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-rw-r--r--mesalib/docs/GL3.txt58
1 files changed, 45 insertions, 13 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index 3d610f6e1..76412c3dc 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -94,18 +94,18 @@ GL 4.0, GLSL 4.00:
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, softpipe, llvmpipe)
- GL_ARB_gpu_shader5 started
+ GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- - Dynamically uniform sampler array indices started (Chris)
- - Dynamically uniform UBO array indices started (Chris)
+ - Dynamically uniform sampler array indices DONE ()
+ - Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- - Fused multiply-add DONE (i965, nvc0)
- - Packing/bitfield/conversion functions DONE (i965, nvc0, r600)
- - Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
- - Geometry shader instancing DONE (i965, nvc0)
- - Geometry shader multiple streams DONE (i965, nvc0)
- - Enhanced per-sample shading DONE (i965, r600)
- - Interpolation functions DONE (i965)
+ - Fused multiply-add DONE ()
+ - Packing/bitfield/conversion functions DONE (r600)
+ - Enhanced textureGather DONE (r600, radeonsi)
+ - Geometry shader instancing DONE ()
+ - Geometry shader multiple streams DONE ()
+ - Enhanced per-sample shading DONE (r600)
+ - Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
@@ -125,13 +125,13 @@ GL 4.1, GLSL 4.10:
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision started (Micah)
- GL_ARB_vertex_attrib_64bit not started
+ GL_ARB_vertex_attrib_64bit started (Dave)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600)
GL 4.2, GLSL 4.20:
- GL_ARB_texture_compression_bptc not started
+ GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
@@ -147,7 +147,7 @@ GL 4.2, GLSL 4.20:
GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays started (Timothy)
- GL_ARB_ES3_compatibility DONE (i965)
+ GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (currently stalled)
GL_ARB_copy_image DONE (i965)
@@ -182,6 +182,38 @@ GL 4.4, GLSL 4.40:
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi)
+GL 4.5, GLSL 4.50:
+
+ GL_ARB_ES3_1_compatibility not started
+ GL_ARB_clip_control not started
+ GL_ARB_conditional_render_inverted DONE (i965, nvc0, softpipe, llvmpipe)
+ GL_ARB_cull_distance not started
+ GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600)
+ GL_ARB_direct_state_access not started
+ GL_ARB_get_texture_sub_image started (Brian Paul)
+ GL_ARB_shader_texture_image_samples not started
+ GL_ARB_texture_barrier DONE (nv50, nvc0, r300, r600, radeonsi)
+ GL_KHR_context_flush_control not started
+ GL_KHR_robust_buffer_access_behavior not started
+ GL_KHR_robustness 90% done (the ARB variant)
+
+These are the extensions cherry-picked to make GLES 3.1
+GLES3.1, GLSL ES 3.1
+ GL_ARB_arrays_of_arrays started (Timothy)
+ GL_ARB_compute_shader started (currently stalled)
+ GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
+ GL_ARB_framebuffer_no_attachments not started
+ GL_ARB_program_interface_query not started
+ GL_ARB_shader_atomic_counters DONE (i965)
+ GL_ARB_shader_image_load_store in progress (curro)
+ GL_ARB_shader_storage_buffer_object not started
+ GL_ARB_separate_shader_objects DONE (all drivers)
+ GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi)
+ GL_ARB_vertex_attrib_binding DONE (all drivers)
+ GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
+ GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600)
+ GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
+
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality