizeTextures},
+ /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, __glXDispSwap_CopyTexImage1D},
+ /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, __glXDispSwap_CopyTexImage2D},
+ /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, __glXDispSwap_CopyTexSubImage1D},
+ /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, __glXDispSwap_CopyTexSubImage2D},
+ /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, __glXDispSwap_CopyTexSubImage3D},
+ /* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT},
+ /* [ 293] = 4125 */ {__glXDisp_FogCoorddv, __glXDispSwap_FogCoorddv},
+ /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv, __glXDispSwap_SecondaryColor3bv},
+ /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv, __glXDispSwap_SecondaryColor3sv},
+ /* [ 296] = 4176 */ {NULL, NULL},
+ /* [ 297] = 4177 */ {NULL, NULL},
+ /* [ 298] = 4178 */ {NULL, NULL},
+ /* [ 299] = 4179 */ {NULL, NULL},
+ /* [ 300] = 4180 */ {__glXDisp_BindProgramARB, __glXDispSwap_BindProgramARB},
+ /* [ 301] = 4181 */ {__glXDisp_ExecuteProgramNV, __glXDispSwap_ExecuteProgramNV},
+ /* [ 302] = 4182 */ {__glXDisp_RequestResidentProgramsNV, __glXDispSwap_RequestResidentProgramsNV},
+ /* [ 303] = 4183 */ {__glXDisp_LoadProgramNV, __glXDispSwap_LoadProgramNV},
+ /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, __glXDispSwap_ProgramEnvParameter4fvARB},
+ /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, __glXDispSwap_ProgramEnvParameter4dvARB},
+ /* [ 306] = 4186 */ {__glXDisp_ProgramParameters4fvNV, __glXDispSwap_ProgramParameters4fvNV},
+ /* [ 307] = 4187 */ {__glXDisp_ProgramParameters4dvNV, __glXDispSwap_ProgramParameters4dvNV},
+ /* [ 308] = 4188 */ {__glXDisp_TrackMatrixNV, __glXDispSwap_TrackMatrixNV},
+ /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv, __glXDispSwap_VertexAttrib1sv},
+ /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv, __glXDispSwap_VertexAttrib2sv},
+ /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv, __glXDispSwap_VertexAttrib3sv},
+ /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv, __glXDispSwap_VertexAttrib4sv},
+ /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, __glXDispSwap_VertexAttrib1fvARB},
+ /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, __glXDispSwap_VertexAttrib2fvARB},
+ /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, __glXDispSwap_VertexAttrib3fvARB},
+ /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, __glXDispSwap_VertexAttrib4fvARB},
+ /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv, __glXDispSwap_VertexAttrib1dv},
+ /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv, __glXDispSwap_VertexAttrib2dv},
+ /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv, __glXDispSwap_VertexAttrib3dv},
+ /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv, __glXDispSwap_VertexAttrib4dv},
+ /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv, __glXDispSwap_VertexAttrib4Nubv},
+ /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, __glXDispSwap_VertexAttribs1svNV},
+ /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, __glXDispSwap_VertexAttribs2svNV},
+ /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, __glXDispSwap_VertexAttribs3svNV},
+ /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, __glXDispSwap_VertexAttribs4svNV},
+ /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, __glXDispSwap_VertexAttribs1fvNV},
+ /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, __glXDispSwap_VertexAttribs2fvNV},
+ /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, __glXDispSwap_VertexAttribs3fvNV},
+ /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, __glXDispSwap_VertexAttribs4fvNV},
+ /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, __glXDispSwap_VertexAttribs1dvNV},
+ /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, __glXDispSwap_VertexAttribs2dvNV},
+ /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, __glXDispSwap_VertexAttribs3dvNV},
+ /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, __glXDispSwap_VertexAttribs4dvNV},
+ /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, __glXDispSwap_VertexAttribs4ubvNV},
+ /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, __glXDispSwap_ProgramLocalParameter4fvARB},
+ /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, __glXDispSwap_ProgramLocalParameter4dvARB},
+ /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, __glXDispSwap_ProgramStringARB},
+ /* [ 338] = 4218 */ {__glXDisp_ProgramNamedParameter4fvNV, __glXDispSwap_ProgramNamedParameter4fvNV},
