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diff --git a/mesalib/docs/relnotes/10.0.5.html b/mesalib/docs/relnotes/10.0.5.html new file mode 100644 index 000000000..3e08ee1ed --- /dev/null +++ b/mesalib/docs/relnotes/10.0.5.html @@ -0,0 +1,173 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.0.5 Release Notes / April 18, 2014</h1> + +<p> +Mesa 10.0.5 is a bug fix release which fixes bugs found since the 10.0.4 release. +</p> +<p> +Mesa 10.0.5 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +db606aadd0fe321f3664099677d159bc MesaLib-10.0.5.tar.gz +e6009ccd8898d7104bb325b6af9ec354 MesaLib-10.0.5.tar.bz2 +c8ab9e502542bf32299a4df85b0b704d MesaLib-10.0.5.zip +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=58660">Bug 58660</a> - CAYMAN broken with HyperZ on</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64471">Bug 64471</a> - Radeon HD6570 lockup in Brütal Legend with HyperZ</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66352">Bug 66352</a> - GPU lockup in L4D2 on TURKS with HyperZ</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68799">Bug 68799</a> - [APITRACE] Hyper-Z lockup with Falcon BMS 4.32u6 on CAYMAN</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug 71547</a> - compilation failure :#error "SSE4.1 instruction set not enabled"</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72685">Bug 72685</a> - [radeonsi hyperz] Artifacts in Unigine Sanctuary</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73088">Bug 73088</a> - [HyperZ] Juniper (6770): Gone Home / Unigine Heaven 4.0 lock up system after several minutes of use</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74428">Bug 74428</a> - hyperz causes gpu hang in Counter-strike: Source</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74803">Bug 74803</a> - [r600g] HyperZ broken on RV630 (Cogs shadows are broken)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74863">Bug 74863</a> - [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2 trees corruption) bisected!</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74892">Bug 74892</a> - HyperZ GPU lockup with radeonsi 7970M PITCAIRN and Distance Alpha game</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug 74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug 75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug 77102</a> - gallium nouveau has no profile in vdpau and libva</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug 77207</a> - [ivb/hsw] batch overwritten with garbage</li> + +</ul> + +<h2>Changes</h2> + +<p>The full set of changes can be viewed by using the following git command:</p> + +<pre> + git log mesa-10.0.4..mesa-10.0.5 +</pre> + +<p>Alex Deucher (1):</p> +<ul> + <li>radeon: reverse DBG_NO_HYPERZ logic</li> +</ul> + +<p>Brian Paul (9):</p> +<ul> + <li>mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINT</li> + <li>mesa: fix copy & paste bugs in pack_ubyte_SARGB8()</li> + <li>mesa: fix copy & paste bugs in pack_ubyte_SRGB8()</li> + <li>mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up</li> + <li>st/mesa: add null pointer checking in query object functions</li> + <li>mesa: fix glMultiDrawArrays inside a display list</li> + <li>cso: fix sampler view count in cso_set_sampler_views()</li> + <li>svga: replace sampler assertion with conditional</li> + <li>svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()</li> +</ul> + +<p>Carl Worth (3):</p> +<ul> + <li>docs: Add md5sums for the 10.0.4 release.</li> + <li>Ignore patches which don't apply.</li> + <li>Update version to 10.0.5</li> +</ul> + +<p>Christian König (2):</p> +<ul> + <li>st/mesa: recreate sampler view on context change v3</li> + <li>st/mesa: fix sampler view handling with shared textures v4</li> +</ul> + +<p>Courtney Goeltzenleuchter (1):</p> +<ul> + <li>mesa: add bounds checking to eliminate buffer overrun</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>mesa: return v.value_int64 when the requested type is TYPE_INT64</li> + <li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>i965: Fix buffer overruns in MSAA MCS buffer clearing.</li> +</ul> + +<p>Ilia Mirkin (6):</p> +<ul> + <li>nouveau: fix fence waiting logic in screen destroy</li> + <li>nv50: adjust blit_3d handling of ms output textures</li> + <li>mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture</li> + <li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list</li> + <li>nouveau: there may not have been a texture if the fbo was incomplete</li> + <li>nouveau: fix firmware check on nvd7/nvd9</li> +</ul> + +<p>Johannes Nixdorf (1):</p> +<ul> + <li>configure.ac: fix the detection of expat with pkg-config</li> +</ul> + +<p>Jonathan Gray (1):</p> +<ul> + <li>gallium: add endian detection for OpenBSD</li> +</ul> + +<p>José Fonseca (1):</p> +<ul> + <li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.