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-<!DOCTYPE html public "-//W3C//DTD HTML 4.01 Transitional//EN"
-"http://www.w3.org/TR/html4/loose.dtd">
-
-<html>
-
-<head>
- <title>Basic Graphics Programming With The XCB Library</title>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <link href="xcb.css" rel="stylesheet" type="text/css">
-</head>
-
-<body>
- <div class="title">
- Basic Graphics Programming With The XCB Library
- </div>
- <div class="toc">
- <ol>
- <li><a class="section" href="#intro">Introduction</a>
- <li><a class="section" href="#Xmodel">The client and server model of the X window system</a>
- <li><a class="section" href="#asynch">GUI programming: the asynchronous model</a>
- <li><a class="section" href="#notions">Basic XCB notions</a>
- <ol>
- <li><a class="subsection" href="#conn">The X Connection</a>
- <li><a class="subsection" href="#requestsreplies">Requests and replies: the Xlib killers</a>
- <li><a class="subsection" href="#gc">The Graphics Context</a>
- <li>Object handles
- <li>Memory allocation for XCB structures
- <li><a class="subsection" href="#events">Events</a>
- </ol>
- <li><a class="section" href="#use">Using XCB-based programs</a>
- <ol>
- <li><a class="subsection" href="#inst">Installation of XCB</a>
- <li><a class="subsection" href="#comp">Compiling XCB-based programs</a>
- </ol>
- <li><a class="section" href="#openconn">Opening and closing the connection to an X server</a>
- <li><a class="section" href="#screen">Checking basic information about a connection</a>
- <li><a class="section" href="#helloworld">Creating a basic window - the "hello world" program</a>
- <li><a class="section" href="#drawing">Drawing in a window</a>
- <ol>
- <li><a class="subsection" href="#allocgc">Allocating a Graphics Context</a>
- <li><a class="subsection" href="#changegc">Changing the attributes of a Graphics Context</a>
- <li><a class="subsection" href="#drawingprim">Drawing primitives: point, line, box, circle,...</a>
- </ol>
- <li><a class="section" href="#xevents">X Events</a>
- <ol>
- <li><a class="subsection" href="#register">Registering for event types using event masks</a>
- <li><a class="subsection" href="#loop">Receiving events: writing the events loop</a>
- <li><a class="subsection" href="#expose">Expose events</a>
- <li><a class="subsection" href="#userinput">Getting user input</a>
- <ol>
- <li><a class="subsubsection" href="#mousepressrelease">Mouse button press and release events</a>
- <li><a class="subsubsection" href="#mousemvnt">Mouse movement events</a>
- <li><a class="subsubsection" href="#mouseenter">Mouse pointer enter and leave events</a>
- <li><a class="subsubsection" href="#focus">The keyboard focus</a>
- <li><a class="subsubsection" href="#keypress">Keyboard press and release events</a>
- </ol>
- <li><a class="subsection" href="#eventex">X events: a complete example</a>
- </ol>
- <li><a class="section" href="#font">Handling text and fonts</a>
- <ol>
- <li><a class="subsection" href="#fontstruct">The Font structure</a>
- <li><a class="subsection" href="#openingfont">Opening a Font</a>
- <li><a class="subsection" href="#assigningfont">Assigning a Font to a Graphic Context</a>
- <li><a class="subsection" href="#drawingtext">Drawing text in a drawable</a>
- <li><a class="subsection" href="#fontcompleteexample">Complete example</a>
- </ol>
- <li>Windows hierarchy
- <ol>
- <li>Root, parent and child windows
- <li>Events propagation
- </ol>
- <li><a class="section" href="#wm">Interacting with the window manager</a>
- <ol>
- <li><a class="subsection" href="#wmprop">Window properties</a>
- <li><a class="subsection" href="#wmname">Setting the window name and icon name</a>
- <li>Setting preferred window size(s)
- <li>Setting miscellaneous window manager hints
- <li>Setting an application's icon
- <li>Obeying the delete-window protocol
- </ol>
- <li><a class="section" href="#winop">Simple window operations</a>
- <ol>
- <li><a class="subsection" href="#winmap">Mapping and unmapping a window</a>
- <li><a class="subsection" href="#winconf">Configuring a window</a>
- <li><a class="subsection" href="#winmove">Moving a window around the screen</a>
- <li><a class="subsection" href="#winsize">Resizing a window</a>
- <li><a class="subsection" href="#winstack">Changing windows stacking order: raise and lower</a>
- <li>Iconifying and de-iconifying a window
- <li><a class="subsection" href="#wingetinfo">Getting informations about a window</a>
- </ol>
- <li><a class="section" href="#usecolor">Using colors to paint the rainbow</a>
- <ol>
- <li><a class="subsection" href="#colormap">Color maps</a>
- <li><a class="subsection" href="#colormapalloc">Allocating and freeing Color Maps</a>
- <li><a class="subsection" href="#alloccolor">Allocating and freeing a color entry</a>
- <li>Drawing with a color
- </ol>
- <li><a class="section" href="#pixmaps">X Bitmaps and Pixmaps</a>
- <ol>
- <li><a class="subsection" href="#pixmapswhat">What is a X Bitmap ? An X Pixmap ?</a>
- <li>Loading a bitmap from a file
- <li>Drawing a bitmap in a window
- <li><a class="subsection" href="#pixmapscreate">Creating a pixmap</a>
- <li><a class="subsection" href="#pixmapsdraw">Drawing a pixmap in a window</a>
- <li><a class="subsection" href="#pixmapsfree">Freeing a pixmap</a>
- </ol>
- <li><a class="subsection" href="#mousecursor">Messing with the mouse cursor</a>
- <ol>
- <li><a class="subsection" href="#mousecursorcreate">Creating and destroying a mouse cursor</a>
- <li><a class="subsection" href="#mousecursorset">Setting a window's mouse cursor</a>
- <li><a class="subsection" href="#mousecursorexample">Complete example</a>
- </ol>
- <li><a class="subsection" href="#translation">Translation of basic Xlib functions and macros</a>
- <ol>
- <li><a class="subsection" href="#displaystructure">Members of the Display structure</a>
- <ol>
- <li><a class="subsection" href="#ConnectionNumber">ConnectionNumber</a>
- <li><a class="subsection" href="#DefaultScreen">DefaultScreen</a>
- <li><a class="subsection" href="#QLength">QLength</a>
- <li><a class="subsection" href="#ScreenCount">ScreenCount</a>
- <li><a class="subsection" href="#ServerVendor">ServerVendor</a>
- <li><a class="subsection" href="#ProtocolVersion">ProtocolVersion</a>
- <li><a class="subsection" href="#ProtocolRevision">ProtocolRevision</a>
- <li><a class="subsection" href="#VendorRelease">VendorRelease</a>
- <li><a class="subsection" href="#DisplayString">DisplayString</a>
- <li><a class="subsection" href="#BitmapUnit">BitmapUnit</a>
- <li><a class="subsection" href="#BitmapBitOrder">BitmapBitOrder</a>
- <li><a class="subsection" href="#BitmapPad">BitmapPad</a>
- <li><a class="subsection" href="#ImageByteOrder">ImageByteOrder</a>
- </ol>
- <li><a class="subsection" href="#screenofdisplay">ScreenOfDisplay related functions</a>
- <ol>
- <li><a class="subsection" href="#ScreenOfDisplay">ScreenOfDisplay</a>
- <li><a class="subsection" href="#DefaultScreenOfDisplay">DefaultScreenOfDisplay</a>
- <li><a class="subsection" href="#RootWindow">RootWindow / RootWindowOfScreen</a>
- <li><a class="subsection" href="#DefaultRootWindow">DefaultRootWindow</a>
- <li><a class="subsection" href="#DefaultVisual">DefaultVisual / DefaultVisualOfScreen</a>
- <li><a class="subsection" href="#DefaultGC">DefaultGC / DefaultGCOfScreen</a>
- <li><a class="subsection" href="#BlackPixel">BlackPixel / BlackPixelOfScreen</a>
- <li><a class="subsection" href="#WhitePixel">WhitePixel / WhitePixelOfScreen</a>
- <li><a class="subsection" href="#DisplayWidth">DisplayWidth / WidthOfScreen</a>
- <li><a class="subsection" href="#DisplayHeight">DisplayHeight / HeightOfScreen</a>
- <li><a class="subsection" href="#DisplayWidthMM">DisplayWidthMM / WidthMMOfScreen</a>
- <li><a class="subsection" href="#DisplayHeightMM">DisplayHeightMM / HeightMMOfScreen</a>
- <li><a class="subsection" href="#DisplayPlanes">DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen</a>
- <li><a class="subsection" href="#DefaultColormap">DefaultColormap / DefaultColormapOfScreen</a>
- <li><a class="subsection" href="#MinCmapsOfScreen">MinCmapsOfScreen</a>
- <li><a class="subsection" href="#MaxCmapsOfScreen">MaxCmapsOfScreen</a>
- <li><a class="subsection" href="#DoesSaveUnders">DoesSaveUnders</a>
- <li><a class="subsection" href="#DoesBackingStore">DoesBackingStore</a>
- <li><a class="subsection" href="#EventMaskOfScreen">EventMaskOfScreen</a>
- </ol>
- <li><a class="subsection" href="#misc">Miscellaneaous macros</a>
- <ol>
- <li><a class="subsection" href="#DisplayOfScreen">DisplayOfScreen</a>
- <li><a class="subsection" href="#DisplayCells">DisplayCells / CellsOfScreen</a>
- </ol>
- </ol>
- </ol>
- </div>
- <div class="section">
- <ol>
- <li class="title"><a name="intro">Introduction</a>
- <p>
- This tutorial is based on the
- <a href="http://users.actcom.co.il/~choo/lupg/tutorials/xlib-programming/xlib-programming.html">Xlib Tutorial</a>
- written by <a href="mailto:choor at atcom dot co dot il">Guy Keren</a>. The
- author allowed me to take some parts of his text, mainly the text which
- deals with the X Windows generality.
- </p>
- <p>
- This tutorial is intended for people who want to start to program
- with the <a href="http://xcb.freedesktop.org">XCB</a>
- library. keep in mind that XCB, like the
- <a href="http://tronche.com/gui/x/xlib/introduction">Xlib</a>
- library, isn't what most programmers wanting to write X
- applications are looking for. They should use a much higher
- level GUI toolkit like Motif,
- <a href="http://www.lesstif.org">LessTiff</a>,
- <a href="http://www.gtk.org">GTK</a>,
- <a href="http://www.trolltech.com">QT</a>,
- <a href="http://www.enlightenment.org">EWL</a>,
- <a href="http://www.enlightenment.org">ETK</a>, or use
- <a href="http://cairographics.org">Cairo</a>.
- However,
- we need to start somewhere. More than this, knowing how things
- work down below is never a bad idea.
- </p>
- <p>
- After reading this tutorial, one should be able to write very
- simple graphical programs, but not programs with decent user
- interfaces. For such programs, one of the previously mentioned
- libraries should be used.
- </p>
- <p>
- But what is XCB? Xlib has been
- the standard C binding for the <a href="http://www.x.org">X
- Window System</a> protocol for many years now. It is an
- excellent piece of work, but there are applications for which it
- is not ideal, for example:
- </p>
- <ul>
- <li><b>Small platforms</b>: Xlib is a large piece of code, and
- it's difficult to make it smaller
- <li><b>Latency hiding</b>: Xlib requests requiring a reply are
- effectively synchronous: they block until the reply appears,
- whether the result is needed immediately or not.
- <li><b>Direct access to the protocol</b>: Xlib does quite a
- bit of caching, layering, and similar optimizations. While this
- is normally a feature, it makes it difficult to simply emit
- specified X protocol requests and process specific
- responses.
- <li><b>Threaded applications</b>: While Xlib does attempt to
- support multithreading, the API makes this difficult and
- error-prone.
- <li><b>New extensions</b>: The Xlib infrastructure provides
- limited support for the new creation of X extension client side
- code.
- </ul>
- <p>
- For these reasons, among others, XCB, an X C binding, has been
- designed to solve the above problems and thus provide a base for
- </p>
- <ul>
- <li>Toolkit implementation.
- <li>Direct protocol-level programming.
- <li>Lightweight emulation of commonly used portions of the
- Xlib API.
- </ul>
- <br>
- <li class="title"><a name="Xmodel">The client and server model of the X window system</a>
- <p>
- The X Window System was developed with one major goal:
- flexibility. The idea was that the way things look is one thing,
- but the way things work is another matter. Thus, the lower
- levels provide the tools required to draw windows, handle user
- input, allow drawing graphics using colors (or black and white
- screens), etc. To this point, a decision was made to separate
- the system into two parts. A client that decides what to do, and
- a server that actually draws on the screen and reads user input
- in order to send it to the client for processing.
- </p>
- <p>
- This model is the complete opposite of what is used to when
- dealing with clients and servers. In our case, the user sits
- near the machine controlled by the server, while the client
- might be running on a remote machine. The server controls the
- screens, mouse and keyboard. A client may connect to the server,
- request that it draws a window (or several windows), and ask the
- server to send it any input the user sends to these
- windows. Thus, several clients may connect to a single X server
- (one might be running mail software, one running a WWW
- browser, etc). When input is sent by the user to some window,
- the server sends a message to the client controlling this window
- for processing. The client decides what to do with this input,
- and sends the server requests for drawing in the window.
- </p>
- <p>
- The whole session is carried out using the X message
- protocol. This protocol was originally carried over the TCP/IP
- protocol suite, allowing the client to run on any machine
- connected to the same network that the server is. Later on, the
- X servers were extended to allow clients running on the local
- machine with more optimized access to the server (note that an X
- protocol message may be several hundreds of KB in size), such as
- using shared memory, or using Unix domain sockets (a method for
- creating a logical channel on a Unix system between two processes).
- </p>
- <li class="title"><a name="asynch">GUI programming: the asynchronous model</a>
- <p>
- Unlike conventional computer programs, that carry some serial
- nature, a GUI program usually uses an asynchronous programming
- model, also known as "event-driven programming". This means that
- that program mostly sits idle, waiting for events sent by the X
- server, and then acts upon these events. An event may say "The
- user pressed the 1st button mouse in spot (x,y)", or "The window
- you control needs to be redrawn". In order for the program to be
- responsive to the user input, as well as to refresh requests, it
- needs to handle each event in a rather short period of time
- (e.g. less that 200 milliseconds, as a rule of thumb).
- </p>
- <p>
- This also implies that the program may not perform operations
- that might take a long time while handling an event (such as
- opening a network connection to some remote server, or
- connecting to a database server, or even performing a long file
- copy operation). Instead, it needs to perform all these
- operations in an asynchronous manner. This may be done by using
- various asynchronous models to perform the longish operations,
- or by performing them in a different process or thread.
- </p>
- <p>
- So the way a GUI program looks is something like that:
- </p>
- <ol>
- <li>Perform initialization routines.
- <li>Connect to the X server.
- <li>Perform X-related initialization.
- <li>While not finished:
- <ol>
- <li>Receive the next event from the X server.
- <li>Handle the event, possibly sending various drawing
- requests to the X server.
- <li>If the event was a quit message, exit the loop.
- </ol>
- <li>Close down the connection to the X server.
- <li>Perform cleanup operations.
- </ol>
- <br>
- <li class="title"><a name="notions">Basic XCB notions</a>
- <p>
- XCB has been created to eliminate the need for
- programs to actually implement the X protocol layer. This
- library gives a program a very low-level access to any X
- server. Since the protocol is standardized, a client using any
- implementation of XCB may talk with any X server (the same
- occurs for Xlib, of course). We now give a brief description of
- the basic XCB notions. They will be detailed later.
- </p>
- <ol>
- <li class="subtitle"><a name="conn">The X Connection</a>
- <p>
- The major notion of using XCB is the X Connection. This is a
- structure representing the connection we have open with a
- given X server. It hides a queue of messages coming from the
- server, and a queue of pending requests that our client
- intends to send to the server. In XCB, this structure is named
- 'xcb_connection_t'. It is analogous to the Xlib Display.
- When we open a connection to an X server, the
- library returns a pointer to such a structure. Later, we
- supply this pointer to any XCB function that should send
- messages to the X server or receive messages from this server.
- </p>
- <li class="subtitle"><a name="requestsreplies">Requests and
- replies: the Xlib killers</a>
- <p>
- To ask for information from the X server, we have to make a request
- and ask for a reply. With Xlib, these two tasks are
- automatically done: Xlib locks the system, sends a request,
- waits for a reply from the X server and unlocks. This is
- annoying, especially if one makes a lot of requests to the X
- server. Indeed, Xlib has to wait for the end of a reply
- before asking for the next request (because of the locks that
- Xlib sends). For example, here is a time-line of N=4
- requests/replies with Xlib, with a round-trip latency
- <b>T_round_trip</b> that is 5 times long as the time required
- to write or read a request/reply (<b>T_write/T_read</b>):
- </p>
- <pre class="text">
- W-----RW-----RW-----RW-----R
-</pre>
- <ul>
- <li>W: Writing request
- <li>-: Stalled, waiting for data
- <li>R: Reading reply
- </ul>
- <p>
- The total time is N * (T_write + T_round_trip + T_read).
- </p>
- <p>
- With XCB, we can suppress most of the round-trips as the
- requests and the replies are not locked. We usually send a
- request, then XCB returns to us a <b>cookie</b>, which is an
- identifier. Then, later, we ask for a reply using this
- <b>cookie</b> and XCB returns a
- pointer to that reply. Hence, with XCB, we can send a lot of
- requests, and later in the program, ask for all the replies
- when we need them. Here is the time-line for 4
- requests/replies when we use this property of XCB:
- </p>
- <pre class="text">
- WWWW--RRRR
-</pre>
- <p>
- The total time is N * T_write + max (0, T_round_trip - (N-1) *
- T_write) + N * T_read. Which can be considerably faster than
- all those Xlib round-trips.
- </p>
- <p>
- Here is a program that computes the time to create 500 atoms
- with Xlib and XCB. It shows the Xlib way, the bad XCB way
- (which is similar to Xlib) and the good XCB way. On my
- computer, XCB is 25 times faster than Xlib.
- </p>
- <pre class="code">
-#include &lt;stdlib.h&gt;
-#include &lt;stdio.h&gt;
-#include &lt;string.h&gt;
-#include &lt;sys/time.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-
-#include &lt;X11/Xlib.h&gt;
-
-double
-get_time(void)
-{
- struct timeval timev;
-
- gettimeofday(&amp;timev, NULL);
-
- return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000);
-}
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_atom_t *atoms;
- xcb_intern_atom_cookie_t *cs;
- char **names;
- int count;
- int i;
- double start;
- double end;
- double diff;
-
- /* Xlib */
- Display *disp;
- Atom *atoms_x;
- double diff_x;
-
- c = xcb_connect (NULL, NULL);
-
- count = 500;
- atoms = (xcb_atom_t *)malloc (count * sizeof (atoms));
- names = (char **)malloc (count * sizeof (char *));
-
- /* init names */
- for (i = 0; i &lt; count; ++i) {
- char buf[100];
-
- sprintf (buf, "NAME%d", i);
- names[i] = strdup (buf);
- }
-
- /* bad use */
- start = get_time ();
-
- for (i = 0; i &lt; count; ++i)
- atoms[i] = xcb_intern_atom_reply (c,
- xcb_intern_atom (c,
- 0,
- strlen(names[i]),
- names[i]),
- NULL)->atom;
-
- end = get_time ();
- diff = end - start;
- printf ("bad use time : %f\n", diff);
-
- /* good use */
- start = get_time ();
-
- cs = (xcb_intern_atom_cookie_t *) malloc (count * sizeof(xcb_intern_atom_cookie_t));
- for(i = 0; i &lt; count; ++i)
- cs[i] = xcb_intern_atom (c, 0, strlen(names[i]), names[i]);
-
- for(i = 0; i &lt; count; ++i) {
- xcb_intern_atom_reply_t *r;
-
- r = xcb_intern_atom_reply(c, cs[i], 0);
- if(r)
- atoms[i] = r->atom;
- free(r);
- }
-
- end = get_time ();
- printf ("good use time : %f\n", end - start);
- printf ("ratio : %f\n", diff / (end - start));
- diff = end - start;
-
- /* free var */
- free (atoms);
- free (cs);
-
- xcb_disconnect (c);
-
- /* Xlib */
- disp = XOpenDisplay (getenv("DISPLAY"));
-
- atoms_x = (Atom *)malloc (count * sizeof (atoms_x));
-
- start = get_time ();
-
- for (i = 0; i &lt; count; ++i)
- atoms_x[i] = XInternAtom(disp, names[i], 0);
-
- end = get_time ();
- diff_x = end - start;
- printf ("Xlib use time : %f\n", diff_x);
- printf ("ratio : %f\n", diff_x / diff);
-
- free (atoms_x);
- for (i = 0; i &lt; count; ++i)
- free (names[i]);
- free (names);
-
- XCloseDisplay (disp);
-
- return 0;
-}
-</pre>
- <li class="subtitle"><a name="gc">The Graphic Context</a>
- <p>
- When we perform various drawing operations (graphics, text,
- etc), we may specify various options for controlling how the
- data will be drawn (what foreground and background colors to
- use, how line edges will be connected, what font to use when
- drawing some text, etc). In order to avoid the need to supply
- hundreds of parameters to each drawing function, a graphical
- context structure is used. We set the various drawing options
- in this structure, and then we pass a pointer to this
- structure to any drawing routines. This is rather handy, as we
- often need to perform several drawing requests with the same
- options. Thus, we would initialize a graphical context, set
- the desired options, and pass this structure to all drawing
- functions.
- </p>
- <p>
- Note that graphic contexts have no client-side structure in
- XCB, they're just XIDs. Xlib has a client-side structure
- because it caches the GC contents so it can avoid making
- redundant requests, but of course XCB doesn't do that.
- </p>
- <li class="subtitle"><a name="events">Events</a>
- <p>
- A structure is used to pass events received from the X
- server. XCB supports exactly the events specified in the
- protocol (33 events). This structure contains the type
- of event received (including a bit for whether it came
- from the server or another client), as well as the data associated with the
- event (e.g. position on the screen where the event was
- generated, mouse button associated with the event, region of
- the screen associated with a "redraw" event, etc). The way to
- read the event's data depends on the event type.
- </p>
- </ol>
- <br>
- <li class="title"><a name="use">Using XCB-based programs</a>
- <br>
- <ol>
- <li class="subtitle"><a name="inst">Installation of XCB</a>
- <p>
- <b>TODO:</b> These instructions are out of date.
- Just reference the <a href="http://xcb.freedesktop.org/">main XCB page</a>
- so we don't have to maintain these instructions in more than
- one place.
- </p>
- <p>
- To build XCB from source, you need to have installed at
- least:
- </p>
- <ul>
- <li>pkgconfig 0.15.0
- <li><a href="http://www.gnu.org/software/automake/">automake 1.7</a>
- <li><a href="http://www.gnu.org/software/autoconf/">autoconf 2.50</a>
- <li><a href="http://www.check.org">check</a>
- <li><a href="http://xmlsoft.org/XSLT/">xsltproc</a>
- <li><a href="http://www.gnu.org/software/gperf/">gperf 3.0.1</a>
- </ul>
- <p>
- You have to checkout in the git repository the following modules:
- </p>
- <ul>
- <li>Xau from xlibs
- <li>xcb-proto
- <li>xcb
- </ul>
- <p>
- Note that xcb-proto exists only to install header
- files, so typing 'make' or 'make all' will produce the message
- "Nothing to be done for 'all'". That's normal.
- </p>
- <li class="subtitle"><a name="comp">Compiling XCB-based programs</a>
- <p>
- Compiling XCB-based programs requires linking them with the XCB
- library. This is easily done thanks to pkgconfig:
- </p>
- <pre class="text">
-gcc -Wall prog.c -o prog `pkg-config --cflags --libs xcb`
-</pre>
- </ol>
- <li class="title"><a name="openconn">Opening and closing the connection to an X server</a>
- <p>
- An X program first needs to open the connection to the X
- server. There is a function that opens a connection. It requires
- the display name, or NULL. In the latter case, the display name
- will be the one in the environment variable DISPLAY.
- </p>
- <pre class="code">
-<span class="type">xcb_connection_t</span> *xcb_connect (<span class="keyword">const</span> <span class="type">char</span> *displayname,
- <span class="type">int</span> *screenp);
-</pre>
- <p>
- The second parameter returns the screen number used for the
- connection. The returned structure describes an XCB connection
- and is opaque. Here is how the connection can be opened:
- </p>
- <pre class="code">
-#<span class="include">include</span> <span class="string">&lt;xcb/xcb.h&gt;</span>
-
-<span class="type">int</span>
-<span class="function">main</span> ()
-{
- <span class="type">xcb_connection_t</span> *c;
-
- /* Open the connection to the X server. Use the DISPLAY environment variable as the default display name */
- c = xcb_connect (NULL, NULL);
-
- <span class="keyword">return</span> 0;
-}
-</pre>
- <p>
- To close a connection, it suffices to use:
- </p>
- <pre class="code">
-<span class="type">void</span> xcb_disconnect (<span class="type">xcb_connection_t</span> *c);
-</pre>
- <div class="comp">
- <div class="title">
- Comparison Xlib/XCB
- </div>
- <div class="xlib">
- <ul>
- <li>XOpenDisplay ()
- </ul>
- </div>
- <div class="xcb">
- <ul>
- <li>xcb_connect ()
- </ul>
- </div>
- <div class="xlib">
- <ul>
- <li>XCloseDisplay ()
- </ul>
- </div>
- <div class="xcb">
- <ul>
- <li>xcb_disconnect ()
- </ul>
- </div>
- </div>
- <br>
- <li class="title"><a name="screen">Checking basic information about a connection</a>
- <p>
- Once we have opened a connection to an X server, we should check some
- basic information about it: what screens it has, what is the
- size (width and height) of the screen, how many colors it
- supports (black and white ? grey scale ?, 256 colors ? more ?),
- and so on. We get such information from the xcb_screen_t
- structure:
- </p>
- <pre class="code">
-typedef struct {
- xcb_window_t root;
- xcb_colormap_t default_colormap;
- uint32_t white_pixel;
- uint32_t black_pixel;
- uint32_t current_input_masks;
- uint16_t width_in_pixels;
- uint16_t height_in_pixels;
- uint16_t width_in_millimeters;
- uint16_t height_in_millimeters;
- uint16_t min_installed_maps;
- uint16_t max_installed_maps;
- xcb_visualid_t root_visual;
- uint8_t backing_stores;
- uint8_t save_unders;
- uint8_t root_depth;
- uint8_t allowed_depths_len;
-} xcb_screen_t;
-</pre>
- <p>
- We could retrieve the first screen of the connection by using the
- following function:
- </p>
- <pre class="code">
-xcb_screen_iterator_t xcb_setup_roots_iterator (xcb_setup_t *R);
-</pre>
- <p>
- Here is a small program that shows how to use this function:
- </p>
- <pre class="code">
-#include &lt;stdio.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- int screen_nbr;
- xcb_screen_iterator_t iter;
-
- /* Open the connection to the X server. Use the DISPLAY environment variable */
- c = xcb_connect (NULL, &amp;screen_nbr);
-
- /* Get the screen #screen_nbr */
- iter = xcb_setup_roots_iterator (xcb_get_setup (c));
- for (; iter.rem; --screen_nbr, xcb_screen_next (&amp;iter))
- if (screen_nbr == 0) {
- screen = iter.data;
- break;
- }
-
- printf ("\n");
- printf ("Informations of screen %ld:\n", screen-&gt;root);
- printf (" width.........: %d\n", screen-&gt;width_in_pixels);
- printf (" height........: %d\n", screen-&gt;height_in_pixels);
- printf (" white pixel...: %ld\n", screen-&gt;white_pixel);
- printf (" black pixel...: %ld\n", screen-&gt;black_pixel);
- printf ("\n");
-
- return 0;
-}
-</pre>
- <li class="title"><a name="helloworld">Creating a basic window - the "hello world" program</a>
- <p>
- After we got some basic information about our screen, we can
- create our first window. In the X Window System, a window is
- characterized by an Id. So, in XCB, a window is of type:
- </p>
- <pre class="code">
-typedef uint32_t xcb_window_t;
-</pre>
- <p>
- We first ask for a new Id for our window, with this function:
- </p>
- <pre class="code">
-xcb_window_t xcb_generate_id(xcb_connection_t *c);
-</pre>
- <p>
- Then, XCB supplies the following function to create new windows:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_create_window (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
- uint8_t depth, /* Depth of the screen */
- xcb_window_t wid, /* Id of the window */
- xcb_window_t parent, /* Id of an existing window that should be the parent of the new window */
- int16_t x, /* X position of the top-left corner of the window (in pixels) */
- int16_t y, /* Y position of the top-left corner of the window (in pixels) */
- uint16_t width, /* Width of the window (in pixels) */
- uint16_t height, /* Height of the window (in pixels) */
- uint16_t border_width, /* Width of the window's border (in pixels) */
- uint16_t _class,
- xcb_visualid_t visual,
- uint32_t value_mask,
- const uint32_t *value_list);
-</pre>
- <p>
- The fact that we created the window does not mean that it will
- be drawn on screen. By default, newly created windows are not
- mapped on the screen (they are invisible). In order to make our
- window visible, we use the function <span class="code">xcb_map_window()</span>, whose
- prototype is
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_map_window (xcb_connection_t *c,
- xcb_window_t window);
-</pre>
- <p>
- Finally, here is a small program to create a window of size
- 150x150 pixels, positioned at the top-left corner of the screen:
- </p>
- <pre class="code">
-#include &lt;unistd.h&gt; /* pause() */
-
-#include &lt;xcb/xcb.h&gt;
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- xcb_window_t win;
-
- /* Open the connection to the X server */
- c = xcb_connect (NULL, NULL);
-
- /* Get the first screen */
- screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
-
- /* Ask for our window's Id */
- win = xcb_generate_id(c);
-
- /* Create the window */
- xcb_create_window (c, /* Connection */
- XCB_COPY_FROM_PARENT, /* depth (same as root)*/
- win, /* window Id */
- screen-&gt;root, /* parent window */
- 0, 0, /* x, y */
- 150, 150, /* width, height */
- 10, /* border_width */
- XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
- screen-&gt;root_visual, /* visual */
- 0, NULL); /* masks, not used yet */
-
- /* Map the window on the screen */
- xcb_map_window (c, win);
-
- /* Make sure commands are sent before we pause, so window is shown */
- xcb_flush (c);
-
- pause (); /* hold client until Ctrl-C */
-
- return 0;
-}
-</pre>
- <p>
- In this code, you see one more function - <span class="code">xcb_flush()</span>, not explained
- yet. It is used to flush all the pending requests. More
- precisely, there are 2 functions that do such things. The first
- one is <span class="code">xcb_flush()</span>:
- </p>
- <pre class="code">
-int xcb_flush (xcb_connection_t *c);
-</pre>
- <p>
- This function flushes all pending requests to the X server (much
- like the <span class="code">fflush()</span> function is used to
- flush standard output). The second function is
- <span class="code">xcb_aux_sync()</span>:
- </p>
- <pre class="code">
-int xcb_aux_sync (xcb_connection_t *c);
-</pre>
- <p>
- This functions also flushes all pending requests to the X
- server, and then waits until the X server finishing processing
- these requests. In a normal program, this will not be necessary
- (we'll see why when we get to write a normal X program), but for
- now, we put it there.
- </p>
- <p>
- The window that is created by the above code has a non defined
- background. This one can be set to a specific color,
- thanks to the two last parameters of
- <span class="code">xcb_create_window()</span>, which are not
- described yet. See the subsections
- <a href="#winconf">Configuring a window</a> or
- <a href="#winconf">Registering for event types using event masks</a>
- for examples on how to use these parameters. In addition, as no
- events are handled, you have to make a Ctrl-C to interrupt the
- program.
- </p>
- <p>
- <b>TODO</b>: one should tell what these functions return and
- about the generic error
- </p>
- <div class="comp">
- <div class="title">
- Comparison Xlib/XCB
- </div>
- <div class="xlib">
- <ul>
- <li>XCreateWindow ()
- </ul>
- </div>
- <div class="xcb">
- <ul>
- <li>xcb_generate_id ()
- <li>xcb_create_window ()
- </ul>
- </div>
- </div>
- <br>
- <li class="title"><a name="drawing">Drawing in a window</a>
- <p>
- Drawing in a window can be done using various graphical
- functions (drawing pixels, lines, rectangles, etc). In order to
- draw in a window, we first need to define various general
- drawing parameters (what line width to use, which color to draw
- with, etc). This is done using a graphical context.
- </p>
- <ol>
- <li class="subtitle"><a name="allocgc">Allocating a Graphics Context</a>
- <p>
- As we said, a graphical context defines several attributes to
- be used with the various drawing functions. For this, we
- define a graphical context. We can use more than one graphical
- context with a single window, in order to draw in multiple
- styles (different colors, different line widths, etc). In XCB,
- a Graphics Context is, as a window, characterized by an Id:
- </p>
- <pre class="code">
-typedef uint32_t xcb_gcontext_t;
-</pre>
- <p>
- We first ask the X server to attribute an Id to our graphic
- context with this function:
- </p>
- <pre class="code">
-xcb_gcontext_t xcb_generate_id (xcb_connection_t *c);
-</pre>
- <p>
- Then, we set the attributes of the graphic context with this function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_create_gc (xcb_connection_t *c,
- xcb_gcontext_t cid,
- xcb_drawable_t drawable,
- uint32_t value_mask,
- const uint32_t *value_list);
-</pre>
- <p>
- We give now an example on how to allocate a graphic context
- that specifies that each drawing function that uses it will
- draw in foreground with a black color.
- </p>
- <pre class="code">
-#include &lt;xcb/xcb.h&gt;
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- xcb_drawable_t win;
- xcb_gcontext_t black;
- uint32_t mask;
- uint32_t value[1];
-
- /* Open the connection to the X server and get the first screen */
- c = xcb_connect (NULL, NULL);
- screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
-
- /* Create a black graphic context for drawing in the foreground */
- win = screen-&gt;root;
- black = xcb_generate_id (c);
- mask = XCB_GC_FOREGROUND;
- value[0] = screen-&gt;black_pixel;
- xcb_create_gc (c, black, win, mask, value);
-
- return 0;
-}
-</pre>
- <p>
- Note should be taken regarding the role of "value_mask" and
- "value_list" in the prototype of <span class="code">xcb_create_gc()</span>. Since a
- graphic context has many attributes, and since we often just
- want to define a few of them, we need to be able to tell the
- <span class="code">xcb_create_gc()</span> which attributes we
- want to set. This is what the "value_mask" parameter is
- for. We then use the "value_list" parameter to specify actual
- values for the attribute we defined in "value_mask". Thus, for
- each constant used in "value_list", we will use the matching
- constant in "value_mask". In this case, we define a graphic
- context with one attribute: when drawing (a point, a line,
- etc), the foreground color will be black. The rest of the
- attributes of this graphic context will be set to their
- default values.
- </p>
- <p>
- See the next Subsection for more details.
- </p>
- <div class="comp">
- <div class="title">
- Comparison Xlib/XCB
- </div>
- <div class="xlib">
- <ul>
- <li>XCreateGC ()
- </ul>
- </div>
- <div class="xcb">
- <ul>
- <li>xcb_generate_id ()
- <li>xcb_create_gc ()
- </ul>
- </div>
- </div>
- <br>
- <li class="subtitle"><a name="changegc">Changing the attributes of a Graphics Context</a>
- <p>
- Once we have allocated a Graphic Context, we may need to
- change its attributes (for example, changing the foreground
- color we use to draw a line, or changing the attributes of the
- font we use to display strings. See Subsections Drawing with a
- color and
- <a href="#assigningfont">Assigning a Font to a Graphic Context</a>).
- This is done by using this function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_change_gc (xcb_connection_t *c, /* The XCB Connection */
- xcb_gcontext_t gc, /* The Graphic Context */
- uint32_t value_mask, /* Components of the Graphic Context that have to be set */
- const uint32_t *value_list); /* Value as specified by value_mask */
-</pre>
- <p>
- The <span class="code">value_mask</span> parameter could take
- any combination of these masks from the xcb_gc_t enumeration:
- </p>
- <ul>
- <li>XCB_GC_FUNCTION
- <li>XCB_GC_PLANE_MASK
- <li>XCB_GC_FOREGROUND
- <li>XCB_GC_BACKGROUND
- <li>XCB_GC_LINE_WIDTH
- <li>XCB_GC_LINE_STYLE
- <li>XCB_GC_CAP_STYLE
- <li>XCB_GC_JOIN_STYLE
- <li>XCB_GC_FILL_STYLE
- <li>XCB_GC_FILL_RULE
- <li>XCB_GC_TILE
- <li>XCB_GC_STIPPLE
- <li>XCB_GC_TILE_STIPPLE_ORIGIN_X
- <li>XCB_GC_TILE_STIPPLE_ORIGIN_Y
- <li>XCB_GC_FONT
- <li>XCB_GC_SUBWINDOW_MODE
- <li>XCB_GC_GRAPHICS_EXPOSURES
- <li>XCB_GC_CLIP_ORIGIN_X
- <li>XCB_GC_CLIP_ORIGIN_Y
- <li>XCB_GC_CLIP_MASK
- <li>XCB_GC_DASH_OFFSET
- <li>XCB_GC_DASH_LIST
- <li>XCB_GC_ARC_MODE
- </ul>
- <p>
- It is possible to set several attributes at the same
- time (for example setting the attributes of a font and the
- color which will be used to display a string), by OR'ing these
- values in <span class="code">value_mask</span>. Then
- <span class="code">value_list</span> has to be an array which
- lists the value for the respective attributes. <b>These values
- must be in the same order as masks listed above.</b> See Subsection
- Drawing with a color to have an example.
- </p>
- <p>
- <b>TODO</b>: set the links of the 3 subsections, once they will
- be written :)
- </p>
- <p>
- <b>TODO</b>: give an example which sets several attributes.
- </p>
- <li class="subtitle"><a name="drawingprim">Drawing primitives: point, line, box, circle,...</a>
- <p>
- After we have created a Graphic Context, we can draw on a
- window using this Graphic Context, with a set of XCB
- functions, collectively called "drawing primitives". Let see
- how they are used.
- </p>
- <p>
- To draw a point, or several points, we use
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_poly_point (xcb_connection_t *c, /* The connection to the X server */
- uint8_t coordinate_mode, /* Coordinate mode, usually set to XCB_COORD_MODE_ORIGIN */
- xcb_drawable_t drawable, /* The drawable on which we want to draw the point(s) */
- xcb_gcontext_t gc, /* The Graphic Context we use to draw the point(s) */
- uint32_t points_len, /* The number of points */
- const xcb_point_t *points); /* An array of points */
-</pre>
- <p>
- The <span class="code">coordinate_mode</span> parameter
- specifies the coordinate mode. Available values are
- </p>
- <ul>
- <li><span class="code">XCB_COORD_MODE_ORIGIN</span>
- <li><span class="code">XCB_COORD_MODE_PREVIOUS</span>
- </ul>
- <p>
- If XCB_COORD_MODE_PREVIOUS is used, then all points but the first one
- are relative to the immediately previous point.
- </p>
- <p>
- The <span class="code">xcb_point_t</span> type is just a
- structure with two fields (the coordinates of the point):
- </p>
- <pre class="code">
-typedef struct {
- int16_t x;
- int16_t y;
-} xcb_point_t;
-</pre>
- <p>
- You could see an example in xpoints.c. <b>TODO</b> Set the link.
- </p>
- <p>
- To draw a line, or a polygonal line, we use
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_poly_line (xcb_connection_t *c, /* The connection to the X server */
- uint8_t coordinate_mode, /* Coordinate mode, usually set to XCB_COORD_MODE_ORIGIN */
- xcb_drawable_t drawable, /* The drawable on which we want to draw the line(s) */
- xcb_gcontext_t gc, /* The Graphic Context we use to draw the line(s) */
- uint32_t points_len, /* The number of points in the polygonal line */
- const xcb_point_t *points); /* An array of points */
-</pre>
- <p>
- This function will draw the line between the first and the
- second points, then the line between the second and the third
- points, and so on.
- </p>
- <p>
- To draw a segment, or several segments, we use
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_poly_segment (xcb_connection_t *c, /* The connection to the X server */
- xcb_drawable_t drawable, /* The drawable on which we want to draw the segment(s) */
- xcb_gcontext_t gc, /* The Graphic Context we use to draw the segment(s) */
- uint32_t segments_len, /* The number of segments */
- const xcb_segment_t *segments); /* An array of segments */
-</pre>
- <p>
- The <span class="code">xcb_segment_t</span> type is just a
- structure with four fields (the coordinates of the two points
- that define the segment):
- </p>
- <pre class="code">
-typedef struct {
- int16_t x1;
- int16_t y1;
- int16_t x2;
- int16_t y2;
-} xcb_segment_t;
-</pre>
- <p>
- To draw a rectangle, or several rectangles, we use
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_poly_rectangle (xcb_connection_t *c, /* The connection to the X server */
- xcb_drawable_t drawable, /* The drawable on which we want to draw the rectangle(s) */
- xcb_gcontext_t gc, /* The Graphic Context we use to draw the rectangle(s) */
- uint32_t rectangles_len, /* The number of rectangles */
- const xcb_rectangle_t *rectangles); /* An array of rectangles */
-</pre>
- <p>
- The <span class="code">xcb_rectangle_t</span> type is just a
- structure with four fields (the coordinates of the top-left
- corner of the rectangle, and its width and height):
- </p>
- <pre class="code">
-typedef struct {
- int16_t x;
- int16_t y;
- uint16_t width;
- uint16_t height;
-} xcb_rectangle_t;
-</pre>
- <!-- There's no coordinate_mode. Is it normal? -->
- <!-- [iano] Yes, it's not in the protocol. -->
- <p>
- To draw an elliptical arc, or several elliptical arcs, we use
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_poly_arc (xcb_connection_t *c, /* The connection to the X server */
- xcb_drawable_t drawable, /* The drawable on which we want to draw the arc(s) */
- xcb_gcontext_t gc, /* The Graphic Context we use to draw the arc(s) */
- uint32_t arcs_len, /* The number of arcs */
- const xcb_arc_t *arcs); /* An array of arcs */
-</pre>
- <p>
- The <span class="code">xcb_arc_t</span> type is a structure with
- six fields:
- </p>
- <pre class="code">
-typedef struct {
- int16_t x; /* Top left x coordinate of the rectangle surrounding the ellipse */
- int16_t y; /* Top left y coordinate of the rectangle surrounding the ellipse */
- uint16_t width; /* Width of the rectangle surrounding the ellipse */
- uint16_t height; /* Height of the rectangle surrounding the ellipse */
- int16_t angle1; /* Angle at which the arc begins */
- int16_t angle2; /* Angle at which the arc ends */
-} xcb_arc_t;
-</pre>
- <div class="emph">
- <p>
- Note: the angles are expressed in units of 1/64 of a degree,
- so to have an angle of 90 degrees, starting at 0,
- <span class="code">angle1 = 0</span> and
- <span class="code">angle2 = 90 &lt;&lt; 6</span>. Positive angles
- indicate counterclockwise motion, while negative angles
- indicate clockwise motion.
- </p>
- </div>
- <!-- I think that (x,y) should be the center of the
- ellipse, and (width, height) the radius. It's more logical. -->
- <!-- iano: Yes, and I bet some toolkits do that.
- But the protocol (and many other graphics APIs) define arcs
- by bounding rectangles. -->
- <p>
- The corresponding function which fill inside the geometrical
- object are listed below, without further explanation, as they
- are used as the above functions.
