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diff --git a/mesalib/docs/relnotes/10.3.1.html b/mesalib/docs/relnotes/10.3.1.html new file mode 100644 index 000000000..7de0506c2 --- /dev/null +++ b/mesalib/docs/relnotes/10.3.1.html @@ -0,0 +1,158 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1> + +<p> +Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release. +</p> +<p> +Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + +<h2>SHA256 checksums</h2> +<pre> +155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d MesaLib-10.3.1.tar.gz +b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add MesaLib-10.3.1.tar.bz2 +07a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15 MesaLib-10.3.1.zip +</pre> + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li> + +</ul> + +<h2>Changes</h2> + +<p>Andreas Pokorny (2):</p> +<ul> + <li>egl/drm: expose KHR_image_pixmap extension</li> + <li>i915: Fix black buffers when importing prime fds</li> +</ul> + +<p>Brian Paul (1):</p> +<ul> + <li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: Add 10.3 sha256 sums, news item and link release notes</li> + <li>Update VERSION to 10.3.1</li> +</ul> + +<p>Ian Romanick (4):</p> +<ul> + <li>glsl: Make sure fields after small structs have correct padding</li> + <li>glsl: Make sure row-major array-of-structure get correct layout</li> + <li>glsl: Round struct size up to at least 16 bytes</li> + <li>glsl: Strip arrayness from ir_type_dereference_variable too</li> +</ul> + +<p>Ilia Mirkin (5):</p> +<ul> + <li>nv50/ir: avoid deleting pseudo instructions too early</li> + <li>gm107/ir: fix manual TXD for array targets</li> + <li>gm107/ir: fix texture argument order</li> + <li>gm107/ir: add support for indirect const buffer selection</li> + <li>gm107/ir: take relative pfetch offset into account</li> +</ul> + +<p>Keith Packard (1):</p> +<ul> + <li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li> + <li>mesa: Set correct array element in vbo_exec_vtx_init.</li> +</ul> + +<p>Marek Olšák (3):</p> +<ul> + <li>radeonsi: release GS rings at context destruction</li> + <li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li> + <li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li> +</ul> + +<p>Richard Sandiford (2):</p> +<ul> + <li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li> + <li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li> +</ul> + +<p>Roland Scheidegger (1):</p> +<ul> + <li>gallivm: fix idiv</li> +</ul> + +<p>Thomas Hellstrom (1):</p> +<ul> + <li>st/xa: Fix regression in xa_yuv_planar_blit()</li> +</ul> + +<p>Tom Stellard (2):</p> +<ul> + <li>clover: Add support to mem objects for multiple destructor callbacks v2</li> + <li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li> +</ul> + +<p>Tomasz Figa (3):</p> +<ul> + <li>util: Include in Android builds</li> + <li>st/mesa: Generate format_info.c in Android builds</li> + <li>st/mesa: Fix paths used in Android builds</li> +</ul> + +<p>rconde (1):</p> +<ul> + <li>gallivm,tgsi: fix idiv by zero crash</li> +</ul> + +</div> +</body> +</html> |