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diff --git a/mesalib/docs/relnotes-6.5.1.html b/mesalib/docs/relnotes-6.5.1.html new file mode 100644 index 000000000..0f03f931e --- /dev/null +++ b/mesalib/docs/relnotes-6.5.1.html @@ -0,0 +1,139 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 6.5.1 Release Notes / September 15, 2006</H1> + +<p> +Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of +bug fixes. +</p> + + +<h2>MD5 checksums</h2> +<pre> +d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz +c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 +939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip +9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz +0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 +14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip +c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz +2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 +e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip +</pre> + + +<h2>New Features</h2> +<ul> +<li>Intel i965 "broadwater" DRI driver + +<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex + arrays in an object. + +<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats + +<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting + multiple vertex/fragment program parameters with one call. +<li>"engine" demo +<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) +<li>many updates to the DRI drivers +</ul> + +<h2>Changes</h2> +<ul> +<li>The glVertexAttribARB functions no longer alias the conventional + vertex attributes. +<li>glxinfo program prints more info with -l option +<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now + compatible, in terms of glBindProgramARB() +<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now + accepted by the parser, even though the GL_ARB_vertex_blend and + GL_EXT_vertex_weighting extensions aren't supported. + Allows Warcraft to run. +</ul> + +<h2>Bug fixes</h2> +<ul> +<li>fixed broken texture border handling for depth textures (bug 6498) +<li>removed the test for duplicated framebuffer attachments, per + version 117 of the GL_EXT_framebuffer_object specification +<li>fixed a few render-to-texture bugs, including render to depth texture +<li>clipping of lines against user-defined clip planes was broken (6512) +<li>assembly language dispatch for SPARC was broken (bug 6484) +<li>assorted compilation fixes on various Unix platforms (Dan Schikore) +<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER +<li>assorted minor fixes for 16 and 32 bit/channel modes +<li>fixed assorted bugs in texture compression paths +<li>fixed indirect rendering vertex array crashes (bug 6863) +<li>glDrawPixels GL_INDEX_OFFSET didn't always work +<li>fixed convolution memory leak (bug 7077) +<li>rectangular depth textures didn't work +<li>invalid mode to glBegin didn't generate an error (bug 7142) +<li>'normalized' parameter to glVertexAttribPointerARB didn't work +<li>disable bogus GLX_SGI_video_sync extension in xlib driver +<li>fixed R128 driver locking bug (Martijn van Oosterhout) +<li>using evaluators with vertex programs caused crashes (bug 7564) +<li>fragment.position wasn't set correctly for point/line primitives +<li>fixed parser bug for scalar sources for GL_NV_fragment_program +<li>max fragment program length was incorrectly 128, now 1024 +<li>writes to result.depth in fragment programs weren't clamped to [0,1] +<li>fixed potential dangling pointer bug in glBindProgram() +<li>fixed some memory leaks (and potential crashes) in Xlib driver +<li>fixed a number of build issues on HP-UX (Christopher Bell) +<li>accum buffer didn't work with OSMesa interface +</ul> + + +<h2>Internal code changes</h2> + +<p> +A number of Mesa program-related structs were renamed. +For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. +All the effected drivers have been updated. +</p> + +<p>Ian Romanick updated the GL API dispatch code in a number of ways. +First, many old/unused extensions were removed. +Second, the static entrypoints for some extensions were removed. +This means GL function pointers will have to be used more often +(e.g. use glXGetProcAddressARB()). +</p> + + +<h2>To Do (someday) items</h2> +<ul> +<li>Switch to freeglut +<li>Increase MAX_DRAWBUFFERS +<li>Fix linux-glide target/driver. +<li>Fix lambda calculation for frag progs. +</ul> + + +<h2>Driver Status</h2> + +<pre> +Driver Status +---------------------- ---------------------- +DRI drivers varies with the driver +XMesa/GLX (on Xlib) implements OpenGL 1.5 +OSMesa (off-screen) implements OpenGL 1.5 +Glide (3dfx Voodoo1/2) implements OpenGL 1.3 +SVGA implements OpenGL 1.3 +Wind River UGL implements OpenGL 1.3 +Windows/Win32 implements OpenGL 1.5 +DJGPP implements OpenGL 1.5 +GGI implements OpenGL 1.3 +BeOS implements OpenGL 1.5 +Allegro needs updating +D3D needs updating +</pre> + +</body> +</html> |