diff options
-rw-r--r-- | X11/extensions/randr.h | 2 | ||||
-rw-r--r-- | X11/extensions/randrproto.txt | 91 | ||||
-rw-r--r-- | mesalib/include/GL/glext.h | 367 | ||||
-rw-r--r-- | mesalib/src/glsl/ast.h | 3 | ||||
-rw-r--r-- | mesalib/src/glsl/ast_function.cpp | 18 | ||||
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 44 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.h | 6 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_function.cpp | 2 | ||||
-rw-r--r-- | mesalib/src/glsl/link_functions.cpp | 6 | ||||
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 8 | ||||
-rw-r--r-- | mesalib/src/glsl/opt_dead_functions.cpp | 319 | ||||
-rw-r--r-- | mesalib/src/mesa/program/prog_parameter.h | 13 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_program.c | 326 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_program.h | 15 |
14 files changed, 834 insertions, 386 deletions
diff --git a/X11/extensions/randr.h b/X11/extensions/randr.h index a22e8e815..3ecb0597b 100644 --- a/X11/extensions/randr.h +++ b/X11/extensions/randr.h @@ -181,5 +181,7 @@ typedef unsigned long XRandrModeFlags; #define RR_PROPERTY_CONNECTOR_NUMBER "ConnectorNumber"
#define RR_PROPERTY_COMPATIBILITY_LIST "CompatibilityList"
#define RR_PROPERTY_CLONE_LIST "CloneList"
+#define RR_PROPERTY_BORDER "Border"
+#define RR_PROPERTY_BORDER_DIMENSIONS "BorderDimensions"
#endif /* _RANDR_H_ */
diff --git a/X11/extensions/randrproto.txt b/X11/extensions/randrproto.txt index f0181416d..e90b1cd55 100644 --- a/X11/extensions/randrproto.txt +++ b/X11/extensions/randrproto.txt @@ -138,6 +138,12 @@ underlying hardware to clients providing the server a complete configuration for appropriate resource management. + • An optional Border property. This property allows a client to + specify that the viewport of the CRTC is smaller than the active + display region described its mode. This is useful, for example, + for compensating for the overscan behavior of certain + televisions. + The first two additions, per-crtc pixmaps and sprite transforms are designed to solve two problems: @@ -1006,8 +1012,8 @@ dynamic changes in the display environment. 'width' and 'height' indicate the size of the area within the screen presented by this CRTC. This may be different than the size of the - mode due to rotation. They will be set to 0 when the CRTC - is disabled. + mode due to rotation, the projective transform, and the Border property + described below. They will be set to 0 when the CRTC is disabled. 'mode' indicates which mode is active, or None indicating that the CRTC has been disabled and is not displaying the screen contents. @@ -1585,8 +1591,8 @@ factors, such as re-cabling a monitor, etc. rotation: ROTATION; new rotation x: INT16 x position of CRTC within screen y: INT16 y position of CRTC within screen - width: CARD16 width of new mode - height: CARD16 height of new mode + width: CARD16 width of new configuration + height: CARD16 height of new configuration └─── This event is generated whenever the CRTC configuration is changed and sent to requesting clients. 'timestamp' indicates when the @@ -1594,7 +1600,9 @@ factors, such as re-cabling a monitor, etc. event. 'mode' is the new mode, or None if the crtc is disabled. 'x' and 'y' mark the location in the screen where this CRTC is reading data. 'width' and 'height' indicate the size of the - mode. 'x', 'y, 'width' and 'height' are all zero when 'mode' is None. + CRTC viewport, which is the mode size adjusted by the optional + Border output property described below. 'x', 'y, 'width' and + 'height' are all zero when 'mode' is None. This event is sent whenever the monitor's configuration changes or if a new monitor configuration becomes available that was @@ -1782,6 +1790,72 @@ doesn't handle a mandatory property correctly. a signal change (e.g. TV formats). Clients are allowed to change the properties in order to select a different signal subformat. + "Border" aka RR_PROPERTY_BORDER + Type: CARDINAL + Format: 16 + Num items: 0, 1, 2, or 4 + Flags: Immutable + Range/List: 0- + + This property is a list of integers specifying adjustments for the edges + of the displayed image. How this property is applied depends on the + number of elements in the list: + + 0 = No border is applied + 1 = A border