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diff --git a/mesalib/docs/relnotes/10.3.3.html b/mesalib/docs/relnotes/10.3.3.html new file mode 100644 index 000000000..3ca6496b7 --- /dev/null +++ b/mesalib/docs/relnotes/10.3.3.html @@ -0,0 +1,209 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.3.3 Release Notes / November 8, 2014</h1> + +<p> +Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 release. +</p> +<p> +Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + +<h2>SHA256 checksums</h2> +<pre> +23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz +0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2 +a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip +</pre> + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm >= 3.4</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85918">Bug 85918</a> - Mesa: MSVC 2010/2012 Compile error</li> + +</ul> + + +<h2>Changes</h2> + +<p>Anuj Phogat (2):</p> +<ul> + <li>glsl: Fix crash due to negative array index</li> + <li>glsl: Use signed array index in update_max_array_access()</li> +</ul> + +<p>Brian Paul (1):</p> +<ul> + <li>mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: Add sha256 sums for the 10.3.2 release</li> + <li>Update version to 10.3.3</li> +</ul> + +<p>Ilia Mirkin (27):</p> +<ul> + <li>freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0</li> + <li>freedreno/ir3: INEG operates on src0, not src1</li> + <li>freedreno/ir3: add UARL support</li> + <li>freedreno/ir3: negate result of USLT/etc</li> + <li>freedreno/ir3: use unsigned comparison for UIF</li> + <li>freedreno/ir3: add TXL support</li> + <li>freedreno/ir3: fix UCMP handling</li> + <li>freedreno/ir3: implement UMUL correctly</li> + <li>freedreno: add default .dir-locals.el for emacs settings</li> + <li>freedreno/ir3: make texture instruction construction more dynamic</li> + <li>freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument</li> + <li>freedreno/ir3: add TXQ support</li> + <li>freedreno/ir3: add TXB2 support</li> + <li>freedreno: dual-source render targets are not supported</li> + <li>freedreno: instanced drawing/compute not yet supported</li> + <li>freedreno/ir3: avoid fan-in sources referring to same instruction</li> + <li>freedreno/ir3: add IDIV/UDIV support</li> + <li>freedreno/ir3: add UMOD support, based on UDIV</li> + <li>freedreno/ir3: add MOD support</li> + <li>freedreno/ir3: add ISSG support</li> + <li>freedreno/ir3: add UMAD support</li> + <li>freedreno/ir3: make TXQ return integers, not floats</li> + <li>freedreno/ir3: shadow comes before array</li> + <li>freedreno/ir3: add texture offset support</li> + <li>freedreno/ir3: add TXD support and expose ARB_shader_texture_lod</li> + <li>freedreno/ir3: add TXF support</li> + <li>freedreno: positions come out as integers, not half-integers</li> +</ul> + +<p>Jan Vesely (1):</p> +<ul> + <li>configure: include llvm systemlibs when using static llvm</li> +</ul> + +<p>Marek Olšák (5):</p> +<ul> + <li>r600g: fix polygon mode for points and lines and point/line fill modes</li> + <li>radeonsi: fix polygon mode for points and lines and point/line fill modes</li> + <li>radeonsi: fix incorrect index buffer max size for lowered 8-bit indices</li> + <li>Revert "st/mesa: set MaxUnrollIterations = 255"</li> + <li>r300g: remove enabled/disabled hyperz and AA compression messages</li> +</ul> + +<p>Mauro Rossi (1):</p> +<ul> + <li>gallium/nouveau: fully build the driver under android</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>radeon/llvm: Dynamically allocate branch/loop stack arrays</li> +</ul> + +<p>Rob Clark (62):</p> +<ul> + <li>freedreno/ir3: detect scheduler fail</li> + <li>freedreno/ir3: add TXB</li> + <li>freedreno/ir3: add DDX/DDY</li> + <li>freedreno/ir3: bit of debug</li> + <li>freedreno/ir3: fix error in bail logic</li> + <li>freedreno/ir3: fix constlen with relative addressing</li> + <li>freedreno/ir3: add no-copy-propagate fallback step</li> + <li>freedreno: don't overflow cmdstream buffer so much</li> + <li>freedreno/ir3: fix potential segfault in RA</li> + <li>freedreno: update generated headers</li> + <li>freedreno/a3xx: enable hw primitive-restart</li> + <li>freedreno/a3xx: handle rendering to layer != 0</li> + <li>freedreno: update generated headers</li> + <li>freedreno/a3xx: format fixes</li> + <li>util/u_format: add _is_alpha()</li> + <li>freedreno/a3xx: alpha render-target shenanigans</li> + <li>freedreno/ir3: catch incorrect usage of tmp-dst</li> + <li>freedreno/ir3: add missing put_dst</li> + <li>freedreno: "fix" problems with excessive flushes</li> + <li>freedreno: update generated headers</li> + <li>freedreno/a3xx: 3d/array textures</li> + <li>freedreno: add DRM_CONF_SHARE_FD</li> + <li>freedreno/a3xx: more texture array fixes</li> + <li>freedreno/a3xx: initial texture border-color</li> + <li>freedreno: fix compiler warning</li> + <li>freedreno: don't advertise mirror-clamp support</li> + <li>freedreno: update generated headers</li> + <li>freedreno: we have more than 0 viewports!</li> + <li>freedreno: turn missing caps into compile warnings</li> + <li>freedreno/a3xx: add LOD_BIAS</li> + <li>freedreno/a3xx: add flat interpolation mode</li> + <li>freedreno/a3xx: add 32bit integer vtx formats</li> + <li>freedreno/a3xx: fix border color order</li> + <li>freedreno: move bind_sampler_states to per-generation</li> + <li>freedreno: add texcoord clamp support to lowering</li> + <li>freedreno/a3xx: add support to emulate GL_CLAMP</li> + <li>freedreno/a3xx: re-emit shaders on variant change</li> + <li>freedreno/lowering: fix token calculation for lowering</li> + <li>freedreno: destroy transfer pool after blitter</li> + <li>freedreno: max-texture-lod-bias should be 15.0f</li> + <li>freedreno: update generated headers</li> + <li>freedreno/a3xx: handle large shader program sizes</li> + <li>freedreno/a3xx: emit all immediates in one shot</li> + <li>freedreno/ir3: fix lockups with lame FRAG shaders</li> + <li>freedreno/a3xx: handle VS only outputting BCOLOR</li> + <li>freedreno: query fixes</li> + <li>freedreno/a3xx: refactor vertex state emit</li> + <li>freedreno/a3xx: refactor/optimize emit</li> + <li>freedreno/ir3: optimize shader key comparision</li> + <li>freedreno: inline fd_draw_emit()</li> + <li>freedreno: fix layer_stride</li> + <li>freedreno: update generated headers</li> + <li>freedreno/ir3: large const support</li> + <li>freedreno/a3xx: more layer/level fixes</li> + <li>freedreno/ir3: comment + better fxn name</li> + <li>freedreno/ir3: fix potential gpu lockup with kill</li> + <li>freedreno/a3xx: disable early-z when we have kill's</li> + <li>freedreno/ir3: add debug flag to disable cp</li> + <li>freedreno: clear vs scissor</li> + <li>freedreno: mark scissor state dirty when enable bit changes</li> + <li>freedreno/a3xx: fix viewport state during clear</li> + <li>freedreno/a3xx: fix depth/stencil restore format</li> +</ul> + +<p>Tapani Pälli (2):</p> +<ul> + <li>glsl: fix uniform location count used for glsl types</li> + <li>mesa: check that uniform exists in glUniform* functions</li> +</ul> + + +</div> +</body> +</html> |