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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
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- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Mesa Release Notes</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
-
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
-
-<iframe src="contents.html"></iframe>
-<div class="content">
-
-<h1>Mesa 6.4 / October 24, 2005</h1>
-
-<p>
-Mesa 6.4 is a stable, bug-fix release.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-1cce0c1eb4fd15e9dfe837a1ce0c9812 MesaLib-6.4.tar.gz
-85a84e47a3f718f752f306b9e0954ef6 MesaLib-6.4.tar.bz2
-b976fea4f3ee06354c53f91b6e3f2ffc MesaLib-6.4.zip
-d8734f2c69bcf7ef9f5ae454a85743ba MesaDemos-6.4.tar.gz
-1a8c4d4fc699233f5fdb902b8753099e MesaDemos-6.4.tar.bz2
-607ab7c7a7de0cc5febbdde2bfa03098 MesaDemos-6.4.zip
-3260156f66174322a092be0767962d34 MesaGLUT-6.4.tar.gz
-0465d053f83775f44a12dec4050dfd78 MesaGLUT-6.4.tar.bz2
-02abfcdcdf72ba938ae00f6e3b70fbe0 MesaGLUT-6.4.zip
-</pre>
-
-
-<h2>New</h2>
-<ul>
-<li>Added a fast XOR line drawing function in Xlib driver
-<li>Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
-</ul>
-
-<h2>Changes</h2>
-<ul>
-<li>Mesa now packaged in three parts: Library, Demos and GLUT
-</ul>
-
-<h2>Bug fixes</h2>
-<ul>
-<li>GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
-<li>Some files were present multiple times in the 6.3.2 tarballs
-<li>r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
-<li>glxgears_fbconfig demo didn't work (bug 4237)
-<li>fixed bug when bilinear sampling 2d textures with borders
-<li>glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
-<li>fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
-<li>fixed a few problems with proxy color tables (bug 4270)
-<li>fixed precision problem in Z clearing (bug 4395)
-<li>glBitmap, glDraw/CopyPixels mistakenly generated selection hits
-<li>fixed potential segfault caused by reading pixels outside
- of renderbuffer bounds
-<li>glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
-<li>fixed memory corruption bug involving software alpha buffers
-<li>glReadPixels clipped by window bounds was sometimes broken
-<li>glDraw/CopyPixels of stencil data ignored the stencil write mask
-<li>glReadPixels from a texture bound to a framebuffer object didn't work
-<li>glIsRender/FramebufferEXT weren't totally correct
-<li>fixed a number of point size attenuation/fade bugs
-<li>fixed glFogCoord bug 4729
-<li>GLX encoding for transpose matrix functions was broken
-<li>fixed broken fragment program KIL and SWZ instructions
-<li>fragment programs that wrote result.depth.z didn't work
-</ul>
-
-
-<h2>Driver Status</h2>
-
-<pre>
-Driver Status
----------------------- ----------------------
-DRI drivers varies with the driver
-XMesa (Xlib) implements OpenGL 1.5
-OSMesa (off-screen) implements OpenGL 1.5
-Windows/Win32 implements OpenGL 1.5
-Glide (3dfx Voodoo1/2) requires updates
-SVGA requires updates
-DJGPP requires updates
-GGI requires updates
-BeOS requires updates
-Allegro requires updates
-D3D requires updates
-</pre>
-
-</div>
-</body>
-</html>