of Border[0] is applied to all four sides of the image. + 2 = A border of Border[0] is applied to the left and right sides of + the image, and a border of Border[1] is applied to the top and + bottom. + 4 = The border dimensions are as follows: + Border[0]: left + Border[1]: top + Border[2]: right + Border[3]: bottom + + Note that how many configuration dimensions are actually supported is + specified by the BorderDimensions property described below. If more than + BorderDimensions values are specified, the extra values are ignored. + + These border dimensions shrink the region of pixels displayed by the + CRTC by the corresponding number of rows or columns, and is applied + after the CRTC transform. For example, a mode with a 1920x1080 active + region, border dimensions of [ 10, 20, 30, 40 ], and a ½x scaling + transform would display a rectangle of 940x510 pixels from the scanout + pixmap scaled to 1880x1020 raster pixels positioned at (10, 20) in + display raster space. + + Raster pixels in the border are black. + + This property is created with pending == TRUE, so changes are not + applied immediately and instead take effect at the next RRSetCrtcConfig. + + If multiple outputs with different border settings are bound to the same + CRTC when the configuration is changed, the behavior is undefined. + + If the length of the property is less than four when the CRTC is + configured, the missing values are assumed to be zero. If the length is + greater than four, the extra values are ignored. + + If the width of the mode is less than or equal to the sum of the left + and right borders, then the left and right border settings are ignored. + Likewise, if the height of the mode is less than or equal to the sum of + the top and bottom borders, the top and bottom borders are ignored. + + "BorderDimensions" aka RR_PROPERTY_BORDER_DIMENSIONS + Type: CARDINAL + Format: 8 + Num items: 1 + Flags: Immutable, Static + Range/List: 0, 1, 2, or 4 + + This property lists how many border adjustment parameters can actually + be used: + + 0 = no borders are supported + 1 = a single border value is applied to all four sides of the image + 2 = left/right and top/bottom borders can be specified independently + 4 = all four borders can be specified independently + 9.2 Properties introduced with version 1.2 of the RandR extension @@ -1809,6 +1883,13 @@ Property Immutable Mandatory since ──────── ───────── ─────────────── Backlight no not mandatory +9.5 Properties introduced with version 1.4.0 of the RandR extension + +Property Immutable Mandatory since +──────── ───────── ─────────────── +Border yes not mandatory +BorderDimensions yes: static not mandatory + ❧❧❧❧❧❧❧❧❧❧❧ 10. Extension Versioning diff --git a/mesalib/include/GL/glext.h b/mesalib/include/GL/glext.h index 9048515c6..09400215b 100644 --- a/mesalib/include/GL/glext.h +++ b/mesalib/include/GL/glext.h @@ -29,9 +29,9 @@ extern "C" { */ /* Header file version number, required by OpenGL ABI for Linux */ -/* glext.h last updated $Date: 2011-07-06 02:49:14 -0700 (Wed, 06 Jul 2011) $ */ +/* glext.h last updated $Date: 2011-08-08 00:34:29 -0700 (Mon, 08 Aug 2011) $ */ /* Current version at http://www.opengl.org/registry/ */ -#define GL_GLEXT_VERSION 71 +#define GL_GLEXT_VERSION 72 /* Function declaration macros - to move into glplatform.h */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) @@ -1047,6 +1047,124 @@ extern "C" { /* reuse GL_UNDEFINED_VERTEX */ #endif +#ifndef GL_VERSION_4_2 +/* Reuse tokens from ARB_base_instance (none) */ +/* Reuse tokens from ARB_shading_language_420pack (none) */ +/* Reuse tokens from ARB_transform_feedback_instanced (none) */ +/* Reuse tokens from ARB_compressed_texture_pixel_storage */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ +/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ +/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ +/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ +/* Reuse tokens from ARB_conservative_depth (none) */ +/* Reuse tokens from ARB_internalformat_query */ +/* reuse GL_NUM_SAMPLE_COUNTS */ +/* Reuse tokens from ARB_map_buffer_alignment */ +/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ +/* Reuse tokens from ARB_shader_atomic_counters */ +/* reuse