diff options
Diffstat (limited to 'mesalib/docs')
| -rw-r--r-- | mesalib/docs/GL3.txt | 240 | ||||
| -rw-r--r-- | mesalib/docs/MESA_drm_image.spec | 306 | ||||
| -rw-r--r-- | mesalib/docs/README.WIN32 | 102 | ||||
| -rw-r--r-- | mesalib/docs/WL_bind_wayland_display.spec | 184 | ||||
| -rw-r--r-- | mesalib/docs/download.html | 204 | ||||
| -rw-r--r-- | mesalib/docs/envvars.html | 328 | ||||
| -rw-r--r-- | mesalib/docs/install.html | 690 | ||||
| -rw-r--r-- | mesalib/docs/news.html | 2666 | ||||
| -rw-r--r-- | mesalib/docs/relnotes.html | 180 | 
9 files changed, 2450 insertions, 2450 deletions
| diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 135bc4bab..d81ef5201 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -1,120 +1,120 @@ - -Status of OpenGL 3.x features in Mesa - - -Note: when an item is marked as "DONE" it means all the core Mesa -infrastructure is complete but it may be the case that few (if any) drivers -implement the features. - - -Feature                                               Status ------------------------------------------------------ ------------------------ - -GL 3.0: - -GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started -Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965) -Map buffer subranges (GL_ARB_map_buffer_range)        DONE -Clamping controls (GL_ARB_color_buffer_float)         DONE -Float textures, renderbuffers (GL_ARB_texture_float)  DONE (gallium r300) -GL_EXT_packed_float                                   DONE (gallium r600) -GL_EXT_texture_shared_exponent                        DONE (gallium, swrast) -Float depth buffers (GL_ARB_depth_buffer_float)       DONE -Framebuffer objects (GL_EXT_framebuffer_object)       DONE -Half-float                                            DONE -Multisample blit                                      DONE -Non-normalized Integer texture/framebuffer formats    ~50% done -1D/2D Texture arrays                                  core Mesa, swrast done -Packed depth/stencil formats                          DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE -GL_EXT_texture_compression_rgtc                       DONE (swrast, gallium r600) -Red and red/green texture formats                     DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback)        ~50% done -   glBindFragDataLocation, glGetFragDataLocation, -   glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object)   DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done (i965, gallium), GLX todo -glClearBuffer commands                                DONE -glGetStringi command                                  DONE -glTexParameterI, glGetTexParameterI commands          DONE -glVertexAttribI commands                              DONE (but converts int -                                                            values to floats) -Depth format cube textures                            0% done -GLX_ARB_create_context (GLX 1.4 is required)          not started - - -GL 3.1: - -GLSL 1.40                                             not started -Instanced drawing (GL_ARB_draw_instanced)             DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer)                   DONE -Primitive restart (GL_NV_primitive_restart)           DONE (gallium) -16 vertex texture image units                         DONE -Texture buffer objs (GL_ARB_texture_buffer_object)    not started -Rectangular textures (GL_ARB_texture_rectangle)       DONE -Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started -Signed normalized textures (GL_EXT_texture_snorm)     DONE (gallium) - - -GL 3.2: - -Core/compatibility profiles                           not started -GLSL 1.50                                             not started -Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex)            DONE -Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE -Multisample textures (GL_ARB_texture_multisample)     not started -Frag depth clamp (GL_ARB_depth_clamp)                 DONE -Fence objects (GL_ARB_sync)                           DONE -GLX_ARB_create_context_profile                        not started - - -GL 3.3: - -GLSL 3.30                                             not started -GL_ARB_blend_func_extended                            not started -GL_ARB_explicit_attrib_location                       DONE (swrast, i915, i965) -GL_ARB_occlusion_query2                               DONE (swrast, gallium) -GL_ARB_sampler_objects                                DONE (gallium) -GL_ARB_texture_rgb10_a2ui                             not started -GL_ARB_texture_swizzle                                DONE (same as EXT version) -GL_ARB_timer_query                                    ~60% done (the EXT variant) -GL_ARB_instanced_arrays                               DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev                     not started - - -GL 4.0: - -GLSL 4.0                                             not started -GL_ARB_texture_query_lod                             not started -GL_ARB_draw_buffers_blend                            DONE (gallium softpipe) -GL_ARB_draw_indirect                                 not started -GL_ARB_gpu_shader_fp64                               not started -GL_ARB_sample_shading                                not started -GL_ARB_shader_subroutine                             not started -GL_ARB_tessellation_shader                           not started -GL_ARB_texture_buffer_object_rgb32                   not started -GL_ARB_texture_cube_map_array                        not started -GL_ARB_texture_gather                                not started -GL_ARB_transform_feedback2                           not started -GL_ARB_transform_feedback3                           not started - - -GL 4.1: - -GLSL 4.1                                             not started -GL_ARB_ES2_compatibility                             DONE (i965) -GL_ARB_get_program_binary                            not started -GL_ARB_separate_shader_objects                       some infrastructure done -GL_ARB_shader_precision                              not started -GL_ARB_vertex_attrib_64bit                           not started -GL_ARB_viewport_array                                not started - - - - -More info about these features and the work involved can be found at -http://dri.freedesktop.org/wiki/MissingFunctionality +
 +Status of OpenGL 3.x features in Mesa
 +
 +
 +Note: when an item is marked as "DONE" it means all the core Mesa
 +infrastructure is complete but it may be the case that few (if any) drivers
 +implement the features.
 +
 +
 +Feature                                               Status
 +----------------------------------------------------- ------------------------
 +
 +GL 3.0:
 +
 +GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
 +Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965)
 +Map buffer subranges (GL_ARB_map_buffer_range)        DONE
 +Clamping controls (GL_ARB_color_buffer_float)         DONE
 +Float textures, renderbuffers (GL_ARB_texture_float)  DONE (gallium r300)
 +GL_EXT_packed_float                                   DONE (gallium r600)
 +GL_EXT_texture_shared_exponent                        DONE (gallium, swrast)
 +Float depth buffers (GL_ARB_depth_buffer_float)       DONE
 +Framebuffer objects (GL_EXT_framebuffer_object)       DONE
 +Half-float                                            DONE
 +Multisample blit                                      DONE
 +Non-normalized Integer texture/framebuffer formats    ~50% done
 +1D/2D Texture arrays                                  core Mesa, swrast done
 +Packed depth/stencil formats                          DONE
 +Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
 +GL_EXT_texture_compression_rgtc                       DONE (swrast, gallium r600)
 +Red and red/green texture formats                     DONE (swrast, i965, gallium)
 +Transform feedback (GL_EXT_transform_feedback)        ~50% done
 +   glBindFragDataLocation, glGetFragDataLocation,
 +   glBindBufferRange, glBindBufferBase commands
 +Vertex array objects (GL_APPLE_vertex_array_object)   DONE
 +sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done (i965, gallium), GLX todo
 +glClearBuffer commands                                DONE
 +glGetStringi command                                  DONE
 +glTexParameterI, glGetTexParameterI commands          DONE
 +glVertexAttribI commands                              DONE (but converts int
 +                                                            values to floats)
 +Depth format cube textures                            0% done
 +GLX_ARB_create_context (GLX 1.4 is required)          not started
 +
 +
 +GL 3.1:
 +
 +GLSL 1.40                                             not started
 +Instanced drawing (GL_ARB_draw_instanced)             DONE (gallium, swrast)
 +Buffer copying (GL_ARB_copy_buffer)                   DONE
 +Primitive restart (GL_NV_primitive_restart)           DONE (gallium)
 +16 vertex texture image units                         DONE
 +Texture buffer objs (GL_ARB_texture_buffer_object)    not started
 +Rectangular textures (GL_ARB_texture_rectangle)       DONE
 +Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
 +Signed normalized textures (GL_EXT_texture_snorm)     DONE (gallium)
 +
 +
 +GL 3.2:
 +
 +Core/compatibility profiles                           not started
 +GLSL 1.50                                             not started
 +Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
 +BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE
 +Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE
 +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
 +Provoking vertex (GL_ARB_provoking_vertex)            DONE
 +Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE
 +Multisample textures (GL_ARB_texture_multisample)     not started
 +Frag depth clamp (GL_ARB_depth_clamp)                 DONE
 +Fence objects (GL_ARB_sync)                           DONE
 +GLX_ARB_create_context_profile                        not started
 +
 +
 +GL 3.3:
 +
 +GLSL 3.30                                             not started
 +GL_ARB_blend_func_extended                            not started
 +GL_ARB_explicit_attrib_location                       DONE (swrast, i915, i965)
 +GL_ARB_occlusion_query2                               DONE (swrast, gallium)
 +GL_ARB_sampler_objects                                DONE (gallium)
 +GL_ARB_texture_rgb10_a2ui                             not started
 +GL_ARB_texture_swizzle                                DONE (same as EXT version)
 +GL_ARB_timer_query                                    ~60% done (the EXT variant)
 +GL_ARB_instanced_arrays                               DONE (gallium)
 +GL_ARB_vertex_type_2_10_10_10_rev                     not started
 +
 +
 +GL 4.0:
 +
 +GLSL 4.0                                             not started
 +GL_ARB_texture_query_lod                             not started
 +GL_ARB_draw_buffers_blend                            DONE (gallium softpipe)
 +GL_ARB_draw_indirect                                 not started
 +GL_ARB_gpu_shader_fp64                               not started
 +GL_ARB_sample_shading                                not started
 +GL_ARB_shader_subroutine                             not started
 +GL_ARB_tessellation_shader                           not started
 +GL_ARB_texture_buffer_object_rgb32                   not started
 +GL_ARB_texture_cube_map_array                        not started
 +GL_ARB_texture_gather                                not started
 +GL_ARB_transform_feedback2                           not started
 +GL_ARB_transform_feedback3                           not started
 +
 +
 +GL 4.1:
 +
 +GLSL 4.1                                             not started
 +GL_ARB_ES2_compatibility                             DONE (i965)
 +GL_ARB_get_program_binary                            not started
 +GL_ARB_separate_shader_objects                       some infrastructure done
 +GL_ARB_shader_precision                              not started
 +GL_ARB_vertex_attrib_64bit                           not started
 +GL_ARB_viewport_array                                not started
 +
 +
 +
 +
 +More info about these features and the work involved can be found at
 +http://dri.freedesktop.org/wiki/MissingFunctionality
 diff --git a/mesalib/docs/MESA_drm_image.spec b/mesalib/docs/MESA_drm_image.spec index 1150a4c43..fa1e32e06 100644 --- a/mesalib/docs/MESA_drm_image.spec +++ b/mesalib/docs/MESA_drm_image.spec @@ -1,153 +1,153 @@ -Name - -    MESA_drm_image - -Name Strings - -    EGL_MESA_drm_image - -Contact - -    Kristian Høgsberg <krh@bitplanet.net> - -Status - -    Proposal - -Version - -    Version 2, August 25, 2010 - -Number - -    EGL Extension #not assigned - -Dependencies - -    Requires EGL 1.4 or later.  This extension is written against the -    wording of the EGL 1.4 specification. - -    EGL_KHR_base_image is required. - -Overview - -    This extension provides entry points for integrating EGLImage with the -    Linux DRM mode setting and memory management drivers.  The extension -    lets applications create EGLImages without a client API resource and -    lets the application get the DRM buffer handles. - -IP Status - -    Open-source; freely implementable. - -New Procedures and Functions - -    EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, -                                      const EGLint *attrib_list); - -    EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, -                                     EGLImageKHR image, -                                     EGLint *name, -				     EGLint *handle, -				     EGLint *stride); - -New Tokens - -    Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA: - -        EGL_DRM_BUFFER_FORMAT_MESA		0x31D0 -        EGL_DRM_BUFFER_USE_MESA			0x31D1 - -    Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute: - -        EGL_DRM_BUFFER_FORMAT_ARGB32_MESA	0x31D2 - -    Bits accepted in EGL_DRM_BUFFER_USE_MESA: - -        EGL_DRM_BUFFER_USE_SCANOUT_MESA		0x0001 -        EGL_DRM_BUFFER_USE_SHARE_MESA		0x0002 -        EGL_DRM_BUFFER_USE_CURSOR_MESA		0x0004 - -    Accepted in the <target> parameter of eglCreateImageKHR: - -        EGL_DRM_BUFFER_MESA			0x31D3 - -    Use when importing drm buffer: - -        EGL_DRM_BUFFER_STRIDE_MESA		0x31D4 -        EGL_DRM_BUFFER_FORMAT_MESA		0x31D0 - -Additions to the EGL 1.4 Specification: - -    To create a DRM EGLImage, call - -        EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, -                                          const EGLint *attrib_list); - -    In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and -    use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and -    EGL_DRM_BUFFER_USE_MESA.  The only format specified by this -    extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel -    is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits, -    then red, then green, then blue.  The bit values accepted by -    EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA, -    EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA. -    EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage -    should be usable as a scanout buffer with the DRM kernel -    modesetting API.  EGL_DRM_BUFFER_USE_SHARE_MESA requests that the -    EGLImage can be shared with other processes by passing the -    underlying DRM buffer name.  EGL_DRM_BUFFER_USE_CURSOR_MESA -    requests that the image must be usable as a cursor with KMS.  When -    EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both -    be 64. - -    To create a process local handle or a global DRM name for a -    buffer, call - -        EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, -                                         EGLImageKHR image, -                                         EGLint *name, -                                         EGLint *handle, -                                         EGLint *stride); - -    If <name> is non-NULL, a global name is assigned to the image and -    written to <name>, the handle (local to the DRM file descriptor, -    for use with DRM kernel modesetting API) is written to <handle> if -    non-NULL and the stride (in bytes) is written to <stride>, if -    non-NULL. - -    Import a shared buffer by calling eglCreateImageKHR with -    EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT, -    EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA -    in the attrib list. - -Issues - -    1.  Why don't we use eglCreateImageKHR with a target that -        indicates that we want to create an EGLImage from scratch? - -        RESOLVED: The eglCreateImageKHR entry point is reserved for -        creating an EGLImage from an already existing client API -        resource.  This is fine when we're creating the EGLImage from -        an existing DRM buffer name, it doesn't seem right to overload -        the function to also allocate the underlying resource. - -    2.  Why don't we use an eglQueryImageMESA type functions for -        querying the DRM EGLImage attributes (name, handle, and stride)? - -        RESOLVED: The eglQueryImage function has been proposed often, -        but it goes against the EGLImage design.  EGLImages are opaque -        handles to a 2D array of pixels, which can be passed between -        client APIs.  By referencing an EGLImage in a client API, the -        EGLImage target (a texture, a renderbuffer or such) can be -        used to query the attributes of the EGLImage.  We don't have a -        full client API for creating and querying DRM buffers, though, -        so we use a new EGL extension entry point instead. - -Revision History - -    Version 1, June 3, 2010 -        Initial draft (Kristian Høgsberg) -    Version 2, August 25, 2010 -        Flesh out the extension a bit, add final EGL tokens, capture -        some of the original discussion in the issues section. +Name
 +
 +    MESA_drm_image
 +
 +Name Strings
 +
 +    EGL_MESA_drm_image
 +
 +Contact
 +
 +    Kristian Høgsberg <krh@bitplanet.net>
 +
 +Status
 +
 +    Proposal
 +
 +Version
 +
 +    Version 2, August 25, 2010
 +
 +Number
 +
 +    EGL Extension #not assigned
 +
 +Dependencies
 +
 +    Requires EGL 1.4 or later.  This extension is written against the
 +    wording of the EGL 1.4 specification.
 +
 +    EGL_KHR_base_image is required.
 +
 +Overview
 +
 +    This extension provides entry points for integrating EGLImage with the
 +    Linux DRM mode setting and memory management drivers.  The extension
 +    lets applications create EGLImages without a client API resource and
 +    lets the application get the DRM buffer handles.
 +
 +IP Status
 +
 +    Open-source; freely implementable.
 +
 +New Procedures and Functions
 +
 +    EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
 +                                      const EGLint *attrib_list);
 +
 +    EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
 +                                     EGLImageKHR image,
 +                                     EGLint *name,
 +				     EGLint *handle,
 +				     EGLint *stride);
 +
 +New Tokens
 +
 +    Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
 +
 +        EGL_DRM_BUFFER_FORMAT_MESA		0x31D0
 +        EGL_DRM_BUFFER_USE_MESA			0x31D1
 +
 +    Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
 +
 +        EGL_DRM_BUFFER_FORMAT_ARGB32_MESA	0x31D2
 +
 +    Bits accepted in EGL_DRM_BUFFER_USE_MESA:
 +
 +        EGL_DRM_BUFFER_USE_SCANOUT_MESA		0x0001
 +        EGL_DRM_BUFFER_USE_SHARE_MESA		0x0002
 +        EGL_DRM_BUFFER_USE_CURSOR_MESA		0x0004
 +
 +    Accepted in the <target> parameter of eglCreateImageKHR:
 +
 +        EGL_DRM_BUFFER_MESA			0x31D3
 +
 +    Use when importing drm buffer:
 +
 +        EGL_DRM_BUFFER_STRIDE_MESA		0x31D4
 +        EGL_DRM_BUFFER_FORMAT_MESA		0x31D0
 +
 +Additions to the EGL 1.4 Specification:
 +
 +    To create a DRM EGLImage, call
 +
 +        EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
 +                                          const EGLint *attrib_list);
 +
 +    In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
 +    use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
 +    EGL_DRM_BUFFER_USE_MESA.  The only format specified by this
 +    extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
 +    is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
 +    then red, then green, then blue.  The bit values accepted by
 +    EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA,
 +    EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA.
 +    EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage
 +    should be usable as a scanout buffer with the DRM kernel
 +    modesetting API.  EGL_DRM_BUFFER_USE_SHARE_MESA requests that the
 +    EGLImage can be shared with other processes by passing the
 +    underlying DRM buffer name.  EGL_DRM_BUFFER_USE_CURSOR_MESA
 +    requests that the image must be usable as a cursor with KMS.  When
 +    EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both
 +    be 64.
 +
 +    To create a process local handle or a global DRM name for a
 +    buffer, call
 +
 +        EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
 +                                         EGLImageKHR image,
 +                                         EGLint *name,
 +                                         EGLint *handle,
 +                                         EGLint *stride);
 +
 +    If <name> is non-NULL, a global name is assigned to the image and
 +    written to <name>, the handle (local to the DRM file descriptor,
 +    for use with DRM kernel modesetting API) is written to <handle> if
 +    non-NULL and the stride (in bytes) is written to <stride>, if
 +    non-NULL.
 +
 +    Import a shared buffer by calling eglCreateImageKHR with
 +    EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
 +    EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
 +    in the attrib list.
 +
 +Issues
 +
 +    1.  Why don't we use eglCreateImageKHR with a target that
 +        indicates that we want to create an EGLImage from scratch?
