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Diffstat (limited to 'mesalib/docs/xlibdriver.html')
-rw-r--r-- | mesalib/docs/xlibdriver.html | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/mesalib/docs/xlibdriver.html b/mesalib/docs/xlibdriver.html index db03bc353..57b23789e 100644 --- a/mesalib/docs/xlibdriver.html +++ b/mesalib/docs/xlibdriver.html @@ -1,12 +1,13 @@ -<HTML> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Xlib Software Driver</title> + <link rel="stylesheet" type="text/css" href="mesa.css"> +</head> +<body> -<TITLE>Xlib Software Driver</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Xlib Software Driver</H1> +<h1>Xlib Software Driver</h1> <p> Mesa's Xlib driver provides an emulation of the GLX interface so that @@ -31,7 +32,7 @@ The unique features of the Xlib driver follows. </p> -<H2>X Visual Selection</H2> +<h2>X Visual Selection</h2> <p> Mesa supports RGB(A) rendering into almost any X visual type and depth. </p> @@ -68,7 +69,7 @@ Here are some examples: </pre> -<H2>Double Buffering</H2> +<h2>Double Buffering</h2> <p> Mesa can use either an X Pixmap or XImage as the back color buffer when in double-buffer mode. @@ -95,7 +96,7 @@ for your application. </p> -<H2>Colormaps</H2> +<h2>Colormaps</h2> <p> When using Mesa directly or with GLX, it's up to the application writer to create a window with an appropriate colormap. The GLUT @@ -116,7 +117,7 @@ significant. </p> -<H2>Gamma Correction</H2> +<h2>Gamma Correction</h2> <p> To compensate for the nonlinear relationship between pixel values and displayed intensities, there is a gamma correction feature in @@ -169,7 +170,7 @@ the Gamma FAQ</a> </p> -<H2>Overlay Planes</H2> +<h2>Overlay Planes</h2> <p> Hardware overlay planes are supported by the Xlib driver. To determine if your X server has overlay support you can test for the @@ -180,7 +181,7 @@ SERVER_OVERLAY_VISUALS property: </pre> -<H2>HPCR Dithering</H2> +<h2>HPCR Dithering</h2> <p> If you set the <b>MESA_HPCR_CLEAR</b> environment variable then dithering will be used when clearing the color buffer. This is only applicable @@ -189,7 +190,7 @@ This incurs a small performance penalty. </p> -<H2>Extensions</H2> +<h2>Extensions</h2> <p> The following MESA-specific extensions are implemented in the Xlib driver. </p> @@ -248,7 +249,7 @@ just before an X window is destroyed. For example: This extension was added in Mesa 2.0. </p> -<H3>GLX_MESA_copy_sub_buffer</H3> +<h3>GLX_MESA_copy_sub_buffer</h3> <p> This extension adds the glXCopySubBufferMESA() function. It works like glXSwapBuffers() but only copies a sub-region of the window @@ -261,7 +262,7 @@ instead of the whole window. This extension was added in Mesa 2.6 </p> -<h2>Summary of X-related environment variables</H2> +<h2>Summary of X-related environment variables</h2> <pre> MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only) MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only) |