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Diffstat (limited to 'mesalib/docs/egl.html')
-rw-r--r-- | mesalib/docs/egl.html | 124 |
1 files changed, 54 insertions, 70 deletions
diff --git a/mesalib/docs/egl.html b/mesalib/docs/egl.html index 55907f6cf..d38f2dd7b 100644 --- a/mesalib/docs/egl.html +++ b/mesalib/docs/egl.html @@ -32,13 +32,13 @@ cards.</p> the Gallium driver for your hardware. For example</p> <pre> - $ ./configure --with-state-trackers=egl,es,vega --enable-gallium-{swrast,intel} + $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-intel </pre> -<p>The main library will be enabled by default. The <code>egl</code> state +<p>The main library and OpenGL is enabled by default. The first option enables +<a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The <code>egl</code> state tracker is needed by a number of EGL drivers. EGL drivers will be covered -later. The <a href="opengles.html">es state tracker</a> provides OpenGL ES 1.x -and 2.x and the <a href="openvg.html">vega state tracker</a> provides OpenVG +later. The <a href="openvg.html">vega state tracker</a> provides OpenVG 1.x.</p> </li> @@ -46,8 +46,8 @@ and 2.x and the <a href="openvg.html">vega state tracker</a> provides OpenVG </ol> <p>In the given example, it will build and install <code>libEGL</code>, -<code>libGLESv1_CM</code>, <code>libGLESv2</code>, <code>libOpenVG</code>, and -one or more EGL drivers.</p> +<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, +<code>libOpenVG</code>, and one or more EGL drivers.</p> <h3>Configure Options</h3> @@ -69,56 +69,53 @@ drivers will be installed to <code>${libdir}/egl</code>.</p> </li> -<li><code>--with-egl-displays</code> +<li><code>--with-egl-platforms</code> -<p>List the window system(s) to support. It is by default <code>x11</code>, -which supports the X Window System. Its argument is a comma separated string -like, for example, <code>--with-egl-displays=x11,kms</code>. Because an EGL -driver decides which window system to support, this example will enable two -(sets of) EGL drivers. One supports the X window system and the other supports -bare KMS (kernel modesetting).</p> +<p>List the platforms (window systems) to support. Its argument is a comma +seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides +the platforms a driver may support. The first listed platform is also used by +the main library to decide the native platform: the platform the EGL native +types such as <code>EGLNativeDisplayType</code> or +<code>EGLNativeWindowType</code> defined for.</p> + +<p>The available platforms are <code>x11</code>, <code>drm</code>, +<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can +only be built with SCons.</p> </li> <li><code>--with-state-trackers</code> <p>The argument is a comma separated string. It is usually used to specify the -rendering APIs, like OpenGL ES or OpenVG, to build. But it should be noted -that a number of EGL drivers depend on the <code>egl</code> state tracker. -They will <em>not</em> be built without the <code>egl</code> state tracker.</p> +rendering APIs, such as OpenVG, to build. But it is also used to specify +<code>egl</code> state tracker that <code>egl_gallium</code> depends on.</p> </li> -<li><code>--enable-gallium-swrast</code> +<li><code>--enable-gles-overlay</code> -<p>This option is not specific to EGL. But if there is no driver for your -hardware, or you are experiencing problems with the hardware driver, you can -enable the swrast DRM driver. It is a dummy driver and EGL will fallback to -software rendering automatically.</p> +<p>OpenGL and OpenGL ES are not controlled by +<code>--with-state-trackers</code>. OpenGL is always built. To build OpenGL +ES, this option must be explicitly given.</p> </li> -</ul> -<h3>OpenGL</h3> +<li><code>--enable-gles1</code> and <code>--enable-gles2</code> + +<p>Unlike <code>--enable-gles-overlay</code>, which builds one library for each +rendering API, these options enable OpenGL ES support in OpenGL. The result is +one big library that supports multiple APIs.