+ /* [ 339] = 4219 */ {__glXDisp_ProgramNamedParameter4dvNV, __glXDispSwap_ProgramNamedParameter4dvNV},
+ /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, __glXDispSwap_ActiveStencilFaceEXT},
+ /* [ 341] = 4221 */ {__glXDisp_PointParameteri, __glXDispSwap_PointParameteri},
+ /* [ 342] = 4222 */ {__glXDisp_PointParameteriv, __glXDispSwap_PointParameteriv},
+ /* [ 343] = 4223 */ {NULL, NULL},
+ /* [ 344] = 4224 */ {NULL, NULL},
+ /* [ 345] = 4225 */ {NULL, NULL},
+ /* [ 346] = 4226 */ {NULL, NULL},
+ /* [ 347] = 4227 */ {NULL, NULL},
+ /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate, __glXDispSwap_BlendEquationSeparate},
+ /* [ 349] = 4229 */ {NULL, NULL},
+ /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv, __glXDispSwap_VertexAttrib4bv},
+ /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv, __glXDispSwap_VertexAttrib4iv},
+ /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv, __glXDispSwap_VertexAttrib4ubv},
+ /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv, __glXDispSwap_VertexAttrib4usv},
+ /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv, __glXDispSwap_VertexAttrib4uiv},
+ /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv, __glXDispSwap_VertexAttrib4Nbv},
+ /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv, __glXDispSwap_VertexAttrib4Nsv},
+ /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv, __glXDispSwap_VertexAttrib4Niv},
+ /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv, __glXDispSwap_VertexAttrib4Nusv},
+ /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, __glXDispSwap_VertexAttrib4Nuiv},
+ /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers, __glXDispSwap_DeleteFramebuffers},
+ /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D, __glXDispSwap_FramebufferTexture1D},
+ /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D, __glXDispSwap_FramebufferTexture2D},
+ /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D, __glXDispSwap_FramebufferTexture3D},
+ /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer, __glXDispSwap_FramebufferRenderbuffer},
+ /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap, __glXDispSwap_GenerateMipmap},
+ /* [ 366] = 4326 */ {NULL, NULL},
+ /* [ 367] = 4327 */ {NULL, NULL},
+ /* [ 368] = 4328 */ {NULL, NULL},
+ /* [ 369] = 4329 */ {NULL, NULL},
+ /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer, __glXDispSwap_BlitFramebuffer},
+ /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, __glXDispSwap_RenderbufferStorageMultisample},
+ /* [ 372] = 4332 */ {NULL, NULL},
+ /* [ 373] = 4333 */ {NULL, NULL},
+ /* [ 374] = 4334 */ {NULL, NULL},
+ /* [ 375] = 4335 */ {NULL, NULL},
+ /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv, __glXDispSwap_SecondaryColor3iv},
+ /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, __glXDispSwap_SecondaryColor3fvEXT},
+ /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv, __glXDispSwap_SecondaryColor3dv},
+ /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv, __glXDispSwap_SecondaryColor3ubv},
+ /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv, __glXDispSwap_SecondaryColor3usv},
+ /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv, __glXDispSwap_SecondaryColor3uiv},
+ /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate, __glXDispSwap_BlendFuncSeparate},
+ /* [ 383] = 4135 */ {NULL, NULL},
+ /* [ 384] = 4264 */ {NULL, NULL},
+ /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV, __glXDispSwap_VertexAttrib1svNV},
+ /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV, __glXDispSwap_VertexAttrib2svNV},
+ /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV, __glXDispSwap_VertexAttrib3svNV},
+ /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV, __glXDispSwap_VertexAttrib4svNV},
+ /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV, __glXDispSwap_VertexAttrib1fvNV},
+ /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV, __glXDispSwap_VertexAttrib2fvNV},
+ /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV, __glXDispSwap_VertexAttrib3fvNV},
+ /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV, __glXDispSwap_VertexAttrib4fvNV},
+ /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV, __glXDispSwap_VertexAttrib1dvNV},
+ /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV, __glXDispSwap_VertexAttrib2dvNV},
+ /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV, __glXDispSwap_VertexAttrib3dvNV},
+ /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV, __glXDispSwap_VertexAttrib4dvNV},
