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diff --git a/mesalib/docs/fbdev-dri.html b/mesalib/docs/fbdev-dri.html new file mode 100644 index 000000000..e941b1679 --- /dev/null +++ b/mesalib/docs/fbdev-dri.html @@ -0,0 +1,341 @@ +<html><head><title>Mesa fbdev/DRI Environment</title> + + + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<body> + +<center><h1>Mesa fbdev/DRI Drivers</h1></center> +<br> + +<h1>1. Introduction</h1> + +<p> +The fbdev/DRI environment supports hardware-accelerated 3D rendering without +the X window system. This is typically used for embedded applications. +</p> + +<p> +Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie. +</p> + +<p> +Applications in the fbdev/DRI environment use +the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel +formats, create rendering contexts, etc. It's a subset of the GLX and +Xlib interfaces allowing some degree of application portability between +the X and X-less environments. +</p> + +<p> +Note that this environment is not well-supported and these instructions +may not be completely up to date. +</p> +<br> + + + +<h1>2. Compilation</h1> +<p> + +<h2>2.1 glxproto</h2> + +Get <a href="http://cvsweb.xfree86.org/cvsweb/*checkout*/xc/include/GL/glxproto.h?rev=1.9">glxproto.h</a>. Copy it to the /mesa/include/GL/ directory. +</p> + +<h2>2.2 libpciaccess</h2> +<p> +Check if you have libpciaccess installed: +</p> + +<pre>pkg-config --modversion pciaccess +</pre> +<p> +If not you can download the latest code from: +</p> +<pre> git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess +</pre> +<p> +Run autogen.sh to generate a configure file. autogen.sh uses autoconf +utility. This utility may not be installed with your linux distro, +check if it is available. if not you can use your package manager or +type: +</p> +<pre>sudo apt-get install autoconf +</pre> +The next step is to install the libpciaccess library. +<pre>make +make install +</pre> +<p> Now your libpciaccess.a file is saved into /usr/local/lib +directory. If you have a libpciaccess.a in /usr/lib you may simply copy +and overwrite these files. Don't forget to copy libpciaccess.pc file to +/usr/lib/pkgconfig, which is also located in /usr/local/lib/pkgconfig/. +Or you may use the following system variables: +</p> +<pre>export LD_LIBRARY_PATH=/usr/local/lib +export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig +</pre> + +<h2>2.3 drm</h2> + +<p>The next step is to compile the drm. DRM consists of two seperate parts, +the DRM client library(lindrm.so) and kernel device module(such as +radeon.ko). We need to make a small change in kernel device module. So +you need to download the kernel source. You may choose the nearest +mirror from www.kernel.org, or you are using Fedora Core 5, for +example, you may need to install RPMs such as: +kernel-smp-devel-2.16.15-1.2054_FC5.i686.rpm +kernel-devel-2.6.15-1.2054_FC5.i686.rpm +etc. You can find a detailed information <a href="http://www.howtoforge.com/kernel_compilation_fedora">here.</a> +</p> + +<p>You will find drm_drv.c at /usr/src/LINUX-VERSION/drivers/char/drm/. Edit this code and comment out the following part: +</p> + +<pre> + /* || + ((ioctl->flags & DRM_MASTER) && !priv->master)*/ +</pre> +Now you are ready to compile your kernel. If your kernel version is +identical to the version you have compiled, you can simply over write +your new "ko" files over older ones. If you have compiled a different +kernel, you must configure your grub or lilo to be able to boot your +new kernel. <p> +You'll need fbdev header files. Check with: +</p> +<pre> + ls -l /usr/include/linux/fb. +</pre> +<p>This file may be missing if you have not installed linux header files. + + +<h2>2.4 Mesa</h2> + +</p><p>Get latest development Mesa sources from git repository +(currently 7.1-prerelease) +</p> +<pre> + git clone git://anongit.freedesktop.org/git/mesa/mesa +</pre> + +<p>You will need the makedepend utility which is a part of mesa project +to build your linux-solo. You probably wont have this utility. You can +download its source from following git repulsitory: +</p> +<pre> + git clone git://anongit.freedesktop.org/git/xorg/util/makedepend +</pre> + +<p>Get the latest stable mesa version from SourceForge (currently 7.0.3) +<a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/showfiles.php?group_id=3</a> +</p> + +<p>Copy the miniglx folder from 7.1-prerelease to 7.0.3. +You may also extract GLUT to 7.0.3 version at this step. +</p> + +<p>Edit linux-solo.conf at /conf directory, just only compile the +graphics driver you need, delete the unwanted drivers names from the +list(some drivers are causing problems...) +</p> +<pre> + while(build==0) + { + make linux-solo + + There will be some missing header