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diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html index 228100ec7..313f36337 100644 --- a/mesalib/docs/install.html +++ b/mesalib/docs/install.html @@ -1,327 +1,327 @@ -<HTML> - -<TITLE>Compiling and Installing</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - - -<H1>Compiling and Installing</H1> - -<ol> -<li><a href="#unix-x11">Unix / X11</a> - <ul> - <li><a href="#prereq-general">General prerequisites for building</a> - <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a> - <li><a href="#autoconf">Building with autoconf</a> - <li><a href="#traditional">Building with traditional Makefiles</a> - <li><a href="#libs">The Libraries</a> - <li><a href="#install">Installing the header and library files - <li><a href="#pkg-config">Building OpenGL programs with pkg-config - </ul> -<li><a href="#windows">Windows</a> -<li><a href="#scons">Building with SCons</a> -<li><a href="#other">Other</a> -</ol> -<br> - - -<a name="unix-x11"> -<H2>1. Unix/X11 Compilation and Installation</H1> - - -<a name="prereq-general"> -<h3>1.1 General prerequisites for building</h3> - -<ul> -<li>lex / yacc - for building the GLSL compiler. -On Linux systems, flex and bison are used. -Versions 2.5.35 and 2.4.1, respectively, (or later) should work. -</li> -<li>python - Python is needed for building the Gallium components. -Version 2.6.4 or later should work. -</li> -</ul> - - -<a name="prereq-dri"> -<h3>1.2 Prerequisites for DRI and hardware acceleration</h3> - -<p> -The following are required for DRI-based hardware acceleration with Mesa: -</p> - -<ul> -<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later -<li>Linux 2.6.28 -<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> -version 2.4.15 or later -<li>Xorg server version 1.5 or later -</ul> -</p> - - -<a name="autoconf"> -<h3>1.3 Building with Autoconf</h3> - -<p> -Mesa may be <a href="autoconf.html">built using autoconf</a>. -This should work well on most GNU-based systems. -If that fails the traditional Mesa build system is available. - - - -<a name="traditional"> -<h3>1.4 Building with traditional Makefiles</h3> - -<p> -The traditional Mesa build system is based on a collection of pre-defined -system configurations. -</p> -<p> -To see the list of configurations, just type <code>make</code>. -Then choose a configuration from the list and type <code>make</code> -<em>configname</em>. -</p> - -<p> -Mesa may be built in several different ways using the predefined configurations: -</p> -<ul> -<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as -a software renderer using Xlib to do all rendering. -The libGL.so library will be a self-contained rendering library that will -allow you to run OpenGL/GLX applications on any X server (regardless of -whether it supports the GLX X server extension). -You will <em>not</em> be able to use hardware 3D acceleration. -<p> -To compile stand-alone Mesa type <code>make</code> in the top-level directory. -You'll see a list of supported system configurations. -Choose one from the list (such as linux-x86), and type: -</p> -<pre> - make linux-x86 -</pre> -<p>This will produce libGL.so and several other libraries</p> -</li> - -<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for -accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. -The libGL.so library will support the GLX extension and will load/use -the DRI hardware drivers. - - -<p> -Build Mesa and the DRI hardware drivers by running -</p> -<pre> - make linux-dri -</pre> -<p> -There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, -and <code>linux-ppc</code> configurations which are optimized for those -architectures. -</p> -<p> -Make sure you have the prerequisite versions of DRM and Xserver mentioned -above. -</p> - -</li> - -</ul> - - -<p> -Later, if you want to rebuild for a different configuration run -<code>make realclean</code> before rebuilding. -</p> - - -<a name="libs"> -<h3>1.5 The libraries</h3> - -<p> -When compilation has finished, look in the top-level <code>lib/</code> -(or <code>lib64/</code>) directory. -You'll see a set of library files similar to this: -</p> -<pre> -lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* -lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* --rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* -lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1* -lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100* --rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100* -lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3* -lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1* --rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1* -lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* -lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* --rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* -</pre> - -<p> -<b>libGL</b> is the main OpenGL library (i.e. Mesa). -<br> -<b>libGLU</b> is the OpenGL Utility library. -<br> -<b>libglut</b> is the GLUT library. -<br> -<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. -</p> - -<p> -If you built the DRI hardware drivers, you'll also see the DRI drivers: -</p> -<pre> --rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so --rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so --rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so --rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so -</pre> - -<p> -If you built with Gallium support, look in lib/gallium/ for Gallium-based -versions of libGL and device drivers. -</p> - - - -<a name="install"> -<H3>1.6 Installing the header and library files</H3> - -<p> -The standard location for the OpenGL header files on Unix-type systems is -in <code>/usr/include/GL/</code>. -The standard location for the libraries is <code>/usr/lib/</code>. -For more information see, the -<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent"> -Linux/OpenGL ABI specification</a>. -</p> - -<p> -If