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Diffstat (limited to 'mesalib/docs/viewperf.html')
-rw-r--r-- | mesalib/docs/viewperf.html | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html index 6b63b94d8..a60a44f36 100644 --- a/mesalib/docs/viewperf.html +++ b/mesalib/docs/viewperf.html @@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify <code>#version 120</code> at the top of the shader code. So, the shader does not compile and all that's rendered is plain white polygons. </p> +<p> +Also, the test tries to create a very large 3D texture that may exceed +the device driver's limit. +When this happens, the glTexImage3D call fails and all that's rendered is +a white box. +</p> + <h3>showcase-01</h3> |