 +
 +        RESOLVED: The eglCreateImageKHR entry point is reserved for
 +        creating an EGLImage from an already existing client API
 +        resource.  This is fine when we're creating the EGLImage from
 +        an existing DRM buffer name, it doesn't seem right to overload
 +        the function to also allocate the underlying resource.
 +
 +    2.  Why don't we use an eglQueryImageMESA type functions for
 +        querying the DRM EGLImage attributes (name, handle, and stride)?
 +
 +        RESOLVED: The eglQueryImage function has been proposed often,
 +        but it goes against the EGLImage design.  EGLImages are opaque
 +        handles to a 2D array of pixels, which can be passed between
 +        client APIs.  By referencing an EGLImage in a client API, the
 +        EGLImage target (a texture, a renderbuffer or such) can be
 +        used to query the attributes of the EGLImage.  We don't have a
 +        full client API for creating and querying DRM buffers, though,
 +        so we use a new EGL extension entry point instead.
 +
 +Revision History
 +
 +    Version 1, June 3, 2010
 +        Initial draft (Kristian Høgsberg)
 +    Version 2, August 25, 2010
 +        Flesh out the extension a bit, add final EGL tokens, capture
 +        some of the original discussion in the issues section.
 diff --git a/mesalib/docs/README.WIN32 b/mesalib/docs/README.WIN32 index ab0df573b..d0dd94117 100644 --- a/mesalib/docs/README.WIN32 +++ b/mesalib/docs/README.WIN32 @@ -1,51 +1,51 @@ -File: docs/README.WIN32 - -Last updated: 23 April 2011 - - -Quick Start ------ ----- - -Windows drivers are build with SCons.  Makefiles or Visual Studio projects are -no longer shipped or supported. - -Run - -  scons osmesa mesagdi - -to build classic mesa Windows GDI drivers; or - -  scons libgl-gdi - -to build gallium based GDI driver. - - -Windows Drivers -------- ------- - -At this time, only the gallium GDI driver is known to work. - -Source code also exists in the tree for other drivers in -src/mesa/drivers/windows, but the status of this code is unknown. - - -General -------- - -After building, you can copy the above DLL files to a place in your -PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things -in a system directory, place them in the same directory as the -executable(s).  Be careful about accidentially overwriting files of -the same name in the SYSTEM32 directory. - -The DLL files are built so that the external entry points use the -stdcall calling convention. - -Static LIB files are not built.  The LIB files that are built with are -the linker import files associated with the DLL files. - -The si-glu sources are used to build the GLU libs.  This was done -mainly to get the better tessellator code. - -If you have a Windows-related build problem or question, please post -to the mesa-dev or mesa-users list. +File: docs/README.WIN32
 +
 +Last updated: 23 April 2011
 +
 +
 +Quick Start
 +----- -----
 +
 +Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
 +no longer shipped or supported.
 +
 +Run
 +
 +  scons osmesa mesagdi
 +
 +to build classic mesa Windows GDI drivers; or
 +
 +  scons libgl-gdi
 +
 +to build gallium based GDI driver.
 +
 +
 +Windows Drivers
 +------- -------
 +
 +At this time, only the gallium GDI driver is known to work.
 +
 +Source code also exists in the tree for other drivers in
 +src/mesa/drivers/windows, but the status of this code is unknown.
 +
 +
 +General
 +-------
 +
 +After building, you can copy the above DLL files to a place in your
 +PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
 +in a system directory, place them in the same directory as the
 +executable(s).  Be careful about accidentially overwriting files of
 +the same name in the SYSTEM32 directory.
 +
 +The DLL files are built so that the external entry points use the
 +stdcall calling convention.
 +
 +Static LIB files are not built.  The LIB files that are built with are
 +the linker import files associated with the DLL files.
 +
 +The si-glu sources are used to build the GLU libs.  This was done
 +mainly to get the better tessellator code.
 +
 +If you have a Windows-related build problem or question, please post
 +to the mesa-dev or mesa-users list.
 diff --git a/mesalib/docs/WL_bind_wayland_display.spec b/mesalib/docs/WL_bind_wayland_display.spec index e2fde3c50..49ac82681 100644 --- a/mesalib/docs/WL_bind_wayland_display.spec +++ b/mesalib/docs/WL_bind_wayland_display.spec @@ -1,92 +1,92 @@ -Name - -    WL_bind_wayland_display - -Name Strings - -    EGL_WL_bind_wayland_display - -Contact - -    Kristian Høgsberg <krh@bitplanet.net> -    Benjamin Franzke <benjaminfranzke@googlemail.com> - -Status - -    Proposal - -Version - -    Version 1, March 1, 2011 - -Number - -    EGL Extension #not assigned - -Dependencies - -    Requires EGL 1.4 or later.  This extension is written against the -    wording of the EGL 1.4 specification. - -    EGL_KHR_base_image is required. - -Overview - -    This extension provides entry points for binding and unbinding the -    wl_display of a Wayland compositor to an EGLDisplay.  Binding a -    wl_display means that the EGL implementation should provide one or -    more interfaces in the Wayland protocol to allow clients to create -    wl_buffer objects.  On the server side, this extension also -    provides a new target for eglCreateImageKHR, to create an EGLImage -    from a wl_buffer - -    Adding an implementation specific wayland interface, allows the -    EGL implementation to define specific wayland requests and events, -    needed for buffer sharing in an EGL wayland platform. - -IP Status - -    Open-source; freely implementable. - -New Procedures and Functions - -    EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, -                                       struct wl_display *display); - -    EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, -                                         struct wl_display *display); - -New Tokens - -    Accepted as <target> in eglCreateImageKHR - -        EGL_WAYLAND_BUFFER_WL                   0x31D5 - -Additions to the EGL 1.4 Specification: - -    To bind a server side wl_display to an EGLDisplay, call - -        EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, -                                           struct wl_display *display); - -    To unbind a server side wl_display from an EGLDisplay, call -     -        EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, -                                             struct wl_display *display); - -    eglBindWaylandDisplayWL returns EGL_FALSE when there is already a -    wl_display bound to EGLDisplay otherwise EGL_TRUE. - -    eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no -    wl_display bound to the EGLDisplay currently otherwise EGL_TRUE. - -    Import a wl_buffer by calling eglCreateImageKHR with -    wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, -    NULL context and an empty attribute_list. - -Issues - -Revision History - -    Version 1, March 1, 2011 -        Initial draft (Benjamin Franzke) +Name
 +
 +    WL_bind_wayland_display
 +
 +Name Strings
 +
 +    EGL_WL_bind_wayland_display
 +
 +Contact
 +
 +    Kristian Høgsberg <krh@bitplanet.net>
 +    Benjamin Franzke <benjaminfranzke@googlemail.com>
 +
 +Status
 +
 +    Proposal
 +
 +Version
 +
 +    Version 1, March 1, 2011
 +
 +Number
 +
 +    EGL Extension #not assigned
 +
 +Dependencies
 +
 +    Requires EGL 1.4 or later.  This extension is written against the
 +    wording of the EGL 1.4 specification.
 +
 +    EGL_KHR_base_image is required.
 +
 +Overview
 +
 +    This extension provides entry points for binding and unbinding the
 +    wl_display of a Wayland compositor to an EGLDisplay.  Binding a
 +    wl_display means that the EGL implementation should provide one or
 +    more interfaces in the Wayland protocol to allow clients to create
 +    wl_buffer objects.  On the server side, this extension also
 +    provides a new target for eglCreateImageKHR, to create an EGLImage
 +    from a wl_buffer
 +
 +    Adding an implementation specific wayland interface, allows the
 +    EGL implementation to define specific wayland requests and events,
 +    needed for buffer sharing in an EGL wayland platform.
 +
 +IP Status
 +
 +    Open-source; freely implementable.
 +
 +New Procedures and Functions
 +
 +    EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
 +                                       struct wl_display *display);
 +
 +    EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
 +                                         struct wl_display *display);
 +
 +New Tokens
 +
 +    Accepted as <target> in eglCreateImageKHR
 +
 +        EGL_WAYLAND_BUFFER_WL                   0x31D5
 +
 +Additions to the EGL 1.4 Specification:
 +
 +    To bind a server side wl_display to an EGLDisplay, call
 +
 +        EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
 +                                           struct wl_display *display);
 +
 +    To unbind a server side wl_display from an EGLDisplay, call
 +    
 +        EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
 +                                             struct wl_display *display);
 +
 +    eglBindWaylandDisplayWL returns EGL_FALSE when there is already a
 +    wl_display bound to EGLDisplay otherwise EGL_TRUE.
 +
 +    eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no
 +    wl_display bound to the EGLDisplay currently otherwise EGL_TRUE.
 +
 +    Import a wl_buffer by calling eglCreateImageKHR with
 +    wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target,
 +    NULL context and an empty attribute_list.
 +
 +Issues
 +
 +Revision History
 +
 +    Version 1, March 1, 2011
 +        Initial draft (Benjamin Franzke)
 diff --git a/mesalib/docs/download.html b/mesalib/docs/download.html index 3c4d5976c..df4f7a728 100644 --- a/mesalib/docs/download.html +++ b/mesalib/docs/download.html @@ -1,102 +1,102 @@ -<HTML> - -<TITLE>Getting Mesa</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Downloading</H1> - -<p> -Primary Mesa download site: -<a href="ftp://ftp.freedesktop.org/pub/mesa/" -target="_parent">freedesktop.org</a> (FTP) -</p> - -<p> -When a new release is coming, release candidates (betas) may be found -<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/" target="_parent">here</a>. -</p> - - -<p> -The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z -is the version.  There are three types of compressed archives. -</p> -<p> -In the past, there was also MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which -contained Mark Kilgard's GLUT library. -Most Linux distributions include an implementation of GLUT (such as freeglut). -</p> -<p> -In the past, the Mesa demos collection was distributed as -MesaDemos-x.y.z.{tar.bz2, tar.gz, zip}. -Now, the -<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent"> -Mesa demos</a> are distributed separately. -</p> - - -<H1>Unpacking</H1> - -<p> -To unpack .tar.gz files: -</p> -<pre> -	tar zxf MesaLib-x.y.z.tar.gz -</pre> -or -<pre> -	gzcat MesaLib-x.y.z.tar.gz | tar xf - -</pre> -or -<pre> -	gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar -</pre> -<p> -To unpack .tar.bz2 files: -</p> -<pre> -	bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf - -</pre> -<p> -To unpack .zip files: -</p> -<pre> -	unzip MesaLib-x.y.z.zip -</pre> - - -<h1>Contents</h1> - -<p> -After unpacking you'll have these files and directories (among others): -</p> -<pre> -Makefile	- top-level Makefile for most systems -configs/	- makefile parameter files for various systems -include/	- GL header (include) files -bin/		- shell scripts for making shared libraries, etc -docs/		- documentation -src/		- source code for libraries -src/mesa	- sources for the main Mesa library and device drivers -src/gallium     - sources for Gallium and Gallium drivers -src/glu		- libGLU source code -src/glx		- sources for building libGL with full GLX and DRI support -src/glw		- Xt/Motif/OpenGL widget code -</pre> - -If you downloaded and unpacked the MesaGLUT.x.y.z package: -<pre> -src/glut	- GLUT library source code -</pre> - -<p> -Proceed to the <a href="install.html">compilation and installation -instructions</a>. -</p> - - -</BODY> -</HTML> +<HTML>
 +
 +<TITLE>Getting Mesa</TITLE>
 +
 +<link rel="stylesheet" type="text/css" href="mesa.css"></head>
 +
 +<BODY>
 +
 +<H1>Downloading</H1>
 +
 +<p>
 +Primary Mesa download site:
 +<a href="ftp://ftp.freedesktop.org/pub/mesa/"
 +target="_parent">freedesktop.org</a> (FTP)
 +</p>
 +
 +<p>
 +When a new release is coming, release candidates (betas) may be found
 +<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/" target="_parent">here</a>.
 +</p>
 +
 +
 +<p>
 +The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z
 +is the version.  There are three types of compressed archives.
 +</p>
 +<p>
 +In the past, there was also MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which
 +contained Mark Kilgard's GLUT library.
 +Most Linux distributions include an implementation of GLUT (such as freeglut).
 +</p>
 +<p>
 +In the past, the Mesa demos collection was distributed as
 +MesaDemos-x.y.z.{tar.bz2, tar.gz, zip}.
 +Now, the
 +<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent">
 +Mesa demos</a> are distributed separately.
 +</p>
 +
 +
 +<H1>Unpacking</H1>
 +
 +<p>
 +To unpack .tar.gz files:
 +</p>
 +<pre>
 +	tar zxf MesaLib-x.y.z.tar.gz
 +</pre>
 +or
 +<pre>
 +	gzcat MesaLib-x.y.z.tar.gz | tar xf -
 +</pre>
 +or
 +<pre>
 +	gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
 +</pre>
 +<p>
 +To unpack .tar.bz2 files:
 +</p>
 +<pre>
 +	bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
 +</pre>
 +<p>
 +To unpack .zip files:
 +</p>
 +<pre>
 +	unzip MesaLib-x.y.z.zip
 +</pre>
 +
 +
 +<h1>Contents</h1>
 +
 +<p>
 +After unpacking you'll have these files and directories (among others):
 +</p>
 +<pre>
 +Makefile	- top-level Makefile for most systems
 +configs/	- makefile parameter files for various systems
 +include/	- GL header (include) files
 +bin/		- shell scripts for making shared libraries, etc
 +docs/		- documentation
 +src/		- source code for libraries
 +src/mesa	- sources for the main Mesa library and device drivers
 +src/gallium     - sources for Gallium and Gallium drivers
 +src/glu		- libGLU source code
 +src/glx		- sources for building libGL with full GLX and DRI support
 +src/glw		- Xt/Motif/OpenGL widget code
 +</pre>
 +
 +If you downloaded and unpacked the MesaGLUT.x.y.z package:
 +<pre>
 +src/glut	- GLUT library source code
 +</pre>
 +
 +<p>
 +Proceed to the <a href="install.html">compilation and installation
 +instructions</a>.
 +</p>
 +
 +
 +</BODY>
 +</HTML>
 diff --git a/mesalib/docs/envvars.html b/mesalib/docs/envvars.html index 986d2f8eb..c710bca51 100644 --- a/mesalib/docs/envvars.html +++ b/mesalib/docs/envvars.html @@ -1,164 +1,164 @@ -<HTML> - -<TITLE>Environment Variables</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Environment Variables</H1> - -<p> -Normally, no environment variables need to be set.  Most of the environment -variables used by Mesa/Gallium are for debugging purposes, but they can -sometimes be useful for debugging end-user issues. -</p> - - -<H2>LibGL environment variables</H2> - -<ul> -<li>LIBGL_DEBUG - If defined debug information will be printed to stderr. -   If set to 'verbose' additional information will be printed. -<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers -<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. -<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering -<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) -</ul> - - - -<H2>Core Mesa environment variables</H2> - -<ul> -<li>MESA_NO_ASM - if set, disables all assembly language optimizations -<li>MESA_NO_MMX - if set, disables Intel MMX optimizations -<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations -<li>MESA_NO_SSE - if set, disables Intel SSE optimizations -<li>MESA_DEBUG - if set, error messages are printed to stderr.  For example, -   if the application generates a GL_INVALID_ENUM error, a corresponding error -   message indicating where the error occured, and possibly why, will be -   printed to stderr.<br> -   If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will -   generate exceptions. -<li>MESA_TEX_PROG - if set, implement conventional texture env modes with -fragment programs (intended for developers only) -<li>MESA_TNL_PROG - if set, implement conventional vertex transformation -operations with vertex programs (intended for developers only). -Setting this variable automatically sets the MESA_TEX_PROG variable as well. -<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. -A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension -and disable the GL_EXT_bar extension. -<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted -by extension year. -If this variable is set to year X, only extensions defined on or before year -X will be reported. -This is to work-around a bug in some games where the extension string is -copied into a fixed-size buffer without truncating. -If the extension string is too long, the buffer overrun can cause the game -to crash. -This is a work-around for that. -<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> -</ul> - - -<H2>Mesa Xlib driver environment variables</H2> - -<p> -The following are only applicable to the Mesa Xlib software driver. -See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details. -</p> -<ul> -<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode -<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode -<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer, -    either "pixmap" or "ximage" -<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels -<li>MESA_XSYNC - enable synchronous X behavior (for debugging only) -<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals -<li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering, -  "window" to render into a window, or "disable" to disable the Glide driver. -<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel. -<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer. -<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel. -</ul> - - -<h2>i945/i965 driver environment variables (non-Gallium)</h2> - -<ul> -<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve -    OpenGL conformance.  If set to 2, always use software rendering. -<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap, -    glCopyPixels, glDrawPixels. -</ul> - - -<h2>Radeon R300 driver environment variables (non-Gallium)</h2> - -<ul> -<li>R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. -</ul> - - -<h2>EGL environment variables</h2> - -<p> -Mesa EGL supports different sets of environment variables.  See the -<a href="egl.html">Mesa EGL</a> page for the details. -</p> - - -<h2>Gallium environment variables</h2> - -<ul> -<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment -    variables which are used, and their current values. -<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for -    shader execution -<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for -    shader execution -<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up -<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and -    print any errors to stderr. -<LI>DRAW_FSE - ??? -<LI>DRAW_NO_FSE - ??? -<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute -    shaders, vertex fetch, etc. -</ul> - -<h3>Softpipe driver environment variables</h3> -<ul> -<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders -    to stderr -<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders -    to stderr -<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd.  For profiling purposes. -</ul> - - -<h3>LLVMpipe driver environment variables</h3> -<ul> -<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization -<li>LP_DEBUG - a comma-separated list of debug options is acceptec.  See the -    source code for details. -<li>LP_PERF - a comma-separated list of options to selectively no-op various -    parts of the driver.  See the source code for details. -<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering. -    Zero turns of threading completely.  The default value is the number of CPU -    cores present. -</ul> - - -<p> -Other Gallium drivers have their own environment variables.  These may change -frequently so the source code should be consulted for details. -</p> - - -<br> -<br> - - -</BODY> -</HTML> +<HTML>
 +
 +<TITLE>Environment Variables</TITLE>
 +
 +<link rel="stylesheet" type="text/css" href="mesa.css"></head>
 +
 +<BODY>
 +
 +<H1>Environment Variables</H1>
 +
 +<p>
 +Normally, no environment variables need to be set.  Most of the environment
 +variables used by Mesa/Gallium are for debugging purposes, but they can
 +sometimes be useful for debugging end-user issues.