GL_ATOMIC_COUNTER_BUFFER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_START */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ +/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ +/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ +/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ +/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ +/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ +/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ +/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ +/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ +/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ +/* Reuse tokens from ARB_shader_image_load_store */ +/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ +/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ +/* reuse GL_UNIFORM_BARRIER_BIT */ +/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ +/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ +/* reuse GL_COMMAND_BARRIER_BIT */ +/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ +/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ +/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ +/* reuse GL_FRAMEBUFFER_BARRIER_BIT */ +/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ +/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ +/* reuse GL_ALL_BARRIER_BITS */ +/* reuse GL_MAX_IMAGE_UNITS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ +/* reuse GL_IMAGE_BINDING_NAME */ +/* reuse GL_IMAGE_BINDING_LEVEL */ +/* reuse GL_IMAGE_BINDING_LAYERED */ +/* reuse GL_IMAGE_BINDING_LAYER */ +/* reuse GL_IMAGE_BINDING_ACCESS */ +/* reuse GL_IMAGE_1D */ +/* reuse GL_IMAGE_2D */ +/* reuse GL_IMAGE_3D */ +/* reuse GL_IMAGE_2D_RECT */ +/* reuse GL_IMAGE_CUBE */ +/* reuse GL_IMAGE_BUFFER */ +/* reuse GL_IMAGE_1D_ARRAY */ +/* reuse GL_IMAGE_2D_ARRAY */ +/* reuse GL_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_IMAGE_1D */ +/* reuse GL_INT_IMAGE_2D */ +/* reuse GL_INT_IMAGE_3D */ +/* reuse GL_INT_IMAGE_2D_RECT */ +/* reuse GL_INT_IMAGE_CUBE */ +/* reuse GL_INT_IMAGE_BUFFER */ +/* reuse GL_INT_IMAGE_1D_ARRAY */ +/* reuse GL_INT_IMAGE_2D_ARRAY */ +/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D */ +/* reuse GL_UNSIGNED_INT_IMAGE_3D */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ +/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ +/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_IMAGE_SAMPLES */ +/* reuse GL_IMAGE_BINDING_FORMAT */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ +/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ +/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ +/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ +/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ +/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ +/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ +/* Reuse tokens from ARB_shading_language_packing (none) */ +/* Reuse tokens from ARB_texture_storage */ +/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ +#endif + #ifndef GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 @@ -2140,6 +2258,143 @@ extern "C" { #ifndef GL_ARB_shader_stencil_export #endif +#ifndef GL_ARB_base_instance +#endif + +#ifndef GL_ARB_shading_language_420pack +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#endif + +#ifndef GL_ARB_conservative_depth +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#endif + +#ifndef GL_ARB_shading_language_packing +#endif + +#ifndef GL_ARB_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#endif + #ifndef GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif @@ -5917,7 +6172,7 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 -/* OpenGL 4.1 also reuses entry points from these extensions: */ +/* OpenGL 4.1 reuses entry points from these extensions: */ /* ARB_ES2_compatibility */ /* ARB_get_program_binary */ /* ARB_separate_shader_objects */ @@ -5926,6 +6181,22 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, /* ARB_viewport_array */ #endif +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +/* OpenGL 4.2 reuses entry points from these extensions: */ +/* ARB_base_instance */ +/* ARB_shading_language_420pack (no entry points) */ +/* ARB_transform_feedback_instanced */ +/* ARB_compressed_texture_pixel_storage (no entry points) */ +/* ARB_conservative_depth (no entry points) */ +/* ARB_internalformat_query */ +/* ARB_map_buffer_alignment (no entry points) */ +/* ARB_shader_atomic_counters */ +/* ARB_shader_image_load_store */ +/* ARB_shading_language_packing (no entry points) */ +/* ARB_texture_storage */ +#endif + #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #ifdef GL_GLEXT_PROTOTYPES @@ -6851,6 +7122,10 @@ typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); #endif +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif + #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif @@ -7357,6 +7632,92 @@ typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint locati #define GL_ARB_shader_stencil_export 1 #endif +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +#endif + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif diff --git a/mesalib/src/glsl/ast.h b/mesalib/src/glsl/ast.h index 6963b83af..850fb2971 100644 --- a/mesalib/src/glsl/ast.h +++ b/mesalib/src/glsl/ast.h @@ -734,7 +734,6 @@ _mesa_ast_field_selection_to_hir(const ast_expression *expr, struct _mesa_glsl_parse_state *state); void -emit_function(_mesa_glsl_parse_state *state, exec_list *instructions, - ir_function *f); +emit_function(_mesa_glsl_parse_state *state, ir_function *f); #endif /* AST_H */ diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp index 463db9499..adb88706f 100644 --- a/mesalib/src/glsl/ast_function.cpp +++ b/mesalib/src/glsl/ast_function.cpp @@ -125,7 +125,7 @@ match_function_by_name(exec_list *instructions, const char *name, if (f == NULL) {
f = new(ctx) ir_function(name);
state->symbols->add_global_function(f);
- emit_function(state, instructions, f);
+ emit_function(state, f);
}
f->add_signature(sig->clone_prototype(f, NULL));
@@ -199,6 +199,20 @@ match_function_by_name(exec_list *instructions, const char *name, */
ir_call *call = new(ctx) ir_call(sig, actual_parameters);
if (!sig->return_type->is_void()) {
+ /* If the function call is a constant expression, don't
+ * generate the instructions to call it; just generate an
+ * ir_constant representing the constant value.
+ *
+ * Function calls can only be constant expressions starting
+ * in GLSL 1.20.
+ */
+ if (state->language_version >= 120) {
+ ir_constant *const_val = call->constant_expression_value();
+ if (const_val) {
+ return const_val;
+ }
+ }
+
ir_variable *var;
ir_dereference_variable *deref;
@@ -211,8 +225,6 @@ match_function_by_name(exec_list *instructions, const char *name, deref = new(ctx) ir_dereference_variable(var);
ir_assignment *assign = new(ctx) ir_assignment(deref, call, NULL);
instructions->push_tail(assign);
- if (state->language_version >= 120)
- var->constant_value = call->constant_expression_value();
deref = new(ctx) ir_dereference_variable(var);
return deref;
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index e16f69018..d4f5065cc 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -66,6 +66,8 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) state->current_function = NULL;
+ state->toplevel_ir = instructions;
+
/* Section 4.2 of the GLSL 1.20 specification states:
* "The built-in functions are scoped in a scope outside the global scope
* users declare global variables in. That is, a shader's global scope,
@@ -85,6 +87,8 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) ast->hir(instructions, state);
detect_recursion_unlinked(state, instructions);
+
+ state->toplevel_ir = NULL;
}
@@ -1765,11 +1769,6 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size, ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
YYLTYPE loc = array_size->get_location();
- /* FINISHME: Verify that the grammar forbids side-effects in array
- * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
- */
- assert(dummy_instructions.is_empty());
-
if (ir != NULL) {
if (!ir->type->is_integer()) {
_mesa_glsl_error(& loc, state, "array size must be integer type");
@@ -1786,6 +1785,14 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size, } else {
assert(size->type == ir->type);
length = size->value.u[0];
+
+ /* If the array size is const (and we've verified that
+ * it is) then no instructions should have been emitted
+ * when we converted it to HIR. If they were emitted,
+ * then either the array size isn't const after all, or
+ * we are emitting unnecessary instructions.
