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-rw-r--r--mesalib/docs/specs/MESA_agp_offset.spec95
-rw-r--r--mesalib/docs/specs/MESA_copy_sub_buffer.spec96
-rw-r--r--mesalib/docs/specs/MESA_drm_image.spec153
-rw-r--r--mesalib/docs/specs/MESA_multithread_makecurrent.spec158
-rw-r--r--mesalib/docs/specs/MESA_pack_invert.spec138
-rw-r--r--mesalib/docs/specs/MESA_pixmap_colormap.spec90
-rw-r--r--mesalib/docs/specs/MESA_release_buffers.spec85
-rw-r--r--mesalib/docs/specs/MESA_resize_buffers.spec81
-rw-r--r--mesalib/docs/specs/MESA_set_3dfx_mode.spec85
-rw-r--r--mesalib/docs/specs/MESA_shader_debug.spec264
-rw-r--r--mesalib/docs/specs/MESA_swap_control.spec129
-rw-r--r--mesalib/docs/specs/MESA_swap_frame_usage.spec201
-rw-r--r--mesalib/docs/specs/MESA_texture_array.spec804
-rw-r--r--mesalib/docs/specs/MESA_texture_signed_rgba.spec214
-rw-r--r--mesalib/docs/specs/MESA_window_pos.spec126
-rw-r--r--mesalib/docs/specs/MESA_ycbcr_texture.spec204
-rw-r--r--mesalib/docs/specs/WL_bind_wayland_display.spec175
-rw-r--r--mesalib/docs/specs/enums.txt57
18 files changed, 3155 insertions, 0 deletions
diff --git a/mesalib/docs/specs/MESA_agp_offset.spec b/mesalib/docs/specs/MESA_agp_offset.spec
new file mode 100644
index 000000000..06e1d902e
--- /dev/null
+++ b/mesalib/docs/specs/MESA_agp_offset.spec
@@ -0,0 +1,95 @@
+Name
+
+ MESA_agp_offset
+
+Name Strings
+
+ GLX_MESA_agp_offset
+
+Contact
+
+ Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
+ Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
+
+Status
+
+ Shipping (Mesa 4.0.4 and later. Only implemented in particular
+ XFree86/DRI drivers.)
+
+Version
+
+ 1.0
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.0 or later is required
+ GLX_NV_vertex_array_range is required.
+ This extensions is written against the OpenGL 1.4 Specification.
+
+Overview
+
+ This extensions provides a way to convert pointers in an AGP memory
+ region into byte offsets into the AGP aperture.
+ Note, this extension depends on GLX_NV_vertex_array_range, for which
+ no real specification exists. See GL_NV_vertex_array_range for more
+ information.
+
+IP Status
+
+ None
+
+Issues
+
+ None
+
+New Procedures and Functions
+
+ unsigned int glXGetAGPOffsetMESA( const void *pointer )
+
+New Tokens
+
+ None
+
+Additions to the OpenGL 1.4 Specification
+
+ None
+
+Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
+
+ Add a new section, 3.6 as follows:
+
+ 3.6 AGP Memory Access
+
+ On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
+ and freed with glXFreeMemoryNV. Sometimes it's useful to know where a
+ block of AGP memory is located with respect to the start of the AGP
+ aperture. The function
+
+ GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
+
+ Returns the offset of the given memory block from the start of AGP
+ memory in basic machine units (i.e. bytes). If pointer is invalid
+ the value ~0 will be returned.
+
+GLX Protocol
+
+ None. This is a client side-only extension.
+
+Errors
+
+ glXGetAGPOffsetMESA will return ~0 if the pointer does not point to
+ an AGP memory region.
+
+New State
+
+ None
+
+Revision History
+
+ 20 September 2002 - Initial draft
+ 2 October 2002 - finished GLX chapter 3 additions
+ 27 July 2004 - use unsigned int instead of GLuint, void instead of GLvoid
diff --git a/mesalib/docs/specs/MESA_copy_sub_buffer.spec b/mesalib/docs/specs/MESA_copy_sub_buffer.spec
new file mode 100644
index 000000000..752a014b3
--- /dev/null
+++ b/mesalib/docs/specs/MESA_copy_sub_buffer.spec
@@ -0,0 +1,96 @@
+Name
+
+ MESA_copy_sub_buffer
+
+Name Strings
+
+ GLX_MESA_copy_sub_buffer
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+
+Status
+
+ Shipping since Mesa 2.6 in February, 1998.
+
+Version
+
+ Last Modified Date: 12 January 2009
+
+Number
+
+ 215
+
+Dependencies
+
+ OpenGL 1.0 or later is required.
+ GLX 1.0 or later is required.
+
+Overview
+
+ The glxCopySubBufferMESA() function copies a rectangular region
+ of the back color buffer to the front color buffer. This can be
+ used to quickly repaint 3D windows in response to expose events
+ when the back color buffer cannot be damaged by other windows.
+
+IP Status
+
+ Open-source; freely implementable.
+
+Issues
+
+ None.
+
+New Procedures and Functions
+
+ void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
+ int x, int y, int width, int height );
+
+New Tokens
+
+ None.
+
+Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
+
+ Add to section 3.3.10 Double Buffering:
+
+ The function
+
+ void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
+ int x, int y, int width, int height );
+
+ may be used to copy a rectangular region of the back color buffer to
+ the front color buffer. This can be used to quickly repaint 3D windows
+ in response to expose events when the back color buffer cannot be
+ damaged by other windows.
+
+ <x> and <y> indicates the lower-left corner of the region to copy and
+ <width> and <height> indicate the size in pixels. Coordinate (0,0)
+ corresponds to the lower-left pixel of the window, like glReadPixels.
+
+ If dpy and drawable are the display and drawable for the calling
+ thread's current context, glXCopySubBufferMESA performs an
+ implicit glFlush before it returns. Subsequent OpenGL commands
+ may be issued immediately after calling glXCopySubBufferMESA, but
+ are not executed until the copy is completed.
+
+GLX Protocol
+
+ None at this time. The extension is implemented in terms of ordinary
+ Xlib protocol inside of Mesa.
+
+Errors
+
+ None.
+
+New State
+
+ None.
+
+Revision History
+
+ 12 January 2009 Ian Romanick - Added language about implicit flush
+ and command completion.
+ 8 June 2000 Brian Paul - initial specification
+
diff --git a/mesalib/docs/specs/MESA_drm_image.spec b/mesalib/docs/specs/MESA_drm_image.spec
new file mode 100644
index 000000000..1150a4c43
--- /dev/null
+++ b/mesalib/docs/specs/MESA_drm_image.spec
@@ -0,0 +1,153 @@
+Name
+
+ MESA_drm_image
+
+Name Strings
+
+ EGL_MESA_drm_image
+
+Contact
+
+ Kristian Høgsberg <krh@bitplanet.net>
+
+Status
+
+ Proposal
+
+Version
+
+ Version 2, August 25, 2010
+
+Number
+
+ EGL Extension #not assigned
+
+Dependencies
+
+ Requires EGL 1.4 or later. This extension is written against the
+ wording of the EGL 1.4 specification.
+
+ EGL_KHR_base_image is required.
+
+Overview
+
+ This extension provides entry points for integrating EGLImage with the
+ Linux DRM mode setting and memory management drivers. The extension
+ lets applications create EGLImages without a client API resource and
+ lets the application get the DRM buffer handles.
+
+IP Status
+
+ Open-source; freely implementable.
+
+New Procedures and Functions
+
+ EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
+ const EGLint *attrib_list);
+
+ EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ EGLint *name,
+ EGLint *handle,
+ EGLint *stride);
+
+New Tokens
+
+ Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
+
+ EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+ EGL_DRM_BUFFER_USE_MESA 0x31D1
+
+ Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
+
+ EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+
+ Bits accepted in EGL_DRM_BUFFER_USE_MESA:
+
+ EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
+ EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
+ EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004
+
+ Accepted in the <target> parameter of eglCreateImageKHR:
+
+ EGL_DRM_BUFFER_MESA 0x31D3
+
+ Use when importing drm buffer:
+
+ EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+ EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+
+Additions to the EGL 1.4 Specification:
+
+ To create a DRM EGLImage, call
+
+ EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
+ const EGLint *attrib_list);
+
+ In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
+ use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
+ EGL_DRM_BUFFER_USE_MESA. The only format specified by this
+ extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
+ is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
+ then red, then green, then blue. The bit values accepted by
+ EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA,
+ EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA.
+ EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage
+ should be usable as a scanout buffer with the DRM kernel
+ modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the
+ EGLImage can be shared with other processes by passing the
+ underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA
+ requests that the image must be usable as a cursor with KMS. When
+ EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both
+ be 64.
+
+ To create a process local handle or a global DRM name for a
+ buffer, call
+
+ EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ EGLint *name,
+ EGLint *handle,
+ EGLint *stride);
+
+ If <name> is non-NULL, a global name is assigned to the image and
+ written to <name>, the handle (local to the DRM file descriptor,
+ for use with DRM kernel modesetting API) is written to <handle> if
+ non-NULL and the stride (in bytes) is written to <stride>, if
+ non-NULL.
+
+ Import a shared buffer by calling eglCreateImageKHR with
+ EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
+ EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
+ in the attrib list.
+
+Issues
+
+ 1. Why don't we use eglCreateImageKHR with a target that
+ indicates that we want to create an EGLImage from scratch?
+
+ RESOLVED: The eglCreateImageKHR entry point is reserved for
+ creating an EGLImage from an already existing client API
+ resource. This is fine when we're creating the EGLImage from
+ an existing DRM buffer name, it doesn't seem right to overload
+ the function to also allocate the underlying resource.
+
+ 2. Why don't we use an eglQueryImageMESA type functions for
+ querying the DRM EGLImage attributes (name, handle, and stride)?
+
+ RESOLVED: The eglQueryImage function has been proposed often,
+ but it goes against the EGLImage design. EGLImages are opaque
+ handles to a 2D array of pixels, which can be passed between
+ client APIs. By referencing an EGLImage in a client API, the
+ EGLImage target (a texture, a renderbuffer or such) can be
+ used to query the attributes of the EGLImage. We don't have a
+ full client API for creating and querying DRM buffers, though,
+ so we use a new EGL extension entry point instead.
+
+Revision History
+
+ Version 1, June 3, 2010
+ Initial draft (Kristian Høgsberg)
+ Version 2, August 25, 2010
+ Flesh out the extension a bit, add final EGL tokens, capture
+ some of the original discussion in the issues section.
diff --git a/mesalib/docs/specs/MESA_multithread_makecurrent.spec b/mesalib/docs/specs/MESA_multithread_makecurrent.spec
new file mode 100644
index 000000000..5065c2fc0
--- /dev/null
+++ b/mesalib/docs/specs/MESA_multithread_makecurrent.spec
@@ -0,0 +1,158 @@
+Name
+
+ MESA_multithread_makecurrent
+
+Name Strings
+
+ GLX_MESA_multithread_makecurrent
+
+Contact
+
+ Eric Anholt (eric@anholt.net)
+
+Status
+
+ Not shipping.
+
+Version
+
+ Last Modified Date: 21 February 2011
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.0 or later is required.
+ GLX 1.3 or later is required.
+
+Overview
+
+ The GLX context setup encourages multithreaded applications to
+ create a context per thread which each operate on their own
+ objects in parallel, and leaves synchronization for write access
+ to shared objects up to the application.
+
+ For some applications, maintaining per-thread contexts and
+ ensuring that the glFlush happens in one thread before another
+ thread starts working on that object is difficult. For them,
+ using the same context across multiple threads and protecting its
+ usage with a mutex is both higher performance and easier to
+ implement. This extension gives those applications that option by
+ relaxing the context binding requirements.
+
+ This new behavior matches the requirements of AGL, while providing
+ a feature not specified in WGL.
+
+IP Status
+
+ Open-source; freely implementable.
+
+Issues
+
+ None.
+
+New Procedures and Functions
+
+ None.
+
+New Tokens
+
+ None.
+
+Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
+
+ Replace the following sentence from section 2.2 Rendering Contexts:
+ In addition, a rendering context can be current for only one
+ thread at a time.
+ with:
+ In addition, an indirect rendering context can be current for
+ only one thread at a time. A direct rendering context may be
+ current to multiple threads, with synchronization of access to
+ the context thruogh the GL managed by the application through
+ mutexes.
+
+Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
+
+ Replace the following sentence from section 3.3.7 Rendering Contexts:
+ If ctx is current to some other thread, then
+ glXMakeContextCurrent will generate a BadAccess error.
+ with:
+ If ctx is an indirect context current to some other thread,
+ then glXMakeContextCurrent will generate a BadAccess error.