 +</p>
 +
 +
 +<H2>LibGL environment variables</H2>
 +
 +<ul>
 +<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
 +   If set to 'verbose' additional information will be printed.
 +<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
 +<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
 +<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
 +<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
 +</ul>
 +
 +
 +
 +<H2>Core Mesa environment variables</H2>
 +
 +<ul>
 +<li>MESA_NO_ASM - if set, disables all assembly language optimizations
 +<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
 +<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
 +<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
 +<li>MESA_DEBUG - if set, error messages are printed to stderr.  For example,
 +   if the application generates a GL_INVALID_ENUM error, a corresponding error
 +   message indicating where the error occured, and possibly why, will be
 +   printed to stderr.<br>
 +   If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
 +   generate exceptions.
 +<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
 +fragment programs (intended for developers only)
 +<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
 +operations with vertex programs (intended for developers only).
 +Setting this variable automatically sets the MESA_TEX_PROG variable as well.
 +<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
 +A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
 +and disable the GL_EXT_bar extension.
 +<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
 +by extension year.
 +If this variable is set to year X, only extensions defined on or before year
 +X will be reported.
 +This is to work-around a bug in some games where the extension string is
 +copied into a fixed-size buffer without truncating.
 +If the extension string is too long, the buffer overrun can cause the game
 +to crash.
 +This is a work-around for that.
 +<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
 +</ul>
 +
 +
 +<H2>Mesa Xlib driver environment variables</H2>
 +
 +<p>
 +The following are only applicable to the Mesa Xlib software driver.
 +See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
 +</p>
 +<ul>
 +<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
 +<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
 +<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
 +    either "pixmap" or "ximage"
 +<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
 +<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
 +<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
 +<li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
 +  "window" to render into a window, or "disable" to disable the Glide driver.
 +<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
 +<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
 +<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
 +</ul>
 +
 +
 +<h2>i945/i965 driver environment variables (non-Gallium)</h2>
 +
 +<ul>
 +<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
 +    OpenGL conformance.  If set to 2, always use software rendering.
 +<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
 +    glCopyPixels, glDrawPixels.
 +</ul>
 +
 +
 +<h2>Radeon R300 driver environment variables (non-Gallium)</h2>
 +
 +<ul>
 +<li>R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
 +</ul>
 +
 +
 +<h2>EGL environment variables</h2>
 +
 +<p>
 +Mesa EGL supports different sets of environment variables.  See the
 +<a href="egl.html">Mesa EGL</a> page for the details.
 +</p>
 +
 +
 +<h2>Gallium environment variables</h2>
 +
 +<ul>
 +<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
 +    variables which are used, and their current values.
 +<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
 +    shader execution
 +<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
 +    shader execution
 +<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
 +<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
 +    print any errors to stderr.
 +<LI>DRAW_FSE - ???
 +<LI>DRAW_NO_FSE - ???
 +<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
 +    shaders, vertex fetch, etc.
 +</ul>
 +
 +<h3>Softpipe driver environment variables</h3>
 +<ul>
 +<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
 +    to stderr
 +<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
 +    to stderr
 +<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd.  For profiling purposes.
 +</ul>
 +
 +
 +<h3>LLVMpipe driver environment variables</h3>
 +<ul>
 +<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
 +<li>LP_DEBUG - a comma-separated list of debug options is acceptec.  See the
 +    source code for details.
 +<li>LP_PERF - a comma-separated list of options to selectively no-op various
 +    parts of the driver.  See the source code for details.
 +<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
 +    Zero turns of threading completely.  The default value is the number of CPU
 +    cores present.
 +</ul>
 +
 +
 +<p>
 +Other Gallium drivers have their own environment variables.  These may change
 +frequently so the source code should be consulted for details.
 +</p>
 +
 +
 +<br>
 +<br>
 +
 +
 +</BODY>
 +</HTML>
 diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html index e1018119a..b82b1d743 100644 --- a/mesalib/docs/install.html +++ b/mesalib/docs/install.html @@ -1,345 +1,345 @@ -<HTML> - -<TITLE>Compiling and Installing</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - - -<H1>Compiling and Installing</H1> - -<ol> -<li><a href="#unix-x11">Unix / X11</a> -  <ul> -  <li><a href="#prereq-general">General prerequisites for building</a> -  <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a> -  <li><a href="#autoconf">Building with autoconf</a> -  <li><a href="#traditional">Building with traditional Makefiles</a> -  <li><a href="#libs">The Libraries</a> -  <li><a href="#install">Installing the header and library files -  <li><a href="#pkg-config">Building OpenGL programs with pkg-config -  </ul> -<li><a href="#windows">Windows</a> -<li><a href="#scons">Building with SCons</a> -<li><a href="#other">Other</a> -</ol> -<br> - - -<a name="unix-x11"> -<H2>1. Unix/X11 Compilation and Installation</H1> - - -<a name="prereq-general"> -<h3>1.1 General prerequisites for building</h3> - -<ul> -<li>lex / yacc - for building the GLSL compiler. -On Linux systems, flex and bison are used. -Versions 2.5.35 and 2.4.1, respectively, (or later) should work. -</li> -<li>python - Python is needed for building the Gallium components. -Version 2.6.4 or later should work. -</li> -</ul> - - -<a name="prereq-dri"> -<h3>1.2 Prerequisites for DRI and hardware acceleration</h3> - -<p> -The following are required for DRI-based hardware acceleration with Mesa: -</p> - -<ul> -<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later -<li>Linux 2.6.28 -<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> -version 2.4.15 or later -<li>Xorg server version 1.5 or later -</ul> -</p> - - -<a name="autoconf"> -<h3>1.3 Building with Autoconf</h3> - -<p> -Mesa may be <a href="autoconf.html">built using autoconf</a>. -This should work well on most GNU-based systems. -If that fails the traditional Mesa build system is available. - - - -<a name="traditional"> -<h3>1.4 Building with traditional Makefiles</h3> - -<p> -The traditional Mesa build system is based on a collection of pre-defined -system configurations. -</p> -<p> -To see the list of configurations, just type <code>make</code>. -Then choose a configuration from the list and type <code>make</code> -<em>configname</em>. -</p> - -<p> -Mesa may be built in several different ways using the predefined configurations: -</p> -<ul> -<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as -a software renderer using Xlib to do all rendering. -The libGL.so library will be a self-contained rendering library that will -allow you to run OpenGL/GLX applications on any X server (regardless of -whether it supports the GLX X server extension). -You will <em>not</em> be able to use hardware 3D acceleration. -<p> -To compile stand-alone Mesa type <code>make</code> in the top-level directory. -You'll see a list of supported system configurations. -Choose one from the list (such as linux-x86), and type: -</p> -<pre> -    make linux-x86 -</pre> -<p>This will produce libGL.so and several other libraries</p> -</li> - -<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for -accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. -The libGL.so library will support the GLX extension and will load/use -the DRI hardware drivers. - - -<p> -Build Mesa and the DRI hardware drivers by running -</p> -<pre> -   make linux-dri -</pre> -<p> -There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,  -and <code>linux-ppc</code> configurations which are optimized for those -architectures. -</p> -<p> -Make sure you have the prerequisite versions of DRM and Xserver mentioned -above. -</p> - -</li> - -</ul> - - -<p> -Later, if you want to rebuild for a different configuration run -<code>make realclean</code> before rebuilding. -</p> - - -<a name="libs"> -<h3>1.5 The libraries</h3> - -<p> -When compilation has finished, look in the top-level <code>lib/</code> -(or <code>lib64/</code>) directory. -You'll see a set of library files similar to this: -</p> -<pre> -lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1* -lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* --rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100* -lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1* -lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100* --rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100* -lrwxrwxrwx    1 brian    users          12 Mar 26 07:53 libglut.so -> libglut.so.3* -lrwxrwxrwx    1 brian    users          16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1* --rwxr-xr-x    1 brian    users      597754 Mar 26 07:53 libglut.so.3.7.1* -lrwxrwxrwx    1 brian    users          11 Mar 26 08:04 libGLw.so -> libGLw.so.1* -lrwxrwxrwx    1 brian    users          15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0* --rwxr-xr-x    1 brian    users       20750 Mar 26 08:04 libGLw.so.1.0.0* -lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* -lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* --rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100* -</pre> - -<p> -<b>libGL</b> is the main OpenGL library (i.e. Mesa). -<br> -<b>libGLU</b> is the OpenGL Utility library. -<br> -<b>libglut</b> is the GLUT library. -<br> -<b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library. -<br> -<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. -</p> - -<p> -If you built the DRI hardware drivers, you'll also see the DRI drivers: -</p> -<pre> --rwxr-xr-x   1 brian users 15607851 Jul 21 12:11 ffb_dri.so --rwxr-xr-x   1 brian users 15148747 Jul 21 12:11 i810_dri.so --rwxr-xr-x   1 brian users 14497814 Jul 21 12:11 i830_dri.so --rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so --rwxr-xr-x   1 brian users 11320803 Jul 21 12:11 mach64_dri.so --rwxr-xr-x   1 brian users 11418014 Jul 21 12:12 mga_dri.so --rwxr-xr-x   1 brian users 11064426 Jul 21 12:12 r128_dri.so --rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so --rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so --rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so --rwxr-xr-x   1 brian users 11232304 Jul 21 12:13 s3v_dri.so --rwxr-xr-x   1 brian users 11062970 Jul 21 12:13 savage_dri.so --rwxr-xr-x   1 brian users 11214212 Jul 21 12:13 sis_dri.so --rwxr-xr-x   1 brian users 11368736 Jul 21 12:13 tdfx_dri.so --rwxr-xr-x   1 brian users 10598868 Jul 21 12:13 trident_dri.so --rwxr-xr-x   1 brian users 10997120 Jul 21 12:13 unichrome_dri.so -</pre> - -<p> -If you built with Gallium support, look in lib/gallium/ for Gallium-based -versions of libGL and device drivers. -</p> - - - -<a name="install"> -<H3>1.6 Installing the header and library files</H3> - -<p> -The standard location for the OpenGL header files on Unix-type systems is -in <code>/usr/include/GL/</code>. -The standard location for the libraries is <code>/usr/lib/</code>. -For more information see, the -<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent"> -Linux/OpenGL ABI specification</a>. -</p> - -<p> -If you'd like Mesa to co-exist with another implementation of OpenGL that's -already installed, you'll have to choose different directories, like -<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>. -</p> - -<p> -To install Mesa's headers and libraries, run <code>make install</code>. -But first, check the Mesa/configs/default file and examine the values -of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. -Change them if needed, then run <code>make install</code>. -</p> - -<p> -The variable -<b>DESTDIR</b> may also be used to install the contents to a temporary -staging directory. -This can be useful for package management. -For example: <code>make install DESTDIR=/somepath/</code> -</p> - -<p> -Note: at runtime you can use the LD_LIBRARY_PATH environment variable -(on Linux at least) to switch -between the Mesa libraries and other vendor's libraries whenever you want. -This is a handy way to compare multiple OpenGL implementations. -</p> - - -<a name="pkg-config"> -<H3>1.7 Building OpenGL programs with pkg-config</H3> - -<p> -Running <code>make install</code> will install package configuration files -for the pkg-config utility. -</p> - -<p> -When compiling your OpenGL application you can use pkg-config to determine -the proper compiler and linker flags. -</p> - -<p> -For example, compiling and linking a GLUT application can be done with: -</p> -<pre> -   gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo -</pre> - -<br> - -<a name="windows"> -<H2>2. Windows Compilation and Installation</H1> - -<p> -Please see the <a href="#scons">instructions on building with SCons</a>. -</p> - - - -<a name="scons"> -<H2>3. Building with SCons</H1> - -<p> -To build Mesa with SCons on Linux or Windows do -</p> -<pre> -    scons -</pre> -<p> -The build output will be placed in -build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for -example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed -by -debug for debug builds. -</p> - -<p> -To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do -</p> -<pre> -    scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi -</pre> -<p> -This will create: -</p> -<ul> -<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll  -<li>build/windows-x86-debug/glut/glx/glut32.dll -<li>progs/build/windows-x86-debug/wgl/wglinfo.exe -<li>progs/build/windows-x86-debug/trivial/tri.exe -<li>and many other samples in progs/build/windows-x86-debug/... -</ul> -<p> -Put them all in the same directory to test them. -</p> - - -<a name="other"> -<H2>4. Other systems</H1> - -<p> -Documentation for other environments (some may be very out of date): -</p> - -<UL> -<li><A HREF="README.VMS">README.VMS</A> - VMS -<LI><A HREF="README.GGI">README.GGI</A> - GGI -<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver -<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin -<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS -<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver -<LI><A HREF="README.DJ">README.DJ</A> - DJGPP -<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS -<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32 -<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT -<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep -<LI><A HREF="README.OS2">README.OS2</A> - OS/2 -<LI><A HREF="README.WINDML">README.WINDML</A> - WindML -</UL> - - - - -</body> -</html> +<HTML>
 +
 +<TITLE>Compiling and Installing</TITLE>
 +
 +<link rel="stylesheet" type="text/css" href="mesa.css"></head>
 +
 +<BODY>
 +
 +
 +<H1>Compiling and Installing</H1>
 +
 +<ol>
 +<li><a href="#unix-x11">Unix / X11</a>
 +  <ul>
 +  <li><a href="#prereq-general">General prerequisites for building</a>
 +  <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
 +  <li><a href="#autoconf">Building with autoconf</a>
 +  <li><a href="#traditional">Building with traditional Makefiles</a>
 +  <li><a href="#libs">The Libraries</a>
 +  <li><a href="#install">Installing the header and library files
 +  <li><a href="#pkg-config">Building OpenGL programs with pkg-config
 +  </ul>
 +<li><a href="#windows">Windows</a>
 +<li><a href="#scons">Building with SCons</a>
 +<li><a href="#other">Other</a>
 +</ol>
 +<br>
 +
 +
 +<a name="unix-x11">
 +<H2>1. Unix/X11 Compilation and Installation</H1>
 +
 +
 +<a name="prereq-general">
 +<h3>1.1 General prerequisites for building</h3>
 +
 +<ul>
 +<li>lex / yacc - for building the GLSL compiler.
 +On Linux systems, flex and bison are used.
 +Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
 +</li>
 +<li>python - Python is needed for building the Gallium components.
 +Version 2.6.4 or later should work.
 +</li>
 +</ul>
 +
 +
 +<a name="prereq-dri">
 +<h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
 +
 +<p>
 +The following are required for DRI-based hardware acceleration with Mesa:
 +</p>
 +
 +<ul>
 +<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
 +<li>Linux 2.6.28
 +<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
 +version 2.4.15 or later
 +<li>Xorg server version 1.5 or later
 +</ul>
 +</p>
 +
 +
 +<a name="autoconf">
 +<h3>1.3 Building with Autoconf</h3>
 +
 +<p>
 +Mesa may be <a href="autoconf.html">built using autoconf</a>.
 +This should work well on most GNU-based systems.
 +If that fails the traditional Mesa build system is available.
 +
 +
 +
 +<a name="traditional">
 +<h3>1.4 Building with traditional Makefiles</h3>
 +
 +<p>
 +The traditional Mesa build system is based on a collection of pre-defined
 +system configurations.
 +</p>
 +<p>
 +To see the list of configurations, just type <code>make</code>.
 +Then choose a configuration from the list and type <code>make</code>
 +<em>configname</em>.
 +</p>
 +
 +<p>
 +Mesa may be built in several different ways using the predefined configurations:
 +</p>
 +<ul>
 +<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
 +a software renderer using Xlib to do all rendering.
 +The libGL.so library will be a self-contained rendering library that will
 +allow you to run OpenGL/GLX applications on any X server (regardless of
 +whether it supports the GLX X server extension).
 +You will <em>not</em> be able to use hardware 3D acceleration.
 +<p>
 +To compile stand-alone Mesa type <code>make</code> in the top-level directory.
 +You'll see a list of supported system configurations.
 +Choose one from the list (such as linux-x86), and type:
 +</p>
 +<pre>
 +    make linux-x86
 +</pre>
 +<p>This will produce libGL.so and several other libraries</p>
 +</li>
 +
 +<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
 +accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
 +The libGL.so library will support the GLX extension and will load/use
 +the DRI hardware drivers.
 +
 +
 +<p>
 +Build Mesa and the DRI hardware drivers by running
 +</p>
 +<pre>
 +   make linux-dri
 +</pre>
 +<p>
 +There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, 
 +and <code>linux-ppc</code> configurations which are optimized for those
 +architectures.
 +</p>
 +<p>
 +Make sure you have the prerequisite versions of DRM and Xserver mentioned
 +above.
 +</p>
 +
 +</li>
 +
 +</ul>
 +
 +
 +<p>
 +Later, if you want to rebuild for a different configuration run
 +<code>make realclean</code> before rebuilding.
 +</p>
 +
 +
 +<a name="libs">
 +<h3>1.5 The libraries</h3>
 +
 +<p>
 +When compilation has finished, look in the top-level <code>lib/</code>
 +(or <code>lib64/</code>) directory.
 +You'll see a set of library files similar to this:
 +</p>
 +<pre>
 +lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
 +lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
 +-rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
 +lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
 +lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
 +-rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100*
 +lrwxrwxrwx    1 brian    users          12 Mar 26 07:53 libglut.so -> libglut.so.3*
 +lrwxrwxrwx    1 brian    users          16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
 +-rwxr-xr-x    1 brian    users      597754 Mar 26 07:53 libglut.so.3.7.1*
 +lrwxrwxrwx    1 brian    users          11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
 +lrwxrwxrwx    1 brian    users          15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
 +-rwxr-xr-x    1 brian    users       20750 Mar 26 08:04 libGLw.so.1.0.0*
 +lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
 +lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
 +-rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
 +</pre>
 +
 +<p>
 +<b>libGL</b> is the main OpenGL library (i.e. Mesa).
 +<br>
 +<b>libGLU</b> is the OpenGL Utility library.
 +<br>
 +<b>libglut</b> is the GLUT library.
 +<br>
 +<b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
 +<br>
 +<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
 +</p>
 +
 +<p>
 +If you built the DRI hardware drivers, you'll also see the DRI drivers:
 +</p>
 +<pre>
 +-rwxr-xr-x   1 brian users 15607851 Jul 21 12:11 ffb_dri.so
 +-rwxr-xr-x   1 brian users 15148747 Jul 21 12:11 i810_dri.so
 +-rwxr-xr-x   1 brian users 14497814 Jul 21 12:11 i830_dri.so
 +-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
 +-rwxr-xr-x   1 brian users 11320803 Jul 21 12:11 mach64_dri.so
 +-rwxr-xr-x   1 brian users 11418014 Jul 21 12:12 mga_dri.so
 +-rwxr-xr-x   1 brian users 11064426 Jul 21 12:12 r128_dri.so
 +-rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
 +-rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so
 +-rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
 +-rwxr-xr-x   1 brian users 11232304 Jul 21 12:13 s3v_dri.so
 +-rwxr-xr-x   1 brian users 11062970 Jul 21 12:13 savage_dri.so
 +-rwxr-xr-x   1 brian users 11214212 Jul 21 12:13 sis_dri.so
 +-rwxr-xr-x   1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
 +-rwxr-xr-x   1 brian users 10598868 Jul 21 12:13 trident_dri.so
 +-rwxr-xr-x   1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
 +</pre>
 +
 +<p>
 +If you built with Gallium support, look in lib/gallium/ for Gallium-based
 +versions of libGL and device drivers.