+ /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, __glXDispSwap_VertexAttrib4ubvNV},
+ /* [ 398] = 4278 */ {NULL, NULL},
+ /* [ 399] = 4279 */ {NULL, NULL},
+ /* [ 400] = 4312 */ {NULL, NULL},
+ /* [ 401] = 4313 */ {NULL, NULL},
+ /* [ 402] = 4314 */ {NULL, NULL},
+ /* [ 403] = 4315 */ {NULL, NULL},
+ /* [ 404] = 4316 */ {__glXDisp_BindRenderbufferEXT, __glXDispSwap_BindRenderbufferEXT},
+ /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers, __glXDispSwap_DeleteRenderbuffers},
+ /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage, __glXDispSwap_RenderbufferStorage},
+ /* [ 407] = 4319 */ {__glXDisp_BindFramebufferEXT, __glXDispSwap_BindFramebufferEXT},
+};
+
+static const int_fast16_t Render_size_table[408][2] = {
+ /* [ 0] = 0 */ { 0, ~0},
+ /* [ 1] = 1 */ { 8, ~0},
+ /* [ 2] = 2 */ { 12, 0},
+ /* [ 3] = 3 */ { 8, ~0},
+ /* [ 4] = 4 */ { 8, ~0},
+ /* [ 5] = 5 */ { 48, 1},
+ /* [ 6] = 6 */ { 8, ~0},
+ /* [ 7] = 7 */ { 28, ~0},
+ /* [ 8] = 8 */ { 16, ~0},
+ /* [ 9] = 9 */ { 16, ~0},
+ /* [ 10] = 10 */ { 12, ~0},
+ /* [ 11] = 11 */ { 8, ~0},
+ /* [ 12] = 12 */ { 16, ~0},
+ /* [ 13] = 13 */ { 12, ~0},
+ /* [ 14] = 14 */ { 8, ~0},
+ /* [ 15] = 15 */ { 36, ~0},
+ /* [ 16] = 16 */ { 20, ~0},
+ /* [ 17] = 17 */ { 20, ~0},
+ /* [ 18] = 18 */ { 12, ~0},
+ /* [ 19] = 19 */ { 8, ~0},
+ /* [ 20] = 20 */ { 20, ~0},
+ /* [ 21] = 21 */ { 12, ~0},
+ /* [ 22] = 22 */ { 8, ~0},
+ /* [ 23] = 23 */ { 4, ~0},
+ /* [ 24] = 24 */ { 12, ~0},
+ /* [ 25] = 25 */ { 8, ~0},
+ /* [ 26] = 26 */ { 8, ~0},
+ /* [ 27] = 27 */ { 8, ~0},
+ /* [ 28] = 28 */ { 8, ~0},
+ /* [ 29] = 29 */ { 28, ~0},
+ /* [ 30] = 30 */ { 16, ~0},
+ /* [ 31] = 31 */ { 16, ~0},
+ /* [ 32] = 32 */ { 12, ~0},
+ /* [ 33] = 33 */ { 20, ~0},
+ /* [ 34] = 34 */ { 12, ~0},
+ /* [ 35] = 35 */ { 12, ~0},
+ /* [ 36] = 36 */ { 8, ~0},
+ /* [ 37] = 37 */ { 28, ~0},
+ /* [ 38] = 38 */ { 16, ~0},
+ /* [ 39] = 39 */ { 16, ~0},
+ /* [ 40] = 40 */ { 12, ~0},
+ /* [ 41] = 41 */ { 36, ~0},
+ /* [ 42] = 42 */ { 20, ~0},
+ /* [ 43] = 43 */ { 20, ~0},
+ /* [ 44] = 44 */ { 12, ~0},
+ /* [ 45] = 45 */ { 36, ~0},
+ /* [ 46] = 46 */ { 20, ~0},
+ /* [ 47] = 47 */ { 20, ~0},
+ /* [ 48] = 48 */ { 12, ~0},
+ /* [ 49] = 49 */ { 12, ~0},
+ /* [ 50] = 50 */ { 8, ~0},
+ /* [ 51] = 51 */ { 8, ~0},
+ /* [ 52] = 52 */ { 8, ~0},
+ /* [ 53] = 53 */ { 20, ~0},
+ /* [ 54] = 54 */ { 12, ~0},
+ /* [ 55] = 55 */ { 12, ~0},
+ /* [ 56] = 56 */ { 8, ~0},
+ /* [ 57] = 57 */ { 28, ~0},
+ /* [ 58] = 58 */ { 16, ~0},
+ /* [ 59] = 59 */ { 16, ~0},
+ /* [ 60] = 60 */ { 12, ~0},
+ /* [ 61] = 61 */ { 36, ~0},
+ /* [ 62] = 62 */ { 20, ~0},
+ /* [ 63] = 63 */ { 20, ~0},
+ /* [ 64] = 64 */ { 12, ~0},
+ /* [ 65] = 65 */ { 20, ~0},
+ /* [ 66] = 66 */ { 12, ~0},
+ /* [ 67] = 67 */ { 12, ~0},
+ /* [ 68] = 68 */ { 8, ~0},
+ /* [ 69] = 69 */ { 28, ~0},
+ /* [ 70] = 70 */ { 16, ~0},
+ /* [ 71] = 71 */ { 16, ~0},
+ /* [ 72] = 72 */ { 12, ~0},
+ /* [ 73] = 73 */ { 36, ~0},
+ /* [ 74] = 74 */ { 20, ~0},
+ /* [ 75] = 75 */ { 20, ~0},
+ /* [ 76] = 76 */ { 12, ~0},
+ /* [ 77] = 77 */ { 40, ~0},
+ /* [ 78] = 78 */ { 12, ~0},
+ /* [ 79] = 79 */ { 8, ~0},
+ /* [ 80] = 80 */ { 12, ~0},
+ /* [ 81] = 81 */ { 8, 2},
+ /* [ 82] = 82 */ { 12, ~0},
+ /* [ 83] = 83 */ { 8, 3},
+ /* [ 84] = 84 */ { 8, ~0},
+ /* [ 85] = 85 */ { 12, ~0},
+ /* [ 86] = 86 */ { 16, ~0},
+ /* [ 87] = 87 */ { 12, 4},
+ /* [ 88] = 88 */ { 16, ~0},
+ /* [ 89] = 89 */ { 12, 5},
+ /* [ 90] = 90 */ { 12, ~0},
+ /* [ 91] = 91 */ { 8, 6},
+ /* [ 92] = 92 */ { 12, ~0},
+ /* [ 93] = 93 */ { 8, 7},
+ /* [ 94] = 94 */ { 12, ~0},
+ /* [ 95] = 95 */ { 8, ~0},
+ /* [ 96] = 96 */ { 16, ~0},
+ /* [ 97] = 97 */ { 12, 8},
+ /* [ 98] = 98 */ { 16, ~0},
+ /* [ 99] = 99 */ { 12, 9},
+ /* [100] = 100 */ { 8, ~0},
+ /* [101] = 101 */ { 12, ~0},
+ /* [102] = 102 */ { 24, 10},
+ /* [103] = 103 */ { 20, ~0},
+ /* [104] = 104 */ { 8, ~0},
+ /* [105] = 105 */ { 16, ~0},
+ /* [106] = 106 */ { 12, 11},
+ /* [107] = 107 */ { 16, ~0},
+ /* [108] = 108 */ { 12, 12},
+ /* [109] = 109 */ { 56, 13},
+ /* [110] = 110 */ { 56, 14},
+ /* [111] = 111 */ { 16, ~0},
+ /* [112] = 112 */ { 12, 15},
+ /* [113] = 113 */ { 16, ~0},
+ /* [114] = 114 */ { 12, 16},
+ /* [115] = 115 */ { 20, ~0},
+ /* [116] = 116 */ { 12, 17},
+ /* [117] = 117 */ { 16, ~0},
+ /* [118] = 118 */ { 12, 18},
+ /* [119] = 119 */ { 16, ~0},
+ /* [120] = 120 */ { 12, 19},
+ /* [121] = 121 */ { 4, ~0},
+ /* [122] = 122 */ { 8, ~0},
+ /* [123] = 123 */ { 8, ~0},
+ /* [124] = 124 */ { 4, ~0},
+ /* [125] = 125 */ { 8, ~0},
+ /* [126] = 126 */ { 8, ~0},