+ */
+ assert(dummy_instructions.is_empty());
}
}
}
@@ -2926,23 +2933,16 @@ ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters, void
-emit_function(_mesa_glsl_parse_state *state, exec_list *instructions,
- ir_function *f)
+emit_function(_mesa_glsl_parse_state *state, ir_function *f)
{
- /* Emit the new function header */
- if (state->current_function == NULL) {
- instructions->push_tail(f);
- } else {
- /* IR invariants disallow function declarations or definitions nested
- * within other function definitions. Insert the new ir_function
- * block in the instruction sequence before the ir_function block
- * containing the current ir_function_signature.
- */
- ir_function *const curr =
- const_cast<ir_function *>(state->current_function->function());
-
- curr->insert_before(f);
- }
+ /* IR invariants disallow function declarations or definitions
+ * nested within other function definitions. But there is no
+ * requirement about the relative order of function declarations
+ * and definitions with respect to one another. So simply insert
+ * the new ir_function block at the end of the toplevel instruction
+ * list.
+ */
+ state->toplevel_ir->push_tail(f);
}
@@ -3069,7 +3069,7 @@ ast_function::hir(exec_list *instructions, return NULL;
}
- emit_function(state, instructions, f);
+ emit_function(state, f);
}
/* Verify the return type of main() */
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 4f77e8ebc..428cd9e36 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -133,6 +133,12 @@ struct _mesa_glsl_parse_state { */
class ir_function_signature *current_function;
+ /**
+ * During AST to IR conversion, pointer to the toplevel IR
+ * instruction list being generated.
+ */
+ exec_list *toplevel_ir;
+
/** Have we found a return statement in this function? */
bool found_return;
diff --git a/mesalib/src/glsl/ir_function.cpp b/mesalib/src/glsl/ir_function.cpp index 2a4de5b0d..51d32b46f 100644 --- a/mesalib/src/glsl/ir_function.cpp +++ b/mesalib/src/glsl/ir_function.cpp @@ -27,7 +27,7 @@ typedef enum { PARAMETER_LIST_NO_MATCH, PARAMETER_LIST_EXACT_MATCH, - PARAMETER_LIST_INEXACT_MATCH, /*< Match requires implicit conversion. */ + PARAMETER_LIST_INEXACT_MATCH /*< Match requires implicit conversion. */ } parameter_list_match_t; /** diff --git a/mesalib/src/glsl/link_functions.cpp b/mesalib/src/glsl/link_functions.cpp index b3a701858..68d5b287b 100644 --- a/mesalib/src/glsl/link_functions.cpp +++ b/mesalib/src/glsl/link_functions.cpp @@ -104,10 +104,12 @@ public: if (f == NULL) {
f = new(linked) ir_function(name);
- /* Add the new function to the linked IR.
+ /* Add the new function to the linked IR. Put it at the end
+ * so that it comes after any global variable declarations
+ * that it refers to.
*/
linked->symbols->add_function(f);
- linked->ir->push_head(f);
+ linked->ir->push_tail(f);
}
ir_function_signature *linked_sig =
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index cb4083b29..0d4d5d88b 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -922,6 +922,14 @@ link_intrastage_shaders(void *mem_ctx, free(linking_shaders);
+#ifdef DEBUG
+ /* At this point linked should contain all of the linked IR, so
+ * validate it to make sure nothing went wrong.
+ */
+ if (linked)
+ validate_ir_tree(linked->ir);
+#endif
+
/* Make a pass over all variable declarations to ensure that arrays with
* unspecified sizes have a size specified. The size is inferred from the
* max_array_access field.