 +</p>
 +
 +
 +
 +<a name="install">
 +<H3>1.6 Installing the header and library files</H3>
 +
 +<p>
 +The standard location for the OpenGL header files on Unix-type systems is
 +in <code>/usr/include/GL/</code>.
 +The standard location for the libraries is <code>/usr/lib/</code>.
 +For more information see, the
 +<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
 +Linux/OpenGL ABI specification</a>.
 +</p>
 +
 +<p>
 +If you'd like Mesa to co-exist with another implementation of OpenGL that's
 +already installed, you'll have to choose different directories, like
 +<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
 +</p>
 +
 +<p>
 +To install Mesa's headers and libraries, run <code>make install</code>.
 +But first, check the Mesa/configs/default file and examine the values
 +of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
 +Change them if needed, then run <code>make install</code>.
 +</p>
 +
 +<p>
 +The variable
 +<b>DESTDIR</b> may also be used to install the contents to a temporary
 +staging directory.
 +This can be useful for package management.
 +For example: <code>make install DESTDIR=/somepath/</code>
 +</p>
 +
 +<p>
 +Note: at runtime you can use the LD_LIBRARY_PATH environment variable
 +(on Linux at least) to switch
 +between the Mesa libraries and other vendor's libraries whenever you want.
 +This is a handy way to compare multiple OpenGL implementations.
 +</p>
 +
 +
 +<a name="pkg-config">
 +<H3>1.7 Building OpenGL programs with pkg-config</H3>
 +
 +<p>
 +Running <code>make install</code> will install package configuration files
 +for the pkg-config utility.
 +</p>
 +
 +<p>
 +When compiling your OpenGL application you can use pkg-config to determine
 +the proper compiler and linker flags.
 +</p>
 +
 +<p>
 +For example, compiling and linking a GLUT application can be done with:
 +</p>
 +<pre>
 +   gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
 +</pre>
 +
 +<br>
 +
 +<a name="windows">
 +<H2>2. Windows Compilation and Installation</H1>
 +
 +<p>
 +Please see the <a href="#scons">instructions on building with SCons</a>.
 +</p>
 +
 +
 +
 +<a name="scons">
 +<H2>3. Building with SCons</H1>
 +
 +<p>
 +To build Mesa with SCons on Linux or Windows do
 +</p>
 +<pre>
 +    scons
 +</pre>
 +<p>
 +The build output will be placed in
 +build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
 +example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
 +by -debug for debug builds.
 +</p>
 +
 +<p>
 +To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
 +</p>
 +<pre>
 +    scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
 +</pre>
 +<p>
 +This will create:
 +</p>
 +<ul>
 +<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll 
 +<li>build/windows-x86-debug/glut/glx/glut32.dll
 +<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
 +<li>progs/build/windows-x86-debug/trivial/tri.exe
 +<li>and many other samples in progs/build/windows-x86-debug/...
 +</ul>
 +<p>
 +Put them all in the same directory to test them.
 +</p>
 +
 +
 +<a name="other">
 +<H2>4. Other systems</H1>
 +
 +<p>
 +Documentation for other environments (some may be very out of date):
 +</p>
 +
 +<UL>
 +<li><A HREF="README.VMS">README.VMS</A> - VMS
 +<LI><A HREF="README.GGI">README.GGI</A> - GGI
 +<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
 +<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
 +<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
 +<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
 +<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
 +<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
 +<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
 +<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
 +<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
 +<LI><A HREF="README.OS2">README.OS2</A> - OS/2
 +<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
 +</UL>
 +
 +
 +
 +
 +</body>
 +</html>
 diff --git a/mesalib/docs/news.html b/mesalib/docs/news.html index eea6cd609..504f63437 100644 --- a/mesalib/docs/news.html +++ b/mesalib/docs/news.html @@ -1,1333 +1,1333 @@ -<HTML> - -<TITLE>Mesa News</TITLE> - -<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<body bgcolor="#eeeeee"> - -<H1>News</H1> - - -<h2>June 13, 2011</h2> - -<p> -<a href="relnotes-7.10.3.html">Mesa 7.10.3</a> is released.  This is a bug -fix release. -</p> - -<h2>April 6, 2011</h2> - -<p> -<a href="relnotes-7.10.2.html">Mesa 7.10.2</a> is released.  This is a bug -fix release. -</p> - -<h2>March 2, 2011</h2> - -<p> -<a href="relnotes-7.9.2.html">Mesa 7.9.2</a> and -<a href="relnotes-7.10.1.html">Mesa 7.10.1</a> are released.  These are -stable releases containing bug fixes since the 7.9.1 and 7.10 releases. -</p> - - -<h2>October 4, 2010</h2> - -<p> -<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released.  This is a new -development release. -</p> - - -<h2>September 27, 2010</h2> - -<p> -<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released.  This is a -release candidate for the 7.9 development release. -</p> - - -<h2>June 16, 2010</h2> - -<p> -<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released.  This is a bug-fix -release collecting fixes since the 7.8.1 release. -</p> - - -<h2>April 5, 2010</h2> - -<p> -<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released.  This is a bug-fix -release for a few critical issues in the 7.8 release. -</p> - - -<h2>March 28, 2010</h2> -<p> -<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released.  This is a bug-fix -release fixing issues found in the 7.7 release. -</p> -<p> -Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released.  This is a new -development release. -</p> - - - -<h2>December 21, 2009</h2> -<p> -<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released.  This is a bug-fix -release fixing issues found in the 7.6 release. -</p> -<p> -Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released.  This is a new -development release. -</p> - - -<h2>September 28, 2009</h2> -<p> -<a href="relnotes-7.6.html">Mesa 7.6</a> is released.  This is a new feature -release.  Those especially concerned about stability may want to wait for the -follow-on 7.6.1 bug-fix release. -</p> -<p> -<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released. -This is a stable release fixing bugs since the 7.5.1 release. -</p> - - -<h2>September 3, 2009</h2> -<p> -<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released. -This is a bug-fix release which fixes bugs found in version 7.5. -</p> - - -<h2>July 17, 2009</h2> -<p> -<a href="relnotes-7.5.html">Mesa 7.5</a> is released. -This is a new features release.  People especially concerned about -stability may want to wait for the follow-on 7.5.1 bug-fix release. -</p> - - -<h2>June 23, 2009</h2> -<p> -<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released. -This is a stable release that fixes a regression in the i915/i965 drivers -that slipped into the 7.4.3 release. -</p> - - -<h2>June 19, 2009</h2> -<p> -<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released. -This is a stable release fixing bugs since the 7.4.2 release. -</p> - - -<h2>May 15, 2009</h2> -<p> -<a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released. -This is a stable release fixing bugs since the 7.4.1 release. -</p> - - -<h2>April 18, 2009</h2> -<p> -<a href="relnotes-7.4.1.html">Mesa 7.4.1</a> is released. -This is a stable release fixing bugs since the 7.4 release. -</p> - - -<h2>March 27, 2009</h2> -<p> -<a href="relnotes-7.4.html">Mesa 7.4</a> is released. -This is a stable release fixing bugs since the 7.3 release. -</p> - - -<h2>January 22, 2009</h2> -<p> -<a href="relnotes-7.3.html">Mesa 7.3</a> is released. -This is a new development release. -Mesa 7.4 will follow and will have bug fixes relative to 7.3. -</p> - - -<h2>September 20, 2008</h2> -<p> -<a href="relnotes-7.2.html">Mesa 7.2</a> is released. -This is a stable, bug-fix release. -</p> - - -<h2>August 26, 2008</h2> -<p> -<a href="relnotes-7.1.html">Mesa 7.1</a> is released. -This is a new development release. -It should be relatively stable, but those especially concerned about -stability should wait for the 7.2 release or use Mesa 7.0.4 (the -previous stable release). -</p> - - -<h2>August 16, 2008</h2> -<p> -<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released. -This is a bug-fix release. -</p> - - -<h2>April 4, 2008</h2> -<p> -<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released. -This is a bug-fix release. -</p> - - -<h2>January 24, 2008</h2> - -<p> -Added a new page describing the <a href="cell.html">Mesa Cell driver</a>. -</p> - - - -<h2>November 13, 2007</h2> - -<p> -Gallium3D is the codename for the new Mesa device driver architecture -which is currently under development. -</p> -<p> -Gallium3D development is taking place on the <em>gallium-0.1</em> branch -of the git repository. -Currently, there's only a software-only driver and an Intel i915/945 driver -but other drivers will be coming... -</p> - - -<h2>November 10, 2007</h2> -<p> -<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released. -This is a bug-fix release. -</p> - - -<h2>August 3, 2007</h2> -<p> -<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released. -This is a bug-fix release. -</p> - - -<h2>June 22, 2007</h2> -<p> -<a href="relnotes-7.0.html">Mesa 7.0</a> is released. -This is a stable release featuring OpenGL 2.1 support. -</p> - - -<h2>April 27, 2007</h2> -<p> -<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released. -This is a development release which will lead up to the Mesa 7.0 release -(which will advertise OpenGL 2.1 API support). -</p> - - -<h2>March 26, 2007</h2> -<p> -The new Shading Language compiler branch has been merged into the git -master branch.  This is a step toward hardware support for the OpenGL -2.0 Shading Language and will be included in the next Mesa release. -In conjunction, <a href="http://glean.sf.net" target="_parent">Glean -</a> has been updated with a new test that does over 130 tests of the -shading language and built-in functions. -</p> - -<h2>April 2007</h2> -<p> -Thomas Hellström of Tungsten Graphics has written a whitepaper -describing the new DRI memory management system</a>. -</p> - -<h2>December 5, 2006</h2> -<p> -Mesa is now using git as its source code management system. -The previous CVS repository should no longer be used. -See the <a href="repository.html">repository page</a> for more information. -</p> - -<h2>December 2, 2006</h2> -<p> -<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released. -This is a new development release. -</p> - -<h2>September 15, 2006</h2> -<p> -<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released. -This is a new development release. -</p> - -<h2>March 31, 2006</h2> -<p> -<a href="relnotes-6.5.html">Mesa 6.5</a> has been released. -This is a new development release. -</p> - - -<h2>February 2, 2006</h2> -<p> -<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released. -This is stable, bug-fix release. -</p> - - -<h2>November 29, 2005</h2> -<p> -<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released. -This is stable, bug-fix release. -</p> - - - -<h2>October 24, 2005</h2> -<p> -<a href="relnotes-6.4.html">Mesa 6.4</a> has been released. -This is stable, bug-fix release. -</p> - - -<h2>August 19, 2005</h2> -<p> -Mesa 6.3.2 has been released. -Note: there was no public release of version 6.3.1. -</p> -<a href="versions.html#6.3.2">Changes in version 6.3.1</a> -<p> -The MD5 checksums are: -</p> -<pre> -98192e45ed8d69113688f89f90869346  MesaLib-6.3.2.tar.gz -0df27701df0924d17ddf41185efa8ce1  MesaLib-6.3.2.tar.bz2 -ccb2423aab77fc7e81ce628734586140  MesaLib-6.3.2.zip -9d0fca0a7d051c34a0b485423fb3e85d  MesaDemos-6.3.2.tar.gz -96708868450c188205e42229b5d813c4  MesaDemos-6.3.2.tar.bz2 -c5102501e609aa8996d832fafacb8ab9  MesaDemos-6.3.2.zip -</pre> - - -<h2>July 20, 2005</h2> -<p> -Mesa 6.3 has been released. -This is a development release with new features, changes and bug fixes. -</p> -<pre> -    New: -	- GL_EXT_framebuffer_object extension -	- GL_ARB_draw_buffers extension -	- GL_ARB_pixel_buffer_object extension -	- GL_OES_read_format extension (Ian Romanick) -	- DirectFB driver (Claudio Ciccani) -	- x86_64 vertex transformation code (Mikko T.) -    Changes: -	- added -stereo option for glxgears demo (Jacek Rosik) -	- updated the PBuffer demo code in xdemos/ directory -	- glDeleteTextures/Programs/Buffers() now makes the object ID -	  available for immediate re-use -	- assorted 64-bit clean-ups fixes (x86_64 and Win64) -	- lots of internal changes for GL_EXT_framebuffer_object -    Bug fixes: -	- some functions didn't support PBO functionality -	- glGetTexImage didn't convert color index images to RGBA as required -	- fragment program texcoords were sometimes wrong for points and lines -	- fixed problem with negative dot product in arbfplight, fplight demos -	- fixed bug in perspective correction of antialiased, textured lines -	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value -	- fixed a couple per-pixel fog bugs (Soju Matsumoto) -	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken -	- fixed float parsing bug in ARB frag/vert programs (bug 2520) -	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue -	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha -	- glXChooseFBConfig() crashed if attribList pointer was NULL -	- program state.light[n].spot.direction.w was wrong value (bug 3083) -	- fragment program fog option required glEnable(GL_FOG) - wrong. -	- glColorTable() could produce a Mesa implementation error (bug 3135) -	- RasterPos could get corrupted by color index rendering path -	- Removed bad XTranslateCoordinates call when rendering to Pixmaps -	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state -	- fixed a few Darwin compilation problems -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -0236f552d37514776945d5a013e5bb7b  MesaLib-6.3.tar.gz -60e1a8f78c4a8c7750a1e95753190986  MesaLib-6.3.tar.bz2 -ca7c950fbace68c70caa822322db7223  MesaLib-6.3.zip -25ea801645b376c014051804fe4974b2  MesaDemos-6.3.tar.gz -9248e74872ea88c57ec25c900c295057  MesaDemos-6.3.tar.bz2 -8537dfa734ef258dcc7272097558d434  MesaDemos-6.3.zip -</pre> - - -<h2>December 9, 2004</h2> -<p> -Mesa 6.2.1 has been released. -This is a stable release which just fixes bugs since the 6.2 release. -</p> -<pre> -    Bug fixes: -	- don't apply regular fog or color sum when using a fragment program -	- glProgramEnvParameter4fARB always generated an error on -	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) -	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken -	- fixed width/height mix-up in glSeparableFilter2D() -	- fixed regression in glCopyPixels + convolution -	- glReadPixels from a clipped front color buffer didn't always work -	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format -	- Attempting queries/accesses of VBO 0 weren't detected as errors -	- paletted textures failed if the palette had fewer than 256 entries -    Changes: -	- fixed a bunch of compiler warnings found with gcc 3.4 -	- bug reports should to go bugzilla.freedesktop.org -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -80008a92f6e055d3bfdde2cf331ec3fa  MesaLib-6.2.1.tar.gz -f43228cd2bf70f583ef3275c1c545421  MesaLib-6.2.1.tar.bz2 -dec26cfd40116ad021020fea2d94f652  MesaLib-6.2.1.zip -2c7af3c986a7571c8713c8bfee7e49e3  MesaDemos-6.2.1.tar.gz -3cac74667b50bcbd4f67f594fb4224a2  MesaDemos-6.2.1.tar.bz2 -75b3edd12eb2b370caf05f29b99e508a  MesaDemos-6.2.1.zip -</pre> - - -<h2>October 2, 2004</h2> -<p> -Mesa 6.2 has been released. -This is a stable release which just fixes bugs since the 6.1 release. -</p> -<pre> -    New: -	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) -	- updated Doxygen support (Jose Fonseca) -    Changes: -	- some GGI driver updates (Christoph Egger, bug 1025977) -    Bug fixes: -	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features -	- fixed a few compilation issues on IRIX -	- fixed a matrix classification bug (reported by Wes Bethel) -	- we weren't reseting the vertex/fragment program error state -	  before parsing (Dave Reveman) -	- adjust texcoords for sampling texture rectangles (Dave Reveman) -	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented -	- repeated calls to glDeleteTexture(t) could lead to a crash -	- fixed potential ref count bugs in VBOs and vertex/fragment programs -	- spriteblast demo didn't handle window size changes correctly -	- glTexSubImage didn't handle pixels=NULL correctly for PBOs -	- fixed color index mode glDrawPixels bug (Karl Schultz) -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -9e8f34b059272dbb8e1f2c968b33bbf0  MesaLib-6.2.tar.gz -3d6a6362390b6a37d3cb2e615f3ac7db  MesaLib-6.2.tar.bz2 -6cfd7895d28e695c0dbbed9469564091  MesaLib-6.2.zip -3e06e33b0809f09855cb60883b8bdfef  MesaDemos-6.2.tar.gz -9d160009c3dfdb35fe7e4088c9ba8f85  MesaDemos-6.2.tar.bz2 -856f7ec947122eb3c8985ebc2f654dcd  MesaDemos-6.2.zip -</pre> - - -<h2>August 18, 2004</h2> -<p> -Mesa 6.1 has been released. -This is a new development release (version 6.2 will be a stabilization -release). -</p> -<pre> -    New: -	- Revamped Makefile system -	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) -	- internal driver interface changes related to texture object -	  allocation, vertex/fragment programs, BlendEquationSeparate, etc. -	- option to walk triangle edges with double-precision floats -	  (Justin Novosad of Discreet) (see config.h file) -	- support for AUX buffers in software GLX driver -	- updated glext.h to version 24 and glxext.h to version 6 -	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars -	- updated BeOS support (Philippe Houdoin) -    Changes: -	- fragment fog interpolation is perspective corrected now -	- new glTexImage code, much cleaner, may be a bit faster -    Bug fixes: -	- glArrayElement in display lists didn't handle generic vertex attribs -	- glFogCoord didn't always work properly -	- ARB_fragment_program fog options didn't work -	- frag prog TEX instruction no longer incorrectly divides s,t,r by q -	- ARB frag prog TEX and TEXP instructions now use LOD=0 -	- glTexEnviv in display lists didn't work -	- glRasterPos didn't do texgen or apply texture matrix -	- GL_DOUBLE-valued vertex arrays were broken in some cases -	- fixed texture rectangle edge/border sampling bugs -	- sampling an incomplete texture in a fragment program would segfault -	- glTexImage was missing a few error checks -	- fixed some minor glGetTexParameter glitches -	- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage -	- fragment program writes to RC/HC register were broken -	- fixed a few glitches in GL_HP_occlusion_test extension -	- glBeginQueryARB and glEndQueryARB didn't work inside display lists -	- vertex program state references were broken -	- fixed triangle color interpolation bug on AIX (Shane Blackett) -	- fixed a number of minor memory leaks (bug #1002030) -</pre> -The MD5 checksums are: -</p> -<pre> -c9284d295ebcd2e0486cc3cd54e5863c  MesaLib-6.1.tar.gz -5de1f53ec0709f60fc68fdfed57351f3  MesaLib-6.1.tar.bz2 -483e77cac4789a5d36c42f3c0136d6d8  MesaLib-6.1.zip -8c46cfa6f9732acc6f6c25724aad0246  MesaDemos-6.1.tar.gz -89bfe0f6c69b39fd0ebd9fff481a4e9b  MesaDemos-6.1.tar.bz2 -161268531fcc6f0c5a056430ee97e0c1  MesaDemos-6.1.zip -</pre> - - - -<h2>April 2, 2004</h2> - -<p> -Mesa 6.0.1 has been released. -This release basically just fixes bugs since the 6.0. release. -</p> -<pre> -    New: -	- upgraded glext.h to version 22 -	- new build targets (Dan Schikore) -	- new linux-x86-opteron build target (Heath Feather) -    Bug fixes: -	- glBindProgramARB didn't update all necessary state -	- fixed build problems on OpenBSD -	- omit CVS directories from tarballs -	- glGetTexImage(GL_COLOR_INDEX) was broken -	- fixed an infinite loop in t&l module -	- silenced some valgrind warnings about using unitialized memory -	- fixed some compilation/link glitches on IRIX (Mike Stephens) -	- glBindProgram wasn't getting compiled into display lists -	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) -	- two-sided lighting and vertex program didn't work (bug 887330) -	- stores to program parameter registers in vertex state programs -	  didn't work. -	- fixed glOrtho bug found with gcc 3.2.2 (RH9) -	- glXCreateWindow() wasn't fully implemented (bug 890894) -	- generic vertex attribute arrays didn't work in display lists -	- vertex buffer objects' default usage and access fields were wrong -	- glDrawArrays with start!