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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Mesa Release Notes</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
-
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
-
-<iframe src="contents.html"></iframe>
-<div class="content">
-
-<h1>Mesa 6.5.3 Release Notes / April 27, 2007</h1>
-
-<p>
-Mesa 6.5.3 is a development release with many changes and new features.
-Mesa 7.0 is expected to follow shortly.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-39f33ea64e34e2d5b20640b008b57649 MesaLib-6.5.3.tar.gz
-46359457147c469745f24b5074a186f0 MesaLib-6.5.3.tar.bz2
-a8946fa861634ce15971396f47992c41 MesaLib-6.5.3.zip
-08e26948d57eaca74d02a530b2d8106e MesaDemos-6.5.3.tar.gz
-8af91773ab2653fe537499676b05f2e8 MesaDemos-6.5.3.tar.bz2
-783f81b171bf89b0929abc894efd25a6 MesaDemos-6.5.3.zip
-9467d415388fe1ad82991fb20704b812 MesaGLUT-6.5.3.tar.gz
-360843e46b7ebb6909290b023f9b26fa MesaGLUT-6.5.3.tar.bz2
-7686065e5c15a30de08a1610860b6840 MesaGLUT-6.5.3.zip
-</pre>
-
-
-<h2>Shared library numbering</h2>
-<p>
-Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix)
-shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx).
-Bumping the shared library version to 2.x would cause linking problems
-with existing OpenGL applications. Since OpenGL 2.x is backward
-compatible with OpenGL 1.x the shared library version number doesn't
-have to be incremented (which would indicate an incompatible ABI).
-</p>
-<p>
-Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx
-for the same reason.
-</p>
-
-
-
-<h2>New features</h2>
-<ul>
-<li>OpenGL 2.0 and 2.1 API support.
-<li>Entirely new Shading Language code generator. See the
-<a href="shading.html">Shading Language</a> page for more information.
-<li>Much faster software execution of vertex, fragment shaders.
-<li>New vertex buffer object (vbo) infrastructure
-<li>Updated glext.h file (version 39)
-<li>Updated glxext.h file (version 19)
-<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
- "multiple render targets" are really supported.
-</ul>
-
-<h2>Bug fixes</h2>
-<ul>
-<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
-<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
-<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
-<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
-<li>1D convolution state could effect 2D image transfers
-<li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
-<li>Fixed a number of framebuffer/renderbuffer reference counting bugs
-<li>Fixed a few bugs in software-emulated alpha planes
-<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
-<li>Assorted DRI driver bug fixes.
-<li>Fixed a number of bugs that prevented "depth-peeling" rendering from working.
-</ul>
-
-
-<h2>Internal code changes</h2>
-<ul>
-<li>Old array_cache module replaced by new vbo module. All geometry
-rendering is now cast in the form of vertex buffer objects.
-<li>Massive changes to the Shading Language compiler and related state.
-<li>Vertex/fragment shaders are compiled into GPU instructions and
-programs very similar to GL_ARB_vertex/fragment_program.
-<li>Vertex and fragment programs are executed with the same code now.
-<li>The SSE-optimized vertex program path has been removed since it didn't
-support more than 12 temp registers, didn't support branching/looping, etc.
-</ul>
-
-
-<h2>To Do (someday) items</h2>
-<ul>
-<li>Switch to freeglut
-<li>Fix linux-glide target/driver.
-<li>Improved lambda and derivative calculation for frag progs.
-</ul>
-
-
-<h2>Driver Status</h2>
-
-<pre>
-Driver Status
----------------------- ----------------------
-DRI drivers varies with the driver
-XMesa/GLX (on Xlib) implements OpenGL 2.1
-OSMesa (off-screen) implements OpenGL 2.1
-Windows/Win32 implements OpenGL 2.1
-Glide (3dfx Voodoo1/2) implements OpenGL 1.3
-SVGA unsupported
-Wind River UGL unsupported
-DJGPP unsupported
-GGI unsupported
-BeOS unsupported
-Allegro unsupported
-D3D unsupported
-</pre>
-
-</div>
-</body>
-</html>