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Diffstat (limited to 'mesalib/docs/osmesa.html')
-rw-r--r-- | mesalib/docs/osmesa.html | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/mesalib/docs/osmesa.html b/mesalib/docs/osmesa.html index 525da4d42..2207641ed 100644 --- a/mesalib/docs/osmesa.html +++ b/mesalib/docs/osmesa.html @@ -1,12 +1,13 @@ -<HTML> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Off-screen Rendering</title> + <link rel="stylesheet" type="text/css" href="mesa.css"> +</head> +<body> -<TITLE>Off-screen Rendering</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Off-screen Rendering</H1> +<h1>Off-screen Rendering</h1> <p> @@ -19,7 +20,7 @@ One potential application is to use Mesa as an off-line, batch-style renderer. </p> <p> -The <B>OSMesa</B> API provides three basic functions for making off-screen +The <b>OSMesa</b> API provides three basic functions for making off-screen renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for more information about the API functions. @@ -31,7 +32,7 @@ directory. </p> -<H2>Deep color channels</H2> +<h2>Deep color channels</h2> <p> For some applications 8-bit color channels don't have sufficient @@ -84,5 +85,5 @@ the top-level Makefile. Send a patch to the Mesa developers too, if you're inclined. </p> -</BODY> -</HTML> +</body> +</html> |