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diff --git a/mesalib/docs/relnotes-6.5.1.html b/mesalib/docs/relnotes-6.5.1.html deleted file mode 100644 index e600c1757..000000000 --- a/mesalib/docs/relnotes-6.5.1.html +++ /dev/null @@ -1,146 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> - <meta http-equiv="content-type" content="text/html; charset=utf-8"> - <title>Mesa Release Notes</title> - <link rel="stylesheet" type="text/css" href="mesa.css"> -</head> -<body> - -<div class="header"> - <h1>The Mesa 3D Graphics Library</h1> -</div> - -<iframe src="contents.html"></iframe> -<div class="content"> - -<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1> - -<p> -Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of -bug fixes. -</p> - - -<h2>MD5 checksums</h2> -<pre> -d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz -c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 -939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip -9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz -0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 -14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip -c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz -2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 -e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip -</pre> - - -<h2>New Features</h2> -<ul> -<li>Intel i965 "broadwater" DRI driver - -<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex - arrays in an object. - -<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats - -<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting - multiple vertex/fragment program parameters with one call. -<li>"engine" demo -<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) -<li>many updates to the DRI drivers -</ul> - -<h2>Changes</h2> -<ul> -<li>The glVertexAttribARB functions no longer alias the conventional - vertex attributes. -<li>glxinfo program prints more info with -l option -<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now - compatible, in terms of glBindProgramARB() -<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now - accepted by the parser, even though the GL_ARB_vertex_blend and - GL_EXT_vertex_weighting extensions aren't supported. - Allows Warcraft to run. -</ul> - -<h2>Bug fixes</h2> -<ul> -<li>fixed broken texture border handling for depth textures (bug 6498) -<li>removed the test for duplicated framebuffer attachments, per - version 117 of the GL_EXT_framebuffer_object specification -<li>fixed a few render-to-texture bugs, including render to depth texture -<li>clipping of lines against user-defined clip planes was broken (6512) -<li>assembly language dispatch for SPARC was broken (bug 6484) -<li>assorted compilation fixes on various Unix platforms (Dan Schikore) -<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER -<li>assorted minor fixes for 16 and 32 bit/channel modes -<li>fixed assorted bugs in texture compression paths -<li>fixed indirect rendering vertex array crashes (bug 6863) -<li>glDrawPixels GL_INDEX_OFFSET didn't always work -<li>fixed convolution memory leak (bug 7077) -<li>rectangular depth textures didn't work -<li>invalid mode to glBegin didn't generate an error (bug 7142) -<li>'normalized' parameter to glVertexAttribPointerARB didn't work -<li>disable bogus GLX_SGI_video_sync extension in xlib driver -<li>fixed R128 driver locking bug (Martijn van Oosterhout) -<li>using evaluators with vertex programs caused crashes (bug 7564) -<li>fragment.position wasn't set correctly for point/line primitives -<li>fixed parser bug for scalar sources for GL_NV_fragment_program -<li>max fragment program length was incorrectly 128, now 1024 -<li>writes to result.depth in fragment programs weren't clamped to [0,1] -<li>fixed potential dangling pointer bug in glBindProgram() -<li>fixed some memory leaks (and potential crashes) in Xlib driver -<li>fixed a number of build issues on HP-UX (Christopher Bell) -<li>accum buffer didn't work with OSMesa interface -</ul> - - -<h2>Internal code changes</h2> - -<p> -A number of Mesa program-related structs were renamed. -For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. -All the effected drivers have been updated. -</p> - -<p>Ian Romanick updated the GL API dispatch code in a number of ways. -First, many old/unused extensions were removed. -Second, the static entrypoints for some extensions were removed. -This means GL function pointers will have to be used more often -(e.g. use glXGetProcAddressARB()). -</p> - - -<h2>To Do (someday) items</h2> -<ul> -<li>Switch to freeglut -<li>Increase MAX_DRAWBUFFERS -<li>Fix linux-glide target/driver. -<li>Fix lambda calculation for frag progs. -</ul> - - -<h2>Driver Status</h2> - -<pre> -Driver Status ----------------------- ---------------------- -DRI drivers varies with the driver -XMesa/GLX (on Xlib) implements OpenGL 1.5 -OSMesa (off-screen) implements OpenGL 1.5 -Glide (3dfx Voodoo1/2) implements OpenGL 1.3 -SVGA implements OpenGL 1.3 -Wind River UGL implements OpenGL 1.3 -Windows/Win32 implements OpenGL 1.5 -DJGPP implements OpenGL 1.5 -GGI implements OpenGL 1.3 -BeOS implements OpenGL 1.5 -Allegro needs updating -D3D needs updating -</pre> - 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