</p> + +</li> -<p>The OpenGL state tracker is not built in the above example. It should be -noted that the classic <code>libGL</code> is not a state tracker and cannot be -used with EGL (unless the EGL driver in use is <code>egl_glx</code>). To build -the OpenGL state tracker, one may append <code>glx</code> to -<code>--with-state-trackers</code> and manually build -<code>src/gallium/winsys/xlib/</code>.</p> +</ul> <h2>Use EGL</h2> -<p> The demos for OpenGL ES and OpenVG can be found in <code>progs/es1/</code>, -<code>progs/es2/</code> and <code>progs/openvg/</code>. You can use them to -test your build. For example,</p> +<h3>Demos</h3> -<pre> - $ cd progs/es1/xegl - $ make - $ ./torus -</pre> +<p>There are demos for the client APIs supported by EGL. They can be found in +mesa/demos repository.</p> <h3>Environment Variables</h3> @@ -142,16 +139,18 @@ binaries.</p> specified EGL driver to be loaded. It comes in handy when one wants to test a specific driver. This variable is ignored for setuid/setgid binaries.</p> +<p><code>egl_gallium</code> dynamically loads hardware drivers and client API +modules found in <code>EGL_DRIVERS_PATH</code>. Thus, specifying this variable +alone is not sufficient for <code>egl_gallium</code> for uninstalled build.</p> + </li> -<li><code>EGL_DISPLAY</code> +<li><code>EGL_PLATFORM</code> -<p>When <code>EGL_DRIVER</code> is not set, the main library loads <em>all</em> -EGL drivers that support a certain window system. <code>EGL_DISPLAY</code> can -be used to specify the window system and the valid values are, for example, -<code>x11</code> or <code>kms</code>. When the variable is not set, the main -library defaults the value to the first window system listed in -<code>--with-egl-displays</code> at configuration time. +<p>This variable specifies the native platform. The valid values are the same +as those for <code>--with-egl-platforms</code>. When the variable is not set, +the main library uses the first platform listed in +<code>--with-egl-platforms</code> as the native platform</p> </li> @@ -173,31 +172,15 @@ variable to true forces the use of software rendering.</p> <h2>EGL Drivers</h2> -<p>There are two categories of EGL drivers: Gallium and classic.</p> - -<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. The -support for optional EGL functions and EGL extensions is usually more complete -than the classic ones. These drivers depend on the <code>egl</code> state -tracker to build. The available drivers are</p> - <ul> -<li><code>egl_<dpy>_i915</code></li> -<li><code>egl_<dpy>_i965</code></li> -<li><code>egl_<dpy>_radeon</code></li> -<li><code>egl_<dpy>_nouveau</code></li> -<li><code>egl_<dpy>_swrast</code></li> -<li><code>egl_<dpy>_vmwgfx</code></li> -</ul> +<li><code>egl_gallium</code> -<p><code><dpy></code> is given by <code>--with-egl-displays</code> at -configuration time. There will be one EGL driver for each combination of the -displays listed and the hardware drivers enabled.</p> +<p>This driver is based on Gallium3D. It supports all rendering APIs and +hardwares supported by Gallium3D. It is the only driver that supports OpenVG. +The supported platforms are X11, KMS, FBDEV, and GDI.</p> -<p>Classic EGL drivers, on the other hand, supports only OpenGL as its -rendering API. They can be found under <code>src/egl/drivers/</code>. There -are 3 of them</p> +</li> -<ul> <li><code>egl_glx</code> <p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement @@ -224,9 +207,6 @@ are phasing out, it might eventually be replaced by <code>egl_dri2</code>.</p> </li> </ul> -<p>To use the classic drivers, one must manually set <code>EGL_DRIVER</code> at -runtime.</p> - <h2>Developers</h2> <p>The sources of the main library and the classic drivers can be found at @@ -315,8 +295,12 @@ should as well lock the display before using it. <ul> <li>Pass the conformance tests</li> -<li>Better automatic driver selection: <code>EGL_DISPLAY</code> loads all -drivers and might eat too much memory.</li> +<li>Reference counting in main library?</li> +<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But +which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and +<code>libGLESv2.so</code> should an application link to? Bad things may happen +when, say, an application is linked to <code>libGLESv2.so</code> and +<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li> </ul> |