</li> +</ul> + +<p>Matt Turner (1):</p> +<ul> + <li>mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.</li> +</ul> + +<p>Paul Berry (1):</p> +<ul> + <li>i965/gen7: Prefer vertical alignment of 4 when possible.</li> +</ul> + +</div> +</body> +</html> diff --git a/mesalib/docs/relnotes/10.1.1.html b/mesalib/docs/relnotes/10.1.1.html new file mode 100644 index 000000000..88997485b --- /dev/null +++ b/mesalib/docs/relnotes/10.1.1.html @@ -0,0 +1,254 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.1.1 Release Notes / April 18, 2014</h1> + +<p> +Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release. +</p> +<p> +Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-10.1.1.tar.gz +1fde7ed079df7aeb9b6a744ca033de8d MesaLib-10.1.1.tar.bz2 +e64d0a562638664b13d2edf22321df59 MesaLib-10.1.1.zip +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug 71547</a> - compilation failure :#error "SSE4.1 instruction set not enabled"</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">Bug 74868</a> - r600g: Diablo III Crashes After a few minutes</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug 74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug 75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75543">Bug 75543</a> - OSMesa Gallium OSMesaMakeCurrent</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75660">Bug 75660</a> - u_inlines.h:277:pipe_buffer_map_range: Assertion `length' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">Bug 76323</a> - GLSL compiler ignores layout(binding=N) on uniform blocks</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76377">Bug 76377</a> - DRI3 should only be enabled on Linux due to a udev dependency</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug 76749</a> - [HSW] DOTA world lighting has no effect</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug 77102</a> - gallium nouveau has no profile in vdpau and libva</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug 77207</a> - [ivb/hsw] batch overwritten with garbage</li> + +</ul> + +<h2>Changes</h2> + +<p>Aaron Watry (1):</p> +<ul> + <li>gallium/util: Fix memory leak</li> +</ul> + +<p>Alexander von Gluck IV (1):</p> +<ul> + <li>haiku: Fix build through scons corrections and viewport fixes</li> +</ul> + +<p>Anuj Phogat (2):</p> +<ul> + <li>mesa: Set initial internal format of a texture to GL_RGBA</li> + <li>mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()</li> +</ul> + +<p>Brian Paul (12):</p> +<ul> + <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li> + <li>mesa: don't call ctx->Driver.ClearBufferSubData() if size==0</li> + <li>st/osmesa: check buffer size when searching for buffers</li> + <li>mesa: fix copy & paste bugs in pack_ubyte_SARGB8()</li> + <li>mesa: fix copy & paste bugs in pack_ubyte_SRGB8()</li> + <li>c11/threads: don't include assert.h if the assert macro is already defined</li> + <li>mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up</li> + <li>st/mesa: add null pointer checking in query object functions</li> + <li>mesa: fix glMultiDrawArrays inside a display list</li> + <li>cso: fix sampler view count in cso_set_sampler_views()</li> + <li>svga: replace sampler assertion with conditional</li> + <li>svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()</li> +</ul> + +<p>Carl Worth (3):</p> +<ul> + <li>cherry-ignore: Ignore a few patches</li> + <li>glsl: Allow explicit binding on atomics again</li> + <li>Update VERSION to 10.1.1</li> +</ul> + +<p>Chia-I Wu (1):</p> +<ul> + <li>i965/vec4: fix record clearing in copy propagation</li> +</ul> + +<p>Christian König (2):</p> +<ul> + <li>st/mesa: recreate sampler view on context change v3</li> + <li>st/mesa: fix sampler view handling with shared textures v4</li> +</ul> + +<p>Courtney Goeltzenleuchter (1):</p> +<ul> + <li>mesa: add bounds checking to eliminate buffer overrun</li> +</ul> + +<p>Emil Velikov (5):</p> +<ul> + <li>nv50: add missing brackets when handling the samplers array</li> + <li>mesa: return v.value_int64 when the requested type is TYPE_INT64</li> + <li>configure: enable dri3 only for linux</li> + <li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path</li> + <li>configure: cleanup libudev handling</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>i965: Fix buffer overruns in MSAA MCS buffer clearing.