=0 was broken -	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken -	- linux-osmesa16-static config didn't work -	- fixed a few color index rendering problems (bug 910687) -	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE -	- OSMesa RGB and BGR modes were broken -	- glProgramStringARB mistakenly required a null-terminated string -	- fragment program XPD instruction was incorrect -	- glGetMaterial() didn't work reliably -</pre> -The MD5 checksums are: -</p> -<pre> -011be0e79666c7a6eb9693fbf9348653  MesaLib-6.0.1.tar.gz -b7f14088c5c2f14490d2739a91102112  MesaLib-6.0.1.tar.bz2 -bf0510cf0a2b87d64cdd317eca3f1db1  MesaLib-6.0.1.zip -b7b648599e0aaee1c4ffc554a2a9139e  MesaDemos-6.0.1.tar.gz -dd6aadfd9ca8e1cfa90c6ee492bc6f43  MesaDemos-6.0.1.tar.bz2 -eff71d59c211825e949199852f5a2316  MesaDemos-6.0.1.zip -</pre> - - - -<h2>January 16, 2004</h2> - -<p> -Mesa 6.0 has been released.  This is a stabilization of the 5.1 release -and primarily just incorporates bug fixes. -</p> -<pre> -    New: -	- full OpenGL 1.5 support -	- updated GL/glext.h file to version 21 -    Changes: -	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) -    Bug fixes: -	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color -	  clamping issue -	- updated suno5-gcc configs -	- glColor3 functions sometimes resulted in undefined alpha values -	- fixed FP divide by zero error seen on VMS with xlockmore, others -	- fixed vertex/fragment program debug problem (bug 873011) -	- building on AIX with gcc works now -	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160) -	- glDrawRangeElements tried to modify potentially read-only storage -	- updated files for building on Windows -</pre> - - - -<h2>December 28, 2003</h2> - -<p> -The Mesa CVS server has been moved to <a href="http://www.freedesktop.org" -target="_parent"> -freedesktop.org</a> because of problems with SourceForge's anonymous -CVS service. -</p> - -<p>Please see the <a href="cvs_access.html">CVS access page</a> for details. -</p> - - -<h2>December 17, 2003</h2> - -<p> -Mesa 5.1 has been released.  This is a new development release. -Mesa 6.0 will be the next stable release and will support all -OpenGL 1.5 features. -</p> -<pre> -    New features: -	- reorganized directory tree -	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) -	- GL_ATI_texture_env_combine3 extension (Ian Romanick) -	- GL_SGI_texture_color_table extension (Eric Plante) -	- GL_NV_fragment_program extension -	- GL_NV_light_max_exponent extension -	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) -	- GL_ARB_occlusion_query extension -	- GL_ARB_point_sprite extension -	- GL_ARB_texture_non_power_of_two extension -	- GL_IBM_multimode_draw_arrays extension -	- GL_EXT_texture_mirror_clamp extension (Ian Romanick) -	- GL_ARB_vertex_buffer_object extension -	- new X86 feature detection code (Petr Sebor) -	- less memory used for display lists and vertex buffers -	- demo of per-pixel lighting with a fragment program (demos/fplight.c) -	- new version (18) of glext.h header -	- new spriteblast.c demo of GL_ARB_point_sprite -	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) -	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) -    Bug fixes: -	- really enable OpenGL 1.4 features in DOS driver. -	- fixed issues in glDrawPixels and glCopyPixels for very wide images -	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint -	- fixed some texgen bugs reported by Daniel Borca -	- fixed wglMakeCurrent(NULL, NULL) bug (#835861) -	- fixed glTexSubImage3D z-offset bug (Cedric Gautier) -	- fixed RGBA blend enable bug (Ville Syrjala) -	- glAccum is supposed to be a no-op in selection/feedback mode -	- fixed texgen bug #597589 (John Popplewell) -    Changes: -	- dropped API trace feature (src/Trace/) -	- documentation overhaul.  merged with website content.  more html. -	- glxgears.c demo updated to use GLX swap rate extensions -	- glTexImage1/2/3D now allows width/height/depth = 0 -	- disable SPARC asm code on Linux (bug 852204) -</pre> - -The MD5 checksums are: -</p> -<pre> -78f452f6c55478471a744f07147612b5  MesaLib-5.1.tar.gz -67b3b8d3f7f4c8c44904551b851d01af  MesaLib-5.1.tar.bz2 -6dd19ffa750ec7f634e370a987505c9d  MesaLib-5.1.zip -e0214d4ebb22409dfa9262f2b52fd828  MesaDemos-5.1.tar.gz -066c9aff4fd924405de1ae9bad5ec9a7  MesaDemos-5.1.tar.bz2 -d2b5ba32b53e0ad0576c637a4cc1fb41  MesaDemos-5.1.zip -</pre> - - -<H2>November 12, 2003</H2> - -<p> -New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a -number of automake/libtool problems. -</p> -<p> -The new MD5 checksums are: -</p> -<pre> -a9dcf3ff9ad1b7d6ce73a0df7cff8b5b  MesaLib-5.0.2.tar.gz -7b4bf9261657c2fca03796d4955e6f50  MesaLib-5.0.2.tar.bz2 -79c141bddcbad557647535d02194f346  MesaLib-5.0.2.zip -952d9dc823dd818981d1a648d7b2668a  MesaDemos-5.0.2.tar.gz -b81fafff90995025d2f25ea02b786642  MesaDemos-5.0.2.tar.bz2 -a21be975589e8a2d1871b6bb7874fffa  MesaDemos-5.0.2.zip -</pre> - - - -<h2>September 5, 2003</h2> - -<p> -Mesa 5.0.2 has been released.  This is a stable, bug-fix release. -</p> -<pre> -    Bug fixes: -	- fixed texgen problem causing texcoord's Q to be zero (stex3d) -	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong -	- GL_CURRENT_MATRIX_NV query was wrong -	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one -	- GL_LIST_MODE query wasn't correct -	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported -	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value -	- blended, wide lines didn't always work correctly (bug 711595) -	- glVertexAttrib4svNV w component was always 1 -	- fixed bug in GL_IBM_rasterpos_clip (missing return) -	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly -	- a few Solaris compilation fixes -	- fixed glClear() problem for DRI drivers (non-existant stencil, etc) -	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) -	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) -	- glFog() didn't clamp fog colors -	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the -	  gl[Get]TexParameteri[v] functions -	- fixed invalid memory references in glTexGen functions (bug 781602) -	- integer-valued color arrays weren't handled correctly -	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work -	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 -    Changes: -	- build GLUT with -fexceptions so C++ apps propogate exceptions -</pre> - - - -<h2>June 2003</h2> - -<p> -Mesa's directory tree has been overhauled. -Things are better organized now with some thought toward future needs. -</p> -<p> -In CVS, the latest Mesa 5.1 development code is now rooted under the -<b>Mesa-newtree/</b> directory.  The old top-level <b>Mesa/</b> directory -holds the Mesa 5.0.x code which will be abandoned at some point. -</p> - - - -<h2>March 30, 2003</h2> - -<p> -Mesa 5.0.1 has been released.  This is a stable, bug-fix release. -</p> -<pre> -    New: -	- DOS driver updates from Daniel Borca -	- updated GL/gl_mangle.h file (Bill Hoffman) -    Bug fixes: -	- auto mipmap generation for cube maps was broken (bug 641363) -	- writing/clearing software alpha channels was unreliable -	- minor compilation fixes for OS/2 (Evgeny Kotsuba) -	- fixed some bad assertions found with shadowtex demo -	- fixed error checking bug in glCopyTexSubImage2D (bug 659020) -	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677) -	- fixed potential segfault in texture object validation (bug 659012) -	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) -	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer) -	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) -	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 -	- fixed compilation problem on Solaris7/x86 (bug 536406) -	- fixed prefetch bug in 3DNow! code (Felix Kuhling) -	- fixed NeXT build problem (FABSF macro) -	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) -	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) -	- AA line and triangle Z values are now rounded, not truncated -	- fixed color interpolation bug when GLchan==GLfloat (bug 694461) -	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) -	- fixed a minor GL_COLOR_MATERIAL bug -	- NV vertex program EXP instruction was broken -	- glColorMask misbehaved with X window / pixmap rendering -	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) -	- attempt to fix GGI compilation problem when MesaDemos not present -	- NV vertex program ARL-relative fetches didn't work -    Changes: -	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts -	- updated winpos and pointblast demos to use ARB extensions -	- disable SPARC normal transformation code (bug 673938) -	- GLU fixes for OS/2 (Evgeny Kotsuba) -</pre> -<p> -MD5 checksums follow: -</p> -<pre> -b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz -513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2 -eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip -49d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz -37190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2 -becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip -</pre> - - - -<h2>March 7, 2003</h2> -<p> -Website and documentation overhaul. -</p> -<p> -The website content and Mesa documentation (from the doc/ directory) have -been merged together. -All the documentation files have been entered into the CVS repository. -Many of the old plain-text files have been converted to html and modernized. -</p> - - -<h2>November 13, 2002</h2> -<p>Mesa 5.0 has been released.  This is a stable release which -implements the OpenGL 1.4 specification. -</p><pre>New: -    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") -    - removed some overlooked debugging code -    - glxinfo updated to support GLX_ARB_multisample -    - GLUT now support GLX_ARB_multisample -    - updated DOS driver (Daniel Borca) -Bug fixes: -    - GL_POINT and GL_LINE-mode polygons didn't obey cull state -    - fixed potential bug in _mesa_align_malloc/calloc() -    - fixed missing triangle bug when running vertex programs -    - fixed a few HPUX compilation problems -    - FX (Glide) driver didn't compile -    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work -    - a few EXT functions, like glGenTexturesEXT, were no-ops -    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, -      glMultiDrawArrays and glMultiDrawElements were missing -    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken -    - Pentium 4 Mobile was mistakenly identified as having 3DNow! -    - fixed one-bit error in point/line fragment Z calculation -    - fixed potential segfault in fakeglx code -    - fixed color overflow problem in DOT3 texture env mode -</pre> - - -<h2>October 29, 2002</h2> -<p>Mesa 4.1 has been released.  This is a new development release. -For a stable release, get 4.0.4. -</p><pre>New: -    - GL_NV_vertex_program extension -    - GL_NV_vertex_program1_1 extension -    - GL_ARB_window_pos extension -    - GL_ARB_depth_texture extension -    - GL_ARB_shadow extension -    - GL_ARB_shadow_ambient extension -    - GL_EXT_shadow_funcs extension -    - GL_ARB_point_parameters extension -    - GL_ARB_texture_env_crossbar -    - GL_NV_point_sprite extension -    - GL_NV_texture_rectangle extension -    - GL_EXT_multi_draw_arrays extension -    - GL_EXT_stencil_two_side extension -    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions -    - GL_ATI_texture_mirror_once extension (Ian Romanick) -    - massive overhaul/simplification of software rasterizer module, -      many contributions from Klaus Niederkrueger -    - faster software texturing in some cases (i.e. trilinear filtering) -    - new OSMesaGetProcAddress() function -    - more blend modes implemented with MMX code (Jose Fonseca) -    - added glutGetProcAddress() to GLUT -    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() -    - pbinfo and pbdemo PBuffer programs -    - glxinfo -v prints transprent pixel info (Gerd Sussner) -Bug fixes: -    - better mipmap LOD computation (prevents excessive blurriness) -    - OSMesaMakeCurrent() didn't recognize buffer size changes -    - assorted conformance fixes for 16-bit/channel rendering -    - texcombine alpha subtraction mode was broken -    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) -    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma) -    - fixed divide by zero error in NURBS tessellator (Jon Perry) -    - fixed GL_LINEAR fog bug by adding clamping -    - fixed FP exceptions found using Alpha CPU -    - 3dfx/glide driver render-to-window feature was broken -    - added missing GLX_TRANSPARENT_RGB token to glx.h -    - fixed error checking related to paletted textures -    - fixed reference count error in glDeleteTextures (Randy Fayan) -Changes: -    - New spec file and Python code to generate some GL dispatch files -    - Glide driver defaults to "no" with autoconf/automake -    - floating point color channels now clamped to [0,inf) -    - updated demos/stex3d with new options -</pre> - - -<h2>October 4, 2002</h2> -<p> -The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten. -</p> - -<h2>October 3, 2002</h2> -<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release. -</p><pre>    New: -	- GL_NV_texture_rectangle extension -	- updated glext.h header (version 17) -	- updated DOS driver (Daniel Borca) -	- updated BeOS R5 driver (Philippe Houdoin) -	- added GL_IBM_texture_mirror_repeat -	- glxinfo now takes -l option to print interesting OpenGL limits info -	- GL_MESA_ycbcr_texture extension -	- GL_APPLE_client_storage extension (for some DRI drivers only) -	- GL_MESA_pack_invert extension -    Bug fixes: -	- fixed GL_LINEAR fog bug by adding clamping -	- fixed FP exceptions found using Alpha CPU -	- 3dfx MESA_GLX_FX=window (render to window) didn't work -	- fixed memory leak in wglCreateContest (Karl Schultz) -	- define GLAPIENTRY and GLAPI if undefined in glu.h -	- wglGetProcAddress didn't handle all API functions -	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map -	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() -	- error checking in compressed tex image functions had some glitches -	- fixed AIX compile problem in src/config.c -	- glGetTexImage was using pixel unpacking instead of packing params -	- auto-mipmap generation for cube maps was incorrect -    Changes: -	- max texture units reduced to six to accomodate texture rectangles -	- removed unfinished GL_MESA_sprite_point extension code -</pre> - -<h2>June 25, 2002</h2> -<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release. -</p><pre>    New: -    - updated GL/glext.h file (version 15) -    - corrected MMX blend code (Jose Fonseca) -    - support for software-based alpha planes in Windows driver -    - updated GGI driver (Filip Spacek) -    Bug fixes: -    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens -    - OSMesaMakeCurrent() didn't recognize buffer size changes -    - assorted conformance fixes for 16-bit/channel rendering -    - texcombine alpha subtraction mode was broken -    - fixed lighting bug with non-uniform scaling and display lists -    - fixed bug when deleting shared display lists -    - disabled SPARC cliptest assembly code (Mesa bug 544665) -    - fixed a couple Solaris compilation/link problems -    - blending clipped glDrawPixels didn't always work -    - glGetTexImage() didn't accept packed pixel types -    - glPixelMapu[is]v() could explode given too large of pixelmap -    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT -    - glXCopyContext() could lead to segfaults -    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) -    Changes: -    - lots of C++ (g++) code clean-ups -    - lots of T&L updates for the Radeon DRI driver -    Known bugs: -    - mipmap LOD computation (fixed for Mesa 4.1) -</pre> - -<h2>April 2, 2002</h2> -<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release. -</p><pre>    New: -      - New DOS (DJGPP) driver written by Daniel Borca -      - New driver interface functions for TCL drivers (such as Radeon DRI) -      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" -        if using deep color channels -      - latest GL/glext.h and GL/glxext.h headers from SGI -    Bug fixes: -      - GL_BLEND with non-black texture env color wasn't always correct -      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) -      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken -      - glReadPixels was sometimes mistakenly clipped by the scissor box -      - glDraw/ReadPixels didn't catch all the errors that they should have -      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) -      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) -      - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) -      - glColorMask as sometimes effecting glXSwapBuffers() -      - fixed a potential bug in XMesaGarbageCollect() -      - N threads rendering into one window didn't work reliably -      - glCopyPixels didn't work for deep color channels -      - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) -      - glPopAttrib() didn't correctly restore user clip planes -      - user clip planes failed for some perspective projections (Chromium) -</pre> - -<h2>December 17, 2001</h2> -<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release. -</p><pre>    New: -      - better sub-pixel sample positions for AA triangles (Ray Tice) -      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) -    Bug fixes: -      - added missing break statements in glGet*() for multisample cases -      - fixed uninitialized hash table mutex bug (display lists / texobjs) -      - fixed bad teximage error check conditional (bug 476846) -      - fixed demos readtex.c compilation problem on Windows (Karl Schultz) -      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT -      - silence some compiler warnings (gcc 2.96) -      - enable the #define GL_VERSION_1_3 in GL/gl.h -      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h -      - fixed glu.h typedef problem found with MSDev 6.0 -      - build libGL.so with -Bsymbolic (fixes bug found with Chromium) -      - added missing 'const' to glXGetContextIDEXT() in glxext.h -      - fixed a few glXGetProcAddress() errors (texture compression, etc) -      - fixed start index bug in compiled vertex arrays (Keith) -      - fixed compilation problems in src/SPARC/glapi_sparc.S -      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) -      - use glXGetProcAddressARB in GLUT to avoid extension linking problems -      - provoking vertex of flat-shaded, color-index triangles was wrong -      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) -      - glTexParameter didn't flush the vertex buffer (Ray Tice) -      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong -      - fixed bug in normal length caching (ParaView lighting bug) -</pre> - -<h2>October 22, 2001</h2> -<p>Mesa 4.0 has been released.  