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-rw-r--r--mesalib/docs/osmesa.html25
1 files changed, 13 insertions, 12 deletions
diff --git a/mesalib/docs/osmesa.html b/mesalib/docs/osmesa.html
index 525da4d42..2207641ed 100644
--- a/mesalib/docs/osmesa.html
+++ b/mesalib/docs/osmesa.html
@@ -1,12 +1,13 @@
-<HTML>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Off-screen Rendering</title>
+ <link rel="stylesheet" type="text/css" href="mesa.css">
+</head>
+<body>
-<TITLE>Off-screen Rendering</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Off-screen Rendering</H1>
+<h1>Off-screen Rendering</h1>
<p>
@@ -19,7 +20,7 @@ One potential application is to use Mesa as an off-line, batch-style renderer.
</p>
<p>
-The <B>OSMesa</B> API provides three basic functions for making off-screen
+The <b>OSMesa</b> API provides three basic functions for making off-screen
renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
more information about the API functions.
@@ -31,7 +32,7 @@ directory.
</p>
-<H2>Deep color channels</H2>
+<h2>Deep color channels</h2>
<p>
For some applications 8-bit color channels don't have sufficient
@@ -84,5 +85,5 @@ the top-level Makefile. Send a patch to the Mesa developers too, if you're
inclined.
</p>
-</BODY>
-</HTML>
+</body>
+</html>