diff --git a/mesalib/src/glsl/opt_dead_functions.cpp b/mesalib/src/glsl/opt_dead_functions.cpp index 3c3eb8904..51c77e3b9 100644 --- a/mesalib/src/glsl/opt_dead_functions.cpp +++ b/mesalib/src/glsl/opt_dead_functions.cpp @@ -1,164 +1,155 @@ -/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file opt_dead_functions.cpp
- *
- * Eliminates unused functions from the linked program.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_expression_flattening.h"
-#include "glsl_types.h"
-
-class signature_entry : public exec_node
-{
-public:
- signature_entry(ir_function_signature *sig)
- {
- this->signature = sig;
- this->used = false;
- }
-
- ir_function_signature *signature;
- bool used;
-};
-
-class ir_dead_functions_visitor : public ir_hierarchical_visitor {
-public:
- ir_dead_functions_visitor()
- {
- this->mem_ctx = ralloc_context(NULL);
- this->seen_another_function_signature = false;
- }
-
- ~ir_dead_functions_visitor()
- {
- ralloc_free(this->mem_ctx);
- }
-
- virtual ir_visitor_status visit_enter(ir_function_signature *);
- virtual ir_visitor_status visit_enter(ir_call *);
-
- signature_entry *get_signature_entry(ir_function_signature *var);
-
- bool (*predicate)(ir_instruction *ir);
-
- bool seen_another_function_signature;
-
- /* List of signature_entry */
- exec_list signature_list;
- void *mem_ctx;
-};
-
-
-signature_entry *
-ir_dead_functions_visitor::get_signature_entry(ir_function_signature *sig)
-{
- foreach_iter(exec_list_iterator, iter, this->signature_list) {
- signature_entry *entry = (signature_entry *)iter.get();
- if (entry->signature == sig)
- return entry;
- }
-
- signature_entry *entry = new(mem_ctx) signature_entry(sig);
- this->signature_list.push_tail(entry);
- return entry;
-}
-
-
-ir_visitor_status
-ir_dead_functions_visitor::visit_enter(ir_function_signature *ir)
-{
- signature_entry *entry = this->get_signature_entry(ir);
-
- if (strcmp(ir->function_name(), "main") == 0) {
- entry->used = true;
- }
-
- /* If this is the first signature to look at, no need to descend to see
- * if it has calls to another function signature.
- */
- if (!this->seen_another_function_signature) {
- this->seen_another_function_signature = true;
- return visit_continue_with_parent;
- }
-
- return visit_continue;
-}
-
-
-ir_visitor_status
-ir_dead_functions_visitor::visit_enter(ir_call *ir)
-{
- signature_entry *entry = this->get_signature_entry(ir->get_callee());
-
- entry->used = true;
-
- return visit_continue;
-}
-
-bool
-do_dead_functions(exec_list *instructions)
-{
- ir_dead_functions_visitor v;
- bool progress = false;
-
- visit_list_elements(&v, instructions);
-
- /* Now that we've figured out which function signatures are used, remove
- * the unused ones, and remove function definitions that have no more
- * signatures.
- */
- foreach_iter(exec_list_iterator, iter, v.signature_list) {
- signature_entry *entry = (signature_entry *)iter.get();
-
- if (!entry->used) {
- entry->signature->remove();
- delete entry->signature;
- progress = true;
- }
- delete(entry);
- }
-
- /* We don't just do this above when we nuked a signature because of
- * const pointers.
- */
- foreach_iter(exec_list_iterator, iter, *instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir_function *func = ir->as_function();
-
- if (func && func->signatures.is_empty()) {
- /* At this point (post-linking), the symbol table is no
- * longer in use, so not removing the function from the
- * symbol table should be OK.
