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diff --git a/mesalib/docs/relnotes/10.5.6.html b/mesalib/docs/relnotes/10.5.6.html new file mode 100644 index 000000000..0046b8ff9 --- /dev/null +++ b/mesalib/docs/relnotes/10.5.6.html @@ -0,0 +1,147 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.5.6 Release Notes / May 23, 2015</h1> + +<p> +Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release. +</p> +<p> +Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz +66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li> + +</ul> + + +<h2>Changes</h2> + +<p>Alex Deucher (1):</p> +<ul> + <li>radeonsi: add new bonaire pci id</li> +</ul> + +<p>Axel Davy (2):</p> +<ul> + <li>egl/wayland: properly destroy wayland objects</li> + <li>glx/dri3: Add additional check for gpu offloading case</li> +</ul> + +<p>Emil Velikov (4):</p> +<ul> + <li>docs: Add sha256 sums for the 10.5.5 release</li> + <li>egl/main: fix EGL_KHR_get_all_proc_addresses</li> + <li>targets/osmesa: drop the -module tag from LDFLAGS</li> + <li>Update version to 10.5.6</li> +</ul> + +<p>Francisco Jerez (4):</p> +<ul> + <li>clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.</li> + <li>clover: Wrap event::_status in a method to prevent unlocked access.</li> + <li>clover: Implement locking of the wait_count, _chain and _status members of event.</li> + <li>i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().</li> +</ul> + +<p>Fredrik Höglund (2):</p> +<ul> + <li>main: Require that the texture exists in framebuffer_texture</li> + <li>mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0</li> +</ul> + +<p>Ilia Mirkin (7):</p> +<ul> + <li>nv50/ir: only propagate saturate up if some actual folding took place</li> + <li>nv50: keep track of PGRAPH state in nv50_screen</li> + <li>nvc0: keep track of PGRAPH state in nvc0_screen</li> + <li>nvc0: reset the instanced elements state when doing blit using 3d engine</li> + <li>nv50/ir: only enable mul saturate on G200+</li> + <li>st/mesa: make sure to create a "clean" bool when doing i2b</li> + <li>nvc0: switch mechanism for shader eviction to be a while loop</li> +</ul> + +<p>Jeremy Huddleston Sequoia (2):</p> +<ul> + <li>swrast: Build fix for darwin</li> + <li>darwin: Fix install name of libOSMesa</li> +</ul> + +<p>Laura Ekstrand (2):</p> +<ul> + <li>main: Fix an error generated by FramebufferTexture</li> + <li>main: Complete error conditions for glInvalidate*Framebuffer.</li> +</ul> + +<p>Marta Lofstedt (1):</p> +<ul> + <li>main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE</li> +</ul> + +<p>Rob Clark (2):</p> +<ul> + <li>freedreno: enable a306</li> + <li>freedreno: fix bug in tile/slot calculation</li> +</ul> + +<p>Roland Scheidegger (1):</p> +<ul> + <li>draw: (trivial) fix out-of-bounds vector initialization</li> +</ul> + +<p>Tim Rowley (1):</p> +<ul> + <li>mesa: fix shininess check for ffvertex_prog v2</li> +</ul> + +<p>Tom Stellard (2):</p> +<ul> + <li>clover: Add a mutex to guard queue::queued_events</li> + <li>clover: Fix a bug with multi-threaded events v2</li> +</ul> + + +</div> +</body> +</html> |