you'd like Mesa to co-exist with another implementation of OpenGL that's -already installed, you'll have to choose different directories, like -<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>. -</p> - -<p> -To install Mesa's headers and libraries, run <code>make install</code>. -But first, check the Mesa/configs/default file and examine the values -of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. -Change them if needed, then run <code>make install</code>. -</p> - -<p> -The variable -<b>DESTDIR</b> may also be used to install the contents to a temporary -staging directory. -This can be useful for package management. -For example: <code>make install DESTDIR=/somepath/</code> -</p> - -<p> -Note: at runtime you can use the LD_LIBRARY_PATH environment variable -(on Linux at least) to switch -between the Mesa libraries and other vendor's libraries whenever you want. -This is a handy way to compare multiple OpenGL implementations. -</p> - - -<a name="pkg-config"> -<H3>1.7 Building OpenGL programs with pkg-config</H3> - -<p> -Running <code>make install</code> will install package configuration files -for the pkg-config utility. -</p> - -<p> -When compiling your OpenGL application you can use pkg-config to determine -the proper compiler and linker flags. -</p> - -<p> -For example, compiling and linking a GLUT application can be done with: -</p> -<pre> - gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo -</pre> - -<br> - -<a name="windows"> -<H2>2. Windows Compilation and Installation</H1> - -<p> -Please see the <a href="#scons">instructions on building with SCons</a>. -</p> - - - -<a name="scons"> -<H2>3. Building with SCons</H1> - -<p> -To build Mesa with SCons on Linux or Windows do -</p> -<pre> - scons -</pre> -<p> -The build output will be placed in -build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for -example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed -by -debug for debug builds. -</p> - -<p> -To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do -</p> -<pre> - scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi -</pre> -<p> -This will create: -</p> -<ul> -<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll -<li>build/windows-x86-debug/glut/glx/glut32.dll -<li>progs/build/windows-x86-debug/wgl/wglinfo.exe -<li>progs/build/windows-x86-debug/trivial/tri.exe -<li>and many other samples in progs/build/windows-x86-debug/... -</ul> -<p> -Put them all in the same directory to test them. -</p> - - -<a name="other"> -<H2>4. Other systems</H1> - -<p> -Documentation for other environments (some may be very out of date): -</p> - -<UL> -<li><A HREF="README.VMS">README.VMS</A> - VMS -<LI><A HREF="README.GGI">README.GGI</A> - GGI -<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver -<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin -<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver -<LI><A HREF="README.DJ">README.DJ</A> - DJGPP -<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS -<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32 -<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT -<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep -<LI><A HREF="README.OS2">README.OS2</A> - OS/2 -<LI><A HREF="README.WINDML">README.WINDML</A> - WindML -</UL> - - - - -</body> -</html> +<HTML>
+
+<TITLE>Compiling and Installing</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+
+<H1>Compiling and Installing</H1>
+
+<ol>
+<li><a href="#unix-x11">Unix / X11</a>
+ <ul>
+ <li><a href="#prereq-general">General prerequisites for building</a>
+ <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
+ <li><a href="#autoconf">Building with autoconf</a>
+ <li><a href="#traditional">Building with traditional Makefiles</a>
+ <li><a href="#libs">The Libraries</a>
+ <li><a href="#install">Installing the header and library files
+ <li><a href="#pkg-config">Building OpenGL programs with pkg-config
+ </ul>
+<li><a href="#windows">Windows</a>
+<li><a href="#scons">Building with SCons</a>
+<li><a href="#other">Other</a>
+</ol>
+<br>
+
+
+<a name="unix-x11">
+<H2>1. Unix/X11 Compilation and Installation</H1>
+
+
+<a name="prereq-general">
+<h3>1.1 General prerequisites for building</h3>
+
+<ul>
+<li>lex / yacc - for building the GLSL compiler.
+On Linux systems, flex and bison are used.
+Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
+</li>
+<li>python - Python is needed for building the Gallium components.
+Version 2.6.4 or later should work.
+</li>
+</ul>
+
+
+<a name="prereq-dri">
+<h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
+
+<p>
+The following are required for DRI-based hardware acceleration with Mesa:
+</p>
+
+<ul>
+<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
+<li>Linux 2.6.28
+<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
+version 2.4.15 or later
+<li>Xorg server version 1.5 or later
+</ul>
+</p>
+
+
+<a name="autoconf">
+<h3>1.3 Building with Autoconf</h3>
+
+<p>
+Mesa may be <a href="autoconf.html">built using autoconf</a>.
+This should work well on most GNU-based systems.
+If that fails the traditional Mesa build system is available.
+
+
+
+<a name="traditional">
+<h3>1.4 Building with traditional Makefiles</h3>
+
+<p>
+The traditional Mesa build system is based on a collection of pre-defined
+system configurations.
+</p>
+<p>
+To see the list of configurations, just type <code>make</code>.
+Then choose a configuration from the list and type <code>make</code>
+<em>configname</em>.
+</p>
+
+<p>
+Mesa may be built in several different ways using the predefined configurations:
+</p>
+<ul>
+<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
+a software renderer using Xlib to do all rendering.
+The libGL.so library will be a self-contained rendering library that will
+allow you to run OpenGL/GLX applications on any X server (regardless of
+whether it supports the GLX X server extension).
+You will <em>not</em> be able to use hardware 3D acceleration.