+
+ Replace the following sentence from section 3.5 Rendering Contexts:
+ If ctx is current to some other thread, then
+ glXMakeCurrent will generate a BadAccess error.
+ with:
+ If ctx is an indirect context current to some other thread,
+ then glXMakeCurrent will generate a BadAccess error.
+
+GLX Protocol
+
+ None. The GLX extension only extends to direct rendering contexts.
+
+Errors
+
+ None.
+
+New State
+
+ None.
+
+Issues
+
+ (1) What happens if the app binds a context/drawable in multiple
+ threads, then binds a different context/thread in one of them?
+
+ As with binding a new context from the current thread, the old
+ context's refcount is reduced and the new context's refcount is
+ increased.
+
+ (2) What happens if the app binds a context/drawable in multiple
+ threads, then binds None/None in one of them?
+
+ The GLX context is unreferenced from that thread, and the other
+ threads retain their GLX context binding.
+
+ (3) What happens if the app binds a context/drawable in 7 threads,
+ then destroys the context in one of them?
+
+ As with GLX context destruction previously, the XID is destroyed
+ but the context remains usable by threads that have the context
+ current.
+
+ (4) What happens if the app binds a new drawable/readable with
+ glXMakeCurrent() when it is already bound to another thread?
+
+ The context becomes bound to the new drawable/readable, and
+ further rendering in either thread will use the new
+ drawable/readable.
+
+ (5) What requirements should be placed on the user managing contexts
+ from multiple threads?
+
+ The intention is to allow multithreaded access to the GL at the
+ minimal performance cost, so requiring that the GL do general
+ synchronization (beyond that already required by context sharing)
+ is not an option, and synchronizing of GL's access to the GL
+ context between multiple threads is left to the application to do
+ across GL calls. However, it would be unfortunate for a library
+ doing multithread_makecurrent to require that other libraries
+ share in synchronization for binding of their own contexts, so the
+ refcounting of the contexts is required to be threadsafe.
+
+ (6) Does this apply to indirect contexts?
+
+ This was ignored in the initial revision of the spec. Behavior
+ for indirect contexts is left as-is.
+
+Revision History
+
+ 20 November 2009 Eric Anholt - initial specification
+ 22 November 2009 Eric Anholt - added issues from Ian Romanick.
+ 3 February 2011 Eric Anholt - updated with resolution to issues 1-3
+ 3 February 2011 Eric Anholt - added issue 4, 5
+ 21 February 2011 Eric Anholt - Include glXMakeCurrent() sentence
+ along with glXMakeContextCurrent() for removal.
diff --git a/mesalib/docs/specs/MESA_pack_invert.spec b/mesalib/docs/specs/MESA_pack_invert.spec
new file mode 100644
index 000000000..33fb3c7bf
--- /dev/null
+++ b/mesalib/docs/specs/MESA_pack_invert.spec
@@ -0,0 +1,138 @@
+Name
+
+ MESA_pack_invert
+
+Name Strings
+
+ GL_MESA_pack_invert
+
+Contact
+
+ Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
+ Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
+
+Status
+
+ Shipping (Mesa 4.0.4 and later)
+
+Version
+
+ 1.0
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.0 or later is required
+ This extensions is written against the OpenGL 1.4 Specification.
+
+Overview
+
+ This extension adds a new pixel storage parameter to indicate that
+ images are to be packed in top-to-bottom order instead of OpenGL's
+ conventional bottom-to-top order. Only pixel packing can be
+ inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter,
+ etc).
+
+ Almost all known image file formats store images in top-to-bottom
+ order. As it is, OpenGL reads images from the frame buffer in
+ bottom-to-top order. Thus, images usually have to be inverted before
+ writing them to a file with image I/O libraries. This extension
+ allows images to be read such that inverting isn't needed.
+
+IP Status
+
+ None
+
+Issues
+
+ 1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
+
+ Resolved: No, we're only concerned with pixel packing. There are other
+ solutions for inverting images when using glDrawPixels (negative Y pixel
+ zoom) or glTexImage (invert the vertex T coordinates). It would be easy
+ enough to define a complementary extension for pixel packing in the
+ future if needed.
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ Accepted by the <pname> parameter of PixelStorei and PixelStoref
+ and the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev
+ and GetBooleanv:
+
+ PACK_INVERT_MESA 0x8758
+
+Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
+
+ None
+
+Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
+Operations and the Frame Buffer)
+
+ Add the following entry to table 4.4 (PixelStore parameters) on page 182:
+
+ Parameter Name Type Initial Value Valid Range
+ ---------------------------------------------------------
+ PACK_INVERT_MESA boolean FALSE TRUE/FALSE
+
+ In the section labeled "Placement in Client Memory" on page 184
+ insert the following text into the paragraph before the sentence
+ that starts with "If the format is RED, GREEN, BLUE...":
+
+ "The parameter PACK_INVERT_MESA controls whether the image is packed
+ in bottom-to-top order (the default) or top-to-bottom order. Equation
+ 3.8 is modified as follows:
+
+ ... the first element of the Nth row is indicated by
+
+ p + Nk, if PACK_INVERT_MESA is false
+ p + k * (H - 1) - Nk, if PACK_INVERT_MESA is true, where H is the
+ image height
+ "
+
+Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
+
+ None
+
+Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
+State Requests)
+
+ None
+
+Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
+
+ None
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None
+
+GLX Protocol
+
+ None
+
+Errors
+
+ None
+
+New State
+
+ Add the following entry to table 6.20 (Pixels) on page 235:
+
+ Get Value Type Get Cmd Initial Value Description Sec Attribute
+ --------------------------------------------------------------------------------------------------
+ PACK_INVERT_MESA boolean GetBoolean FALSE Value of PACK_INVERT_MESA 4.3.2 pixel-store
+
+Revision History
+
+ 21 September 2002 - Initial draft
diff --git a/mesalib/docs/specs/MESA_pixmap_colormap.spec b/mesalib/docs/specs/MESA_pixmap_colormap.spec
new file mode 100644
index 000000000..fb0b441cc
--- /dev/null
+++ b/mesalib/docs/specs/MESA_pixmap_colormap.spec
@@ -0,0 +1,90 @@
+Name
+
+ MESA_pixmap_colormap
+
+Name Strings
+
+ GLX_MESA_pixmap_colormap
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+
+Status
+
+ Shipping since Mesa 1.2.8 in May, 1996.
+
+Version
+
+ Last Modified Date: 8 June 2000
+
+Number
+
+ 216
+
+Dependencies
+
+ OpenGL 1.0 or later is required.
+ GLX 1.0 or later is required.
+
+Overview
+
+ Since Mesa allows RGB rendering into drawables with PseudoColor,
+ StaticColor, GrayScale and StaticGray visuals, Mesa needs a colormap
+ in order to compute pixel values during rendering.
+
+ The colormap associated with a window can be queried with normal
+ Xlib functions but there is no colormap associated with pixmaps.
+
+ The glXCreateGLXPixmapMESA function is an alternative to glXCreateGLXPixmap
+ which allows specification of a colormap.
+
+IP Status
+
+ Open-source; freely implementable.
+
+Issues
+
+ None.
+
+New Procedures and Functions
+
+ GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
+ Pixmap pixmap, Colormap cmap );
+
+New Tokens
+
+ None.
+
+Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
+
+ Add to section 3.4.2 Off Screen Rendering
+
+ The Mesa implementation of GLX allows RGB rendering into X windows and
+ pixmaps of any visual class, not just TrueColor or DirectColor. In order
+ to compute pixel values from RGB values Mesa requires a colormap.
+
+ The function
+
+ GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
+ Pixmap pixmap, Colormap cmap );
+
+ allows one to create a GLXPixmap with a specific colormap. The image
+ rendered into the pixmap may then be copied to a window (which uses the
+ same colormap and visual) with the expected results.
+
+GLX Protocol
+
+ None since this is a client-side extension.
+
+Errors
+
+ None.
+
+New State
+
+ None.
+
+Revision History
+
+ 8 June 2000 - initial specification
diff --git a/mesalib/docs/specs/MESA_release_buffers.spec b/mesalib/docs/specs/MESA_release_buffers.spec
new file mode 100644
index 000000000..52d1e5a9c
--- /dev/null
+++ b/mesalib/docs/specs/MESA_release_buffers.spec
@@ -0,0 +1,85 @@
+Name
+
+ MESA_release_buffers
+
+Name Strings
+
+ GLX_MESA_release_buffers
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+
+Status
+
+ Shipping since Mesa 2.0 in October, 1996.
+
+Version
+
+ Last Modified Date: 8 June 2000
+
+Number
+
+ 217
+
+Dependencies
+
+ OpenGL 1.0 or later is required.
+ GLX 1.0 or later is required.
+
+Overview
+
+ Mesa's implementation of GLX is entirely implemented on the client side.
+ Therefore, Mesa cannot immediately detect when an X window or pixmap is
+ destroyed in order to free any ancillary data associated with the window
+ or pixmap.
+
+ The glxMesaReleaseBuffers() function can be used to explicitly indicate
+ when the back color buffer, depth buffer, stencil buffer, and/or accumu-
+ lation buffer associated with a drawable can be freed.
+
+IP Status
+
+ Open-source; freely implementable.
+
+Issues
+
+ None.
+
+New Procedures and Functions
+
+ Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
+
+New Tokens
+
+ None.
+
+Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
+
+ The function
+
+ Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
+
+ causes all software ancillary buffers (back buffer, depth, stencil,
+ accum, etc) associated with the named drawable to be immediately
+ deallocated. True is returned if <d> is a valid Mesa GLX drawable,
+ else False is returned. After calling glXReleaseBuffersMESA, the
+ drawable should no longer be used for GL rendering. Results of
+ attempting to do so are undefined.
+
+
+GLX Protocol
+
+ None, since this is a client-side operation.
+
+Errors
+
+ None.
+
+New State
+
+ None.
+
+Revision History
+
+ 8 June 2000 - initial specification
diff --git a/mesalib/docs/specs/MESA_resize_buffers.spec b/mesalib/docs/specs/MESA_resize_buffers.spec
new file mode 100644
index 000000000..dabc7c421
--- /dev/null
+++ b/mesalib/docs/specs/MESA_resize_buffers.spec
@@ -0,0 +1,81 @@
+Name
+
+ MESA_resize_buffers
+
+Name Strings
+
+ GL_MESA_resize_buffers
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+
+Status
+
+ Shipping (since Mesa version 2.2)
+
+Version
+
+
+Number
+
+ 196
+
+Dependencies
+
+ Mesa 2.2 or later is required.
+
+Overview
+
+ Mesa is often used as a client library with no integration with
+ the computer's window system (an X server, for example). And since
+ Mesa does not have an event loop nor window system callbacks, it
+ cannot properly respond to window system events. In particular,
+ Mesa cannot automatically detect when a window has been resized.
+
+ Mesa's glViewport command queries the current window size and updates
+ its internal data structors accordingly. This normally works fine
+ since most applications call glViewport in response to window size
+ changes.
+
+ In some situations, however, the application may not call glViewport
+ when a window size changes but would still like Mesa to adjust to
+ the new window size. This extension exports a new function to solve
+ this problem.
+
+New Procedures and Functions
+
+ void glResizeBuffersMESA( void )
+
+New Tokens
+
+ none
+
+Additions to the OpenGL Specification (no particular section)
+
+ The glResizeBuffersMESA command may be called when the client
+ determines that a window has been resized. Calling
+ glResizeBuffersMESA causes Mesa to query the current window size
+ and adjust its internal data structures. This may include
+ reallocating depth, stencil, alpha and accumulation buffers.
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None
+
+Errors
+
+ INVALID_OPERATION is generated if glResizeBuffersMESA is called between
+ Begin and End.
+
+New State
+
+ None.
+
+New Implementation Dependent State
+
+ None.
+
+Revision History
+
+ * Revision 1.0 - Initial specification
diff --git a/mesalib/docs/specs/MESA_set_3dfx_mode.spec b/mesalib/docs/specs/MESA_set_3dfx_mode.spec
new file mode 100644
index 000000000..06d97ca02
--- /dev/null
+++ b/mesalib/docs/specs/MESA_set_3dfx_mode.spec
@@ -0,0 +1,85 @@
+Name
+
+ MESA_set_3dfx_mode
+
+Name Strings
+
+ GLX_MESA_set_3dfx_mode
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+
+Status
+
+ Shipping since Mesa 2.6 in February, 1998.
+
+Version
+
+ Last Modified Date: 8 June 2000
+
+Number
+
+ 218
+
+Dependencies
+
+ OpenGL 1.0 or later is required.
