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diff --git a/mesalib/docs/relnotes-6.5.3.html b/mesalib/docs/relnotes-6.5.3.html deleted file mode 100644 index 0e6526c04..000000000 --- a/mesalib/docs/relnotes-6.5.3.html +++ /dev/null @@ -1,126 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> - <meta http-equiv="content-type" content="text/html; charset=utf-8"> - <title>Mesa Release Notes</title> - <link rel="stylesheet" type="text/css" href="mesa.css"> -</head> -<body> - -<div class="header"> - <h1>The Mesa 3D Graphics Library</h1> -</div> - -<iframe src="contents.html"></iframe> -<div class="content"> - -<h1>Mesa 6.5.3 Release Notes / April 27, 2007</h1> - -<p> -Mesa 6.5.3 is a development release with many changes and new features. -Mesa 7.0 is expected to follow shortly. -</p> - - -<h2>MD5 checksums</h2> -<pre> -39f33ea64e34e2d5b20640b008b57649 MesaLib-6.5.3.tar.gz -46359457147c469745f24b5074a186f0 MesaLib-6.5.3.tar.bz2 -a8946fa861634ce15971396f47992c41 MesaLib-6.5.3.zip -08e26948d57eaca74d02a530b2d8106e MesaDemos-6.5.3.tar.gz -8af91773ab2653fe537499676b05f2e8 MesaDemos-6.5.3.tar.bz2 -783f81b171bf89b0929abc894efd25a6 MesaDemos-6.5.3.zip -9467d415388fe1ad82991fb20704b812 MesaGLUT-6.5.3.tar.gz -360843e46b7ebb6909290b023f9b26fa MesaGLUT-6.5.3.tar.bz2 -7686065e5c15a30de08a1610860b6840 MesaGLUT-6.5.3.zip -</pre> - - -<h2>Shared library numbering</h2> -<p> -Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix) -shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx). -Bumping the shared library version to 2.x would cause linking problems -with existing OpenGL applications. Since OpenGL 2.x is backward -compatible with OpenGL 1.x the shared library version number doesn't -have to be incremented (which would indicate an incompatible ABI). -</p> -<p> -Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx -for the same reason. -</p> - - - -<h2>New features</h2> -<ul> -<li>OpenGL 2.0 and 2.1 API support. -<li>Entirely new Shading Language code generator. See the -<a href="shading.html">Shading Language</a> page for more information. -<li>Much faster software execution of vertex, fragment shaders. -<li>New vertex buffer object (vbo) infrastructure -<li>Updated glext.h file (version 39) -<li>Updated glxext.h file (version 19) -<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so - "multiple render targets" are really supported. -</ul> - -<h2>Bug fixes</h2> -<ul> -<li>Fog was errantly applied when a fragment shader was enabled (bug 9346) -<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445) -<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong. -<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken. -<li>1D convolution state could effect 2D image transfers -<li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521) -<li>Fixed a number of framebuffer/renderbuffer reference counting bugs -<li>Fixed a few bugs in software-emulated alpha planes -<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc. -<li>Assorted DRI driver bug fixes. -<li>Fixed a number of bugs that prevented "depth-peeling" rendering from working. -</ul> - - -<h2>Internal code changes</h2> -<ul> -<li>Old array_cache module replaced by new vbo module. All geometry -rendering is now cast in the form of vertex buffer objects. -<li>Massive changes to the Shading Language compiler and related state. -<li>Vertex/fragment shaders are compiled into GPU instructions and -programs very similar to GL_ARB_vertex/fragment_program. -<li>Vertex and fragment programs are executed with the same code now. -<li>The SSE-optimized vertex program path has been removed since it didn't -support more than 12 temp registers, didn't support branching/looping, etc. -</ul> - - -<h2>To Do (someday) items</h2> -<ul> -<li>Switch to freeglut -<li>Fix linux-glide target/driver. -<li>Improved lambda and derivative calculation for frag progs. -</ul> - - -<h2>Driver Status</h2> - -<pre> -Driver Status ----------------------- ---------------------- -DRI drivers varies with the driver -XMesa/GLX (on Xlib) implements OpenGL 2.1 -OSMesa (off-screen) implements OpenGL 2.1 -Windows/Win32 implements OpenGL 2.1 -Glide (3dfx Voodoo1/2) implements OpenGL 1.3 -SVGA unsupported -Wind River UGL unsupported -DJGPP unsupported -GGI unsupported -BeOS unsupported -Allegro unsupported -D3D unsupported -</pre> - -</div> -</body> -</html> |