- */
- func->remove();
- delete func;
- progress = true;
- }
- }
-
- return progress;
-}
+/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_dead_functions.cpp + * + * Eliminates unused functions from the linked program. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" + +class signature_entry : public exec_node +{ +public: + signature_entry(ir_function_signature *sig) + { + this->signature = sig; + this->used = false; + } + + ir_function_signature *signature; + bool used; +}; + +class ir_dead_functions_visitor : public ir_hierarchical_visitor { +public: + ir_dead_functions_visitor() + { + this->mem_ctx = ralloc_context(NULL); + } + + ~ir_dead_functions_visitor() + { + ralloc_free(this->mem_ctx); + } + + virtual ir_visitor_status visit_enter(ir_function_signature *); + virtual ir_visitor_status visit_enter(ir_call *); + + signature_entry *get_signature_entry(ir_function_signature *var); + + bool (*predicate)(ir_instruction *ir); + + /* List of signature_entry */ + exec_list signature_list; + void *mem_ctx; +}; + + +signature_entry * +ir_dead_functions_visitor::get_signature_entry(ir_function_signature *sig) +{ + foreach_iter(exec_list_iterator, iter, this->signature_list) { + signature_entry *entry = (signature_entry *)iter.get(); + if (entry->signature == sig) + return entry; + } + + signature_entry *entry = new(mem_ctx) signature_entry(sig); + this->signature_list.push_tail(entry); + return entry; +} + + +ir_visitor_status +ir_dead_functions_visitor::visit_enter(ir_function_signature *ir) +{ + signature_entry *entry = this->get_signature_entry(ir); + + if (strcmp(ir->function_name(), "main") == 0) { + entry->used = true; + } + + + + return visit_continue; +} + + +ir_visitor_status +ir_dead_functions_visitor::visit_enter(ir_call *ir) +{ + signature_entry *entry = this->get_signature_entry(ir->get_callee()); + + entry->used = true; + + return visit_continue; +} + +bool +do_dead_functions(exec_list *instructions) +{ + ir_dead_functions_visitor v; + bool progress = false; + + visit_list_elements(&v, instructions); + + /* Now that we've figured out which function signatures are used, remove + * the unused ones, and remove function definitions that have no more + * signatures. + */ + foreach_iter(exec_list_iterator, iter, v.signature_list) { + signature_entry *entry = (signature_entry *)iter.get(); + + if (!entry->used) { + entry->signature->remove(); + delete entry->signature; + progress = true; + } + delete(entry); + } + + /* We don't just do this above when we nuked a signature because of + * const pointers. + */ + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_function *func = ir->as_function(); + + if (func && func->signatures.is_empty()) { + /* At this point (post-linking), the symbol table is no + * longer in use, so not removing the function from the + * symbol table should be OK. + */ + func->remove(); + delete func; + progress = true; + } + } + + return progress; +} diff --git a/mesalib/src/mesa/program/prog_parameter.h b/mesalib/src/mesa/program/prog_parameter.h index f858cf0fa..1a5ed3439 100644 --- a/mesalib/src/mesa/program/prog_parameter.h +++ b/mesalib/src/mesa/program/prog_parameter.h @@ -46,16 +46,19 @@ #define PROG_PARAM_BIT_CYL_WRAP 0x10 /**< XXX gallium debug */ /*@}*/ + /** * Actual data for constant values of parameters. */ -typedef union gl_constant_value { - GLfloat f; - GLboolean b; - GLint i; - GLuint u; +typedef union gl_constant_value +{ + GLfloat f; + GLboolean b; + GLint i; + GLuint u; } gl_constant_value; + /** * Program parameter. * Used by shaders/programs for uniforms, constants, varying vars, etc. diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index f879c42c1..090e9a4f6 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -416,151 +416,6 @@ st_get_vp_variant(struct st_context *st, return vpv;
}
-/**
- * Translate Mesa fragment shader attributes to TGSI attributes.
- * \return GL_TRUE if color output should be written to all render targets,
- * GL_FALSE if not
- */
-GLboolean
-st_prepare_fragment_program(struct gl_context *ctx,
- struct st_fragment_program *stfp)
-{
- GLuint attr;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
- GLboolean write_all = GL_FALSE;
-
- /*
- * Convert Mesa program inputs to TGSI input register semantics.
- */
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = stfp->num_inputs++;
-
- stfp->input_to_index[attr] = slot;
-
- switch (attr) {
- case FRAG_ATTRIB_WPOS:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL0:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL1:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stfp->input_semantic_index[slot] = 1;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_FOGC:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- case FRAG_ATTRIB_FACE:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_CONSTANT;
- break;
- /* In most cases, there is nothing special about these
- * inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
- * All that is required is that the vertex shader labels
- * its own outputs similarly, and that the vertex shader
- * generates at least every output required by the
- * fragment shader plus fixed-function hardware (such as
- * BFC).