+ GLX 1.0 or later is required.
+
+Overview
+
+ The Mesa Glide driver allows full-screen rendering or rendering into
+ an X window. The glXSet3DfxModeMESA() function allows an application
+ to switch between full-screen and windowed rendering.
+
+IP Status
+
+ Open-source; freely implementable.
+
+Issues
+
+ None.
+
+New Procedures and Functions
+
+ GLboolean glXSet3DfxModeMESA( GLint mode );
+
+New Tokens
+
+ GLX_3DFX_WINDOW_MODE_MESA 0x1
+ GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
+
+ The Mesa Glide device driver allows either rendering in full-screen
+ mode or rendering into an X window. An application can switch between
+ full-screen and window rendering with the command:
+
+ GLboolean glXSet3DfxModeMESA( GLint mode );
+
+ <mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
+ rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
+
+ GL_TRUE is returned if <mode> is valid and the operation completed
+ normally. GL_FALSE is returned if <mode> is invalid or if the Glide
+ driver is not being used.
+
+ Note that only one drawable and context can be created at any given
+ time with the Mesa Glide driver.
+
+GLX Protocol
+
+ None since this is a client-side extension.
+
+Errors
+
+ None.
+
+New State
+
+ None.
+
+Revision History
+
+ 8 June 2000 - initial specification
diff --git a/mesalib/docs/specs/MESA_shader_debug.spec b/mesalib/docs/specs/MESA_shader_debug.spec
new file mode 100644
index 000000000..fab92abc7
--- /dev/null
+++ b/mesalib/docs/specs/MESA_shader_debug.spec
@@ -0,0 +1,264 @@
+Name
+
+ MESA_shader_debug
+
+Name Strings
+
+ GL_MESA_shader_debug
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+ Michal Krol (mjkrol 'at' gmail.com)
+
+Status
+
+ Obsolete.
+
+Version
+
+ Last Modified Date: July 30, 2006
+ Author Revision: 0.2
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.0 is required.
+
+ The ARB_shader_objects extension is required.
+
+ The ARB_shading_language_100 extension is required.
+
+ The extension is written against the OpenGL 1.5 specification.
+
+ The extension is written against the OpenGL Shading Language 1.10
+ Specification.
+
+Overview
+
+ This extension introduces a debug object that can be attached to
+ a program object to enable debugging. Vertex and/or fragment shader,
+ during execution, issue diagnostic function calls that are logged
+ to the debug object's log. A separate debug log for each shader type
+ is maintained. A debug object can be attached, detached and queried
+ at any time outside the Begin/End pair. Multiple debug objects can
+ be attached to a single program object.
+
+IP Status
+
+ None
+
+Issues
+
+ None
+
+New Procedures and Functions
+
+ handleARB CreateDebugObjectMESA(void)
+ void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType)
+ void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType,
+ sizei maxLength, sizei *length,
+ charARB *debugLog)
+ sizei GetDebugLogLengthMESA(handleARB obj, enum logType,
+ enum shaderType)
+
+New Types
+
+ None
+
+New Tokens
+
+ Returned by the <params> parameter of GetObjectParameter{fi}vARB:
+
+ DEBUG_OBJECT_MESA 0x8759
+
+ Accepted by the <logType> argument of ClearDebugLogMESA,
+ GetDebugLogLengthMESA and GetDebugLogMESA:
+
+ DEBUG_PRINT_MESA 0x875A
+ DEBUG_ASSERT_MESA 0x875B
+
+Additions to Chapter 2 of the OpenGL 1.5 Specification
+(OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
+
+ None
+
+Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
+Operations and the Frame Buffer)
+
+ None
+
+Additions to Chapter 5 of the OpenGL 1.5 Specification
+(Special Functions)
+
+ None
+
+Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
+Requests)
+
+ None
+
+Additions to Appendix A of the OpenGL 1.5 Specification (Invariance)
+
+ None
+
+Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
+(Introduction)
+
+ None
+
+Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
+(Overview of OpenGL Shading)
+
+ None
+
+Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
+(Basics)
+
+ None
+
+Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
+(Variables and Types)
+
+ None
+
+Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
+(Operators and Expressions)
+
+ None
+
+Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
+(Statements and Structure)
+
+ None
+
+Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
+(Built-in Variables)
+
+ None
+
+Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification
+(Built-in Functions)
+
+ Add a new section 8.10 "Debug Functions":
+
+ Debug functions are available to both fragment and vertex shaders.
+ They are used to track the execution of a shader by logging
+ passed-in arguments to the debug object's log. Those values can be
+ retrieved by the application for inspection after shader execution
+ is complete.
+
+ The text, if any, produced by any of these functions is appended
+ to each debug object that is attached to the program object.
+ There are different debug log types
+
+ Add a new section 8.10.1 "Print Function":
+
+ The following printMESA prototypes are available.
+
+ void printMESA(const float value)
+ void printMESA(const int value)
+ void printMESA(const bool value)
+ void printMESA(const vec2 value)
+ void printMESA(const vec3 value)
+ void printMESA(const vec4 value)
+ void printMESA(const ivec2 value)
+ void printMESA(const ivec3 value)
+ void printMESA(const ivec4 value)
+ void printMESA(const bvec2 value)
+ void printMESA(const bvec3 value)
+ void printMESA(const bvec4 value)
+ void printMESA(const mat2 value)
+ void printMESA(const mat3 value)
+ void printMESA(const mat4 value)
+ void printMESA(const sampler1D value)
+ void printMESA(const sampler2D value)
+ void printMESA(const sampler3D value)
+ void printMESA(const samplerCube value)
+ void printMESA(const sampler1DShadow value)
+ void printMESA(const sampler2DShadow value)
+
+ The printMESA function writes the argument <value> to the "debug
+ print log" (XXX DEBUG_PRINT_MESA?). Each component is written in
+ text format (XXX format!) and is delimited by a white space (XXX 1
+ or more?).
+
+ Add a new section 8.10.2 "Assert Function":
+
+ The following assertMESA prototypes are available.
+
+ void assertMESA(const bool condition)
+ void assertMESA(const bool condition, const int cookie)
+ void assertMESA(const bool condition, const int cookie,
+ const int file, const int line)
+
+ The assertMESA function checks if the argument <condition> is
+ true or false. If it is true, nothing happens. If it is false,
+ a diagnostic message is written to the "debug assert log".
+ The message contains the argument <file>, <line>, <cookie> and
+ implementation dependent double-quoted string, each of this
+ delimited by a white space. If the argument <cookie> is not present,
+ it is meant as if it was of value 0. If the arguments <file> and
+ <line> are not present, they are meant as if they were of values
+ __FILE__ and __LINE__, respectively. The following three calls
+ produce the same output, assuming they were issued from the same
+ file and line.
+
+ assertMESA (false);
+ assertMESA (false, 0);
+ assertMESA (false, 0, __FILE__, __LINE__);
+
+ The diagnostic message examples follow.
+
+ 1 89 0 ""
+ 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
+ 1 66 1 "assertion failed in file 1, line 66, cookie 1"
+
+Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification
+(Shading Language Grammar)
+
+ None
+
+Additions to Chapter 10 of the OpenGL Shading Language 1.10
+Specification (Issues)
+
+ None
+
+Additions to the AGL/EGL/GLX/WGL Specifications
+
+ None
+
+GLX Protocol
+
+ None
+
+Errors
+
+ TBD
+
+New State
+
+ TBD
+
+New Implementation Dependent State
+
+ TBD
+
+Sample Code
+
+ TBD
+
+Revision History
+
+ 29 May 2006
+ Initial draft. (Michal Krol)
+ 30 July 2006
+ Add Overview, New Procedures and Functions, New Tokens sections.
+ Add sections 8.10.1, 8.10.2 to GLSL spec.
diff --git a/mesalib/docs/specs/MESA_swap_control.spec b/mesalib/docs/specs/MESA_swap_control.spec
new file mode 100644
index 000000000..a002563c9
--- /dev/null
+++ b/mesalib/docs/specs/MESA_swap_control.spec
@@ -0,0 +1,129 @@
+Name
+
+ MESA_swap_control
+
+Name Strings
+
+ GLX_MESA_swap_control
+
+Contact
+
+ Ian Romanick, IBM, idr at us.ibm.com
+
+Status
+
+ Deployed in DRI drivers post-XFree86 4.3.
+
+Version
+
+ Date: 5/1/2003 Revision: 1.1
+
+Number
+
+ ???
+
+Dependencies
+
+ None
+
+ Based on GLX_SGI_swap_control version 1.9 and WGL_EXT_swap_control
+ version 1.5.
+
+Overview
+
+ This extension allows an application to specify a minimum periodicity
+ of color buffer swaps, measured in video frame periods.
+
+Issues
+
+ * Should implementations that export GLX_MESA_swap_control also export
+ GL_EXT_swap_control for compatibility with WGL_EXT_swap_control?
+
+ UNRESOLVED.
+
+New Procedures and Functions
+
+ int glXSwapIntervalMESA(unsigned int interval)
+ int glXGetSwapIntervalMESA(void)
+
+New Tokens
+
+ None
+
+Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
+
+ None
+
+Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations
+and the Framebuffer)
+
+ None
+
+Additions to Chapter 5 of the 1.4 GL Specification (Special Functions)
+
+ None
+
+Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
+
+ None
+
+Additions to the GLX 1.3 Specification
+
+ [Add the following to Section 3.3.10 of the GLX Specification (Double
+ Buffering)]
+
+ glXSwapIntervalMESA specifies the minimum number of video frame periods
+ per buffer swap. (e.g. a value of two means that the color buffers
+ will be swapped at most every other video frame.) A return value
+ of zero indicates success; otherwise an error occurred. The interval
+ takes effect when glXSwapBuffers is first called subsequent to the
+ glXSwapIntervalMESA call.
+
+ A video frame period is the time required by the monitor to display a
+ full frame of video data. In the case of an interlaced monitor,
+ this is typically the time required to display both the even and odd
+ fields of a frame of video data.
+
+ If <interval> is set to a value of 0, buffer swaps are not synchro-
+ nized to a video frame. The <interval> value is silently clamped to
+ the maximum implementation-dependent value supported before being
+ stored.
+
+ The swap interval is not part of the render context state. It cannot
+ be pushed or popped. The current swap interval for the window
+ associated with the current context can be obtained by calling
+ glXGetSwapIntervalMESA. The default swap interval is 0.
+
+ On XFree86, setting the environment variable LIBGL_THROTTLE_REFRESH sets
+ the swap interval to 1.
+
+Errors
+
+ glXSwapIntervalMESA returns GLX_BAD_CONTEXT if there is no current
+ GLXContext or if the current context is not a direct rendering context.
+
+GLX Protocol
+
+ None. This extension only extends to direct rendering contexts.
+
+New State
+
+ Get Value Get Command Type Initial Value
+ --------- ----------- ---- -------------
+ [swap interval] GetSwapInterval Z+ 0
+
+New Implementation Dependent State
+
+ None
+
+
+Revision History
+
+ 1.1, 5/1/03 Added the issues section and contact information.
+ Changed the default swap interval to 0.
+ 1.0, 3/17/03 Initial version based on GLX_SGI_swap_control and
+ WGL_EXT_swap_control.
diff --git a/mesalib/docs/specs/MESA_swap_frame_usage.spec b/mesalib/docs/specs/MESA_swap_frame_usage.spec
new file mode 100644
index 000000000..5023eadd8
--- /dev/null
+++ b/mesalib/docs/specs/MESA_swap_frame_usage.spec
@@ -0,0 +1,201 @@
+Name
+
+ MESA_swap_frame_usage
+
+Name Strings
+
+ GLX_MESA_swap_frame_usage
+
+Contact
+
+ Ian Romanick, IBM, idr at us.ibm.com
+
+Status
+
+ Deployed in DRI drivers post-XFree86 4.3.
+
+Version
+
+ Date: 5/1/2003 Revision: 1.1
+
+Number
+
+ ???
+
+Dependencies
+
+ GLX_SGI_swap_control affects the definition of this extension.
+ GLX_MESA_swap_control affects the definition of this extension.
+ GLX_OML_sync_control affects the definition of this extension.
+
+ Based on WGL_I3D_swap_frame_usage version 1.3.
+
+Overview
+
+ This extension allows an application to determine what portion of the
+ swap period has elapsed since the last swap operation completed. The
+ "usage" value is a floating point value on the range [0,max] which is
+ calculated as follows:
+
+ td
+ percent = ----
+ tf
+
+ where td is the time measured from the last completed buffer swap (or
+ call to enable the statistic) to when the next buffer swap completes, tf
+ is the entire time for a frame which may be multiple screen refreshes
+ depending on the swap interval as set by the GLX_SGI_swap_control or
+ GLX_OML_sync_control extensions.