+ /* [127] = 127 */ { 8, ~0},
+ /* [128] = 128 */ { 20, ~0},
+ /* [129] = 129 */ { 8, ~0},
+ /* [130] = 130 */ { 20, ~0},
+ /* [131] = 131 */ { 8, ~0},
+ /* [132] = 132 */ { 12, ~0},
+ /* [133] = 133 */ { 8, ~0},
+ /* [134] = 134 */ { 8, ~0},
+ /* [135] = 135 */ { 8, ~0},
+ /* [136] = 136 */ { 8, ~0},
+ /* [137] = 137 */ { 12, ~0},
+ /* [138] = 138 */ { 8, ~0},
+ /* [139] = 139 */ { 8, ~0},
+ /* [140] = 140 */ { 0, ~0},
+ /* [141] = 141 */ { 4, ~0},
+ /* [142] = 142 */ { 8, ~0},
+ /* [143] = 143 */ { 28, 20},
+ /* [144] = 144 */ { 20, 21},
+ /* [145] = 145 */ { 48, 22},
+ /* [146] = 146 */ { 32, 23},
+ /* [147] = 147 */ { 24, ~0},
+ /* [148] = 148 */ { 16, ~0},
+ /* [149] = 149 */ { 44, ~0},
+ /* [150] = 150 */ { 28, ~0},
+ /* [151] = 151 */ { 12, ~0},
+ /* [152] = 152 */ { 8, ~0},
+ /* [153] = 153 */ { 20, ~0},
+ /* [154] = 154 */ { 12, ~0},
+ /* [155] = 155 */ { 16, ~0},
+ /* [156] = 156 */ { 8, ~0},
+ /* [157] = 157 */ { 24, ~0},
+ /* [158] = 158 */ { 12, ~0},
+ /* [159] = 159 */ { 12, ~0},
+ /* [160] = 160 */ { 12, ~0},
+ /* [161] = 161 */ { 8, ~0},
+ /* [162] = 162 */ { 16, ~0},
+ /* [163] = 163 */ { 16, ~0},
+ /* [164] = 164 */ { 8, ~0},
+ /* [165] = 165 */ { 12, ~0},
+ /* [166] = 166 */ { 12, ~0},
+ /* [167] = 167 */ { 12, ~0},
+ /* [168] = 168 */ { 12, 24},
+ /* [169] = 169 */ { 12, 25},
+ /* [170] = 170 */ { 12, 26},
+ /* [171] = 171 */ { 8, ~0},
+ /* [172] = 172 */ { 24, ~0},
+ /* [173] = 173 */ { 40, 27},
+ /* [174] = 174 */ { 20, ~0},
+ /* [175] = 175 */ { 52, ~0},
+ /* [176] = 176 */ { 4, ~0},
+ /* [177] = 177 */ { 68, ~0},
+ /* [178] = 178 */ {132, ~0},
+ /* [179] = 179 */ { 8, ~0},
+ /* [180] = 180 */ { 68, ~0},
+ /* [181] = 181 */ {132, ~0},
+ /* [182] = 182 */ { 52, ~0},
+ /* [183] = 183 */ { 4, ~0},
+ /* [184] = 184 */ { 4, ~0},
+ /* [185] = 185 */ { 36, ~0},
+ /* [186] = 186 */ { 20, ~0},
+ /* [187] = 187 */ { 28, ~0},
+ /* [188] = 188 */ { 16, ~0},
+ /* [189] = 189 */ { 28, ~0},
+ /* [190] = 190 */ { 16, ~0},
+ /* [191] = 191 */ { 20, ~0},
+ /* [192] = 192 */ { 12, ~0},
+ /* [193] = 193 */ { 16, 28},
+ /* [194] = 194 */ { 8, ~0},
+ /* [195] = 195 */ { 44, 29},
+ /* [196] = 196 */ { 24, ~0},
+ /* [197] = 197 */ { 8, ~0},
+ /* [198] = 198 */ { 16, ~0},
+ /* [199] = 199 */ { 12, ~0},
+ /* [200] = 200 */ { 12, ~0},
+ /* [201] = 201 */ { 12, ~0},
+ /* [202] = 202 */ { 24, ~0},
+ /* [203] = 203 */ { 16, ~0},
+ /* [204] = 204 */ { 16, ~0},
+ /* [205] = 205 */ { 12, ~0},
+ /* [206] = 206 */ { 32, ~0},
+ /* [207] = 207 */ { 20, ~0},
+ /* [208] = 208 */ { 20, ~0},
+ /* [209] = 209 */ { 16, ~0},
+ /* [210] = 210 */ { 40, ~0},
+ /* [211] = 211 */ { 24, ~0},
+ /* [212] = 212 */ { 24, ~0},
+ /* [213] = 213 */ { 16, ~0},
+ /* [214] = 214 */ { 28, 30},
+ /* [215] = 215 */ { 32, 31},
+ /* [216] = 216 */ { 36, 32},
+ /* [217] = 217 */ { 28, 33},
+ /* [218] = 218 */ { 36, 34},
+ /* [219] = 219 */ { 44, 35},
+ /* [220] = 220 */ { 0, ~0},
+ /* [221] = 221 */ { 0, ~0},
+ /* [222] = 222 */ { 0, ~0},
+ /* [223] = 223 */ { 0, ~0},
+ /* [224] = 224 */ { 0, ~0},
+ /* [225] = 225 */ { 0, ~0},
+ /* [226] = 226 */ { 0, ~0},
+ /* [227] = 227 */ { 0, ~0},
+ /* [228] = 228 */ { 0, ~0},
+ /* [229] = 229 */ { 12, ~0},
+ /* [230] = 230 */ { 16, ~0},
+ /* [231] = 231 */ { 12, ~0},
+ /* [232] = 232 */ { 8, ~0},
+ /* [233] = 233 */ { 8, 36},
+ /* [234] = 234 */ { 12, ~0},
+ /* [235] = 235 */ { 12, ~0},
+ /* [236] = 236 */ { 12, ~0},
+ /* [237] = 237 */ { 24, ~0},
+ /* [238] = 238 */ { 0, ~0},
+ /* [239] = 239 */ { 0, ~0},
+ /* [240] = 2048 */ { 12, ~0},
+ /* [241] = 2049 */ { 8, ~0},
+ /* [242] = 2050 */ { 0, ~0},
+ /* [243] = 2051 */ { 0, ~0},
+ /* [244] = 2052 */ { 0, ~0},
+ /* [245] = 2053 */ { 44, 37},
+ /* [246] = 2054 */ { 12, 38},
+ /* [247] = 2055 */ { 12, 39},
+ /* [248] = 2056 */ { 24, ~0},
+ /* [249] = 2057 */ { 0, ~0},
+ /* [250] = 2058 */ { 0, ~0},
+ /* [251] = 2059 */ { 0, ~0},
+ /* [252] = 2060 */ { 0, ~0},
+ /* [253] = 2061 */ { 0, ~0},
+ /* [254] = 2062 */ { 0, ~0},
+ /* [255] = 2063 */ { 0, ~0},
+ /* [256] = 2064 */ { 0, ~0},
+ /* [257] = 2065 */ { 12, ~0},
+ /* [258] = 2066 */ { 8, 40},
+ /* [259] = 2067 */ { 0, ~0},
+ /* [260] = 2068 */ { 0, ~0},
+ /* [261] = 2069 */ { 0, ~0},
+ /* [262] = 2070 */ { 0, ~0},
+ /* [263] = 2071 */ { 0, ~0},
+ /* [264] = 4096 */ { 20, ~0},
+ /* [265] = 4097 */ { 8, ~0},
+ /* [266] = 4098 */ { 0, ~0},
+ /* [267] = 4099 */ { 60, 41},
+ /* [268] = 4100 */ { 60, 42},
+ /* [269] = 4101 */ { 48, 43},
+ /* [270] = 4102 */ { 48, 44},
+ /* [271] = 4103 */ { 16, ~0},
+ /* [272] = 4104 */ { 12, 45},