+<p>
+To compile stand-alone Mesa type <code>make</code> in the top-level directory.
+You'll see a list of supported system configurations.
+Choose one from the list (such as linux-x86), and type:
+</p>
+<pre>
+ make linux-x86
+</pre>
+<p>This will produce libGL.so and several other libraries</p>
+</li>
+
+<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
+accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
+The libGL.so library will support the GLX extension and will load/use
+the DRI hardware drivers.
+
+
+<p>
+Build Mesa and the DRI hardware drivers by running
+</p>
+<pre>
+ make linux-dri
+</pre>
+<p>
+There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
+and <code>linux-ppc</code> configurations which are optimized for those
+architectures.
+</p>
+<p>
+Make sure you have the prerequisite versions of DRM and Xserver mentioned
+above.
+</p>
+
+</li>
+
+</ul>
+
+
+<p>
+Later, if you want to rebuild for a different configuration run
+<code>make realclean</code> before rebuilding.
+</p>
+
+
+<a name="libs">
+<h3>1.5 The libraries</h3>
+
+<p>
+When compilation has finished, look in the top-level <code>lib/</code>
+(or <code>lib64/</code>) directory.
+You'll see a set of library files similar to this:
+</p>
+<pre>
+lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
+lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
+-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
+lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
+lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
+-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
+lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
+lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
+-rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
+lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
+lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
+-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
+</pre>
+
+<p>
+<b>libGL</b> is the main OpenGL library (i.e. Mesa).
+<br>
+<b>libGLU</b> is the OpenGL Utility library.
+<br>
+<b>libglut</b> is the GLUT library.
+<br>
+<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
+</p>
+
+<p>
+If you built the DRI hardware drivers, you'll also see the DRI drivers:
+</p>
+<pre>
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
+-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
+-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
+-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
+</pre>
+
+<p>
+If you built with Gallium support, look in lib/gallium/ for Gallium-based
+versions of libGL and device drivers.
+</p>
+
+
+
+<a name="install">
+<H3>1.6 Installing the header and library files</H3>
+
+<p>
+The standard location for the OpenGL header files on Unix-type systems is
+in <code>/usr/include/GL/</code>.
+The standard location for the libraries is <code>/usr/lib/</code>.
+For more information see, the
+<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
+Linux/OpenGL ABI specification</a>.
+</p>
+
+<p>
+If you'd like Mesa to co-exist with another implementation of OpenGL that's
+already installed, you'll have to choose different directories, like
+<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
+</p>
+
+<p>
+To install Mesa's headers and libraries, run <code>make install</code>.
+But first, check the Mesa/configs/default file and examine the values
+of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
+Change them if needed, then run <code>make install</code>.
+</p>
+
+<p>
+The variable
+<b>DESTDIR</b> may also be used to install the contents to a temporary
+staging directory.
+This can be useful for package management.
+For example: <code>make install DESTDIR=/somepath/</code>
+</p>
+
+<p>
+Note: at runtime you can use the LD_LIBRARY_PATH environment variable
+(on Linux at least) to switch
+between the Mesa libraries and other vendor's libraries whenever you want.
+This is a handy way to compare multiple OpenGL implementations.
+</p>
+
+
+<a name="pkg-config">
+<H3>1.7 Building OpenGL programs with pkg-config</H3>
+
+<p>
+Running <code>make install</code> will install package configuration files
+for the pkg-config utility.
+</p>
+
+<p>
+When compiling your OpenGL application you can use pkg-config to determine
+the proper compiler and linker flags.
+</p>
+
+<p>
+For example, compiling and linking a GLUT application can be done with:
+</p>
+<pre>
+ gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
+</pre>
+
+<br>
+
+<a name="windows">
+<H2>2. Windows Compilation and Installation</H1>
+
+<p>
+Please see the <a href="#scons">instructions on building with SCons</a>.
+</p>
+
+
+
+<a name="scons">
+<H2>3. Building with SCons</H1>
+
+<p>
+To build Mesa with SCons on Linux or Windows do
+</p>
+<pre>
+ scons
+</pre>
+<p>
+The build output will be placed in
+build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
+example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
+by -debug for debug builds.
+</p>
+
+<p>
+To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
+</p>
+<pre>
+ scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
+</pre>
+<p>
+This will create:
+</p>
+<ul>
+<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
+<li>build/windows-x86-debug/glut/glx/glut32.dll
+<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
+<li>progs/build/windows-x86-debug/trivial/tri.exe
+<li>and many other samples in progs/build/windows-x86-debug/...
+</ul>
+<p>
+Put them all in the same directory to test them.
+</p>
+
+
+<a name="other">
+<H2>4. Other systems</H1>
+
+<p>
+Documentation for other environments (some may be very out of date):
+</p>
+
+<UL>
+<li><A HREF="README.VMS">README.VMS</A> - VMS
+<LI><A HREF="README.GGI">README.GGI</A> - GGI
+<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
+<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
+<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
+<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
+<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
+<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
+<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
+<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
+<LI><A HREF="README.OS2">README.OS2</A> - OS/2
+<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
+</UL>
+
+
+
+
+</body>
+</html>
|