+
+ The value, percent, indicates the amount of time spent between the
+ completion of the two swaps. If the value is in the range [0,1], the
+ buffer swap occurred within the time period required to maintain a
+ constant frame rate. If the value is in the range (1,max], a constant
+ frame rate was not achieved. The value indicates the number of frames
+ required to draw.
+
+ This definition of "percent" differs slightly from
+ WGL_I3D_swap_frame_usage. In WGL_I3D_swap_frame_usage, the measurement
+ is taken from the completion of one swap to the issuance of the next.
+ This representation may not be as useful as measuring between
+ completions, as a significant amount of time may pass between the
+ issuance of a swap and the swap actually occurring.
+
+ There is also a mechanism to determine whether a frame swap was
+ missed.
+
+New Procedures and Functions
+
+ int glXGetFrameUsageMESA(Display *dpy,
+ GLXDrawable drawable,
+ float *usage)
+
+ int glXBeginFrameTrackingMESA(Display *dpy,
+ GLXDrawable drawable)
+
+ int glXEndFrameTrackingMESA(Display *dpy,
+ GLXDrawable drawable)
+
+ int glXQueryFrameTrackingMESA(Display *dpy,
+ GLXDrawable drawable,
+ int64_t *swapCount,
+ int64_t *missedFrames,
+ float *lastMissedUsage)
+
+New Tokens
+
+ None
+
+Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
+
+ None
+
+Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations
+and the Framebuffer)
+
+ None
+
+Additions to Chapter 5 of the 1.4 GL Specification (Special Functions)
+
+ None
+
+Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
+
+ None
+
+Additions to the GLX 1.3 Specification
+
+ The frame usage is measured as the percentage of the swap period elapsed
+ between two buffer-swap operations being committed. In unextended GLX the
+ swap period is the vertical refresh time. If SGI_swap_control or
+ MESA_swap_control are supported, the swap period is the vertical refresh
+ time multiplied by the swap interval (or one if the swap interval is set
+ to zero).
+
+ If OML_sync_control is supported, the swap period is the vertical
+ refresh time multiplied by the divisor parameter to
+ glXSwapBuffersMscOML. The frame usage in this case is less than 1.0 if
+ the swap is committed before target_msc, and is greater than or equal to
+ 1.0 otherwise. The actual usage value is based on the divisor and is
+ never less than 0.0.
+
+ int glXBeginFrameTrackingMESA(Display *dpy,
+ GLXDrawable drawable,
+ float *usage)
+
+ glXGetFrameUsageMESA returns a floating-point value in <usage>
+ that represents the current swap usage, as defined above.
+
+ Missed frame swaps can be tracked by calling the following function:
+
+ int glXBeginFrameTrackingMESA(Display *dpy,
+ GLXDrawable drawable)
+
+ glXBeginFrameTrackingMESA resets a "missed frame" count and
+ synchronizes with the next frame vertical sync before it returns.
+ If a swap is missed based in the rate control specified by the
+ <interval> set by glXSwapIntervalSGI or the default swap of once
+ per frame, the missed frame count is incremented.
+
+ The current missed frame count and total number of swaps since
+ the last call to glXBeginFrameTrackingMESA can be obtained by
+ calling the following function:
+
+ int glXQueryFrameTrackingMESA(Display *dpy,
+ GLXDrawable drawable,
+ int64_t *swapCount,
+ int64_t *missedFrames,
+ float *lastMissedUsage)
+
+ The location pointed to by <swapCount> will be updated with the
+ number of swaps that have been committed. This value may not match the
+ number of swaps that have been requested since swaps may be
+ queued by the implementation. This function can be called at any
+ time and does not synchronize to vertical blank.
+
+ The location pointed to by <missedFrames> will contain the number
+ swaps that missed the specified frame. The frame usage for the
+ last missed frame is returned in the location pointed to by
+ <lastMissedUsage>.
+
+ Frame tracking is disabled by calling the function
+
+ int glXEndFrameTrackingMESA(Display *dpy,
+ GLXDrawable drawable)
+
+ This function will not return until all swaps have occurred. The
+ application can call glXQueryFrameTrackingMESA for a final swap and
+ missed frame count.
+
+ If these functions are successful, zero is returned. If the context
+ associated with dpy and drawable is not a direct context,
+ GLX_BAD_CONTEXT is returned.
+
+Errors
+
+ If the function succeeds, zero is returned. If the function
+ fails, one of the following error codes is returned:
+
+ GLX_BAD_CONTEXT The current rendering context is not a direct
+ context.
+
+GLX Protocol
+
+ None. This extension only extends to direct rendering contexts.
+
+New State
+
+ None
+
+New Implementation Dependent State
+
+ None
+
+Revision History
+
+ 1.1, 5/1/03 Added contact information.
+ 1.0, 3/17/03 Initial version based on WGL_I3D_swap_frame_usage.
diff --git a/mesalib/docs/specs/MESA_texture_array.spec b/mesalib/docs/specs/MESA_texture_array.spec
new file mode 100644
index 000000000..b146821f7
--- /dev/null
+++ b/mesalib/docs/specs/MESA_texture_array.spec
@@ -0,0 +1,804 @@
+Name
+
+ MESA_texture_array
+
+Name Strings
+
+ GL_MESA_texture_array
+
+Contact
+
+ Ian Romanick, IBM (idr 'at' us.ibm.com)
+
+IP Status
+
+ No known IP issues.
+
+Status
+
+ Shipping in Mesa 7.1
+
+Version
+
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.2 or GL_EXT_texture3D is required.
+
+ Support for ARB_fragment_program is assumed, but not required.
+
+ Support for ARB_fragment_program_shadow is assumed, but not required.
+
+ Support for EXT_framebuffer_object is assumed, but not required.
+
+ Written based on the wording of the OpenGL 2.0 specification and
+ ARB_fragment_program_shadow but not dependent on them.
+
+Overview
+
+ There are a number of circumstances where an application may wish to
+ blend two textures out of a larger set of textures. Moreover, in some
+ cases the selected textures may vary on a per-fragment basis within
+ a polygon. Several examples include:
+
+ 1. High dynamic range textures. The application stores several
+ different "exposures" of an image as different textures. On a
+ per-fragment basis, the application selects which exposures are
+ used.
+
+ 2. A terrain engine where the altitude of a point determines the
+ texture applied to it. If the transition is from beach sand to
+ grass to rocks to snow, the application will store each texture
+ in a different texture map, and dynamically select which two
+ textures to blend at run-time.
+
+ 3. Storing short video clips in textures. Each depth slice is a
+ single frame of video.
+
+ Several solutions to this problem have been proposed, but they either
+ involve using a separate texture unit for each texture map or using 3D
+ textures without mipmaps. Both of these options have major drawbacks.
+
+ This extension provides a third alternative that eliminates the major
+ drawbacks of both previous methods. A new texture target,
+ TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
+ all aspects except the sizes of the non-base level images. In
+ traditional 3D texturing, the size of the N+1 LOD is half the size
+ of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
+ the height and width of the N+1 LOD is halved, but the depth is the
+ same for all levels of detail. The texture then becomes an array of
+ 2D textures. The per-fragment texel is selected by the R texture
+ coordinate.
+
+ References:
+
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
+ http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm
+
+New Procedures and Functions
+
+ All functions come directly from EXT_texture_array.
+
+ void FramebufferTextureLayerEXT(enum target, enum attachment,
+ uint texture, int level, int layer);
+
+New Tokens
+
+ All token names and values come directly from EXT_texture_array.
+
+ Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by
+ the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
+ GetDoublev, and by the <target> parameter of TexImage3D, GetTexImage,
+ GetTexLevelParameteriv, GetTexLevelParameterfv, GetTexParameteriv, and
+ GetTexParameterfv:
+
+ TEXTURE_1D_ARRAY_EXT 0x8C18
+ TEXTURE_2D_ARRAY_EXT 0x8C1A
+
+ Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
+ CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D,
+ CompressedTexSubImage2D, GetTexLevelParameteriv, and
+ GetTexLevelParameterfv:
+
+ TEXTURE_1D_ARRAY_EXT
+ PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+
+ Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
+ CopyTexSubImage3D, CompressedTexImage3D, CompressedTexSubImage3D,
+ GetTexLevelParameteriv, and GetTexLevelParameterfv:
+
+ TEXTURE_2D_ARRAY_EXT
+ PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+
+ Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
+ GetFloatv, and GetDoublev
+
+ TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+ MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+
+ Accepted by the <param> parameter of TexParameterf, TexParameteri,
+ TexParameterfv, and TexParameteriv when the <pname> parameter is
+ TEXTURE_COMPARE_MODE_ARB:
+
+ COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+
+ (Note: COMPARE_REF_DEPTH_TO_TEXTURE_EXT is simply an alias for the
+ existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name
+ reflects the fact that the R coordinate is not always used.)
+
+ Accepted by the <internalformat> parameter of TexImage3D and
+ CompressedTexImage3D, and by the <format> parameter of
+ CompressedTexSubImage3D:
+
+ COMPRESSED_RGB_S3TC_DXT1_EXT
+ COMPRESSED_RGBA_S3TC_DXT1_EXT
+ COMPRESSED_RGBA_S3TC_DXT3_EXT
+ COMPRESSED_RGBA_S3TC_DXT5_EXT
+
+ Accepted by the <pname> parameter of
+ GetFramebufferAttachmentParameterivEXT:
+
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+
+ (Note: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in
+ EXT_framebuffer_object. This extension generalizes the notion of
+ "<zoffset>" to include layers of an array texture.)
+
+Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
+
+ -- Section 3.8.1 "Texture Image Specification"
+
+ Change the first paragraph (page 150) to say (spec changes identical to
+ EXT_texture_array):
+
+ "The command
+
+ void TexImage3D(enum target, int level, int internalformat,
+ sizei width, sizei height, sizei depth, int border,
+ enum format, enum type, void *data);
+
+ is used to specify a three-dimensional texture image. target must be one
+ one of TEXTURE_3D for a three-dimensional texture or
+ TEXTURE_2D_ARRAY_EXT for an two-dimensional array texture.
+ Additionally, target may be either PROXY_TEXTURE_3D for a
+ three-dimensional proxy texture, or PROXY_TEXTURE_2D_ARRAY_EXT for a
+ two-dimensional proxy array texture."
+
+ Change the fourth paragraph on page 151 to say (spec changes identical
+ to EXT_texture_array):
+
+ "Textures with a base internal format of DEPTH_COMPONENT are supported
+ by texture image specification commands only if target is TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_2D_ARRAY_EXT,
+ PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, PROXY_TEXTURE_1D_ARRAY_EXT, or
+ PROXY_TEXTURE_2D_ARRAY_EXT. Using this format in conjunction with any
+ other target will result in an INVALID_OPERATION error."
+
+
+ Change the fourth paragraph on page 156 to say (spec changes identical
+ to EXT_texture_array):
+
+ "The command
+
+ void TexImage2D(enum target, int level,
+ int internalformat, sizei width, sizei height,
+ int border, enum format, enum type, void *data);
+
+ is used to specify a two-dimensional texture image. target must be one
+ of TEXTURE_2D for a two-dimensional texture, TEXTURE_1D_ARRAY_EXT for a
+ one-dimensional array texture, or one of TEXTURE_CUBE_MAP_POSITIVE_X,
+ TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE_MAP_POSITIVE_Y,
+ TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
+ TEXTURE_CUBE_MAP_NEGATIVE_Z for a cube map texture. Additionally,
+ target may be either PROXY_TEXTURE_2D for a two-dimensional proxy
+ texture, PROXY_TEXTURE_1D_ARRAY_EXT for a one-dimensional proxy array
+ texture, or PROXY TEXTURE_CUBE_MAP for a cube map proxy texture in the
+ special case discussed in section 3.8.11. The other parameters match
+ the corresponding parameters of TexImage3D.
+
+ For the purposes of decoding the texture image, TexImage2D is
+ equivalent to calling TexImage3D with corresponding arguments and depth
+ of 1, except that
+
+ * The border depth, d_b, is zero, and the depth of the image is
+ always 1 regardless of the value of border.
+
+ * The border height, h_b, is zero if <target> is
+ TEXTURE_1D_ARRAY_EXT, and <border> otherwise.
+
+ * Convolution will be performed on the image (possibly changing its
+ width and height) if SEPARABLE 2D or CONVOLUTION 2D is enabled.
+
+ * UNPACK SKIP IMAGES is ignored."