- </p>
- <p>
- To Fill a polygon defined by the points given as arguments ,
- we use
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_fill_poly (xcb_connection_t *c,
- xcb_drawable_t drawable,
- xcb_gcontext_t gc,
- uint8_t shape,
- uint8_t coordinate_mode,
- uint32_t points_len,
- const xcb_point_t *points);
-</pre>
- <p>
- The <span class="code">shape</span> parameter specifies a
- shape that helps the server to improve performance. Available
- values are
- </p>
- <ul>
- <li><span class="code">XCB_POLY_SHAPE_COMPLEX</span>
- <li><span class="code">XCB_POLY_SHAPE_NONCONVEX</span>
- <li><span class="code">XCB_POLY_SHAPE_CONVEX</span>
- </ul>
- <p>
- To fill one or several rectangles, we use
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_poly_fill_rectangle (xcb_connection_t *c,
- xcb_drawable_t drawable,
- xcb_gcontext_t gc,
- uint32_t rectangles_len,
- const xcb_rectangle_t *rectangles);
-</pre>
- <p>
- To fill one or several arcs, we use
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_poly_fill_arc (xcb_connection_t *c,
- xcb_drawable_t drawable,
- xcb_gcontext_t gc,
- uint32_t arcs_len,
- const xcb_arc_t *arcs);
-</pre>
- <br>
- <a name="points.c"></a>
- <p>
- To illustrate these functions, here is an example that draws
- four points, a polygonal line, two segments, two rectangles
- and two arcs. Remark that we use events for the first time, as
- an introduction to the next section.
- </p>
- <p>
- <b>TODO:</b> Use screen-&gt;root_depth for depth parameter.
- </p>
- <pre class="code">
-#include &lt;stdlib.h&gt;
-#include &lt;stdio.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- xcb_drawable_t win;
- xcb_gcontext_t foreground;
- xcb_generic_event_t *e;
- uint32_t mask = 0;
- uint32_t values[2];
-
- /* geometric objects */
- xcb_point_t points[] = {
- {10, 10},
- {10, 20},
- {20, 10},
- {20, 20}};
-
- xcb_point_t polyline[] = {
- {50, 10},
- { 5, 20}, /* rest of points are relative */
- {25,-20},
- {10, 10}};
-
- xcb_segment_t segments[] = {
- {100, 10, 140, 30},
- {110, 25, 130, 60}};
-
- xcb_rectangle_t rectangles[] = {
- { 10, 50, 40, 20},
- { 80, 50, 10, 40}};
-
- xcb_arc_t arcs[] = {
- {10, 100, 60, 40, 0, 90 &lt;&lt; 6},
- {90, 100, 55, 40, 0, 270 &lt;&lt; 6}};
-
- /* Open the connection to the X server */
- c = xcb_connect (NULL, NULL);
-
- /* Get the first screen */
- screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
-
- /* Create black (foreground) graphic context */
- win = screen-&gt;root;
-
- foreground = xcb_generate_id (c);
- mask = XCB_GC_FOREGROUND | XCB_GC_GRAPHICS_EXPOSURES;
- values[0] = screen-&gt;black_pixel;
- values[1] = 0;
- xcb_create_gc (c, foreground, win, mask, values);
-
- /* Ask for our window's Id */
- win = xcb_generate_id(c);
-
- /* Create the window */
- mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
- values[0] = screen-&gt;white_pixel;
- values[1] = XCB_EVENT_MASK_EXPOSURE;
- xcb_create_window (c, /* Connection */
- XCB_COPY_FROM_PARENT, /* depth */
- win, /* window Id */
- screen-&gt;root, /* parent window */
- 0, 0, /* x, y */
- 150, 150, /* width, height */
- 10, /* border_width */
- XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
- screen-&gt;root_visual, /* visual */
- mask, values); /* masks */
-
- /* Map the window on the screen */
- xcb_map_window (c, win);
-
-
- /* We flush the request */
- xcb_flush (c);
-
- while ((e = xcb_wait_for_event (c))) {
- switch (e-&gt;response_type &amp; ~0x80) {
- case XCB_EXPOSE: {
- /* We draw the points */
- xcb_poly_point (c, XCB_COORD_MODE_ORIGIN, win, foreground, 4, points);
-
- /* We draw the polygonal line */
- xcb_poly_line (c, XCB_COORD_MODE_PREVIOUS, win, foreground, 4, polyline);
-
- /* We draw the segements */
- xcb_poly_segment (c, win, foreground, 2, segments);
-
- /* We draw the rectangles */
- xcb_poly_rectangle (c, win, foreground, 2, rectangles);
-
- /* We draw the arcs */
- xcb_poly_arc (c, win, foreground, 2, arcs);
-
- /* We flush the request */
- xcb_flush (c);
-
- break;
- }
- default: {
- /* Unknown event type, ignore it */
- break;
- }
- }
- /* Free the Generic Event */
- free (e);
- }
-
- return 0;
-}
-</pre>
- </ol>
- <li class="title"><a name="xevents">X Events</a>
- <p>
- In an X program, everything is driven by events. Event painting
- on the screen is sometimes done as a response to an event (an
- <span class="code">Expose</span> event). If part of a program's
- window that was hidden, gets exposed (e.g. the window was raised
- above other widows), the X server will send an "expose" event to
- let the program know it should repaint that part of the
- window. User input (key presses, mouse movement, etc) is also
- received as a set of events.
- </p>
- <ol>
- <li class="subtitle"><a name="register">Registering for event types using event masks</a>
- <p>
- During the creation of a window, you should give it what kind
- of events it wishes to receive. Thus, you may register for
- various mouse (also called pointer) events, keyboard events,
- expose events, and so on. This is done for optimizing the
- server-to-client connection (i.e. why send a program (that
- might even be running at the other side of the globe) an event
- it is not interested in ?)
- </p>
- <p>
- In XCB, you use the "value_mask" and "value_list" data in the
- <span class="code">xcb_create_window()</span> function to
- register for events. Here is how we register for
- <span class="code">Expose</span> event when creating a window:
- </p>
- <pre class="code">
- mask = XCB_CW_EVENT_MASK;
- valwin[0] = XCB_EVENT_MASK_EXPOSURE;
- win = xcb_generate_id (c);
- xcb_create_window (c, depth, win, root-&gt;root,
- 0, 0, 150, 150, 10,
- XCB_WINDOW_CLASS_INPUT_OUTPUT, root-&gt;root_visual,
- mask, valwin);
-</pre>
- <p>
- <span class="code">XCB_EVENT_MASK_EXPOSURE</span> is a constant defined
- in the xcb_event_mask_t enumeration in the "xproto.h" header file. If we wanted to register for several
- event types, we can logically "or" them, as follows:
- </p>
- <pre class="code">
- mask = XCB_CW_EVENT_MASK;
- valwin[0] = XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS;
- win = xcb_generate_id (c);
- xcb_create_window (c, depth, win, root-&gt;root,
- 0, 0, 150, 150, 10,
- XCB_WINDOW_CLASS_INPUT_OUTPUT, root-&gt;root_visual,
- mask, valwin);
-</pre>
- <p>
- This registers for <span class="code">Expose</span> events as
- well as for mouse button presses inside the created
- window. You should note that a mask may represent several
- event sub-types.
- </p>
- <p>
- The values that a mask could take are given
- by the <span class="code">xcb_cw_t</span> enumeration:
- </p>
- <pre class="code">
-typedef enum {
- XCB_CW_BACK_PIXMAP = 1L<<0,
- XCB_CW_BACK_PIXEL = 1L<<1,
- XCB_CW_BORDER_PIXMAP = 1L<<2,
- XCB_CW_BORDER_PIXEL = 1L<<3,
- XCB_CW_BIT_GRAVITY = 1L<<4,
- XCB_CW_WIN_GRAVITY = 1L<<5,
- XCB_CW_BACKING_STORE = 1L<<6,
- XCB_CW_BACKING_PLANES = 1L<<7,
- XCB_CW_BACKING_PIXEL = 1L<<8,
- XCB_CW_OVERRIDE_REDIRECT = 1L<<9,
- XCB_CW_SAVE_UNDER = 1L<<10,
- XCB_CW_EVENT_MASK = 1L<<11,
- XCB_CW_DONT_PROPAGATE = 1L<<12,
- XCB_CW_COLORMAP = 1L<<13,
- XCB_CW_CURSOR = 1L<<14
-} xcb_cw_t;
-</pre>
- <div class="emph">
- <p>Note: we must be careful when setting the values of the valwin
- parameter, as they have to follow the order the
- <span class="code">xcb_cw_t</span> enumeration. Here is an
- example:
- </p>
- </div>
- <pre class="code">
- mask = XCB_CW_EVENT_MASK | XCB_CW_BACK_PIXMAP;
- valwin[0] = XCB_NONE; /* for XCB_CW_BACK_PIXMAP (whose value is 1) */
- valwin[1] = XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS; /* for XCB_CW_EVENT_MASK, whose value (2048) */
- /* is greater than the one of XCB_CW_BACK_PIXMAP */
-</pre>
- <p>
- If the window has already been created, we can use the
- <span class="code">xcb_change_window_attributes()</span> function to set
- the events that the window will receive. The subsection
- <a href="#winconf">Configuring a window</a> shows its
- prototype. As an example, here is a piece of code that
- configures the window to receive the
- <span class="code">Expose</span> and
- <span class="code">ButtonPress</span> events:
- </p>
- <pre class="code">
-const static uint32_t values[] = { XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS };
-
-/* The connection c and the window win are supposed to be defined */
-
-xcb_change_window_attributes (c, win, XCB_CW_EVENT_MASK, values);
-</pre>
- <div class="emph">
- <p>
- Note: A common bug programmers do is adding code to handle new
- event types in their program, while forgetting to add the
- masks for these events in the creation of the window. Such a
- programmer then should sit down for hours debugging his
- program, wondering "Why doesn't my program notice that I
- released the button?", only to find that they registered for
- button press events but not for button release events.
- </p>
- </div>
- <li class="subtitle"><a name="loop">Receiving events: writing the events loop</a>
- <p>
- After we have registered for the event types we are interested
- in, we need to enter a loop of receiving events and handling
- them. There are two ways to receive events: a blocking way and
- a non-blocking way:
- </p>
- <ul>
- <li>
- <span class="code">xcb_wait_for_event (xcb_connection_t *c)</span>
- is the blocking way. It waits (so blocks...) until an event is
- queued in the X server. Then it retrieves it into a newly
- allocated structure (it dequeues it from the queue) and returns
- it. This structure has to be freed. The function returns
- <span class="code">NULL</span> if an error occurs.
-
- <br>
- <li>
- <span class="code">xcb_poll_for_event (xcb_connection_t *c, int
- *error)</span> is the non-blocking way. It looks at the event
- queue and returns (and dequeues too) an existing event into
- a newly allocated structure. This structure has to be
- freed. It returns <span class="code">NULL</span> if there is
- no event. If an error occurs, the parameter <span
- class="code">error</span> will be filled with the error
- status.
- </ul>
- <p>
- There are various ways to write such a loop. We present two
- ways to write such a loop, with the two functions above. The
- first one uses <span class="code">xcb_wait_for_event_t</span>, which
- is similar to an event Xlib loop using only <span
- class="code">XNextEvent</span>:
- </p>
- <pre class="code">
- xcb_generic_event_t *e;
-
- while ((e = xcb_wait_for_event (c))) {
- switch (e-&gt;response_type &amp; ~0x80) {
- case XCB_EXPOSE: {
- /* Handle the Expose event type */
- xcb_expose_event_t *ev = (xcb_expose_event_t *)e;
-
- /* ... */
-
- break;
- }
- case XCB_BUTTON_PRESS: {
- /* Handle the ButtonPress event type */
- xcb_button_press_event_t *ev = (xcb_button_press_event_t *)e;
-
- /* ... */
-
- break;
- }
- default: {
- /* Unknown event type, ignore it */
- break;
- }
- }
- /* Free the Generic Event */
- free (e);
- }
-</pre>
- <p>
- You will certainly want to use <span
- class="code">xcb_poll_for_event(xcb_connection_t *c, int
- *error)</span> if, in Xlib, you use <span
- class="code">XPending</span> or
- <span class="code">XCheckMaskEvent</span>:
- </p>
- <pre class="code">
- while (XPending (display)) {
- XEvent ev;
-
- XNextEvent(d, &amp;ev);
-
- /* Manage your event */
- }
-</pre>
- <p>
- Such a loop in XCB looks like:
- </p>
- <pre class="code">
- xcb_generic_event_t *ev;
-
- while ((ev = xcb_poll_for_event (conn, 0))) {
- /* Manage your event */
- }
-</pre>
- <p>
- The events are managed in the same way as with <span
- class="code">xcb_wait_for_event_t</span>.
- Obviously, we will need to give the user some way of
- terminating the program. This is usually done by handling a
- special "quit" event, as we will soon see.
- </p>
- <div class="comp">
- <div class="title">
- Comparison Xlib/XCB
- </div>
- <div class="xlib">
- <ul>
- <li>XNextEvent ()
- </ul>
- </div>
- <div class="xcb">
- <ul>
- <li>xcb_wait_for_event ()
- </ul>
- </div>
- <div class="xlib">
- <ul>
- <li>XPending ()
- <li>XCheckMaskEvent ()
- </ul>
- </div>
- <div class="xcb">
- <ul>
- <li>xcb_poll_for_event ()
- </ul>
- </div>
- </div>
- <br>
- <li class="subtitle"><a name="expose">Expose events</a>
- <p>
- The <span class="code">Expose</span> event is one of the most
- basic (and most used) events an application may receive. It
- will be sent to us in one of several cases:
- </p>
- <ul>
- <li>A window that covered part of our window has moved
- away, exposing part (or all) of our window.
- <li>Our window was raised above other windows.
- <li>Our window mapped for the first time.
- <li>Our window was de-iconified.
- </ul>
- <p>
- You should note the implicit assumption hidden here: the
- contents of our window is lost when it is being obscured
- (covered) by either windows. One may wonder why the X server
- does not save this contents. The answer is: to save
- memory. After all, the number of windows on a display at a
- given time may be very large, and storing the contents of all
- of them might require a lot of memory. Actually, there is a
- way to tell the X server to store the contents of a window in
- special cases, as we will see later.
- </p>
- <p>
- When we get an <span class="code">Expose</span> event, we
- should take the event's data from the members of the following
- structure:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type; /* The type of the event, here it is XCB_EXPOSE */
- uint8_t pad0;
- uint16_t sequence;
- xcb_window_t window; /* The Id of the window that receives the event (in case */
- /* our application registered for events on several windows */
- uint16_t x; /* The x coordinate of the top-left part of the window that needs to be redrawn */
- uint16_t y; /* The y coordinate of the top-left part of the window that needs to be redrawn */
- uint16_t width; /* The width of the part of the window that needs to be redrawn */
- uint16_t height; /* The height of the part of the window that needs to be redrawn */
- uint16_t count;
-} xcb_expose_event_t;
-</pre>
- <li class="subtitle"><a name="userinput">Getting user input</a>
- <p>
- User input traditionally comes from two sources: the mouse
- and the keyboard. Various event types exist to notify us of
- user input (a key being presses on the keyboard, a key being
- released on the keyboard, the mouse moving over our window,
- the mouse entering (or leaving) our window, and so on.
- </p>
- <ol>
- <li class="subsubtitle"><a name="mousepressrelease">Mouse button press and release events</a>
- <p>
- The first event type we will deal with is a mouse
- button-press (or button-release) event in our window. In
- order to register to such an event type, we should add one
- (or more) of the following masks when we create our window:
- </p>
- <ul>
- <li><span class="code">XCB_EVENT_MASK_BUTTON_PRESS</span>: notify us
- of any button that was pressed in one of our windows.
- <li><span class="code">XCB_EVENT_MASK_BUTTON_RELEASE</span>: notify us
- of any button that was released in one of our windows.
- </ul>
- <p>
- The structure to be checked for in our events loop is the
- same for these two events, and is the following:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type; /* The type of the event, here it is xcb_button_press_event_t or xcb_button_release_event_t */
- xcb_button_t detail;
- uint16_t sequence;
- xcb_timestamp_t time; /* Time, in milliseconds the event took place in */
- xcb_window_t root;
- xcb_window_t event;
- xcb_window_t child;
- int16_t root_x;
- int16_t root_y;
- int16_t event_x; /* The x coordinate where the mouse has been pressed in the window */
- int16_t event_y; /* The y coordinate where the mouse has been pressed in the window */
- uint16_t state; /* A mask of the buttons (or keys) during the event */
- uint8_t same_screen;
-} xcb_button_press_event_t;
-
-typedef xcb_button_press_event_t xcb_button_release_event_t;
-</pre>
- <p>
- The <span class="code">time</span> field may be used to calculate "double-click"
- situations by an application (e.g. if the mouse button was
- clicked two times in a duration shorter than a given amount
- of time, assume this was a double click).
- </p>
- <p>
- The <span class="code">state</span> field is a mask of the buttons held down during
- the event. It is a bitwise OR of any of the following (from the xcb_button_mask_t and
- xcb_mod_mask_t enumerations):
- </p>
- <ul>
- <li><span class="code">XCB_BUTTON_MASK_1</span>
- <li><span class="code">XCB_BUTTON_MASK_2</span>
- <li><span class="code">XCB_BUTTON_MASK_3</span>
- <li><span class="code">XCB_BUTTON_MASK_4</span>
- <li><span class="code">XCB_BUTTON_MASK_5</span>
- <li><span class="code">XCB_MOD_MASK_SHIFT</span>
- <li><span class="code">XCB_MOD_MASK_LOCK</span>
- <li><span class="code">XCB_MOD_MASK_CONTROL</span>
- <li><span class="code">XCB_MOD_MASK_1</span>
- <li><span class="code">XCB_MOD_MASK_2</span>
- <li><span class="code">XCB_MOD_MASK_3</span>
- <li><span class="code">XCB_MOD_MASK_4</span>
- <li><span class="code">XCB_MOD_MASK_5</span>
- </ul>
- <p>
- Their names are self explanatory, where the first 5 refer to
- the mouse buttons that are being pressed, while the rest
- refer to various "special keys" that are being pressed (Mod1
- is usually the 'Alt' key or the 'Meta' key).
- </p>
- <p>
- <b>TODO:</b> Problem: it seems that the state does not
- change when clicking with various buttons.
- </p>
- <li class="subsubtitle"><a name="mousemvnt">Mouse movement events</a>
- <p>
- Similar to mouse button press and release events, we also
- can be notified of various mouse movement events. These can
- be split into two families. One is of mouse pointer
- movement while no buttons are pressed, and the second is a
- mouse pointer motion while one (or more) of the buttons are
- pressed (this is sometimes called "a mouse drag operation",
- or just "dragging"). The following event masks may be added
- during the creation of our window:
- </p>
- <ul>
- <li><span class="code">XCB_EVENT_MASK_POINTER_MOTION</span>: events of
- the pointer moving in one of the windows controlled by our
- application, while no mouse button is held pressed.
- <li><span class="code">XCB_EVENT_MASK_BUTTON_MOTION</span>: Events of
- the pointer moving while one or more of the mouse buttons
- is held pressed.
- <li><span class="code">XCB_EVENT_MASK_BUTTON_1_MOTION</span>: same as
- <span class="code">XCB_EVENT_MASK_BUTTON_MOTION</span>, but only when
- the 1st mouse button is held pressed.
- <li><span class="code">XCB_EVENT_MASK_BUTTON_2_MOTION</span>,
- <span class="code">XCB_EVENT_MASK_BUTTON_3_MOTION</span>,
- <span class="code">XCB_EVENT_MASK_BUTTON_4_MOTION</span>,
- <span class="code">XCB_EVENT_MASK_BUTTON_5_MOTION</span>: same as
- <span class="code">XCB_EVENT_MASK_BUTTON_1_MOTION</span>, but
- respectively for 2nd, 3rd, 4th and 5th mouse button.
- </ul>
- <p>
- The structure to be checked for in our events loop is the
- same for these events, and is the following:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type; /* The type of the event */
- uint8_t detail;
- uint16_t sequence;
- xcb_timestamp_t time; /* Time, in milliseconds the event took place in */
- xcb_window_t root;
- xcb_window_t event;
- xcb_window_t child;
- int16_t root_x;
- int16_t root_y;
- int16_t event_x; /* The x coordinate of the mouse when the event was generated */
- int16_t event_y; /* The y coordinate of the mouse when the event was generated */
- uint16_t state; /* A mask of the buttons (or keys) during the event */
- uint8_t same_screen;
-} xcb_motion_notify_event_t;
-</pre>
- <li class="subsubtitle"><a name="mouseenter">Mouse pointer enter and leave events</a>
- <p>
- Another type of event that applications might be interested
- in, is a mouse pointer entering a window the program
- controls, or leaving such a window. Some programs use these
- events to show the user that the application is now in
- focus. In order to register for such an event type, we
- should add one (or more) of the following masks when we
- create our window:
- </p>
- <ul>
- <li><span class="code">xcb_event_enter_window_t</span>: notify us
- when the mouse pointer enters any of our controlled
- windows.
- <li><span class="code">xcb_event_leave_window_t</span>: notify us
- when the mouse pointer leaves any of our controlled
- windows.
- </ul>
- <p>
- The structure to be checked for in our events loop is the
- same for these two events, and is the following:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type; /* The type of the event */
- uint8_t detail;
- uint16_t sequence;
- xcb_timestamp_t time; /* Time, in milliseconds the event took place in */
- xcb_window_t root;
- xcb_window_t event;
- xcb_window_t child;
- int16_t root_x;
- int16_t root_y;
- int16_t event_x; /* The x coordinate of the mouse when the event was generated */
- int16_t event_y; /* The y coordinate of the mouse when the event was generated */
- uint16_t state; /* A mask of the buttons (or keys) during the event */
- uint8_t mode; /* The number of mouse button that was clicked */
- uint8_t same_screen_focus;
-} xcb_enter_notify_event_t;
-
-typedef xcb_enter_notify_event_t xcb_leave_notify_event_t;
-</pre>
- <li class="subsubtitle"><a name="focus">The keyboard focus</a>
- <p>
- There may be many windows on a screen, but only a single
- keyboard attached to them. How does the X server then know
- which window should be sent a given keyboard input ? This is
- done using the keyboard focus. Only a single window on the
- screen may have the keyboard focus at a given time. There
- is a XCB function that allows a program to set the keyboard
- focus to a given window. The user can usually set the
- keyboard focus using the window manager (often by clicking
- on the title bar of the desired window). Once our window
- has the keyboard focus, every key press or key release will
- cause an event to be sent to our program (if it regsitered
- for these event types...).
- </p>
- <li class="subsubtitle"><a name="keypress">Keyboard press and release events</a>
- <p>
- If a window controlled by our program currently holds the
- keyboard focus, it can receive key press and key release
- events. So, we should add one (or more) of the following
- masks when we create our window:
- </p>
- <ul>
- <li><span class="code">XCB_EVENT_MASK_KEY_PRESS</span>: notify us when
- a key was pressed while any of our controlled windows had
- the keyboard focus.
- <li><span class="code">XCB_EVENT_MASK_KEY_RELEASE</span>: notify us
- when a key was released while any of our controlled
- windows had the keyboard focus.
- </ul>
- <p>
- The structure to be checked for in our events loop is the
- same for these two events, and is the following:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type; /* The type of the event */
- xcb_keycode_t detail;
- uint16_t sequence;
- xcb_timestamp_t time; /* Time, in milliseconds the event took place in */
- xcb_window_t root;
- xcb_window_t event;
- xcb_window_t child;
- int16_t root_x;
- int16_t root_y;
- int16_t event_x;
- int16_t event_y;
- uint16_t state;
- uint8_t same_screen;
-} xcb_key_press_event_t;
-
-typedef xcb_key_press_event_t xcb_key_release_event_t;
-</pre>
- <p>
- The <span class="code">detail</span> field refers to the
- physical key on the keyboard.
- </p>
- <p>
- <b>TODO:</b> Talk about getting the ASCII code from the key code.
- </p>
- </ol>
- <li class="subtitle"><a name="eventex">X events: a complete example</a>
- <p>
- As an example for handling events, we show a program that
- creates a window, enters an events loop and checks for all the
- events described above, and writes on the terminal the relevant
- characteristics of the event. With this code, it should be
- easy to add drawing operations, like those which have been
- described above.
- </p>
- <pre class="code">
-#include &lt;stdlib.h&gt;
-#include &lt;stdio.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-
-void
-print_modifiers (uint32_t mask)
-{
- const char **mod, *mods[] = {
- "Shift", "Lock", "Ctrl", "Alt",
- "Mod2", "Mod3", "Mod4", "Mod5",
- "Button1", "Button2", "Button3", "Button4", "Button5"
- };
- printf ("Modifier mask: ");
- for (mod = mods ; mask; mask &gt;&gt;= 1, mod++)
- if (mask &amp; 1)
- printf(*mod);
- putchar ('\n');
-}
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- xcb_window_t win;
- xcb_generic_event_t *e;
- uint32_t mask = 0;
- uint32_t values[2];
-
- /* Open the connection to the X server */
- c = xcb_connect (NULL, NULL);
-
- /* Get the first screen */
- screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
-
- /* Ask for our window's Id */
- win = xcb_generate_id (c);
-
- /* Create the window */
- mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
- values[0] = screen-&gt;white_pixel;
- values[1] = XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS |
- XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION |
- XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_LEAVE_WINDOW |
- XCB_EVENT_MASK_KEY_PRESS | XCB_EVENT_MASK_KEY_RELEASE;
- xcb_create_window (c, /* Connection */
- 0, /* depth */
- win, /* window Id */
- screen-&gt;root, /* parent window */
- 0, 0, /* x, y */
- 150, 150, /* width, height */
- 10, /* border_width */
- XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
- screen-&gt;root_visual, /* visual */
- mask, values); /* masks */
-
- /* Map the window on the screen */
- xcb_map_window (c, win);
-
- xcb_flush (c);
-
- while ((e = xcb_wait_for_event (c))) {
- switch (e-&gt;response_type &amp; ~0x80) {
- case XCB_EXPOSE: {
- xcb_expose_event_t *ev = (xcb_expose_event_t *)e;
-
- printf ("Window %ld exposed. Region to be redrawn at location (%d,%d), with dimension (%d,%d)\n",
- ev-&gt;window, ev-&gt;x, ev-&gt;y, ev-&gt;width, ev-&gt;height);
- break;
- }
- case XCB_BUTTON_PRESS: {
- xcb_button_press_event_t *ev = (xcb_button_press_event_t *)e;
- print_modifiers(ev-&gt;state);
-
- switch (ev-&gt;detail) {
- case 4:
- printf ("Wheel Button up in window %ld, at coordinates (%d,%d)\n",
- ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
- break;
- case 5:
- printf ("Wheel Button down in window %ld, at coordinates (%d,%d)\n",
- ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
- break;
- default:
- printf ("Button %d pressed in window %ld, at coordinates (%d,%d)\n",
- ev-&gt;detail, ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
- }
- break;
- }
- case XCB_BUTTON_RELEASE: {
- xcb_button_release_event_t *ev = (xcb_button_release_event_t *)e;
- print_modifiers(ev-&gt;state);
-
- printf ("Button %d released in window %ld, at coordinates (%d,%d)\n",
- ev-&gt;detail, ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
- break;
- }
- case XCB_MOTION_NOTIFY: {
- xcb_motion_notify_event_t *ev = (xcb_motion_notify_event_t *)e;
-
- printf ("Mouse moved in window %ld, at coordinates (%d,%d)\n",
- ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
- break;
- }
- case XCB_ENTER_NOTIFY: {
- xcb_enter_notify_event_t *ev = (xcb_enter_notify_event_t *)e;
-
- printf ("Mouse entered window %ld, at coordinates (%d,%d)\n",
- ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
- break;
- }
- case XCB_LEAVE_NOTIFY: {
- xcb_leave_notify_event_t *ev = (xcb_leave_notify_event_t *)e;
-
- printf ("Mouse left window %ld, at coordinates (%d,%d)\n",
- ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
- break;
- }
- case XCB_KEY_PRESS: {
- xcb_key_press_event_t *ev = (xcb_key_press_event_t *)e;
- print_modifiers(ev-&gt;state);
-
- printf ("Key pressed in window %ld\n",
- ev-&gt;event);
- break;
- }
- case XCB_KEY_RELEASE: {
- xcb_key_release_event_t *ev = (xcb_key_release_event_t *)e;
- print_modifiers(ev-&gt;state);
-
- printf ("Key released in window %ld\n",
- ev-&gt;event);
- break;
- }
- default:
- /* Unknown event type, ignore it */
- printf("Unknown event: %d\n", e-&gt;response_type);
- break;
- }
- /* Free the Generic Event */
- free (e);
- }
-
- return 0;
-}
-</pre>
- </ol>
- <li class="title"><a name="font">Handling text and fonts</a>
- <p>
- Besides drawing graphics on a window, we often want to draw
- text. Text strings have two major properties: the characters to
- be drawn and the font with which they are drawn. In order to
- draw text, we need to first request the X server to load a
- font. We then assign a font to a Graphic Context, and finally, we
- draw the text in a window, using the Graphic Context.
- </p>
- <ol>
- <li class="subtitle"><a name="fontstruct">The Font structure</a>
- <p>
- In order to support flexible fonts, a font type is
- defined. You know what ? It's an Id:
- </p>
- <pre class="code">
-typedef uint32_t xcb_font_t;
-</pre>
- <p>
- It is used to contain information about a font, and is passed
- to several functions that handle fonts selection and text drawing.
- We ask the X server to attribute an Id to our font with the
- function:
- </p>
- <pre class="code">
-xcb_font_t xcb_generate_id (xcb_connection_t *c);
-</pre>
- <br>
- <li class="subtitle"><a name="openingfont">Opening a Font</a>
- <p>
- To open a font, we use the following function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_open_font (xcb_connection_t *c,
- xcb_font_t fid,
- uint16_t name_len,
- const char *name);
-</pre>
- <p>
- The <span class="code">fid</span> parameter is the font Id
- defined by <span class="code">xcb_generate_id()</span> (see
- above). The <span class="code">name</span> parameter is the
- name of the font you want to open. Use the command
- <span class="code">xlsfonts</span> in a terminal to know which
- are the fonts available on your computer. The parameter
- <span class="code">name_len</span> is the length of the name
- of the font (given by <span class="code">strlen()</span>).
- </p>
- <li class="subtitle"><a name="assigningfont">Assigning a Font to a Graphic Context</a>
- <p>
- Once a font is opened, you have to create a Graphic Context
- that will contain the informations about the color of the
- foreground and the background used when you draw a text in a
- Drawable. Here is an exemple of a Graphic Context that will
- allow us to draw an opened font with a black foreground and a
- white background:
- </p>
- <pre class="code">
- /*
- * c is the connection
- * screen is the screen where the window is displayed
- * window is the window in which we will draw the text
- * font is the opened font
- */
-
- uint32_t value_list[3];
- xcb_gcontext_t gc;
- uint32_t mask;
-
- gc = xcb_generate_id (c);
- mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND | XCB_GC_FONT;
- value_list[0] = screen->black_pixel;
- value_list[1] = screen->white_pixel;
- value_list[2] = font;
- xcb_create_gc (c, gc, window, mask, value_list);
-
- /* The font is not needed anymore, so we close it */
- xcb_close_font (c, font);
-</pre>
- <li class="subtitle"><a name="drawingtext">Drawing text in a drawable</a>
- <p>
- To draw a text in a drawable, we use the following function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_image_text_8 (xcb_connection_t *c,
- uint8_t string_len,
- xcb_drawable_t drawable,
- xcb_gcontext_t gc,
- int16_t x,
- int16_t y,
- const char *string);
-</pre>
- <p>
- The <span class="code">string</span> parameter is the text to
- draw. The location of the drawing is given by the parameters
- <span class="code">x</span> and <span class="code">y</span>.
- The base line of the text is exactly the parameter
- <span class="code">y</span>.
- </p>
- <li class="subtitle"><a name="fontcompleteexample">Complete example</a>
- <p>
- This example draw a text at 10 pixels (for the base line) of
- the bottom of a window. Pressing the Esc key exits the program.
- </p>
- <pre class="code">
-#include &lt;stdlib.h&gt;
-#include &lt;stdio.h&gt;
-#include &lt;string.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-
-#define WIDTH 300
-#define HEIGHT 100
-
-
-
-static xcb_gc_t gc_font_get (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- const char *font_name);
-
-static void text_draw (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- int16_t x1,
- int16_t y1,
- const char *label);
-
-static void
-text_draw (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- int16_t x1,
- int16_t y1,
- const char *label)
-{
- xcb_void_cookie_t cookie_gc;
- xcb_void_cookie_t cookie_text;
- xcb_generic_error_t *error;
- xcb_gcontext_t gc;
- uint8_t length;
-
- length = strlen (label);
-
- gc = gc_font_get(c, screen, window, "7x13");
-
- cookie_text = xcb_image_text_8_checked (c, length, window, gc,
- x1,
- y1, label);
- error = xcb_request_check (c, cookie_text);
- if (error) {
- fprintf (stderr, "ERROR: can't paste text : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- cookie_gc = xcb_free_gc (c, gc);
- error = xcb_request_check (c, cookie_gc);
- if (error) {
- fprintf (stderr, "ERROR: can't free gc : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-}
-
-static xcb_gc_t
-gc_font_get (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- const char *font_name)
-{
- uint32_t value_list[3];
- xcb_void_cookie_t cookie_font;
- xcb_void_cookie_t cookie_gc;
- xcb_generic_error_t *error;
- xcb_font_t font;
- xcb_gcontext_t gc;
- uint32_t mask;
-
- font = xcb_generate_id (c);
- cookie_font = xcb_open_font_checked (c, font,
- strlen (font_name),
- font_name);
-
- error = xcb_request_check (c, cookie_font);
- if (error) {
- fprintf (stderr, "ERROR: can't open font : %d\n", error->error_code);
- xcb_disconnect (c);
- return -1;
- }
-
- gc = xcb_generate_id (c);
- mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND | XCB_GC_FONT;
- value_list[0] = screen->black_pixel;
- value_list[1] = screen->white_pixel;
- value_list[2] = font;
- cookie_gc = xcb_create_gc_checked (c, gc, window, mask, value_list);
- error = xcb_request_check (c, cookie_gc);
- if (error) {
- fprintf (stderr, "ERROR: can't create gc : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- cookie_font = xcb_close_font_checked (c, font);
- error = xcb_request_check (c, cookie_font);
- if (error) {
- fprintf (stderr, "ERROR: can't close font : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- return gc;
-}
-
-int main ()
-{
- xcb_screen_iterator_t screen_iter;
- xcb_connection_t *c;
- const xcb_setup_t *setup;
- xcb_screen_t *screen;
- xcb_generic_event_t *e;
- xcb_generic_error_t *error;
- xcb_void_cookie_t cookie_window;
- xcb_void_cookie_t cookie_map;
- xcb_window_t window;
- uint32_t mask;
- uint32_t values[2];
- int screen_number;
-
- /* getting the connection */
- c = xcb_connect (NULL, &amp;screen_number);
- if (!c) {
- fprintf (stderr, "ERROR: can't connect to an X server\n");
- return -1;
- }
-
- /* getting the current screen */
- setup = xcb_get_setup (c);
-
- screen = NULL;
- screen_iter = xcb_setup_roots_iterator (setup);
- for (; screen_iter.rem != 0; --screen_number, xcb_screen_next (&amp;screen_iter))
- if (screen_number == 0)
- {
- screen = screen_iter.data;
- break;
- }
- if (!screen) {
- fprintf (stderr, "ERROR: can't get the current screen\n");
- xcb_disconnect (c);
- return -1;
- }
-
- /* creating the window */
- window = xcb_generate_id (c);
- mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
- values[0] = screen->white_pixel;
- values[1] =
- XCB_EVENT_MASK_KEY_RELEASE |
- XCB_EVENT_MASK_BUTTON_PRESS |
- XCB_EVENT_MASK_EXPOSURE |
- XCB_EVENT_MASK_POINTER_MOTION;
- cookie_window = xcb_create_window_checked (c,
- screen->root_depth,
- window, screen->root,
- 20, 200, WIDTH, HEIGHT,
- 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
- screen->root_visual,
- mask, values);
- cookie_map = xcb_map_window_checked (c, window);
-
- /* error managing */
- error = xcb_request_check (c, cookie_window);
- if (error) {
- fprintf (stderr, "ERROR: can't create window : %d\n", error->error_code);
- xcb_disconnect (c);
- return -1;
- }
- error = xcb_request_check (c, cookie_map);
- if (error) {
- fprintf (stderr, "ERROR: can't map window : %d\n", error->error_code);
- xcb_disconnect (c);
- return -1;
- }
-
- xcb_flush(c);
-
- while (1) {
- e = xcb_poll_for_event(c);
- if (e) {
- switch (e->response_type &amp; ~0x80) {
- case XCB_EXPOSE: {
- char *text;
-
- text = "Press ESC key to exit...";
- text_draw (c, screen, window, 10, HEIGHT - 10, text);
- break;
- }
- case XCB_KEY_RELEASE: {
- xcb_key_release_event_t *ev;
-
- ev = (xcb_key_release_event_t *)e;
-
- switch (ev->detail) {
- /* ESC */
- case 9:
- free (e);
- xcb_disconnect (c);
- return 0;
- }
- }
- }
- free (e);
- }
- }
-
- return 0;
-}
-</pre>
- </ol>
- <li class="title"><a name="wm">Interacting with the window manager</a>
- <p>
- After we have seen how to create windows and draw on them, we
- take one step back, and look at how our windows are interacting
- with their environment (the full screen and the other
- windows). First of all, our application needs to interact with
- the window manager. The window manager is responsible to
- decorating drawn windows (i.e. adding a frame, an iconify
- button, a system menu, a title bar, etc), as well as handling
- icons shown when windows are being iconified. It also handles
- ordering of windows on the screen, and other administrative
- tasks. We need to give it various hints as to how we want it to
- treat our application's windows.
- </p>
- <ol>
- <li class="subtitle"><a name="wmprop">Window properties</a>
- <p>
- Many of the parameters communicated to the window manager are
- passed using data called "properties". These properties are
- attached by the X server to different windows, and are stored
- in a format that makes it possible to read them from different
- machines that may use different architectures (remember that
- an X client program may run on a remote machine).
- </p>
- <p>
- The property and its type (a string, an integer, etc) are
- Id. Their type are <span class="code">xcb_atom_t</span>:
- </p>
- <pre class="code">
-typedef uint32_t xcb_atom_t;
-</pre>
- <p>
- To change the property of a window, we use the following
- function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_change_property (xcb_connection_t *c, /* Connection to the X server */
- uint8_t mode, /* Property mode */
- xcb_window_t window, /* Window */
- xcb_atom_t property, /* Property to change */
- xcb_atom_t type, /* Type of the property */
- uint8_t format, /* Format of the property (8, 16, 32) */
- uint32_t data_len, /* Length of the data parameter */
- const void *data); /* Data */
-</pre>
- <p>
- The <span class="code">mode</span> parameter coud be one of
- the following values (defined in enumeration xcb_prop_mode_t in
- the xproto.h header file):
- </p>
- <ul>
- <li>XCB_PROP_MODE_REPLACE
- <li>XCB_PROP_MODE_PREPEND
- <li>XCB_PROP_MODE_APPEND
- </ul>
- <br>
- <li class="subtitle"><a name="wmname">Setting the window name and icon name</a>
- <p>
- The first thing we want to do would be to set the name for our
- window. This is done using the
- <span class="code">xcb_change_property()</span> function. This
- name may be used by the window manager as the title of the
- window (in the title bar), in a task list, etc. The property
- atom to use to set the name of a window is
- <span class="code">WM_NAME</span> (and
- <span class="code">WM_ICON_NAME</span> for the iconified
- window) and its type is <span class="code">STRING</span>. Here
- is an example of utilization:
- </p>
- <pre class="code">
-#include &lt;string.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-#include &lt;xcb/xcb_atom.h&gt;
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- xcb_window_t win;
- char *title = "Hello World !";
- char *title_icon = "Hello World ! (iconified)";
-
-
-
- /* Open the connection to the X server */
- c = xcb_connect (NULL, NULL);
-
- /* Get the first screen */
- screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
-
- /* Ask for our window's Id */
- win = xcb_generate_id (c);
-
- /* Create the window */
- xcb_create_window (c, /* Connection */
- 0, /* depth */
- win, /* window Id */
- screen-&gt;root, /* parent window */
- 0, 0, /* x, y */
- 250, 150, /* width, height */
- 10, /* border_width */
- XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
- screen-&gt;root_visual, /* visual */
- 0, NULL); /* masks, not used */
-
- /* Set the title of the window */
- xcb_change_property (c, XCB_PROP_MODE_REPLACE, win,
- WM_NAME, STRING, 8,
- strlen (title), title);
-
- /* Set the title of the window icon */
- xcb_change_property (c, XCB_PROP_MODE_REPLACE, win,
- WM_ICON_NAME, STRING, 8,
- strlen(title_icon), title_icon);
-
- /* Map the window on the screen */
- xcb_map_window (c, win);
-
- xcb_flush (c);
-
- while (1) {}
-
- return 0;
-}
-</pre>
- <div class="emph">
- <p>Note: the use of the atoms needs our program to be compiled
- and linked against xcb_atom, so that we have to use
- </p>
- </div>
- <pre class="text">
-gcc prog.c -o prog `pkg-config --cflags --libs xcb_atom`
-</pre>
- <div class="emph">
- <p>
- for the program to compile fine.
- </p>
- </div>
- </ol>
- <li class="title"><a name="winop">Simple window operations</a>
- <p>
- One more thing we can do to our window is manipulate them on the
- screen (resize them, move them, raise or lower them, iconify
- them, and so on). Some window operations functions are supplied
- by XCB for this purpose.
- </p>
- <ol>
- <li class="subtitle"><a name="winmap">Mapping and un-mapping a window</a>
- <p>
- The first pair of operations we can apply on a window is
- mapping it, or un-mapping it. Mapping a window causes the
- window to appear on the screen, as we have seen in our simple
- window program example. Un-mapping it causes it to be removed
- from the screen (although the window as a logical entity still
- exists). This gives the effect of making a window hidden
- (unmapped) and shown again (mapped). For example, if we have a
- dialog box window in our program, instead of creating it every
- time the user asks to open it, we can create the window once,
- in an un-mapped mode, and when the user asks to open it, we
- simply map the window on the screen. When the user clicked the
- 'OK' or 'Cancel' button, we simply un-map the window. This is
- much faster than creating and destroying the window, however,
- the cost is wasted resources, both on the client side, and on
- the X server side.
- </p>
- <p>
- To map a window, you use the following function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_map_window (xcb_connection_t *c,
- xcb_window_t window);
-</pre>
- <p>
- To have a simple example, see the <a href="#helloworld">example</a>
- above. The mapping operation will cause an
- <span class="code">Expose</span> event to be sent to our
- application, unless the window is completely covered by other
- windows.
- </p>
- <p>
- Un-mapping a window is also simple. You use the function
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_unmap_window (xcb_connection_t *c,
- xcb_window_t window);
-</pre>
- <p>
- The utilization of this function is the same as
- <span class="code">xcb_map_window()</span>.
- </p>
- <li class="subtitle"><a name="winconf">Configuring a window</a>
- <p>
- As we have seen when we have created our first window, in the
- X Events subsection, we can set some attributes for the window
- (that is, the position, the size, the events the window will
- receive, etc). If we want to modify them, but the window is
- already created, we can change them by using the following
- function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_configure_window (xcb_connection_t *c, /* The connection to the X server*/
- xcb_window_t window, /* The window to configure */
- uint16_t value_mask, /* The mask */
- const uint32_t *value_list); /* The values to set */
-</pre>
- <p>
- We set the <span class="code">value_mask</span> to one or
- several mask values that are in the xcb_config_window_t enumeration in the xproto.h header:
- </p>
- <ul>
- <li><span class="code">XCB_CONFIG_WINDOW_X</span>: new x coordinate of the window's top left corner
- <li><span class="code">XCB_CONFIG_WINDOW_Y</span>: new y coordinate of the window's top left corner
- <li><span class="code">XCB_CONFIG_WINDOW_WIDTH</span>: new width of the window
- <li><span class="code">XCB_CONFIG_WINDOW_HEIGHT</span>: new height of the window
- <li><span class="code">XCB_CONFIG_WINDOW_BORDER_WIDTH</span>: new width of the border of the window
- <li><span class="code">XCB_CONFIG_WINDOW_SIBLING</span>
- <li><span class="code">XCB_CONFIG_WINDOW_STACK_MODE</span>: the new stacking order
- </ul>
- <p>
- We then give to <span class="code">value_mask</span> the new
- value. We now describe how to use
- <span class="code">xcb_configure_window_t</span> in some useful
- situations.
