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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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-<TITLE>Mesa Release Notes</TITLE>
-<link rel="stylesheet" type="text/css" href="mesa.css">
-<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
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-<H1>Mesa 8.0.2 Release Notes / March 21, 2012</H1>
+<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
<p>
Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
@@ -72,7 +69,7 @@ d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
git log mesa-8.0.1..mesa-8.0.2
</pre>
-<p>Brian Paul (7):
+<p>Brian Paul (7):</p>
<ul>
<li>svga: add null vs pointer check in update_need_pipeline()</li>
<li>util: add mutex lock in u_debug_memory.c code</li>
@@ -81,64 +78,64 @@ d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
<li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
<li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
<li>docs: add links to 8.0.1 release notes</li>
-</ul></p>
+</ul>
-<p>Daniel Vetter (1):
+<p>Daniel Vetter (1):</p>
<ul>
<li>i965: fixup W-tile offset computation to take swizzling into account</li>
-</ul></p>
+</ul>
-<p>Dylan Noblesmith (1):
+<p>Dylan Noblesmith (1):</p>
<ul>
<li>mesa: add back glGetnUniform*v() overflow error reporting</li>
-</ul></p>
+</ul>
-<p>Ian Romanick (1):
+<p>Ian Romanick (1):</p>
<ul>
<li>docs: Add 8.0.1 release md5sums</li>
-</ul></p>
+</ul>
-<p>Jakob Bornecrantz (3):
+<p>Jakob Bornecrantz (3):</p>
<ul>
<li>mesa: Include mesa ES mapi generated files</li>
<li>mesa: Bump version number to 8.0.2</li>
<li>docs: Add 8.0.2 release notes</li>
-</ul></p>
+</ul>
-<p>Jeremy Huddleston (3):
+<p>Jeremy Huddleston (3):</p>
<ul>
<li>darwin: config file cleanups</li>
<li>darwin: Build create_context.c</li>
<li>darwin: Link against libxcb</li>
-</ul></p>
+</ul>
-<p>José Fonseca (1):
+<p>José Fonseca (1):</p>
<ul>
<li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
-</ul></p>
+</ul>
-<p>Kenneth Graunke (2):
+<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Only set Last Render Target Select on the last FB write.</li>
<li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
-</ul></p>
+</ul>
-<p>Marek Olšák (1):
+<p>Marek Olšák (1):</p>
<ul>
<li>gallium/rtasm: properly detect SSE and SSE2</li>
-</ul></p>
+</ul>
-<p>Neil Roberts (1):
+<p>Neil Roberts (1):</p>
<ul>
<li>mesa: Don't disable fast path for normalized types</li>
-</ul></p>
+</ul>
-<p>Tom Stellard (1):
+<p>Tom Stellard (1):</p>
<ul>
<li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
-</ul></p>
+</ul>
-<p>Yuanhan Liu (6):
+<p>Yuanhan Liu (6):</p>
<ul>
<li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
<li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
@@ -146,14 +143,14 @@ d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
<li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
<li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
<li>i915: fallback for NPOT cubemap texture</li>
-</ul></p>
+</ul>
-<p>Zack Rusin (3):
+<p>Zack Rusin (3):</p>
<ul>
<li>svga: fix a crash happening before setting fragment shaders.</li>
<li>svga: Fix stencil op mapping</li>
<li>svga: fix the rasterizer state resets</li>
-</ul></p>
+</ul>
</body>