+
+ -- Section 3.8.2 "Alternate Texture Image Specification Commands"
+
+ Change the second paragraph (page 159) (spec changes identical
+ to EXT_texture_array):
+
+ "The command
+
+ void CopyTexImage2D(enum target, int level,
+ enum internalformat, int x, int y, sizei width,
+ sizei height, int border);
+
+ defines a two-dimensional texture image in exactly the manner of
+ TexImage2D, except that the image data are taken from the framebuffer
+ rather than from client memory. Currently, target must be one of
+ TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_CUBE_MAP_POSITIVE_X,
+ TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE MAP_POSITIVE_Y,
+ TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
+ TEXTURE_CUBE_MAP_NEGATIVE_Z.
+
+
+ Change the last paragraph on page 160 to say (spec changes identical
+ to EXT_texture_array):
+
+ "Currently the target arguments of TexSubImage1D and CopyTexSubImage1D
+ must be TEXTURE_1D, the target arguments of TexSubImage2D and
+ CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT,
+ TEXTURE_CUBE_MAP_POSITIVE_X, TEXTURE_CUBE_MAP_NEGATIVE_X,
+ TEXTURE_CUBE_MAP_POSITIVE_Y, TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ TEXTURE_CUBE_MAP_POSITIVE_Z, or TEXTURE_CUBE_MAP_NEGATIVE_Z, and the
+ target arguments of TexSubImage3D and CopyTexSubImage3D must be
+ TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..."
+
+
+ -- Section 3.8.4 "Texture Parameters"
+
+ Change the first paragraph (page 166) to say:
+
+ "Various parameters control how the texel array is treated when
+ specified or changed, and when applied to a fragment. Each parameter is
+ set by calling
+
+ void TexParameter{if}(enum target, enum pname, T param);
+ void TexParameter{if}v(enum target, enum pname, T params);
+
+ target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
+ TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT."
+
+
+ -- Section 3.8.8 "Texture Minification" in the section "Scale Factor and Level of Detail"
+
+ Change the first paragraph (page 172) to say:
+
+ "Let s(x,y) be the function that associates an s texture coordinate
+ with each set of window coordinates (x,y) that lie within a primitive;
+ define t(x,y) and r(x,y) analogously. Let u(x,y) = w_t * s(x,y),
+ v(x,y) = h_t * t(x,y), and w(x,y) = d_t * r(x,y), where w_t, h_t,
+ and d_t are as defined by equations 3.15, 3.16, and 3.17 with
+ w_s, h_s, and d_s equal to the width, height, and depth of the
+ image array whose level is level_base. For a one-dimensional
+ texture or a one-dimensional array texture, define v(x,y) = 0 and
+ w(x,y) = 0; for a two-dimensional texture or a two-dimensional array
+ texture, define w(x,y) = 0..."
+
+ -- Section 3.8.8 "Texture Minification" in the section "Mipmapping"
+
+ Change the third paragraph (page 174) to say:
+
+ "For a two-dimensional texture, two-dimensional array texture, or
+ cube map texture,"
+
+ Change the fourth paragraph (page 174) to say:
+
+ "And for a one-dimensional texture or a one-dimensional array texture,"
+
+ After the first paragraph (page 175) add:
+
+ "For one-dimensional array textures, h_b and d_b are treated as 1,
+ regardless of the actual values, when performing mipmap calculations.
+ For two-dimensional array textures, d_b is always treated as one,
+ regardless of the actual value, when performing mipmap calculations."
+
+ -- Section 3.8.8 "Automatic Mipmap Generation" in the section "Mipmapping"
+
+ Change the third paragraph (page 176) to say (spec changes identical
+ to EXT_texture_array):
+
+ "The contents of the derived arrays are computed by repeated, filtered
+ reduction of the level_base array. For one- and two-dimensional array
+ textures, each layer is filtered independently. ..."
+
+ -- Section 3.8.8 "Manual Mipmap Generation" in the section "Mipmapping"
+
+ Change first paragraph to say (spec changes identical to
+ EXT_texture_array):
+
+ "Mipmaps can be generated manually with the command
+
+ void GenerateMipmapEXT(enum target);
+
+ where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP,
+ TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
+ affects the texture image attached to <target>. ..."
+
+ -- Section 3.8.10 "Texture Completeness"
+
+ Change the second paragraph (page 177) to say (spec changes identical
+ to EXT_texture_array):
+
+ "For one-, two-, or three-dimensional textures and one- or
+ two-dimensional array textures, a texture is complete if the following
+ conditions all hold true:"
+
+ -- Section 3.8.11 "Texture State and Proxy State"
+
+ Change the second and third paragraphs (page 179) to say (spec changes
+ identical to EXT_texture_array):
+
+ "In addition to image arrays for one-, two-, and three-dimensional
+ textures, one- and two-dimensional array textures, and the six image
+ arrays for the cube map texture, partially instantiated image arrays
+ are maintained for one-, two-, and three-dimensional textures and one-
+ and two-dimensional array textures. Additionally, a single proxy image
+ array is maintained for the cube map texture. Each proxy image array
+ includes width, height, depth, border width, and internal format state
+ values, as well as state for the red, green, blue, alpha, luminance,
+ and intensity component resolutions. Proxy image arrays do not include
+ image data, nor do they include texture properties. When TexImage3D is
+ executed with target specified as PROXY_TEXTURE_3D, the
+ three-dimensional proxy state values of the specified level-of-detail
+ are recomputed and updated. If the image array would not be supported
+ by TexImage3D called with target set to TEXTURE 3D, no error is
+ generated, but the proxy width, height, depth, border width, and
+ component resolutions are set to zero. If the image array would be
+ supported by such a call to TexImage3D, the proxy state values are set
+ exactly as though the actual image array were being specified. No pixel
+ data are transferred or processed in either case.
+
+ Proxy arrays for one- and two-dimensional textures and one- and
+ two-dimensional array textures are operated on in the same way when
+ TexImage1D is executed with target specified as PROXY_TEXTURE_1D,
+ TexImage2D is executed with target specified as PROXY_TEXTURE_2D or
+ PROXY_TEXTURE_1D_ARRAY_EXT, or TexImage3D is executed with target
+ specified as PROXY_TETXURE_2D_ARRAY_EXT."
+
+ -- Section 3.8.12 "Texture Objects"
+
+ Change section (page 180) to say (spec changes identical to
+ EXT_texture_array):
+
+ "In addition to the default textures TEXTURE_1D, TEXTURE_2D,
+ TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT,
+ named one-, two-, and three-dimensional, cube map, and one- and
+ two-dimensional array texture objects can be created and operated upon.
+ The name space for texture objects is the unsigned integers, with zero
+ reserved by the GL.
+
+ A texture object is created by binding an unused name to TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT. The binding is effected by calling
+
+ void BindTexture(enum target, uint texture);
+
+ with <target> set to the desired texture target and <texture> set to
+ the unused name. The resulting texture object is a new state vector,
+ comprising all the state values listed in section 3.8.11, set to the
+ same initial values. If the new texture object is bound to TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT, it is and remains a one-, two-,
+ three-dimensional, cube map, one- or two-dimensional array texture
+ respectively until it is deleted.
+
+ BindTexture may also be used to bind an existing texture object to
+ either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
+ TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT. The error
+ INVALID_OPERATION is generated if an attempt is made to bind a texture
+ object of different dimensionality than the specified target. If the
+ bind is successful no change is made to the state of the bound texture
+ object, and any previous binding to target is broken.
+
+ While a texture object is bound, GL operations on the target to which
+ it is bound affect the bound object, and queries of the target to which
+ it is bound return state from the bound object. If texture mapping of
+ the dimensionality of the target to which a texture object is bound is
+ enabled, the state of the bound texture object directs the texturing
+ operation.
+
+ In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
+ TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_ARRAY_EXT have
+ one-, two-, three-dimensional, cube map, and one- and two-dimensional
+ array texture state vectors respectively associated with them. In order
+ that access to these initial textures not be lost, they are treated as
+ texture objects all of whose names are 0. The initial one-, two-,
+ three-dimensional, cube map, one- and two-dimensional array textures
+ are therefore operated upon, queried, and applied as TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
+ TEXTURE_2D_ARRAY_EXT respectively while 0 is bound to the corresponding
+ targets.
+
+ Change second paragraph on page 181 to say (spec changes identical to
+ EXT_texture_array):
+
+ "... If a texture that is currently bound to one of the targets
+ TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
+ TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT is deleted, it is as
+ though BindTexture had been executed with the same target and texture
+ zero. ..."
+
+ Change second paragraph on page 182 to say (spec changes identical to
+ EXT_texture_array):
+
+ "The texture object name space, including the initial one-, two-, and
+ three dimensional, cube map, and one- and two-dimensional array texture
+ objects, is shared among all texture units. ..."
+
+
+ -- Section 3.8.14 "Depth Texture Comparison Modes" in "Texture Comparison Modes"
+
+ Change second through fourth paragraphs (page 188) to say:
+
+ "Let D_t be the depth texture value, in the range [0, 1]. For
+ texture lookups from one- and two-dimensional, rectangle, and
+ one-dimensional array targets, let R be the interpolated <r>
+ texture coordinate, clamped to the range [0, 1]. For texture lookups
+ from two-dimensional array texture targets, let R be the interpolated
+ <q> texture coordinate, clamped to the range [0, 1]. Then the
+ effective texture value L_t, I_t, or A_t is computed as follows:
+
+ If the value of TEXTURE_COMPARE_MODE is NONE, then
+
+ r = Dt
+
+ If the value of TEXTURE_COMPARE_MODE is
+ COMPARE_REF_DEPTH_TO_TEXTURE_EXT), then r depends on the texture
+ comparison function as shown in table 3.27."
+
+ -- Section 3.8.15 "Texture Application"
+
+ Change the first paragraph (page 189) to say:
+
+ "Texturing is enabled or disabled using the generic Enable and Disable
+ commands, respectively, with the symbolic constants TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT to enable one-, two-, three-dimensional, cube
+ map, one-dimensional array, or two-dimensional array texture,
+ respectively. If both two- and one-dimensional textures are enabled,
+ the two-dimensional texture is used. If the three-dimensional and
+ either of the two- or one-dimensional textures is enabled, the
+ three-dimensional texture is used. If the cube map texture and any of
+ the three-, two-, or one-dimensional textures is enabled, then cube map
+ texturing is used. If one-dimensional array texture is enabled and any
+ of cube map, three-, two-, or one-dimensional textures is enabled,
+ one-dimensional array texturing is used. If two-dimensional array
+ texture is enabled and any of cube map, three-, two-, one-dimensional
+ textures or one-dimensional array texture is enabled, two-dimensional
+ array texturing is used..."
+
+ -- Section 3.11.2 of ARB_fragment_program (Fragment Program Grammar and Restrictions):
+
+ (mostly add to existing grammar rules)
+
+ <optionName> ::= "MESA_texture_array"
+
+ <texTarget> ::= "1D"
+ | "2D"
+ | "3D"
+ | "CUBE"
+ | "RECT"
+ | <arrayTarget> (if program option is present)
+ | <shadowTarget> (if program option is present)
+
+ <arrayTarget> ::= "ARRAY1D"
+ | "ARRAY2D"
+
+ <shadowTarget> ::= "SHADOW1D"
+ | "SHADOW2D"
+ | "SHADOWRECT"
+ | <shadowArrayTarget> (if program option is present)
+
+ <shadowArrayTarget> ::= "SHADOWARRAY1D"
+ | "SHADOWARRAY2D"
+
+
+ -- Add Section 3.11.4.5.4 "Texture Stack Option"
+
+ "If a fragment program specifies the "MESA_texture_array" program
+ option, the <texTarget> rule is modified to add the texture targets
+ ARRAY1D and ARRAY2D (See Section 3.11.2)."
+
+ -- Section 3.11.6 "Fragment Program Texture Instruction Set"
+
+ (replace 1st and 2nd paragraphs with the following paragraphs)
+
+ "The first three texture instructions described below specify the
+ mapping of 4-tuple input vectors to 4-tuple output vectors.
+ The sampling of the texture works as described in section 3.8,
+ except that texture environments and texture functions are not
+ applicable, and the texture enables hierarchy is replaced by explicit
+ references to the desired texture target (i.e., 1D, 2D, 3D, cube map,
+ rectangle, ARRAY1D, ARRAY2D). These texture instructions specify
+ how the 4-tuple is mapped into the coordinates used for sampling. The
+ following function is used to describe the texture sampling in the
+ descriptions below:
+
+ vec4 TextureSample(vec4 coord, float lodBias, int texImageUnit,
+ enum texTarget);
+
+ Note that not all four components of the texture coordinates <coord>
+ are used by all texture targets. Component usage for each <texTarget>
+ is defined in table X.
