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-rw-r--r--mesalib/docs/viewperf.html7
1 files changed, 7 insertions, 0 deletions
diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html
index 6b63b94d8..a60a44f36 100644
--- a/mesalib/docs/viewperf.html
+++ b/mesalib/docs/viewperf.html
@@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify
<code>#version 120</code> at the top of the shader code.
So, the shader does not compile and all that's rendered is plain white polygons.
</p>
+<p>
+Also, the test tries to create a very large 3D texture that may exceed
+the device driver's limit.
+When this happens, the glTexImage3D call fails and all that's rendered is
+a white box.
+</p>
+
<h3>showcase-01</h3>