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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Mesa Release Notes</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
-
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
-
-<iframe src="contents.html"></iframe>
-<div class="content">
-
-<h1>Mesa 6.5 Release Notes / March 31, 2006</h1>
-
-<p>
-Mesa 6.5 is a new development release.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
-61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
-19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
-694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
-ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
-b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
-ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
-59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
-005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
-</pre>
-
-
-
-<h2>New Features</h2>
-<ul>
-<li>OpenGL Shading language support
-<br>
- This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
- GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
- the work was done by Michal Krol.
- There's probably a fair number of bugs since this is a pretty large,
- complicated body of code.
-<br>
- The OpenGL 2.0 interface to these features will be implemented in a
- future version of Mesa,
-
-<li>GL_EXT_timer_query
-<br>
- Used to measure the time of OpenGL operations at high precision.
- Only supported in the software/Xlib driver at this time.
-
-<li>GL_EXT_packed_depth_stencil
-<br>
- Defines a new GL_DEPTH_STENCIL_EXT pixel format.
-
-<li>GL_EXT_framebuffer_blit
-<br>
- A simplified glCopyPixels-like feature for copying pixel rectangles.
-
-<li>GL_ARB_half_float_pixel
-<br>
- Adds a new half-precision floating point format for image transfers,
- such as for glDrawPixels, glReadPixels, glTexImage, etc.
-</ul>
-
-<h2>Changes</h2>
-<ul>
-<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
-<li>removed GL_SGIX/SGIS_pixel_texture extensions
-</ul>
-<h2>Bug fixes</h2>
-<ul>
-<li>fixed glxcontextmodes.c datatype problem (bug 5835)
-<li>fixed aix-gcc build/install bugs (bug 5874)
-<li>fixed some bugs in texture env program generation
-<li>glXCopyContext() didn't handle texture object bindings properly
-<li>glXCopyContext() didn't copy all lighting state
-<li>fixed FreeBSD config (Pedro Giffuni)
-<li>fixed some minor framebuffer object bugs
-<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
-<li>fixed a number of thread safety bugs/regressions
-<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
-<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
-<li>lots of assorted framebuffer object bug fixes
-</ul>
-
-
-<h2>Known Issues</h2>
-<ul>
-<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
-textures should work.
-</ul>
-
-
-<h2>Driver Interface Changes</h2>
-<ul>
-<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
-the two-sided versions: Driver.Stencil*Separate().
-<li>Render-to-texture: The functions for rendering to textures have changed.
-</ul>
-
-
-<h2>To Do (someday) items</h2>
-<ul>
-<li>Switch to freeglut
-<li>Increase MAX_DRAWBUFFERS
-<li>Fix linux-glide target/driver.
-<li>Fix lambda calculation for frag progs.
-</ul>
-
-
-<h2>Driver Status</h2>
-
-<pre>
-Driver Status
----------------------- ----------------------
-DRI drivers varies with the driver
-XMesa/GLX (on Xlib) implements OpenGL 1.5
-OSMesa (off-screen) implements OpenGL 1.5
-Glide (3dfx Voodoo1/2) implements OpenGL 1.3
-SVGA implements OpenGL 1.3
-Wind River UGL implements OpenGL 1.3
-Windows/Win32 implements OpenGL 1.5
-DJGPP implements OpenGL 1.5
-GGI implements OpenGL 1.3
-BeOS implements OpenGL 1.5
-Allegro needs updating
-D3D needs updating
-</pre>
-
-</div>
-</body>
-</html>