+
+ coordinates used
+ texTarget Texture Type s t r layer shadow
+ ---------------- --------------------- ----- ----- ------
+ 1D TEXTURE_1D x - - - -
+ 2D TEXTURE_2D x y - - -
+ 3D TEXTURE_3D x y z - -
+ CUBE TEXTURE_CUBE_MAP x y z - -
+ RECT TEXTURE_RECTANGLE_ARB x y - - -
+ ARRAY1D TEXTURE_1D_ARRAY_EXT x - - y -
+ ARRAY2D TEXTURE_2D_ARRAY_EXT x y - z -
+ SHADOW1D TEXTURE_1D x - - - z
+ SHADOW2D TEXTURE_2D x y - - z
+ SHADOWRECT TEXTURE_RECTANGLE_ARB x y - - z
+ SHADOWARRAY1D TEXTURE_1D_ARRAY_EXT x - - y z
+ SHADOWARRAY2D TEXTURE_2D_ARRAY_EXT x y - z w
+
+ Table X: Texture types accessed for each of the <texTarget>, and
+ coordinate mappings. The "coordinates used" column indicate the
+ input values used for each coordinate of the texture lookup, the
+ layer selector for array textures, and the reference value for
+ texture comparisons."
+
+ -- Section 3.11.6.2 "TXP: Project coordinate and map to color"
+
+ Add to the end of the section:
+
+ "A program will fail to load if the TXP instruction is used in
+ conjunction with the SHADOWARRAY2D target."
+
+Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations)
+
+ -- Section 4.4.2.3 "Attaching Texture Images to a Framebuffer"
+
+ Add to the end of the section (spec changes identical to
+ EXT_texture_array):
+
+ "The command
+
+ void FramebufferTextureLayerEXT(enum target, enum attachment,
+ uint texture, int level, int layer);
+
+ operates identically to FramebufferTexture3DEXT, except that it
+ attaches a single layer of a three-dimensional texture or a one- or
+ two-dimensional array texture. <layer> is an integer indicating the
+ layer number, and is treated identically to the <zoffset> parameter in
+ FramebufferTexture3DEXT. The error INVALID_VALUE is generated if
+ <layer> is negative. The error INVALID_OPERATION is generated if
+ <texture> is non-zero and is not the name of a three dimensional
+ texture or one- or two-dimensional array texture. Unlike
+ FramebufferTexture3D, no <textarget> parameter is accepted.
+
+ If <texture> is non-zero and the command does not result in an error,
+ the framebuffer attachment state corresponding to <attachment> is
+ updated as in the other FramebufferTexture commands, except that
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT is set to <layer>."
+
+ -- Section 4.4.4.1 "Framebuffer Attachment Completeness"
+
+ Add to the end of the list of completeness rules (spec changes
+ identical to EXT_texture_array):
+
+ "* If FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE and
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT names a one- or
+ two-dimensional array texture, then
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT must be smaller than the
+ number of layers in the texture."
+
+Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
+
+ -- Section 5.4 "Display Lists"
+
+ Change the first paragraph on page 242 to say (spec changes
+ identical to EXT_texture_array):
+
+ "TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are
+ executed immediately when called with the corresponding proxy arguments
+ PROXY_TEXTURE_3D or PROXY_TEXTURE_2D_ARRAY_EXT; PROXY_TEXTURE_2D,
+ PROXY_TEXTURE_CUBE_MAP, or PROXY_TEXTURE_1D_ARRAY_EXT;
+ PROXY_TEXTURE_1D; PROXY_HISTOGRAM; and PROXY_COLOR_TABLE,
+ PROXY_POST_CONVOLUTION_COLOR_TABLE, or
+ PROXY_POST_COLOR_MATRIX_COLOR_TABLE."
+
+Additions to Chapter 6 of the OpenGL 2.0 Specification (State and State Requests)
+
+ -- Section 6.1.3 "Enumerated Queries"
+
+ Add after the line beginning "If the value of
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE" (spec changes
+ identical to EXT_texture_array):
+
+ "If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT and the
+ texture object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT is a
+ three-dimensional texture or a one- or two-dimensional array texture,
+ then <params> will contain the number of texture layer attached to the
+ attachment point. Otherwise, <params> will contain the value zero."
+
+ -- Section 6.1.4 "Texture Queries"
+
+ Change the first three paragraphs (page 248) to say (spec changes
+ identical to EXT_texture_array):
+
+ "The command
+
+ void GetTexImage(enum tex, int lod, enum format,
+ enum type, void *img);
+
+ is used to obtain texture images. It is somewhat different from the
+ other get commands; tex is a symbolic value indicating which texture
+ (or texture face in the case of a cube map texture target name) is to
+ be obtained. TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY_EXT,
+ and TEXTURE_2D_ARRAY_EXT indicate a one-, two-, or three-dimensional
+ texture, or one- or two-dimensional array texture, respectively.
+ TEXTURE_CUBE_MAP_POSITIVE_X, ...
+
+ GetTexImage obtains... from the first image to the last for
+ three-dimensional textures. One- and two-dimensional array textures
+ are treated as two- and three-dimensional images, respectively, where
+ the layers are treated as rows or images. These groups are then...
+
+ For three-dimensional and two-dimensional array textures, pixel storage
+ operations are applied as if the image were two-dimensional, except
+ that the additional pixel storage state values PACK_IMAGE_HEIGHT and
+ PACK_SKIP_IMAGES are applied. ..."
+
+Additions to Appendix A of the OpenGL 2.0 Specification (Invariance)
+
+ None
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None
+
+GLX Protocol
+
+ None
+
+Dependencies on ARB_fragment_program
+
+ If ARB_fragment_program is not supported, the changes to section 3.11
+ should be ignored.
+
+Dependencies on EXT_framebuffer_object
+
+ If EXT_framebuffer_object is not supported, the changes to section
+ 3.8.8 ("Manual Mipmap Generation"), 4.4.2.3, and 6.1.3 should be ignored.
+
+Dependencies on EXT_texture_compression_s3tc and NV_texture_compression_vtc
+
+ (Identical dependency as EXT_texture_array.)
+
+ S3TC texture compression is supported for two-dimensional array textures.
+ When <target> is TEXTURE_2D_ARRAY_EXT, each layer is stored independently
+ as a compressed two-dimensional textures. When specifying or querying
+ compressed images using one of the S3TC formats, the images are provided
+ and/or returned as a series of two-dimensional textures stored
+ consecutively in memory, with the layer closest to zero specified first.
+ For array textures, images are not arranged in 4x4x4 or 4x4x2 blocks as in
+ the three-dimensional compression format provided in the
+ EXT_texture_compression_vtc extension. Pixel store parameters, including
+ those specific to three-dimensional images, are ignored when compressed
+ image data are provided or returned, as in the
+ EXT_texture_compression_s3tc extension.
+
+ S3TC compression is not supported for one-dimensional texture targets in
+ EXT_texture_compression_s3tc, and is not supported for one-dimensional
+ array textures in this extension. If compressed one-dimensional arrays
+ are needed, use a two-dimensional texture with a height of one.
+
+ This extension allows the use of the four S3TC internal format types in
+ TexImage3D, CompressedTexImage3D, and CompressedTexSubImage3D calls.
+
+Errors
+
+ None
+
+New State
+
+ (add to table 6.15, p. 276)
+
+ Initial
+ Get Value Type Get Command Value Description Sec. Attribute
+ ---------------------------- ----- ----------- ----- -------------------- ------ ---------
+ TEXTURE_BINDING_1D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
+ to TEXTURE_1D_ARRAY
+ TEXTURE_BINDING_2D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
+ to TEXTURE_2D_ARRAY
+
+
+New Implementation Dependent State
+
+ (add to Table 6.32, p. 293)
+
+ Minimum
+ Get Value Type Get Command Value Description Sec. Attribute
+ ---------------------------- ---- ----------- ------- ------------------ ----- ---------
+ MAX_TEXTURE_ARRAY_LAYERS_EXT Z+ GetIntegerv 64 maximum number of 3.8.1 -
+ layers for texture
+ arrays
+
+Issues
+
+ (1) Is "texture stack" a good name for this functionality?
+
+ NO. The name is changed to "array texture" to match the
+ nomenclature used by GL_EXT_texture_array.
+
+ (2) Should the R texture coordinate be treated as normalized or
+ un-normalized? If it were un-normalized, floor(R) could be thought
+ of as a direct index into the array texture. This may be more
+ convenient for applications.
+
+ RESOLVED. All texture coordinates are normalized. The issue of
+ un-normalized texture coordinates has been discussed in the ARB
+ before and should be left for a layered extension.
+
+ RE-RESOLVED. The R coordinate is un-normalized. Accessing an array
+ using [0, layers-1] coordinates is much more natural.
+
+ (3) How does LOD selection work for stacked textures?
+
+ RESOLVED. For 2D array textures the R coordinate is ignored, and
+ the LOD selection equations for 2D textures are used. For 1D
+ array textures the T coordinate is ignored, and the LOD selection
+ equations for 1D textures are used. The expected usage is in a
+ fragment program with an explicit LOD selection.
+
+ (4) What is the maximum size of a 2D array texture? Is it the same
+ as for a 3D texture, or should a new query be added? How about for 1D
+ array textures?
+
+ RESOLVED. A new query is added.
+
+ (5) How are array textures exposed in GLSL?
+
+ RESOLVED. Use GL_EXT_texture_array.
+
+ (6) Should a 1D array texture also be exposed?
+
+ RESOLVED. For orthogonality, yes.
+
+ (7) How are stacked textures attached to framebuffer objects?
+
+ RESOLVED. Layers of both one- and two-dimensional array textures
+ are attached using FreambufferTextureLayerEXT. Once attached, the
+ array texture layer behaves exactly as either a one- or
+ two-dimensional texture.
+
+ (8) How is this extension related to GL_EXT_texture_array?
+
+ This extension adapats GL_MESAX_texture_stack to the notation,
+ indexing, and FBO access of GL_EXT_texture_array. This extension
+ replaces the GLSL support of GL_EXT_texture_array with
+ GL_ARB_fragment_program support.
+
+ Assembly program support is also provided by GL_NV_gpu_program4.
+ GL_NV_gpu_program4 also adds support for other features that are
+ specific to Nvidia hardware, while this extension adds only support
+ for array textures.
+
+ Much of text of this extension that has changed since
+ GL_MESAX_texture_stack comes directly from either
+ GL_EXT_texture_array or GL_NV_gpu_program4.
+
+Revision History
+
+ ||2005/11/15||0.1||idr||Initial draft MESAX version.||
+ ||2005/12/07||0.2||idr||Added framebuffer object interactions.||
+ ||2005/12/12||0.3||idr||Updated fragment program interactions.||
+ ||2007/05/16||0.4||idr||Converted to MESA_texture_array. Brought in line with EXT_texture_array and NV_gpu_program4.||
diff --git a/mesalib/docs/specs/MESA_texture_signed_rgba.spec b/mesalib/docs/specs/MESA_texture_signed_rgba.spec
new file mode 100644
index 000000000..e3a6b59af
--- /dev/null
+++ b/mesalib/docs/specs/MESA_texture_signed_rgba.spec
@@ -0,0 +1,214 @@
+Name
+
+ MESA_texture_signed_rgba
+
+Name Strings
+
+ GL_MESA_texture_signed_rgba
+
+Contact
+
+
+
+Notice
+
+
+
+IP Status
+
+ No known IP issues
+
+Status
+
+
+
+Version
+
+ 0.3, 2009-03-24
+
+Number
+
+ Not assigned ?
+
+Dependencies
+
+ Written based on the wording of the OpenGL 2.0 specification.
+
+ This extension trivially interacts with ARB_texture_float.
+ This extension shares some language with ARB_texture_compression_rgtc
+ but does not depend on it.
+
+Overview
+
+ OpenGL prior to 3.1 does not support any signed texture formats.
+ ARB_texture_compression_rgtc introduces some compressed red and
+ red_green signed formats but no uncompressed ones, which might
+ still be useful. NV_texture_shader adds signed texture formats,
+ but also a lot of functionality which has been superseded by fragment
+ shaders.
+ It is usually possible to get the same functionality
+ using a unsigned format by doing scale and bias in a shader, but this
+ is undesirable since modern hardware has direct support for this.
+ This extension adds a signed 4-channel texture format by backporting
+ the relevant features from OpenGL 3.1, as a means to support this in
+ OpenGL implementations only supporting older versions.