This is a stable release. -</p><pre>    New: -      - Mesa 4.0 implements the OpenGL 1.3 specification -      - GL_IBM_rasterpos_clip extension -      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) -      - GL_ARB_texture_mirrored_repeat extension -      - WindML UGL driver (Stephane Raimbault) -      - added OSMESA_MAX_WIDTH/HEIGHT queries -      - attempted compiliation fixes for Solaris 5, 7 and 8 -      - updated glext.h and glxext.h files -      - updated Windows driver (Karl Schultz) -    Bug fixes: -      - added some missing GLX 1.3 tokens to include/GL/glx.h -      - GL_COLOR_MATRIX changes weren't recognized by teximage functions -      - glCopyPixels with scale and bias was broken -      - glRasterPos with lighting could segfault -      - glDeleteTextures could leave a dangling pointer -      - Proxy textures for cube maps didn't work -      - fixed a number of 16-bit color channel bugs -      - fixed a few minor memory leaks -      - GLX context sharing was broken in 3.5 -      - fixed state-update bugs in glPopClientAttrib() -      - fixed glDrawRangeElements() bug -      - fixed a glPush/PopAttrib() bug related to texture binding -      - flat-shaded, textured lines were broken -      - fixed a dangling pointer problem in the XMesa code (Chris Burghart) -      - lighting didn't always produce the correct alpha value -      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) -</pre> - - -<h2>June 21, 2001</h2> -<p>Mesa 3.5 has been released.  This is a new development release. -</p><pre>    New: -	- internals of Mesa divided into modular pieces (Keith Whitwell) -	- 100% OpenGL 1.2 conformance (passes all conformance tests) -	- new AA line algorithm -	- GL_EXT_convolution extension -        - GL_ARB_imaging subset -        - OSMesaCreateContextExt() function -        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) -        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight -        - GL_EXT_fog_coord extension (Keith Whitwell) -        - GL_EXT_secondary_color extension (Keith Whitwell) -        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) -        - GL_SGIX_depth_texture extension -        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions -        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow -        - GL_ARB_texture_env_combine extension -        - GL_ARB_texture_env_dot3 extension -        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) -        - OSMesaCreateContextExt() function -        - libOSMesa.so library, contains the OSMesa driver interface -        - GL/glxext.h header file for GLX extensions -        - somewhat faster software texturing, fogging, depth testing -        - all color-index conformance tests now pass (only 8bpp tested) -        - SPARC assembly language TCL optimizations (David Miller) -        - GL_SGIS_generate_mipmap extension -    Bug Fixes: -        - fbiRev and tmuRev were unitialized when using Glide3 -        - fixed a few color index mode conformance failures; all pass now -        - now appling antialiasing coverage to alpha after texturing -        - colors weren't getting clamped to [0,1] before color table lookup -        - fixed RISC alignment errors caused by COPY_4UBV macro -        - drawing wide, flat-shaded lines could cause a segfault -        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles -    Changes: -        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU -        - new libOSMesa.so library, contains the OSMesa driver interface -</pre> - - -<h2>May 17, 2001</h2> -<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release. -Here's what's new:</p> -<pre>    Bug fixes: -        - deleting the currently bound texture could cause bad problems -        - using fog could result in random vertex alpha values -         - AA triangle rendering could touch pixels outside right window bound -        - fixed byteswapping problem in clear_32bit_ximage() function -        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam -        - fixed memory leak in glXUseXFont() -        - fragment sampling in AA triangle function was off by 1/2 pixel -        - Windows: reading pixels from framebuffer didn't always work -        - glConvolutionFilter2D could segfault or cause FP exception -        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 -        - GL_NAND logicop didn't work right in RGBA mode -        - fixed a memory corruption bug in vertex buffer reset code -        - clearing the softwara alpha buffer with scissoring was broken -        - fixed a few color index mode fog bugs -        - fixed some bad assertions in color index mode -        - fixed FX line 'stipple' bug #420091 -    Changes: -        - optimized writing mono-colored pixel spans to X pixmaps -        - increased max viewport size to 2048 x 2048 -</pre> - - -<h2>April 29, 2001</h2> -<p>New Mesa website</p> -<p>Mark Manning produced the new website.<br>Thanks, Mark!</p> - - -<h2>February 14, 2001</h2> -<p>Mesa 3.4.1 has been released.  Here's what's new:</p> -<pre>    New: -        - fixed some Linux build problems -        - fixed some Windows build problems -        - GL_EXT_texture_env_dot3 extension (Gareth Hughes) -    Bug fixes: -        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI -        - various state-update code changes needed for DRI bugs -        - disabled pixel transfer ops in glColorTable commands, not needed -        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter -        - updated sources and fixed compile problems in widgets-mesa/ -        - GLX_PBUFFER enum value was wrong in glx.h -        - fixed a glColorMaterial lighting bug -        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function -        - glXCopySubBufferMESA() Y position was off by one -        - Error checking of glTexSubImage3D() was broken (bug 128775) -        - glPopAttrib() didn't restore all derived Mesa state correctly -        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL -          conformance problems at 16bpp. -        - clearing depth buffer with scissoring was broken, would segfault -        - OSMesaGetDepthBuffer() returned bad bytesPerValue value -        - fixed a line clipping bug (reported by Craig McDaniel) -        - fixed RGB color over/underflow bug for very tiny triangles -    Known problems: -        - NURBS or evaluator surfaces inside display lists don't always work -</pre> -<p> -</p><h2>November 3, 2000</h2> -<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p> -<pre>    New: -    - optimized glDrawPixels for glPixelZoom(1,-1) -    Bug Fixes: -    - widgets-mesa/src/*.c files were missing from 3.3 distro -    - include/GL/mesa_wgl.h file was missing from 3.3 distro -    - fixed some Win32 compile problems -    - texture object priorities weren't getting initialized to 1.0 -    - glAreTexturesResident return value was wrong when using hardware -    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) -    - glReadPixels with GLushort packed types was broken -    - fixed a few bugs in the GL_EXT_texture_env_combine texture code -    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables -    - fixed some typos/bugs in the VB code -    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work -    - optimized glDrawPixels paths weren't being used -    - per-fragment fog calculation didn't work without a Z buffer -    - improved blending accuracy, fixes Glean  blendFunc test failures -    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly -    - glXGetProcAddressARB() didn't always return the right address -    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format -    - texture matrix changes weren't always detected (GLUT projtex demo) -    - fixed random color problem in vertex fog code -    - fixed Glide-related bug that let Quake get a 24-bit Z buffer -    Changes: -    - finished internal support for compressed textures for DRI -</pre> -<p> -</p><h2>April 24, 2000</h2> -<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p> -<pre>    Bug fixes: -    - fixed memcpy bugs in span.c -    - fixed missing glEnd problem in demos/tessdemo.c -    - fixed bug when clearing 24bpp Ximages -    - fixed clipping problem found in Unreal Tournament -    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 -    - fixed Loki's 3dfx RGB vs BGR bug -    - fixed Loki's 3dfx smooth/flat shading bug in SoF -    Changes: -    - updated docs/README file -    - use bcopy() optimizations on FreeBSD -    - re-enabled the optimized persp_textured_triangle() function -</pre> -<p> -</p><h2>March 23, 2000</h2> -<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p> -<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly -just bug fixes.</p> -<p>Here's what's changed: - -</p><ul> -	Bug fixes: -	<ul> -		- mixed drawing of lines and bitmaps sometimes had wrong colors<br> -		- added missing glHintPGI() function<br> -		- fixed a polygon culling bug<br> -		- fixed bugs in gluPartialDisk()<br> -		- Z values in selection mode were wrong<br> -		- added missing tokens: -		<ul> -			GL_SMOOTH_POINT_SIZE_RANGE<br> -			GL_SMOOTH_POINT_SIZE_GRANULARITY<br> -			GL_SMOOTH_LINE_WIDTH_RANGE<br> -			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br> -			GL_ALIASED_POINT_SIZE_RANGE<br> -			GL_ALIASED_LINE_WIDTH_RANGE -		</ul> -		- fixed glCopyPixels when copying from back to front buffer<br> -		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br> -		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br> -		- glDeleteTextures() didn't decrement reference count correctly<br> -		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br> -		- Actual depth of transformation matrix stacks was off by one<br> -		- 24bpp visuals didn't address pixels correctly<br> -		- mipmap level of detail (lambda) calculation simplified, more accurate<br> -		- 101691 - Polygon clipping and GL_LINE<br> -		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br> -		- 101808 - Non-glVertexArrays tristrip bug<br> -		- 101971 - find_last_3f on Dec OSF (worked around)<br> -		- 102369 - segv on dec osf (possibly a duplicate of the above)<br> -		- 102893 - orientations of modelview cause segfault -	</ul> -	New: -	<ul> -		- updated SVGA Linux driver<br> -		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br> -		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br> -		- changed -O2 to -O3 for a number of gcc configs -	</ul> -	Changes: -	<ul> -		- glXCopyContext's mask parameter is now unsigned long, per GLX spec -	</ul> -</ul> - -<p>Please report any problems with this release ASAP. Bugs should be filed on the -Mesa3D website at sourceforge.<br> -After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p> -<p>-- Brian</p> -<p> -</p><h2>December 17, 1999</h2> -<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers) -can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p> -<p> -</p><h2>December 14, 1999</h2> -<p>Mesa 3.1 is released!</p> -<p> -</p><h2>September 21, 1999</h2> -<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a> -and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>, -that seem to be... yes, I've just received confirmation from the beta center, they -are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks -Keith Whitwell for preparing these for us during Brian's absence.</p> -<p> -</p><h2>August 30, 1999</h2> -<p>I'm pleased to announce that I've accepted a position with Precision Insight, -Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p> -<p>I've been working on Mesa in my spare time for over five years. With Precision -Insight I now have the opportunity to devote my full attention to advancing Mesa -and OpenGL on Linux.</p> -<p>While I'll be focused on Linux, the X Window System, and hardware acceleration, -my work will continue to be open sourced and available to any other programmers who -may want to contribute to it, or use it for other projects or platforms</p> -<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p> -<p> -</p><h2>August 23, 1999</h2> -<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford. -Note that this is a new archive, so you will need to re-checkout the archive. That -means don't <i>cvs update</i> from a previous download.</p> -<p> -</p><h2>August 17, 1999</h2> -<p>A report from the SIGGRAPH '99 Linux/OpenGL -BOF meeting is now available.</p> -<p>-Brian</p> -<p> -</p><h2>August 14, 1999</h2> -<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux -systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be -patient.</p> -<p>-Brian</p> -<p> -</p><h2>June 7, 1999</h2> -<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p> -<p> -</p><h2>June 2, 1999</h2> -<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for -xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration -based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p> -<p> -</p><h2>May 24, 1999</h2> -<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>. -If you are into the quake scene, you may want to try this out, as it contains some -optimizations specifically in the Q3A rendering path. -<p> -</p><h2>May 13, 1999</h2> -<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight -has posted their lowlevel design documents at http://www.precisioninsight.com.</p> -<p> -</p><h2>May 13, 1999</h2> -<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of -US$10,000 to the Mesa project to support its continuing development. -Mesa is a free implementation of the OpenGL 3D graphics library and id's -newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux. - -The donation will go to Keith Whitwell, who has been optimizing Mesa to -improve performance on 3d hardware.  Thanks to Keith's work, many -applications using Mesa 3.1 will see a dramatic performance increase -over Mesa 3.0.  The donation will allow Keith to continue working on -Mesa full time for some time to come. - -For more information about Mesa see www.mesa3d.org.  For more -information about id Software, Inc. see www.idsoftware.com. - --------------------------------- - -This donation from John/id is very generous.  Keith and I are very -grateful. - -</pre> -<p> -</p><h2>May 1, 1999</h2> -<p>John Carmack made an interesting .plan update yesterday: - -</p><ul> -	<i>"I put together a document on optimizing OpenGL drivers for Q3 that -	should be helpful to the various Linux 3D teams. <br> -	</i>http://www.quake3arena.com/news/glopt.html</i>" -</ul> - -<p> -</p><h2>April 7, 1999</h2> -<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p> -<p> -</p><h2>March 18, 1999</h2> -<p>The new webpages are now online. Enjoy, and let me know if you find any errors. -<p> -</p><h2>February 16, 1999</h2> -<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX -source code</a>.</p> -<p> -</p><h2>January 22, 1999</h2> -<p>www.mesa3d.org established</p> - - -</p> - - -<hr> -</body> -</html> +<HTML>
 +
 +<TITLE>Mesa News</TITLE>
 +
 +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
 +
 +<BODY>
 +
 +<body bgcolor="#eeeeee">
 +
 +<H1>News</H1>
 +
 +
 +<h2>June 13, 2011</h2>
 +
 +<p>
 +<a href="relnotes-7.10.3.html">Mesa 7.10.3</a> is released.  This is a bug
 +fix release.
 +</p>
 +
 +<h2>April 6, 2011</h2>
 +
 +<p>
 +<a href="relnotes-7.10.2.html">Mesa 7.10.2</a> is released.  This is a bug
 +fix release.
 +</p>
 +
 +<h2>March 2, 2011</h2>
 +
 +<p>
 +<a href="relnotes-7.9.2.html">Mesa 7.9.2</a> and
 +<a href="relnotes-7.10.1.html">Mesa 7.10.1</a> are released.  These are
 +stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
 +</p>
 +
 +
 +<h2>October 4, 2010</h2>
 +
 +<p>
 +<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released.  This is a new
 +development release.
 +</p>
 +
 +
 +<h2>September 27, 2010</h2>
 +
 +<p>
 +<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released.  This is a
 +release candidate for the 7.9 development release.
 +</p>
 +
 +
 +<h2>June 16, 2010</h2>
 +
 +<p>
 +<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released.  This is a bug-fix
 +release collecting fixes since the 7.8.1 release.
 +</p>
 +
 +
 +<h2>April 5, 2010</h2>
 +
 +<p>
 +<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released.  This is a bug-fix
 +release for a few critical issues in the 7.8 release.
 +</p>
 +
 +
 +<h2>March 28, 2010</h2>
 +<p>
 +<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released.  This is a bug-fix
 +release fixing issues found in the 7.7 release.
 +</p>
 +<p>
 +Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released.  This is a new
 +development release.
 +</p>
 +
 +
 +
 +<h2>December 21, 2009</h2>
 +<p>
 +<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released.  This is a bug-fix
 +release fixing issues found in the 7.6 release.
 +</p>
 +<p>
 +Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released.  This is a new
 +development release.
 +</p>
 +
 +
 +<h2>September 28, 2009</h2>
 +<p>
 +<a href="relnotes-7.6.html">Mesa 7.6</a> is released.  This is a new feature
 +release.  Those especially concerned about stability may want to wait for the
 +follow-on 7.6.1 bug-fix release.
 +</p>
 +<p>
 +<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released.
 +This is a stable release fixing bugs since the 7.5.1 release.
 +</p>
 +
 +
 +<h2>September 3, 2009</h2>
 +<p>
 +<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released.
 +This is a bug-fix release which fixes bugs found in version 7.5.
 +</p>
 +
 +
 +<h2>July 17, 2009</h2>
 +<p>
 +<a href="relnotes-7.5.html">Mesa 7.5</a> is released.
 +This is a new features release.  People especially concerned about
 +stability may want to wait for the follow-on 7.5.1 bug-fix release.
 +</p>
 +
 +
 +<h2>June 23, 2009</h2>
 +<p>
 +<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released.
 +This is a stable release that fixes a regression in the i915/i965 drivers
 +that slipped into the 7.4.3 release.
 +</p>
 +
 +
 +<h2>June 19, 2009</h2>
 +<p>
 +<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released.
 +This is a stable release fixing bugs since the 7.4.2 release.
 +</p>
 +
 +
 +<h2>May 15, 2009</h2>
 +<p>
 +<a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released.
 +This is a stable release fixing bugs since the 7.4.1 release.
 +</p>
 +
 +
 +<h2>April 18, 2009</h2>
 +<p>
 +<a href="relnotes-7.4.1.html">Mesa 7.4.1</a> is released.
 +This is a stable release fixing bugs since the 7.4 release.
 +</p>
 +
 +
 +<h2>March 27, 2009</h2>
 +<p>
 +<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
 +This is a stable release fixing bugs since the 7.3 release.
 +</p>
 +
 +
 +<h2>January 22, 2009</h2>
 +<p>
 +<a href="relnotes-7.3.html">Mesa 7.3</a> is released.
 +This is a new development release.
 +Mesa 7.4 will follow and will have bug fixes relative to 7.3.
 +</p>
 +
 +
 +<h2>September 20, 2008</h2>
 +<p>
 +<a href="relnotes-7.2.html">Mesa 7.2</a> is released.
 +This is a stable, bug-fix release.
 +</p>
 +
 +
 +<h2>August 26, 2008</h2>
 +<p>
 +<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
 +This is a new development release.
 +It should be relatively stable, but those especially concerned about
 +stability should wait for the 7.2 release or use Mesa 7.0.4 (the
 +previous stable release).
 +</p>
 +
 +
 +<h2>August 16, 2008</h2>
 +<p>
 +<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
 +This is a bug-fix release.
 +</p>
 +
 +
 +<h2>April 4, 2008</h2>
 +<p>
 +<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
 +This is a bug-fix release.
 +</p>
 +
 +
 +<h2>January 24, 2008</h2>
 +
 +<p>
 +Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
 +</p>
 +
 +
 +
 +<h2>November 13, 2007</h2>
 +
 +<p>
 +Gallium3D is the codename for the new Mesa device driver architecture
 +which is currently under development.
 +</p>
 +<p>
 +Gallium3D development is taking place on the <em>gallium-0.1</em> branch
 +of the git repository.
 +Currently, there's only a software-only driver and an Intel i915/945 driver
 +but other drivers will be coming...
 +</p>
 +
 +
 +<h2>November 10, 2007</h2>
 +<p>
 +<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
 +This is a bug-fix release.
 +</p>
 +
 +
 +<h2>August 3, 2007</h2>
 +<p>
 +<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
 +This is a bug-fix release.
 +</p>
 +
 +
 +<h2>June 22, 2007</h2>
 +<p>
 +<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
 +This is a stable release featuring OpenGL 2.1 support.
