diff options
Diffstat (limited to 'mesalib/docs/relnotes-6.5.html')
-rw-r--r-- | mesalib/docs/relnotes-6.5.html | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/mesalib/docs/relnotes-6.5.html b/mesalib/docs/relnotes-6.5.html deleted file mode 100644 index b6430a2f4..000000000 --- a/mesalib/docs/relnotes-6.5.html +++ /dev/null @@ -1,138 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> - <meta http-equiv="content-type" content="text/html; charset=utf-8"> - <title>Mesa Release Notes</title> - <link rel="stylesheet" type="text/css" href="mesa.css"> -</head> -<body> - -<div class="header"> - <h1>The Mesa 3D Graphics Library</h1> -</div> - -<iframe src="contents.html"></iframe> -<div class="content"> - -<h1>Mesa 6.5 Release Notes / March 31, 2006</h1> - -<p> -Mesa 6.5 is a new development release. -</p> - - -<h2>MD5 checksums</h2> -<pre> -657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz -61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 -19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip -694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz -ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 -b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip -ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz -59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 -005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip -</pre> - - - -<h2>New Features</h2> -<ul> -<li>OpenGL Shading language support -<br> - This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, - GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of - the work was done by Michal Krol. - There's probably a fair number of bugs since this is a pretty large, - complicated body of code. -<br> - The OpenGL 2.0 interface to these features will be implemented in a - future version of Mesa, - -<li>GL_EXT_timer_query -<br> - Used to measure the time of OpenGL operations at high precision. - Only supported in the software/Xlib driver at this time. - -<li>GL_EXT_packed_depth_stencil -<br> - Defines a new GL_DEPTH_STENCIL_EXT pixel format. - -<li>GL_EXT_framebuffer_blit -<br> - A simplified glCopyPixels-like feature for copying pixel rectangles. - -<li>GL_ARB_half_float_pixel -<br> - Adds a new half-precision floating point format for image transfers, - such as for glDrawPixels, glReadPixels, glTexImage, etc. -</ul> - -<h2>Changes</h2> -<ul> -<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) -<li>removed GL_SGIX/SGIS_pixel_texture extensions -</ul> -<h2>Bug fixes</h2> -<ul> -<li>fixed glxcontextmodes.c datatype problem (bug 5835) -<li>fixed aix-gcc build/install bugs (bug 5874) -<li>fixed some bugs in texture env program generation -<li>glXCopyContext() didn't handle texture object bindings properly -<li>glXCopyContext() didn't copy all lighting state -<li>fixed FreeBSD config (Pedro Giffuni) -<li>fixed some minor framebuffer object bugs -<li>replaced dprintf() with _glu_printf() in GLU (bug 6244) -<li>fixed a number of thread safety bugs/regressions -<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339) -<li>paletted texturing was broken w/ floating point palettes (K. Schultz) -<li>lots of assorted framebuffer object bug fixes -</ul> - - -<h2>Known Issues</h2> -<ul> -<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL -textures should work. -</ul> - - -<h2>Driver Interface Changes</h2> -<ul> -<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by -the two-sided versions: Driver.Stencil*Separate(). -<li>Render-to-texture: The functions for rendering to textures have changed. -</ul> - - -<h2>To Do (someday) items</h2> -<ul> -<li>Switch to freeglut -<li>Increase MAX_DRAWBUFFERS -<li>Fix linux-glide target/driver. -<li>Fix lambda calculation for frag progs. -</ul> - - -<h2>Driver Status</h2> - -<pre> -Driver Status ----------------------- ---------------------- -DRI drivers varies with the driver -XMesa/GLX (on Xlib) implements OpenGL 1.5 -OSMesa (off-screen) implements OpenGL 1.5 -Glide (3dfx Voodoo1/2) implements OpenGL 1.3 -SVGA implements OpenGL 1.3 -Wind River UGL implements OpenGL 1.3 -Windows/Win32 implements OpenGL 1.5 -DJGPP implements OpenGL 1.5 -GGI implements OpenGL 1.3 -BeOS implements OpenGL 1.5 -Allegro needs updating -D3D needs updating -</pre> - -</div> -</body> -</html> |