+ /* [273] = 4105 */ { 16, ~0},
+ /* [274] = 4106 */ { 12, 46},
+ /* [275] = 4107 */ { 24, ~0},
+ /* [276] = 4108 */ { 28, ~0},
+ /* [277] = 4109 */ { 32, 47},
+ /* [278] = 4110 */ { 20, ~0},
+ /* [279] = 4111 */ { 16, ~0},
+ /* [280] = 4112 */ { 8, ~0},
+ /* [281] = 4113 */ { 8, ~0},
+ /* [282] = 4114 */ { 84, 48},
+ /* [283] = 4115 */ { 92, 49},
+ /* [284] = 4116 */ { 0, ~0},
+ /* [285] = 4117 */ { 12, ~0},
+ /* [286] = 4118 */ { 8, 50},
+ /* [287] = 4119 */ { 32, ~0},
+ /* [288] = 4120 */ { 36, ~0},
+ /* [289] = 4121 */ { 28, ~0},
+ /* [290] = 4122 */ { 36, ~0},
+ /* [291] = 4123 */ { 40, ~0},
+ /* [292] = 4124 */ { 8, ~0},
+ /* [293] = 4125 */ { 12, ~0},
+ /* [294] = 4126 */ { 8, ~0},
+ /* [295] = 4127 */ { 12, ~0},
+ /* [296] = 4176 */ { 0, ~0},
+ /* [297] = 4177 */ { 0, ~0},
+ /* [298] = 4178 */ { 0, ~0},
+ /* [299] = 4179 */ { 0, ~0},
+ /* [300] = 4180 */ { 12, ~0},
+ /* [301] = 4181 */ { 28, ~0},
+ /* [302] = 4182 */ { 8, 51},
+ /* [303] = 4183 */ { 16, 52},
+ /* [304] = 4184 */ { 28, ~0},
+ /* [305] = 4185 */ { 44, ~0},
+ /* [306] = 4186 */ { 16, 53},
+ /* [307] = 4187 */ { 16, 54},
+ /* [308] = 4188 */ { 20, ~0},
+ /* [309] = 4189 */ { 12, ~0},
+ /* [310] = 4190 */ { 12, ~0},
+ /* [311] = 4191 */ { 16, ~0},
+ /* [312] = 4192 */ { 16, ~0},
+ /* [313] = 4193 */ { 12, ~0},
+ /* [314] = 4194 */ { 16, ~0},
+ /* [315] = 4195 */ { 20, ~0},
+ /* [316] = 4196 */ { 24, ~0},
+ /* [317] = 4197 */ { 16, ~0},
+ /* [318] = 4198 */ { 24, ~0},
+ /* [319] = 4199 */ { 32, ~0},
+ /* [320] = 4200 */ { 40, ~0},
+ /* [321] = 4201 */ { 12, ~0},
+ /* [322] = 4202 */ { 12, 55},
+ /* [323] = 4203 */ { 12, 56},
+ /* [324] = 4204 */ { 12, 57},
+ /* [325] = 4205 */ { 12, 58},
+ /* [326] = 4206 */ { 12, 59},
+ /* [327] = 4207 */ { 12, 60},
+ /* [328] = 4208 */ { 12, 61},
+ /* [329] = 4209 */ { 12, 62},
+ /* [330] = 4210 */ { 12, 63},
+ /* [331] = 4211 */ { 12, 64},
+ /* [332] = 4212 */ { 12, 65},
+ /* [333] = 4213 */ { 12, 66},
+ /* [334] = 4214 */ { 12, 67},
+ /* [335] = 4215 */ { 28, ~0},
+ /* [336] = 4216 */ { 44, ~0},
+ /* [337] = 4217 */ { 16, 68},
+ /* [338] = 4218 */ { 28, 69},
+ /* [339] = 4219 */ { 44, 70},
+ /* [340] = 4220 */ { 8, ~0},
+ /* [341] = 4221 */ { 12, ~0},
+ /* [342] = 4222 */ { 8, 71},
+ /* [343] = 4223 */ { 0, ~0},
+ /* [344] = 4224 */ { 0, ~0},
+ /* [345] = 4225 */ { 0, ~0},
+ /* [346] = 4226 */ { 0, ~0},
+ /* [347] = 4227 */ { 0, ~0},
+ /* [348] = 4228 */ { 12, ~0},
+ /* [349] = 4229 */ { 0, ~0},
+ /* [350] = 4230 */ { 12, ~0},
+ /* [351] = 4231 */ { 24, ~0},
+ /* [352] = 4232 */ { 12, ~0},
+ /* [353] = 4233 */ { 16, ~0},
+ /* [354] = 4234 */ { 24, ~0},
+ /* [355] = 4235 */ { 12, ~0},
+ /* [356] = 4236 */ { 16, ~0},
+ /* [357] = 4237 */ { 24, ~0},
+ /* [358] = 4238 */ { 16, ~0},
+ /* [359] = 4239 */ { 24, ~0},
+ /* [360] = 4320 */ { 8, 72},
+ /* [361] = 4321 */ { 24, ~0},
+ /* [362] = 4322 */ { 24, ~0},
+ /* [363] = 4323 */ { 28, ~0},
+ /* [364] = 4324 */ { 20, ~0},
+ /* [365] = 4325 */ { 8, ~0},
+ /* [366] = 4326 */ { 0, ~0},
+ /* [367] = 4327 */ { 0, ~0},
+ /* [368] = 4328 */ { 0, ~0},
+ /* [369] = 4329 */ { 0, ~0},
+ /* [370] = 4330 */ { 44, ~0},
+ /* [371] = 4331 */ { 24, ~0},
+ /* [372] = 4332 */ { 0, ~0},
+ /* [373] = 4333 */ { 0, ~0},
+ /* [374] = 4334 */ { 0, ~0},
+ /* [375] = 4335 */ { 0, ~0},
+ /* [376] = 4128 */ { 16, ~0},
+ /* [377] = 4129 */ { 16, ~0},
+ /* [378] = 4130 */ { 28, ~0},
+ /* [379] = 4131 */ { 8, ~0},
+ /* [380] = 4132 */ { 12, ~0},
+ /* [381] = 4133 */ { 16, ~0},
+ /* [382] = 4134 */ { 20, ~0},
+ /* [383] = 4135 */ { 0, ~0},
+ /* [384] = 4264 */ { 0, ~0},
+ /* [385] = 4265 */ { 12, ~0},
+ /* [386] = 4266 */ { 12, ~0},
+ /* [387] = 4267 */ { 16, ~0},
+ /* [388] = 4268 */ { 16, ~0},
+ /* [389] = 4269 */ { 12, ~0},
+ /* [390] = 4270 */ { 16, ~0},
+ /* [391] = 4271 */ { 20, ~0},
+ /* [392] = 4272 */ { 24, ~0},
+ /* [393] = 4273 */ { 16, ~0},
+ /* [394] = 4274 */ { 24, ~0},
+ /* [395] = 4275 */ { 32, ~0},
+ /* [396] = 4276 */ { 40, ~0},
+ /* [397] = 4277 */ { 12, ~0},
+ /* [398] = 4278 */ { 0, ~0},
+ /* [399] = 4279 */ { 0, ~0},
+ /* [400] = 4312 */ { 0, ~0},
+ /* [401] = 4313 */ { 0, ~0},
+ /* [402] = 4314 */ { 0, ~0},
+ /* [403] = 4315 */ { 0, ~0},
+ /* [404] = 4316 */ { 12, ~0},
+ /* [405] = 4317 */ { 8, 73},
+ /* [406] = 4318 */ { 20, ~0},
+ /* [407] = 4319 */ { 12, ~0},
+};
+
+static const gl_proto_size_func Render_size_func_table[74] = {
+ __glXCallListsReqSize,
+ __glXBitmapReqSize,
+ __glXFogfvReqSize,
+ __glXFogivReqSize,
+ __glXLightfvReqSize,
+ __glXLightivReqSize,
+ __glXLightModelfvReqSize,
