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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Mesa Release Notes</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
-
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
-
-<iframe src="contents.html"></iframe>
-<div class="content">
-
-<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1>
-
-<p>
-Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
-bug fixes.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz
-c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2
-939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip
-9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz
-0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2
-14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip
-c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz
-2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2
-e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip
-</pre>
-
-
-<h2>New Features</h2>
-<ul>
-<li>Intel i965 "broadwater" DRI driver
-
-<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
- arrays in an object.
-
-<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
-
-<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
- multiple vertex/fragment program parameters with one call.
-<li>"engine" demo
-<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
-<li>many updates to the DRI drivers
-</ul>
-
-<h2>Changes</h2>
-<ul>
-<li>The glVertexAttribARB functions no longer alias the conventional
- vertex attributes.
-<li>glxinfo program prints more info with -l option
-<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
- compatible, in terms of glBindProgramARB()
-<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
- accepted by the parser, even though the GL_ARB_vertex_blend and
- GL_EXT_vertex_weighting extensions aren't supported.
- Allows Warcraft to run.
-</ul>
-
-<h2>Bug fixes</h2>
-<ul>
-<li>fixed broken texture border handling for depth textures (bug 6498)
-<li>removed the test for duplicated framebuffer attachments, per
- version 117 of the GL_EXT_framebuffer_object specification
-<li>fixed a few render-to-texture bugs, including render to depth texture
-<li>clipping of lines against user-defined clip planes was broken (6512)
-<li>assembly language dispatch for SPARC was broken (bug 6484)
-<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
-<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
-<li>assorted minor fixes for 16 and 32 bit/channel modes
-<li>fixed assorted bugs in texture compression paths
-<li>fixed indirect rendering vertex array crashes (bug 6863)
-<li>glDrawPixels GL_INDEX_OFFSET didn't always work
-<li>fixed convolution memory leak (bug 7077)
-<li>rectangular depth textures didn't work
-<li>invalid mode to glBegin didn't generate an error (bug 7142)
-<li>'normalized' parameter to glVertexAttribPointerARB didn't work
-<li>disable bogus GLX_SGI_video_sync extension in xlib driver
-<li>fixed R128 driver locking bug (Martijn van Oosterhout)
-<li>using evaluators with vertex programs caused crashes (bug 7564)
-<li>fragment.position wasn't set correctly for point/line primitives
-<li>fixed parser bug for scalar sources for GL_NV_fragment_program
-<li>max fragment program length was incorrectly 128, now 1024
-<li>writes to result.depth in fragment programs weren't clamped to [0,1]
-<li>fixed potential dangling pointer bug in glBindProgram()
-<li>fixed some memory leaks (and potential crashes) in Xlib driver
-<li>fixed a number of build issues on HP-UX (Christopher Bell)
-<li>accum buffer didn't work with OSMesa interface
-</ul>
-
-
-<h2>Internal code changes</h2>
-
-<p>
-A number of Mesa program-related structs were renamed.
-For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
-All the effected drivers have been updated.
-</p>
-
-<p>Ian Romanick updated the GL API dispatch code in a number of ways.
-First, many old/unused extensions were removed.
-Second, the static entrypoints for some extensions were removed.
-This means GL function pointers will have to be used more often
-(e.g. use glXGetProcAddressARB()).
-</p>
-
-
-<h2>To Do (someday) items</h2>
-<ul>
-<li>Switch to freeglut
-<li>Increase MAX_DRAWBUFFERS
-<li>Fix linux-glide target/driver.
-<li>Fix lambda calculation for frag progs.
-</ul>
-
-
-<h2>Driver Status</h2>
-
-<pre>
-Driver Status
----------------------- ----------------------
-DRI drivers varies with the driver
-XMesa/GLX (on Xlib) implements OpenGL 1.5
-OSMesa (off-screen) implements OpenGL 1.5
-Glide (3dfx Voodoo1/2) implements OpenGL 1.3
-SVGA implements OpenGL 1.3
-Wind River UGL implements OpenGL 1.3
-Windows/Win32 implements OpenGL 1.5
-DJGPP implements OpenGL 1.5
-GGI implements OpenGL 1.3
-BeOS implements OpenGL 1.5
-Allegro needs updating
-D3D needs updating
-</pre>
-
-</div>
-</body>
-</html>