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-.bp
-\&
-.sp 1
-.ce 3
-\s+1\fBChapter 4\fP\s-1
-
-\s+1\fBMenus\fP\s-1
-.sp 2
-.nr H1 4
-.nr H2 0
-.nr H3 0
-.nr H4 0
-.nr H5 0
-.na
-.LP
-.XS
-Chapter 4 - Menus
-.XE
-.IN "Menus" ""
-.LP
-The Athena widget set provides support for single paned non-hierarchical
-popup and pulldown menus. Since menus are such a common user interface
-tool, support for them must be provided in even the most basic widget
-sets. In menuing as in other areas, the Athena Widget Set provides only
-basic functionality.
-.LP
-Menus in the Athena widget set are implemented as a menu container (the
-SimpleMenu widget) and a collection of objects that comprise the
-menu entries. The SimpleMenu widget is itself a direct subclass of the
-OverrideShell widget class, so no other shell is necessary when
-creating a menu. The managed children of a SimpleMenu must be
-subclasses of the Sme (Simple Menu Entry) object.
-.LP
-The Athena widget set provides three classes of Sme objects that may be
-used to build menus.
-.sp
-.IP \fBSme\fP 1i
-.IN "Sme object" ""
-The base class of all menu entries. It may be used as a menu entry
-itself to provide blank space in a menu. ``Sme'' means ``Simple Menu
-Entry.''
-.IP \fBSmeBSB\fP 1i
-.IN "SmeBSB object" ""
-This menu entry provides a selectable entry containing a text string.
-A bitmap may also be placed in the left and right margins. ``BSB'' means
-``Bitmap String Bitmap.''
-.IP \fBSmeLine\fP 1i
-.IN "SmeLine object" ""
-This menu entry provides an unselectable entry containing a separator line.
-.sp
-.LP
-The SimpleMenu widget informs the window manager that it should ignore
-its window by setting the \fBOverride Redirect\fP flag. This is the
-correct behavior for the press-drag-release style of menu operation. If
-click-move-click or ``pinable''' menus are desired it is the
-responsibility of the application programmer, using the SimpleMenu
-resources, to inform the window manager of the menu.
-.LP
-To allow easy creation of pulldown menus, a MenuButton widget is
-also provided as part of the Athena widget set.
-.NH 2
-Using the Menus
-.XS
- Using the Menus
-.XE
-.IN "Menus" "using"
-.LP
-The default configuration for the menus is press-drag-release.
-The menus will typically be
-activated by clicking a pointer button while the pointer is over a
-MenuButton, causing the menu to appear in a fixed location relative to
-that button; this is a \fBpulldown\fP menu. Menus may also be activated
-.IN "Menus" "pulldown"
-when a specific pointer and/or key sequence is used anywhere in the
-application; this is a \fBpopup\fP menu (e.g. clicking Ctrl-<pointer
-.IN "Menus" "popup"
-button 1> in the common application \fBxterm\fP). In this
-case the menu should be positioned under
-the cursor. Typically menus will be placed so the pointer cursor is on
-the first menu entry, or the last entry selected by the user.
-.LP
-The menu remains on the screen as long as the pointer button is held
-down. Moving the pointer will highlight different menu items.
-If the pointer leaves the menu, or moves over an entry that cannot
-be selected then no menu entry will highlighted. When the desired menu
-entry has been highlighted, releasing the pointer button removes the menu,
-and causes any mechanism associated with this entry to be invoked.