+
+Issues
+
+ 1) What should this extension be called?
+
+ RESOLVED: MESA_texture_signed_rgba seems reasonable.
+ The rgba part is there because only 4 channel format is supported.
+
+
+ 2) Should the full set of signed formats (alpha, luminance, rgb, etc.)
+ be supported?
+
+ RESOLVED: NO. To keep this extension simple, only add the most
+ universal format, rgba. alpha/luminance can't be trivially supported
+ since OpenGL 3.1 does not support them any longer, and there is some
+ implied dependency on ARB_texture_rg for red/red_green formats so
+ avoid all this. Likewise, only 8 bits per channel is supported.
+
+
+ 3) Should this extension use new enums for the texture formats?
+
+ RESOLVED: NO. Same enums as those used in OpenGL 3.1.
+
+
+ 4) How are signed integer values mapped to floating-point values?
+
+ RESOLVED: Same as described in issue 5) of
+ ARB_texture_compression_rgtc (quote):
+ A signed 8-bit two's complement value X is computed to
+ a floating-point value Xf with the formula:
+
+ { X / 127.0, X > -128
+ Xf = {
+ { -1.0, X == -128
+
+ This conversion means -1, 0, and +1 are all exactly representable,
+ however -128 and -127 both map to -1.0. Mapping -128 to -1.0
+ avoids the numerical awkwardness of have a representable value
+ slightly more negative than -1.0.
+
+ This conversion is intentionally NOT the "byte" conversion listed
+ in Table 2.9 for component conversions. That conversion says:
+
+ Xf = (2*X + 1) / 255.0
+
+ The Table 2.9 conversion is incapable of exactly representing
+ zero.
+
+ (Difference to ARB_texture_compression_rgtc):
+ This is the same mapping as OpenGL 3.1 uses.
+ This is also different to what NV_texture_shader used.
+ The above mapping should be considered the reference, but there
+ is some leeway so other mappings are allowed for implementations which
+ cannot do this. Particularly the mapping given in NV_texture_shader or
+ the standard OpenGL byte/float mapping is considered acceptable too, as
+ might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by
+ 127 (that is, uses different scale factors for negative and positive
+ numbers).
+ Also, it is ok to store incoming GL_BYTE user data as-is, without
+ converting to GL_FLOAT (using the standard OpenGL float/byte mapping)
+ and converting back (using the mapping described here).
+ Other than those subtle issues there are no other non-standard
+ conversions used, so when using for instance CopyTexImage2D with
+ a framebuffer clamped to [0,1] all converted numbers will be in the range
+ [0, 127] (and not scaled and biased).
+
+
+ 5) How will signed components resulting from RGBA8_SNORM texture
+ fetches interact with fragment coloring?
+
+ RESOLVED: Same as described in issue 6) of
+ ARB_texture_compression_rgtc (quote):
+ The specification language for this extension is silent
+ about clamping behavior leaving this to the core specification
+ and other extensions. The clamping or lack of clamping is left
+ to the core specification and other extensions.
+
+ For assembly program extensions supporting texture fetches
+ (ARB_fragment_program, NV_fragment_program, NV_vertex_program3,
+ etc.) or the OpenGL Shading Language, these signed formats will
+ appear as expected with unclamped signed components as a result
+ of a texture fetch instruction.
+
+ If ARB_color_buffer_float is supported, its clamping controls
+ will apply.
+
+ NV_texture_shader extension, if supported, adds support for
+ fixed-point textures with signed components and relaxed the
+ fixed-function texture environment clamping appropriately. If the
+ NV_texture_shader extension is supported, its specified behavior
+ for the texture environment applies where intermediate values
+ are clamped to [-1,1] unless stated otherwise as in the case
+ of explicitly clamped to [0,1] for GL_COMBINE. or clamping the
+ linear interpolation weight to [0,1] for GL_DECAL and GL_BLEND.
+
+ Otherwise, the conventional core texture environment clamps
+ incoming, intermediate, and output color components to [0,1].
+
+ This implies that the conventional texture environment
+ functionality of unextended OpenGL 1.5 or OpenGL 2.0 without
+ using GLSL (and with none of the extensions referred to above)
+ is unable to make proper use of the signed texture formats added
+ by this extension because the conventional texture environment
+ requires texture source colors to be clamped to [0,1]. Texture
+ filtering of these signed formats would be still signed, but
+ negative values generated post-filtering would be clamped to
+ zero by the core texture environment functionality. The
+ expectation is clearly that this extension would be co-implemented
+ with one of the previously referred to extensions or used with
+ GLSL for the new signed formats to be useful.
+
+
+ 6) Should the RGBA_SNORM tokens also be accepted by CopyTexImage
+ functions?
+
+ RESOLVED: YES.
+
+
+ 7) What to do with GetTexParameter if ARB_texture_float is supported,
+ in particular what datatype should this return for TEXTURE_RED_TYPE_ARB,
+ TEXTURE_GREEN_TYPE_ARB, TEXTURE_BLUE_TYPE_ARB, TEXTURE_ALPHA_TYPE_ARB?
+
+ RESOLVED: ARB_texture_float states type is either NONE,
+ UNSIGNED_NORMALIZED_ARB, or FLOAT. This extension adds a new enum,
+ SIGNED_NORMALIZED, which will be returned accordingly. This is the
+ same behaviour as in OpenGL 3.1.
+
+
+New Tokens
+
+
+ Accepted by the <internalformat> parameter of
+ TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D:
+
+ RGBA_SNORM 0x8F93
+ RGBA8_SNORM 0x8F97
+
+ Returned by the <params> parameter of GetTexLevelParameter:
+
+ SIGNED_NORMALIZED 0x8F9C
+
+
+Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization):
+
+ -- Section 3.8.1, Texture Image Specification
+
+ Add to Table 3.16 (page 154): Sized internal formats
+
+ Sized Base R G B A L I D
+ Internal Format Internal Format bits bits bits bits bits bits bits
+ --------------- --------------- ---- ---- ---- ---- ---- ---- ----
+ RGBA8_SNORM RGBA 8 8 8 8 0 0 0
+
+
+Dependencies on ARB_texture_float extension:
+
+ If ARB_texture_float is supported, GetTexParameter queries with <value>
+ of TEXTURE_RED_TYPE_ARB, TEXTURE_GREEN_TYPE_ARB, TEXTURE_BLUE_TYPE_ARB or
+ TEXTURE_ALPHA_TYPE_ARB return SIGNED_NORMALIZED if
+ the base internal format is RGBA_SNORM.
diff --git a/mesalib/docs/specs/MESA_window_pos.spec b/mesalib/docs/specs/MESA_window_pos.spec
new file mode 100644
index 000000000..9e81e9c4d
--- /dev/null
+++ b/mesalib/docs/specs/MESA_window_pos.spec
@@ -0,0 +1,126 @@
+Name
+
+ MESA_window_pos
+
+Name Strings
+
+ GL_MESA_window_pos
+
+Contact
+
+ Brian Paul, brian.paul 'at' tungstengraphics.com
+
+Status
+
+ Shipping (since Mesa version 1.2.8)
+
+Version
+
+
+Number
+
+ 197
+
+Dependencies
+
+ OpenGL 1.0 is required.
+ The extension is written against the OpenGL 1.2 Specification
+
+Overview
+
+ In order to set the current raster position to a specific window
+ coordinate with the RasterPos command, the modelview matrix, projection
+ matrix and viewport must be set very carefully. Furthermore, if the
+ desired window coordinate is outside of the window's bounds one must
+ rely on a subtle side-effect of the Bitmap command in order to circumvent
+ frustum clipping.
+
+ This extension provides a set of functions to directly set the
+ current raster position, bypassing the modelview matrix, the
+ projection matrix and the viewport to window mapping. Furthermore,
+ clip testing is not performed.
+
+ This greatly simplifies the process of setting the current raster
+ position to a specific window coordinate prior to calling DrawPixels,
+ CopyPixels or Bitmap.
+
+New Procedures and Functions
+
+ void WindowPos2dMESA(double x, double y)
+ void WindowPos2fMESA(float x, float y)
+ void WindowPos2iMESA(int x, int y)
+ void WindowPos2sMESA(short x, short y)
+ void WindowPos2ivMESA(const int *p)
+ void WindowPos2svMESA(const short *p)
+ void WindowPos2fvMESA(const float *p)
+ void WindowPos2dvMESA(const double *p)
+ void WindowPos3iMESA(int x, int y, int z)
+ void WindowPos3sMESA(short x, short y, short z)
+ void WindowPos3fMESA(float x, float y, float z)
+ void WindowPos3dMESA(double x, double y, double z)
+ void WindowPos3ivMESA(const int *p)
+ void WindowPos3svMESA(const short *p)
+ void WindowPos3fvMESA(const float *p)
+ void WindowPos3dvMESA(const double *p)
+ void WindowPos4iMESA(int x, int y, int z, int w)
+ void WindowPos4sMESA(short x, short y, short z, short w)
+ void WindowPos4fMESA(float x, float y, float z, float w)
+ void WindowPos4dMESA(double x, double y, double z, double )
+ void WindowPos4ivMESA(const int *p)
+ void WindowPos4svMESA(const short *p)
+ void WindowPos4fvMESA(const float *p)
+ void WindowPos4dvMESA(const double *p)
+
+New Tokens
+
+ none
+
+Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
+
+ - (2.12, p. 41) Insert after third paragraph:
+
+ Alternately, the current raster position may be set by one of the
+ WindowPosMESA commands:
+
+ void WindowPos{234}{sidf}MESA( T coords );
+ void WindowPos{234}{sidf}vMESA( T coords );
+
+ WindosPos4MESA takes four values indicating x, y, z, and w.
+ WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
+ x, y, and z with w implicitly set to 1 (or only x and y with z
+ implicitly set to 0 and w implicitly set to 1).
+
+ WindowPosMESA operates like RasterPos except that the current modelview
+ matrix, projection matrix and viewport parameters are ignored and the
+ clip test operation always passes. The current raster position values
+ are directly set to the parameters passed to WindowPosMESA. The current
+ color, color index and texture coordinate update the current raster
+ position's associated data.
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None
+
+GLX Protocol
+
+ Not specified at this time. However, a protocol message very similar
+ to that of RasterPos is expected.
+
+Errors
+
+ INVALID_OPERATION is generated if WindowPosMESA is called between
+ Begin and End.
+
+New State
+
+ None.
+
+New Implementation Dependent State
+
+ None.
+
+Revision History
+
+ * Revision 1.0 - Initial specification
+ * Revision 1.1 - Minor clean-up (7 Jan 2000, Brian Paul)
+
diff --git a/mesalib/docs/specs/MESA_ycbcr_texture.spec b/mesalib/docs/specs/MESA_ycbcr_texture.spec
new file mode 100644
index 000000000..6a730e81c
--- /dev/null
+++ b/mesalib/docs/specs/MESA_ycbcr_texture.spec
@@ -0,0 +1,204 @@
+Name
+
+ MESA_ycbcr_texture
+
+Name Strings
+
+ GL_MESA_ycbcr_texture
+
+Contact
+
+ Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
+ Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
+
+Status
+
+ Shipping (Mesa 4.0.4 and later)
+
+Version
+
+ 1.0
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.0 or later is required
+ This extension is written against the OpenGL 1.4 Specification.
+ NV_texture_rectangle effects the definition of this extension.
+
+Overview
+
+ This extension supports texture images stored in the YCbCr format.
+ There is no support for converting YCbCr images to RGB or vice versa
+ during pixel transfer. The texture's YCbCr colors are converted to
+ RGB during texture sampling, after-which, all the usual per-fragment
+ operations take place. Only 2D texture images are supported (not
+ glDrawPixels, glReadPixels, etc).
+
+ A YCbCr pixel (texel) is a 16-bit unsigned short with two components.
+ The first component is luminance (Y). For pixels in even-numbered
+ image columns, the second component is Cb. For pixels in odd-numbered
+ image columns, the second component is Cr. If one were to convert the
+ data to RGB one would need to examine two pixels from columns N and N+1
+ (where N is even) to deduce the RGB color.