 +</p>
 +
 +
 +<h2>April 27, 2007</h2>
 +<p>
 +<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
 +This is a development release which will lead up to the Mesa 7.0 release
 +(which will advertise OpenGL 2.1 API support).
 +</p>
 +
 +
 +<h2>March 26, 2007</h2>
 +<p>
 +The new Shading Language compiler branch has been merged into the git
 +master branch.  This is a step toward hardware support for the OpenGL
 +2.0 Shading Language and will be included in the next Mesa release.
 +In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
 +</a> has been updated with a new test that does over 130 tests of the
 +shading language and built-in functions.
 +</p>
 +
 +<h2>April 2007</h2>
 +<p>
 +Thomas Hellström of Tungsten Graphics has written a whitepaper
 +describing the new DRI memory management system</a>.
 +</p>
 +
 +<h2>December 5, 2006</h2>
 +<p>
 +Mesa is now using git as its source code management system.
 +The previous CVS repository should no longer be used.
 +See the <a href="repository.html">repository page</a> for more information.
 +</p>
 +
 +<h2>December 2, 2006</h2>
 +<p>
 +<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
 +This is a new development release.
 +</p>
 +
 +<h2>September 15, 2006</h2>
 +<p>
 +<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
 +This is a new development release.
 +</p>
 +
 +<h2>March 31, 2006</h2>
 +<p>
 +<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
 +This is a new development release.
 +</p>
 +
 +
 +<h2>February 2, 2006</h2>
 +<p>
 +<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
 +This is stable, bug-fix release.
 +</p>
 +
 +
 +<h2>November 29, 2005</h2>
 +<p>
 +<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
 +This is stable, bug-fix release.
 +</p>
 +
 +
 +
 +<h2>October 24, 2005</h2>
 +<p>
 +<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
 +This is stable, bug-fix release.
 +</p>
 +
 +
 +<h2>August 19, 2005</h2>
 +<p>
 +Mesa 6.3.2 has been released.
 +Note: there was no public release of version 6.3.1.
 +</p>
 +<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
 +<p>
 +The MD5 checksums are:
 +</p>
 +<pre>
 +98192e45ed8d69113688f89f90869346  MesaLib-6.3.2.tar.gz
 +0df27701df0924d17ddf41185efa8ce1  MesaLib-6.3.2.tar.bz2
 +ccb2423aab77fc7e81ce628734586140  MesaLib-6.3.2.zip
 +9d0fca0a7d051c34a0b485423fb3e85d  MesaDemos-6.3.2.tar.gz
 +96708868450c188205e42229b5d813c4  MesaDemos-6.3.2.tar.bz2
 +c5102501e609aa8996d832fafacb8ab9  MesaDemos-6.3.2.zip
 +</pre>
 +
 +
 +<h2>July 20, 2005</h2>
 +<p>
 +Mesa 6.3 has been released.
 +This is a development release with new features, changes and bug fixes.
 +</p>
 +<pre>
 +    New:
 +	- GL_EXT_framebuffer_object extension
 +	- GL_ARB_draw_buffers extension
 +	- GL_ARB_pixel_buffer_object extension
 +	- GL_OES_read_format extension (Ian Romanick)
 +	- DirectFB driver (Claudio Ciccani)
 +	- x86_64 vertex transformation code (Mikko T.)
 +    Changes:
 +	- added -stereo option for glxgears demo (Jacek Rosik)
 +	- updated the PBuffer demo code in xdemos/ directory
 +	- glDeleteTextures/Programs/Buffers() now makes the object ID
 +	  available for immediate re-use
 +	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
 +	- lots of internal changes for GL_EXT_framebuffer_object
 +    Bug fixes:
 +	- some functions didn't support PBO functionality
 +	- glGetTexImage didn't convert color index images to RGBA as required
 +	- fragment program texcoords were sometimes wrong for points and lines
 +	- fixed problem with negative dot product in arbfplight, fplight demos
 +	- fixed bug in perspective correction of antialiased, textured lines
 +	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
 +	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
 +	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
 +	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
 +	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
 +	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
 +	- glXChooseFBConfig() crashed if attribList pointer was NULL
 +	- program state.light[n].spot.direction.w was wrong value (bug 3083)
 +	- fragment program fog option required glEnable(GL_FOG) - wrong.
 +	- glColorTable() could produce a Mesa implementation error (bug 3135)
 +	- RasterPos could get corrupted by color index rendering path
 +	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
 +	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
 +	- fixed a few Darwin compilation problems
 +</pre>
 +<p>
 +The MD5 checksums are:
 +</p>
 +<pre>
 +0236f552d37514776945d5a013e5bb7b  MesaLib-6.3.tar.gz
 +60e1a8f78c4a8c7750a1e95753190986  MesaLib-6.3.tar.bz2
 +ca7c950fbace68c70caa822322db7223  MesaLib-6.3.zip
 +25ea801645b376c014051804fe4974b2  MesaDemos-6.3.tar.gz
 +9248e74872ea88c57ec25c900c295057  MesaDemos-6.3.tar.bz2
 +8537dfa734ef258dcc7272097558d434  MesaDemos-6.3.zip
 +</pre>
 +
 +
 +<h2>December 9, 2004</h2>
 +<p>
 +Mesa 6.2.1 has been released.
 +This is a stable release which just fixes bugs since the 6.2 release.
 +</p>
 +<pre>
 +    Bug fixes:
 +	- don't apply regular fog or color sum when using a fragment program
 +	- glProgramEnvParameter4fARB always generated an error on
 +	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
 +	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
 +	- fixed width/height mix-up in glSeparableFilter2D()
 +	- fixed regression in glCopyPixels + convolution
 +	- glReadPixels from a clipped front color buffer didn't always work
 +	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
 +	- Attempting queries/accesses of VBO 0 weren't detected as errors
 +	- paletted textures failed if the palette had fewer than 256 entries
 +    Changes:
 +	- fixed a bunch of compiler warnings found with gcc 3.4
 +	- bug reports should to go bugzilla.freedesktop.org
 +</pre>
 +<p>
 +The MD5 checksums are:
 +</p>
 +<pre>
 +80008a92f6e055d3bfdde2cf331ec3fa  MesaLib-6.2.1.tar.gz
 +f43228cd2bf70f583ef3275c1c545421  MesaLib-6.2.1.tar.bz2
 +dec26cfd40116ad021020fea2d94f652  MesaLib-6.2.1.zip
 +2c7af3c986a7571c8713c8bfee7e49e3  MesaDemos-6.2.1.tar.gz
 +3cac74667b50bcbd4f67f594fb4224a2  MesaDemos-6.2.1.tar.bz2
 +75b3edd12eb2b370caf05f29b99e508a  MesaDemos-6.2.1.zip
 +</pre>
 +
 +
 +<h2>October 2, 2004</h2>
 +<p>
 +Mesa 6.2 has been released.
 +This is a stable release which just fixes bugs since the 6.1 release.
 +</p>
 +<pre>
 +    New:
 +	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
 +	- updated Doxygen support (Jose Fonseca)
 +    Changes:
 +	- some GGI driver updates (Christoph Egger, bug 1025977)
 +    Bug fixes:
 +	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
 +	- fixed a few compilation issues on IRIX
 +	- fixed a matrix classification bug (reported by Wes Bethel)
 +	- we weren't reseting the vertex/fragment program error state
 +	  before parsing (Dave Reveman)
 +	- adjust texcoords for sampling texture rectangles (Dave Reveman)
 +	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
 +	- repeated calls to glDeleteTexture(t) could lead to a crash
 +	- fixed potential ref count bugs in VBOs and vertex/fragment programs
 +	- spriteblast demo didn't handle window size changes correctly
 +	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
 +	- fixed color index mode glDrawPixels bug (Karl Schultz)
 +</pre>
 +<p>
 +The MD5 checksums are:
 +</p>
 +<pre>
 +9e8f34b059272dbb8e1f2c968b33bbf0  MesaLib-6.2.tar.gz
 +3d6a6362390b6a37d3cb2e615f3ac7db  MesaLib-6.2.tar.bz2
 +6cfd7895d28e695c0dbbed9469564091  MesaLib-6.2.zip
 +3e06e33b0809f09855cb60883b8bdfef  MesaDemos-6.2.tar.gz
 +9d160009c3dfdb35fe7e4088c9ba8f85  MesaDemos-6.2.tar.bz2
 +856f7ec947122eb3c8985ebc2f654dcd  MesaDemos-6.2.zip
 +</pre>
 +
 +
 +<h2>August 18, 2004</h2>
 +<p>
 +Mesa 6.1 has been released.
 +This is a new development release (version 6.2 will be a stabilization
 +release).
 +</p>
 +<pre>
 +    New:
 +	- Revamped Makefile system
 +	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
 +	- internal driver interface changes related to texture object
 +	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
 +	- option to walk triangle edges with double-precision floats
 +	  (Justin Novosad of Discreet) (see config.h file)
 +	- support for AUX buffers in software GLX driver
 +	- updated glext.h to version 24 and glxext.h to version 6
 +	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
 +	- updated BeOS support (Philippe Houdoin)
 +    Changes:
 +	- fragment fog interpolation is perspective corrected now
 +	- new glTexImage code, much cleaner, may be a bit faster
 +    Bug fixes:
 +	- glArrayElement in display lists didn't handle generic vertex attribs
 +	- glFogCoord didn't always work properly
 +	- ARB_fragment_program fog options didn't work
 +	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
 +	- ARB frag prog TEX and TEXP instructions now use LOD=0
 +	- glTexEnviv in display lists didn't work
 +	- glRasterPos didn't do texgen or apply texture matrix
 +	- GL_DOUBLE-valued vertex arrays were broken in some cases
 +	- fixed texture rectangle edge/border sampling bugs
 +	- sampling an incomplete texture in a fragment program would segfault
 +	- glTexImage was missing a few error checks
 +	- fixed some minor glGetTexParameter glitches
 +	- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
 +	- fragment program writes to RC/HC register were broken
 +	- fixed a few glitches in GL_HP_occlusion_test extension
 +	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
 +	- vertex program state references were broken
 +	- fixed triangle color interpolation bug on AIX (Shane Blackett)
 +	- fixed a number of minor memory leaks (bug #1002030)
 +</pre>
 +The MD5 checksums are:
 +</p>
 +<pre>
 +c9284d295ebcd2e0486cc3cd54e5863c  MesaLib-6.1.tar.gz
 +5de1f53ec0709f60fc68fdfed57351f3  MesaLib-6.1.tar.bz2
 +483e77cac4789a5d36c42f3c0136d6d8  MesaLib-6.1.zip
 +8c46cfa6f9732acc6f6c25724aad0246  MesaDemos-6.1.tar.gz
 +89bfe0f6c69b39fd0ebd9fff481a4e9b  MesaDemos-6.1.tar.bz2
 +161268531fcc6f0c5a056430ee97e0c1  MesaDemos-6.1.zip
 +</pre>
 +
 +
 +
 +<h2>April 2, 2004</h2>
 +
 +<p>
 +Mesa 6.0.1 has been released.
 +This release basically just fixes bugs since the 6.0. release.
 +</p>
 +<pre>
 +    New:
 +	- upgraded glext.h to version 22
 +	- new build targets (Dan Schikore)
 +	- new linux-x86-opteron build target (Heath Feather)
 +    Bug fixes:
 +	- glBindProgramARB didn't update all necessary state
 +	- fixed build problems on OpenBSD
 +	- omit CVS directories from tarballs
 +	- glGetTexImage(GL_COLOR_INDEX) was broken
 +	- fixed an infinite loop in t&l module
 +	- silenced some valgrind warnings about using unitialized memory
 +	- fixed some compilation/link glitches on IRIX (Mike Stephens)
 +	- glBindProgram wasn't getting compiled into display lists
 +	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
 +	- two-sided lighting and vertex program didn't work (bug 887330)
 +	- stores to program parameter registers in vertex state programs
 +	  didn't work.
 +	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
 +	- glXCreateWindow() wasn't fully implemented (bug 890894)
 +	- generic vertex attribute arrays didn't work in display lists
 +	- vertex buffer objects' default usage and access fields were wrong
 +	- glDrawArrays with start!=0 was broken
 +	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
 +	- linux-osmesa16-static config didn't work
 +	- fixed a few color index rendering problems (bug 910687)
 +	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
 +	- OSMesa RGB and BGR modes were broken
 +	- glProgramStringARB mistakenly required a null-terminated string
 +	- fragment program XPD instruction was incorrect
 +	- glGetMaterial() didn't work reliably
 +</pre>
 +The MD5 checksums are:
 +</p>
 +<pre>
 +011be0e79666c7a6eb9693fbf9348653  MesaLib-6.0.1.tar.gz
 +b7f14088c5c2f14490d2739a91102112  MesaLib-6.0.1.tar.bz2
 +bf0510cf0a2b87d64cdd317eca3f1db1  MesaLib-6.0.1.zip
 +b7b648599e0aaee1c4ffc554a2a9139e  MesaDemos-6.0.1.tar.gz
 +dd6aadfd9ca8e1cfa90c6ee492bc6f43  MesaDemos-6.0.1.tar.bz2
 +eff71d59c211825e949199852f5a2316  MesaDemos-6.0.1.zip
 +</pre>
 +
 +
 +
 +<h2>January 16, 2004</h2>
 +
 +<p>
 +Mesa 6.0 has been released.  This is a stabilization of the 5.1 release
 +and primarily just incorporates bug fixes.
 +</p>
 +<pre>
 +    New:
 +	- full OpenGL 1.5 support
 +	- updated GL/glext.h file to version 21
 +    Changes:
 +	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
 +    Bug fixes:
 +	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
 +	  clamping issue
 +	- updated suno5-gcc configs
 +	- glColor3 functions sometimes resulted in undefined alpha values
 +	- fixed FP divide by zero error seen on VMS with xlockmore, others
 +	- fixed vertex/fragment program debug problem (bug 873011)
 +	- building on AIX with gcc works now
 +	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
 +	- glDrawRangeElements tried to modify potentially read-only storage
 +	- updated files for building on Windows
 +</pre>
 +
 +
 +
 +<h2>December 28, 2003</h2>
 +
 +<p>
 +The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
 +target="_parent">
 +freedesktop.org</a> because of problems with SourceForge's anonymous
 +CVS service.
 +</p>
 +
 +<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
 +</p>
 +
 +
 +<h2>December 17, 2003</h2>
 +
 +<p>
 +Mesa 5.1 has been released.  This is a new development release.
 +Mesa 6.0 will be the next stable release and will support all
 +OpenGL 1.5 features.
 +</p>
 +<pre>
 +    New features:
 +	- reorganized directory tree
 +	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
 +	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
 +	- GL_SGI_texture_color_table extension (Eric Plante)
 +	- GL_NV_fragment_program extension
 +	- GL_NV_light_max_exponent extension
 +	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
 +	- GL_ARB_occlusion_query extension
 +	- GL_ARB_point_sprite extension
 +	- GL_ARB_texture_non_power_of_two extension
 +	- GL_IBM_multimode_draw_arrays extension
 +	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
 +	- GL_ARB_vertex_buffer_object extension
 +	- new X86 feature detection code (Petr Sebor)
 +	- less memory used for display lists and vertex buffers
 +	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
 +	- new version (18) of glext.h header
 +	- new spriteblast.c demo of GL_ARB_point_sprite
 +	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
 +	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
 +    Bug fixes:
 +	- really enable OpenGL 1.4 features in DOS driver.
 +	- fixed issues in glDrawPixels and glCopyPixels for very wide images
 +	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
 +	- fixed some texgen bugs reported by Daniel Borca
 +	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
 +	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
 +	- fixed RGBA blend enable bug (Ville Syrjala)
 +	- glAccum is supposed to be a no-op in selection/feedback mode
 +	- fixed texgen bug #597589 (John Popplewell)
 +    Changes:
 +	- dropped API trace feature (src/Trace/)
 +	- documentation overhaul.  merged with website content.  more html.
 +	- glxgears.c demo updated to use GLX swap rate extensions
 +	- glTexImage1/2/3D now allows width/height/depth = 0
 +	- disable SPARC asm code on Linux (bug 852204)
 +</pre>
 +
 +The MD5 checksums are:
 +</p>
 +<pre>
 +78f452f6c55478471a744f07147612b5  MesaLib-5.1.tar.gz
 +67b3b8d3f7f4c8c44904551b851d01af  MesaLib-5.1.tar.bz2
 +6dd19ffa750ec7f634e370a987505c9d  MesaLib-5.1.zip
 +e0214d4ebb22409dfa9262f2b52fd828  MesaDemos-5.1.tar.gz
 +066c9aff4fd924405de1ae9bad5ec9a7  MesaDemos-5.1.tar.bz2
 +d2b5ba32b53e0ad0576c637a4cc1fb41  MesaDemos-5.1.zip
 +</pre>
 +
 +
 +<H2>November 12, 2003</H2>
 +
 +<p>
 +New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
 +number of automake/libtool problems.
 +</p>
 +<p>
 +The new MD5 checksums are:
 +</p>
 +<pre>
 +a9dcf3ff9ad1b7d6ce73a0df7cff8b5b  MesaLib-5.0.2.tar.gz
 +7b4bf9261657c2fca03796d4955e6f50  MesaLib-5.0.2.tar.bz2
 +79c141bddcbad557647535d02194f346  MesaLib-5.0.2.zip
 +952d9dc823dd818981d1a648d7b2668a  MesaDemos-5.0.2.tar.gz
 +b81fafff90995025d2f25ea02b786642  MesaDemos-5.0.2.tar.bz2
 +a21be975589e8a2d1871b6bb7874fffa  MesaDemos-5.0.2.zip
 +</pre>
 +
 +
 +
 +<h2>September 5, 2003</h2>
 +
 +<p>
 +Mesa 5.0.2 has been released.  This is a stable, bug-fix release.
 +</p>
 +<pre>
 +    Bug fixes:
 +	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
 +	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
 +	- GL_CURRENT_MATRIX_NV query was wrong
 +	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
 +	- GL_LIST_MODE query wasn't correct
 +	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
 +	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
 +	- blended, wide lines didn't always work correctly (bug 711595)
 +	- glVertexAttrib4svNV w component was always 1
 +	- fixed bug in GL_IBM_rasterpos_clip (missing return)
 +	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
 +	- a few Solaris compilation fixes
 +	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
 +	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
 +	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
 +	- glFog() didn't clamp fog colors
 +	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
 +	  gl[Get]TexParameteri[v] functions
 +	- fixed invalid memory references in glTexGen functions (bug 781602)
 +	- integer-valued color arrays weren't handled correctly
 +	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
 +	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
 +    Changes:
 +	- build GLUT with -fexceptions so C++ apps propogate exceptions
 +</pre>
 +
 +
 +
 +<h2>June 2003</h2>
 +
 +<p>
 +Mesa's directory tree has been overhauled.