- </p>
- <li class="subtitle"><a name="winmove">Moving a window around the screen</a>
- <p>
- An operation we might want to do with windows is to move them
- to a different location. This can be done like this:
- </p>
- <pre class="code">
-const static uint32_t values[] = { 10, 20 };
-
-/* The connection c and the window win are supposed to be defined */
-
-/* Move the window to coordinates x = 10 and y = 20 */
-xcb_configure_window (c, win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, values);
-</pre>
- <p>
- Note that when the window is moved, it might get partially
- exposed or partially hidden by other windows, and thus we
- might get <span class="code">Expose</span> events due to this
- operation.
- </p>
- <li class="subtitle"><a name="winsize">Resizing a window</a>
- <p>
- Yet another operation we can do is to change the size of a
- window. This is done using the following code:
- </p>
- <pre class="code">
-const static uint32_t values[] = { 200, 300 };
-
-/* The connection c and the window win are supposed to be defined */
-
-/* Resize the window to width = 10 and height = 20 */
-xcb_configure_window (c, win, XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, values);
-</pre>
- <p>
- We can also combine the move and resize operations using one
- single call to <span class="code">xcb_configure_window_t</span>:
- </p>
- <pre class="code">
-const static uint32_t values[] = { 10, 20, 200, 300 };
-
-/* The connection c and the window win are supposed to be defined */
-
-/* Move the window to coordinates x = 10 and y = 20 */
-/* and resize the window to width = 10 and height = 20 */
-xcb_configure_window (c, win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, values);
-</pre>
- <li class="subtitle"><a name="winstack">Changing windows stacking order: raise and lower</a>
- <p>
- Until now, we changed properties of a single window. We'll see
- that there are properties that relate to the window and other
- windows. One of them is the stacking order. That is, the order
- in which the windows are layered on top of each other. The
- front-most window is said to be on the top of the stack, while
- the back-most window is at the bottom of the stack. Here is
- how to manipulate our windows stack order:
- </p>
- <pre class="code">
-const static uint32_t values[] = { XCB_STACK_MODE_ABOVE };
-
-/* The connection c and the window win are supposed to be defined */
-
-/* Move the window on the top of the stack */
-xcb_configure_window (c, win, XCB_CONFIG_WINDOW_STACK_MODE, values);
-</pre>
- <pre class="code">
-const static uint32_t values[] = { XCB_STACK_MODE_BELOW };
-
-/* The connection c and the window win are supposed to be defined */
-
-/* Move the window on the bottom of the stack */
-xcb_configure_window (c, win, XCB_CONFIG_WINDOW_STACK_MODE, values);
-</pre>
- <li class="subtitle"><a name="wingetinfo">Getting information about a window</a>
- <p>
- Just like we can set various attributes of our windows, we can
- also ask the X server supply the current values of these
- attributes. For example, we can check where a window is
- located on the screen, what is its current size, whether it is
- mapped or not, etc. The structure that contains some of this
- information is
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type;
- uint8_t depth; /* depth of the window */
- uint16_t sequence;
- uint32_t length;
- xcb_window_t root; /* Id of the root window *>
- int16_t x; /* X coordinate of the window's location */
- int16_t y; /* Y coordinate of the window's location */
- uint16_t width; /* Width of the window */
- uint16_t height; /* Height of the window */
- uint16_t border_width; /* Width of the window's border */
-} xcb_get_geometry_reply_t;
-</pre>
- <p>
- XCB fill this structure with two functions:
- </p>
- <pre class="code">
-xcb_get_geometry_cookie_t xcb_get_geometry (xcb_connection_t *c,
- xcb_drawable_t drawable);
-xcb_get_geometry_reply_t *xcb_get_geometry_reply (xcb_connection_t *c,
- xcb_get_geometry_cookie_t cookie,
- xcb_generic_error_t **e);
-</pre>
- <p>
- You use them as follows:
- </p>
- <pre class="code">
- xcb_connection_t *c;
- xcb_drawable_t win;
- xcb_get_geometry_reply_t *geom;
-
- /* You initialize c and win */
-
- geom = xcb_get_geometry_reply (c, xcb_get_geometry (c, win), NULL);
-
- /* Do something with the fields of geom */
-
- free (geom);
-</pre>
- <p>
- Remark that you have to free the structure, as
- <span class="code">xcb_get_geometry_reply_t</span> allocates a
- newly one.
- </p>
- <p>
- One problem is that the returned location of the window is
- relative to its parent window. This makes these coordinates
- rather useless for any window manipulation functions, like
- moving it on the screen. In order to overcome this problem, we
- need to take a two-step operation. First, we find out the Id
- of the parent window of our window. We then translate the
- above relative coordinates to the screen coordinates.
- </p>
- <p>
- To get the Id of the parent window, we need this structure:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type;
- uint8_t pad0;
- uint16_t sequence;
- uint32_t length;
- xcb_window_t root;
- xcb_window_t parent; /* Id of the parent window */
- uint16_t children_len;
- uint8_t pad1[14];
-} xcb_query_tree_reply_t;
-</pre>
- <p>
- To fill this structure, we use these two functions:
- </p>
- <pre class="code">
-xcb_query_tree_cookie_t xcb_query_tree (xcb_connection_t *c,
- xcb_window_t window);
-xcb_query_tree_reply_t *xcb_query_tree_reply (xcb_connection_t *c,
- xcb_query_tree_cookie_t cookie,
- xcb_generic_error_t **e);
-</pre>
- <p>
- The translated coordinates will be found in this structure:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type;
- uint8_t same_screen;
- uint16_t sequence;
- uint32_t length;
- xcb_window_t child;
- uint16_t dst_x; /* Translated x coordinate */
- uint16_t dst_y; /* Translated y coordinate */
-} xcb_translate_coordinates_reply_t;
-</pre>
- <p>
- As usual, we need two functions to fill this structure:
- </p>
- <pre class="code">
-xcb_translate_coordinates_cookie_t xcb_translate_coordinates (xcb_connection_t *c,
- xcb_window_t src_window,
- xcb_window_t dst_window,
- int16_t src_x,
- int16_t src_y);
-xcb_translate_coordinates_reply_t *xcb_translate_coordinates_reply (xcb_connection_t *c,
- xcb_translate_coordinates_cookie_t cookie,
- xcb_generic_error_t **e);
-</pre>
- <p>
- We use them as follows:
- </p>
- <pre class="code">
- xcb_connection_t *c;
- xcb_drawable_t win;
- xcb_get_geometry_reply_t *geom;
- xcb_query_tree_reply_t *tree;
- xcb_translate_coordinates_reply_t *trans;
-
- /* You initialize c and win */
-
- geom = xcb_get_geometry_reply (c, xcb_get_geometry (c, win), NULL);
- if (!geom)
- return 0;
-
- tree = xcb_query_tree_reply (c, xcb_query_tree (c, win), NULL);
- if (!tree)
- return 0;
-
- trans = xcb_translate_coordinates_reply (c,
- xcb_translate_coordinates (c,
- win,
- tree-&gt;parent,
- geom-&gt;x, geom-&gt;y),
- NULL);
- if (!trans)
- return 0;
-
- /* the translated coordinates are in trans-&gt;dst_x and trans-&gt;dst_y */
-
- free (trans);
- free (tree);
- free (geom);
-</pre>
- <p>
- Of course, as for <span class="code">geom</span>,
- <span class="code">tree</span> and
- <span class="code">trans</span> have to be freed.
- </p>
- <p>
- The work is a bit hard, but XCB is a very low-level library.
- </p>
- <p>
- <b>TODO:</b> the utilization of these functions should be a
- prog, which displays the coordinates of the window.
- </p>
- <p>
- There is another structure that gives informations about our window:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type;
- uint8_t backing_store;
- uint16_t sequence;
- uint32_t length;
- xcb_visualid_t visual; /* Visual of the window */
- uint16_t _class;
- uint8_t bit_gravity;
- uint8_t win_gravity;
- uint32_t backing_planes;
- uint32_t backing_pixel;
- uint8_t save_under;
- uint8_t map_is_installed;
- uint8_t map_state; /* Map state of the window */
- uint8_t override_redirect;
- xcb_colormap_t colormap; /* Colormap of the window */
- uint32_t all_event_masks;
- uint32_t your_event_mask;
- uint16_t do_not_propagate_mask;
-} xcb_get_window_attributes_reply_t;
-</pre>
- <p>
- XCB supplies these two functions to fill it:
- </p>
- <pre class="code">
-xcb_get_window_attributes_cookie_t xcb_get_window_attributes (xcb_connection_t *c,
- xcb_window_t window);
-xcb_get_window_attributes_reply_t *xcb_get_window_attributes_reply (xcb_connection_t *c,
- xcb_get_window_attributes_cookie_t cookie,
- xcb_generic_error_t **e);
-</pre>
- <p>
- You use them as follows:
- </p>
- <pre class="code">
- xcb_connection_t *c;
- xcb_drawable_t win;
- xcb_get_window_attributes_reply_t *attr;
-
- /* You initialize c and win */
-
- attr = xcb_get_window_attributes_reply (c, xcb_get_window_attributes (c, win), NULL);
-
- if (!attr)
- return 0;
-
- /* Do something with the fields of attr */
-
- free (attr);
-</pre>
- <p>
- As for <span class="code">geom</span>,
- <span class="code">attr</span> has to be freed.
- </p>
- </ol>
- <li class="title"><a name="usecolor">Using colors to paint the rainbow</a>
- <p>
- Up until now, all our painting operation were done using black
- and white. We will (finally) see now how to draw using colors.
- </p>
- <ol>
- <li class="subtitle"><a name="colormap">Color maps</a>
- <p>
- In the beginning, there were not enough colors. Screen
- controllers could only support a limited number of colors
- simultaneously (initially 2, then 4, 16 and 256). Because of
- this, an application could not just ask to draw in a "light
- purple-red" color, and expect that color to be available. Each
- application allocated the colors it needed, and when all the
- color entries (4, 16, 256 colors) were in use, the next color
- allocation would fail.
- </p>
- <p>
- Thus, the notion of "a color map" was introduced. A color map
- is a table whose size is the same as the number of
- simultaneous colors a given screen controller. Each entry
- contained the RGB (Red, Green and Blue) values of a different
- color (all colors can be drawn using some combination of red,
- green and blue). When an application wants to draw on the
- screen, it does not specify which color to use. Rather, it
- specifies which color entry of some color map to be used
- during this drawing. Change the value in this color map entry
- and the drawing will use a different color.
- </p>
- <p>
- In order to be able to draw using colors that got something to
- do with what the programmer intended, color map allocation
- functions are supplied. You could ask to allocate entry for a
- color with a set of RGB values. If one already existed, you
- would get its index in the table. If none existed, and the
- table was not full, a new cell would be allocated to contain
- the given RGB values, and its index returned. If the table was
- full, the procedure would fail. You could then ask to get a
- color map entry with a color that is closest to the one you
- were asking for. This would mean that the actual drawing on
- the screen would be done using colors similar to what you
- wanted, but not the same.
- </p>
- <p>
- On today's more modern screens where one runs an X server with
- support for 16 million colors, this limitation looks a little
- silly, but remember that there are still older computers with
- older graphics cards out there. Using color map, support for
- these screen becomes transparent to you. On a display
- supporting 16 million colors, any color entry allocation
- request would succeed. On a display supporting a limited
- number of colors, some color allocation requests would return
- similar colors. It won't look as good, but your application
- would still work.
- </p>
- <li class="subtitle"><a name="colormapalloc">Allocating and freeing Color Maps</a>
- <p>
- When you draw using XCB, you can choose to use the standard
- color map of the screen your window is displayed on, or you
- can allocate a new color map and apply it to a window. In the
- latter case, each time the mouse moves onto your window, the
- screen color map will be replaced by your window's color map,
- and you'll see all the other windows on screen change their
- colors into something quite bizzare. In fact, this is the
- effect you get with X applications that use the "-install"
- command line option.
- </p>
- <p>
- In XCB, a color map is (as often in X) an Id:
- </p>
- <pre class="code">
-typedef uint32_t xcb_colormap_t;
-</pre>
- <p>
- In order to access the screen's default color map, you just
- have to retrieve the <span class="code">default_colormap</span>
- field of the <span class="code">xcb_screen_t</span> structure
- (see Section
- <a href="#screen">Checking basic information about a connection</a>):
- </p>
- <pre class="code">
-#include &lt;stdio.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- xcb_colormap_t colormap;
-
- /* Open the connection to the X server and get the first screen */
- c = xcb_connect (NULL, NULL);
- screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
-
- colormap = screen-&gt;default_colormap;
-
- return 0;
-}
-</pre>
- <p>
- This will return the color map used by default on the first
- screen (again, remember that an X server may support several
- different screens, each of which might have its own resources).
- </p>
- <p>
- The other option, that of allocating a new colormap, works as
- follows. We first ask the X server to give an Id to our color
- map, with this function:
- </p>
- <pre class="code">
-xcb_colormap_t xcb_generate_id (xcb_connection_t *c);
-</pre>
- <p>
- Then, we create the color map with
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_create_colormap (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
- uint8_t alloc, /* Colormap entries to be allocated (AllocNone or AllocAll) */
- xcb_colormap_t mid, /* Id of the color map */
- xcb_window_t window, /* Window on whose screen the colormap will be created */
- xcb_visualid_t visual); /* Id of the visual supported by the screen */
-</pre>
- <p>
- Here is an example of creation of a new color map:
- </p>
- <pre class="code">
-#include &lt;xcb/xcb.h&gt;
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- xcb_window_t win;
- xcb_colormap_t cmap
-
- /* Open the connection to the X server and get the first screen */
- c = xcb_connect (NULL, NULL);
- screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
-
- /* We create the window win here*/
-
- cmap = xcb_generate_id (c);
- xcb_create_colormap (c, XCB_COLORMAP_ALLOC_NONE, cmap, win, screen-&gt;root_visual);
-
- return 0;
-}
-</pre>
- <p>
- Note that the window parameter is only used to allow the X
- server to create the color map for the given screen. We can
- then use this color map for any window drawn on the same screen.
- </p>
- <p>
- To free a color map, it suffices to use this function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_free_colormap (xcb_connection_t *c, /* The connection */
- xcb_colormap_t cmap); /* The color map */
-</pre>
- <div class="comp">
- <div class="title">
- Comparison Xlib/XCB
- </div>
- <div class="xlib">
- <ul>
- <li>XCreateColormap ()
- </ul>
- </div>
- <div class="xcb">
- <ul>
- <li>xcb_generate_id ()
- <li>xcb_create_colormap ()
- </ul>
- </div>
- <div class="xlib">
- <ul>
- <li>XFreeColormap ()
- </ul>
- </div>
- <div class="xcb">
- <ul>
- <li>xcb_free_colormap ()
- </ul>
- </div>
- </div>
- <br>
- <li class="subtitle"><a name="alloccolor">Allocating and freeing a color entry</a>
- <p>
- Once we got access to some color map, we can start allocating
- colors. The informations related to a color are stored in the
- following structure:
- </p>
- <pre class="code">
-typedef struct {
- uint8_t response_type;
- uint8_t pad0;
- uint16_t sequence;
- uint32_t length;
- uint16_t red; /* The red component */
- uint16_t green; /* The green component */
- uint16_t blue; /* The blue component */
- uint8_t pad1[2];
- uint32_t pixel; /* The entry in the color map, supplied by the X server */
-} xcb_alloc_color_reply_t;
-</pre>
- <p>
- XCB supplies these two functions to fill it:
- </p>
- <pre class="code">
-xcb_alloc_color_cookie_t xcb_alloc_color (xcb_connection_t *c,
- xcb_colormap_t cmap,
- uint16_t red,
- uint16_t green,
- uint16_t blue);
-xcb_alloc_color_reply_t *xcb_alloc_color_reply (xcb_connection_t *c,
- xcb_alloc_color_cookie_t cookie,
- xcb_generic_error_t **e);
-</pre>
- <p>
- The fuction <span class="code">xcb_alloc_color()</span> takes the
- 3 RGB components as parameters (red, green and blue). Here is an
- example of using these functions:
- </p>
- <pre class="code">
-#include &lt;malloc.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-
-int
-main ()
-{
- xcb_connection_t *c;
- xcb_screen_t *screen;
- xcb_window_t win;
- xcb_colormap_t cmap;
- xcb_alloc_color_reply_t *rep;
-
- /* Open the connection to the X server and get the first screen */
- c = xcb_connect (NULL, NULL);
- screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
-
- /* We create the window win here*/
-
- cmap = xcb_generate_id (c);
- xcb_create_colormap (c, XCB_COLORMAP_ALLOC_NONE, cmap, win, screen-&gt;root_visual);
-
- rep = xcb_alloc_color_reply (c, xcb_alloc_color (c, cmap, 65535, 0, 0), NULL);
-
- if (!rep)
- return 0;
-
- /* Do something with r-&gt;pixel or the components */
-
- free (rep);
-
- return 0;
-}
-</pre>
- <p>
- As <span class="code">xcb_alloc_color_reply()</span> allocates
- memory, you have to free <span class="code">rep</span>.
- </p>
- <p>
- <b>TODO</b>: Talk about freeing colors.
- </p>
- </ol>
- <li class="title"><a name="pixmaps">X Bitmaps and Pixmaps</a>
- <p>
- One thing many so-called "Multi-Media" applications need to do,
- is display images. In the X world, this is done using bitmaps
- and pixmaps. We have already seen some usage of them when
- setting an icon for our application. Lets study them further,
- and see how to draw these images inside a window, along side the
- simple graphics and text we have seen so far.
- </p>
- <p>
- One thing to note before delving further, is that XCB (nor Xlib)
- supplies no means of manipulating popular image formats, such as
- gif, png, jpeg or tiff. It is up to the programmer (or to higher
- level graphics libraries) to translate these image formats into
- formats that the X server is familiar with (x bitmaps and x
- pixmaps).
- </p>
- <ol>
- <li class="subtitle"><a name="pixmapswhat">What is a X Bitmap? An X Pixmap?</a>
- <p>
- An X bitmap is a two-color image stored in a format specific
- to the X window system. When stored in a file, the bitmap data
- looks like a C source file. It contains variables defining the
- width and the height of the bitmap, an array containing the
- bit values of the bitmap (the size of the array is
- (width+7)/8*height and the bit and byte order are LSB), and
- an optional hot-spot location (that will
- be explained later, when discussing mouse cursors).
- </p>
- <p>
- An X pixmap is a format used to stored images in the memory of
- an X server. This format can store both black and white images
- (such as x bitmaps) as well as color images. It is the only
- image format supported by the X protocol, and any image to be
- drawn on screen, should be first translated into this format.
- </p>
- <p>
- In actuality, an X pixmap can be thought of as a window that
- does not appear on the screen. Many graphics operations that
- work on windows, will also work on pixmaps. Indeed, the type
- of X pixmap in XCB is an Id like a window:
- </p>
- <pre class="code">
-typedef uint32_t xcb_pixmap_t;
-</pre>
- <p>
- Like Xlib, there is no difference between a Drawable, a Window
- or a Pixmap:
- </p>
- <pre class="code">
-typedef uint32_t xcb_drawable_t;
-</pre>
- <p>
- in order to avoid confusion between a window and a pixmap. The
- operations that will work the same on a window or a pixmap
- will require a <span class="code">xcb_drawable_t</span>
- </p>
- <div class="emph">
- <p>
- Remark: In Xlib, there is no specific difference between a
- <span class="code">Drawable</span>, a
- <span class="code">Pixmap</span> or a
- <span class="code">Window</span>: all are 32 bit long
- integer. XCB wraps all these different IDs in structures to
- provide some measure of type-safety.
- </p>
- </div>
- <li class="subtitle"><a name="pixmapscreate">Creating a pixmap</a>
- <p>
- Sometimes we want to create an un-initialized pixmap, so we
- can later draw into it. This is useful for image drawing
- programs (creating a new empty canvas will cause the creation
- of a new pixmap on which the drawing can be stored). It is
- also useful when reading various image formats: we load the
- image data into memory, create a pixmap on the server, and
- then draw the decoded image data onto that pixmap.
- </p>
- <p>
- To create a new pixmap, we first ask the X server to give an
- Id to our pixmap, with this function:
- </p>
- <pre class="code">
-xcb_pixmap_t xcb_generate_id (xcb_connection_t *c);
-</pre>
- <p>
- Then, XCB supplies the following function to create new pixmaps:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_create_pixmap (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
- uint8_t depth, /* Depth of the screen */
- xcb_pixmap_t pid, /* Id of the pixmap */
- xcb_drawable_t drawable,
- uint16_t width, /* Width of the window (in pixels) */
- uint16_t height); /* Height of the window (in pixels) */
-</pre>
- <p>
- <b>TODO</b>: Explain the drawable parameter, and give an
- example (like <a href="xpoints.c">xpoints.c</a>)
- </p>
- <li class="subtitle"><a name="pixmapsdraw"></a>Drawing a pixmap in a window
- <p>
- Once we got a handle to a pixmap, we can draw it on some
- window, using the following function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_copy_area (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
- xcb_drawable_t src_drawable, /* The Drawable we want to paste */
- xcb_drawable_t dst_drawable, /* The Drawable on which we copy the previous Drawable */
- xcb_gcontext_t gc, /* A Graphic Context */
- int16_t src_x, /* Top left x coordinate of the region we want to copy */
- int16_t src_y, /* Top left y coordinate of the region we want to copy */
- int16_t dst_x, /* Top left x coordinate of the region where we want to copy */
- int16_t dst_y, /* Top left y coordinate of the region where we want to copy */
- uint16_t width, /* Width of the region we want to copy */
- uint16_t height); /* Height of the region we want to copy */
-</pre>
- <p>
- As you can see, we could copy the whole pixmap, as well as
- only a given rectangle of the pixmap. This is useful to
- optimize the drawing speed: we could copy only what we have
- modified in the pixmap.
- </p>
- <p>
- <b>One important note should be made</b>: it is possible to
- create pixmaps with different depths on the same screen. When
- we perform copy operations (a pixmap onto a window, etc), we
- should make sure that both source and target have the same
- depth. If they have a different depth, the operation would
- fail. The exception to this is if we copy a specific bit plane
- of the source pixmap using the
- <span class="code">xcb_copy_plane_t</span> function. In such an
- event, we can copy a specific plane to the target window (in
- actuality, setting a specific bit in the color of each pixel
- copied). This can be used to generate strange graphic effects
- in a window, but that is beyond the scope of this tutorial.
- </p>
- <li class="subtitle"><a name="pixmapsfree"></a>Freeing a pixmap
- <p>
- Finally, when we are done using a given pixmap, we should free
- it, in order to free resources of the X server. This is done
- using this function:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_free_pixmap (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
- xcb_pixmap_t pixmap); /* A given pixmap */
-</pre>
- <p>
- Of course, after having freed it, we must not try accessing
- the pixmap again.
- </p>
- <p>
- <b>TODO</b>: Give an example, or a link to xpoints.c
- </p>
- </ol>
- <li class="title"><a name="mousecursor">Messing with the mouse cursor</a>
- <p>
- It it possible to modify the shape of the mouse pointer (also
- called the X pointer) when in certain states, as we otfen see in
- programs. For example, a busy application would often display
- the sand clock over its main window, to give the user a visual
- hint that he should wait. Let's see how we can change the mouse
- cursor of our windows.
- </p>
- <ol>
- <li class="subtitle"><a name="mousecursorcreate">Creating and destroying a mouse cursor</a>
- <p>
- There are two methods for creating cursors. One of them is by
- using a set of predefined cursors, that are supplied by the X
- server, the other is by using a user-supplied bitmap.
- </p>
- <p>
- In the first method, we use a special font named "cursor", and
- the function <span class="code">xcb_create_glyph_cursor</span>:
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_create_glyph_cursor (xcb_connection_t *c,
- xcb_cursor_t cid,
- xcb_font_t source_font, /* font for the source glyph */
- xcb_font_t mask_font, /* font for the mask glyph or XCB_NONE */
- uint16_t source_char, /* character glyph for the source */
- uint16_t mask_char, /* character glyph for the mask */
- uint16_t fore_red, /* red value for the foreground of the source */
- uint16_t fore_green, /* green value for the foreground of the source */
- uint16_t fore_blue, /* blue value for the foreground of the source */
- uint16_t back_red, /* red value for the background of the source */
- uint16_t back_green, /* green value for the background of the source */
- uint16_t back_blue) /* blue value for the background of the source */
-</pre>
- <p>
- <b>TODO</b>: Describe <span class="code">source_char</span>
- and <span class="code">mask_char</span>, for example by giving
- an example on how to get the values. There is a list there:
- <a href="http://tronche.com/gui/x/xlib/appendix/b/">X Font Cursors</a>
- </p>
- <p>
- So we first open that font (see <a href="#loadfont">Loading a Font</a>)
- and create the new cursor. As for every X ressource, we have to
- ask for an X id with <span class="code">xcb_generate_id</span>
- first:
- </p>
- <pre class="code">
-xcb_font_t font;
-xcb_cursor_t cursor;
-
-/* The connection is set */
-
-font = xcb_generate_id (conn);
-xcb_open_font (conn, font, strlen ("cursor"), "cursor");
-
-cursor = xcb_generate_id (conn);
-xcb_create_glyph_cursor (conn, cursor, font, font,
- 58, 58 + 1,
- 0, 0, 0,
- 0, 0, 0);
-</pre>
- <p>
- We have created the cursor "right hand" by specifying 58 to
- the <span class="code">source_fon</span>t argument and 58 + 1
- to the <span class="code">mask_font</span>.
- </p>
- <p>
- The cursor is destroyed by using the function
- </p>
- <pre class="code">
-xcb_void_cookie_t xcb_free_cursor (xcb_connection_t *c,
- xcb_cursor_t cursor);
-</pre>
- <p>
- In the second method, we create a new cursor by using a pair
- of pixmaps, with depth of one (that is, two colors
- pixmaps). One pixmap defines the shape of the cursor, while
- the other works as a mask, specifying which pixels of the
- cursor will be actually drawn. The rest of the pixels will be
- transparent.
- </p>
- <p>
- <b>TODO</b>: give an example.
- </p>
- <li class="subtitle"><a name="mousecursorset">Setting a window's mouse cursor</a>
- <p>
- Once the cursor is created, we can modify the cursor of our
- window by using <span class="code">xcb_change_window_attributes</span>
- and using the <span class="code">XCB_CWCURSOR</span> attribute:
- </p>
- <pre class="code">
-uint32_t mask;
-uint32_t value_list;
-
-/* The connection and window are set */
-/* The cursor is already created */
-
-mask = XCB_CWCURSOR;
-value_list = cursor;
-xcb_change_window_attributes (conn, window, mask, &amp;value_list);
-</pre>
- <p>
- Of course, the cursor and the font must be freed.
- </p>
- <li class="subtitle"><a name="mousecursorexample">Complete example</a>
- <p>
- The following example displays a window with a
- button. When entering the window, the window cursor is changed
- to an arrow. When clicking once on the button, the cursor is
- changed to a hand. When clicking again on the button, the
- cursor window gets back to the arrow. The Esc key exits the
- application.
- </p>
- <pre class="code">
-#include &lt;stdlib.h&gt;
-#include &lt;stdio.h&gt;
-#include &lt;string.h&gt;
-
-#include &lt;xcb/xcb.h&gt;
-
-#define WIDTH 300
-#define HEIGHT 150
-
-
-
-static xcb_gc_t gc_font_get (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- const char *font_name);
-
-static void button_draw (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- int16_t x1,
- int16_t y1,
- const char *label);
-
-static void text_draw (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- int16_t x1,
- int16_t y1,
- const char *label);
-
-static void cursor_set (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- int cursor_id);
-
-
-static void
-button_draw (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- int16_t x1,
- int16_t y1,
- const char *label)
-{
- xcb_point_t points[5];
- xcb_void_cookie_t cookie_gc;
- xcb_void_cookie_t cookie_line;
- xcb_void_cookie_t cookie_text;
- xcb_generic_error_t *error;
- xcb_gcontext_t gc;
- int16_t width;
- int16_t height;
- uint8_t length;
- int16_t inset;
-
- length = strlen (label);
- inset = 2;
-
- gc = gc_font_get(c, screen, window, "7x13");
-
- width = 7 * length + 2 * (inset + 1);
- height = 13 + 2 * (inset + 1);
- points[0].x = x1;
- points[0].y = y1;
- points[1].x = x1 + width;
- points[1].y = y1;
- points[2].x = x1 + width;
- points[2].y = y1 - height;
- points[3].x = x1;
- points[3].y = y1 - height;
- points[4].x = x1;
- points[4].y = y1;
- cookie_line = xcb_poly_line_checked (c, XCB_COORD_MODE_ORIGIN,
- window, gc, 5, points);
-
- error = xcb_request_check (c, cookie_line);
- if (error) {
- fprintf (stderr, "ERROR: can't draw lines : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- cookie_text = xcb_image_text_8_checked (c, length, window, gc,
- x1 + inset + 1,
- y1 - inset - 1, label);
- error = xcb_request_check (c, cookie_text);
- if (error) {
- fprintf (stderr, "ERROR: can't paste text : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- cookie_gc = xcb_free_gc (c, gc);
- error = xcb_request_check (c, cookie_gc);
- if (error) {
- fprintf (stderr, "ERROR: can't free gc : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-}
-
-static void
-text_draw (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- int16_t x1,
- int16_t y1,
- const char *label)
-{
- xcb_void_cookie_t cookie_gc;
- xcb_void_cookie_t cookie_text;
- xcb_generic_error_t *error;
- xcb_gcontext_t gc;
- uint8_t length;
-
- length = strlen (label);
-
- gc = gc_font_get(c, screen, window, "7x13");
-
- cookie_text = xcb_image_text_8_checked (c, length, window, gc,
- x1,
- y1, label);
- error = xcb_request_check (c, cookie_text);
- if (error) {
- fprintf (stderr, "ERROR: can't paste text : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- cookie_gc = xcb_free_gc (c, gc);
- error = xcb_request_check (c, cookie_gc);
- if (error) {
- fprintf (stderr, "ERROR: can't free gc : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-}
-
-static xcb_gc_t
-gc_font_get (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- const char *font_name)
-{
- uint32_t value_list[3];
- xcb_void_cookie_t cookie_font;
- xcb_void_cookie_t cookie_gc;
- xcb_generic_error_t *error;
- xcb_font_t font;
- xcb_gcontext_t gc;
- uint32_t mask;
-
- font = xcb_generate_id (c);
- cookie_font = xcb_open_font_checked (c, font,
- strlen (font_name),
- font_name);
-
- error = xcb_request_check (c, cookie_font);
- if (error) {
- fprintf (stderr, "ERROR: can't open font : %d\n", error->error_code);
- xcb_disconnect (c);
- return -1;
- }
-
- gc = xcb_generate_id (c);
- mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND | XCB_GC_FONT;
- value_list[0] = screen->black_pixel;
- value_list[1] = screen->white_pixel;
- value_list[2] = font;
- cookie_gc = xcb_create_gc_checked (c, gc, window, mask, value_list);
- error = xcb_request_check (c, cookie_gc);
- if (error) {
- fprintf (stderr, "ERROR: can't create gc : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- cookie_font = xcb_close_font_checked (c, font);
- error = xcb_request_check (c, cookie_font);
- if (error) {
- fprintf (stderr, "ERROR: can't close font : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- return gc;
-}
-
-static void
-cursor_set (xcb_connection_t *c,
- xcb_screen_t *screen,
- xcb_window_t window,
- int cursor_id)
-{
- uint32_t values_list[3];
- xcb_void_cookie_t cookie_font;
- xcb_void_cookie_t cookie_gc;
- xcb_generic_error_t *error;
- xcb_font_t font;
- xcb_cursor_t cursor;
- xcb_gcontext_t gc;
- uint32_t mask;
- uint32_t value_list;
-
- font = xcb_generate_id (c);
- cookie_font = xcb_open_font_checked (c, font,
- strlen ("cursor"),
- "cursor");
- error = xcb_request_check (c, cookie_font);
- if (error) {
- fprintf (stderr, "ERROR: can't open font : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- cursor = xcb_generate_id (c);
- xcb_create_glyph_cursor (c, cursor, font, font,
- cursor_id, cursor_id + 1,
- 0, 0, 0,
- 0, 0, 0);
-
- gc = xcb_generate_id (c);
- mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND | XCB_GC_FONT;
- values_list[0] = screen->black_pixel;
- values_list[1] = screen->white_pixel;
- values_list[2] = font;
- cookie_gc = xcb_create_gc_checked (c, gc, window, mask, values_list);
- error = xcb_request_check (c, cookie_gc);
- if (error) {
- fprintf (stderr, "ERROR: can't create gc : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-
- mask = XCB_CW_CURSOR;
- value_list = cursor;
- xcb_change_window_attributes (c, window, mask, &amp;value_list);
-
- xcb_free_cursor (c, cursor);
-
- cookie_font = xcb_close_font_checked (c, font);
- error = xcb_request_check (c, cookie_font);
- if (error) {
- fprintf (stderr, "ERROR: can't close font : %d\n", error->error_code);
- xcb_disconnect (c);
- exit (-1);
- }
-}
-
-int main ()
-{
- xcb_screen_iterator_t screen_iter;
- xcb_connection_t *c;
- const xcb_setup_t *setup;
- xcb_screen_t *screen;
- xcb_generic_event_t *e;
- xcb_generic_error_t *error;
- xcb_void_cookie_t cookie_window;
- xcb_void_cookie_t cookie_map;
- xcb_window_t window;
- uint32_t mask;
- uint32_t values[2];
- int screen_number;
- uint8_t is_hand = 0;
-
- /* getting the connection */
- c = xcb_connect (NULL, &amp;screen_number);
- if (!c) {
- fprintf (stderr, "ERROR: can't connect to an X server\n");
- return -1;
- }
-
- /* getting the current screen */
- setup = xcb_get_setup (c);
-
- screen = NULL;
- screen_iter = xcb_setup_roots_iterator (setup);
- for (; screen_iter.rem != 0; --screen_number, xcb_screen_next (&amp;screen_iter))
- if (screen_number == 0)
- {
- screen = screen_iter.data;
- break;
- }
- if (!screen) {
- fprintf (stderr, "ERROR: can't get the current screen\n");
- xcb_disconnect (c);
- return -1;
- }
-
- /* creating the window */
- window = xcb_generate_id (c);
- mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
- values[0] = screen->white_pixel;
- values[1] =
- XCB_EVENT_MASK_KEY_RELEASE |
- XCB_EVENT_MASK_BUTTON_PRESS |
- XCB_EVENT_MASK_EXPOSURE |
- XCB_EVENT_MASK_POINTER_MOTION;
- cookie_window = xcb_create_window_checked (c,
- screen->root_depth,
- window, screen->root,
- 20, 200, WIDTH, HEIGHT,
- 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
- screen->root_visual,
- mask, values);
- cookie_map = xcb_map_window_checked (c, window);
-
- /* error managing */
- error = xcb_request_check (c, cookie_window);
- if (error) {
- fprintf (stderr, "ERROR: can't create window : %d\n", error->error_code);
- xcb_disconnect (c);
- return -1;
- }
- error = xcb_request_check (c, cookie_map);
- if (error) {
- fprintf (stderr, "ERROR: can't map window : %d\n", error->error_code);
- xcb_disconnect (c);
- return -1;
- }
-
- cursor_set (c, screen, window, 68);
-
- xcb_flush(c);
-
- while (1) {
- e = xcb_poll_for_event(c);
- if (e) {
- switch (e->response_type &amp; ~0x80) {
- case XCB_EXPOSE: {
- char *text;
-
- text = "click here to change cursor";
- button_draw (c, screen, window,
- (WIDTH - 7 * strlen(text)) / 2,
- (HEIGHT - 16) / 2, text);
-
- text = "Press ESC key to exit...";
- text_draw (c, screen, window, 10, HEIGHT - 10, text);
- break;
- }
- case XCB_BUTTON_PRESS: {
- xcb_button_press_event_t *ev;
- int length;
-
- ev = (xcb_button_press_event_t *)e;
- length = strlen ("click here to change cursor");
-
- if ((ev->event_x &gt;= (WIDTH - 7 * length) / 2) &amp;&amp;
- (ev->event_x &lt;= ((WIDTH - 7 * length) / 2 + 7 * length + 6)) &amp;&amp;
- (ev->event_y &gt;= (HEIGHT - 16) / 2 - 19) &amp;&amp;
- (ev->event_y &lt;= ((HEIGHT - 16) / 2)))
- is_hand = 1 - is_hand;
-
- is_hand ? cursor_set (c, screen, window, 58) : cursor_set (c, screen, window, 68);
- }
- case XCB_KEY_RELEASE: {
- xcb_key_release_event_t *ev;
-
- ev = (xcb_key_release_event_t *)e;
-
- switch (ev->detail) {
- /* ESC */
- case 9:
- free (e);
- xcb_disconnect (c);
- return 0;
- }
- }
- }
- free (e);
- }
- }
-
- return 0;
-}
-</pre>
- </ol>
- <li class="title"><a name="translation">Translation of basic Xlib functions and macros</a>
- <p>
- The problem when you want to port an Xlib program to XCB is that
- you don't know if the Xlib function that you want to "translate"
- is a X Window one or an Xlib macro. In that section, we describe
- a way to translate the usual functions or macros that Xlib
- provides. It's usually just a member of a structure.
- </p>
- <ol>
- <li class="subtitle"><a name="displaystructure">Members of the Display structure</a>
- <p>
- In this section, we look at how to translate the macros that
- return some members of the <span class="code">Display</span>
- structure. They are obtained by using a function that requires a
- <span class="code">xcb_connection_t *</span> or a member of the
- <span class="code">xcb_setup_t</span> structure
- (via the function <span class="code">xcb_get_setup</span>), or
- a function that requires that structure.
- </p>
- <ol>
- <li class="subtitle"><a name="ConnectionNumber">ConnectionNumber</a>
- <p>
- This number is the file descriptor that connects the client
- to the server. You just have to use that function:
- </p>
- <pre class="code">
-int xcb_get_file_descriptor (xcb_connection_t *c);
-</pre>
- <li class="subtitle"><a name="DefaultScreen"></a>DefaultScreen
- <p>
- That number is not stored by XCB. It is returned in the
- second parameter of the function <span class="code"><a href="#openconn">xcb_connect</a></span>.
- Hence, you have to store it yourself if you want to use
- it. Then, to get the <span class="code">xcb_screen_t</span>
- structure, you have to iterate on the screens.
- The equivalent function of the Xlib's
- <span class="code">ScreenOfDisplay</span> function can be
- found <a href="#ScreenOfDisplay">below</a>. This is also provided in the
- xcb_aux_t library as <span class="code">xcb_aux_get_screen()</span>. OK, here is the
- small piece of code to get that number:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-int screen_default_nbr;
-
-/* you pass the name of the display you want to xcb_connect_t */
-
-c = xcb_connect (display_name, &amp;screen_default_nbr);
-
-/* screen_default_nbr contains now the number of the default screen */
-</pre>
- <li class="subtitle"><a name="QLength"></a>QLength
- <p>
- Not documented yet.
- </p>
- <p>
- However, this points out a basic difference in philosophy between
- Xlib and XCB. Xlib has several functions for filtering and
- manipulating the incoming and outgoing X message queues. XCB
- wishes to hide this as much as possible from the user, which
- allows for more freedom in implementation strategies.
- </p>
- <li class="subtitle"><a name="ScreenCount"></a>ScreenCount
- <p>
- You get the count of screens with the functions
- <span class="code">xcb_get_setup</span>
- and
- <span class="code">xcb_setup_roots_iterator</span>
- (if you need to iterate):
- </p>
- <pre class="code">
-xcb_connection_t *c;
-int screen_count;
-
-/* you init the connection */
-
-screen_count = xcb_setup_roots_iterator (xcb_get_setup (c)).rem;
-
-/* screen_count contains now the count of screens */
-</pre>
- <p>
- If you don't want to iterate over the screens, a better way
- to get that number is to use
- <span class="code">xcb_setup_roots_length_t</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-int screen_count;
-
-/* you init the connection */
-
-screen_count = xcb_setup_roots_length (xcb_get_setup (c));
-
-/* screen_count contains now the count of screens */
-</pre>
- <li class="subtitle"><a name="ServerVendor"></a>ServerVendor
- <p>
- You get the name of the vendor of the server hardware with
- the functions <span class="code">xcb_get_setup</span>
- and
- <span
- class="code">xcb_setup_vendor</span>. Beware
- that, unlike Xlib, the string returned by XCB is not
- necessarily null-terminaled:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-char *vendor = NULL;
-int length;
-
-/* you init the connection */
-length = xcb_setup_vendor_length (xcb_get_setup (c));
-vendor = (char *)malloc (length + 1);
-if (vendor)
-memcpy (vendor, xcb_setup_vendor (xcb_get_setup (c)), length);
-vendor[length] = '\0';
-
-/* vendor contains now the name of the vendor. Must be freed when not used anymore */
-</pre>
- <li class="subtitle"><a name="ProtocolVersion"></a>ProtocolVersion
- <p>
- You get the major version of the protocol in the
- <span class="code">xcb_setup_t</span>
- structure, with the function <span class="code">xcb_get_setup</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-uint16_t protocol_major_version;
-
-/* you init the connection */
-
-protocol_major_version = xcb_get_setup (c)-&gt;protocol_major_version;
-
-/* protocol_major_version contains now the major version of the protocol */
-</pre>
- <li class="subtitle"><a name="ProtocolRevision"></a>ProtocolRevision
- <p>
- You get the minor version of the protocol in the
- <span class="code">xcb_setup_t</span>
- structure, with the function <span class="code">xcb_get_setup</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-uint16_t protocol_minor_version;
-
-/* you init the connection */
-
-protocol_minor_version = xcb_get_setup (c)-&gt;protocol_minor_version;
-
-/* protocol_minor_version contains now the minor version of the protocol */
-</pre>
- <li class="subtitle"><a name="VendorRelease"></a>VendorRelease
- <p>
- You get the number of the release of the server hardware in the
- <span class="code">xcb_setup_t</span>
- structure, with the function <span class="code">xcb_get_setup</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-uint32_t release_number;
-
-/* you init the connection */
-
-release_number = xcb_get_setup (c)-&gt;release_number;
-
-/* release_number contains now the number of the release of the server hardware */
-</pre>
- <li class="subtitle"><a name="DisplayString"></a>DisplayString
- <p>
- The name of the display is not stored in XCB. You have to
- store it by yourself.