+ __glXLightModelivReqSize,
+ __glXMaterialfvReqSize,
+ __glXMaterialivReqSize,
+ __glXPolygonStippleReqSize,
+ __glXTexParameterfvReqSize,
+ __glXTexParameterivReqSize,
+ __glXTexImage1DReqSize,
+ __glXTexImage2DReqSize,
+ __glXTexEnvfvReqSize,
+ __glXTexEnvivReqSize,
+ __glXTexGendvReqSize,
+ __glXTexGenfvReqSize,
+ __glXTexGenivReqSize,
+ __glXMap1dReqSize,
+ __glXMap1fReqSize,
+ __glXMap2dReqSize,
+ __glXMap2fReqSize,
+ __glXPixelMapfvReqSize,
+ __glXPixelMapuivReqSize,
+ __glXPixelMapusvReqSize,
+ __glXDrawPixelsReqSize,
+ __glXDrawArraysReqSize,
+ __glXColorSubTableReqSize,
+ __glXCompressedTexImage1DReqSize,
+ __glXCompressedTexImage2DReqSize,
+ __glXCompressedTexImage3DReqSize,
+ __glXCompressedTexSubImage1DReqSize,
+ __glXCompressedTexSubImage2DReqSize,
+ __glXCompressedTexSubImage3DReqSize,
+ __glXDrawBuffersReqSize,
+ __glXColorTableReqSize,
+ __glXColorTableParameterfvReqSize,
+ __glXColorTableParameterivReqSize,
+ __glXPointParameterfvReqSize,
+ __glXTexSubImage1DReqSize,
+ __glXTexSubImage2DReqSize,
+ __glXConvolutionFilter1DReqSize,
+ __glXConvolutionFilter2DReqSize,
+ __glXConvolutionParameterfvReqSize,
+ __glXConvolutionParameterivReqSize,
+ __glXSeparableFilter2DReqSize,
+ __glXTexImage3DReqSize,
+ __glXTexSubImage3DReqSize,
+ __glXPrioritizeTexturesReqSize,
+ __glXRequestResidentProgramsNVReqSize,
+ __glXLoadProgramNVReqSize,
+ __glXProgramParameters4fvNVReqSize,
+ __glXProgramParameters4dvNVReqSize,
+ __glXVertexAttribs1svNVReqSize,
+ __glXVertexAttribs2svNVReqSize,
+ __glXVertexAttribs3svNVReqSize,
+ __glXVertexAttribs4svNVReqSize,
+ __glXVertexAttribs1fvNVReqSize,
+ __glXVertexAttribs2fvNVReqSize,
+ __glXVertexAttribs3fvNVReqSize,
+ __glXVertexAttribs4fvNVReqSize,
+ __glXVertexAttribs1dvNVReqSize,
+ __glXVertexAttribs2dvNVReqSize,
+ __glXVertexAttribs3dvNVReqSize,
+ __glXVertexAttribs4dvNVReqSize,
+ __glXVertexAttribs4ubvNVReqSize,
+ __glXProgramStringARBReqSize,
+ __glXProgramNamedParameter4fvNVReqSize,
+ __glXProgramNamedParameter4dvNVReqSize,
+ __glXPointParameterivReqSize,
+ __glXDeleteFramebuffersReqSize,
+ __glXDeleteRenderbuffersReqSize,
+};
+
+const struct __glXDispatchInfo Render_dispatch_info = {
+ 13,
+ Render_dispatch_tree,
+ Render_function_table,
+ Render_size_table,
+ Render_size_func_table
+};
+
+/*****************************************************************/
+/* tree depth = 12 */
+static const int_fast16_t VendorPriv_dispatch_tree[152] = {
+ /* [0] -> opcode range [0, 131072], node depth 1 */
+ 2,
+ 5,
+ EMPTY_LEAF,
+ 119,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 32768], node depth 2 */
+ 1,
+ 8,
+ EMPTY_LEAF,
+
+ /* [8] -> opcode range [0, 16384], node depth 3 */
+ 1,
+ 11,
+ EMPTY_LEAF,
+
+ /* [11] -> opcode range [0, 8192], node depth 4 */
+ 2,
+ 16,
+ EMPTY_LEAF,
+ 78,
+ EMPTY_LEAF,
+
+ /* [16] -> opcode range [0, 2048], node depth 5 */
+ 2,
+ 21,
+ EMPTY_LEAF,
+ 36,
+ EMPTY_LEAF,
+
+ /* [21] -> opcode range [0, 512], node depth 6 */
+ 1,
+ 24,
+ EMPTY_LEAF,
+
+ /* [24] -> opcode range [0, 256], node depth 7 */
+ 1,
+ 27,
+ EMPTY_LEAF,
+
+ /* [27] -> opcode range [0, 128], node depth 8 */
+ 1,
+ 30,
+ EMPTY_LEAF,
+
+ /* [30] -> opcode range [0, 64], node depth 9 */
+ 1,
+ 33,
+ EMPTY_LEAF,
+
+ /* [33] -> opcode range [0, 32], node depth 10 */
+ 1,
+ LEAF(0),
+ EMPTY_LEAF,
+
+ /* [36] -> opcode range [1024, 1536], node depth 6 */
+ 2,
+ 41,
+ EMPTY_LEAF,
+ 53,
+ 67,
+
+ /* [41] -> opcode range [1024, 1152], node depth 7 */
+ 1,
+ 44,
+ EMPTY_LEAF,
+
+ /* [44] -> opcode range [1024, 1088], node depth 8 */
+ 1,
+ 47,
+ EMPTY_LEAF,
+
+ /* [47] -> opcode range [1024, 1056], node depth 9 */
+ 1,
+ 50,
+ EMPTY_LEAF,
+
+ /* [50] -> opcode range [1024, 1040], node depth 10 */
+ 1,
+ LEAF(16),
+ EMPTY_LEAF,
+
+ /* [53] -> opcode range [1280, 1408], node depth 7 */
+ 1,
+ 56,
+ EMPTY_LEAF,
+
+ /* [56] -> opcode range [1280, 1344], node depth 8 */
+ 2,
+ 61,
+ LEAF(24),
+ EMPTY_LEAF,
+ 64,
+
+ /* [61] -> opcode range [1280, 1296], node depth 9 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(40),
+
+ /* [64] -> opcode range [1328, 1344], node depth 9 */
+ 1,
+ LEAF(48),
+ EMPTY_LEAF,
+
+ /* [67] -> opcode range [1408, 1536], node depth 7 */
+ 1,
+ 70,
+ EMPTY_LEAF,
+
+ /* [70] -> opcode range [1408, 1472], node depth 8 */
+ 1,
+ 73,
+ EMPTY_LEAF,
+
+ /* [73] -> opcode range [1408, 1440], node depth 9 */
+ 2,
+ EMPTY_LEAF,
+ LEAF(56),
+ LEAF(64),
+ EMPTY_LEAF,
+
+ /* [78] -> opcode range [4096, 6144], node depth 5 */
+ 2,
+ 83,
+ EMPTY_LEAF,
+ 101,
+ EMPTY_LEAF,
+
+ /* [83] -> opcode range [4096, 4608], node depth 6 */