files, copy them from 7.1-prerelease + } +</pre> + +<p> +When complete you should have the following: +</p> +<ul> +<li>lib/libGL.so - the GL library which applications link with +</li><li>lib/*_dri_so - DRI drivers +</li><li>lib/miniglx.conf - sample MiniGLX config file +</li><li>progs/miniglx/* - several MiniGLX sample programs +</li></ul> + +To install these files into appropriate locations in system: +<pre> + make install +</pre> + +Now your openGL libraries are copied to /usr/local/lib and +miniglx.conf is copied to /etc. You may copy them to /usr/lib and +overwrite your old GL libraries. Or you may export following variable: + +<pre> + export LIBGL_DRIVERS_PATH=/usr/local/lib +</pre> +<br> + + +<h1>3. Using fbdev/DRI</h1> + +<p> +If an X server currently running, exit/stop it so you're working from +the console. Following command shuts down the x window and also the multi user support. +</p> +<pre> + init 1 +</pre> + +<p>Also you may define the runlevel as 1 in "/etc/inittab". Your system +will always start in single user mode and without x-window with this +option set. +</p><h2>3.1 Load Kernel Modules</h2> + +<p> +You'll need to load the kernel modules specific to your graphics hardware. +Typically, this consists of the agpgart module, an fbdev driver module +and the DRM kernel module. +</p> +<p> +As root, the kernel modules can be loaded as follows: +</p> + +<p> +If you have Intel i915/i945 hardware: +</p> +<pre> modprobe agpgart # the AGP GART module + modprobe intelfb # the Intel fbdev driver + modprobe i915 # the i915/945 DRI kernel module +</pre> + +<p> +If you have ATI Radeon/R200 hardware: +</p> +<pre> modprobe agpgart # the AGP GART module + modprobe radeonfb # the Radeon fbdev driver + modprobe radeon # the Radeon DRI kernel module +</pre> + +<p> +If you have ATI Rage 128 hardware: +</p> +<pre> modprobe agpgart # the AGP GART module + modprobe aty128fb # the Rage 128 fbdev driver + modprobe r128 # the Rage 128 DRI kernel module +</pre> + +<p> +If you have Matrox G200/G400 hardware: +</p> +<pre> modprobe agpgart # the AGP GART module + modprobe mgafb # the Matrox fbdev driver + modprobe mga # the Matrox DRI kernel module +</pre> + +<p> +To verify that the agpgart, fbdev and drm modules are loaded: +</p> +<pre> ls -l /dev/agpgart /dev/fb* /dev/dri +</pre> +<p> +Alternately, use lsmod to inspect the currently installed modules. +If you have problems, look at the output of dmesg. +</p> + + +<h2>3.2 Configuration File</h2> + +<p> +review/edit /etc/miniglx.conf. +Alternately, the MINIGLX_CONF environment variable can be used to +indicate the location of miniglx.conf +</p> + +To determine the pciBusID value, run lspci and examine the output. +For example: +<p></p> +<pre> /sbin/lspci: + 00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04) +</pre> +<p> +00:02.0 indicates that pciBusID should be PCI:0:2:0 +</p> + + + + +<h2>3.3 Running fbdev/DRI Programs</h2> + +<p> +Make sure your LD_LIBRARY_PATH environment variable is set to the +location of the libGL.so library. You may need to append other paths +to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location, +for example. +</p> + +<p> +Change to the <code>Mesa/progs/miniglx/</code> directory and +start the sample_server program in the background: +</p> +<pre> ./sample_server & +</pre> + +<p> +Then try running the <code>miniglxtest</code> program: +</p> +<pre> ./miniglxtest +</pre> +<p> +You should see a rotating quadrilateral which changes color as it rotates. +It will exit automatically after a bit. +</p> + +<p> +If you run other tests in the miniglx/ directory, you may want to run +them from a remote shell so that you can stop them with ctrl-C. +</p> +<br> + + +<h1>4.0 Troubleshooting</h1> + +<ol> +<li> +If you try to run miniglxtest and get the following: +<br> +<pre> [miniglx] failed to probe chipset + connect: Connection refused + server connection lost +</pre> +It means that the sample_server process is not running. +<br> +<br> +</li> +</ol> + + +<h1>5.0 Programming Information</h1> + +<p> +OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a> +interface. +MiniGLX is a subset of Xlib and GLX API functions which provides just +enough functionality to setup OpenGL rendering and respond to simple +input events. +</p> + +<p> +Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written +to the MiniGLX API can also be run on full Xlib/GLX implementations. +This allows some degree of flexibility for software development and testing. +</p> + +<p> +However, the MiniGLX API is not binary-compatible with full Xlib/GLX. +Some of the structures are different and some macros/functions work +differently. +See the <code>GL/miniglx.h</code> header file for details. +</p> + + + +</body> +</html> |