- </p>
- <li class="subtitle"><a name="BitmapUnit"></a>BitmapUnit
- <p>
- You get the bitmap scanline unit in the
- <span class="code">xcb_setup_t</span>
- structure, with the function <span class="code">xcb_get_setup</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-uint8_t bitmap_format_scanline_unit;
-
-/* you init the connection */
-
-bitmap_format_scanline_unit = xcb_get_setup (c)-&gt;bitmap_format_scanline_unit;
-
-/* bitmap_format_scanline_unit contains now the bitmap scanline unit */
-</pre>
- <li class="subtitle"><a name="BitmapBitOrder"></a>BitmapBitOrder
- <p>
- You get the bitmap bit order in the
- <span class="code">xcb_setup_t</span>
- structure, with the function <span class="code">xcb_get_setup</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-uint8_t bitmap_format_bit_order;
-
-/* you init the connection */
-
-bitmap_format_bit_order = xcb_get_setup (c)-&gt;bitmap_format_bit_order;
-
-/* bitmap_format_bit_order contains now the bitmap bit order */
-</pre>
- <li class="subtitle"><a name="BitmapPad"></a>BitmapPad
- <p>
- You get the bitmap scanline pad in the
- <span class="code">xcb_setup_t</span>
- structure, with the function <span class="code">xcb_get_setup</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-uint8_t bitmap_format_scanline_pad;
-
-/* you init the connection */
-
-bitmap_format_scanline_pad = xcb_get_setup (c)-&gt;bitmap_format_scanline_pad;
-
-/* bitmap_format_scanline_pad contains now the bitmap scanline pad */
-</pre>
- <li class="subtitle"><a name="ImageByteOrder"></a>ImageByteOrder
- <p>
- You get the image byte order in the
- <span class="code">xcb_setup_t</span>
- structure, with the function <span class="code">xcb_get_setup</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-uint8_t image_byte_order;
-
-/* you init the connection */
-
-image_byte_order = xcb_get_setup (c)-&gt;image_byte_order;
-
-/* image_byte_order contains now the image byte order */
-</pre>
- </ol>
- <li class="subtitle"><a name="screenofdisplay">ScreenOfDisplay related functions</a>
- <p>
- in Xlib, <span class="code">ScreenOfDisplay</span> returns a
- <span class="code">Screen</span> structure that contains
- several characteristics of your screen. XCB has a similar
- structure (<span class="code">xcb_screen_t</span>),
- but the way to obtain it is a bit different. With
- Xlib, you just provide the number of the screen and you grab it
- from an array. With XCB, you iterate over all the screens to
- obtain the one you want. The complexity of this operation is
- O(n). So the best is to store this structure if you use
- it often. See <a href="#ScreenOfDisplay">screen_of_display</a> just below.
- </p>
- <p>
- Xlib provides generally two functions to obtain the characteristics
- related to the screen. One with the display and the number of
- the screen, which calls <span class="code">ScreenOfDisplay</span>,
- and the other that uses the <span class="code">Screen</span> structure.
- This might be a bit confusing. As mentioned above, with XCB, it
- is better to store the <span class="code">xcb_screen_t</span>
- structure. Then, you have to read the members of this
- structure. That's why the Xlib functions are put by pairs (or
- more) as, with XCB, you will use the same code.
- </p>
- <ol>
- <li class="subtitle"><a name="ScreenOfDisplay">ScreenOfDisplay</a>
- <p>
- This function returns the Xlib <span class="code">Screen</span>
- structure. With XCB, you iterate over all the screens and
- once you get the one you want, you return it:
- </p>
- <pre class="code"><a name="ScreenOfDisplay"></a>
-xcb_screen_t *screen_of_display (xcb_connection_t *c,
- int screen)
-{
- xcb_screen_iterator_t iter;
-
- iter = xcb_setup_roots_iterator (xcb_get_setup (c));
- for (; iter.rem; --screen, xcb_screen_next (&amp;iter))
- if (screen == 0)
- return iter.data;
-
- return NULL;
-}
-</pre>
- <p>
- As mentioned above, you might want to store the value
- returned by this function.
- </p>
- <p>
- All the functions below will use the result of that
- function, as they just grab a specific member of the
- <span class="code">xcb_screen_t</span> structure.
- </p>
- <li class="subtitle"><a name="DefaultScreenOfDisplay"></a>DefaultScreenOfDisplay
- <p>
- It is the default screen that you obtain when you connect to
- the X server. It suffices to call the <a href="#ScreenOfDisplay">screen_of_display</a>
- function above with the connection and the number of the
- default screen.
- </p>
- <pre class="code">
-xcb_connection_t *c;
-int screen_default_nbr;
-xcb_screen_t *default_screen; /* the returned default screen */
-
-/* you pass the name of the display you want to xcb_connect_t */
-
-c = xcb_connect (display_name, &amp;screen_default_nbr);
-default_screen = screen_of_display (c, screen_default_nbr);
-
-/* default_screen contains now the default root window, or a NULL window if no screen is found */
-</pre>
- <li class="subtitle"><a name="RootWindow">RootWindow / RootWindowOfScreen</a>
- <br>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-xcb_window_t root_window = { 0 }; /* the returned window */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- root_window = screen-&gt;root;
-
-/* root_window contains now the root window, or a NULL window if no screen is found */
-</pre>
- <li class="subtitle"><a name="DefaultRootWindow">DefaultRootWindow</a>
- <p>
- It is the root window of the default screen. So, you call
- <a name="ScreenOfDisplay">ScreenOfDisplay</a> with the
- default screen number and you get the
- <a href="#RootWindow">root window</a> as above:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_default_nbr;
-xcb_window_t root_window = { 0 }; /* the returned root window */
-
-/* you pass the name of the display you want to xcb_connect_t */
-
-c = xcb_connect (display_name, &amp;screen_default_nbr);
-screen = screen_of_display (c, screen_default_nbr);
-if (screen)
- root_window = screen-&gt;root;
-
-/* root_window contains now the default root window, or a NULL window if no screen is found */
-</pre>
- <li class="subtitle"><a name="DefaultVisual">DefaultVisual / DefaultVisualOfScreen</a>
- <p>
- While a Visual is, in Xlib, a structure, in XCB, there are
- two types: <span class="code">xcb_visualid_t</span>, which is
- the Id of the visual, and <span class="code">xcb_visualtype_t</span>,
- which corresponds to the Xlib Visual. To get the Id of the
- visual of a screen, just get the
- <span class="code">root_visual</span>
- member of a <span class="code">xcb_screen_t</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-xcb_visualid_t root_visual = { 0 }; /* the returned visual Id */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- root_visual = screen-&gt;root_visual;
-
-/* root_visual contains now the value of the Id of the visual, or a NULL visual if no screen is found */
-</pre>
- <p>
- To get the <span class="code">xcb_visualtype_t</span>
- structure, it's a bit less easy. You have to get the
- <span class="code">xcb_screen_t</span> structure that you want,
- get its <span class="code">root_visual</span> member,
- then iterate over the <span class="code">xcb_depth_t</span>s
- and the <span class="code">xcb_visualtype_t</span>s, and compare
- the <span class="code">xcb_visualid_t</span> of these <span class="code">xcb_visualtype_t</span>s:
- with <span class="code">root_visual</span>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-xcb_visualid_t root_visual = { 0 };
-xcb_visualtype_t *visual_type = NULL; /* the returned visual type */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen) {
- xcb_depth_iterator_t depth_iter;
-
- depth_iter = xcb_screen_allowed_depths_iterator (screen);
- for (; depth_iter.rem; xcb_depth_next (&amp;depth_iter)) {
- xcb_visualtype_iterator_t visual_iter;
-
- visual_iter = xcb_depth_visuals_iterator (depth_iter.data);
- for (; visual_iter.rem; xcb_visualtype_next (&amp;visual_iter)) {
- if (screen-&gt;root_visual == visual_iter.data-&gt;visual_id) {
- visual_type = visual_iter.data;
- break;
- }
- }
- }
-}
-
-/* visual_type contains now the visual structure, or a NULL visual structure if no screen is found */
-</pre>
- <li class="subtitle"><a name="DefaultGC">DefaultGC / DefaultGCOfScreen</a>
- <p>
- This default Graphic Context is just a newly created Graphic
- Context, associated to the root window of a
- <span class="code">xcb_screen_t</span>,
- using the black white pixels of that screen:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-xcb_gcontext_t gc = { 0 }; /* the returned default graphic context */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen) {
- xcb_drawable_t draw;
- uint32_t mask;
- uint32_t values[2];
-
- gc = xcb_generate_id (c);
- draw = screen-&gt;root;
- mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND;
- values[0] = screen-&gt;black_pixel;
- values[1] = screen-&gt;white_pixel;
- xcb_create_gc (c, gc, draw, mask, values);
-}
-
-/* gc contains now the default graphic context */
-</pre>
- <li class="subtitle"><a name="BlackPixel">BlackPixel / BlackPixelOfScreen</a>
- <p>
- It is the Id of the black pixel, which is in the structure
- of an <span class="code">xcb_screen_t</span>.
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint32_t black_pixel = 0; /* the returned black pixel */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- black_pixel = screen-&gt;black_pixel;
-
-/* black_pixel contains now the value of the black pixel, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="WhitePixel">WhitePixel / WhitePixelOfScreen</a>
- <p>
- It is the Id of the white pixel, which is in the structure
- of an <span class="code">xcb_screen_t</span>.
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint32_t white_pixel = 0; /* the returned white pixel */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- white_pixel = screen-&gt;white_pixel;
-
-/* white_pixel contains now the value of the white pixel, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="DisplayWidth">DisplayWidth / WidthOfScreen</a>
- <p>
- It is the width in pixels of the screen that you want, and
- which is in the structure of the corresponding
- <span class="code">xcb_screen_t</span>.
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint32_t width_in_pixels = 0; /* the returned width in pixels */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- width_in_pixels = screen-&gt;width_in_pixels;
-
-/* width_in_pixels contains now the width in pixels, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="DisplayHeight">DisplayHeight / HeightOfScreen</a>
- <p>
- It is the height in pixels of the screen that you want, and
- which is in the structure of the corresponding
- <span class="code">xcb_screen_t</span>.
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint32_t height_in_pixels = 0; /* the returned height in pixels */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- height_in_pixels = screen-&gt;height_in_pixels;
-
-/* height_in_pixels contains now the height in pixels, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="DisplayWidthMM">DisplayWidthMM / WidthMMOfScreen</a>
- <p>
- It is the width in millimeters of the screen that you want, and
- which is in the structure of the corresponding
- <span class="code">xcb_screen_t</span>.
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint32_t width_in_millimeters = 0; /* the returned width in millimeters */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- width_in_millimeters = screen-&gt;width_in_millimeters;
-
-/* width_in_millimeters contains now the width in millimeters, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="DisplayHeightMM">DisplayHeightMM / HeightMMOfScreen</a>
- <p>
- It is the height in millimeters of the screen that you want, and
- which is in the structure of the corresponding
- <span class="code">xcb_screen_t</span>.
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint32_t height_in_millimeters = 0; /* the returned height in millimeters */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- height_in_millimeters = screen-&gt;height_in_millimeters;
-
-/* height_in_millimeters contains now the height in millimeters, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="DisplayPlanes">DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen</a>
- <p>
- It is the depth (in bits) of the root window of the
- screen. You get it from the <span class="code">xcb_screen_t</span> structure.
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint8_t root_depth = 0; /* the returned depth of the root window */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- root_depth = screen-&gt;root_depth;
-
-/* root_depth contains now the depth of the root window, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="DefaultColormap">DefaultColormap / DefaultColormapOfScreen</a>
- <p>
- This is the default colormap of the screen (and not the
- (default) colormap of the default screen !). As usual, you
- get it from the <span class="code">xcb_screen_t</span> structure:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-xcb_colormap_t default_colormap = { 0 }; /* the returned default colormap */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- default_colormap = screen-&gt;default_colormap;
-
-/* default_colormap contains now the default colormap, or a NULL colormap if no screen is found */
-</pre>
- <li class="subtitle"><a name="MinCmapsOfScreen"></a>MinCmapsOfScreen
- <p>
- You get the minimum installed colormaps in the <span class="code">xcb_screen_t</span> structure:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint16_t min_installed_maps = 0; /* the returned minimum installed colormaps */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- min_installed_maps = screen-&gt;min_installed_maps;
-
-/* min_installed_maps contains now the minimum installed colormaps, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="MaxCmapsOfScreen"></a>MaxCmapsOfScreen
- <p>
- You get the maximum installed colormaps in the <span class="code">xcb_screen_t</span> structure:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint16_t max_installed_maps = 0; /* the returned maximum installed colormaps */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- max_installed_maps = screen-&gt;max_installed_maps;
-
-/* max_installed_maps contains now the maximum installed colormaps, or 0 if no screen is found */
-</pre>
- <li class="subtitle"><a name="DoesSaveUnders"></a>DoesSaveUnders
- <p>
- You know if <span class="code">save_unders</span> is set,
- by looking in the <span class="code">xcb_screen_t</span> structure:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint8_t save_unders = 0; /* the returned value of save_unders */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- save_unders = screen-&gt;save_unders;
-
-/* save_unders contains now the value of save_unders, or FALSE if no screen is found */
-</pre>
- <li class="subtitle"><a name="DoesBackingStore"></a>DoesBackingStore
- <p>
- You know the value of <span class="code">backing_stores</span>,
- by looking in the <span class="code">xcb_screen_t</span> structure:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint8_t backing_stores = 0; /* the returned value of backing_stores */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- backing_stores = screen-&gt;backing_stores;
-
-/* backing_stores contains now the value of backing_stores, or FALSE if no screen is found */
-</pre>
- <li class="subtitle"><a name="EventMaskOfScreen"></a>EventMaskOfScreen
- <p>
- To get the current input masks,
- you look in the <span class="code">xcb_screen_t</span> structure:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_screen_t *screen;
-int screen_nbr;
-uint32_t current_input_masks = 0; /* the returned value of current input masks */
-
-/* you init the connection and screen_nbr */
-
-screen = screen_of_display (c, screen_nbr);
-if (screen)
- current_input_masks = screen-&gt;current_input_masks;
-
-/* current_input_masks contains now the value of the current input masks, or FALSE if no screen is found */
-</pre>
- </ol>
- <li class="subtitle"><a name="misc">Miscellaneous macros</a>
- <ol>
- <li class="subtitle"><a name="DisplayOfScreen"></a>DisplayOfScreen
- <p>
- in Xlib, the <span class="code">Screen</span> structure
- stores its associated <span class="code">Display</span>
- structure. This is not the case in the X Window protocol,
- hence, it's also not the case in XCB. So you have to store
- it by yourself.
- </p>
- <li class="subtitle"><a name="DisplayCells"></a>DisplayCells / CellsOfScreen
- <p>
- To get the colormap entries,
- you look in the <span class="code">xcb_visualtype_t</span>
- structure, that you grab like <a class="subsection" href="#DefaultVisual">here</a>:
- </p>
- <pre class="code">
-xcb_connection_t *c;
-xcb_visualtype_t *visual_type;
-uint16_t colormap_entries = 0; /* the returned value of the colormap entries */
-
-/* you init the connection and visual_type */
-
-if (visual_type)
- colormap_entries = visual_type-&gt;colormap_entries;
-
-/* colormap_entries contains now the value of the colormap entries, or FALSE if no screen is found */
-</pre>
- </ol>
- </ol>
- </ol>
- </div>
-</body>
-
-</html>
+<!DOCTYPE html public "-//W3C//DTD HTML 4.01 Transitional//EN"
+"http://www.w3.org/TR/html4/loose.dtd">
+
+<html>
+
+<head>
+ <title>Basic Graphics Programming With The XCB Library</title>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <link href="xcb.css" rel="stylesheet" type="text/css">
+</head>
+
+<body>
+ <div class="title">
+ Basic Graphics Programming With The XCB Library
+ </div>
+ <div class="toc">
+ <ol>
+ <li><a class="section" href="#intro">Introduction</a>
+ <li><a class="section" href="#Xmodel">The client and server model of the X window system</a>
+ <li><a class="section" href="#asynch">GUI programming: the asynchronous model</a>
+ <li><a class="section" href="#notions">Basic XCB notions</a>
+ <ol>
+ <li><a class="subsection" href="#conn">The X Connection</a>
+ <li><a class="subsection" href="#requestsreplies">Requests and replies: the Xlib killers</a>
+ <li><a class="subsection" href="#gc">The Graphics Context</a>
+ <li>Object handles
+ <li>Memory allocation for XCB structures
+ <li><a class="subsection" href="#events">Events</a>
+ </ol>
+ <li><a class="section" href="#use">Using XCB-based programs</a>
+ <ol>
+ <li><a class="subsection" href="#inst">Installation of XCB</a>
+ <li><a class="subsection" href="#comp">Compiling XCB-based programs</a>
+ </ol>
+ <li><a class="section" href="#openconn">Opening and closing the connection to an X server</a>
+ <li><a class="section" href="#screen">Checking basic information about a connection</a>
+ <li><a class="section" href="#helloworld">Creating a basic window - the "hello world" program</a>
+ <li><a class="section" href="#drawing">Drawing in a window</a>
+ <ol>
+ <li><a class="subsection" href="#allocgc">Allocating a Graphics Context</a>
+ <li><a class="subsection" href="#changegc">Changing the attributes of a Graphics Context</a>
+ <li><a class="subsection" href="#drawingprim">Drawing primitives: point, line, box, circle,...</a>
+ </ol>
+ <li><a class="section" href="#xevents">X Events</a>
+ <ol>
+ <li><a class="subsection" href="#register">Registering for event types using event masks</a>
+ <li><a class="subsection" href="#loop">Receiving events: writing the events loop</a>
+ <li><a class="subsection" href="#expose">Expose events</a>
+ <li><a class="subsection" href="#userinput">Getting user input</a>
+ <ol>
+ <li><a class="subsubsection" href="#mousepressrelease">Mouse button press and release events</a>
+ <li><a class="subsubsection" href="#mousemvnt">Mouse movement events</a>
+ <li><a class="subsubsection" href="#mouseenter">Mouse pointer enter and leave events</a>
+ <li><a class="subsubsection" href="#focus">The keyboard focus</a>
+ <li><a class="subsubsection" href="#keypress">Keyboard press and release events</a>
+ </ol>
+ <li><a class="subsection" href="#eventex">X events: a complete example</a>
+ </ol>
+ <li><a class="section" href="#font">Handling text and fonts</a>
+ <ol>
+ <li><a class="subsection" href="#fontstruct">The Font structure</a>
+ <li><a class="subsection" href="#openingfont">Opening a Font</a>
+ <li><a class="subsection" href="#assigningfont">Assigning a Font to a Graphic Context</a>
+ <li><a class="subsection" href="#drawingtext">Drawing text in a drawable</a>
+ <li><a class="subsection" href="#fontcompleteexample">Complete example</a>
+ </ol>
+ <li>Windows hierarchy
+ <ol>
+ <li>Root, parent and child windows
+ <li>Events propagation
+ </ol>
+ <li><a class="section" href="#wm">Interacting with the window manager</a>
+ <ol>
+ <li><a class="subsection" href="#wmprop">Window properties</a>
+ <li><a class="subsection" href="#wmname">Setting the window name and icon name</a>
+ <li>Setting preferred window size(s)
+ <li>Setting miscellaneous window manager hints
+ <li>Setting an application's icon
+ <li>Obeying the delete-window protocol
+ </ol>
+ <li><a class="section" href="#winop">Simple window operations</a>
+ <ol>
+ <li><a class="subsection" href="#winmap">Mapping and unmapping a window</a>
+ <li><a class="subsection" href="#winconf">Configuring a window</a>
+ <li><a class="subsection" href="#winmove">Moving a window around the screen</a>
+ <li><a class="subsection" href="#winsize">Resizing a window</a>
+ <li><a class="subsection" href="#winstack">Changing windows stacking order: raise and lower</a>
+ <li>Iconifying and de-iconifying a window
+ <li><a class="subsection" href="#wingetinfo">Getting informations about a window</a>
+ </ol>
+ <li><a class="section" href="#usecolor">Using colors to paint the rainbow</a>
+ <ol>
+ <li><a class="subsection" href="#colormap">Color maps</a>
+ <li><a class="subsection" href="#colormapalloc">Allocating and freeing Color Maps</a>
+ <li><a class="subsection" href="#alloccolor">Allocating and freeing a color entry</a>
+ <li>Drawing with a color
+ </ol>
+ <li><a class="section" href="#pixmaps">X Bitmaps and Pixmaps</a>
+ <ol>
+ <li><a class="subsection" href="#pixmapswhat">What is a X Bitmap ? An X Pixmap ?</a>
+ <li>Loading a bitmap from a file
+ <li>Drawing a bitmap in a window
+ <li><a class="subsection" href="#pixmapscreate">Creating a pixmap</a>
+ <li><a class="subsection" href="#pixmapsdraw">Drawing a pixmap in a window</a>
+ <li><a class="subsection" href="#pixmapsfree">Freeing a pixmap</a>
+ </ol>
+ <li><a class="subsection" href="#mousecursor">Messing with the mouse cursor</a>
+ <ol>
+ <li><a class="subsection" href="#mousecursorcreate">Creating and destroying a mouse cursor</a>
+ <li><a class="subsection" href="#mousecursorset">Setting a window's mouse cursor</a>
+ <li><a class="subsection" href="#mousecursorexample">Complete example</a>
+ </ol>
+ <li><a class="subsection" href="#translation">Translation of basic Xlib functions and macros</a>
+ <ol>
+ <li><a class="subsection" href="#displaystructure">Members of the Display structure</a>
+ <ol>
+ <li><a class="subsection" href="#ConnectionNumber">ConnectionNumber</a>
+ <li><a class="subsection" href="#DefaultScreen">DefaultScreen</a>
+ <li><a class="subsection" href="#QLength">QLength</a>
+ <li><a class="subsection" href="#ScreenCount">ScreenCount</a>
+ <li><a class="subsection" href="#ServerVendor">ServerVendor</a>
+ <li><a class="subsection" href="#ProtocolVersion">ProtocolVersion</a>
+ <li><a class="subsection" href="#ProtocolRevision">ProtocolRevision</a>
+ <li><a class="subsection" href="#VendorRelease">VendorRelease</a>
+ <li><a class="subsection" href="#DisplayString">DisplayString</a>
+ <li><a class="subsection" href="#BitmapUnit">BitmapUnit</a>
+ <li><a class="subsection" href="#BitmapBitOrder">BitmapBitOrder</a>
+ <li><a class="subsection" href="#BitmapPad">BitmapPad</a>
+ <li><a class="subsection" href="#ImageByteOrder">ImageByteOrder</a>
+ </ol>
+ <li><a class="subsection" href="#screenofdisplay">ScreenOfDisplay related functions</a>
+ <ol>
+ <li><a class="subsection" href="#ScreenOfDisplay">ScreenOfDisplay</a>
+ <li><a class="subsection" href="#DefaultScreenOfDisplay">DefaultScreenOfDisplay</a>
+ <li><a class="subsection" href="#RootWindow">RootWindow / RootWindowOfScreen</a>
+ <li><a class="subsection" href="#DefaultRootWindow">DefaultRootWindow</a>
+ <li><a class="subsection" href="#DefaultVisual">DefaultVisual / DefaultVisualOfScreen</a>
+ <li><a class="subsection" href="#DefaultGC">DefaultGC / DefaultGCOfScreen</a>
+ <li><a class="subsection" href="#BlackPixel">BlackPixel / BlackPixelOfScreen</a>
+ <li><a class="subsection" href="#WhitePixel">WhitePixel / WhitePixelOfScreen</a>
+ <li><a class="subsection" href="#DisplayWidth">DisplayWidth / WidthOfScreen</a>
+ <li><a class="subsection" href="#DisplayHeight">DisplayHeight / HeightOfScreen</a>
+ <li><a class="subsection" href="#DisplayWidthMM">DisplayWidthMM / WidthMMOfScreen</a>
+ <li><a class="subsection" href="#DisplayHeightMM">DisplayHeightMM / HeightMMOfScreen</a>
+ <li><a class="subsection" href="#DisplayPlanes">DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen</a>
+ <li><a class="subsection" href="#DefaultColormap">DefaultColormap / DefaultColormapOfScreen</a>
+ <li><a class="subsection" href="#MinCmapsOfScreen">MinCmapsOfScreen</a>
+ <li><a class="subsection" href="#MaxCmapsOfScreen">MaxCmapsOfScreen</a>
+ <li><a class="subsection" href="#DoesSaveUnders">DoesSaveUnders</a>
+ <li><a class="subsection" href="#DoesBackingStore">DoesBackingStore</a>
+ <li><a class="subsection" href="#EventMaskOfScreen">EventMaskOfScreen</a>
+ </ol>
+ <li><a class="subsection" href="#misc">Miscellaneaous macros</a>
+ <ol>
+ <li><a class="subsection" href="#DisplayOfScreen">DisplayOfScreen</a>
+ <li><a class="subsection" href="#DisplayCells">DisplayCells / CellsOfScreen</a>
+ </ol>
+ </ol>
+ </ol>
+ </div>
+ <div class="section">
+ <ol>
+ <li class="title"><a name="intro">Introduction</a>
+ <p>
+ This tutorial is based on the
+ <a href="http://users.actcom.co.il/~choo/lupg/tutorials/xlib-programming/xlib-programming.html">Xlib Tutorial</a>
+ written by <a href="mailto:choor at atcom dot co dot il">Guy Keren</a>. The
+ author allowed me to take some parts of his text, mainly the text which
+ deals with the X Windows generality.
+ </p>
+ <p>
+ This tutorial is intended for people who want to start to program
+ with the <a href="http://xcb.freedesktop.org">XCB</a>
+ library. keep in mind that XCB, like the
+ <a href="http://tronche.com/gui/x/xlib/introduction">Xlib</a>
+ library, isn't what most programmers wanting to write X
+ applications are looking for. They should use a much higher
+ level GUI toolkit like Motif,
+ <a href="http://www.lesstif.org">LessTiff</a>,
+ <a href="http://www.gtk.org">GTK</a>,
+ <a href="http://www.trolltech.com">QT</a>,
+ <a href="http://www.enlightenment.org">EWL</a>,
+ <a href="http://www.enlightenment.org">ETK</a>, or use
+ <a href="http://cairographics.org">Cairo</a>.
+ However,
+ we need to start somewhere. More than this, knowing how things
+ work down below is never a bad idea.
+ </p>
+ <p>
+ After reading this tutorial, one should be able to write very
+ simple graphical programs, but not programs with decent user
+ interfaces. For such programs, one of the previously mentioned
+ libraries should be used.
+ </p>
+ <p>
+ But what is XCB? Xlib has been
+ the standard C binding for the <a href="http://www.x.org">X
+ Window System</a> protocol for many years now. It is an
+ excellent piece of work, but there are applications for which it
+ is not ideal, for example:
+ </p>
+ <ul>
+ <li><b>Small platforms</b>: Xlib is a large piece of code, and
+ it's difficult to make it smaller
+ <li><b>Latency hiding</b>: Xlib requests requiring a reply are
+ effectively synchronous: they block until the reply appears,
+ whether the result is needed immediately or not.
+ <li><b>Direct access to the protocol</b>: Xlib does quite a
+ bit of caching, layering, and similar optimizations. While this
+ is normally a feature, it makes it difficult to simply emit
+ specified X protocol requests and process specific
+ responses.
+ <li><b>Threaded applications</b>: While Xlib does attempt to
+ support multithreading, the API makes this difficult and
+ error-prone.
+ <li><b>New extensions</b>: The Xlib infrastructure provides
+ limited support for the new creation of X extension client side
+ code.
+ </ul>
+ <p>
+ For these reasons, among others, XCB, an X C binding, has been
+ designed to solve the above problems and thus provide a base for
+ </p>
+ <ul>
+ <li>Toolkit implementation.
+ <li>Direct protocol-level programming.
+ <li>Lightweight emulation of commonly used portions of the
+ Xlib API.
+ </ul>
+ <br>
+ <li class="title"><a name="Xmodel">The client and server model of the X window system</a>
+ <p>
+ The X Window System was developed with one major goal:
+ flexibility. The idea was that the way things look is one thing,
+ but the way things work is another matter. Thus, the lower
+ levels provide the tools required to draw windows, handle user
+ input, allow drawing graphics using colors (or black and white
+ screens), etc. To this point, a decision was made to separate
+ the system into two parts. A client that decides what to do, and
+ a server that actually draws on the screen and reads user input
+ in order to send it to the client for processing.
+ </p>
+ <p>
+ This model is the complete opposite of what is used to when
+ dealing with clients and servers. In our case, the user sits
+ near the machine controlled by the server, while the client
+ might be running on a remote machine. The server controls the
+ screens, mouse and keyboard. A client may connect to the server,
+ request that it draws a window (or several windows), and ask the
+ server to send it any input the user sends to these
+ windows. Thus, several clients may connect to a single X server
+ (one might be running mail software, one running a WWW
+ browser, etc). When input is sent by the user to some window,
+ the server sends a message to the client controlling this window
+ for processing. The client decides what to do with this input,
+ and sends the server requests for drawing in the window.
+ </p>
+ <p>
+ The whole session is carried out using the X message
+ protocol. This protocol was originally carried over the TCP/IP
+ protocol suite, allowing the client to run on any machine
+ connected to the same network that the server is. Later on, the
+ X servers were extended to allow clients running on the local
+ machine with more optimized access to the server (note that an X
+ protocol message may be several hundreds of KB in size), such as
+ using shared memory, or using Unix domain sockets (a method for
+ creating a logical channel on a Unix system between two processes).
+ </p>
+ <li class="title"><a name="asynch">GUI programming: the asynchronous model</a>
+ <p>
+ Unlike conventional computer programs, that carry some serial
+ nature, a GUI program usually uses an asynchronous programming
+ model, also known as "event-driven programming". This means that
+ that program mostly sits idle, waiting for events sent by the X
+ server, and then acts upon these events. An event may say "The
+ user pressed the 1st button mouse in spot (x,y)", or "The window
+ you control needs to be redrawn". In order for the program to be
+ responsive to the user input, as well as to refresh requests, it
+ needs to handle each event in a rather short period of time
+ (e.g. less that 200 milliseconds, as a rule of thumb).
+ </p>
+ <p>
+ This also implies that the program may not perform operations
+ that might take a long time while handling an event (such as
+ opening a network connection to some remote server, or
+ connecting to a database server, or even performing a long file
+ copy operation). Instead, it needs to perform all these
+ operations in an asynchronous manner. This may be done by using
+ various asynchronous models to perform the longish operations,
+ or by performing them in a different process or thread.
+ </p>
+ <p>
+ So the way a GUI program looks is something like that:
+ </p>
+ <ol>
+ <li>Perform initialization routines.
+ <li>Connect to the X server.
+ <li>Perform X-related initialization.
+ <li>While not finished:
+ <ol>
+ <li>Receive the next event from the X server.
+ <li>Handle the event, possibly sending various drawing
+ requests to the X server.
+ <li>If the event was a quit message, exit the loop.
+ </ol>
+ <li>Close down the connection to the X server.
+ <li>Perform cleanup operations.
+ </ol>
+ <br>
+ <li class="title"><a name="notions">Basic XCB notions</a>
+ <p>
+ XCB has been created to eliminate the need for
+ programs to actually implement the X protocol layer. This
+ library gives a program a very low-level access to any X
+ server. Since the protocol is standardized, a client using any
+ implementation of XCB may talk with any X server (the same
+ occurs for Xlib, of course). We now give a brief description of
+ the basic XCB notions. They will be detailed later.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="conn">The X Connection</a>
+ <p>
+ The major notion of using XCB is the X Connection. This is a
+ structure representing the connection we have open with a
+ given X server. It hides a queue of messages coming from the
+ server, and a queue of pending requests that our client
+ intends to send to the server. In XCB, this structure is named
+ 'xcb_connection_t'. It is analogous to the Xlib Display.
+ When we open a connection to an X server, the
+ library returns a pointer to such a structure. Later, we
+ supply this pointer to any XCB function that should send
+ messages to the X server or receive messages from this server.
+ </p>
+ <li class="subtitle"><a name="requestsreplies">Requests and
+ replies: the Xlib killers</a>
+ <p>
+ To ask for information from the X server, we have to make a request
+ and ask for a reply. With Xlib, these two tasks are
+ automatically done: Xlib locks the system, sends a request,
+ waits for a reply from the X server and unlocks. This is
+ annoying, especially if one makes a lot of requests to the X
+ server. Indeed, Xlib has to wait for the end of a reply
+ before asking for the next request (because of the locks that
+ Xlib sends). For example, here is a time-line of N=4
+ requests/replies with Xlib, with a round-trip latency
+ <b>T_round_trip</b> that is 5 times long as the time required
+ to write or read a request/reply (<b>T_write/T_read</b>):
+ </p>
+ <pre class="text">
+ W-----RW-----RW-----RW-----R
+</pre>
+ <ul>
+ <li>W: Writing request
+ <li>-: Stalled, waiting for data
+ <li>R: Reading reply
+ </ul>
+ <p>
+ The total time is N * (T_write + T_round_trip + T_read).
+ </p>
+ <p>
+ With XCB, we can suppress most of the round-trips as the
+ requests and the replies are not locked. We usually send a
+ request, then XCB returns to us a <b>cookie</b>, which is an
+ identifier. Then, later, we ask for a reply using this
+ <b>cookie</b> and XCB returns a
+ pointer to that reply. Hence, with XCB, we can send a lot of
+ requests, and later in the program, ask for all the replies
+ when we need them. Here is the time-line for 4
+ requests/replies when we use this property of XCB:
+ </p>
+ <pre class="text">
+ WWWW--RRRR
+</pre>
+ <p>
+ The total time is N * T_write + max (0, T_round_trip - (N-1) *
+ T_write) + N * T_read. Which can be considerably faster than
+ all those Xlib round-trips.
+ </p>
+ <p>
+ Here is a program that computes the time to create 500 atoms
+ with Xlib and XCB. It shows the Xlib way, the bad XCB way
+ (which is similar to Xlib) and the good XCB way. On my
+ computer, XCB is 25 times faster than Xlib.
+ </p>
+ <pre class="code">
+#include &lt;stdlib.h&gt;
+#include &lt;stdio.h&gt;
+#include &lt;string.h&gt;
+#include &lt;sys/time.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+
+#include &lt;X11/Xlib.h&gt;
+
+double
+get_time(void)
+{
+ struct timeval timev;
+
+ gettimeofday(&amp;timev, NULL);
+
+ return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000);
+}
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_atom_t *atoms;
+ xcb_intern_atom_cookie_t *cs;
+ char **names;
+ int count;
+ int i;
+ double start;
+ double end;
+ double diff;
+
+ /* Xlib */
+ Display *disp;
+ Atom *atoms_x;
+ double diff_x;
+
+ c = xcb_connect (NULL, NULL);
+
+ count = 500;
+ atoms = (xcb_atom_t *)malloc (count * sizeof (atoms));
+ names = (char **)malloc (count * sizeof (char *));
+
+ /* init names */
+ for (i = 0; i &lt; count; ++i) {
+ char buf[100];
+
+ sprintf (buf, "NAME%d", i);
+ names[i] = strdup (buf);
+ }
+
+ /* bad use */
+ start = get_time ();
+
+ for (i = 0; i &lt; count; ++i)
+ atoms[i] = xcb_intern_atom_reply (c,
+ xcb_intern_atom (c,
+ 0,
+ strlen(names[i]),
+ names[i]),
+ NULL)->atom;
+
+ end = get_time ();
+ diff = end - start;
+ printf ("bad use time : %f\n", diff);
+
+ /* good use */
+ start = get_time ();
+
+ cs = (xcb_intern_atom_cookie_t *) malloc (count * sizeof(xcb_intern_atom_cookie_t));
+ for(i = 0; i &lt; count; ++i)
+ cs[i] = xcb_intern_atom (c, 0, strlen(names[i]), names[i]);
+
+ for(i = 0; i &lt; count; ++i) {
+ xcb_intern_atom_reply_t *r;
+
+ r = xcb_intern_atom_reply(c, cs[i], 0);
+ if(r)
+ atoms[i] = r->atom;
+ free(r);
+ }
+
+ end = get_time ();
+ printf ("good use time : %f\n", end - start);
+ printf ("ratio : %f\n", diff / (end - start));
+ diff = end - start;
+
+ /* free var */
+ free (atoms);
+ free (cs);
+
+ xcb_disconnect (c);
+
+ /* Xlib */
+ disp = XOpenDisplay (getenv("DISPLAY"));
+
+ atoms_x = (Atom *)malloc (count * sizeof (atoms_x));
+
+ start = get_time ();
+
+ for (i = 0; i &lt; count; ++i)
+ atoms_x[i] = XInternAtom(disp, names[i], 0);
+
+ end = get_time ();
+ diff_x = end - start;
+ printf ("Xlib use time : %f\n", diff_x);
+ printf ("ratio : %f\n", diff_x / diff);
+
+ free (atoms_x);
+ for (i = 0; i &lt; count; ++i)
+ free (names[i]);
+ free (names);
+
+ XCloseDisplay (disp);
+
+ return 0;
+}
+</pre>
+ <li class="subtitle"><a name="gc">The Graphic Context</a>
+ <p>
+ When we perform various drawing operations (graphics, text,
+ etc), we may specify various options for controlling how the
+ data will be drawn (what foreground and background colors to
+ use, how line edges will be connected, what font to use when
+ drawing some text, etc). In order to avoid the need to supply
+ hundreds of parameters to each drawing function, a graphical
+ context structure is used. We set the various drawing options
+ in this structure, and then we pass a pointer to this
+ structure to any drawing routines. This is rather handy, as we
+ often need to perform several drawing requests with the same
+ options. Thus, we would initialize a graphical context, set
+ the desired options, and pass this structure to all drawing
+ functions.
+ </p>
+ <p>
+ Note that graphic contexts have no client-side structure in
+ XCB, they're just XIDs. Xlib has a client-side structure
+ because it caches the GC contents so it can avoid making
+ redundant requests, but of course XCB doesn't do that.
+ </p>
+ <li class="subtitle"><a name="events">Events</a>
+ <p>
+ A structure is used to pass events received from the X
+ server. XCB supports exactly the events specified in the
+ protocol (33 events). This structure contains the type
+ of event received (including a bit for whether it came
+ from the server or another client), as well as the data associated with the
+ event (e.g. position on the screen where the event was
+ generated, mouse button associated with the event, region of
+ the screen associated with a "redraw" event, etc). The way to
+ read the event's data depends on the event type.
+ </p>
+ </ol>
+ <br>
+ <li class="title"><a name="use">Using XCB-based programs</a>
+ <br>
+ <ol>
+ <li class="subtitle"><a name="inst">Installation of XCB</a>
+ <p>
+ <b>TODO:</b> These instructions are out of date.
+ Just reference the <a href="http://xcb.freedesktop.org/">main XCB page</a>
+ so we don't have to maintain these instructions in more than
+ one place.
+ </p>
+ <p>
+ To build XCB from source, you need to have installed at
+ least:
+ </p>
+ <ul>
+ <li>pkgconfig 0.15.0
+ <li><a href="http://www.gnu.org/software/automake/">automake 1.7</a>
+ <li><a href="http://www.gnu.org/software/autoconf/">autoconf 2.50</a>
+ <li><a href="http://www.check.org">check</a>
+ <li><a href="http://xmlsoft.org/XSLT/">xsltproc</a>
+ <li><a href="http://www.gnu.org/software/gperf/">gperf 3.0.1</a>
+ </ul>
+ <p>
+ You have to checkout in the git repository the following modules:
+ </p>
+ <ul>
+ <li>Xau from xlibs
+ <li>xcb-proto
+ <li>xcb
+ </ul>
+ <p>
+ Note that xcb-proto exists only to install header
+ files, so typing 'make' or 'make all' will produce the message
+ "Nothing to be done for 'all'". That's normal.
+ </p>
+ <li class="subtitle"><a name="comp">Compiling XCB-based programs</a>
+ <p>
+ Compiling XCB-based programs requires linking them with the XCB
+ library. This is easily done thanks to pkgconfig:
+ </p>
+ <pre class="text">
+gcc -Wall prog.c -o prog `pkg-config --cflags --libs xcb`
+</pre>
+ </ol>
+ <li class="title"><a name="openconn">Opening and closing the connection to an X server</a>
+ <p>
+ An X program first needs to open the connection to the X
+ server. There is a function that opens a connection. It requires
+ the display name, or NULL. In the latter case, the display name
+ will be the one in the environment variable DISPLAY.
+ </p>
+ <pre class="code">
+<span class="type">xcb_connection_t</span> *xcb_connect (<span class="keyword">const</span> <span class="type">char</span> *displayname,
+ <span class="type">int</span> *screenp);
+</pre>
+ <p>
+ The second parameter returns the screen number used for the
+ connection. The returned structure describes an XCB connection
+ and is opaque. Here is how the connection can be opened:
+ </p>
+ <pre class="code">
+#<span class="include">include</span> <span class="string">&lt;xcb/xcb.h&gt;</span>
+
+<span class="type">int</span>
+<span class="function">main</span> ()
+{
+ <span class="type">xcb_connection_t</span> *c;
+
+ /* Open the connection to the X server. Use the DISPLAY environment variable as the default display name */
+ c = xcb_connect (NULL, NULL);
+
+ <span class="keyword">return</span> 0;
+}
+</pre>
+ <p>
+ To close a connection, it suffices to use:
+ </p>
+ <pre class="code">
+<span class="type">void</span> xcb_disconnect (<span class="type">xcb_connection_t</span> *c);
+</pre>
+ <div class="comp">
+ <div class="title">
+ Comparison Xlib/XCB
+ </div>
+ <div class="xlib">
+ <ul>
+ <li>XOpenDisplay ()
+ </ul>
+ </div>
+ <div class="xcb">
+ <ul>
+ <li>xcb_connect ()
+ </ul>
+ </div>
+ <div class="xlib">
+ <ul>
+ <li>XCloseDisplay ()
+ </ul>
+ </div>
+ <div class="xcb">
+ <ul>
+ <li>xcb_disconnect ()
+ </ul>
+ </div>
+ </div>
+ <br>
+ <li class="title"><a name="screen">Checking basic information about a connection</a>
+ <p>
+ Once we have opened a connection to an X server, we should check some
+ basic information about it: what screens it has, what is the
+ size (width and height) of the screen, how many colors it
+ supports (black and white ? grey scale ?, 256 colors ? more ?),
+ and so on. We get such information from the xcb_screen_t
+ structure:
+ </p>
+ <pre class="code">
+typedef struct {
+ xcb_window_t root;
+ xcb_colormap_t default_colormap;
+ uint32_t white_pixel;
+ uint32_t black_pixel;
+ uint32_t current_input_masks;
+ uint16_t width_in_pixels;
+ uint16_t height_in_pixels;
+ uint16_t width_in_millimeters;
+ uint16_t height_in_millimeters;
+ uint16_t min_installed_maps;
+ uint16_t max_installed_maps;
+ xcb_visualid_t root_visual;
+ uint8_t backing_stores;
+ uint8_t save_unders;
+ uint8_t root_depth;
+ uint8_t allowed_depths_len;
+} xcb_screen_t;
+</pre>
+ <p>
+ We could retrieve the first screen of the connection by using the
+ following function:
+ </p>
+ <pre class="code">
+xcb_screen_iterator_t xcb_setup_roots_iterator (xcb_setup_t *R);
+</pre>
+ <p>
+ Here is a small program that shows how to use this function:
+ </p>
+ <pre class="code">
+#include &lt;stdio.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ int screen_nbr;
+ xcb_screen_iterator_t iter;
+
+ /* Open the connection to the X server. Use the DISPLAY environment variable */
+ c = xcb_connect (NULL, &amp;screen_nbr);
+
+ /* Get the screen #screen_nbr */
+ iter = xcb_setup_roots_iterator (xcb_get_setup (c));
+ for (; iter.rem; --screen_nbr, xcb_screen_next (&amp;iter))
+ if (screen_nbr == 0) {
+ screen = iter.data;
+ break;
+ }
+
+ printf ("\n");
+ printf ("Informations of screen %ld:\n", screen-&gt;root);
+ printf (" width.........: %d\n", screen-&gt;width_in_pixels);
+ printf (" height........: %d\n", screen-&gt;height_in_pixels);
+ printf (" white pixel...: %ld\n", screen-&gt;white_pixel);
+ printf (" black pixel...: %ld\n", screen-&gt;black_pixel);
+ printf ("\n");
+
+ return 0;
+}
+</pre>
+ <li class="title"><a name="helloworld">Creating a basic window - the "hello world" program</a>
+ <p>
+ After we got some basic information about our screen, we can
+ create our first window. In the X Window System, a window is
+ characterized by an Id. So, in XCB, a window is of type:
+ </p>
+ <pre class="code">
+typedef uint32_t xcb_window_t;
+</pre>
+ <p>
+ We first ask for a new Id for our window, with this function:
+ </p>
+ <pre class="code">
+xcb_window_t xcb_generate_id(xcb_connection_t *c);
+</pre>
+ <p>
+ Then, XCB supplies the following function to create new windows:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_create_window (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
+ uint8_t depth, /* Depth of the screen */
+ xcb_window_t wid, /* Id of the window */
+ xcb_window_t parent, /* Id of an existing window that should be the parent of the new window */
+ int16_t x, /* X position of the top-left corner of the window (in pixels) */
+ int16_t y, /* Y position of the top-left corner of the window (in pixels) */
+ uint16_t width, /* Width of the window (in pixels) */
+ uint16_t height, /* Height of the window (in pixels) */
+ uint16_t border_width, /* Width of the window's border (in pixels) */
+ uint16_t _class,
+ xcb_visualid_t visual,
+ uint32_t value_mask,
+ const uint32_t *value_list);
+</pre>
+ <p>
+ The fact that we created the window does not mean that it will
+ be drawn on screen. By default, newly created windows are not
+ mapped on the screen (they are invisible). In order to make our
+ window visible, we use the function <span class="code">xcb_map_window()</span>, whose
+ prototype is
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_map_window (xcb_connection_t *c,
+ xcb_window_t window);
+</pre>
+ <p>
+ Finally, here is a small program to create a window of size
+ 150x150 pixels, positioned at the top-left corner of the screen:
+ </p>
+ <pre class="code">
+#include &lt;unistd.h&gt; /* pause() */
+
+#include &lt;xcb/xcb.h&gt;
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ xcb_window_t win;
+
+ /* Open the connection to the X server */
+ c = xcb_connect (NULL, NULL);
+
+ /* Get the first screen */
+ screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
+
+ /* Ask for our window's Id */
+ win = xcb_generate_id(c);
+
+ /* Create the window */
+ xcb_create_window (c, /* Connection */
+ XCB_COPY_FROM_PARENT, /* depth (same as root)*/
+ win, /* window Id */
+ screen-&gt;root, /* parent window */
+ 0, 0, /* x, y */
+ 150, 150, /* width, height */
+ 10, /* border_width */
+ XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
+ screen-&gt;root_visual, /* visual */
+ 0, NULL); /* masks, not used yet */
+
+ /* Map the window on the screen */
+ xcb_map_window (c, win);
+
+ /* Make sure commands are sent before we pause, so window is shown */
+ xcb_flush (c);
+
+ pause (); /* hold client until Ctrl-C */
+
+ return 0;
+}
+</pre>
+ <p>
+ In this code, you see one more function - <span class="code">xcb_flush()</span>, not explained
+ yet. It is used to flush all the pending requests. More
+ precisely, there are 2 functions that do such things. The first
+ one is <span class="code">xcb_flush()</span>:
+ </p>
+ <pre class="code">
+int xcb_flush (xcb_connection_t *c);
+</pre>
+ <p>
+ This function flushes all pending requests to the X server (much
+ like the <span class="code">fflush()</span> function is used to
+ flush standard output). The second function is
+ <span class="code">xcb_aux_sync()</span>:
+ </p>
+ <pre class="code">
+int xcb_aux_sync (xcb_connection_t *c);
+</pre>
+ <p>
+ This functions also flushes all pending requests to the X
+ server, and then waits until the X server finishing processing
+ these requests. In a normal program, this will not be necessary
+ (we'll see why when we get to write a normal X program), but for
+ now, we put it there.
