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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1>
+
+<p>
+Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
+bug fixes.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz
+c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2
+939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip
+9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz
+0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2
+14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip
+c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz
+2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2
+e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip
+</pre>
+
+
+<h2>New Features</h2>
+<ul>
+<li>Intel i965 "broadwater" DRI driver
+
+<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
+ arrays in an object.
+
+<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
+
+<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
+ multiple vertex/fragment program parameters with one call.
+<li>"engine" demo
+<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
+<li>many updates to the DRI drivers
+</ul>
+
+<h2>Changes</h2>
+<ul>
+<li>The glVertexAttribARB functions no longer alias the conventional
+ vertex attributes.
+<li>glxinfo program prints more info with -l option
+<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
+ compatible, in terms of glBindProgramARB()
+<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
+ accepted by the parser, even though the GL_ARB_vertex_blend and
+ GL_EXT_vertex_weighting extensions aren't supported.
+ Allows Warcraft to run.
+</ul>
+
+<h2>Bug fixes</h2>
+<ul>
+<li>fixed broken texture border handling for depth textures (bug 6498)
+<li>removed the test for duplicated framebuffer attachments, per
+ version 117 of the GL_EXT_framebuffer_object specification
+<li>fixed a few render-to-texture bugs, including render to depth texture
+<li>clipping of lines against user-defined clip planes was broken (6512)
+<li>assembly language dispatch for SPARC was broken (bug 6484)
+<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
+<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
+<li>assorted minor fixes for 16 and 32 bit/channel modes
+<li>fixed assorted bugs in texture compression paths
+<li>fixed indirect rendering vertex array crashes (bug 6863)
+<li>glDrawPixels GL_INDEX_OFFSET didn't always work
+<li>fixed convolution memory leak (bug 7077)
+<li>rectangular depth textures didn't work
+<li>invalid mode to glBegin didn't generate an error (bug 7142)
+<li>'normalized' parameter to glVertexAttribPointerARB didn't work
+<li>disable bogus GLX_SGI_video_sync extension in xlib driver
+<li>fixed R128 driver locking bug (Martijn van Oosterhout)
+<li>using evaluators with vertex programs caused crashes (bug 7564)
+<li>fragment.position wasn't set correctly for point/line primitives
+<li>fixed parser bug for scalar sources for GL_NV_fragment_program
+<li>max fragment program length was incorrectly 128, now 1024
+<li>writes to result.depth in fragment programs weren't clamped to [0,1]
+<li>fixed potential dangling pointer bug in glBindProgram()
+<li>fixed some memory leaks (and potential crashes) in Xlib driver
+<li>fixed a number of build issues on HP-UX (Christopher Bell)
+<li>accum buffer didn't work with OSMesa interface
+</ul>
+
+
+<h2>Internal code changes</h2>
+
+<p>
+A number of Mesa program-related structs were renamed.
+For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
+All the effected drivers have been updated.
+</p>
+
+<p>Ian Romanick updated the GL API dispatch code in a number of ways.
+First, many old/unused extensions were removed.
+Second, the static entrypoints for some extensions were removed.
+This means GL function pointers will have to be used more often
+(e.g. use glXGetProcAddressARB()).
+</p>
+
+
+<h2>To Do (someday) items</h2>
+<ul>
+<li>Switch to freeglut
+<li>Increase MAX_DRAWBUFFERS
+<li>Fix linux-glide target/driver.
+<li>Fix lambda calculation for frag progs.
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 1.5
+OSMesa (off-screen) implements OpenGL 1.5
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA implements OpenGL 1.3
+Wind River UGL implements OpenGL 1.3
+Windows/Win32 implements OpenGL 1.5
+DJGPP implements OpenGL 1.5
+GGI implements OpenGL 1.3
+BeOS implements OpenGL 1.5
+Allegro needs updating
+D3D needs updating
+</pre>
+
+</div>
+</body>
+</html>