+ 1,
+ 86,
+ EMPTY_LEAF,
+
+ /* [86] -> opcode range [4096, 4352], node depth 7 */
+ 1,
+ 89,
+ EMPTY_LEAF,
+
+ /* [89] -> opcode range [4096, 4224], node depth 8 */
+ 1,
+ 92,
+ EMPTY_LEAF,
+
+ /* [92] -> opcode range [4096, 4160], node depth 9 */
+ 1,
+ 95,
+ EMPTY_LEAF,
+
+ /* [95] -> opcode range [4096, 4128], node depth 10 */
+ 1,
+ 98,
+ EMPTY_LEAF,
+
+ /* [98] -> opcode range [4096, 4112], node depth 11 */
+ 1,
+ LEAF(72),
+ EMPTY_LEAF,
+
+ /* [101] -> opcode range [5120, 5632], node depth 6 */
+ 1,
+ 104,
+ EMPTY_LEAF,
+
+ /* [104] -> opcode range [5120, 5376], node depth 7 */
+ 1,
+ 107,
+ EMPTY_LEAF,
+
+ /* [107] -> opcode range [5120, 5248], node depth 8 */
+ 1,
+ 110,
+ EMPTY_LEAF,
+
+ /* [110] -> opcode range [5120, 5184], node depth 9 */
+ 1,
+ EMPTY_LEAF,
+ 113,
+
+ /* [113] -> opcode range [5152, 5184], node depth 10 */
+ 1,
+ 116,
+ EMPTY_LEAF,
+
+ /* [116] -> opcode range [5152, 5168], node depth 11 */
+ 1,
+ LEAF(80),
+ EMPTY_LEAF,
+
+ /* [119] -> opcode range [65536, 98304], node depth 2 */
+ 1,
+ 122,
+ EMPTY_LEAF,
+
+ /* [122] -> opcode range [65536, 81920], node depth 3 */
+ 1,
+ 125,
+ EMPTY_LEAF,
+
+ /* [125] -> opcode range [65536, 73728], node depth 4 */
+ 1,
+ 128,
+ EMPTY_LEAF,
+
+ /* [128] -> opcode range [65536, 69632], node depth 5 */
+ 1,
+ 131,
+ EMPTY_LEAF,
+
+ /* [131] -> opcode range [65536, 67584], node depth 6 */
+ 1,
+ 134,
+ EMPTY_LEAF,
+
+ /* [134] -> opcode range [65536, 66560], node depth 7 */
+ 1,
+ 137,
+ EMPTY_LEAF,
+
+ /* [137] -> opcode range [65536, 66048], node depth 8 */
+ 1,
+ 140,
+ EMPTY_LEAF,
+
+ /* [140] -> opcode range [65536, 65792], node depth 9 */
+ 1,
+ 143,
+ EMPTY_LEAF,
+
+ /* [143] -> opcode range [65536, 65664], node depth 10 */
+ 1,
+ 146,
+ EMPTY_LEAF,
+
+ /* [146] -> opcode range [65536, 65600], node depth 11 */
+ 1,
+ 149,
+ EMPTY_LEAF,
+
+ /* [149] -> opcode range [65536, 65568], node depth 12 */
+ 1,
+ LEAF(88),
+ EMPTY_LEAF,
+
+};
+
+static const void *VendorPriv_function_table[104][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, __glXDispSwap_GetConvolutionFilterEXT},
+ /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, __glXDispSwap_GetConvolutionParameterfvEXT},
+ /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, __glXDispSwap_GetConvolutionParameterivEXT},
+ /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, __glXDispSwap_GetSeparableFilterEXT},
+ /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, __glXDispSwap_GetHistogramEXT},
+ /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, __glXDispSwap_GetHistogramParameterfvEXT},
+ /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, __glXDispSwap_GetHistogramParameterivEXT},
+ /* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT},
+ /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, __glXDispSwap_GetMinmaxParameterfvEXT},
+ /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, __glXDispSwap_GetMinmaxParameterivEXT},
+ /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, __glXDispSwap_AreTexturesResidentEXT},
+ /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, __glXDispSwap_DeleteTexturesEXT},
+ /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, __glXDispSwap_GenTexturesEXT},
+ /* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT},
+ /* [ 15] = 15 */ {NULL, NULL},
+ /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, __glXDispSwap_QueryContextInfoEXT},
+ /* [ 17] = 1025 */ {NULL, NULL},
+ /* [ 18] = 1026 */ {NULL, NULL},
+ /* [ 19] = 1027 */ {NULL, NULL},
+ /* [ 20] = 1028 */ {NULL, NULL},
+ /* [ 21] = 1029 */ {NULL, NULL},
+ /* [ 22] = 1030 */ {NULL, NULL},
+ /* [ 23] = 1031 */ {NULL, NULL},
+ /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB, __glXDispSwap_GetProgramEnvParameterfvARB},
+ /* [ 25] = 1297 */ {__glXDisp_GetProgramParameterdvNV, __glXDispSwap_GetProgramParameterdvNV},
+ /* [ 26] = 1298 */ {__glXDisp_GetProgramivNV, __glXDispSwap_GetProgramivNV},
+ /* [ 27] = 1299 */ {__glXDisp_GetProgramStringNV, __glXDispSwap_GetProgramStringNV},
+ /* [ 28] = 1300 */ {__glXDisp_GetTrackMatrixivNV, __glXDispSwap_GetTrackMatrixivNV},
+ /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdv, __glXDispSwap_GetVertexAttribdv},
+ /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfvNV, __glXDispSwap_GetVertexAttribfvNV},
+ /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribivNV, __glXDispSwap_GetVertexAttribivNV},
+ /* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB},