+
+IP Status
+
+ None
+
+Issues
+
+ None
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ Accepted by the <internalFormat> and <format> parameters of
+ TexImage2D and TexSubImage2D:
+
+ YCBCR_MESA 0x8757
+
+ Accepted by the <type> parameter of TexImage2D and TexSubImage2D:
+
+ UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
+ UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
+
+Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
+
+ In section 3.6.4, Rasterization of Pixel Rectangles, on page 101,
+ add the following to Table 3.8 (Packed pixel formats):
+
+ type Parameter GL Data Number of Matching
+ Token Name Type Components Pixel Formats
+ -------------- ------- ---------- -------------
+ UNSIGNED_SHORT_8_8_MESA ushort 2 YCBCR_MESA
+ UNSIGNED_SHORT_8_8_REV_MESA ushort 2 YCBCR_MESA
+
+
+ In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
+ add the following to Table 3.10 (UNSIGNED_SHORT formats):
+
+ UNSIGNED_SHORT_8_8_MESA:
+
+ 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+ +-------------------------------+-------------------------------+
+ | 1st | 2nd |
+ +-------------------------------+-------------------------------+
+
+ UNSIGNED_SHORT_8_8_REV_MESA:
+
+ 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+ +-------------------------------+-------------------------------+
+ | 2nd | 1st |
+ +-------------------------------+-------------------------------+
+
+
+ In section 3.6.4, Rasterization of Pixel Rectangles, on page 104,
+ add the following to Table 3.12 (Packed pixel field assignments):
+
+ First Second Third Fourth
+ Format Element Element Element Element
+ ------ ------- ------- ------- -------
+ YCBCR_MESA luminance chroma
+
+
+ In section 3.8.1, Texture Image Specification, on page 125, add
+ another item to the list of TexImage2D and TexImage3D equivalence
+ exceptions:
+
+ * The value of internalformat and format may be YCBCR_MESA to
+ indicate that the image data is in YCbCr format. type must
+ be either UNSIGNED_SHORT_8_8_MESA or UNSIGNED_SHORT_8_8_REV_MESA
+ as seen in tables 3.8 and 3.10. Table 3.12 describes the mapping
+ between Y and Cb/Cr to the components.
+ If NV_texture_rectangle is supported target may also be
+ TEXTURE_RECTANGLE_NV or PROXY_TEXTURE_RECTANGLE_NV.
+ All pixel transfer operations are bypassed. The texture is stored as
+ YCbCr, not RGB. Queries of the texture's red, green and blue component
+ sizes will return zero. The YCbCr colors are converted to RGB during
+ texture sampling using an implementation dependent conversion.
+
+
+ In section 3.8.1, Texture Image Specification, on page 126, add
+ another item to the list of TexImage1D and TexImage2D equivalence
+ exceptions:
+
+ * The value of internalformat and format can not be YCBCR_MESA.
+
+
+ In section 3.8.2, Alternate Texture Image Specification Commands, on
+ page 129, insert this paragraph after the first full paragraph on the
+ page:
+
+ "If the internal storage format of the image being updated by
+ TexSubImage2D is YCBCR_MESA then format must be YCBCR_MESA.
+ The error INVALID_OPERATION will be generated otherwise."
+
+
+Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
+Operations and the Frame Buffer)
+
+ None
+
+Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
+
+ None
+
+Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
+State Requests)
+
+ None
+
+Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
+
+ None
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None
+
+GLX Protocol
+
+ None
+
+Errors
+
+ INVALID_ENUM is generated by TexImage2D if <internalFormat> is
+ MESA_YCBCR but <format> is not MESA_YCBCR.
+
+ INVALID_ENUM is generated by TexImage2D if <format> is MESA_YCBCR but
+ <internalFormat> is not MESA_YCBCR.
+
+ INVALID_VALUE is generated by TexImage2D if <format> is MESA_YCBCR and
+ <internalFormat> is MESA_YCBCR and <border> is not zero.
+
+ INVALID_OPERATION is generated by TexSubImage2D if the internal image
+ format is YCBCR_MESA and <format> is not YCBCR_MESA.
+
+ INVALID_OPERATION is generated by CopyTexSubImage2D if the internal
+ image is YCBCR_MESA.
+
+New State
+
+ Edit table 6.16 on page 231: change the type of TEXTURE_INTERNAL_FORMAT
+ from n x Z42 to n x Z43 to indicate that internal format may also be
+ YCBCR_MESA.
+
+Revision History
+
+ 20 September 2002 - Initial draft
+ 29 April 2003 - minor updates
+ 3 September 2003 - further clarify when YCbCr->RGB conversion takes place
+ 19 September 2003 - a few more updates prior to submitting to extension
+ registry.
+ 3 April 2004 - fix assorted inaccuracies
diff --git a/mesalib/docs/specs/WL_bind_wayland_display.spec b/mesalib/docs/specs/WL_bind_wayland_display.spec
new file mode 100644
index 000000000..02bd6ea21
--- /dev/null
+++ b/mesalib/docs/specs/WL_bind_wayland_display.spec
@@ -0,0 +1,175 @@
+Name
+
+ WL_bind_wayland_display
+
+Name Strings
+
+ EGL_WL_bind_wayland_display
+
+Contact
+
+ Kristian Høgsberg <krh@bitplanet.net>
+ Benjamin Franzke <benjaminfranzke@googlemail.com>
+
+Status
+
+ Proposal
+
+Version
+
+ Version 1, March 1, 2011
+
+Number
+
+ EGL Extension #not assigned
+
+Dependencies
+
+ Requires EGL 1.4 or later. This extension is written against the
+ wording of the EGL 1.4 specification.
+
+ EGL_KHR_base_image is required.
+
+Overview
+
+ This extension provides entry points for binding and unbinding the
+ wl_display of a Wayland compositor to an EGLDisplay. Binding a
+ wl_display means that the EGL implementation should provide one or
+ more interfaces in the Wayland protocol to allow clients to create
+ wl_buffer objects. On the server side, this extension also
+ provides a new target for eglCreateImageKHR, to create an EGLImage
+ from a wl_buffer
+
+ Adding an implementation specific wayland interface, allows the
+ EGL implementation to define specific wayland requests and events,
+ needed for buffer sharing in an EGL wayland platform.
+
+IP Status
+
+ Open-source; freely implementable.
+
+New Procedures and Functions
+
+ EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
+ struct wl_display *display);
+
+ EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
+ struct wl_display *display);
+
+ EGLBoolean eglQueryWaylandBufferWL(EGLDisplay dpy,
+ struct wl_buffer *buffer,
+ EGLint attribute, EGLint *value);
+
+New Tokens
+
+ Accepted as <target> in eglCreateImageKHR
+
+ EGL_WAYLAND_BUFFER_WL 0x31D5
+
+ Accepted in the <attrib_list> parameter of eglCreateImageKHR:
+
+ EGL_WAYLAND_PLANE_WL 0x31D6
+
+ Possible values for EGL_TEXTURE_FORMAT:
+
+ EGL_TEXTURE_Y_U_V_WL 0x31D7
+ EGL_TEXTURE_Y_UV_WL 0x31D8
+ EGL_TEXTURE_Y_XUXV_WL 0x31D9
+
+
+Additions to the EGL 1.4 Specification:
+
+ To bind a server side wl_display to an EGLDisplay, call
+
+ EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
+ struct wl_display *display);
+
+ To unbind a server side wl_display from an EGLDisplay, call
+
+ EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
+ struct wl_display *display);
+
+ eglBindWaylandDisplayWL returns EGL_FALSE when there is already a
+ wl_display bound to EGLDisplay otherwise EGL_TRUE.
+
+ eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no
+ wl_display bound to the EGLDisplay currently otherwise EGL_TRUE.
+
+ A wl_buffer can have several planes, typically in case of planar
+ YUV formats. Depending on the exact YUV format in use, the
+ compositor will have to create one or more EGLImages for the
+ various planes. The eglQueryWaylandBufferWL function should be
+ used to first query the wl_buffer texture format using
+ EGL_TEXTURE_FORMAT as the attribute. If the wl_buffer object is
+ not an EGL wl_buffer (wl_shm and other wayland extensions can
+ create wl_buffer objects of different types), this query will
+ return EGL_FALSE. In that case the wl_buffer can not be used with
+ EGL and the compositor should have another way to get the buffer
+ contents.
+
+ If eglQueryWaylandBufferWL succeeds, the returned value will be
+ one of EGL_TEXTURE_RGB, EGL_TEXTURE_RGBA, EGL_TEXTURE_Y_U_V_WL,
+ EGL_TEXTURE_Y_UV_WL, EGL_TEXTURE_Y_XUXV_WL. The value returned
+ describes how many EGLImages must be used, which components will
+ be sampled from each EGLImage and how they map to rgba components
+ in the shader. The naming conventions separates planes by _ and
+ within each plane, the order or R, G, B, A, Y, U, and V indicates
+ how those components map to the rgba value returned by the
+ sampler. X indicates that the corresponding component in the rgba
+ value isn't used.
+
+ RGB and RGBA buffer types:
+
+ EGL_TEXTURE_RGB
+ One plane, samples RGB from the texture to rgb in the
+ shader. Alpha channel is not valid.
+
+ EGL_TEXTURE_RGBA
+ One plane, samples RGBA from the texture to rgba in the
+ shader.
+
+ YUV buffer types:
+
+ EGL_TEXTURE_Y_U_V_WL
+ Three planes, samples Y from the first plane to r in
+ the shader, U from the second plane to r, and V from
+ the third plane to r.
+
+ EGL_TEXTURE_Y_UV_WL
+ Two planes, samples Y from the first plane to r in
+ the shader, U and V from the second plane to rg.
+
+ EGL_TEXTURE_Y_XUXV_WL
+ Two planes, samples Y from the first plane to r in
+ the shader, U and V from the second plane to g and a.
+
+ After querying the wl_buffer layout, create EGLImages for the
+ planes by calling eglCreateImageKHR with wl_buffer as
+ EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL
+ context. If no attributes are given, an EGLImage will be created
+ for the first plane. For multi-planar buffers, specify the plane
+ to create the EGLImage for by using the EGL_WAYLAND_PLANE_WL
+ attribute. The value of the attribute is the index of the plane,
+ as defined by the buffer format. Writing to an EGLImage created
+ from a wl_buffer in any way (such as glTexImage2D, binding the
+ EGLImage as a renderbuffer etc) will result in undefined behavior.
+
+ Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
+ EGL_HEIGHT to query the width and height of the wl_buffer.
+
+Issues
+
+Revision History
+
+ Version 1, March 1, 2011
+ Initial draft (Benjamin Franzke)
+ Version 2, July 5, 2012
+ Add EGL_WAYLAND_PLANE_WL attribute to allow creating an EGLImage
+ for different planes of planar buffer. (Kristian Høgsberg)
+ Version 3, July 10, 2012
+ Add eglQueryWaylandBufferWL and the various buffer
+ formats. (Kristian Høgsberg)
+ Version 4, July 19, 2012
+ Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
+ and just define the new YUV texture formats. Add support for
+ EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)
diff --git a/mesalib/docs/specs/enums.txt b/mesalib/docs/specs/enums.txt
new file mode 100644
index 000000000..b37768e20
--- /dev/null
+++ b/mesalib/docs/specs/enums.txt
@@ -0,0 +1,57 @@
+
+See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec
+
+Blocks allocated to Mesa:
+ 0x8750-0x875F
+ 0x8BB0-0x8BBF
+
+
+GL_MESA_packed_depth_stencil
+ GL_DEPTH_STENCIL_MESA 0x8750
+ GL_UNSIGNED_INT_24_8_MESA 0x8751
+ GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+ GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+ GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+
+GL_MESA_trace.spec:
+ GL_TRACE_ALL_BITS_MESA 0xFFFF
+ GL_TRACE_OPERATIONS_BIT_MESA 0x0001
+ GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
+ GL_TRACE_ARRAYS_BIT_MESA 0x0004
+ GL_TRACE_TEXTURES_BIT_MESA 0x0008
+ GL_TRACE_PIXELS_BIT_MESA 0x0010
+ GL_TRACE_ERRORS_BIT_MESA 0x0020
+ GL_TRACE_MASK_MESA 0x8755
+ GL_TRACE_NAME_MESA 0x8756
+
+MESA_ycbcr_texture.spec:
+ GL_YCBCR_MESA 0x8757
+ GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
+ GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
+
+GL_MESA_pack_invert.spec
+ GL_PACK_INVERT_MESA 0x8758
+
+GL_MESA_shader_debug.spec: (obsolete)
+ GL_DEBUG_OBJECT_MESA 0x8759
+ GL_DEBUG_PRINT_MESA 0x875A
+ GL_DEBUG_ASSERT_MESA 0x875B
+
+GL_MESA_program_debug.spec: (obsolete)
+ GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
+ GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
+ GL_VERTEX_PROGRAM_POSITION_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
+
+GL_MESAX_texture_stack:
+ GL_TEXTURE_1D_STACK_MESAX 0x8759
+ GL_TEXTURE_2D_STACK_MESAX 0x875A
+ GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+ GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+ GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+ GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+