+ </p>
+ <p>
+ The window that is created by the above code has a non defined
+ background. This one can be set to a specific color,
+ thanks to the two last parameters of
+ <span class="code">xcb_create_window()</span>, which are not
+ described yet. See the subsections
+ <a href="#winconf">Configuring a window</a> or
+ <a href="#winconf">Registering for event types using event masks</a>
+ for examples on how to use these parameters. In addition, as no
+ events are handled, you have to make a Ctrl-C to interrupt the
+ program.
+ </p>
+ <p>
+ <b>TODO</b>: one should tell what these functions return and
+ about the generic error
+ </p>
+ <div class="comp">
+ <div class="title">
+ Comparison Xlib/XCB
+ </div>
+ <div class="xlib">
+ <ul>
+ <li>XCreateWindow ()
+ </ul>
+ </div>
+ <div class="xcb">
+ <ul>
+ <li>xcb_generate_id ()
+ <li>xcb_create_window ()
+ </ul>
+ </div>
+ </div>
+ <br>
+ <li class="title"><a name="drawing">Drawing in a window</a>
+ <p>
+ Drawing in a window can be done using various graphical
+ functions (drawing pixels, lines, rectangles, etc). In order to
+ draw in a window, we first need to define various general
+ drawing parameters (what line width to use, which color to draw
+ with, etc). This is done using a graphical context.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="allocgc">Allocating a Graphics Context</a>
+ <p>
+ As we said, a graphical context defines several attributes to
+ be used with the various drawing functions. For this, we
+ define a graphical context. We can use more than one graphical
+ context with a single window, in order to draw in multiple
+ styles (different colors, different line widths, etc). In XCB,
+ a Graphics Context is, as a window, characterized by an Id:
+ </p>
+ <pre class="code">
+typedef uint32_t xcb_gcontext_t;
+</pre>
+ <p>
+ We first ask the X server to attribute an Id to our graphic
+ context with this function:
+ </p>
+ <pre class="code">
+xcb_gcontext_t xcb_generate_id (xcb_connection_t *c);
+</pre>
+ <p>
+ Then, we set the attributes of the graphic context with this function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_create_gc (xcb_connection_t *c,
+ xcb_gcontext_t cid,
+ xcb_drawable_t drawable,
+ uint32_t value_mask,
+ const uint32_t *value_list);
+</pre>
+ <p>
+ We give now an example on how to allocate a graphic context
+ that specifies that each drawing function that uses it will
+ draw in foreground with a black color.
+ </p>
+ <pre class="code">
+#include &lt;xcb/xcb.h&gt;
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ xcb_drawable_t win;
+ xcb_gcontext_t black;
+ uint32_t mask;
+ uint32_t value[1];
+
+ /* Open the connection to the X server and get the first screen */
+ c = xcb_connect (NULL, NULL);
+ screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
+
+ /* Create a black graphic context for drawing in the foreground */
+ win = screen-&gt;root;
+ black = xcb_generate_id (c);
+ mask = XCB_GC_FOREGROUND;
+ value[0] = screen-&gt;black_pixel;
+ xcb_create_gc (c, black, win, mask, value);
+
+ return 0;
+}
+</pre>
+ <p>
+ Note should be taken regarding the role of "value_mask" and
+ "value_list" in the prototype of <span class="code">xcb_create_gc()</span>. Since a
+ graphic context has many attributes, and since we often just
+ want to define a few of them, we need to be able to tell the
+ <span class="code">xcb_create_gc()</span> which attributes we
+ want to set. This is what the "value_mask" parameter is
+ for. We then use the "value_list" parameter to specify actual
+ values for the attribute we defined in "value_mask". Thus, for
+ each constant used in "value_list", we will use the matching
+ constant in "value_mask". In this case, we define a graphic
+ context with one attribute: when drawing (a point, a line,
+ etc), the foreground color will be black. The rest of the
+ attributes of this graphic context will be set to their
+ default values.
+ </p>
+ <p>
+ See the next Subsection for more details.
+ </p>
+ <div class="comp">
+ <div class="title">
+ Comparison Xlib/XCB
+ </div>
+ <div class="xlib">
+ <ul>
+ <li>XCreateGC ()
+ </ul>
+ </div>
+ <div class="xcb">
+ <ul>
+ <li>xcb_generate_id ()
+ <li>xcb_create_gc ()
+ </ul>
+ </div>
+ </div>
+ <br>
+ <li class="subtitle"><a name="changegc">Changing the attributes of a Graphics Context</a>
+ <p>
+ Once we have allocated a Graphic Context, we may need to
+ change its attributes (for example, changing the foreground
+ color we use to draw a line, or changing the attributes of the
+ font we use to display strings. See Subsections Drawing with a
+ color and
+ <a href="#assigningfont">Assigning a Font to a Graphic Context</a>).
+ This is done by using this function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_change_gc (xcb_connection_t *c, /* The XCB Connection */
+ xcb_gcontext_t gc, /* The Graphic Context */
+ uint32_t value_mask, /* Components of the Graphic Context that have to be set */
+ const uint32_t *value_list); /* Value as specified by value_mask */
+</pre>
+ <p>
+ The <span class="code">value_mask</span> parameter could take
+ any combination of these masks from the xcb_gc_t enumeration:
+ </p>
+ <ul>
+ <li>XCB_GC_FUNCTION
+ <li>XCB_GC_PLANE_MASK
+ <li>XCB_GC_FOREGROUND
+ <li>XCB_GC_BACKGROUND
+ <li>XCB_GC_LINE_WIDTH
+ <li>XCB_GC_LINE_STYLE
+ <li>XCB_GC_CAP_STYLE
+ <li>XCB_GC_JOIN_STYLE
+ <li>XCB_GC_FILL_STYLE
+ <li>XCB_GC_FILL_RULE
+ <li>XCB_GC_TILE
+ <li>XCB_GC_STIPPLE
+ <li>XCB_GC_TILE_STIPPLE_ORIGIN_X
+ <li>XCB_GC_TILE_STIPPLE_ORIGIN_Y
+ <li>XCB_GC_FONT
+ <li>XCB_GC_SUBWINDOW_MODE
+ <li>XCB_GC_GRAPHICS_EXPOSURES
+ <li>XCB_GC_CLIP_ORIGIN_X
+ <li>XCB_GC_CLIP_ORIGIN_Y
+ <li>XCB_GC_CLIP_MASK
+ <li>XCB_GC_DASH_OFFSET
+ <li>XCB_GC_DASH_LIST
+ <li>XCB_GC_ARC_MODE
+ </ul>
+ <p>
+ It is possible to set several attributes at the same
+ time (for example setting the attributes of a font and the
+ color which will be used to display a string), by OR'ing these
+ values in <span class="code">value_mask</span>. Then
+ <span class="code">value_list</span> has to be an array which
+ lists the value for the respective attributes. <b>These values
+ must be in the same order as masks listed above.</b> See Subsection
+ Drawing with a color to have an example.
+ </p>
+ <p>
+ <b>TODO</b>: set the links of the 3 subsections, once they will
+ be written :)
+ </p>
+ <p>
+ <b>TODO</b>: give an example which sets several attributes.
+ </p>
+ <li class="subtitle"><a name="drawingprim">Drawing primitives: point, line, box, circle,...</a>
+ <p>
+ After we have created a Graphic Context, we can draw on a
+ window using this Graphic Context, with a set of XCB
+ functions, collectively called "drawing primitives". Let see
+ how they are used.
+ </p>
+ <p>
+ To draw a point, or several points, we use
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_poly_point (xcb_connection_t *c, /* The connection to the X server */
+ uint8_t coordinate_mode, /* Coordinate mode, usually set to XCB_COORD_MODE_ORIGIN */
+ xcb_drawable_t drawable, /* The drawable on which we want to draw the point(s) */
+ xcb_gcontext_t gc, /* The Graphic Context we use to draw the point(s) */
+ uint32_t points_len, /* The number of points */
+ const xcb_point_t *points); /* An array of points */
+</pre>
+ <p>
+ The <span class="code">coordinate_mode</span> parameter
+ specifies the coordinate mode. Available values are
+ </p>
+ <ul>
+ <li><span class="code">XCB_COORD_MODE_ORIGIN</span>
+ <li><span class="code">XCB_COORD_MODE_PREVIOUS</span>
+ </ul>
+ <p>
+ If XCB_COORD_MODE_PREVIOUS is used, then all points but the first one
+ are relative to the immediately previous point.
+ </p>
+ <p>
+ The <span class="code">xcb_point_t</span> type is just a
+ structure with two fields (the coordinates of the point):
+ </p>
+ <pre class="code">
+typedef struct {
+ int16_t x;
+ int16_t y;
+} xcb_point_t;
+</pre>
+ <p>
+ You could see an example in xpoints.c. <b>TODO</b> Set the link.
+ </p>
+ <p>
+ To draw a line, or a polygonal line, we use
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_poly_line (xcb_connection_t *c, /* The connection to the X server */
+ uint8_t coordinate_mode, /* Coordinate mode, usually set to XCB_COORD_MODE_ORIGIN */
+ xcb_drawable_t drawable, /* The drawable on which we want to draw the line(s) */
+ xcb_gcontext_t gc, /* The Graphic Context we use to draw the line(s) */
+ uint32_t points_len, /* The number of points in the polygonal line */
+ const xcb_point_t *points); /* An array of points */
+</pre>
+ <p>
+ This function will draw the line between the first and the
+ second points, then the line between the second and the third
+ points, and so on.
+ </p>
+ <p>
+ To draw a segment, or several segments, we use
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_poly_segment (xcb_connection_t *c, /* The connection to the X server */
+ xcb_drawable_t drawable, /* The drawable on which we want to draw the segment(s) */
+ xcb_gcontext_t gc, /* The Graphic Context we use to draw the segment(s) */
+ uint32_t segments_len, /* The number of segments */
+ const xcb_segment_t *segments); /* An array of segments */
+</pre>
+ <p>
+ The <span class="code">xcb_segment_t</span> type is just a
+ structure with four fields (the coordinates of the two points
+ that define the segment):
+ </p>
+ <pre class="code">
+typedef struct {
+ int16_t x1;
+ int16_t y1;
+ int16_t x2;
+ int16_t y2;
+} xcb_segment_t;
+</pre>
+ <p>
+ To draw a rectangle, or several rectangles, we use
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_poly_rectangle (xcb_connection_t *c, /* The connection to the X server */
+ xcb_drawable_t drawable, /* The drawable on which we want to draw the rectangle(s) */
+ xcb_gcontext_t gc, /* The Graphic Context we use to draw the rectangle(s) */
+ uint32_t rectangles_len, /* The number of rectangles */
+ const xcb_rectangle_t *rectangles); /* An array of rectangles */
+</pre>
+ <p>
+ The <span class="code">xcb_rectangle_t</span> type is just a
+ structure with four fields (the coordinates of the top-left
+ corner of the rectangle, and its width and height):
+ </p>
+ <pre class="code">
+typedef struct {
+ int16_t x;
+ int16_t y;
+ uint16_t width;
+ uint16_t height;
+} xcb_rectangle_t;
+</pre>
+ <!-- There's no coordinate_mode. Is it normal? -->
+ <!-- [iano] Yes, it's not in the protocol. -->
+ <p>
+ To draw an elliptical arc, or several elliptical arcs, we use
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_poly_arc (xcb_connection_t *c, /* The connection to the X server */
+ xcb_drawable_t drawable, /* The drawable on which we want to draw the arc(s) */
+ xcb_gcontext_t gc, /* The Graphic Context we use to draw the arc(s) */
+ uint32_t arcs_len, /* The number of arcs */
+ const xcb_arc_t *arcs); /* An array of arcs */
+</pre>
+ <p>
+ The <span class="code">xcb_arc_t</span> type is a structure with
+ six fields:
+ </p>
+ <pre class="code">
+typedef struct {
+ int16_t x; /* Top left x coordinate of the rectangle surrounding the ellipse */
+ int16_t y; /* Top left y coordinate of the rectangle surrounding the ellipse */
+ uint16_t width; /* Width of the rectangle surrounding the ellipse */
+ uint16_t height; /* Height of the rectangle surrounding the ellipse */
+ int16_t angle1; /* Angle at which the arc begins */
+ int16_t angle2; /* Angle at which the arc ends */
+} xcb_arc_t;
+</pre>
+ <div class="emph">
+ <p>
+ Note: the angles are expressed in units of 1/64 of a degree,
+ so to have an angle of 90 degrees, starting at 0,
+ <span class="code">angle1 = 0</span> and
+ <span class="code">angle2 = 90 &lt;&lt; 6</span>. Positive angles
+ indicate counterclockwise motion, while negative angles
+ indicate clockwise motion.
+ </p>
+ </div>
+ <!-- I think that (x,y) should be the center of the
+ ellipse, and (width, height) the radius. It's more logical. -->
+ <!-- iano: Yes, and I bet some toolkits do that.
+ But the protocol (and many other graphics APIs) define arcs
+ by bounding rectangles. -->
+ <p>
+ The corresponding function which fill inside the geometrical
+ object are listed below, without further explanation, as they
+ are used as the above functions.
+ </p>
+ <p>
+ To Fill a polygon defined by the points given as arguments ,
+ we use
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_fill_poly (xcb_connection_t *c,
+ xcb_drawable_t drawable,
+ xcb_gcontext_t gc,
+ uint8_t shape,
+ uint8_t coordinate_mode,
+ uint32_t points_len,
+ const xcb_point_t *points);
+</pre>
+ <p>
+ The <span class="code">shape</span> parameter specifies a
+ shape that helps the server to improve performance. Available
+ values are
+ </p>
+ <ul>
+ <li><span class="code">XCB_POLY_SHAPE_COMPLEX</span>
+ <li><span class="code">XCB_POLY_SHAPE_NONCONVEX</span>
+ <li><span class="code">XCB_POLY_SHAPE_CONVEX</span>
+ </ul>
+ <p>
+ To fill one or several rectangles, we use
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_poly_fill_rectangle (xcb_connection_t *c,
+ xcb_drawable_t drawable,
+ xcb_gcontext_t gc,
+ uint32_t rectangles_len,
+ const xcb_rectangle_t *rectangles);
+</pre>
+ <p>
+ To fill one or several arcs, we use
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_poly_fill_arc (xcb_connection_t *c,
+ xcb_drawable_t drawable,
+ xcb_gcontext_t gc,
+ uint32_t arcs_len,
+ const xcb_arc_t *arcs);
+</pre>
+ <br>
+ <a name="points.c"></a>
+ <p>
+ To illustrate these functions, here is an example that draws
+ four points, a polygonal line, two segments, two rectangles
+ and two arcs. Remark that we use events for the first time, as
+ an introduction to the next section.
+ </p>
+ <p>
+ <b>TODO:</b> Use screen-&gt;root_depth for depth parameter.
+ </p>
+ <pre class="code">
+#include &lt;stdlib.h&gt;
+#include &lt;stdio.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ xcb_drawable_t win;
+ xcb_gcontext_t foreground;
+ xcb_generic_event_t *e;
+ uint32_t mask = 0;
+ uint32_t values[2];
+
+ /* geometric objects */
+ xcb_point_t points[] = {
+ {10, 10},
+ {10, 20},
+ {20, 10},
+ {20, 20}};
+
+ xcb_point_t polyline[] = {
+ {50, 10},
+ { 5, 20}, /* rest of points are relative */
+ {25,-20},
+ {10, 10}};
+
+ xcb_segment_t segments[] = {
+ {100, 10, 140, 30},
+ {110, 25, 130, 60}};
+
+ xcb_rectangle_t rectangles[] = {
+ { 10, 50, 40, 20},
+ { 80, 50, 10, 40}};
+
+ xcb_arc_t arcs[] = {
+ {10, 100, 60, 40, 0, 90 &lt;&lt; 6},
+ {90, 100, 55, 40, 0, 270 &lt;&lt; 6}};
+
+ /* Open the connection to the X server */
+ c = xcb_connect (NULL, NULL);
+
+ /* Get the first screen */
+ screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
+
+ /* Create black (foreground) graphic context */
+ win = screen-&gt;root;
+
+ foreground = xcb_generate_id (c);
+ mask = XCB_GC_FOREGROUND | XCB_GC_GRAPHICS_EXPOSURES;
+ values[0] = screen-&gt;black_pixel;
+ values[1] = 0;
+ xcb_create_gc (c, foreground, win, mask, values);
+
+ /* Ask for our window's Id */
+ win = xcb_generate_id(c);
+
+ /* Create the window */
+ mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
+ values[0] = screen-&gt;white_pixel;
+ values[1] = XCB_EVENT_MASK_EXPOSURE;
+ xcb_create_window (c, /* Connection */
+ XCB_COPY_FROM_PARENT, /* depth */
+ win, /* window Id */
+ screen-&gt;root, /* parent window */
+ 0, 0, /* x, y */
+ 150, 150, /* width, height */
+ 10, /* border_width */
+ XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
+ screen-&gt;root_visual, /* visual */
+ mask, values); /* masks */
+
+ /* Map the window on the screen */
+ xcb_map_window (c, win);
+
+
+ /* We flush the request */
+ xcb_flush (c);
+
+ while ((e = xcb_wait_for_event (c))) {
+ switch (e-&gt;response_type &amp; ~0x80) {
+ case XCB_EXPOSE: {
+ /* We draw the points */
+ xcb_poly_point (c, XCB_COORD_MODE_ORIGIN, win, foreground, 4, points);
+
+ /* We draw the polygonal line */
+ xcb_poly_line (c, XCB_COORD_MODE_PREVIOUS, win, foreground, 4, polyline);
+
+ /* We draw the segements */
+ xcb_poly_segment (c, win, foreground, 2, segments);
+
+ /* We draw the rectangles */
+ xcb_poly_rectangle (c, win, foreground, 2, rectangles);
+
+ /* We draw the arcs */
+ xcb_poly_arc (c, win, foreground, 2, arcs);
+
+ /* We flush the request */
+ xcb_flush (c);
+
+ break;
+ }
+ default: {
+ /* Unknown event type, ignore it */
+ break;
+ }
+ }
+ /* Free the Generic Event */
+ free (e);
+ }
+
+ return 0;
+}
+</pre>
+ </ol>
+ <li class="title"><a name="xevents">X Events</a>
+ <p>
+ In an X program, everything is driven by events. Event painting
+ on the screen is sometimes done as a response to an event (an
+ <span class="code">Expose</span> event). If part of a program's
+ window that was hidden, gets exposed (e.g. the window was raised
+ above other widows), the X server will send an "expose" event to
+ let the program know it should repaint that part of the
+ window. User input (key presses, mouse movement, etc) is also
+ received as a set of events.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="register">Registering for event types using event masks</a>
+ <p>
+ During the creation of a window, you should give it what kind
+ of events it wishes to receive. Thus, you may register for
+ various mouse (also called pointer) events, keyboard events,
+ expose events, and so on. This is done for optimizing the
+ server-to-client connection (i.e. why send a program (that
+ might even be running at the other side of the globe) an event
+ it is not interested in ?)
+ </p>
+ <p>
+ In XCB, you use the "value_mask" and "value_list" data in the
+ <span class="code">xcb_create_window()</span> function to
+ register for events. Here is how we register for
+ <span class="code">Expose</span> event when creating a window:
+ </p>
+ <pre class="code">
+ mask = XCB_CW_EVENT_MASK;
+ valwin[0] = XCB_EVENT_MASK_EXPOSURE;
+ win = xcb_generate_id (c);
+ xcb_create_window (c, depth, win, root-&gt;root,
+ 0, 0, 150, 150, 10,
+ XCB_WINDOW_CLASS_INPUT_OUTPUT, root-&gt;root_visual,
+ mask, valwin);
+</pre>
+ <p>
+ <span class="code">XCB_EVENT_MASK_EXPOSURE</span> is a constant defined
+ in the xcb_event_mask_t enumeration in the "xproto.h" header file. If we wanted to register for several
+ event types, we can logically "or" them, as follows:
+ </p>
+ <pre class="code">
+ mask = XCB_CW_EVENT_MASK;
+ valwin[0] = XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS;
+ win = xcb_generate_id (c);
+ xcb_create_window (c, depth, win, root-&gt;root,
+ 0, 0, 150, 150, 10,
+ XCB_WINDOW_CLASS_INPUT_OUTPUT, root-&gt;root_visual,
+ mask, valwin);
+</pre>
+ <p>
+ This registers for <span class="code">Expose</span> events as
+ well as for mouse button presses inside the created
+ window. You should note that a mask may represent several
+ event sub-types.
+ </p>
+ <p>
+ The values that a mask could take are given
+ by the <span class="code">xcb_cw_t</span> enumeration:
+ </p>
+ <pre class="code">
+typedef enum {
+ XCB_CW_BACK_PIXMAP = 1L<<0,
+ XCB_CW_BACK_PIXEL = 1L<<1,
+ XCB_CW_BORDER_PIXMAP = 1L<<2,
+ XCB_CW_BORDER_PIXEL = 1L<<3,
+ XCB_CW_BIT_GRAVITY = 1L<<4,
+ XCB_CW_WIN_GRAVITY = 1L<<5,
+ XCB_CW_BACKING_STORE = 1L<<6,
+ XCB_CW_BACKING_PLANES = 1L<<7,
+ XCB_CW_BACKING_PIXEL = 1L<<8,
+ XCB_CW_OVERRIDE_REDIRECT = 1L<<9,
+ XCB_CW_SAVE_UNDER = 1L<<10,
+ XCB_CW_EVENT_MASK = 1L<<11,
+ XCB_CW_DONT_PROPAGATE = 1L<<12,
+ XCB_CW_COLORMAP = 1L<<13,
+ XCB_CW_CURSOR = 1L<<14
+} xcb_cw_t;
+</pre>
+ <div class="emph">
+ <p>Note: we must be careful when setting the values of the valwin
+ parameter, as they have to follow the order the
+ <span class="code">xcb_cw_t</span> enumeration. Here is an
+ example:
+ </p>
+ </div>
+ <pre class="code">
+ mask = XCB_CW_EVENT_MASK | XCB_CW_BACK_PIXMAP;
+ valwin[0] = XCB_NONE; /* for XCB_CW_BACK_PIXMAP (whose value is 1) */
+ valwin[1] = XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS; /* for XCB_CW_EVENT_MASK, whose value (2048) */
+ /* is greater than the one of XCB_CW_BACK_PIXMAP */
+</pre>
+ <p>
+ If the window has already been created, we can use the
+ <span class="code">xcb_change_window_attributes()</span> function to set
+ the events that the window will receive. The subsection
+ <a href="#winconf">Configuring a window</a> shows its
+ prototype. As an example, here is a piece of code that
+ configures the window to receive the
+ <span class="code">Expose</span> and
+ <span class="code">ButtonPress</span> events:
+ </p>
+ <pre class="code">
+const static uint32_t values[] = { XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS };
+
+/* The connection c and the window win are supposed to be defined */
+
+xcb_change_window_attributes (c, win, XCB_CW_EVENT_MASK, values);
+</pre>
+ <div class="emph">
+ <p>
+ Note: A common bug programmers do is adding code to handle new
+ event types in their program, while forgetting to add the
+ masks for these events in the creation of the window. Such a
+ programmer then should sit down for hours debugging his
+ program, wondering "Why doesn't my program notice that I
+ released the button?", only to find that they registered for
+ button press events but not for button release events.
+ </p>
+ </div>
+ <li class="subtitle"><a name="loop">Receiving events: writing the events loop</a>
+ <p>
+ After we have registered for the event types we are interested
+ in, we need to enter a loop of receiving events and handling
+ them. There are two ways to receive events: a blocking way and
+ a non-blocking way:
+ </p>
+ <ul>
+ <li>
+ <span class="code">xcb_wait_for_event (xcb_connection_t *c)</span>
+ is the blocking way. It waits (so blocks...) until an event is
+ queued in the X server. Then it retrieves it into a newly
+ allocated structure (it dequeues it from the queue) and returns
+ it. This structure has to be freed. The function returns
+ <span class="code">NULL</span> if an error occurs.
+
+ <br>
+ <li>
+ <span class="code">xcb_poll_for_event (xcb_connection_t *c, int
+ *error)</span> is the non-blocking way. It looks at the event
+ queue and returns (and dequeues too) an existing event into
+ a newly allocated structure. This structure has to be
+ freed. It returns <span class="code">NULL</span> if there is
+ no event. If an error occurs, the parameter <span
+ class="code">error</span> will be filled with the error
+ status.
+ </ul>
+ <p>
+ There are various ways to write such a loop. We present two
+ ways to write such a loop, with the two functions above. The
+ first one uses <span class="code">xcb_wait_for_event_t</span>, which
+ is similar to an event Xlib loop using only <span
+ class="code">XNextEvent</span>:
+ </p>
+ <pre class="code">
+ xcb_generic_event_t *e;
+
+ while ((e = xcb_wait_for_event (c))) {
+ switch (e-&gt;response_type &amp; ~0x80) {
+ case XCB_EXPOSE: {
+ /* Handle the Expose event type */
+ xcb_expose_event_t *ev = (xcb_expose_event_t *)e;
+
+ /* ... */
+
+ break;
+ }
+ case XCB_BUTTON_PRESS: {
+ /* Handle the ButtonPress event type */
+ xcb_button_press_event_t *ev = (xcb_button_press_event_t *)e;
+
+ /* ... */
+
+ break;
+ }
+ default: {
+ /* Unknown event type, ignore it */
+ break;
+ }
+ }
+ /* Free the Generic Event */
+ free (e);
+ }
+</pre>
+ <p>
+ You will certainly want to use <span
+ class="code">xcb_poll_for_event(xcb_connection_t *c, int
+ *error)</span> if, in Xlib, you use <span
+ class="code">XPending</span> or
+ <span class="code">XCheckMaskEvent</span>:
+ </p>
+ <pre class="code">
+ while (XPending (display)) {
+ XEvent ev;
+
+ XNextEvent(d, &amp;ev);
+
+ /* Manage your event */
+ }
+</pre>
+ <p>
+ Such a loop in XCB looks like:
+ </p>
+ <pre class="code">
+ xcb_generic_event_t *ev;
+
+ while ((ev = xcb_poll_for_event (conn, 0))) {
+ /* Manage your event */
+ }
+</pre>
+ <p>
+ The events are managed in the same way as with <span
+ class="code">xcb_wait_for_event_t</span>.
+ Obviously, we will need to give the user some way of
+ terminating the program. This is usually done by handling a
+ special "quit" event, as we will soon see.
+ </p>
+ <div class="comp">
+ <div class="title">
+ Comparison Xlib/XCB
+ </div>
+ <div class="xlib">
+ <ul>
+ <li>XNextEvent ()
+ </ul>
+ </div>
+ <div class="xcb">
+ <ul>
+ <li>xcb_wait_for_event ()
+ </ul>
+ </div>
+ <div class="xlib">
+ <ul>
+ <li>XPending ()
+ <li>XCheckMaskEvent ()
+ </ul>
+ </div>
+ <div class="xcb">
+ <ul>
+ <li>xcb_poll_for_event ()
+ </ul>
+ </div>
+ </div>
+ <br>
+ <li class="subtitle"><a name="expose">Expose events</a>
+ <p>
+ The <span class="code">Expose</span> event is one of the most
+ basic (and most used) events an application may receive. It
+ will be sent to us in one of several cases:
+ </p>
+ <ul>
+ <li>A window that covered part of our window has moved
+ away, exposing part (or all) of our window.
+ <li>Our window was raised above other windows.
+ <li>Our window mapped for the first time.
+ <li>Our window was de-iconified.
+ </ul>
+ <p>
+ You should note the implicit assumption hidden here: the
+ contents of our window is lost when it is being obscured
+ (covered) by either windows. One may wonder why the X server
+ does not save this contents. The answer is: to save
+ memory. After all, the number of windows on a display at a
+ given time may be very large, and storing the contents of all
+ of them might require a lot of memory. Actually, there is a
+ way to tell the X server to store the contents of a window in
+ special cases, as we will see later.
+ </p>
+ <p>
+ When we get an <span class="code">Expose</span> event, we
+ should take the event's data from the members of the following
+ structure:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type; /* The type of the event, here it is XCB_EXPOSE */
+ uint8_t pad0;
+ uint16_t sequence;
+ xcb_window_t window; /* The Id of the window that receives the event (in case */
+ /* our application registered for events on several windows */
+ uint16_t x; /* The x coordinate of the top-left part of the window that needs to be redrawn */
+ uint16_t y; /* The y coordinate of the top-left part of the window that needs to be redrawn */
+ uint16_t width; /* The width of the part of the window that needs to be redrawn */
+ uint16_t height; /* The height of the part of the window that needs to be redrawn */
+ uint16_t count;
+} xcb_expose_event_t;
+</pre>
+ <li class="subtitle"><a name="userinput">Getting user input</a>
+ <p>
+ User input traditionally comes from two sources: the mouse
+ and the keyboard. Various event types exist to notify us of
+ user input (a key being presses on the keyboard, a key being
+ released on the keyboard, the mouse moving over our window,
+ the mouse entering (or leaving) our window, and so on.
+ </p>
+ <ol>
+ <li class="subsubtitle"><a name="mousepressrelease">Mouse button press and release events</a>
+ <p>
+ The first event type we will deal with is a mouse
+ button-press (or button-release) event in our window. In
+ order to register to such an event type, we should add one
+ (or more) of the following masks when we create our window:
+ </p>
+ <ul>
+ <li><span class="code">XCB_EVENT_MASK_BUTTON_PRESS</span>: notify us
+ of any button that was pressed in one of our windows.
+ <li><span class="code">XCB_EVENT_MASK_BUTTON_RELEASE</span>: notify us
+ of any button that was released in one of our windows.
+ </ul>
+ <p>
+ The structure to be checked for in our events loop is the
+ same for these two events, and is the following:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type; /* The type of the event, here it is xcb_button_press_event_t or xcb_button_release_event_t */
+ xcb_button_t detail;
+ uint16_t sequence;
+ xcb_timestamp_t time; /* Time, in milliseconds the event took place in */
+ xcb_window_t root;
+ xcb_window_t event;
+ xcb_window_t child;
+ int16_t root_x;
+ int16_t root_y;
+ int16_t event_x; /* The x coordinate where the mouse has been pressed in the window */
+ int16_t event_y; /* The y coordinate where the mouse has been pressed in the window */
+ uint16_t state; /* A mask of the buttons (or keys) during the event */
+ uint8_t same_screen;
+} xcb_button_press_event_t;
+
+typedef xcb_button_press_event_t xcb_button_release_event_t;
+</pre>
+ <p>
+ The <span class="code">time</span> field may be used to calculate "double-click"
+ situations by an application (e.g. if the mouse button was
+ clicked two times in a duration shorter than a given amount
+ of time, assume this was a double click).
+ </p>
+ <p>
+ The <span class="code">state</span> field is a mask of the buttons held down during
+ the event. It is a bitwise OR of any of the following (from the xcb_button_mask_t and
+ xcb_mod_mask_t enumerations):
+ </p>
+ <ul>
+ <li><span class="code">XCB_BUTTON_MASK_1</span>
+ <li><span class="code">XCB_BUTTON_MASK_2</span>
+ <li><span class="code">XCB_BUTTON_MASK_3</span>
+ <li><span class="code">XCB_BUTTON_MASK_4</span>
+ <li><span class="code">XCB_BUTTON_MASK_5</span>
+ <li><span class="code">XCB_MOD_MASK_SHIFT</span>
+ <li><span class="code">XCB_MOD_MASK_LOCK</span>
+ <li><span class="code">XCB_MOD_MASK_CONTROL</span>
+ <li><span class="code">XCB_MOD_MASK_1</span>
+ <li><span class="code">XCB_MOD_MASK_2</span>
+ <li><span class="code">XCB_MOD_MASK_3</span>
+ <li><span class="code">XCB_MOD_MASK_4</span>
+ <li><span class="code">XCB_MOD_MASK_5</span>
+ </ul>
+ <p>
+ Their names are self explanatory, where the first 5 refer to
+ the mouse buttons that are being pressed, while the rest
+ refer to various "special keys" that are being pressed (Mod1
+ is usually the 'Alt' key or the 'Meta' key).
+ </p>
+ <p>
+ <b>TODO:</b> Problem: it seems that the state does not
+ change when clicking with various buttons.
+ </p>
+ <li class="subsubtitle"><a name="mousemvnt">Mouse movement events</a>
+ <p>
+ Similar to mouse button press and release events, we also
+ can be notified of various mouse movement events. These can
+ be split into two families. One is of mouse pointer
+ movement while no buttons are pressed, and the second is a
+ mouse pointer motion while one (or more) of the buttons are
+ pressed (this is sometimes called "a mouse drag operation",
+ or just "dragging"). The following event masks may be added
+ during the creation of our window:
+ </p>
+ <ul>
+ <li><span class="code">XCB_EVENT_MASK_POINTER_MOTION</span>: events of
+ the pointer moving in one of the windows controlled by our
+ application, while no mouse button is held pressed.
+ <li><span class="code">XCB_EVENT_MASK_BUTTON_MOTION</span>: Events of
+ the pointer moving while one or more of the mouse buttons
+ is held pressed.
+ <li><span class="code">XCB_EVENT_MASK_BUTTON_1_MOTION</span>: same as
+ <span class="code">XCB_EVENT_MASK_BUTTON_MOTION</span>, but only when
+ the 1st mouse button is held pressed.
+ <li><span class="code">XCB_EVENT_MASK_BUTTON_2_MOTION</span>,
+ <span class="code">XCB_EVENT_MASK_BUTTON_3_MOTION</span>,
+ <span class="code">XCB_EVENT_MASK_BUTTON_4_MOTION</span>,
+ <span class="code">XCB_EVENT_MASK_BUTTON_5_MOTION</span>: same as
+ <span class="code">XCB_EVENT_MASK_BUTTON_1_MOTION</span>, but
+ respectively for 2nd, 3rd, 4th and 5th mouse button.
+ </ul>
+ <p>
+ The structure to be checked for in our events loop is the
+ same for these events, and is the following:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type; /* The type of the event */
+ uint8_t detail;
+ uint16_t sequence;
+ xcb_timestamp_t time; /* Time, in milliseconds the event took place in */
+ xcb_window_t root;
+ xcb_window_t event;
+ xcb_window_t child;
+ int16_t root_x;
+ int16_t root_y;
+ int16_t event_x; /* The x coordinate of the mouse when the event was generated */
+ int16_t event_y; /* The y coordinate of the mouse when the event was generated */
+ uint16_t state; /* A mask of the buttons (or keys) during the event */
+ uint8_t same_screen;
+} xcb_motion_notify_event_t;
+</pre>
+ <li class="subsubtitle"><a name="mouseenter">Mouse pointer enter and leave events</a>
+ <p>
+ Another type of event that applications might be interested
+ in, is a mouse pointer entering a window the program
+ controls, or leaving such a window. Some programs use these
+ events to show the user that the application is now in
+ focus. In order to register for such an event type, we
+ should add one (or more) of the following masks when we
+ create our window:
+ </p>
+ <ul>
+ <li><span class="code">xcb_event_enter_window_t</span>: notify us
+ when the mouse pointer enters any of our controlled
+ windows.
+ <li><span class="code">xcb_event_leave_window_t</span>: notify us
+ when the mouse pointer leaves any of our controlled
+ windows.
+ </ul>
+ <p>
+ The structure to be checked for in our events loop is the
+ same for these two events, and is the following:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type; /* The type of the event */
+ uint8_t detail;
+ uint16_t sequence;
+ xcb_timestamp_t time; /* Time, in milliseconds the event took place in */
+ xcb_window_t root;
+ xcb_window_t event;
+ xcb_window_t child;
+ int16_t root_x;
+ int16_t root_y;
+ int16_t event_x; /* The x coordinate of the mouse when the event was generated */
+ int16_t event_y; /* The y coordinate of the mouse when the event was generated */
+ uint16_t state; /* A mask of the buttons (or keys) during the event */
+ uint8_t mode; /* The number of mouse button that was clicked */
+ uint8_t same_screen_focus;
+} xcb_enter_notify_event_t;
+
+typedef xcb_enter_notify_event_t xcb_leave_notify_event_t;
+</pre>
+ <li class="subsubtitle"><a name="focus">The keyboard focus</a>
+ <p>
+ There may be many windows on a screen, but only a single
+ keyboard attached to them. How does the X server then know
+ which window should be sent a given keyboard input ? This is
+ done using the keyboard focus. Only a single window on the
+ screen may have the keyboard focus at a given time. There
+ is a XCB function that allows a program to set the keyboard
+ focus to a given window. The user can usually set the
+ keyboard focus using the window manager (often by clicking
+ on the title bar of the desired window). Once our window
+ has the keyboard focus, every key press or key release will
+ cause an event to be sent to our program (if it regsitered
+ for these event types...).
+ </p>
+ <li class="subsubtitle"><a name="keypress">Keyboard press and release events</a>
+ <p>
+ If a window controlled by our program currently holds the
+ keyboard focus, it can receive key press and key release
+ events. So, we should add one (or more) of the following
+ masks when we create our window:
+ </p>
+ <ul>
+ <li><span class="code">XCB_EVENT_MASK_KEY_PRESS</span>: notify us when
+ a key was pressed while any of our controlled windows had
+ the keyboard focus.
+ <li><span class="code">XCB_EVENT_MASK_KEY_RELEASE</span>: notify us
+ when a key was released while any of our controlled
+ windows had the keyboard focus.
+ </ul>
+ <p>
+ The structure to be checked for in our events loop is the
+ same for these two events, and is the following:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type; /* The type of the event */
+ xcb_keycode_t detail;
+ uint16_t sequence;
+ xcb_timestamp_t time; /* Time, in milliseconds the event took place in */
+ xcb_window_t root;
+ xcb_window_t event;
+ xcb_window_t child;
+ int16_t root_x;
+ int16_t root_y;
+ int16_t event_x;
+ int16_t event_y;
+ uint16_t state;
+ uint8_t same_screen;
+} xcb_key_press_event_t;
+
+typedef xcb_key_press_event_t xcb_key_release_event_t;
+</pre>
+ <p>
+ The <span class="code">detail</span> field refers to the
+ physical key on the keyboard.
+ </p>
+ <p>
+ <b>TODO:</b> Talk about getting the ASCII code from the key code.
+ </p>
+ </ol>
+ <li class="subtitle"><a name="eventex">X events: a complete example</a>
+ <p>
+ As an example for handling events, we show a program that
+ creates a window, enters an events loop and checks for all the
+ events described above, and writes on the terminal the relevant
+ characteristics of the event. With this code, it should be
+ easy to add drawing operations, like those which have been
+ described above.