+ /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, __glXDispSwap_GetProgramLocalParameterfvARB},
+ /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, __glXDispSwap_GetProgramLocalParameterdvARB},
+ /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, __glXDispSwap_GetProgramivARB},
+ /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, __glXDispSwap_GetProgramStringARB},
+ /* [ 37] = 1309 */ {NULL, NULL},
+ /* [ 38] = 1310 */ {__glXDisp_GetProgramNamedParameterfvNV, __glXDispSwap_GetProgramNamedParameterfvNV},
+ /* [ 39] = 1311 */ {__glXDisp_GetProgramNamedParameterdvNV, __glXDispSwap_GetProgramNamedParameterdvNV},
+ /* [ 40] = 1288 */ {NULL, NULL},
+ /* [ 41] = 1289 */ {NULL, NULL},
+ /* [ 42] = 1290 */ {NULL, NULL},
+ /* [ 43] = 1291 */ {NULL, NULL},
+ /* [ 44] = 1292 */ {NULL, NULL},
+ /* [ 45] = 1293 */ {__glXDisp_AreProgramsResidentNV, __glXDispSwap_AreProgramsResidentNV},
+ /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB, __glXDispSwap_DeleteProgramsARB},
+ /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB, __glXDispSwap_GenProgramsARB},
+ /* [ 48] = 1328 */ {NULL, NULL},
+ /* [ 49] = 1329 */ {NULL, NULL},
+ /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, __glXDispSwap_BindTexImageEXT},
+ /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, __glXDispSwap_ReleaseTexImageEXT},
+ /* [ 52] = 1332 */ {NULL, NULL},
+ /* [ 53] = 1333 */ {NULL, NULL},
+ /* [ 54] = 1334 */ {NULL, NULL},
+ /* [ 55] = 1335 */ {NULL, NULL},
+ /* [ 56] = 1416 */ {NULL, NULL},
+ /* [ 57] = 1417 */ {NULL, NULL},
+ /* [ 58] = 1418 */ {NULL, NULL},
+ /* [ 59] = 1419 */ {NULL, NULL},
+ /* [ 60] = 1420 */ {NULL, NULL},
+ /* [ 61] = 1421 */ {NULL, NULL},
+ /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer, __glXDispSwap_IsRenderbuffer},
+ /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers, __glXDispSwap_GenRenderbuffers},
+ /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv, __glXDispSwap_GetRenderbufferParameteriv},
+ /* [ 65] = 1425 */ {__glXDisp_IsFramebuffer, __glXDispSwap_IsFramebuffer},
+ /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers, __glXDispSwap_GenFramebuffers},
+ /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus, __glXDispSwap_CheckFramebufferStatus},
+ /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv, __glXDispSwap_GetFramebufferAttachmentParameteriv},
+ /* [ 69] = 1429 */ {NULL, NULL},
+ /* [ 70] = 1430 */ {NULL, NULL},
+ /* [ 71] = 1431 */ {NULL, NULL},
+ /* [ 72] = 4096 */ {NULL, NULL},
+ /* [ 73] = 4097 */ {NULL, NULL},
+ /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, __glXDispSwap_GetColorTableSGI},
+ /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, __glXDispSwap_GetColorTableParameterfvSGI},
+ /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, __glXDispSwap_GetColorTableParameterivSGI},
+ /* [ 77] = 4101 */ {NULL, NULL},
+ /* [ 78] = 4102 */ {NULL, NULL},
+ /* [ 79] = 4103 */ {NULL, NULL},
+ /* [ 80] = 5152 */ {NULL, NULL},
+ /* [ 81] = 5153 */ {NULL, NULL},
+ /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, __glXDispSwap_CopySubBufferMESA},
+ /* [ 83] = 5155 */ {NULL, NULL},
+ /* [ 84] = 5156 */ {NULL, NULL},
+ /* [ 85] = 5157 */ {NULL, NULL},
+ /* [ 86] = 5158 */ {NULL, NULL},
+ /* [ 87] = 5159 */ {NULL, NULL},
+ /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, __glXDispSwap_SwapIntervalSGI},
+ /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, __glXDispSwap_MakeCurrentReadSGI},
+ /* [ 90] = 65538 */ {NULL, NULL},
+ /* [ 91] = 65539 */ {NULL, NULL},
+ /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, __glXDispSwap_GetFBConfigsSGIX},
+ /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, __glXDispSwap_CreateContextWithConfigSGIX},
+ /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, __glXDispSwap_CreateGLXPixmapWithConfigSGIX},
+ /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX, __glXDispSwap_CreateGLXPbufferSGIX},
+ /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX, __glXDispSwap_DestroyGLXPbufferSGIX},
+ /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX, __glXDispSwap_ChangeDrawableAttributesSGIX},
+ /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX, __glXDispSwap_GetDrawableAttributesSGIX},
+ /* [ 99] = 65547 */ {NULL, NULL},
+ /* [ 100] = 65548 */ {NULL, NULL},
+ /* [ 101] = 65549 */ {NULL, NULL},
+ /* [ 102] = 65550 */ {NULL, NULL},
+ /* [ 103] = 65551 */ {NULL, NULL},
+};
+
+const struct __glXDispatchInfo VendorPriv_dispatch_info = {
+ 17,
+ VendorPriv_dispatch_tree,
+ VendorPriv_function_table,
+ NULL,
+ NULL
+};
+
|