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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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-<TITLE>Mesa Release Notes</TITLE>
-<link rel="stylesheet" type="text/css" href="mesa.css">
-<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="mesa.css">
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-<H1>Mesa 7.10.1 Release Notes / TBD</H1>
+<h1>Mesa 7.10.1 Release Notes / March 2, 2011</h1>
<p>
Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.
@@ -131,12 +128,12 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
git log mesa-7.10..mesa-7.10.1
</pre>
-<p>Alberto Milone (1):
+<p>Alberto Milone (1):</p>
<ul>
<li>r600c: add evergreen ARL support.</li>
-</ul></p>
+</ul>
-<p>Brian Paul (21):
+<p>Brian Paul (21):</p>
<ul>
<li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
<li>docs: add links to 7.9.1 and 7.10 release notes</li>
@@ -159,14 +156,14 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>docs: add link to 7.10.1 release notes</li>
<li>mesa: implement glGetShaderPrecisionFormat()</li>
<li>docs: updated environment variable list</li>
-</ul></p>
+</ul>
-<p>Bryce Harrington (1):
+<p>Bryce Harrington (1):</p>
<ul>
<li>r300g: Null pointer check for buffer deref in gallium winsys</li>
-</ul></p>
+</ul>
-<p>Chad Versace (20):
+<p>Chad Versace (20):</p>
<ul>
<li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
<li>glcpp: Fix segfault when validating macro redefinitions</li>
@@ -188,39 +185,39 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt; 1.30</li>
<li>glsl: Reinstate constant-folding for division by zero</li>
<li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
-</ul></p>
+</ul>
-<p>Chia-I Wu (1):
+<p>Chia-I Wu (1):</p>
<ul>
<li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
-</ul></p>
+</ul>
-<p>Christoph Bumiller (1):
+<p>Christoph Bumiller (1):</p>
<ul>
<li>nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs</li>
-</ul></p>
+</ul>
-<p>Cyril Brulebois (1):
+<p>Cyril Brulebois (1):</p>
<ul>
<li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
-</ul></p>
+</ul>
-<p>Dave Airlie (3):
+<p>Dave Airlie (3):</p>
<ul>
<li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
<li>radeon: calculate complete texture state inside TFP function</li>
<li>radeon: avoid segfault on 3D textures.</li>
-</ul></p>
+</ul>
-<p>Dimitry Andric (4):
+<p>Dimitry Andric (4):</p>
<ul>
<li>mesa: s/movzx/movzbl/</li>
<li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
<li>glapi: adding @ char before type specifier in glapi_x86.S</li>
<li>glapi: add @GOTPCREL relocation type</li>
-</ul></p>
+</ul>
-<p>Eric Anholt (16):
+<p>Eric Anholt (16):</p>
<ul>
<li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
<li>i965/fs: When producing ir_unop_abs of an operand, strip negate.</li>
@@ -238,14 +235,14 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
<li>i965: Fix a bug in i965 compute-to-MRF.</li>
<li>i965/fs: Add a helper function for detecting math opcodes.</li>
-</ul></p>
+</ul>
-<p>Fredrik Höglund (1):
+<p>Fredrik Höglund (1):</p>
<ul>
<li>st/mesa: fix a regression from cae2bb76</li>
-</ul></p>
+</ul>
-<p>Ian Romanick (42):
+<p>Ian Romanick (42):</p>
<ul>
<li>docs: Add 7.10 md5sums</li>
<li>glsl: Support the 'invariant(all)' pragma</li>
@@ -289,26 +286,26 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>docs: Clean up bug fixes list</li>
<li>intel: Remove driver date and related bits from renderer string</li>
<li>mesa: set version string to 7.10.1 (final)</li>
-</ul></p>
+</ul>
-<p>Jian Zhao (1):
+<p>Jian Zhao (1):</p>
<ul>
<li>mesa: fix an error in uniform arrays in row calculating.</li>
-</ul></p>
+</ul>
-<p>Julien Cristau (3):
+<p>Julien Cristau (3):</p>
<ul>
<li>glx: fix request lengths</li>
<li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
<li>glx: fix length of GLXGetFBConfigsSGIX</li>
-</ul></p>
+</ul>
-<p>Keith Packard (1):
+<p>Keith Packard (1):</p>
<ul>
<li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
-</ul></p>
+</ul>
-<p>Kenneth Graunke (20):
+<p>Kenneth Graunke (20):</p>
<ul>
<li>glsl: Expose a public glsl_type::void_type const pointer.</li>
<li>glsl: Don't bother unsetting a destructor that was never set.</li>
@@ -330,49 +327,49 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>i965: Increase Sandybridge point size clamp in the clip state.</li>
<li>glsl: Use reralloc instead of plain realloc.</li>
<li>Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."</li>
-</ul></p>
+</ul>
-<p>Marek Olšák (4):
+<p>Marek Olšák (4):</p>
<ul>
<li>docs: fix messed up names with special characters in relnotes-7.10</li>
<li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
<li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
<li>st/dri: Track drawable context bindings</li>
-</ul></p>
+</ul>
-<p>Paulo Zanoni (1):
+<p>Paulo Zanoni (1):</p>
<ul>
<li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
-</ul></p>
+</ul>
-<p>Sam Hocevar (2):
+<p>Sam Hocevar (2):</p>
<ul>
<li>docs: add glsl info</li>
<li>docs: fix glsl_compiler name</li>
-</ul></p>
+</ul>
-<p>Tom Fogal (1):
+<p>Tom Fogal (1):</p>
<ul>
<li>Regenerate gl_mangle.h.</li>
-</ul></p>
+</ul>
-<p>Tom Stellard (2):
+<p>Tom Stellard (2):</p>
<ul>
<li>r300/compiler: Disable register rename pass on r500</li>
<li>r300/compiler: Don't erase sources when converting RGB-&gt;Alpha</li>
-</ul></p>
+</ul>
-<p>Vinson Lee (3):
+<p>Vinson Lee (3):</p>
<ul>
<li>ralloc: Add missing va_end following va_copy.</li>
<li>mesa: Move declaration before code in extensions.c.</li>
<li>mesa: Move loop variable declarations outside for loop in extensions.c.</li>
-</ul></p>
+</ul>
-<p>nobled (1):
+<p>nobled (1):</p>
<ul>
<li>glx: Put null check before use</li>
-</ul></p>
+</ul>
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