+ </p>
+ <pre class="code">
+#include &lt;stdlib.h&gt;
+#include &lt;stdio.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+
+void
+print_modifiers (uint32_t mask)
+{
+ const char **mod, *mods[] = {
+ "Shift", "Lock", "Ctrl", "Alt",
+ "Mod2", "Mod3", "Mod4", "Mod5",
+ "Button1", "Button2", "Button3", "Button4", "Button5"
+ };
+ printf ("Modifier mask: ");
+ for (mod = mods ; mask; mask &gt;&gt;= 1, mod++)
+ if (mask &amp; 1)
+ printf(*mod);
+ putchar ('\n');
+}
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ xcb_window_t win;
+ xcb_generic_event_t *e;
+ uint32_t mask = 0;
+ uint32_t values[2];
+
+ /* Open the connection to the X server */
+ c = xcb_connect (NULL, NULL);
+
+ /* Get the first screen */
+ screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
+
+ /* Ask for our window's Id */
+ win = xcb_generate_id (c);
+
+ /* Create the window */
+ mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
+ values[0] = screen-&gt;white_pixel;
+ values[1] = XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS |
+ XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION |
+ XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_LEAVE_WINDOW |
+ XCB_EVENT_MASK_KEY_PRESS | XCB_EVENT_MASK_KEY_RELEASE;
+ xcb_create_window (c, /* Connection */
+ 0, /* depth */
+ win, /* window Id */
+ screen-&gt;root, /* parent window */
+ 0, 0, /* x, y */
+ 150, 150, /* width, height */
+ 10, /* border_width */
+ XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
+ screen-&gt;root_visual, /* visual */
+ mask, values); /* masks */
+
+ /* Map the window on the screen */
+ xcb_map_window (c, win);
+
+ xcb_flush (c);
+
+ while ((e = xcb_wait_for_event (c))) {
+ switch (e-&gt;response_type &amp; ~0x80) {
+ case XCB_EXPOSE: {
+ xcb_expose_event_t *ev = (xcb_expose_event_t *)e;
+
+ printf ("Window %ld exposed. Region to be redrawn at location (%d,%d), with dimension (%d,%d)\n",
+ ev-&gt;window, ev-&gt;x, ev-&gt;y, ev-&gt;width, ev-&gt;height);
+ break;
+ }
+ case XCB_BUTTON_PRESS: {
+ xcb_button_press_event_t *ev = (xcb_button_press_event_t *)e;
+ print_modifiers(ev-&gt;state);
+
+ switch (ev-&gt;detail) {
+ case 4:
+ printf ("Wheel Button up in window %ld, at coordinates (%d,%d)\n",
+ ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
+ break;
+ case 5:
+ printf ("Wheel Button down in window %ld, at coordinates (%d,%d)\n",
+ ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
+ break;
+ default:
+ printf ("Button %d pressed in window %ld, at coordinates (%d,%d)\n",
+ ev-&gt;detail, ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
+ }
+ break;
+ }
+ case XCB_BUTTON_RELEASE: {
+ xcb_button_release_event_t *ev = (xcb_button_release_event_t *)e;
+ print_modifiers(ev-&gt;state);
+
+ printf ("Button %d released in window %ld, at coordinates (%d,%d)\n",
+ ev-&gt;detail, ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
+ break;
+ }
+ case XCB_MOTION_NOTIFY: {
+ xcb_motion_notify_event_t *ev = (xcb_motion_notify_event_t *)e;
+
+ printf ("Mouse moved in window %ld, at coordinates (%d,%d)\n",
+ ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
+ break;
+ }
+ case XCB_ENTER_NOTIFY: {
+ xcb_enter_notify_event_t *ev = (xcb_enter_notify_event_t *)e;
+
+ printf ("Mouse entered window %ld, at coordinates (%d,%d)\n",
+ ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
+ break;
+ }
+ case XCB_LEAVE_NOTIFY: {
+ xcb_leave_notify_event_t *ev = (xcb_leave_notify_event_t *)e;
+
+ printf ("Mouse left window %ld, at coordinates (%d,%d)\n",
+ ev-&gt;event, ev-&gt;event_x, ev-&gt;event_y);
+ break;
+ }
+ case XCB_KEY_PRESS: {
+ xcb_key_press_event_t *ev = (xcb_key_press_event_t *)e;
+ print_modifiers(ev-&gt;state);
+
+ printf ("Key pressed in window %ld\n",
+ ev-&gt;event);
+ break;
+ }
+ case XCB_KEY_RELEASE: {
+ xcb_key_release_event_t *ev = (xcb_key_release_event_t *)e;
+ print_modifiers(ev-&gt;state);
+
+ printf ("Key released in window %ld\n",
+ ev-&gt;event);
+ break;
+ }
+ default:
+ /* Unknown event type, ignore it */
+ printf("Unknown event: %d\n", e-&gt;response_type);
+ break;
+ }
+ /* Free the Generic Event */
+ free (e);
+ }
+
+ return 0;
+}
+</pre>
+ </ol>
+ <li class="title"><a name="font">Handling text and fonts</a>
+ <p>
+ Besides drawing graphics on a window, we often want to draw
+ text. Text strings have two major properties: the characters to
+ be drawn and the font with which they are drawn. In order to
+ draw text, we need to first request the X server to load a
+ font. We then assign a font to a Graphic Context, and finally, we
+ draw the text in a window, using the Graphic Context.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="fontstruct">The Font structure</a>
+ <p>
+ In order to support flexible fonts, a font type is
+ defined. You know what ? It's an Id:
+ </p>
+ <pre class="code">
+typedef uint32_t xcb_font_t;
+</pre>
+ <p>
+ It is used to contain information about a font, and is passed
+ to several functions that handle fonts selection and text drawing.
+ We ask the X server to attribute an Id to our font with the
+ function:
+ </p>
+ <pre class="code">
+xcb_font_t xcb_generate_id (xcb_connection_t *c);
+</pre>
+ <br>
+ <li class="subtitle"><a name="openingfont">Opening a Font</a>
+ <p>
+ To open a font, we use the following function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_open_font (xcb_connection_t *c,
+ xcb_font_t fid,
+ uint16_t name_len,
+ const char *name);
+</pre>
+ <p>
+ The <span class="code">fid</span> parameter is the font Id
+ defined by <span class="code">xcb_generate_id()</span> (see
+ above). The <span class="code">name</span> parameter is the
+ name of the font you want to open. Use the command
+ <span class="code">xlsfonts</span> in a terminal to know which
+ are the fonts available on your computer. The parameter
+ <span class="code">name_len</span> is the length of the name
+ of the font (given by <span class="code">strlen()</span>).
+ </p>
+ <li class="subtitle"><a name="assigningfont">Assigning a Font to a Graphic Context</a>
+ <p>
+ Once a font is opened, you have to create a Graphic Context
+ that will contain the informations about the color of the
+ foreground and the background used when you draw a text in a
+ Drawable. Here is an exemple of a Graphic Context that will
+ allow us to draw an opened font with a black foreground and a
+ white background:
+ </p>
+ <pre class="code">
+ /*
+ * c is the connection
+ * screen is the screen where the window is displayed
+ * window is the window in which we will draw the text
+ * font is the opened font
+ */
+
+ uint32_t value_list[3];
+ xcb_gcontext_t gc;
+ uint32_t mask;
+
+ gc = xcb_generate_id (c);
+ mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND | XCB_GC_FONT;
+ value_list[0] = screen->black_pixel;
+ value_list[1] = screen->white_pixel;
+ value_list[2] = font;
+ xcb_create_gc (c, gc, window, mask, value_list);
+
+ /* The font is not needed anymore, so we close it */
+ xcb_close_font (c, font);
+</pre>
+ <li class="subtitle"><a name="drawingtext">Drawing text in a drawable</a>
+ <p>
+ To draw a text in a drawable, we use the following function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_image_text_8 (xcb_connection_t *c,
+ uint8_t string_len,
+ xcb_drawable_t drawable,
+ xcb_gcontext_t gc,
+ int16_t x,
+ int16_t y,
+ const char *string);
+</pre>
+ <p>
+ The <span class="code">string</span> parameter is the text to
+ draw. The location of the drawing is given by the parameters
+ <span class="code">x</span> and <span class="code">y</span>.
+ The base line of the text is exactly the parameter
+ <span class="code">y</span>.
+ </p>
+ <li class="subtitle"><a name="fontcompleteexample">Complete example</a>
+ <p>
+ This example draw a text at 10 pixels (for the base line) of
+ the bottom of a window. Pressing the Esc key exits the program.
+ </p>
+ <pre class="code">
+#include &lt;stdlib.h&gt;
+#include &lt;stdio.h&gt;
+#include &lt;string.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+
+#define WIDTH 300
+#define HEIGHT 100
+
+
+
+static xcb_gc_t gc_font_get (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ const char *font_name);
+
+static void text_draw (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ int16_t x1,
+ int16_t y1,
+ const char *label);
+
+static void
+text_draw (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ int16_t x1,
+ int16_t y1,
+ const char *label)
+{
+ xcb_void_cookie_t cookie_gc;
+ xcb_void_cookie_t cookie_text;
+ xcb_generic_error_t *error;
+ xcb_gcontext_t gc;
+ uint8_t length;
+
+ length = strlen (label);
+
+ gc = gc_font_get(c, screen, window, "7x13");
+
+ cookie_text = xcb_image_text_8_checked (c, length, window, gc,
+ x1,
+ y1, label);
+ error = xcb_request_check (c, cookie_text);
+ if (error) {
+ fprintf (stderr, "ERROR: can't paste text : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ cookie_gc = xcb_free_gc (c, gc);
+ error = xcb_request_check (c, cookie_gc);
+ if (error) {
+ fprintf (stderr, "ERROR: can't free gc : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+}
+
+static xcb_gc_t
+gc_font_get (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ const char *font_name)
+{
+ uint32_t value_list[3];
+ xcb_void_cookie_t cookie_font;
+ xcb_void_cookie_t cookie_gc;
+ xcb_generic_error_t *error;
+ xcb_font_t font;
+ xcb_gcontext_t gc;
+ uint32_t mask;
+
+ font = xcb_generate_id (c);
+ cookie_font = xcb_open_font_checked (c, font,
+ strlen (font_name),
+ font_name);
+
+ error = xcb_request_check (c, cookie_font);
+ if (error) {
+ fprintf (stderr, "ERROR: can't open font : %d\n", error->error_code);
+ xcb_disconnect (c);
+ return -1;
+ }
+
+ gc = xcb_generate_id (c);
+ mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND | XCB_GC_FONT;
+ value_list[0] = screen->black_pixel;
+ value_list[1] = screen->white_pixel;
+ value_list[2] = font;
+ cookie_gc = xcb_create_gc_checked (c, gc, window, mask, value_list);
+ error = xcb_request_check (c, cookie_gc);
+ if (error) {
+ fprintf (stderr, "ERROR: can't create gc : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ cookie_font = xcb_close_font_checked (c, font);
+ error = xcb_request_check (c, cookie_font);
+ if (error) {
+ fprintf (stderr, "ERROR: can't close font : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ return gc;
+}
+
+int main ()
+{
+ xcb_screen_iterator_t screen_iter;
+ xcb_connection_t *c;
+ const xcb_setup_t *setup;
+ xcb_screen_t *screen;
+ xcb_generic_event_t *e;
+ xcb_generic_error_t *error;
+ xcb_void_cookie_t cookie_window;
+ xcb_void_cookie_t cookie_map;
+ xcb_window_t window;
+ uint32_t mask;
+ uint32_t values[2];
+ int screen_number;
+
+ /* getting the connection */
+ c = xcb_connect (NULL, &amp;screen_number);
+ if (!c) {
+ fprintf (stderr, "ERROR: can't connect to an X server\n");
+ return -1;
+ }
+
+ /* getting the current screen */
+ setup = xcb_get_setup (c);
+
+ screen = NULL;
+ screen_iter = xcb_setup_roots_iterator (setup);
+ for (; screen_iter.rem != 0; --screen_number, xcb_screen_next (&amp;screen_iter))
+ if (screen_number == 0)
+ {
+ screen = screen_iter.data;
+ break;
+ }
+ if (!screen) {
+ fprintf (stderr, "ERROR: can't get the current screen\n");
+ xcb_disconnect (c);
+ return -1;
+ }
+
+ /* creating the window */
+ window = xcb_generate_id (c);
+ mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
+ values[0] = screen->white_pixel;
+ values[1] =
+ XCB_EVENT_MASK_KEY_RELEASE |
+ XCB_EVENT_MASK_BUTTON_PRESS |
+ XCB_EVENT_MASK_EXPOSURE |
+ XCB_EVENT_MASK_POINTER_MOTION;
+ cookie_window = xcb_create_window_checked (c,
+ screen->root_depth,
+ window, screen->root,
+ 20, 200, WIDTH, HEIGHT,
+ 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
+ screen->root_visual,
+ mask, values);
+ cookie_map = xcb_map_window_checked (c, window);
+
+ /* error managing */
+ error = xcb_request_check (c, cookie_window);
+ if (error) {
+ fprintf (stderr, "ERROR: can't create window : %d\n", error->error_code);
+ xcb_disconnect (c);
+ return -1;
+ }
+ error = xcb_request_check (c, cookie_map);
+ if (error) {
+ fprintf (stderr, "ERROR: can't map window : %d\n", error->error_code);
+ xcb_disconnect (c);
+ return -1;
+ }
+
+ xcb_flush(c);
+
+ while (1) {
+ e = xcb_poll_for_event(c);
+ if (e) {
+ switch (e->response_type &amp; ~0x80) {
+ case XCB_EXPOSE: {
+ char *text;
+
+ text = "Press ESC key to exit...";
+ text_draw (c, screen, window, 10, HEIGHT - 10, text);
+ break;
+ }
+ case XCB_KEY_RELEASE: {
+ xcb_key_release_event_t *ev;
+
+ ev = (xcb_key_release_event_t *)e;
+
+ switch (ev->detail) {
+ /* ESC */
+ case 9:
+ free (e);
+ xcb_disconnect (c);
+ return 0;
+ }
+ }
+ }
+ free (e);
+ }
+ }
+
+ return 0;
+}
+</pre>
+ </ol>
+ <li class="title"><a name="wm">Interacting with the window manager</a>
+ <p>
+ After we have seen how to create windows and draw on them, we
+ take one step back, and look at how our windows are interacting
+ with their environment (the full screen and the other
+ windows). First of all, our application needs to interact with
+ the window manager. The window manager is responsible to
+ decorating drawn windows (i.e. adding a frame, an iconify
+ button, a system menu, a title bar, etc), as well as handling
+ icons shown when windows are being iconified. It also handles
+ ordering of windows on the screen, and other administrative
+ tasks. We need to give it various hints as to how we want it to
+ treat our application's windows.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="wmprop">Window properties</a>
+ <p>
+ Many of the parameters communicated to the window manager are
+ passed using data called "properties". These properties are
+ attached by the X server to different windows, and are stored
+ in a format that makes it possible to read them from different
+ machines that may use different architectures (remember that
+ an X client program may run on a remote machine).
+ </p>
+ <p>
+ The property and its type (a string, an integer, etc) are
+ Id. Their type are <span class="code">xcb_atom_t</span>:
+ </p>
+ <pre class="code">
+typedef uint32_t xcb_atom_t;
+</pre>
+ <p>
+ To change the property of a window, we use the following
+ function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_change_property (xcb_connection_t *c, /* Connection to the X server */
+ uint8_t mode, /* Property mode */
+ xcb_window_t window, /* Window */
+ xcb_atom_t property, /* Property to change */
+ xcb_atom_t type, /* Type of the property */
+ uint8_t format, /* Format of the property (8, 16, 32) */
+ uint32_t data_len, /* Length of the data parameter */
+ const void *data); /* Data */
+</pre>
+ <p>
+ The <span class="code">mode</span> parameter coud be one of
+ the following values (defined in enumeration xcb_prop_mode_t in
+ the xproto.h header file):
+ </p>
+ <ul>
+ <li>XCB_PROP_MODE_REPLACE
+ <li>XCB_PROP_MODE_PREPEND
+ <li>XCB_PROP_MODE_APPEND
+ </ul>
+ <br>
+ <li class="subtitle"><a name="wmname">Setting the window name and icon name</a>
+ <p>
+ The first thing we want to do would be to set the name for our
+ window. This is done using the
+ <span class="code">xcb_change_property()</span> function. This
+ name may be used by the window manager as the title of the
+ window (in the title bar), in a task list, etc. The property
+ atom to use to set the name of a window is
+ <span class="code">WM_NAME</span> (and
+ <span class="code">WM_ICON_NAME</span> for the iconified
+ window) and its type is <span class="code">STRING</span>. Here
+ is an example of utilization:
+ </p>
+ <pre class="code">
+#include &lt;string.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+#include &lt;xcb/xcb_atom.h&gt;
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ xcb_window_t win;
+ char *title = "Hello World !";
+ char *title_icon = "Hello World ! (iconified)";
+
+
+
+ /* Open the connection to the X server */
+ c = xcb_connect (NULL, NULL);
+
+ /* Get the first screen */
+ screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
+
+ /* Ask for our window's Id */
+ win = xcb_generate_id (c);
+
+ /* Create the window */
+ xcb_create_window (c, /* Connection */
+ 0, /* depth */
+ win, /* window Id */
+ screen-&gt;root, /* parent window */
+ 0, 0, /* x, y */
+ 250, 150, /* width, height */
+ 10, /* border_width */
+ XCB_WINDOW_CLASS_INPUT_OUTPUT, /* class */
+ screen-&gt;root_visual, /* visual */
+ 0, NULL); /* masks, not used */
+
+ /* Set the title of the window */
+ xcb_change_property (c, XCB_PROP_MODE_REPLACE, win,
+ WM_NAME, STRING, 8,
+ strlen (title), title);
+
+ /* Set the title of the window icon */
+ xcb_change_property (c, XCB_PROP_MODE_REPLACE, win,
+ WM_ICON_NAME, STRING, 8,
+ strlen(title_icon), title_icon);
+
+ /* Map the window on the screen */
+ xcb_map_window (c, win);
+
+ xcb_flush (c);
+
+ while (1) {}
+
+ return 0;
+}
+</pre>
+ <div class="emph">
+ <p>Note: the use of the atoms needs our program to be compiled
+ and linked against xcb_atom, so that we have to use
+ </p>
+ </div>
+ <pre class="text">
+gcc prog.c -o prog `pkg-config --cflags --libs xcb_atom`
+</pre>
+ <div class="emph">
+ <p>
+ for the program to compile fine.
+ </p>
+ </div>
+ </ol>
+ <li class="title"><a name="winop">Simple window operations</a>
+ <p>
+ One more thing we can do to our window is manipulate them on the
+ screen (resize them, move them, raise or lower them, iconify
+ them, and so on). Some window operations functions are supplied
+ by XCB for this purpose.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="winmap">Mapping and un-mapping a window</a>
+ <p>
+ The first pair of operations we can apply on a window is
+ mapping it, or un-mapping it. Mapping a window causes the
+ window to appear on the screen, as we have seen in our simple
+ window program example. Un-mapping it causes it to be removed
+ from the screen (although the window as a logical entity still
+ exists). This gives the effect of making a window hidden
+ (unmapped) and shown again (mapped). For example, if we have a
+ dialog box window in our program, instead of creating it every
+ time the user asks to open it, we can create the window once,
+ in an un-mapped mode, and when the user asks to open it, we
+ simply map the window on the screen. When the user clicked the
+ 'OK' or 'Cancel' button, we simply un-map the window. This is
+ much faster than creating and destroying the window, however,
+ the cost is wasted resources, both on the client side, and on
+ the X server side.
+ </p>
+ <p>
+ To map a window, you use the following function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_map_window (xcb_connection_t *c,
+ xcb_window_t window);
+</pre>
+ <p>
+ To have a simple example, see the <a href="#helloworld">example</a>
+ above. The mapping operation will cause an
+ <span class="code">Expose</span> event to be sent to our
+ application, unless the window is completely covered by other
+ windows.
+ </p>
+ <p>
+ Un-mapping a window is also simple. You use the function
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_unmap_window (xcb_connection_t *c,
+ xcb_window_t window);
+</pre>
+ <p>
+ The utilization of this function is the same as
+ <span class="code">xcb_map_window()</span>.
+ </p>
+ <li class="subtitle"><a name="winconf">Configuring a window</a>
+ <p>
+ As we have seen when we have created our first window, in the
+ X Events subsection, we can set some attributes for the window
+ (that is, the position, the size, the events the window will
+ receive, etc). If we want to modify them, but the window is
+ already created, we can change them by using the following
+ function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_configure_window (xcb_connection_t *c, /* The connection to the X server*/
+ xcb_window_t window, /* The window to configure */
+ uint16_t value_mask, /* The mask */
+ const uint32_t *value_list); /* The values to set */
+</pre>
+ <p>
+ We set the <span class="code">value_mask</span> to one or
+ several mask values that are in the xcb_config_window_t enumeration in the xproto.h header:
+ </p>
+ <ul>
+ <li><span class="code">XCB_CONFIG_WINDOW_X</span>: new x coordinate of the window's top left corner
+ <li><span class="code">XCB_CONFIG_WINDOW_Y</span>: new y coordinate of the window's top left corner
+ <li><span class="code">XCB_CONFIG_WINDOW_WIDTH</span>: new width of the window
+ <li><span class="code">XCB_CONFIG_WINDOW_HEIGHT</span>: new height of the window
+ <li><span class="code">XCB_CONFIG_WINDOW_BORDER_WIDTH</span>: new width of the border of the window
+ <li><span class="code">XCB_CONFIG_WINDOW_SIBLING</span>
+ <li><span class="code">XCB_CONFIG_WINDOW_STACK_MODE</span>: the new stacking order
+ </ul>
+ <p>
+ We then give to <span class="code">value_mask</span> the new
+ value. We now describe how to use
+ <span class="code">xcb_configure_window_t</span> in some useful
+ situations.
+ </p>
+ <li class="subtitle"><a name="winmove">Moving a window around the screen</a>
+ <p>
+ An operation we might want to do with windows is to move them
+ to a different location. This can be done like this:
+ </p>
+ <pre class="code">
+const static uint32_t values[] = { 10, 20 };
+
+/* The connection c and the window win are supposed to be defined */
+
+/* Move the window to coordinates x = 10 and y = 20 */
+xcb_configure_window (c, win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, values);
+</pre>
+ <p>
+ Note that when the window is moved, it might get partially
+ exposed or partially hidden by other windows, and thus we
+ might get <span class="code">Expose</span> events due to this
+ operation.
+ </p>
+ <li class="subtitle"><a name="winsize">Resizing a window</a>
+ <p>
+ Yet another operation we can do is to change the size of a
+ window. This is done using the following code:
+ </p>
+ <pre class="code">
+const static uint32_t values[] = { 200, 300 };
+
+/* The connection c and the window win are supposed to be defined */
+
+/* Resize the window to width = 10 and height = 20 */
+xcb_configure_window (c, win, XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, values);
+</pre>
+ <p>
+ We can also combine the move and resize operations using one
+ single call to <span class="code">xcb_configure_window_t</span>:
+ </p>
+ <pre class="code">
+const static uint32_t values[] = { 10, 20, 200, 300 };
+
+/* The connection c and the window win are supposed to be defined */
+
+/* Move the window to coordinates x = 10 and y = 20 */
+/* and resize the window to width = 10 and height = 20 */
+xcb_configure_window (c, win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, values);
+</pre>
+ <li class="subtitle"><a name="winstack">Changing windows stacking order: raise and lower</a>
+ <p>
+ Until now, we changed properties of a single window. We'll see
+ that there are properties that relate to the window and other
+ windows. One of them is the stacking order. That is, the order
+ in which the windows are layered on top of each other. The
+ front-most window is said to be on the top of the stack, while
+ the back-most window is at the bottom of the stack. Here is
+ how to manipulate our windows stack order:
+ </p>
+ <pre class="code">
+const static uint32_t values[] = { XCB_STACK_MODE_ABOVE };
+
+/* The connection c and the window win are supposed to be defined */
+
+/* Move the window on the top of the stack */
+xcb_configure_window (c, win, XCB_CONFIG_WINDOW_STACK_MODE, values);
+</pre>
+ <pre class="code">
+const static uint32_t values[] = { XCB_STACK_MODE_BELOW };
+
+/* The connection c and the window win are supposed to be defined */
+
+/* Move the window on the bottom of the stack */
+xcb_configure_window (c, win, XCB_CONFIG_WINDOW_STACK_MODE, values);
+</pre>
+ <li class="subtitle"><a name="wingetinfo">Getting information about a window</a>
+ <p>
+ Just like we can set various attributes of our windows, we can
+ also ask the X server supply the current values of these
+ attributes. For example, we can check where a window is
+ located on the screen, what is its current size, whether it is
+ mapped or not, etc. The structure that contains some of this
+ information is
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type;
+ uint8_t depth; /* depth of the window */
+ uint16_t sequence;
+ uint32_t length;
+ xcb_window_t root; /* Id of the root window *>
+ int16_t x; /* X coordinate of the window's location */
+ int16_t y; /* Y coordinate of the window's location */
+ uint16_t width; /* Width of the window */
+ uint16_t height; /* Height of the window */
+ uint16_t border_width; /* Width of the window's border */
+} xcb_get_geometry_reply_t;
+</pre>
+ <p>
+ XCB fill this structure with two functions:
+ </p>
+ <pre class="code">
+xcb_get_geometry_cookie_t xcb_get_geometry (xcb_connection_t *c,
+ xcb_drawable_t drawable);
+xcb_get_geometry_reply_t *xcb_get_geometry_reply (xcb_connection_t *c,
+ xcb_get_geometry_cookie_t cookie,
+ xcb_generic_error_t **e);
+</pre>
+ <p>
+ You use them as follows:
+ </p>
+ <pre class="code">
+ xcb_connection_t *c;
+ xcb_drawable_t win;
+ xcb_get_geometry_reply_t *geom;
+
+ /* You initialize c and win */
+
+ geom = xcb_get_geometry_reply (c, xcb_get_geometry (c, win), NULL);
+
+ /* Do something with the fields of geom */
+
+ free (geom);
+</pre>
+ <p>
+ Remark that you have to free the structure, as
+ <span class="code">xcb_get_geometry_reply_t</span> allocates a
+ newly one.
+ </p>
+ <p>
+ One problem is that the returned location of the window is
+ relative to its parent window. This makes these coordinates
+ rather useless for any window manipulation functions, like
+ moving it on the screen. In order to overcome this problem, we
+ need to take a two-step operation. First, we find out the Id
+ of the parent window of our window. We then translate the
+ above relative coordinates to the screen coordinates.
+ </p>
+ <p>
+ To get the Id of the parent window, we need this structure:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type;
+ uint8_t pad0;
+ uint16_t sequence;
+ uint32_t length;
+ xcb_window_t root;
+ xcb_window_t parent; /* Id of the parent window */
+ uint16_t children_len;
+ uint8_t pad1[14];
+} xcb_query_tree_reply_t;
+</pre>
+ <p>
+ To fill this structure, we use these two functions:
+ </p>
+ <pre class="code">
+xcb_query_tree_cookie_t xcb_query_tree (xcb_connection_t *c,
+ xcb_window_t window);
+xcb_query_tree_reply_t *xcb_query_tree_reply (xcb_connection_t *c,
+ xcb_query_tree_cookie_t cookie,
+ xcb_generic_error_t **e);
+</pre>
+ <p>
+ The translated coordinates will be found in this structure:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type;
+ uint8_t same_screen;
+ uint16_t sequence;
+ uint32_t length;
+ xcb_window_t child;
+ uint16_t dst_x; /* Translated x coordinate */
+ uint16_t dst_y; /* Translated y coordinate */
+} xcb_translate_coordinates_reply_t;
+</pre>
+ <p>
+ As usual, we need two functions to fill this structure:
+ </p>
+ <pre class="code">
+xcb_translate_coordinates_cookie_t xcb_translate_coordinates (xcb_connection_t *c,
+ xcb_window_t src_window,
+ xcb_window_t dst_window,
+ int16_t src_x,
+ int16_t src_y);
+xcb_translate_coordinates_reply_t *xcb_translate_coordinates_reply (xcb_connection_t *c,
+ xcb_translate_coordinates_cookie_t cookie,
+ xcb_generic_error_t **e);
+</pre>
+ <p>
+ We use them as follows:
+ </p>
+ <pre class="code">
+ xcb_connection_t *c;
+ xcb_drawable_t win;
+ xcb_get_geometry_reply_t *geom;
+ xcb_query_tree_reply_t *tree;
+ xcb_translate_coordinates_reply_t *trans;
+
+ /* You initialize c and win */
+
+ geom = xcb_get_geometry_reply (c, xcb_get_geometry (c, win), NULL);
+ if (!geom)
+ return 0;
+
+ tree = xcb_query_tree_reply (c, xcb_query_tree (c, win), NULL);
+ if (!tree)
+ return 0;
+
+ trans = xcb_translate_coordinates_reply (c,
+ xcb_translate_coordinates (c,
+ win,
+ tree-&gt;parent,
+ geom-&gt;x, geom-&gt;y),
+ NULL);
+ if (!trans)
+ return 0;
+
+ /* the translated coordinates are in trans-&gt;dst_x and trans-&gt;dst_y */
+
+ free (trans);
+ free (tree);
+ free (geom);
+</pre>
+ <p>
+ Of course, as for <span class="code">geom</span>,
+ <span class="code">tree</span> and
+ <span class="code">trans</span> have to be freed.
+ </p>
+ <p>
+ The work is a bit hard, but XCB is a very low-level library.
+ </p>
+ <p>
+ <b>TODO:</b> the utilization of these functions should be a
+ prog, which displays the coordinates of the window.
+ </p>
+ <p>
+ There is another structure that gives informations about our window:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type;
+ uint8_t backing_store;
+ uint16_t sequence;
+ uint32_t length;
+ xcb_visualid_t visual; /* Visual of the window */
+ uint16_t _class;
+ uint8_t bit_gravity;
+ uint8_t win_gravity;
+ uint32_t backing_planes;
+ uint32_t backing_pixel;
+ uint8_t save_under;
+ uint8_t map_is_installed;
+ uint8_t map_state; /* Map state of the window */
+ uint8_t override_redirect;
+ xcb_colormap_t colormap; /* Colormap of the window */
+ uint32_t all_event_masks;
+ uint32_t your_event_mask;
+ uint16_t do_not_propagate_mask;
+} xcb_get_window_attributes_reply_t;
+</pre>
+ <p>
+ XCB supplies these two functions to fill it:
+ </p>
+ <pre class="code">
+xcb_get_window_attributes_cookie_t xcb_get_window_attributes (xcb_connection_t *c,
+ xcb_window_t window);
+xcb_get_window_attributes_reply_t *xcb_get_window_attributes_reply (xcb_connection_t *c,
+ xcb_get_window_attributes_cookie_t cookie,
+ xcb_generic_error_t **e);
+</pre>
+ <p>
+ You use them as follows:
+ </p>
+ <pre class="code">
+ xcb_connection_t *c;
+ xcb_drawable_t win;
+ xcb_get_window_attributes_reply_t *attr;
+
+ /* You initialize c and win */
+
+ attr = xcb_get_window_attributes_reply (c, xcb_get_window_attributes (c, win), NULL);
+
+ if (!attr)
+ return 0;
+
+ /* Do something with the fields of attr */
+
+ free (attr);
+</pre>
+ <p>
+ As for <span class="code">geom</span>,
+ <span class="code">attr</span> has to be freed.
+ </p>
+ </ol>
+ <li class="title"><a name="usecolor">Using colors to paint the rainbow</a>
+ <p>
+ Up until now, all our painting operation were done using black
+ and white. We will (finally) see now how to draw using colors.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="colormap">Color maps</a>
+ <p>
+ In the beginning, there were not enough colors. Screen
+ controllers could only support a limited number of colors
+ simultaneously (initially 2, then 4, 16 and 256). Because of
+ this, an application could not just ask to draw in a "light
+ purple-red" color, and expect that color to be available. Each
+ application allocated the colors it needed, and when all the
+ color entries (4, 16, 256 colors) were in use, the next color
+ allocation would fail.
+ </p>
+ <p>
+ Thus, the notion of "a color map" was introduced. A color map
+ is a table whose size is the same as the number of
+ simultaneous colors a given screen controller. Each entry
+ contained the RGB (Red, Green and Blue) values of a different
+ color (all colors can be drawn using some combination of red,
+ green and blue). When an application wants to draw on the
+ screen, it does not specify which color to use. Rather, it
+ specifies which color entry of some color map to be used
+ during this drawing. Change the value in this color map entry
+ and the drawing will use a different color.
+ </p>
+ <p>
+ In order to be able to draw using colors that got something to
+ do with what the programmer intended, color map allocation
+ functions are supplied. You could ask to allocate entry for a
+ color with a set of RGB values. If one already existed, you
+ would get its index in the table. If none existed, and the
+ table was not full, a new cell would be allocated to contain
+ the given RGB values, and its index returned. If the table was
+ full, the procedure would fail. You could then ask to get a
+ color map entry with a color that is closest to the one you
+ were asking for. This would mean that the actual drawing on
+ the screen would be done using colors similar to what you
+ wanted, but not the same.
+ </p>
+ <p>
+ On today's more modern screens where one runs an X server with
+ support for 16 million colors, this limitation looks a little
+ silly, but remember that there are still older computers with
+ older graphics cards out there. Using color map, support for
+ these screen becomes transparent to you. On a display
+ supporting 16 million colors, any color entry allocation
+ request would succeed. On a display supporting a limited
+ number of colors, some color allocation requests would return
+ similar colors. It won't look as good, but your application
+ would still work.
+ </p>
+ <li class="subtitle"><a name="colormapalloc">Allocating and freeing Color Maps</a>
+ <p>
+ When you draw using XCB, you can choose to use the standard
+ color map of the screen your window is displayed on, or you
+ can allocate a new color map and apply it to a window. In the
+ latter case, each time the mouse moves onto your window, the
+ screen color map will be replaced by your window's color map,
+ and you'll see all the other windows on screen change their
+ colors into something quite bizzare. In fact, this is the
+ effect you get with X applications that use the "-install"
+ command line option.
+ </p>
+ <p>
+ In XCB, a color map is (as often in X) an Id:
+ </p>
+ <pre class="code">
+typedef uint32_t xcb_colormap_t;
+</pre>
+ <p>
+ In order to access the screen's default color map, you just
+ have to retrieve the <span class="code">default_colormap</span>
+ field of the <span class="code">xcb_screen_t</span> structure
+ (see Section
+ <a href="#screen">Checking basic information about a connection</a>):
+ </p>
+ <pre class="code">
+#include &lt;stdio.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ xcb_colormap_t colormap;
+
+ /* Open the connection to the X server and get the first screen */
+ c = xcb_connect (NULL, NULL);
+ screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
+
+ colormap = screen-&gt;default_colormap;
+
+ return 0;
+}
+</pre>
+ <p>
+ This will return the color map used by default on the first
+ screen (again, remember that an X server may support several
+ different screens, each of which might have its own resources).
+ </p>
+ <p>
+ The other option, that of allocating a new colormap, works as
+ follows. We first ask the X server to give an Id to our color
+ map, with this function:
+ </p>
+ <pre class="code">
+xcb_colormap_t xcb_generate_id (xcb_connection_t *c);
+</pre>
+ <p>
+ Then, we create the color map with
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_create_colormap (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
+ uint8_t alloc, /* Colormap entries to be allocated (AllocNone or AllocAll) */
+ xcb_colormap_t mid, /* Id of the color map */
+ xcb_window_t window, /* Window on whose screen the colormap will be created */
+ xcb_visualid_t visual); /* Id of the visual supported by the screen */
+</pre>
+ <p>
+ Here is an example of creation of a new color map:
+ </p>
+ <pre class="code">
+#include &lt;xcb/xcb.h&gt;
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ xcb_window_t win;
+ xcb_colormap_t cmap
+
+ /* Open the connection to the X server and get the first screen */
+ c = xcb_connect (NULL, NULL);
+ screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
+
+ /* We create the window win here*/
+
+ cmap = xcb_generate_id (c);
+ xcb_create_colormap (c, XCB_COLORMAP_ALLOC_NONE, cmap, win, screen-&gt;root_visual);
+
+ return 0;
+}
+</pre>
+ <p>
+ Note that the window parameter is only used to allow the X
+ server to create the color map for the given screen. We can
+ then use this color map for any window drawn on the same screen.
+ </p>
+ <p>
+ To free a color map, it suffices to use this function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_free_colormap (xcb_connection_t *c, /* The connection */
+ xcb_colormap_t cmap); /* The color map */
+</pre>
+ <div class="comp">
+ <div class="title">
+ Comparison Xlib/XCB
+ </div>
+ <div class="xlib">
+ <ul>
+ <li>XCreateColormap ()
+ </ul>
+ </div>
+ <div class="xcb">
+ <ul>
+ <li>xcb_generate_id ()
+ <li>xcb_create_colormap ()
+ </ul>
+ </div>
+ <div class="xlib">
+ <ul>
+ <li>XFreeColormap ()
+ </ul>
+ </div>
+ <div class="xcb">
+ <ul>
+ <li>xcb_free_colormap ()
+ </ul>
+ </div>
+ </div>
+ <br>
+ <li class="subtitle"><a name="alloccolor">Allocating and freeing a color entry</a>
+ <p>
+ Once we got access to some color map, we can start allocating
+ colors. The informations related to a color are stored in the
+ following structure:
+ </p>
+ <pre class="code">
+typedef struct {
+ uint8_t response_type;
+ uint8_t pad0;
+ uint16_t sequence;
+ uint32_t length;
+ uint16_t red; /* The red component */
+ uint16_t green; /* The green component */
+ uint16_t blue; /* The blue component */
+ uint8_t pad1[2];
+ uint32_t pixel; /* The entry in the color map, supplied by the X server */
+} xcb_alloc_color_reply_t;
+</pre>
+ <p>
+ XCB supplies these two functions to fill it:
+ </p>
+ <pre class="code">
+xcb_alloc_color_cookie_t xcb_alloc_color (xcb_connection_t *c,
+ xcb_colormap_t cmap,
+ uint16_t red,
+ uint16_t green,
+ uint16_t blue);
+xcb_alloc_color_reply_t *xcb_alloc_color_reply (xcb_connection_t *c,
+ xcb_alloc_color_cookie_t cookie,
+ xcb_generic_error_t **e);
+</pre>
+ <p>
+ The fuction <span class="code">xcb_alloc_color()</span> takes the
+ 3 RGB components as parameters (red, green and blue). Here is an
+ example of using these functions:
+ </p>
+ <pre class="code">
+#include &lt;malloc.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+
+int
+main ()
+{
+ xcb_connection_t *c;
+ xcb_screen_t *screen;
+ xcb_window_t win;
+ xcb_colormap_t cmap;
+ xcb_alloc_color_reply_t *rep;
+
+ /* Open the connection to the X server and get the first screen */
+ c = xcb_connect (NULL, NULL);
+ screen = xcb_setup_roots_iterator (xcb_get_setup (c)).data;
+
+ /* We create the window win here*/
+
+ cmap = xcb_generate_id (c);
+ xcb_create_colormap (c, XCB_COLORMAP_ALLOC_NONE, cmap, win, screen-&gt;root_visual);
+
+ rep = xcb_alloc_color_reply (c, xcb_alloc_color (c, cmap, 65535, 0, 0), NULL);
+
+ if (!rep)
+ return 0;
+
+ /* Do something with r-&gt;pixel or the components */
+
+ free (rep);
+
+ return 0;
+}
+</pre>
+ <p>
+ As <span class="code">xcb_alloc_color_reply()</span> allocates
+ memory, you have to free <span class="code">rep</span>.
+ </p>
+ <p>
+ <b>TODO</b>: Talk about freeing colors.
+ </p>
+ </ol>
+ <li class="title"><a name="pixmaps">X Bitmaps and Pixmaps</a>
+ <p>
+ One thing many so-called "Multi-Media" applications need to do,
+ is display images. In the X world, this is done using bitmaps
+ and pixmaps. We have already seen some usage of them when
+ setting an icon for our application. Lets study them further,
+ and see how to draw these images inside a window, along side the
+ simple graphics and text we have seen so far.
+ </p>
+ <p>
+ One thing to note before delving further, is that XCB (nor Xlib)
+ supplies no means of manipulating popular image formats, such as
+ gif, png, jpeg or tiff. It is up to the programmer (or to higher
+ level graphics libraries) to translate these image formats into
+ formats that the X server is familiar with (x bitmaps and x
+ pixmaps).
+ </p>
+ <ol>
+ <li class="subtitle"><a name="pixmapswhat">What is a X Bitmap? An X Pixmap?</a>
+ <p>
+ An X bitmap is a two-color image stored in a format specific
+ to the X window system. When stored in a file, the bitmap data
+ looks like a C source file. It contains variables defining the
+ width and the height of the bitmap, an array containing the
+ bit values of the bitmap (the size of the array is
+ (width+7)/8*height and the bit and byte order are LSB), and
+ an optional hot-spot location (that will
+ be explained later, when discussing mouse cursors).
+ </p>
+ <p>
+ An X pixmap is a format used to stored images in the memory of
+ an X server. This format can store both black and white images
+ (such as x bitmaps) as well as color images. It is the only
+ image format supported by the X protocol, and any image to be
+ drawn on screen, should be first translated into this format.
+ </p>
+ <p>
+ In actuality, an X pixmap can be thought of as a window that
+ does not appear on the screen. Many graphics operations that
+ work on windows, will also work on pixmaps. Indeed, the type
+ of X pixmap in XCB is an Id like a window:
+ </p>
+ <pre class="code">
+typedef uint32_t xcb_pixmap_t;
+</pre>
+ <p>
+ Like Xlib, there is no difference between a Drawable, a Window
+ or a Pixmap:
+ </p>
+ <pre class="code">
+typedef uint32_t xcb_drawable_t;
+</pre>
+ <p>
+ in order to avoid confusion between a window and a pixmap. The
+ operations that will work the same on a window or a pixmap
+ will require a <span class="code">xcb_drawable_t</span>
+ </p>
+ <div class="emph">
+ <p>
+ Remark: In Xlib, there is no specific difference between a
+ <span class="code">Drawable</span>, a
+ <span class="code">Pixmap</span> or a
+ <span class="code">Window</span>: all are 32 bit long
+ integer. XCB wraps all these different IDs in structures to
+ provide some measure of type-safety.
+ </p>
+ </div>
+ <li class="subtitle"><a name="pixmapscreate">Creating a pixmap</a>
+ <p>
+ Sometimes we want to create an un-initialized pixmap, so we
+ can later draw into it. This is useful for image drawing
+ programs (creating a new empty canvas will cause the creation
+ of a new pixmap on which the drawing can be stored). It is
+ also useful when reading various image formats: we load the
+ image data into memory, create a pixmap on the server, and
+ then draw the decoded image data onto that pixmap.
+ </p>
+ <p>
+ To create a new pixmap, we first ask the X server to give an
+ Id to our pixmap, with this function:
+ </p>
+ <pre class="code">
+xcb_pixmap_t xcb_generate_id (xcb_connection_t *c);
+</pre>
+ <p>
+ Then, XCB supplies the following function to create new pixmaps:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_create_pixmap (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
+ uint8_t depth, /* Depth of the screen */
+ xcb_pixmap_t pid, /* Id of the pixmap */
+ xcb_drawable_t drawable,
+ uint16_t width, /* Width of the window (in pixels) */
+ uint16_t height); /* Height of the window (in pixels) */
+</pre>
+ <p>
+ <b>TODO</b>: Explain the drawable parameter, and give an
+ example (like <a href="xpoints.c">xpoints.c</a>)
+ </p>
+ <li class="subtitle"><a name="pixmapsdraw"></a>Drawing a pixmap in a window
+ <p>
+ Once we got a handle to a pixmap, we can draw it on some
+ window, using the following function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_copy_area (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
+ xcb_drawable_t src_drawable, /* The Drawable we want to paste */
+ xcb_drawable_t dst_drawable, /* The Drawable on which we copy the previous Drawable */
+ xcb_gcontext_t gc, /* A Graphic Context */
+ int16_t src_x, /* Top left x coordinate of the region we want to copy */
+ int16_t src_y, /* Top left y coordinate of the region we want to copy */
+ int16_t dst_x, /* Top left x coordinate of the region where we want to copy */
+ int16_t dst_y, /* Top left y coordinate of the region where we want to copy */
+ uint16_t width, /* Width of the region we want to copy */
+ uint16_t height); /* Height of the region we want to copy */
+</pre>
+ <p>
+ As you can see, we could copy the whole pixmap, as well as
+ only a given rectangle of the pixmap. This is useful to
+ optimize the drawing speed: we could copy only what we have
+ modified in the pixmap.
+ </p>
+ <p>
+ <b>One important note should be made</b>: it is possible to
+ create pixmaps with different depths on the same screen. When
+ we perform copy operations (a pixmap onto a window, etc), we
+ should make sure that both source and target have the same
+ depth. If they have a different depth, the operation would
+ fail. The exception to this is if we copy a specific bit plane
+ of the source pixmap using the
+ <span class="code">xcb_copy_plane_t</span> function. In such an
+ event, we can copy a specific plane to the target window (in
+ actuality, setting a specific bit in the color of each pixel
+ copied). This can be used to generate strange graphic effects
+ in a window, but that is beyond the scope of this tutorial.