- *
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
- */
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
- default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
- */
- assert(attr >= FRAG_ATTRIB_TEX0);
- stfp->input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
- else
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- }
- }
- else {
- stfp->input_to_index[attr] = -1;
- }
- }
-
- /*
- * Semantics and mapping for outputs
- */
- {
- uint numColors = 0;
- GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
-
- /* if z is written, emit that first */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_POSITION;
- stfp->output_semantic_index[stfp->num_outputs] = 0;
- stfp->result_to_output[FRAG_RESULT_DEPTH] = stfp->num_outputs;
- stfp->num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
- }
-
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_STENCIL;
- stfp->output_semantic_index[stfp->num_outputs] = 0;
- stfp->result_to_output[FRAG_RESULT_STENCIL] = stfp->num_outputs;
- stfp->num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
- }
-
- /* handle remaning outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
- switch (attr) {
- case FRAG_RESULT_DEPTH:
- case FRAG_RESULT_STENCIL:
- /* handled above */
- assert(0);
- break;
- case FRAG_RESULT_COLOR:
- write_all = GL_TRUE; /* fallthrough */
- default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_COLOR;
- stfp->output_semantic_index[stfp->num_outputs] = numColors;
- stfp->result_to_output[attr] = stfp->num_outputs;
- numColors++;
- break;
- }
-
- stfp->num_outputs++;
- }
- }
- }
-
- return write_all;
-}
-
/**
* Translate a Mesa fragment shader into a TGSI shader using extra info in
@@ -613,12 +468,155 @@ st_translate_fragment_program(struct st_context *st, if (!stfp->tgsi.tokens) {
/* need to translate Mesa instructions to TGSI now */
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
struct ureg_program *ureg;
- GLboolean write_all = st_prepare_fragment_program(st->ctx, stfp);
+
+ GLboolean write_all = GL_FALSE;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
if (!stfp->glsl_to_tgsi)
_mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ switch (attr) {
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
+ default:
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ }
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ }
+
+ fs_num_outputs++;
+ }
+ }
+ }
+
ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
if (ureg == NULL)
return NULL;
@@ -638,32 +636,32 @@ st_translate_fragment_program(struct st_context *st, stfp->glsl_to_tgsi,
&stfp->Base.Base,
/* inputs */
- stfp->num_inputs,
- stfp->input_to_index,
- stfp->input_semantic_name,
- stfp->input_semantic_index,
- stfp->interp_mode,
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
/* outputs */
- stfp->num_outputs,
- stfp->result_to_output,
- stfp->output_semantic_name,
- stfp->output_semantic_index, FALSE );
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
else
st_translate_mesa_program(st->ctx,
TGSI_PROCESSOR_FRAGMENT,
ureg,
&stfp->Base.Base,
/* inputs */
- stfp->num_inputs,
- stfp->input_to_index,
- stfp->input_semantic_name,
- stfp->input_semantic_index,
- stfp->interp_mode,
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
/* outputs */
- stfp->num_outputs,
- stfp->result_to_output,
- stfp->output_semantic_name,
- stfp->output_semantic_index, FALSE );
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
ureg_destroy( ureg );
diff --git a/mesalib/src/mesa/state_tracker/st_program.h b/mesalib/src/mesa/state_tracker/st_program.h index 67723de6d..699b6e8cc 100644 --- a/mesalib/src/mesa/state_tracker/st_program.h +++ b/mesalib/src/mesa/state_tracker/st_program.h @@ -85,21 +85,6 @@ struct st_fragment_program { struct gl_fragment_program Base; struct glsl_to_tgsi_visitor* glsl_to_tgsi; - - /** maps a Mesa FRAG_ATTRIB_x to a packed TGSI input index */ - GLuint input_to_index[FRAG_ATTRIB_MAX]; - /** maps a TGSI input index back to a Mesa FRAG_ATTRIB_x */ - GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; - GLuint num_inputs; - GLuint interp_mode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ - - /** Maps FRAG_RESULT_x to slot */ - GLuint result_to_output[FRAG_RESULT_MAX]; - ubyte output_semantic_name[FRAG_RESULT_MAX]; - ubyte output_semantic_index[FRAG_RESULT_MAX]; - GLuint num_outputs; struct pipe_shader_state tgsi; |