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diff --git a/mesalib/docs/relnotes-7.10.2.html b/mesalib/docs/relnotes-7.10.2.html index 55b6794a1..02ed6f63f 100644 --- a/mesalib/docs/relnotes-7.10.2.html +++ b/mesalib/docs/relnotes-7.10.2.html @@ -1,16 +1,13 @@ -<HTML> - +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> <head> -<TITLE>Mesa Release Notes</TITLE> -<link rel="stylesheet" type="text/css" href="mesa.css"> -<meta http-equiv="content-type" content="text/html; charset=utf-8" /> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="mesa.css"> </head> +<body> -<BODY> - -<body bgcolor="#eeeeee"> - -<H1>Mesa 7.10.2 Release Notes / April 6, 2011</H1> +<h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1> <p> Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release. @@ -84,18 +81,18 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 <p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p> -<p>Alex Deucher (2): +<p>Alex Deucher (2):</p> <ul> <li>r600c: add new ontario pci ids</li> <li>r600g: add some additional ontario pci ids</li> -</ul></p> +</ul> -<p>Benjamin Franzke (1): +<p>Benjamin Franzke (1):</p> <ul> <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li> -</ul></p> +</ul> -<p>Brian Paul (9): +<p>Brian Paul (9):</p> <ul> <li>docs: pull 7.9.2 release notes into 7.10 branch</li> <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li> @@ -106,35 +103,35 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 <li>mesa: Guard against null pointer deref in fbo validation</li> <li>st/mesa: Apply LOD bias from correct texture unit</li> <li>glsl: silence warning in printf() with a cast</li> -</ul></p> +</ul> -<p>Chad Versace (1): +<p>Chad Versace (1):</p> <ul> <li>i965: Fix tex_swizzle when depth mode is GL_RED</li> -</ul></p> +</ul> -<p>Dave Airlie (1): +<p>Dave Airlie (1):</p> <ul> <li>r600: don't close fd on failed load</li> -</ul></p> +</ul> -<p>Eric Anholt (2): +<p>Eric Anholt (2):</p> <ul> <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li> <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li> -</ul></p> +</ul> -<p>Fabian Bieler (1): +<p>Fabian Bieler (1):</p> <ul> <li>st/mesa: Apply LOD from texture object</li> -</ul></p> +</ul> -<p>Henri Verbeet (1): +<p>Henri Verbeet (1):</p> <ul> <li>st/mesa: Validate state before doing blits.</li> -</ul></p> +</ul> -<p>Ian Romanick (13): +<p>Ian Romanick (13):</p> <ul> <li>docs: Add 7.10.1 md5sums</li> <li>glsl: Refactor AST-to-HIR code handling variable initializers</li> @@ -149,28 +146,28 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 <li>docs: Initial bits of 7.10.2 release notes</li> <li>mesa: set version string to 7.10.2</li> <li>mesa: Remove nonexistant files from _FILES lists</li> -</ul></p> +</ul> -<p>Jerome Glisse (1): +<p>Jerome Glisse (1):</p> <ul> <li>r600g: move user fence into base radeon structure</li> -</ul></p> +</ul> -<p>José Fonseca (2): +<p>José Fonseca (2):</p> <ul> <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li> <li>mesa: More glGet* fixes.</li> -</ul></p> +</ul> -<p>Kenneth Graunke (4): +<p>Kenneth Graunke (4):</p> <ul> <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li> <li>glcpp: Remove trailing contexts from #if rules.</li> <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li> <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li> -</ul></p> +</ul> -<p>Marek Olšák (15): +<p>Marek Olšák (15):</p> <ul> <li>st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL</li> <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li> @@ -187,20 +184,20 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 <li>r300g: tell the GLSL compiler to lower the continue opcode</li> <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li> <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li> -</ul></p> +</ul> -<p>Michel Dänzer (1): +<p>Michel Dänzer (1):</p> <ul> <li>Use proper source row stride when getting depth/stencil texels.</li> -</ul></p> +</ul> -<p>Tom Stellard (4): +<p>Tom Stellard (4):</p> <ul> <li>r300/compiler: Use a 4-bit writemask in pair instructions</li> <li>prog_optimize: Fix reallocating registers for shaders with loops</li> <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li> <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li> -</ul></p> +</ul> </body> </html> |