diff options
Diffstat (limited to 'mesalib/docs/GL3.txt')
-rw-r--r-- | mesalib/docs/GL3.txt | 266 |
1 files changed, 133 insertions, 133 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index c0cc4d172..c3a2472cf 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -1,133 +1,133 @@ - -Status of OpenGL 3.x features in Mesa - - -Note: when an item is marked as "DONE" it means all the core Mesa -infrastructure is complete but it may be the case that few (if any) drivers -implement the features. - - -Feature Status ------------------------------------------------------ ------------------------ - -GL 3.0: - -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) -GL_EXT_packed_float DONE (gallium r600) -GL_EXT_texture_shared_exponent DONE (gallium, swrast) -Float depth buffers (GL_ARB_depth_buffer_float) DONE -Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float DONE -Multisample blit DONE -Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo -glClearBuffer commands DONE -glGetStringi command DONE -glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) -Depth format cube textures 0% done -GLX_ARB_create_context (GLX 1.4 is required) not started - - -GL 3.1: - -GLSL 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) -16 vertex texture image units DONE -Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE -Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) - - -GL 3.2: - -Core/compatibility profiles not started -GLSL 1.50 not started -Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE -Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE -GLX_ARB_create_context_profile not started - - -GL 3.3: - -GLSL 3.30 not started -GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects DONE (gallium) -GL_ARB_texture_rgb10_a2ui not started -GL_ARB_texture_swizzle DONE (same as EXT version) -GL_ARB_timer_query ~60% done (the EXT variant) -GL_ARB_instanced_arrays DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev not started - - -GL 4.0: - -GLSL 4.0 not started -GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (gallium softpipe) -GL_ARB_draw_indirect not started -GL_ARB_gpu_shader_fp64 not started -GL_ARB_sample_shading not started -GL_ARB_shader_subroutine not started -GL_ARB_tessellation_shader not started -GL_ARB_texture_buffer_object_rgb32 not started -GL_ARB_texture_cube_map_array not started -GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started -GL_ARB_transform_feedback3 not started - - -GL 4.1: - -GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965) -GL_ARB_get_program_binary not started -GL_ARB_separate_shader_objects some infrastructure done -GL_ARB_shader_precision not started -GL_ARB_vertex_attrib_64bit not started -GL_ARB_viewport_array not started - - -GL 4.2: -GLSL 4.2 not started -GL_ARB_texture_compression_bptc not started -GL_ARB_compressed_texture_pixel_storage not started -GL_ARB_shader_atomic_counters not started -GL_ARB_texture_storage not started -GL_ARB_transform_feedback_instanced not started -GL_ARB_base_instance not started -GL_ARB_shader_image_load_store not started -GL_ARB_conservative_depth not started (may be close to AMD_conservative_depth though) -GL_ARB_shading_language_420pack not started -GL_ARB_internalformat_query not started -GL_ARB_map_buffer_alignment not started - - -More info about these features and the work involved can be found at -http://dri.freedesktop.org/wiki/MissingFunctionality +
+Status of OpenGL 3.x features in Mesa
+
+
+Note: when an item is marked as "DONE" it means all the core Mesa
+infrastructure is complete but it may be the case that few (if any) drivers
+implement the features.
+
+
+Feature Status
+----------------------------------------------------- ------------------------
+
+GL 3.0:
+
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
+Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE
+Clamping controls (GL_ARB_color_buffer_float) DONE
+Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
+GL_EXT_packed_float DONE (gallium r600)
+GL_EXT_texture_shared_exponent DONE (gallium, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) DONE
+Framebuffer objects (GL_EXT_framebuffer_object) DONE
+Half-float DONE
+Multisample blit DONE
+Non-normalized Integer texture/framebuffer formats ~50% done
+1D/2D Texture arrays core Mesa, swrast done
+Packed depth/stencil formats DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
+GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
+Red and red/green texture formats DONE (swrast, i965, gallium)
+Transform feedback (GL_EXT_transform_feedback) ~50% done
+ glBindFragDataLocation, glGetFragDataLocation,
+ glBindBufferRange, glBindBufferBase commands
+Vertex array objects (GL_APPLE_vertex_array_object) DONE
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
+glClearBuffer commands DONE
+glGetStringi command DONE
+glTexParameterI, glGetTexParameterI commands DONE
+glVertexAttribI commands DONE (but converts int
+ values to floats)
+Depth format cube textures 0% done
+GLX_ARB_create_context (GLX 1.4 is required) not started
+
+
+GL 3.1:
+
+GLSL 1.40 not started
+Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
+Buffer copying (GL_ARB_copy_buffer) DONE
+Primitive restart (GL_NV_primitive_restart) DONE (gallium)
+16 vertex texture image units DONE
+Texture buffer objs (GL_ARB_texture_buffer_object) not started
+Rectangular textures (GL_ARB_texture_rectangle) DONE
+Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
+Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
+
+
+GL 3.2:
+
+Core/compatibility profiles not started
+GLSL 1.50 not started
+Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
+Provoking vertex (GL_ARB_provoking_vertex) DONE
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
+Multisample textures (GL_ARB_texture_multisample) not started
+Frag depth clamp (GL_ARB_depth_clamp) DONE
+Fence objects (GL_ARB_sync) DONE
+GLX_ARB_create_context_profile not started
+
+
+GL 3.3:
+
+GLSL 3.30 not started
+GL_ARB_blend_func_extended not started
+GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
+GL_ARB_occlusion_query2 DONE (swrast, gallium)
+GL_ARB_sampler_objects DONE (gallium)
+GL_ARB_texture_rgb10_a2ui not started
+GL_ARB_texture_swizzle DONE (same as EXT version)
+GL_ARB_timer_query ~60% done (the EXT variant)
+GL_ARB_instanced_arrays DONE (gallium)
+GL_ARB_vertex_type_2_10_10_10_rev not started
+
+
+GL 4.0:
+
+GLSL 4.0 not started
+GL_ARB_texture_query_lod not started
+GL_ARB_draw_buffers_blend DONE (gallium softpipe)
+GL_ARB_draw_indirect not started
+GL_ARB_gpu_shader_fp64 not started
+GL_ARB_sample_shading not started
+GL_ARB_shader_subroutine not started
+GL_ARB_tessellation_shader not started
+GL_ARB_texture_buffer_object_rgb32 not started
+GL_ARB_texture_cube_map_array not started
+GL_ARB_texture_gather not started
+GL_ARB_transform_feedback2 not started
+GL_ARB_transform_feedback3 not started
+
+
+GL 4.1:
+
+GLSL 4.1 not started
+GL_ARB_ES2_compatibility DONE (i965)
+GL_ARB_get_program_binary not started
+GL_ARB_separate_shader_objects some infrastructure done
+GL_ARB_shader_precision not started
+GL_ARB_vertex_attrib_64bit not started
+GL_ARB_viewport_array not started
+
+
+GL 4.2:
+GLSL 4.2 not started
+GL_ARB_texture_compression_bptc not started
+GL_ARB_compressed_texture_pixel_storage not started
+GL_ARB_shader_atomic_counters not started
+GL_ARB_texture_storage not started
+GL_ARB_transform_feedback_instanced not started
+GL_ARB_base_instance not started
+GL_ARB_shader_image_load_store not started
+GL_ARB_conservative_depth not started (may be close to AMD_conservative_depth though)
+GL_ARB_shading_language_420pack not started
+GL_ARB_internalformat_query not started
+GL_ARB_map_buffer_alignment not started
+
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality
|