</li> +</ul> + +<p>Hans (2):</p> +<ul> + <li>util: don't define isfinite(), isnan() for MSVC >= 1800</li> + <li>mesa: don't define c99 math functions for MSVC >= 1800</li> +</ul> + +<p>Ian Romanick (7):</p> +<ul> + <li>linker: Split set_uniform_binding into separate functions for blocks and samplers</li> + <li>linker: Various trivial clean-ups in set_sampler_binding</li> + <li>linker: Fold set_uniform_binding into call site</li> + <li>linker: Clean up "unused parameter" warnings</li> + <li>linker: Set block bindings based on UniformBlocks rather than UniformStorage</li> + <li>linker: Set binding for all elements of UBO array</li> + <li>glsl: Propagate explicit binding information from the AST all the way to the linker</li> +</ul> + +<p>Ilia Mirkin (8):</p> +<ul> + <li>nouveau: fix fence waiting logic in screen destroy</li> + <li>nv50: adjust blit_3d handling of ms output textures</li> + <li>loader: add special logic to distinguish nouveau from nouveau_vieux</li> + <li>mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture</li> + <li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list</li> + <li>nouveau: there may not have been a texture if the fbo was incomplete</li> + <li>nvc0/ir: move sample id to second source arg to fix sampler2DMS</li> + <li>nouveau: fix firmware check on nvd7/nvd9</li> +</ul> + +<p>Johannes Nixdorf (1):</p> +<ul> + <li>configure.ac: fix the detection of expat with pkg-config</li> +</ul> + +<p>Jonathan Gray (7):</p> +<ul> + <li>gallium: add endian detection for OpenBSD</li> + <li>loader: use 0 instead of FALSE which isn't defined</li> + <li>loader: don't limit the non-udev path to only android</li> + <li>megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code</li> + <li>egl/dri2: don't require libudev to build drm/wayland platforms</li> + <li>egl/dri2: use drm macros to construct device name</li> + <li>configure: don't require libudev for gbm or egl drm/wayland</li> +</ul> + +<p>José Fonseca (4):</p> +<ul> + <li>c11/threads: Fix nano to milisecond conversion.</li> + <li>mapi/u_thread: Use GetCurrentThreadId</li> + <li>c11/threads: Don't implement thrd_current on Windows.</li> + <li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.</li> +</ul> + +<p>Kenneth Graunke (4):</p> +<ul> + <li>i965/fs: Fix register comparisons in saturate propagation.</li> + <li>glsl: Fix lack of i2u in lower_ubo_reference.</li> + <li>i965: Stop advertising GL_MESA_ycbcr_texture.</li> + <li>glsl: Try vectorizing when seeing a repeated assignment to a channel.</li> +</ul> + +<p>Marek Olšák (13):</p> +<ul> + <li>r600g: fix texelFetchOffset GLSL functions</li> + <li>r600g: fix blitting the last 2 mipmap levels for Evergreen</li> + <li>mesa: fix the format of glEdgeFlagPointer</li> + <li>r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits</li> + <li>st/mesa: fix per-vertex edge flags and GLSL support (v2)</li> + <li>mesa: mark GL_RGB9_E5 as not color-renderable</li> + <li>mesa: fix texture border handling for cube arrays</li> + <li>mesa: allow generating mipmaps for cube arrays</li> + <li>mesa: fix software fallback for generating mipmaps for cube arrays</li> + <li>mesa: fix software fallback for generating mipmaps for 3D textures</li> + <li>st/mesa: fix generating mipmaps for cube arrays</li> + <li>st/mesa: drop the lowering of quad strips to triangle strips</li> + <li>r600g: implement edge flags</li> +</ul> + +<p>Matt Turner (4):</p> +<ul> + <li>mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.</li> + <li>i965/fs: Fix off-by-one in saturate propagation.</li> + <li>i965/fs: Don't propagate saturate modifiers into partial writes.</li> + <li>i965/fs: Don't propagate saturation modifiers if there are source modifiers.</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>r600g: Don't leak bytecode on shader compile failure</li> +</ul> + +<p>Mike Stroyan (1):</p> +<ul> + <li>i965: Avoid dependency hints on math opcodes</li> +</ul> + +<p>Thomas Hellstrom (5):</p> +<ul> + <li>winsys/svga: Replace the query mm buffer pool with a slab pool v3</li> + <li>winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel</li> + <li>winsys/svga: Fix prime surface references also for guest-backed surfaces</li> + <li>st/xa: Bind destination before setting new state</li> + <li>st/xa: Make sure unused samplers are set to NULL</li> +</ul> + +<p>Tom Stellard (1):</p> +<ul> + <li>configure: Use LLVM shared libraries by default</li> +</ul> + +</div> +</body> +</html> |