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Diffstat (limited to 'mesalib/docs/RELNOTES-6.3')
-rw-r--r-- | mesalib/docs/RELNOTES-6.3 | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/mesalib/docs/RELNOTES-6.3 b/mesalib/docs/RELNOTES-6.3 deleted file mode 100644 index 6b4dfaaf9..000000000 --- a/mesalib/docs/RELNOTES-6.3 +++ /dev/null @@ -1,114 +0,0 @@ - - Mesa 6.3 release notes - - July 20, 2005 - - PLEASE READ!!!! - - - -Introduction ------------- - -Mesa uses an even/odd version number scheme like the Linux kernel. -Odd numbered versions (such as 6.3) designate new developmental releases. -Even numbered versions (such as 6.2) designate stable releases. - - - -New Features ------------- - -GL_ARB_draw_buffers - allows a fragment program to write to a number of - separate color buffers, instead of just one. - -GL_OES_read_format - allows one to query the fastest glReadPixels format - and datatype. - -GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions. - -GL_EXT_framebuffer_object - allows render-to-texture and provides a - window-system indepedent Pbuffer facility. - The Mesa CVS tree contains a couple tests of this extension. - -DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb -for details. - - - -Vertex/Fragment Program PRINT Instruction ------------------------------------------ - -The GL_NV_vertex_program and GL_NV_fragment_program languages have been -extended with a PRINT instruction. - - - -glDeleteTextures(), glDeletePrograms() and glDeleteBuffers() Changed --------------------------------------------------------------------- - -To match the behaviour of other OpenGL implementations, glDeleteTextures, -glDeletePrograms and glDeleteBuffers have been modified so that: - - * The named texture/program/buffer ID is immediately freed for re-use. - - * The actual texture object, program or buffers isn't really deleted until - it is no longer bound in any rendering context (the reference count - is zero). - -Previously, the texture/program/buffer ID wasn't freed until the object -was really deleted. - -Note that textures, programs and buffers can be shared by several rendering -contexts so they can't be deleted until they're unbound in _all_ contexts. - - - -GL_EXT_framebuffer_object changes ---------------------------------- - -Implementing this extension involved changing a lot of code (for the better). - -The gl_framebuffer object now a collection of gl_renderbuffer objects. -Renderbuffers may store colors, stencil indices, or depth values. The -gl_framebuffer and gl_renderbuffer types are object-oriented in design. - -All the old RGB, color index, stencil and depth-related span functions for -reading/writing pixels from/to buffers has changed. Now, all pixels are -read/written through a set of common renderbuffer functions (methods). - -Most device drivers have been updated for these changes, but some haven't. - - - -To Do (someday) items ---------------------- - Switch to freeglut - Increase MAX_DRAWBUFFERS - driver hooks for BeginQuery/EndQuery - - - -Miscellaneous -------------- - -The main/get.c file is now generated with a Python script (get_gen.py). - - - -Driver Status ----------------------- --------------------- -XMesa (Xlib) implements OpenGL 1.5 -OSMesa (off-screen) implements OpenGL 1.5 -Glide (3dfx Voodoo1/2) implements OpenGL 1.3 -SVGA implements OpenGL 1.3 -Wind River UGL implements OpenGL 1.3 -Windows/Win32 implements OpenGL 1.5 -DJGPP implements OpenGL 1.5 -GGI implements OpenGL 1.3 -BeOS implements OpenGL 1.5 -Allegro needs updating -D3D needs updating - - ----------------------------------------------------------------------- |