+ </p>
+ <li class="subtitle"><a name="pixmapsfree"></a>Freeing a pixmap
+ <p>
+ Finally, when we are done using a given pixmap, we should free
+ it, in order to free resources of the X server. This is done
+ using this function:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_free_pixmap (xcb_connection_t *c, /* Pointer to the xcb_connection_t structure */
+ xcb_pixmap_t pixmap); /* A given pixmap */
+</pre>
+ <p>
+ Of course, after having freed it, we must not try accessing
+ the pixmap again.
+ </p>
+ <p>
+ <b>TODO</b>: Give an example, or a link to xpoints.c
+ </p>
+ </ol>
+ <li class="title"><a name="mousecursor">Messing with the mouse cursor</a>
+ <p>
+ It it possible to modify the shape of the mouse pointer (also
+ called the X pointer) when in certain states, as we otfen see in
+ programs. For example, a busy application would often display
+ the sand clock over its main window, to give the user a visual
+ hint that he should wait. Let's see how we can change the mouse
+ cursor of our windows.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="mousecursorcreate">Creating and destroying a mouse cursor</a>
+ <p>
+ There are two methods for creating cursors. One of them is by
+ using a set of predefined cursors, that are supplied by the X
+ server, the other is by using a user-supplied bitmap.
+ </p>
+ <p>
+ In the first method, we use a special font named "cursor", and
+ the function <span class="code">xcb_create_glyph_cursor</span>:
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_create_glyph_cursor (xcb_connection_t *c,
+ xcb_cursor_t cid,
+ xcb_font_t source_font, /* font for the source glyph */
+ xcb_font_t mask_font, /* font for the mask glyph or XCB_NONE */
+ uint16_t source_char, /* character glyph for the source */
+ uint16_t mask_char, /* character glyph for the mask */
+ uint16_t fore_red, /* red value for the foreground of the source */
+ uint16_t fore_green, /* green value for the foreground of the source */
+ uint16_t fore_blue, /* blue value for the foreground of the source */
+ uint16_t back_red, /* red value for the background of the source */
+ uint16_t back_green, /* green value for the background of the source */
+ uint16_t back_blue) /* blue value for the background of the source */
+</pre>
+ <p>
+ <b>TODO</b>: Describe <span class="code">source_char</span>
+ and <span class="code">mask_char</span>, for example by giving
+ an example on how to get the values. There is a list there:
+ <a href="http://tronche.com/gui/x/xlib/appendix/b/">X Font Cursors</a>
+ </p>
+ <p>
+ So we first open that font (see <a href="#loadfont">Loading a Font</a>)
+ and create the new cursor. As for every X ressource, we have to
+ ask for an X id with <span class="code">xcb_generate_id</span>
+ first:
+ </p>
+ <pre class="code">
+xcb_font_t font;
+xcb_cursor_t cursor;
+
+/* The connection is set */
+
+font = xcb_generate_id (conn);
+xcb_open_font (conn, font, strlen ("cursor"), "cursor");
+
+cursor = xcb_generate_id (conn);
+xcb_create_glyph_cursor (conn, cursor, font, font,
+ 58, 58 + 1,
+ 0, 0, 0,
+ 0, 0, 0);
+</pre>
+ <p>
+ We have created the cursor "right hand" by specifying 58 to
+ the <span class="code">source_fon</span>t argument and 58 + 1
+ to the <span class="code">mask_font</span>.
+ </p>
+ <p>
+ The cursor is destroyed by using the function
+ </p>
+ <pre class="code">
+xcb_void_cookie_t xcb_free_cursor (xcb_connection_t *c,
+ xcb_cursor_t cursor);
+</pre>
+ <p>
+ In the second method, we create a new cursor by using a pair
+ of pixmaps, with depth of one (that is, two colors
+ pixmaps). One pixmap defines the shape of the cursor, while
+ the other works as a mask, specifying which pixels of the
+ cursor will be actually drawn. The rest of the pixels will be
+ transparent.
+ </p>
+ <p>
+ <b>TODO</b>: give an example.
+ </p>
+ <li class="subtitle"><a name="mousecursorset">Setting a window's mouse cursor</a>
+ <p>
+ Once the cursor is created, we can modify the cursor of our
+ window by using <span class="code">xcb_change_window_attributes</span>
+ and using the <span class="code">XCB_CWCURSOR</span> attribute:
+ </p>
+ <pre class="code">
+uint32_t mask;
+uint32_t value_list;
+
+/* The connection and window are set */
+/* The cursor is already created */
+
+mask = XCB_CWCURSOR;
+value_list = cursor;
+xcb_change_window_attributes (conn, window, mask, &amp;value_list);
+</pre>
+ <p>
+ Of course, the cursor and the font must be freed.
+ </p>
+ <li class="subtitle"><a name="mousecursorexample">Complete example</a>
+ <p>
+ The following example displays a window with a
+ button. When entering the window, the window cursor is changed
+ to an arrow. When clicking once on the button, the cursor is
+ changed to a hand. When clicking again on the button, the
+ cursor window gets back to the arrow. The Esc key exits the
+ application.
+ </p>
+ <pre class="code">
+#include &lt;stdlib.h&gt;
+#include &lt;stdio.h&gt;
+#include &lt;string.h&gt;
+
+#include &lt;xcb/xcb.h&gt;
+
+#define WIDTH 300
+#define HEIGHT 150
+
+
+
+static xcb_gc_t gc_font_get (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ const char *font_name);
+
+static void button_draw (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ int16_t x1,
+ int16_t y1,
+ const char *label);
+
+static void text_draw (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ int16_t x1,
+ int16_t y1,
+ const char *label);
+
+static void cursor_set (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ int cursor_id);
+
+
+static void
+button_draw (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ int16_t x1,
+ int16_t y1,
+ const char *label)
+{
+ xcb_point_t points[5];
+ xcb_void_cookie_t cookie_gc;
+ xcb_void_cookie_t cookie_line;
+ xcb_void_cookie_t cookie_text;
+ xcb_generic_error_t *error;
+ xcb_gcontext_t gc;
+ int16_t width;
+ int16_t height;
+ uint8_t length;
+ int16_t inset;
+
+ length = strlen (label);
+ inset = 2;
+
+ gc = gc_font_get(c, screen, window, "7x13");
+
+ width = 7 * length + 2 * (inset + 1);
+ height = 13 + 2 * (inset + 1);
+ points[0].x = x1;
+ points[0].y = y1;
+ points[1].x = x1 + width;
+ points[1].y = y1;
+ points[2].x = x1 + width;
+ points[2].y = y1 - height;
+ points[3].x = x1;
+ points[3].y = y1 - height;
+ points[4].x = x1;
+ points[4].y = y1;
+ cookie_line = xcb_poly_line_checked (c, XCB_COORD_MODE_ORIGIN,
+ window, gc, 5, points);
+
+ error = xcb_request_check (c, cookie_line);
+ if (error) {
+ fprintf (stderr, "ERROR: can't draw lines : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ cookie_text = xcb_image_text_8_checked (c, length, window, gc,
+ x1 + inset + 1,
+ y1 - inset - 1, label);
+ error = xcb_request_check (c, cookie_text);
+ if (error) {
+ fprintf (stderr, "ERROR: can't paste text : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ cookie_gc = xcb_free_gc (c, gc);
+ error = xcb_request_check (c, cookie_gc);
+ if (error) {
+ fprintf (stderr, "ERROR: can't free gc : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+}
+
+static void
+text_draw (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ int16_t x1,
+ int16_t y1,
+ const char *label)
+{
+ xcb_void_cookie_t cookie_gc;
+ xcb_void_cookie_t cookie_text;
+ xcb_generic_error_t *error;
+ xcb_gcontext_t gc;
+ uint8_t length;
+
+ length = strlen (label);
+
+ gc = gc_font_get(c, screen, window, "7x13");
+
+ cookie_text = xcb_image_text_8_checked (c, length, window, gc,
+ x1,
+ y1, label);
+ error = xcb_request_check (c, cookie_text);
+ if (error) {
+ fprintf (stderr, "ERROR: can't paste text : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ cookie_gc = xcb_free_gc (c, gc);
+ error = xcb_request_check (c, cookie_gc);
+ if (error) {
+ fprintf (stderr, "ERROR: can't free gc : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+}
+
+static xcb_gc_t
+gc_font_get (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ const char *font_name)
+{
+ uint32_t value_list[3];
+ xcb_void_cookie_t cookie_font;
+ xcb_void_cookie_t cookie_gc;
+ xcb_generic_error_t *error;
+ xcb_font_t font;
+ xcb_gcontext_t gc;
+ uint32_t mask;
+
+ font = xcb_generate_id (c);
+ cookie_font = xcb_open_font_checked (c, font,
+ strlen (font_name),
+ font_name);
+
+ error = xcb_request_check (c, cookie_font);
+ if (error) {
+ fprintf (stderr, "ERROR: can't open font : %d\n", error->error_code);
+ xcb_disconnect (c);
+ return -1;
+ }
+
+ gc = xcb_generate_id (c);
+ mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND | XCB_GC_FONT;
+ value_list[0] = screen->black_pixel;
+ value_list[1] = screen->white_pixel;
+ value_list[2] = font;
+ cookie_gc = xcb_create_gc_checked (c, gc, window, mask, value_list);
+ error = xcb_request_check (c, cookie_gc);
+ if (error) {
+ fprintf (stderr, "ERROR: can't create gc : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ cookie_font = xcb_close_font_checked (c, font);
+ error = xcb_request_check (c, cookie_font);
+ if (error) {
+ fprintf (stderr, "ERROR: can't close font : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ return gc;
+}
+
+static void
+cursor_set (xcb_connection_t *c,
+ xcb_screen_t *screen,
+ xcb_window_t window,
+ int cursor_id)
+{
+ uint32_t values_list[3];
+ xcb_void_cookie_t cookie_font;
+ xcb_void_cookie_t cookie_gc;
+ xcb_generic_error_t *error;
+ xcb_font_t font;
+ xcb_cursor_t cursor;
+ xcb_gcontext_t gc;
+ uint32_t mask;
+ uint32_t value_list;
+
+ font = xcb_generate_id (c);
+ cookie_font = xcb_open_font_checked (c, font,
+ strlen ("cursor"),
+ "cursor");
+ error = xcb_request_check (c, cookie_font);
+ if (error) {
+ fprintf (stderr, "ERROR: can't open font : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ cursor = xcb_generate_id (c);
+ xcb_create_glyph_cursor (c, cursor, font, font,
+ cursor_id, cursor_id + 1,
+ 0, 0, 0,
+ 0, 0, 0);
+
+ gc = xcb_generate_id (c);
+ mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND | XCB_GC_FONT;
+ values_list[0] = screen->black_pixel;
+ values_list[1] = screen->white_pixel;
+ values_list[2] = font;
+ cookie_gc = xcb_create_gc_checked (c, gc, window, mask, values_list);
+ error = xcb_request_check (c, cookie_gc);
+ if (error) {
+ fprintf (stderr, "ERROR: can't create gc : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+
+ mask = XCB_CW_CURSOR;
+ value_list = cursor;
+ xcb_change_window_attributes (c, window, mask, &amp;value_list);
+
+ xcb_free_cursor (c, cursor);
+
+ cookie_font = xcb_close_font_checked (c, font);
+ error = xcb_request_check (c, cookie_font);
+ if (error) {
+ fprintf (stderr, "ERROR: can't close font : %d\n", error->error_code);
+ xcb_disconnect (c);
+ exit (-1);
+ }
+}
+
+int main ()
+{
+ xcb_screen_iterator_t screen_iter;
+ xcb_connection_t *c;
+ const xcb_setup_t *setup;
+ xcb_screen_t *screen;
+ xcb_generic_event_t *e;
+ xcb_generic_error_t *error;
+ xcb_void_cookie_t cookie_window;
+ xcb_void_cookie_t cookie_map;
+ xcb_window_t window;
+ uint32_t mask;
+ uint32_t values[2];
+ int screen_number;
+ uint8_t is_hand = 0;
+
+ /* getting the connection */
+ c = xcb_connect (NULL, &amp;screen_number);
+ if (!c) {
+ fprintf (stderr, "ERROR: can't connect to an X server\n");
+ return -1;
+ }
+
+ /* getting the current screen */
+ setup = xcb_get_setup (c);
+
+ screen = NULL;
+ screen_iter = xcb_setup_roots_iterator (setup);
+ for (; screen_iter.rem != 0; --screen_number, xcb_screen_next (&amp;screen_iter))
+ if (screen_number == 0)
+ {
+ screen = screen_iter.data;
+ break;
+ }
+ if (!screen) {
+ fprintf (stderr, "ERROR: can't get the current screen\n");
+ xcb_disconnect (c);
+ return -1;
+ }
+
+ /* creating the window */
+ window = xcb_generate_id (c);
+ mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
+ values[0] = screen->white_pixel;
+ values[1] =
+ XCB_EVENT_MASK_KEY_RELEASE |
+ XCB_EVENT_MASK_BUTTON_PRESS |
+ XCB_EVENT_MASK_EXPOSURE |
+ XCB_EVENT_MASK_POINTER_MOTION;
+ cookie_window = xcb_create_window_checked (c,
+ screen->root_depth,
+ window, screen->root,
+ 20, 200, WIDTH, HEIGHT,
+ 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
+ screen->root_visual,
+ mask, values);
+ cookie_map = xcb_map_window_checked (c, window);
+
+ /* error managing */
+ error = xcb_request_check (c, cookie_window);
+ if (error) {
+ fprintf (stderr, "ERROR: can't create window : %d\n", error->error_code);
+ xcb_disconnect (c);
+ return -1;
+ }
+ error = xcb_request_check (c, cookie_map);
+ if (error) {
+ fprintf (stderr, "ERROR: can't map window : %d\n", error->error_code);
+ xcb_disconnect (c);
+ return -1;
+ }
+
+ cursor_set (c, screen, window, 68);
+
+ xcb_flush(c);
+
+ while (1) {
+ e = xcb_poll_for_event(c);
+ if (e) {
+ switch (e->response_type &amp; ~0x80) {
+ case XCB_EXPOSE: {
+ char *text;
+
+ text = "click here to change cursor";
+ button_draw (c, screen, window,
+ (WIDTH - 7 * strlen(text)) / 2,
+ (HEIGHT - 16) / 2, text);
+
+ text = "Press ESC key to exit...";
+ text_draw (c, screen, window, 10, HEIGHT - 10, text);
+ break;
+ }
+ case XCB_BUTTON_PRESS: {
+ xcb_button_press_event_t *ev;
+ int length;
+
+ ev = (xcb_button_press_event_t *)e;
+ length = strlen ("click here to change cursor");
+
+ if ((ev->event_x &gt;= (WIDTH - 7 * length) / 2) &amp;&amp;
+ (ev->event_x &lt;= ((WIDTH - 7 * length) / 2 + 7 * length + 6)) &amp;&amp;
+ (ev->event_y &gt;= (HEIGHT - 16) / 2 - 19) &amp;&amp;
+ (ev->event_y &lt;= ((HEIGHT - 16) / 2)))
+ is_hand = 1 - is_hand;
+
+ is_hand ? cursor_set (c, screen, window, 58) : cursor_set (c, screen, window, 68);
+ }
+ case XCB_KEY_RELEASE: {
+ xcb_key_release_event_t *ev;
+
+ ev = (xcb_key_release_event_t *)e;
+
+ switch (ev->detail) {
+ /* ESC */
+ case 9:
+ free (e);
+ xcb_disconnect (c);
+ return 0;
+ }
+ }
+ }
+ free (e);
+ }
+ }
+
+ return 0;
+}
+</pre>
+ </ol>
+ <li class="title"><a name="translation">Translation of basic Xlib functions and macros</a>
+ <p>
+ The problem when you want to port an Xlib program to XCB is that
+ you don't know if the Xlib function that you want to "translate"
+ is a X Window one or an Xlib macro. In that section, we describe
+ a way to translate the usual functions or macros that Xlib
+ provides. It's usually just a member of a structure.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="displaystructure">Members of the Display structure</a>
+ <p>
+ In this section, we look at how to translate the macros that
+ return some members of the <span class="code">Display</span>
+ structure. They are obtained by using a function that requires a
+ <span class="code">xcb_connection_t *</span> or a member of the
+ <span class="code">xcb_setup_t</span> structure
+ (via the function <span class="code">xcb_get_setup</span>), or
+ a function that requires that structure.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="ConnectionNumber">ConnectionNumber</a>
+ <p>
+ This number is the file descriptor that connects the client
+ to the server. You just have to use that function:
+ </p>
+ <pre class="code">
+int xcb_get_file_descriptor (xcb_connection_t *c);
+</pre>
+ <li class="subtitle"><a name="DefaultScreen"></a>DefaultScreen
+ <p>
+ That number is not stored by XCB. It is returned in the
+ second parameter of the function <span class="code"><a href="#openconn">xcb_connect</a></span>.
+ Hence, you have to store it yourself if you want to use
+ it. Then, to get the <span class="code">xcb_screen_t</span>
+ structure, you have to iterate on the screens.
+ The equivalent function of the Xlib's
+ <span class="code">ScreenOfDisplay</span> function can be
+ found <a href="#ScreenOfDisplay">below</a>. This is also provided in the
+ xcb_aux_t library as <span class="code">xcb_aux_get_screen()</span>. OK, here is the
+ small piece of code to get that number:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+int screen_default_nbr;
+
+/* you pass the name of the display you want to xcb_connect_t */
+
+c = xcb_connect (display_name, &amp;screen_default_nbr);
+
+/* screen_default_nbr contains now the number of the default screen */
+</pre>
+ <li class="subtitle"><a name="QLength"></a>QLength
+ <p>
+ Not documented yet.
+ </p>
+ <p>
+ However, this points out a basic difference in philosophy between
+ Xlib and XCB. Xlib has several functions for filtering and
+ manipulating the incoming and outgoing X message queues. XCB
+ wishes to hide this as much as possible from the user, which
+ allows for more freedom in implementation strategies.
+ </p>
+ <li class="subtitle"><a name="ScreenCount"></a>ScreenCount
+ <p>
+ You get the count of screens with the functions
+ <span class="code">xcb_get_setup</span>
+ and
+ <span class="code">xcb_setup_roots_iterator</span>
+ (if you need to iterate):
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+int screen_count;
+
+/* you init the connection */
+
+screen_count = xcb_setup_roots_iterator (xcb_get_setup (c)).rem;
+
+/* screen_count contains now the count of screens */
+</pre>
+ <p>
+ If you don't want to iterate over the screens, a better way
+ to get that number is to use
+ <span class="code">xcb_setup_roots_length_t</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+int screen_count;
+
+/* you init the connection */
+
+screen_count = xcb_setup_roots_length (xcb_get_setup (c));
+
+/* screen_count contains now the count of screens */
+</pre>
+ <li class="subtitle"><a name="ServerVendor"></a>ServerVendor
+ <p>
+ You get the name of the vendor of the server hardware with
+ the functions <span class="code">xcb_get_setup</span>
+ and
+ <span
+ class="code">xcb_setup_vendor</span>. Beware
+ that, unlike Xlib, the string returned by XCB is not
+ necessarily null-terminaled:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+char *vendor = NULL;
+int length;
+
+/* you init the connection */
+length = xcb_setup_vendor_length (xcb_get_setup (c));
+vendor = (char *)malloc (length + 1);
+if (vendor)
+memcpy (vendor, xcb_setup_vendor (xcb_get_setup (c)), length);
+vendor[length] = '\0';
+
+/* vendor contains now the name of the vendor. Must be freed when not used anymore */
+</pre>
+ <li class="subtitle"><a name="ProtocolVersion"></a>ProtocolVersion
+ <p>
+ You get the major version of the protocol in the
+ <span class="code">xcb_setup_t</span>
+ structure, with the function <span class="code">xcb_get_setup</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+uint16_t protocol_major_version;
+
+/* you init the connection */
+
+protocol_major_version = xcb_get_setup (c)-&gt;protocol_major_version;
+
+/* protocol_major_version contains now the major version of the protocol */
+</pre>
+ <li class="subtitle"><a name="ProtocolRevision"></a>ProtocolRevision
+ <p>
+ You get the minor version of the protocol in the
+ <span class="code">xcb_setup_t</span>
+ structure, with the function <span class="code">xcb_get_setup</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+uint16_t protocol_minor_version;
+
+/* you init the connection */
+
+protocol_minor_version = xcb_get_setup (c)-&gt;protocol_minor_version;
+
+/* protocol_minor_version contains now the minor version of the protocol */
+</pre>
+ <li class="subtitle"><a name="VendorRelease"></a>VendorRelease
+ <p>
+ You get the number of the release of the server hardware in the
+ <span class="code">xcb_setup_t</span>
+ structure, with the function <span class="code">xcb_get_setup</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+uint32_t release_number;
+
+/* you init the connection */
+
+release_number = xcb_get_setup (c)-&gt;release_number;
+
+/* release_number contains now the number of the release of the server hardware */
+</pre>
+ <li class="subtitle"><a name="DisplayString"></a>DisplayString
+ <p>
+ The name of the display is not stored in XCB. You have to
+ store it by yourself.
+ </p>
+ <li class="subtitle"><a name="BitmapUnit"></a>BitmapUnit
+ <p>
+ You get the bitmap scanline unit in the
+ <span class="code">xcb_setup_t</span>
+ structure, with the function <span class="code">xcb_get_setup</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+uint8_t bitmap_format_scanline_unit;
+
+/* you init the connection */
+
+bitmap_format_scanline_unit = xcb_get_setup (c)-&gt;bitmap_format_scanline_unit;
+
+/* bitmap_format_scanline_unit contains now the bitmap scanline unit */
+</pre>
+ <li class="subtitle"><a name="BitmapBitOrder"></a>BitmapBitOrder
+ <p>
+ You get the bitmap bit order in the
+ <span class="code">xcb_setup_t</span>
+ structure, with the function <span class="code">xcb_get_setup</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+uint8_t bitmap_format_bit_order;
+
+/* you init the connection */
+
+bitmap_format_bit_order = xcb_get_setup (c)-&gt;bitmap_format_bit_order;
+
+/* bitmap_format_bit_order contains now the bitmap bit order */
+</pre>
+ <li class="subtitle"><a name="BitmapPad"></a>BitmapPad
+ <p>
+ You get the bitmap scanline pad in the
+ <span class="code">xcb_setup_t</span>
+ structure, with the function <span class="code">xcb_get_setup</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+uint8_t bitmap_format_scanline_pad;
+
+/* you init the connection */
+
+bitmap_format_scanline_pad = xcb_get_setup (c)-&gt;bitmap_format_scanline_pad;
+
+/* bitmap_format_scanline_pad contains now the bitmap scanline pad */
+</pre>
+ <li class="subtitle"><a name="ImageByteOrder"></a>ImageByteOrder
+ <p>
+ You get the image byte order in the
+ <span class="code">xcb_setup_t</span>
+ structure, with the function <span class="code">xcb_get_setup</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+uint8_t image_byte_order;
+
+/* you init the connection */
+
+image_byte_order = xcb_get_setup (c)-&gt;image_byte_order;
+
+/* image_byte_order contains now the image byte order */
+</pre>
+ </ol>
+ <li class="subtitle"><a name="screenofdisplay">ScreenOfDisplay related functions</a>
+ <p>
+ in Xlib, <span class="code">ScreenOfDisplay</span> returns a
+ <span class="code">Screen</span> structure that contains
+ several characteristics of your screen. XCB has a similar
+ structure (<span class="code">xcb_screen_t</span>),
+ but the way to obtain it is a bit different. With
+ Xlib, you just provide the number of the screen and you grab it
+ from an array. With XCB, you iterate over all the screens to
+ obtain the one you want. The complexity of this operation is
+ O(n). So the best is to store this structure if you use
+ it often. See <a href="#ScreenOfDisplay">screen_of_display</a> just below.
+ </p>
+ <p>
+ Xlib provides generally two functions to obtain the characteristics
+ related to the screen. One with the display and the number of
+ the screen, which calls <span class="code">ScreenOfDisplay</span>,
+ and the other that uses the <span class="code">Screen</span> structure.
+ This might be a bit confusing. As mentioned above, with XCB, it
+ is better to store the <span class="code">xcb_screen_t</span>
+ structure. Then, you have to read the members of this
+ structure. That's why the Xlib functions are put by pairs (or
+ more) as, with XCB, you will use the same code.
+ </p>
+ <ol>
+ <li class="subtitle"><a name="ScreenOfDisplay">ScreenOfDisplay</a>
+ <p>
+ This function returns the Xlib <span class="code">Screen</span>
+ structure. With XCB, you iterate over all the screens and
+ once you get the one you want, you return it:
+ </p>
+ <pre class="code"><a name="ScreenOfDisplay"></a>
+xcb_screen_t *screen_of_display (xcb_connection_t *c,
+ int screen)
+{
+ xcb_screen_iterator_t iter;
+
+ iter = xcb_setup_roots_iterator (xcb_get_setup (c));
+ for (; iter.rem; --screen, xcb_screen_next (&amp;iter))
+ if (screen == 0)
+ return iter.data;
+
+ return NULL;
+}
+</pre>
+ <p>
+ As mentioned above, you might want to store the value
+ returned by this function.
+ </p>
+ <p>
+ All the functions below will use the result of that
+ function, as they just grab a specific member of the
+ <span class="code">xcb_screen_t</span> structure.
+ </p>
+ <li class="subtitle"><a name="DefaultScreenOfDisplay"></a>DefaultScreenOfDisplay
+ <p>
+ It is the default screen that you obtain when you connect to
+ the X server. It suffices to call the <a href="#ScreenOfDisplay">screen_of_display</a>
+ function above with the connection and the number of the
+ default screen.
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+int screen_default_nbr;
+xcb_screen_t *default_screen; /* the returned default screen */
+
+/* you pass the name of the display you want to xcb_connect_t */
+
+c = xcb_connect (display_name, &amp;screen_default_nbr);
+default_screen = screen_of_display (c, screen_default_nbr);
+
+/* default_screen contains now the default root window, or a NULL window if no screen is found */
+</pre>
+ <li class="subtitle"><a name="RootWindow">RootWindow / RootWindowOfScreen</a>
+ <br>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+xcb_window_t root_window = { 0 }; /* the returned window */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ root_window = screen-&gt;root;
+
+/* root_window contains now the root window, or a NULL window if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DefaultRootWindow">DefaultRootWindow</a>
+ <p>
+ It is the root window of the default screen. So, you call
+ <a name="ScreenOfDisplay">ScreenOfDisplay</a> with the
+ default screen number and you get the
+ <a href="#RootWindow">root window</a> as above:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_default_nbr;
+xcb_window_t root_window = { 0 }; /* the returned root window */
+
+/* you pass the name of the display you want to xcb_connect_t */
+
+c = xcb_connect (display_name, &amp;screen_default_nbr);
+screen = screen_of_display (c, screen_default_nbr);
+if (screen)
+ root_window = screen-&gt;root;
+
+/* root_window contains now the default root window, or a NULL window if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DefaultVisual">DefaultVisual / DefaultVisualOfScreen</a>
+ <p>
+ While a Visual is, in Xlib, a structure, in XCB, there are
+ two types: <span class="code">xcb_visualid_t</span>, which is
+ the Id of the visual, and <span class="code">xcb_visualtype_t</span>,
+ which corresponds to the Xlib Visual. To get the Id of the
+ visual of a screen, just get the
+ <span class="code">root_visual</span>
+ member of a <span class="code">xcb_screen_t</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+xcb_visualid_t root_visual = { 0 }; /* the returned visual Id */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ root_visual = screen-&gt;root_visual;
+
+/* root_visual contains now the value of the Id of the visual, or a NULL visual if no screen is found */
+</pre>
+ <p>
+ To get the <span class="code">xcb_visualtype_t</span>
+ structure, it's a bit less easy. You have to get the
+ <span class="code">xcb_screen_t</span> structure that you want,
+ get its <span class="code">root_visual</span> member,
+ then iterate over the <span class="code">xcb_depth_t</span>s
+ and the <span class="code">xcb_visualtype_t</span>s, and compare
+ the <span class="code">xcb_visualid_t</span> of these <span class="code">xcb_visualtype_t</span>s:
+ with <span class="code">root_visual</span>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+xcb_visualid_t root_visual = { 0 };
+xcb_visualtype_t *visual_type = NULL; /* the returned visual type */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen) {
+ xcb_depth_iterator_t depth_iter;
+
+ depth_iter = xcb_screen_allowed_depths_iterator (screen);
+ for (; depth_iter.rem; xcb_depth_next (&amp;depth_iter)) {
+ xcb_visualtype_iterator_t visual_iter;
+
+ visual_iter = xcb_depth_visuals_iterator (depth_iter.data);
+ for (; visual_iter.rem; xcb_visualtype_next (&amp;visual_iter)) {
+ if (screen-&gt;root_visual == visual_iter.data-&gt;visual_id) {
+ visual_type = visual_iter.data;
+ break;
+ }
+ }
+ }
+}
+
+/* visual_type contains now the visual structure, or a NULL visual structure if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DefaultGC">DefaultGC / DefaultGCOfScreen</a>
+ <p>
+ This default Graphic Context is just a newly created Graphic
+ Context, associated to the root window of a
+ <span class="code">xcb_screen_t</span>,
+ using the black white pixels of that screen:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+xcb_gcontext_t gc = { 0 }; /* the returned default graphic context */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen) {
+ xcb_drawable_t draw;
+ uint32_t mask;
+ uint32_t values[2];
+
+ gc = xcb_generate_id (c);
+ draw = screen-&gt;root;
+ mask = XCB_GC_FOREGROUND | XCB_GC_BACKGROUND;
+ values[0] = screen-&gt;black_pixel;
+ values[1] = screen-&gt;white_pixel;
+ xcb_create_gc (c, gc, draw, mask, values);
+}
+
+/* gc contains now the default graphic context */
+</pre>
+ <li class="subtitle"><a name="BlackPixel">BlackPixel / BlackPixelOfScreen</a>
+ <p>
+ It is the Id of the black pixel, which is in the structure
+ of an <span class="code">xcb_screen_t</span>.
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint32_t black_pixel = 0; /* the returned black pixel */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ black_pixel = screen-&gt;black_pixel;
+
+/* black_pixel contains now the value of the black pixel, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="WhitePixel">WhitePixel / WhitePixelOfScreen</a>
+ <p>
+ It is the Id of the white pixel, which is in the structure
+ of an <span class="code">xcb_screen_t</span>.
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint32_t white_pixel = 0; /* the returned white pixel */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ white_pixel = screen-&gt;white_pixel;
+
+/* white_pixel contains now the value of the white pixel, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DisplayWidth">DisplayWidth / WidthOfScreen</a>
+ <p>
+ It is the width in pixels of the screen that you want, and
+ which is in the structure of the corresponding
+ <span class="code">xcb_screen_t</span>.
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint32_t width_in_pixels = 0; /* the returned width in pixels */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ width_in_pixels = screen-&gt;width_in_pixels;
+
+/* width_in_pixels contains now the width in pixels, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DisplayHeight">DisplayHeight / HeightOfScreen</a>
+ <p>
+ It is the height in pixels of the screen that you want, and
+ which is in the structure of the corresponding
+ <span class="code">xcb_screen_t</span>.
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint32_t height_in_pixels = 0; /* the returned height in pixels */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ height_in_pixels = screen-&gt;height_in_pixels;
+
+/* height_in_pixels contains now the height in pixels, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DisplayWidthMM">DisplayWidthMM / WidthMMOfScreen</a>
+ <p>
+ It is the width in millimeters of the screen that you want, and
+ which is in the structure of the corresponding
+ <span class="code">xcb_screen_t</span>.
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint32_t width_in_millimeters = 0; /* the returned width in millimeters */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ width_in_millimeters = screen-&gt;width_in_millimeters;
+
+/* width_in_millimeters contains now the width in millimeters, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DisplayHeightMM">DisplayHeightMM / HeightMMOfScreen</a>
+ <p>
+ It is the height in millimeters of the screen that you want, and
+ which is in the structure of the corresponding
+ <span class="code">xcb_screen_t</span>.
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint32_t height_in_millimeters = 0; /* the returned height in millimeters */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ height_in_millimeters = screen-&gt;height_in_millimeters;
+
+/* height_in_millimeters contains now the height in millimeters, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DisplayPlanes">DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen</a>
+ <p>
+ It is the depth (in bits) of the root window of the
+ screen. You get it from the <span class="code">xcb_screen_t</span> structure.
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint8_t root_depth = 0; /* the returned depth of the root window */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ root_depth = screen-&gt;root_depth;
+
+/* root_depth contains now the depth of the root window, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DefaultColormap">DefaultColormap / DefaultColormapOfScreen</a>
+ <p>
+ This is the default colormap of the screen (and not the
+ (default) colormap of the default screen !). As usual, you
+ get it from the <span class="code">xcb_screen_t</span> structure:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+xcb_colormap_t default_colormap = { 0 }; /* the returned default colormap */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ default_colormap = screen-&gt;default_colormap;
+
+/* default_colormap contains now the default colormap, or a NULL colormap if no screen is found */
+</pre>
+ <li class="subtitle"><a name="MinCmapsOfScreen"></a>MinCmapsOfScreen
+ <p>
+ You get the minimum installed colormaps in the <span class="code">xcb_screen_t</span> structure:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint16_t min_installed_maps = 0; /* the returned minimum installed colormaps */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ min_installed_maps = screen-&gt;min_installed_maps;
+
+/* min_installed_maps contains now the minimum installed colormaps, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="MaxCmapsOfScreen"></a>MaxCmapsOfScreen
+ <p>
+ You get the maximum installed colormaps in the <span class="code">xcb_screen_t</span> structure:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint16_t max_installed_maps = 0; /* the returned maximum installed colormaps */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ max_installed_maps = screen-&gt;max_installed_maps;
+
+/* max_installed_maps contains now the maximum installed colormaps, or 0 if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DoesSaveUnders"></a>DoesSaveUnders
+ <p>
+ You know if <span class="code">save_unders</span> is set,
+ by looking in the <span class="code">xcb_screen_t</span> structure:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint8_t save_unders = 0; /* the returned value of save_unders */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ save_unders = screen-&gt;save_unders;
+
+/* save_unders contains now the value of save_unders, or FALSE if no screen is found */
+</pre>
+ <li class="subtitle"><a name="DoesBackingStore"></a>DoesBackingStore
+ <p>
+ You know the value of <span class="code">backing_stores</span>,
+ by looking in the <span class="code">xcb_screen_t</span> structure:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint8_t backing_stores = 0; /* the returned value of backing_stores */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ backing_stores = screen-&gt;backing_stores;
+
+/* backing_stores contains now the value of backing_stores, or FALSE if no screen is found */
+</pre>
+ <li class="subtitle"><a name="EventMaskOfScreen"></a>EventMaskOfScreen
+ <p>
+ To get the current input masks,
+ you look in the <span class="code">xcb_screen_t</span> structure:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_screen_t *screen;
+int screen_nbr;
+uint32_t current_input_masks = 0; /* the returned value of current input masks */
+
+/* you init the connection and screen_nbr */
+
+screen = screen_of_display (c, screen_nbr);
+if (screen)
+ current_input_masks = screen-&gt;current_input_masks;
+
+/* current_input_masks contains now the value of the current input masks, or FALSE if no screen is found */
+</pre>
+ </ol>
+ <li class="subtitle"><a name="misc">Miscellaneous macros</a>
+ <ol>
+ <li class="subtitle"><a name="DisplayOfScreen"></a>DisplayOfScreen
+ <p>
+ in Xlib, the <span class="code">Screen</span> structure
+ stores its associated <span class="code">Display</span>
+ structure. This is not the case in the X Window protocol,
+ hence, it's also not the case in XCB. So you have to store
+ it by yourself.
+ </p>
+ <li class="subtitle"><a name="DisplayCells"></a>DisplayCells / CellsOfScreen
+ <p>
+ To get the colormap entries,
+ you look in the <span class="code">xcb_visualtype_t</span>
+ structure, that you grab like <a class="subsection" href="#DefaultVisual">here</a>:
+ </p>
+ <pre class="code">
+xcb_connection_t *c;
+xcb_visualtype_t *visual_type;
+uint16_t colormap_entries = 0; /* the returned value of the colormap entries */
+
+/* you init the connection and visual_type */
+
+if (visual_type)
+ colormap_entries = visual_type-&gt;colormap_entries;
+
+/* colormap_entries contains now the value of the colormap entries, or FALSE if no screen is found */
+</pre>
+ </ol>
+ </ol>
+ </ol>
+ </div>
+</body>
+
+</html>
diff --git a/libxcb/doc/tutorial/xcb.css b/libxcb/doc/tutorial/xcb.css
index 48b0249a8..e059b3b33 100644
--- a/libxcb/doc/tutorial/xcb.css
+++ b/libxcb/doc/tutorial/xcb.css
@@ -1,123 +1,123 @@
-body
-{
- background-color: #dddddd;
- color: #000000;
- padding: 8px;
- margin: 0px;
-}
-div.title
-{
- text-align: center;
- font-weight: bold;
- font-size: 28px;
-}
-div.emph
-{
- text-align: left;
- font-weight: bold;
-}
-div.section li.title
-{
- font-weight: bold;
- font-size: 22px;
-}
-div.section li.title p
-{
- font-weight: normal;
- font-size: 16px;
-}
-div.section li.title ul
-{
- font-weight: normal;
- font-size: 16px;
-}
-div.section li.title ol
-{
- font-weight: normal;
- font-size: 16px;
-}
-div.section li.subtitle
-{
- font-weight: bold;
- font-size: 18px;
-}
-div.section li.subsubtitle
-{
- font-weight: bold;
- font-size: 16px;
-}
-div.comp
-{
- border: thin solid #000000;
- color: #000000;
- background-color: #ffffe0;
- padding: 14px;
-}
-div.comp div.title
-{
- font-weight: bold;
- font-size: 16px;
- text-align: center;
-}
-div.comp div.xlib ul li
-{
- font-family: monospace;
- font-size: 12px;
- font-weight: bold;
- position: absolute;
- width: 49%;
- margin-left: 0px;
- margin-top: 10px;
-}
-div.comp div.xcb ul li
-{
- font-family: monospace;
- font-size: 12px;
- font-weight: bold;
- position: relative;
- margin-left: 51%;
- margin-top: 10px;
-}
-pre.code
-{
- border: thin solid #000000;
- color: #000000;
- background-color: #efefef;
- padding: 4px;
- text-align: left;
- font-size: 10px;
-}
-pre.text
-{
- border: thin solid #000000;
- color: #000000;
- background-color: #efefef;
- padding: 4px;
- text-align: left;
- font-size: 10px;
-}
-span.code
-{
- font-family: monospace;
- font-size: 12px;
-}
-pre.code .type
-{
- color: #44bb44;
-}
-pre.code .function
-{
- color: #449fb7;
-}
-pre.code .include
-{
- color: #7d93ae;
-}
-pre.code .string
-{
- color: #ef6e4b;
-}
-pre.code .keyword
-{
- color: #00bbbb;
-}
+body
+{
+ background-color: #dddddd;
+ color: #000000;
+ padding: 8px;
+ margin: 0px;
+}
+div.title
+{
+ text-align: center;
+ font-weight: bold;
+ font-size: 28px;
+}
+div.emph
+{
+ text-align: left;
+ font-weight: bold;
+}
+div.section li.title
+{
+ font-weight: bold;
+ font-size: 22px;
+}
+div.section li.title p
+{
+ font-weight: normal;
+ font-size: 16px;
+}
+div.section li.title ul
+{
+ font-weight: normal;
+ font-size: 16px;
+}
+div.section li.title ol
+{
+ font-weight: normal;
+ font-size: 16px;
+}
+div.section li.subtitle
+{
+ font-weight: bold;
+ font-size: 18px;
+}
+div.section li.subsubtitle
+{
+ font-weight: bold;
+ font-size: 16px;
+}
+div.comp
+{
+ border: thin solid #000000;
+ color: #000000;
+ background-color: #ffffe0;
+ padding: 14px;
+}
+div.comp div.title
+{
+ font-weight: bold;
+ font-size: 16px;
+ text-align: center;
+}
+div.comp div.xlib ul li
+{
+ font-family: monospace;
+ font-size: 12px;
+ font-weight: bold;
+ position: absolute;
+ width: 49%;
+ margin-left: 0px;
+ margin-top: 10px;
+}
+div.comp div.xcb ul li
+{
+ font-family: monospace;
+ font-size: 12px;
+ font-weight: bold;
+ position: relative;
+ margin-left: 51%;
+ margin-top: 10px;
+}
+pre.code
+{
+ border: thin solid #000000;
+ color: #000000;
+ background-color: #efefef;
+ padding: 4px;
+ text-align: left;
+ font-size: 10px;
+}
+pre.text
+{
+ border: thin solid #000000;
+ color: #000000;
+ background-color: #efefef;
+ padding: 4px;
+ text-align: left;
+ font-size: 10px;
+}
+span.code
+{
+ font-family: monospace;
+ font-size: 12px;
+}
+pre.code .type
+{
+ color: #44bb44;
+}
+pre.code .function
+{
+ color: #449fb7;
+}
+pre.code .include
+{
+ color: #7d93ae;
+}
+pre.code .string
+{
+ color: #ef6e4b;
+}
+pre.code .keyword
+{
+ color: #00bbbb;
+}
diff --git a/libxcb/doc/xcb.doxygen.in b/libxcb/doc/xcb.doxygen.in
index d674cbab1..58aa07630 100644
--- a/libxcb/doc/xcb.doxygen.in
+++ b/libxcb/doc/xcb.doxygen.in
@@ -1,1253 +1,1253 @@
-# Doxyfile 1.5.0
-
-# This file describes the settings to be used by the documentation system
-# doxygen (www.doxygen.org) for a project
-#
-# All text after a hash (#) is considered a comment and will be ignored
-# The format is:
-# TAG = value [value, ...]
-# For lists items can also be appended using:
-# TAG += value [value, ...]
-# Values that contain spaces should be placed between quotes (" ")
-
-#---------------------------------------------------------------------------
-# Project related configuration options
-#---------------------------------------------------------------------------
-
-# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
-# by quotes) that should identify the project.
-
-PROJECT_NAME = "XCB"
-
-# The PROJECT_NUMBER tag can be used to enter a project or revision number.
-# This could be handy for archiving the generated documentation or
-# if some version control system is used.
-
-PROJECT_NUMBER = @VERSION@
-
-# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
-# base path where the generated documentation will be put.
-# If a relative path is entered, it will be relative to the location
-# where doxygen was started. If left blank the current directory will be used.
-
-OUTPUT_DIRECTORY = @top_builddir@/doc
-
-# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
-# 4096 sub-directories (in 2 levels) under the output directory of each output
-# format and will distribute the generated files over these directories.
-# Enabling this option can be useful when feeding doxygen a huge amount of
-# source files, where putting all generated files in the same directory would
-# otherwise cause performance problems for the file system.
-
-CREATE_SUBDIRS = NO
-
-# The OUTPUT_LANGUAGE tag is used to specify the language in which all
-# documentation generated by doxygen is written. Doxygen will use this
-# information to generate all constant output in the proper language.
-# The default language is English, other supported languages are:
-# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
-# Croatian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian,
-# Italian, Japanese, Japanese-en (Japanese with English messages), Korean,
-# Korean-en, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian,
-# Serbian, Slovak, Slovene, Spanish, Swedish, and Ukrainian.
-
-OUTPUT_LANGUAGE = English
-
-# This tag can be used to specify the encoding used in the generated output.
-# The encoding is not always determined by the language that is chosen,
-# but also whether or not the output is meant for Windows or non-Windows users.
-# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES
-# forces the Windows encoding (this is the default for the Windows binary),
-# whereas setting the tag to NO uses a Unix-style encoding (the default for
-# all platforms other than Windows).
-
-USE_WINDOWS_ENCODING = NO
-
-# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
-# include brief member descriptions after the members that are listed in
-# the file and class documentation (similar to JavaDoc).
-# Set to NO to disable this.
-
-BRIEF_MEMBER_DESC = YES
-
-# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
-# the brief description of a member or function before the detailed description.
-# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
-# brief descriptions will be completely suppressed.
-
-REPEAT_BRIEF = YES
-
-# This tag implements a quasi-intelligent brief description abbreviator
-# that is used to form the text in various listings. Each string
-# in this list, if found as the leading text of the brief description, will be
-# stripped from the text and the result after processing the whole list, is
-# used as the annotated text. Otherwise, the brief description is used as-is.
-# If left blank, the following values are used ("$name" is automatically
-# replaced with the name of the entity): "The $name class" "The $name widget"
-# "The $name file" "is" "provides" "specifies" "contains"
-# "represents" "a" "an" "the"
-
-ABBREVIATE_BRIEF =
-
-# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
-# Doxygen will generate a detailed section even if there is only a brief
-# description.
-
-ALWAYS_DETAILED_SEC = NO
-
-# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
-# inherited members of a class in the documentation of that class as if those
-# members were ordinary class members. Constructors, destructors and assignment
-# operators of the base classes will not be shown.
-
-INLINE_INHERITED_MEMB = NO
-
-# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
-# path before files name in the file list and in the header files. If set
-# to NO the shortest path that makes the file name unique will be used.
-
-FULL_PATH_NAMES = NO
-
-# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
-# can be used to strip a user-defined part of the path. Stripping is
-# only done if one of the specified strings matches the left-hand part of
-# the path. The tag can be used to show relative paths in the file list.
-# If left blank the directory from which doxygen is run is used as the
-# path to strip.
-
-STRIP_FROM_PATH =
-
-# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
-# the path mentioned in the documentation of a class, which tells
-# the reader which header file to include in order to use a class.
-# If left blank only the name of the header file containing the class
-# definition is used. Otherwise one should specify the include paths that
-# are normally passed to the compiler using the -I flag.
-
-STRIP_FROM_INC_PATH =
-
-# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
-# (but less readable) file names. This can be useful is your file systems
-# doesn't support long names like on DOS, Mac, or CD-ROM.
-
-SHORT_NAMES = NO
-
-# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
-# will interpret the first line (until the first dot) of a JavaDoc-style
-# comment as the brief description. If set to NO, the JavaDoc
-# comments will behave just like the Qt-style comments (thus requiring an
-# explicit @brief command for a brief description.
-
-JAVADOC_AUTOBRIEF = NO
-
-# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
-# treat a multi-line C++ special comment block (i.e. a block of //! or ///
-# comments) as a brief description. This used to be the default behaviour.
-# The new default is to treat a multi-line C++ comment block as a detailed
-# description. Set this tag to YES if you prefer the old behaviour instead.
-
-MULTILINE_CPP_IS_BRIEF = NO
-
-# If the DETAILS_AT_TOP tag is set to YES then Doxygen
-# will output the detailed description near the top, like JavaDoc.
-# If set to NO, the detailed description appears after the member
-# documentation.
-
-DETAILS_AT_TOP = NO
-
-# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
-# member inherits the documentation from any documented member that it
-# re-implements.
-
-INHERIT_DOCS = YES
-
-# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
-# a new page for each member. If set to NO, the documentation of a member will
-# be part of the file/class/namespace that contains it.
-
-SEPARATE_MEMBER_PAGES = NO
-
-# The TAB_SIZE tag can be used to set the number of spaces in a tab.
-# Doxygen uses this value to replace tabs by spaces in code fragments.
-
-TAB_SIZE = 8
-
-# This tag can be used to specify a number of aliases that acts
-# as commands in the documentation. An alias has the form "name=value".
-# For example adding "sideeffect=\par Side Effects:\n" will allow you to
-# put the command \sideeffect (or @sideeffect) in the documentation, which
-# will result in a user-defined paragraph with heading "Side Effects:".
-# You can put \n's in the value part of an alias to insert newlines.
-
-ALIASES =
-
-# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
-# sources only. Doxygen will then generate output that is more tailored for C.
-# For instance, some of the names that are used will be different. The list
-# of all members will be omitted, etc.
-
-OPTIMIZE_OUTPUT_FOR_C = YES
-
-# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
-# sources only. Doxygen will then generate output that is more tailored for Java.
-# For instance, namespaces will be presented as packages, qualified scopes
-# will look different, etc.
-
-OPTIMIZE_OUTPUT_JAVA = NO
-
-# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want to
-# include (a tag file for) the STL sources as input, then you should
-# set this tag to YES in order to let doxygen match functions declarations and
-# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
-# func(std::string) {}). This also make the inheritance and collaboration
-# diagrams that involve STL classes more complete and accurate.
-
-BUILTIN_STL_SUPPORT = NO
-
-# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
-# tag is set to YES, then doxygen will reuse the documentation of the first
-# member in the group (if any) for the other members of the group. By default
-# all members of a group must be documented explicitly.
-
-DISTRIBUTE_GROUP_DOC = NO
-
-# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
-# the same type (for instance a group of public functions) to be put as a
-# subgroup of that type (e.g. under the Public Functions section). Set it to
-# NO to prevent subgrouping. Alternatively, this can be done per class using
-# the \nosubgrouping command.
-
-SUBGROUPING = YES
-
-#---------------------------------------------------------------------------
-# Build related configuration options
-#---------------------------------------------------------------------------
-
-# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
-# documentation are documented, even if no documentation was available.
-# Private class members and static file members will be hidden unless
-# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
-
-EXTRACT_ALL = NO
-
-# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
-# will be included in the documentation.
-
-EXTRACT_PRIVATE = NO
-
-# If the EXTRACT_STATIC tag is set to YES all static members of a file
-# will be included in the documentation.
-
-EXTRACT_STATIC = NO
-
-# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
-# defined locally in source files will be included in the documentation.
-# If set to NO only classes defined in header files are included.
-
-EXTRACT_LOCAL_CLASSES = YES
-
-# This flag is only useful for Objective-C code. When set to YES local
-# methods, which are defined in the implementation section but not in
-# the interface are included in the documentation.
-# If set to NO (the default) only methods in the interface are included.
-
-EXTRACT_LOCAL_METHODS = NO
-
-# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
-# undocumented members of documented classes, files or namespaces.
-# If set to NO (the default) these members will be included in the
-# various overviews, but no documentation section is generated.
-# This option has no effect if EXTRACT_ALL is enabled.
-
-HIDE_UNDOC_MEMBERS = NO
-
-# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
-# undocumented classes that are normally visible in the class hierarchy.
-# If set to NO (the default) these classes will be included in the various
-# overviews. This option has no effect if EXTRACT_ALL is enabled.
-
-HIDE_UNDOC_CLASSES = NO
-
-# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
-# friend (class|struct|union) declarations.
-# If set to NO (the default) these declarations will be included in the
-# documentation.
-
-HIDE_FRIEND_COMPOUNDS = NO
-
-# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
-# documentation blocks found inside the body of a function.
-# If set to NO (the default) these blocks will be appended to the
-# function's detailed documentation block.
-
-HIDE_IN_BODY_DOCS = NO
-
-# The INTERNAL_DOCS tag determines if documentation
-# that is typed after a \internal command is included. If the tag is set
-# to NO (the default) then the documentation will be excluded.
-# Set it to YES to include the internal documentation.
-
-INTERNAL_DOCS = NO
-
-# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
-# file names in lower-case letters. If set to YES upper-case letters are also
-# allowed. This is useful if you have classes or files whose names only differ
-# in case and if your file system supports case sensitive file names. Windows
-# and Mac users are advised to set this option to NO.
-
-CASE_SENSE_NAMES = YES
-
-# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
-# will show members with their full class and namespace scopes in the
-# documentation. If set to YES the scope will be hidden.
-
-HIDE_SCOPE_NAMES = NO
-
-# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
-# will put a list of the files that are included by a file in the documentation
-# of that file.
-
-SHOW_INCLUDE_FILES = YES
-
-# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
-# is inserted in the documentation for inline members.
-
-INLINE_INFO = YES
-
-# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
-# will sort the (detailed) documentation of file and class members
-# alphabetically by member name. If set to NO the members will appear in
-# declaration order.
-
-SORT_MEMBER_DOCS = YES
-
-# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
-# brief documentation of file, namespace and class members alphabetically
-# by member name. If set to NO (the default) the members will appear in
-# declaration order.
-
-SORT_BRIEF_DOCS = NO
-
-# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
-# sorted by fully-qualified names, including namespaces. If set to
-# NO (the default), the class list will be sorted only by class name,
-# not including the namespace part.
-# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
-# Note: This option applies only to the class list, not to the
-# alphabetical list.
-
-SORT_BY_SCOPE_NAME = NO
-
-# The GENERATE_TODOLIST tag can be used to enable (YES) or
-# disable (NO) the todo list. This list is created by putting \todo
-# commands in the documentation.
-
-GENERATE_TODOLIST = YES
-
-# The GENERATE_TESTLIST tag can be used to enable (YES) or
-# disable (NO) the test list. This list is created by putting \test
-# commands in the documentation.
-
-GENERATE_TESTLIST = YES
-
-# The GENERATE_BUGLIST tag can be used to enable (YES) or
-# disable (NO) the bug list. This list is created by putting \bug
-# commands in the documentation.
-
-GENERATE_BUGLIST = YES
-
-# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
-# disable (NO) the deprecated list. This list is created by putting
-# \deprecated commands in the documentation.
-
-GENERATE_DEPRECATEDLIST= YES
-
-# The ENABLED_SECTIONS tag can be used to enable conditional
-# documentation sections, marked by \if sectionname ... \endif.
-
-ENABLED_SECTIONS =
-
-# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
-# the initial value of a variable or define consists of for it to appear in
-# the documentation. If the initializer consists of more lines than specified
-# here it will be hidden. Use a value of 0 to hide initializers completely.
-# The appearance of the initializer of individual variables and defines in the
-# documentation can be controlled using \showinitializer or \hideinitializer
-# command in the documentation regardless of this setting.
-
-MAX_INITIALIZER_LINES = 30
-
-# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
-# at the bottom of the documentation of classes and structs. If set to YES the
-# list will mention the files that were used to generate the documentation.
-
-SHOW_USED_FILES = YES
-
-# If the sources in your project are distributed over multiple directories
-# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy
-# in the documentation. The default is NO.
-
-SHOW_DIRECTORIES = NO
-
-# The FILE_VERSION_FILTER tag can be used to specify a program or script that
-# doxygen should invoke to get the current version for each file (typically from the
-# version control system). Doxygen will invoke the program by executing (via
-# popen()) the command <command> <input-file>, where <command> is the value of
-# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file
-# provided by doxygen. Whatever the program writes to standard output
-# is used as the file version. See the manual for examples.
-
-FILE_VERSION_FILTER =
-
-#---------------------------------------------------------------------------
-# configuration options related to warning and progress messages
-#---------------------------------------------------------------------------
-
-# The QUIET tag can be used to turn on/off the messages that are generated
-# by doxygen. Possible values are YES and NO. If left blank NO is used.
-
-QUIET = YES
-
-# The WARNINGS tag can be used to turn on/off the warning messages that are
-# generated by doxygen. Possible values are YES and NO. If left blank
-# NO is used.
-
-WARNINGS = YES
-
-# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
-# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
-# automatically be disabled.
-
-# XXX: In the future this should be turned on. For now it generates too much noise.
-WARN_IF_UNDOCUMENTED = NO
-
-# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
-# potential errors in the documentation, such as not documenting some
-# parameters in a documented function, or documenting parameters that
-# don't exist or using markup commands wrongly.
-
-WARN_IF_DOC_ERROR = YES
-
-# This WARN_NO_PARAMDOC option can be abled to get warnings for
-# functions that are documented, but have no documentation for their parameters
-# or return value. If set to NO (the default) doxygen will only warn about
-# wrong or incomplete parameter documentation, but not about the absence of
-# documentation.
-
-WARN_NO_PARAMDOC = YES
-
-# The WARN_FORMAT tag determines the format of the warning messages that
-# doxygen can produce. The string should contain the $file, $line, and $text
-# tags, which will be replaced by the file and line number from which the
-# warning originated and the warning text. Optionally the format may contain
-# $version, which will be replaced by the version of the file (if it could
-# be obtained via FILE_VERSION_FILTER)
-
-WARN_FORMAT = "$file:$line: $text"
-
-# The WARN_LOGFILE tag can be used to specify a file to which warning
-# and error messages should be written. If left blank the output is written
-# to stderr.
-
-WARN_LOGFILE =
-
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-
-# The INPUT tag can be used to specify the files and/or directories that contain
-# documented source files. You may enter file names like "myfile.cpp" or
-# directories like "/usr/src/myproject". Separate the files or directories
-# with spaces.
-
-INPUT = @top_srcdir@/src @top_builddir@/src
-
-# If the value of the INPUT tag contains directories, you can use the
-# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
-# and *.h) to filter out the source-files in the directories. If left
-# blank the following patterns are tested:
-# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx
-# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py
-
-FILE_PATTERNS =
-
-# The RECURSIVE tag can be used to turn specify whether or not subdirectories
-# should be searched for input files as well. Possible values are YES and NO.
-# If left blank NO is used.
-
-RECURSIVE = NO
-
-# The EXCLUDE tag can be used to specify files and/or directories that should
-# excluded from the INPUT source files. This way you can easily exclude a
-# subdirectory from a directory tree whose root is specified with the INPUT tag.
-
-EXCLUDE =
-
-# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
-# directories that are symbolic links (a Unix filesystem feature) are excluded
-# from the input.
-
-EXCLUDE_SYMLINKS = NO
-
-# If the value of the INPUT tag contains directories, you can use the
-# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
-# certain files from those directories. Note that the wildcards are matched
-# against the file with absolute path, so to exclude all test directories
-# for example use the pattern */test/*
-
-EXCLUDE_PATTERNS =
-
-# The EXAMPLE_PATH tag can be used to specify one or more files or
-# directories that contain example code fragments that are included (see
-# the \include command).
-
-EXAMPLE_PATH =
-
-# If the value of the EXAMPLE_PATH tag contains directories, you can use the
-# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
-# and *.h) to filter out the source-files in the directories. If left
-# blank all files are included.
-
-EXAMPLE_PATTERNS =
-
-# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
-# searched for input files to be used with the \include or \dontinclude
-# commands irrespective of the value of the RECURSIVE tag.
-# Possible values are YES and NO. If left blank NO is used.
-
-EXAMPLE_RECURSIVE = NO
-
-# The IMAGE_PATH tag can be used to specify one or more files or
-# directories that contain image that are included in the documentation (see
-# the \image command).
-
-IMAGE_PATH =
-
-# The INPUT_FILTER tag can be used to specify a program that doxygen should
-# invoke to filter for each input file. Doxygen will invoke the filter program
-# by executing (via popen()) the command <filter> <input-file>, where <filter>
-# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
-# input file. Doxygen will then use the output that the filter program writes
-# to standard output. If FILTER_PATTERNS is specified, this tag will be
-# ignored.
-
-INPUT_FILTER =
-
-# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
-# basis. Doxygen will compare the file name with each pattern and apply the
-# filter if there is a match. The filters are a list of the form:
-# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
-# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER
-# is applied to all files.
-
-FILTER_PATTERNS =
-
-# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
-# INPUT_FILTER) will be used to filter the input files when producing source
-# files to browse (i.e. when SOURCE_BROWSER is set to YES).
-
-FILTER_SOURCE_FILES = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to source browsing
-#---------------------------------------------------------------------------
-
-# If the SOURCE_BROWSER tag is set to YES then a list of source files will
-# be generated. Documented entities will be cross-referenced with these sources.
-# Note: To get rid of all source code in the generated output, make sure also
-# VERBATIM_HEADERS is set to NO.
-
-SOURCE_BROWSER = NO
-
-# Setting the INLINE_SOURCES tag to YES will include the body
-# of functions and classes directly in the documentation.
-
-INLINE_SOURCES = NO
-
-# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
-# doxygen to hide any special comment blocks from generated source code
-# fragments. Normal C and C++ comments will always remain visible.
-
-STRIP_CODE_COMMENTS = YES
-
-# If the REFERENCED_BY_RELATION tag is set to YES (the default)
-# then for each documented function all documented
-# functions referencing it will be listed.
-
-REFERENCED_BY_RELATION = YES
-
-# If the REFERENCES_RELATION tag is set to YES (the default)
-# then for each documented function all documented entities
-# called/used by that function will be listed.
-
-REFERENCES_RELATION = YES
-
-# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
-# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
-# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
-# link to the source code. Otherwise they will link to the documentstion.
-
-REFERENCES_LINK_SOURCE = YES
-
-# If the USE_HTAGS tag is set to YES then the references to source code
-# will point to the HTML generated by the htags(1) tool instead of doxygen
-# built-in source browser. The htags tool is part of GNU's global source
-# tagging system (see http://www.gnu.org/software/global/global.html). You
-# will need version 4.8.6 or higher.
-
-USE_HTAGS = NO
-
-# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
-# will generate a verbatim copy of the header file for each class for
-# which an include is specified. Set to NO to disable this.
-
-VERBATIM_HEADERS = YES
-
-#---------------------------------------------------------------------------
-# configuration options related to the alphabetical class index
-#---------------------------------------------------------------------------
-
-# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
-# of all compounds will be generated. Enable this if the project
-# contains a lot of classes, structs, unions or interfaces.
-
-ALPHABETICAL_INDEX = NO
-
-# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
-# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
-# in which this list will be split (can be a number in the range [1..20])
-
-COLS_IN_ALPHA_INDEX = 5
-
-# In case all classes in a project start with a common prefix, all
-# classes will be put under the same header in the alphabetical index.
-# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
-# should be ignored while generating the index headers.
-
-IGNORE_PREFIX =
-
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
-# generate HTML output.
-
-GENERATE_HTML = YES
-
-# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `html' will be used as the default path.
-
-HTML_OUTPUT = manual
-
-# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
-# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
-# doxygen will generate files with .html extension.
-
-HTML_FILE_EXTENSION = .html
-
-# The HTML_HEADER tag can be used to specify a personal HTML header for
-# each generated HTML page. If it is left blank doxygen will generate a
-# standard header.
-
-HTML_HEADER =
-
-# The HTML_FOOTER tag can be used to specify a personal HTML footer for
-# each generated HTML page. If it is left blank doxygen will generate a
-# standard footer.
-
-HTML_FOOTER =
-
-# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
-# style sheet that is used by each HTML page. It can be used to
-# fine-tune the look of the HTML output. If the tag is left blank doxygen
-# will generate a default style sheet. Note that doxygen will try to copy
-# the style sheet file to the HTML output directory, so don't put your own
-# stylesheet in the HTML output directory as well, or it will be erased!
-
-HTML_STYLESHEET =
-
-# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
-# files or namespaces will be aligned in HTML using tables. If set to
-# NO a bullet list will be used.
-
-HTML_ALIGN_MEMBERS = YES
-
-# If the GENERATE_HTMLHELP tag is set to YES, additional index files
-# will be generated that can be used as input for tools like the
-# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
-# of the generated HTML documentation.
-
-GENERATE_HTMLHELP = NO
-
-# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
-# be used to specify the file name of the resulting .chm file. You
-# can add a path in front of the file if the result should not be
-# written to the html output directory.
-
-CHM_FILE =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
-# be used to specify the location (absolute path including file name) of
-# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
-# the HTML help compiler on the generated index.hhp.
-
-HHC_LOCATION =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
-# controls if a separate .chi index file is generated (YES) or that
-# it should be included in the master .chm file (NO).
-
-GENERATE_CHI = NO
-
-# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
-# controls whether a binary table of contents is generated (YES) or a
-# normal table of contents (NO) in the .chm file.
-
-BINARY_TOC = NO
-
-# The TOC_EXPAND flag can be set to YES to add extra items for group members
-# to the contents of the HTML help documentation and to the tree view.
-
-TOC_EXPAND = NO
-
-# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
-# top of each HTML page. The value NO (the default) enables the index and
-# the value YES disables it.
-
-DISABLE_INDEX = NO
-
-# This tag can be used to set the number of enum values (range [1..20])
-# that doxygen will group on one line in the generated HTML documentation.
-
-ENUM_VALUES_PER_LINE = 4
-
-# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
-# generated containing a tree-like index structure (just like the one that
-# is generated for HTML Help). For this to work a browser that supports
-# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
-# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
-# probably better off using the HTML help feature.
-
-GENERATE_TREEVIEW = NO
-
-# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
-# used to set the initial width (in pixels) of the frame in which the tree
-# is shown.
-
-TREEVIEW_WIDTH = 250
-
-#---------------------------------------------------------------------------
-# configuration options related to the LaTeX output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
-# generate Latex output.
-
-GENERATE_LATEX = NO
-
-# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `latex' will be used as the default path.
-
-LATEX_OUTPUT = latex
-
-# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
-# invoked. If left blank `latex' will be used as the default command name.
-
-LATEX_CMD_NAME = latex
-
-# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
-# generate index for LaTeX. If left blank `makeindex' will be used as the
-# default command name.
-
-MAKEINDEX_CMD_NAME = makeindex
-
-# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
-# LaTeX documents. This may be useful for small projects and may help to
-# save some trees in general.
-
-COMPACT_LATEX = NO
-
-# The PAPER_TYPE tag can be used to set the paper type that is used
-# by the printer. Possible values are: a4, a4wide, letter, legal and
-# executive. If left blank a4wide will be used.
-
-PAPER_TYPE = a4wide
-
-# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
-# packages that should be included in the LaTeX output.
-
-EXTRA_PACKAGES =
-
-# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
-# the generated latex document. The header should contain everything until
-# the first chapter. If it is left blank doxygen will generate a
-# standard header. Notice: only use this tag if you know what you are doing!
-
-LATEX_HEADER =
-
-# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
-# is prepared for conversion to pdf (using ps2pdf). The pdf file will
-# contain links (just like the HTML output) instead of page references
-# This makes the output suitable for online browsing using a pdf viewer.
-
-PDF_HYPERLINKS = NO
-
-# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
-# plain latex in the generated Makefile. Set this option to YES to get a
-# higher quality PDF documentation.
-
-USE_PDFLATEX = NO
-
-# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
-# command to the generated LaTeX files. This will instruct LaTeX to keep
-# running if errors occur, instead of asking the user for help.
-# This option is also used when generating formulas in HTML.
-
-LATEX_BATCHMODE = NO
-
-# If LATEX_HIDE_INDICES is set to YES then doxygen will not
-# include the index chapters (such as File Index, Compound Index, etc.)
-# in the output.
-
-LATEX_HIDE_INDICES = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the RTF output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
-# The RTF output is optimized for Word 97 and may not look very pretty with
-# other RTF readers or editors.
-
-GENERATE_RTF = NO
-
-# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `rtf' will be used as the default path.
-
-RTF_OUTPUT = rtf
-
-# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
-# RTF documents. This may be useful for small projects and may help to
-# save some trees in general.
-
-COMPACT_RTF = NO
-
-# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
-# will contain hyperlink fields. The RTF file will
-# contain links (just like the HTML output) instead of page references.
-# This makes the output suitable for online browsing using WORD or other
-# programs which support those fields.
-# Note: wordpad (write) and others do not support links.
-
-RTF_HYPERLINKS = NO
-
-# Load stylesheet definitions from file. Syntax is similar to doxygen's
-# config file, i.e. a series of assignments. You only have to provide
-# replacements, missing definitions are set to their default value.
-
-RTF_STYLESHEET_FILE =
-
-# Set optional variables used in the generation of an rtf document.
-# Syntax is similar to doxygen's config file.
-
-RTF_EXTENSIONS_FILE =
-
-#---------------------------------------------------------------------------
-# configuration options related to the man page output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
-# generate man pages
-
-GENERATE_MAN = NO
-
-# The MAN_OUTPUT tag is used to specify where the man pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `man' will be used as the default path.
-
-MAN_OUTPUT = man
-
-# The MAN_EXTENSION tag determines the extension that is added to
-# the generated man pages (default is the subroutine's section .3)
-
-MAN_EXTENSION = .3
-
-# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
-# then it will generate one additional man file for each entity
-# documented in the real man page(s). These additional files
-# only source the real man page, but without them the man command
-# would be unable to find the correct page. The default is NO.
-
-MAN_LINKS = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the XML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_XML tag is set to YES Doxygen will
-# generate an XML file that captures the structure of
-# the code including all documentation.
-
-GENERATE_XML = NO
-
-# The XML_OUTPUT tag is used to specify where the XML pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `xml' will be used as the default path.
-
-XML_OUTPUT = xml
-
-# The XML_SCHEMA tag can be used to specify an XML schema,
-# which can be used by a validating XML parser to check the
-# syntax of the XML files.
-
-XML_SCHEMA =
-
-# The XML_DTD tag can be used to specify an XML DTD,
-# which can be used by a validating XML parser to check the
-# syntax of the XML files.
-
-XML_DTD =
-
-# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
-# dump the program listings (including syntax highlighting
-# and cross-referencing information) to the XML output. Note that
-# enabling this will significantly increase the size of the XML output.
-
-XML_PROGRAMLISTING = YES
-
-#---------------------------------------------------------------------------
-# configuration options for the AutoGen Definitions output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
-# generate an AutoGen Definitions (see autogen.sf.net) file
-# that captures the structure of the code including all
-# documentation. Note that this feature is still experimental
-# and incomplete at the moment.
-
-GENERATE_AUTOGEN_DEF = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the Perl module output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_PERLMOD tag is set to YES Doxygen will
-# generate a Perl module file that captures the structure of
-# the code including all documentation. Note that this
-# feature is still experimental and incomplete at the
-# moment.
-
-GENERATE_PERLMOD = NO
-
-# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
-# the necessary Makefile rules, Perl scripts and LaTeX code to be able
-# to generate PDF and DVI output from the Perl module output.
-
-PERLMOD_LATEX = NO
-
-# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
-# nicely formatted so it can be parsed by a human reader. This is useful
-# if you want to understand what is going on. On the other hand, if this
-# tag is set to NO the size of the Perl module output will be much smaller
-# and Perl will parse it just the same.
-
-PERLMOD_PRETTY = YES
-
-# The names of the make variables in the generated doxyrules.make file
-# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
-# This is useful so different doxyrules.make files included by the same
-# Makefile don't overwrite each other's variables.
-
-PERLMOD_MAKEVAR_PREFIX =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-
-# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
-# evaluate all C-preprocessor directives found in the sources and include
-# files.
-
-ENABLE_PREPROCESSING = YES
-
-# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
-# names in the source code. If set to NO (the default) only conditional
-# compilation will be performed. Macro expansion can be done in a controlled
-# way by setting EXPAND_ONLY_PREDEF to YES.
-
-MACRO_EXPANSION = NO
-
-# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
-# then the macro expansion is limited to the macros specified with the
-# PREDEFINED and EXPAND_AS_DEFINED tags.
-
-EXPAND_ONLY_PREDEF = NO
-
-# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
-# in the INCLUDE_PATH (see below) will be search if a #include is found.
-
-SEARCH_INCLUDES = YES
-
-# The INCLUDE_PATH tag can be used to specify one or more directories that
-# contain include files that are not input files but should be processed by
-# the preprocessor.
-
-INCLUDE_PATH =
-
-# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
-# patterns (like *.h and *.hpp) to filter out the header-files in the
-# directories. If left blank, the patterns specified with FILE_PATTERNS will
-# be used.
-
-INCLUDE_FILE_PATTERNS =
-
-# The PREDEFINED tag can be used to specify one or more macro names that
-# are defined before the preprocessor is started (similar to the -D option of
-# gcc). The argument of the tag is a list of macros of the form: name
-# or name=definition (no spaces). If the definition and the = are
-# omitted =1 is assumed. To prevent a macro definition from being
-# undefined via #undef or recursively expanded use the := operator
-# instead of the = operator.
-
-PREDEFINED =
-
-# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
-# this tag can be used to specify a list of macro names that should be expanded.
-# The macro definition that is found in the sources will be used.
-# Use the PREDEFINED tag if you want to use a different macro definition.
-
-EXPAND_AS_DEFINED =
-
-# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
-# doxygen's preprocessor will remove all function-like macros that are alone
-# on a line, have an all uppercase name, and do not end with a semicolon. Such
-# function macros are typically used for boiler-plate code, and will confuse
-# the parser if not removed.
-
-SKIP_FUNCTION_MACROS = YES
-
-#---------------------------------------------------------------------------
-# Configuration::additions related to external references
-#---------------------------------------------------------------------------
-
-# The TAGFILES option can be used to specify one or more tagfiles.
-# Optionally an initial location of the external documentation
-# can be added for each tagfile. The format of a tag file without
-# this location is as follows:
-# TAGFILES = file1 file2 ...
-# Adding location for the tag files is done as follows:
-# TAGFILES = file1=loc1 "file2 = loc2" ...
-# where "loc1" and "loc2" can be relative or absolute paths or
-# URLs. If a location is present for each tag, the installdox tool
-# does not have to be run to correct the links.
-# Note that each tag file must have a unique name
-# (where the name does NOT include the path)
-# If a tag file is not located in the directory in which doxygen
-# is run, you must also specify the path to the tagfile here.
-
-TAGFILES =
-
-# When a file name is specified after GENERATE_TAGFILE, doxygen will create
-# a tag file that is based on the input files it reads.
-
-GENERATE_TAGFILE =
-
-# If the ALLEXTERNALS tag is set to YES all external classes will be listed
-# in the class index. If set to NO only the inherited external classes
-# will be listed.
-
-ALLEXTERNALS = NO
-
-# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
-# in the modules index. If set to NO, only the current project's groups will
-# be listed.
-
-EXTERNAL_GROUPS = YES
-
-# The PERL_PATH should be the absolute path and name of the perl script
-# interpreter (i.e. the result of `which perl').
-
-PERL_PATH = /usr/bin/perl
-
-#---------------------------------------------------------------------------
-# Configuration options related to the dot tool
-#---------------------------------------------------------------------------
-
-# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
-# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
-# or super classes. Setting the tag to NO turns the diagrams off. Note that
-# this option is superseded by the HAVE_DOT option below. This is only a
-# fallback. It is recommended to install and use dot, since it yields more
-# powerful graphs.
-
-CLASS_DIAGRAMS = YES
-
-# If set to YES, the inheritance and collaboration graphs will hide
-# inheritance and usage relations if the target is undocumented
-# or is not a class.
-
-HIDE_UNDOC_RELATIONS = YES
-
-# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
-# available from the path. This tool is part of Graphviz, a graph visualization
-# toolkit from AT&T and Lucent Bell Labs. The other options in this section
-# have no effect if this option is set to NO (the default)
-
-HAVE_DOT = YES
-
-# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for each documented class showing the direct and
-# indirect inheritance relations. Setting this tag to YES will force the
-# the CLASS_DIAGRAMS tag to NO.
-
-CLASS_GRAPH = YES
-
-# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for each documented class showing the direct and
-# indirect implementation dependencies (inheritance, containment, and
-# class references variables) of the class with other documented classes.
-
-COLLABORATION_GRAPH = YES
-
-# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for groups, showing the direct groups dependencies
-
-GROUP_GRAPHS = YES
-
-# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
-# collaboration diagrams in a style similar to the OMG's Unified Modeling
-# Language.
-
-UML_LOOK = NO
-
-# If set to YES, the inheritance and collaboration graphs will show the
-# relations between templates and their instances.
-
-TEMPLATE_RELATIONS = NO
-
-# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
-# tags are set to YES then doxygen will generate a graph for each documented
-# file showing the direct and indirect include dependencies of the file with
-# other documented files.
-
-INCLUDE_GRAPH = YES
-
-# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
-# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
-# documented header file showing the documented files that directly or
-# indirectly include this file.
-
-INCLUDED_BY_GRAPH = YES
-
-# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will
-# generate a call dependency graph for every global function or class method.
-# Note that enabling this option will significantly increase the time of a run.
-# So in most cases it will be better to enable call graphs for selected
-# functions only using the \callgraph command.
-
-CALL_GRAPH = NO
-
-# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then doxygen will
-# generate a caller dependency graph for every global function or class method.
-# Note that enabling this option will significantly increase the time of a run.
-# So in most cases it will be better to enable caller graphs for selected
-# functions only using the \callergraph command.
-
-CALLER_GRAPH = NO
-
-# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
-# will graphical hierarchy of all classes instead of a textual one.
-
-GRAPHICAL_HIERARCHY = YES
-
-# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES
-# then doxygen will show the dependencies a directory has on other directories
-# in a graphical way. The dependency relations are determined by the #include
-# relations between the files in the directories.
-
-DIRECTORY_GRAPH = YES
-
-# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
-# generated by dot. Possible values are png, jpg, or gif
-# If left blank png will be used.
-
-DOT_IMAGE_FORMAT = png
-
-# The tag DOT_PATH can be used to specify the path where the dot tool can be
-# found. If left blank, it is assumed the dot tool can be found in the path.
-
-DOT_PATH =
-
-# The DOTFILE_DIRS tag can be used to specify one or more directories that
-# contain dot files that are included in the documentation (see the
-# \dotfile command).
-
-DOTFILE_DIRS =
-
-# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
-# (in pixels) of the graphs generated by dot. If a graph becomes larger than
-# this value, doxygen will try to truncate the graph, so that it fits within
-# the specified constraint. Beware that most browsers cannot cope with very
-# large images.
-
-MAX_DOT_GRAPH_WIDTH = 1024
-
-# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
-# (in pixels) of the graphs generated by dot. If a graph becomes larger than
-# this value, doxygen will try to truncate the graph, so that it fits within
-# the specified constraint. Beware that most browsers cannot cope with very
-# large images.
-
-MAX_DOT_GRAPH_HEIGHT = 1024
-
-# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
-# graphs generated by dot. A depth value of 3 means that only nodes reachable
-# from the root by following a path via at most 3 edges will be shown. Nodes
-# that lay further from the root node will be omitted. Note that setting this
-# option to 1 or 2 may greatly reduce the computation time needed for large
-# code bases. Also note that a graph may be further truncated if the graph's
-# image dimensions are not sufficient to fit the graph (see MAX_DOT_GRAPH_WIDTH
-# and MAX_DOT_GRAPH_HEIGHT). If 0 is used for the depth value (the default),
-# the graph is not depth-constrained.
-
-MAX_DOT_GRAPH_DEPTH = 0
-
-# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
-# background. This is disabled by default, which results in a white background.
-# Warning: Depending on the platform used, enabling this option may lead to
-# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
-# read).
-
-DOT_TRANSPARENT = NO
-
-# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
-# files in one run (i.e. multiple -o and -T options on the command line). This
-# makes dot run faster, but since only newer versions of dot (>1.8.10)
-# support this, this feature is disabled by default.
-
-DOT_MULTI_TARGETS = NO
-
-# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
-# generate a legend page explaining the meaning of the various boxes and
-# arrows in the dot generated graphs.
-
-GENERATE_LEGEND = YES
-
-# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
-# remove the intermediate dot files that are used to generate
-# the various graphs.
-
-DOT_CLEANUP = YES
-
-#---------------------------------------------------------------------------
-# Configuration::additions related to the search engine
-#---------------------------------------------------------------------------
-
-# The SEARCHENGINE tag specifies whether or not a search engine should be
-# used. If set to NO the values of all tags below this one will be ignored.
-
-SEARCHENGINE = NO
+# Doxyfile 1.5.0
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project
+#
+# All text after a hash (#) is considered a comment and will be ignored
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ")
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
+# by quotes) that should identify the project.
+
+PROJECT_NAME = "XCB"
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER = @VERSION@
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = @top_builddir@/doc
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 4096 sub-directories (in 2 levels) under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of
+# source files, where putting all generated files in the same directory would
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
+# Croatian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian,
+# Italian, Japanese, Japanese-en (Japanese with English messages), Korean,
+# Korean-en, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian,
+# Serbian, Slovak, Slovene, Spanish, Swedish, and Ukrainian.
+
+OUTPUT_LANGUAGE = English
+
+# This tag can be used to specify the encoding used in the generated output.
+# The encoding is not always determined by the language that is chosen,
+# but also whether or not the output is meant for Windows or non-Windows users.
+# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES
+# forces the Windows encoding (this is the default for the Windows binary),
+# whereas setting the tag to NO uses a Unix-style encoding (the default for
+# all platforms other than Windows).
+
+USE_WINDOWS_ENCODING = NO
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is
+# used as the annotated text. Otherwise, the brief description is used as-is.
+# If left blank, the following values are used ("$name" is automatically
+# replaced with the name of the entity): "The $name class" "The $name widget"
+# "The $name file" "is" "provides" "specifies" "contains"
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip.
+
+STRIP_FROM_PATH =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful is your file systems
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like the Qt-style comments (thus requiring an
+# explicit @brief command for a brief description.
+
+JAVADOC_AUTOBRIEF = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the DETAILS_AT_TOP tag is set to YES then Doxygen
+# will output the detailed description near the top, like JavaDoc.
+# If set to NO, the detailed description appears after the member
+# documentation.
+
+DETAILS_AT_TOP = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
+# a new page for each member. If set to NO, the documentation of a member will
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 8
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
+# sources only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
+# sources only. Doxygen will then generate output that is more tailored for Java.
+# For instance, namespaces will be presented as packages, qualified scopes
+# will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want to
+# include (a tag file for) the STL sources as input, then you should
+# set this tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
+# func(std::string) {}). This also make the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT = NO
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = NO
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = YES
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or define consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and defines in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES = YES
+
+# If the sources in your project are distributed over multiple directories
+# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy
+# in the documentation. The default is NO.
+
+SHOW_DIRECTORIES = NO
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from the
+# version control system). Doxygen will invoke the program by executing (via
+# popen()) the command <command> <input-file>, where <command> is the value of
+# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file
+# provided by doxygen. Whatever the program writes to standard output
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER =
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = YES
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+# XXX: In the future this should be turned on. For now it generates too much noise.
+WARN_IF_UNDOCUMENTED = NO
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# This WARN_NO_PARAMDOC option can be abled to get warnings for
+# functions that are documented, but have no documentation for their parameters
+# or return value. If set to NO (the default) doxygen will only warn about
+# wrong or incomplete parameter documentation, but not about the absence of
+# documentation.
+
+WARN_NO_PARAMDOC = YES
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text. Optionally the format may contain
+# $version, which will be replaced by the version of the file (if it could
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = @top_srcdir@/src @top_builddir@/src
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx
+# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py
+
+FILE_PATTERNS =
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+
+EXCLUDE =
+
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
+# directories that are symbolic links (a Unix filesystem feature) are excluded
+# from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories. Note that the wildcards are matched
+# against the file with absolute path, so to exclude all test directories
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS =
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command <filter> <input-file>, where <filter>
+# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output. If FILTER_PATTERNS is specified, this tag will be
+# ignored.
+
+INPUT_FILTER =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis. Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match. The filters are a list of the form:
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
+# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER
+# is applied to all files.
+
+FILTER_PATTERNS =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C and C++ comments will always remain visible.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES (the default)
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = YES
+
+# If the REFERENCES_RELATION tag is set to YES (the default)
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = YES
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code. Otherwise they will link to the documentstion.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code
+# will point to the HTML generated by the htags(1) tool instead of doxygen
+# built-in source browser. The htags tool is part of GNU's global source
+# tagging system (see http://www.gnu.org/software/global/global.html). You
+# will need version 4.8.6 or higher.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = NO
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX =
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = manual
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header.
+
+HTML_HEADER =
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER =
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If the tag is left blank doxygen
+# will generate a default style sheet. Note that doxygen will try to copy
+# the style sheet file to the HTML output directory, so don't put your own
+# stylesheet in the HTML output directory as well, or it will be erased!
+
+HTML_STYLESHEET =
+
+# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
+# files or namespaces will be aligned in HTML using tables. If set to
+# NO a bullet list will be used.
+
+HTML_ALIGN_MEMBERS = YES
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = NO
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
+# top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it.
+
+DISABLE_INDEX = NO
+
+# This tag can be used to set the number of enum values (range [1..20])
+# that doxygen will group on one line in the generated HTML documentation.
+
+ENUM_VALUES_PER_LINE = 4
+
+# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
+# generated containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
+# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
+# probably better off using the HTML help feature.
+
+GENERATE_TREEVIEW = NO
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 250
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, a4wide, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4wide
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = NO
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = NO
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_SCHEMA =
+
+# The XML_DTD tag can be used to specify an XML DTD,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_DTD =
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader. This is useful
+# if you want to understand what is going on. On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = NO
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF = NO
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# in the INCLUDE_PATH (see below) will be search if a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed. To prevent a macro definition from being
+# undefined via #undef or recursively expanded use the := operator
+# instead of the = operator.
+
+PREDEFINED =
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all function-like macros that are alone
+# on a line, have an all uppercase name, and do not end with a semicolon. Such
+# function macros are typically used for boiler-plate code, and will confuse
+# the parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles.
+# Optionally an initial location of the external documentation
+# can be added for each tagfile. The format of a tag file without
+# this location is as follows:
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths or
+# URLs. If a location is present for each tag, the installdox tool
+# does not have to be run to correct the links.
+# Note that each tag file must have a unique name
+# (where the name does NOT include the path)
+# If a tag file is not located in the directory in which doxygen
+# is run, you must also specify the path to the tagfile here.
+
+TAGFILES =
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE =
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
+# or super classes. Setting the tag to NO turns the diagrams off. Note that
+# this option is superseded by the HAVE_DOT option below. This is only a
+# fallback. It is recommended to install and use dot, since it yields more
+# powerful graphs.
+
+CLASS_DIAGRAMS = YES
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT = YES
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# the CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will
+# generate a call dependency graph for every global function or class method.
+# Note that enabling this option will significantly increase the time of a run.
+# So in most cases it will be better to enable call graphs for selected
+# functions only using the \callgraph command.
+
+CALL_GRAPH = NO
+
+# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then doxygen will
+# generate a caller dependency graph for every global function or class method.
+# Note that enabling this option will significantly increase the time of a run.
+# So in most cases it will be better to enable caller graphs for selected
+# functions only using the \callergraph command.
+
+CALLER_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES
+# then doxygen will show the dependencies a directory has on other directories
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are png, jpg, or gif
+# If left blank png will be used.
+
+DOT_IMAGE_FORMAT = png
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
+# (in pixels) of the graphs generated by dot. If a graph becomes larger than
+# this value, doxygen will try to truncate the graph, so that it fits within
+# the specified constraint. Beware that most browsers cannot cope with very
+# large images.
+
+MAX_DOT_GRAPH_WIDTH = 1024
+
+# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
+# (in pixels) of the graphs generated by dot. If a graph becomes larger than
+# this value, doxygen will try to truncate the graph, so that it fits within
+# the specified constraint. Beware that most browsers cannot cope with very
+# large images.
+
+MAX_DOT_GRAPH_HEIGHT = 1024
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes
+# that lay further from the root node will be omitted. Note that setting this
+# option to 1 or 2 may greatly reduce the computation time needed for large
+# code bases. Also note that a graph may be further truncated if the graph's
+# image dimensions are not sufficient to fit the graph (see MAX_DOT_GRAPH_WIDTH
+# and MAX_DOT_GRAPH_HEIGHT). If 0 is used for the depth value (the default),
+# the graph is not depth-constrained.
+
+MAX_DOT_GRAPH_DEPTH = 0
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, which results in a white background.
+# Warning: Depending on the platform used, enabling this option may lead to
+# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
+# read).
+
+DOT_TRANSPARENT = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10)
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS = NO
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to the search engine
+#---------------------------------------------------------------------------
+
+# The SEARCHENGINE tag specifies whether or not a search engine should be
+# used. If set to NO the values of all tags below this one will be ignored.
+
+SEARCHENGINE = NO