 +Things are better organized now with some thought toward future needs.
 +</p>
 +<p>
 +In CVS, the latest Mesa 5.1 development code is now rooted under the
 +<b>Mesa-newtree/</b> directory.  The old top-level <b>Mesa/</b> directory
 +holds the Mesa 5.0.x code which will be abandoned at some point.
 +</p>
 +
 +
 +
 +<h2>March 30, 2003</h2>
 +
 +<p>
 +Mesa 5.0.1 has been released.  This is a stable, bug-fix release.
 +</p>
 +<pre>
 +    New:
 +	- DOS driver updates from Daniel Borca
 +	- updated GL/gl_mangle.h file (Bill Hoffman)
 +    Bug fixes:
 +	- auto mipmap generation for cube maps was broken (bug 641363)
 +	- writing/clearing software alpha channels was unreliable
 +	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
 +	- fixed some bad assertions found with shadowtex demo
 +	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
 +	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
 +	- fixed potential segfault in texture object validation (bug 659012)
 +	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
 +	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
 +	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
 +	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
 +	- fixed compilation problem on Solaris7/x86 (bug 536406)
 +	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
 +	- fixed NeXT build problem (FABSF macro)
 +	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
 +	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
 +	- AA line and triangle Z values are now rounded, not truncated
 +	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
 +	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
 +	- fixed a minor GL_COLOR_MATERIAL bug
 +	- NV vertex program EXP instruction was broken
 +	- glColorMask misbehaved with X window / pixmap rendering
 +	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
 +	- attempt to fix GGI compilation problem when MesaDemos not present
 +	- NV vertex program ARL-relative fetches didn't work
 +    Changes:
 +	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
 +	- updated winpos and pointblast demos to use ARB extensions
 +	- disable SPARC normal transformation code (bug 673938)
 +	- GLU fixes for OS/2 (Evgeny Kotsuba)
 +</pre>
 +<p>
 +MD5 checksums follow:
 +</p>
 +<pre>
 +b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz
 +513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2
 +eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip
 +49d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz
 +37190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2
 +becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip
 +</pre>
 +
 +
 +
 +<h2>March 7, 2003</h2>
 +<p>
 +Website and documentation overhaul.
 +</p>
 +<p>
 +The website content and Mesa documentation (from the doc/ directory) have
 +been merged together.
 +All the documentation files have been entered into the CVS repository.
 +Many of the old plain-text files have been converted to html and modernized.
 +</p>
 +
 +
 +<h2>November 13, 2002</h2>
 +<p>Mesa 5.0 has been released.  This is a stable release which
 +implements the OpenGL 1.4 specification.
 +</p><pre>New:
 +    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
 +    - removed some overlooked debugging code
 +    - glxinfo updated to support GLX_ARB_multisample
 +    - GLUT now support GLX_ARB_multisample
 +    - updated DOS driver (Daniel Borca)
 +Bug fixes:
 +    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
 +    - fixed potential bug in _mesa_align_malloc/calloc()
 +    - fixed missing triangle bug when running vertex programs
 +    - fixed a few HPUX compilation problems
 +    - FX (Glide) driver didn't compile
 +    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
 +    - a few EXT functions, like glGenTexturesEXT, were no-ops
 +    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
 +      glMultiDrawArrays and glMultiDrawElements were missing
 +    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
 +    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
 +    - fixed one-bit error in point/line fragment Z calculation
 +    - fixed potential segfault in fakeglx code
 +    - fixed color overflow problem in DOT3 texture env mode
 +</pre>
 +
 +
 +<h2>October 29, 2002</h2>
 +<p>Mesa 4.1 has been released.  This is a new development release.
 +For a stable release, get 4.0.4.
 +</p><pre>New:
 +    - GL_NV_vertex_program extension
 +    - GL_NV_vertex_program1_1 extension
 +    - GL_ARB_window_pos extension
 +    - GL_ARB_depth_texture extension
 +    - GL_ARB_shadow extension
 +    - GL_ARB_shadow_ambient extension
 +    - GL_EXT_shadow_funcs extension
 +    - GL_ARB_point_parameters extension
 +    - GL_ARB_texture_env_crossbar
 +    - GL_NV_point_sprite extension
 +    - GL_NV_texture_rectangle extension
 +    - GL_EXT_multi_draw_arrays extension
 +    - GL_EXT_stencil_two_side extension
 +    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
 +    - GL_ATI_texture_mirror_once extension (Ian Romanick)
 +    - massive overhaul/simplification of software rasterizer module,
 +      many contributions from Klaus Niederkrueger
 +    - faster software texturing in some cases (i.e. trilinear filtering)
 +    - new OSMesaGetProcAddress() function
 +    - more blend modes implemented with MMX code (Jose Fonseca)
 +    - added glutGetProcAddress() to GLUT
 +    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
 +    - pbinfo and pbdemo PBuffer programs
 +    - glxinfo -v prints transprent pixel info (Gerd Sussner)
 +Bug fixes:
 +    - better mipmap LOD computation (prevents excessive blurriness)
 +    - OSMesaMakeCurrent() didn't recognize buffer size changes
 +    - assorted conformance fixes for 16-bit/channel rendering
 +    - texcombine alpha subtraction mode was broken
 +    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
 +    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
 +    - fixed divide by zero error in NURBS tessellator (Jon Perry)
 +    - fixed GL_LINEAR fog bug by adding clamping
 +    - fixed FP exceptions found using Alpha CPU
 +    - 3dfx/glide driver render-to-window feature was broken
 +    - added missing GLX_TRANSPARENT_RGB token to glx.h
 +    - fixed error checking related to paletted textures
 +    - fixed reference count error in glDeleteTextures (Randy Fayan)
 +Changes:
 +    - New spec file and Python code to generate some GL dispatch files
 +    - Glide driver defaults to "no" with autoconf/automake
 +    - floating point color channels now clamped to [0,inf)
 +    - updated demos/stex3d with new options
 +</pre>
 +
 +
 +<h2>October 4, 2002</h2>
 +<p>
 +The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
 +</p>
 +
 +<h2>October 3, 2002</h2>
 +<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release.
 +</p><pre>    New:
 +	- GL_NV_texture_rectangle extension
 +	- updated glext.h header (version 17)
 +	- updated DOS driver (Daniel Borca)
 +	- updated BeOS R5 driver (Philippe Houdoin)
 +	- added GL_IBM_texture_mirror_repeat
 +	- glxinfo now takes -l option to print interesting OpenGL limits info
 +	- GL_MESA_ycbcr_texture extension
 +	- GL_APPLE_client_storage extension (for some DRI drivers only)
 +	- GL_MESA_pack_invert extension
 +    Bug fixes:
 +	- fixed GL_LINEAR fog bug by adding clamping
 +	- fixed FP exceptions found using Alpha CPU
 +	- 3dfx MESA_GLX_FX=window (render to window) didn't work
 +	- fixed memory leak in wglCreateContest (Karl Schultz)
 +	- define GLAPIENTRY and GLAPI if undefined in glu.h
 +	- wglGetProcAddress didn't handle all API functions
 +	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
 +	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
 +	- error checking in compressed tex image functions had some glitches
 +	- fixed AIX compile problem in src/config.c
 +	- glGetTexImage was using pixel unpacking instead of packing params
 +	- auto-mipmap generation for cube maps was incorrect
 +    Changes:
 +	- max texture units reduced to six to accomodate texture rectangles
 +	- removed unfinished GL_MESA_sprite_point extension code
 +</pre>
 +
 +<h2>June 25, 2002</h2>
 +<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release.
 +</p><pre>    New:
 +    - updated GL/glext.h file (version 15)
 +    - corrected MMX blend code (Jose Fonseca)
 +    - support for software-based alpha planes in Windows driver
 +    - updated GGI driver (Filip Spacek)
 +    Bug fixes:
 +    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
 +    - OSMesaMakeCurrent() didn't recognize buffer size changes
 +    - assorted conformance fixes for 16-bit/channel rendering
 +    - texcombine alpha subtraction mode was broken
 +    - fixed lighting bug with non-uniform scaling and display lists
 +    - fixed bug when deleting shared display lists
 +    - disabled SPARC cliptest assembly code (Mesa bug 544665)
 +    - fixed a couple Solaris compilation/link problems
 +    - blending clipped glDrawPixels didn't always work
 +    - glGetTexImage() didn't accept packed pixel types
 +    - glPixelMapu[is]v() could explode given too large of pixelmap
 +    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
 +    - glXCopyContext() could lead to segfaults
 +    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
 +    Changes:
 +    - lots of C++ (g++) code clean-ups
 +    - lots of T&L updates for the Radeon DRI driver
 +    Known bugs:
 +    - mipmap LOD computation (fixed for Mesa 4.1)
 +</pre>
 +
 +<h2>April 2, 2002</h2>
 +<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release.
 +</p><pre>    New:
 +      - New DOS (DJGPP) driver written by Daniel Borca
 +      - New driver interface functions for TCL drivers (such as Radeon DRI)
 +      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
 +        if using deep color channels
 +      - latest GL/glext.h and GL/glxext.h headers from SGI
 +    Bug fixes:
 +      - GL_BLEND with non-black texture env color wasn't always correct
 +      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
 +      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
 +      - glReadPixels was sometimes mistakenly clipped by the scissor box
 +      - glDraw/ReadPixels didn't catch all the errors that they should have
 +      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
 +      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
 +      - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
 +      - glColorMask as sometimes effecting glXSwapBuffers()
 +      - fixed a potential bug in XMesaGarbageCollect()
 +      - N threads rendering into one window didn't work reliably
 +      - glCopyPixels didn't work for deep color channels
 +      - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
 +      - glPopAttrib() didn't correctly restore user clip planes
 +      - user clip planes failed for some perspective projections (Chromium)
 +</pre>
 +
 +<h2>December 17, 2001</h2>
 +<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release.
 +</p><pre>    New:
 +      - better sub-pixel sample positions for AA triangles (Ray Tice)
 +      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
 +    Bug fixes:
 +      - added missing break statements in glGet*() for multisample cases
 +      - fixed uninitialized hash table mutex bug (display lists / texobjs)
 +      - fixed bad teximage error check conditional (bug 476846)
 +      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
 +      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
 +      - silence some compiler warnings (gcc 2.96)
 +      - enable the #define GL_VERSION_1_3 in GL/gl.h
 +      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
 +      - fixed glu.h typedef problem found with MSDev 6.0
 +      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
 +      - added missing 'const' to glXGetContextIDEXT() in glxext.h
 +      - fixed a few glXGetProcAddress() errors (texture compression, etc)
 +      - fixed start index bug in compiled vertex arrays (Keith)
 +      - fixed compilation problems in src/SPARC/glapi_sparc.S
 +      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
 +      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
 +      - provoking vertex of flat-shaded, color-index triangles was wrong
 +      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
 +      - glTexParameter didn't flush the vertex buffer (Ray Tice)
 +      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
 +      - fixed bug in normal length caching (ParaView lighting bug)
 +</pre>
 +
 +<h2>October 22, 2001</h2>
 +<p>Mesa 4.0 has been released.  This is a stable release.
 +</p><pre>    New:
 +      - Mesa 4.0 implements the OpenGL 1.3 specification
 +      - GL_IBM_rasterpos_clip extension
 +      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
 +      - GL_ARB_texture_mirrored_repeat extension
 +      - WindML UGL driver (Stephane Raimbault)
 +      - added OSMESA_MAX_WIDTH/HEIGHT queries
 +      - attempted compiliation fixes for Solaris 5, 7 and 8
 +      - updated glext.h and glxext.h files
 +      - updated Windows driver (Karl Schultz)
 +    Bug fixes:
 +      - added some missing GLX 1.3 tokens to include/GL/glx.h
 +      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
 +      - glCopyPixels with scale and bias was broken
 +      - glRasterPos with lighting could segfault
 +      - glDeleteTextures could leave a dangling pointer
 +      - Proxy textures for cube maps didn't work
 +      - fixed a number of 16-bit color channel bugs
 +      - fixed a few minor memory leaks
 +      - GLX context sharing was broken in 3.5
 +      - fixed state-update bugs in glPopClientAttrib()
 +      - fixed glDrawRangeElements() bug
 +      - fixed a glPush/PopAttrib() bug related to texture binding
 +      - flat-shaded, textured lines were broken
 +      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
 +      - lighting didn't always produce the correct alpha value
 +      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
 +</pre>
 +
 +
 +<h2>June 21, 2001</h2>
 +<p>Mesa 3.5 has been released.  This is a new development release.
 +</p><pre>    New:
 +	- internals of Mesa divided into modular pieces (Keith Whitwell)
 +	- 100% OpenGL 1.2 conformance (passes all conformance tests)
 +	- new AA line algorithm
 +	- GL_EXT_convolution extension
 +        - GL_ARB_imaging subset
 +        - OSMesaCreateContextExt() function
 +        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 +        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
 +        - GL_EXT_fog_coord extension (Keith Whitwell)
 +        - GL_EXT_secondary_color extension (Keith Whitwell)
 +        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 +        - GL_SGIX_depth_texture extension
 +        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
 +        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
 +        - GL_ARB_texture_env_combine extension
 +        - GL_ARB_texture_env_dot3 extension
 +        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
 +        - OSMesaCreateContextExt() function
 +        - libOSMesa.so library, contains the OSMesa driver interface
 +        - GL/glxext.h header file for GLX extensions
 +        - somewhat faster software texturing, fogging, depth testing
 +        - all color-index conformance tests now pass (only 8bpp tested)
 +        - SPARC assembly language TCL optimizations (David Miller)
 +        - GL_SGIS_generate_mipmap extension
 +    Bug Fixes:
 +        - fbiRev and tmuRev were unitialized when using Glide3
 +        - fixed a few color index mode conformance failures; all pass now
 +        - now appling antialiasing coverage to alpha after texturing
 +        - colors weren't getting clamped to [0,1] before color table lookup
 +        - fixed RISC alignment errors caused by COPY_4UBV macro
 +        - drawing wide, flat-shaded lines could cause a segfault
 +        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
 +    Changes:
 +        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
 +        - new libOSMesa.so library, contains the OSMesa driver interface
 +</pre>
 +
 +
 +<h2>May 17, 2001</h2>
 +<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release.
 +Here's what's new:</p>
 +<pre>    Bug fixes:
 +        - deleting the currently bound texture could cause bad problems
 +        - using fog could result in random vertex alpha values
 +         - AA triangle rendering could touch pixels outside right window bound
 +        - fixed byteswapping problem in clear_32bit_ximage() function
 +        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
 +        - fixed memory leak in glXUseXFont()
 +        - fragment sampling in AA triangle function was off by 1/2 pixel
 +        - Windows: reading pixels from framebuffer didn't always work
 +        - glConvolutionFilter2D could segfault or cause FP exception
 +        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
 +        - GL_NAND logicop didn't work right in RGBA mode
 +        - fixed a memory corruption bug in vertex buffer reset code
 +        - clearing the softwara alpha buffer with scissoring was broken
 +        - fixed a few color index mode fog bugs
 +        - fixed some bad assertions in color index mode
 +        - fixed FX line 'stipple' bug #420091
 +    Changes:
 +        - optimized writing mono-colored pixel spans to X pixmaps
 +        - increased max viewport size to 2048 x 2048
 +</pre>
 +
 +
 +<h2>April 29, 2001</h2>
 +<p>New Mesa website</p>
 +<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
 +
 +
 +<h2>February 14, 2001</h2>
 +<p>Mesa 3.4.1 has been released.  Here's what's new:</p>
 +<pre>    New:
 +        - fixed some Linux build problems
 +        - fixed some Windows build problems
 +        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
 +    Bug fixes:
 +        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
 +        - various state-update code changes needed for DRI bugs
 +        - disabled pixel transfer ops in glColorTable commands, not needed
 +        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
 +        - updated sources and fixed compile problems in widgets-mesa/
 +        - GLX_PBUFFER enum value was wrong in glx.h
 +        - fixed a glColorMaterial lighting bug
 +        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
 +        - glXCopySubBufferMESA() Y position was off by one
 +        - Error checking of glTexSubImage3D() was broken (bug 128775)
 +        - glPopAttrib() didn't restore all derived Mesa state correctly
 +        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
 +          conformance problems at 16bpp.
 +        - clearing depth buffer with scissoring was broken, would segfault
 +        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
 +        - fixed a line clipping bug (reported by Craig McDaniel)
 +        - fixed RGB color over/underflow bug for very tiny triangles
 +    Known problems:
 +        - NURBS or evaluator surfaces inside display lists don't always work
 +</pre>
 +<p>
 +</p><h2>November 3, 2000</h2>
 +<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
 +<pre>    New:
 +    - optimized glDrawPixels for glPixelZoom(1,-1)
 +    Bug Fixes:
 +    - widgets-mesa/src/*.c files were missing from 3.3 distro
 +    - include/GL/mesa_wgl.h file was missing from 3.3 distro
 +    - fixed some Win32 compile problems
 +    - texture object priorities weren't getting initialized to 1.0
 +    - glAreTexturesResident return value was wrong when using hardware
 +    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
 +    - glReadPixels with GLushort packed types was broken
 +    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
 +    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
 +    - fixed some typos/bugs in the VB code
 +    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
 +    - optimized glDrawPixels paths weren't being used
 +    - per-fragment fog calculation didn't work without a Z buffer
 +    - improved blending accuracy, fixes Glean  blendFunc test failures
 +    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
 +    - glXGetProcAddressARB() didn't always return the right address
 +    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
 +    - texture matrix changes weren't always detected (GLUT projtex demo)
 +    - fixed random color problem in vertex fog code
 +    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
 +    Changes:
 +    - finished internal support for compressed textures for DRI
 +</pre>
 +<p>
 +</p><h2>April 24, 2000</h2>
 +<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
 +<pre>    Bug fixes:
 +    - fixed memcpy bugs in span.c
 +    - fixed missing glEnd problem in demos/tessdemo.c
 +    - fixed bug when clearing 24bpp Ximages
 +    - fixed clipping problem found in Unreal Tournament
 +    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
 +    - fixed Loki's 3dfx RGB vs BGR bug
 +    - fixed Loki's 3dfx smooth/flat shading bug in SoF
 +    Changes:
 +    - updated docs/README file
 +    - use bcopy() optimizations on FreeBSD
 +    - re-enabled the optimized persp_textured_triangle() function
 +</pre>
 +<p>
 +</p><h2>March 23, 2000</h2>
 +<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
 +<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
 +just bug fixes.</p>
 +<p>Here's what's changed:
 +
 +</p><ul>
 +	Bug fixes:
 +	<ul>
 +		- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
 +		- added missing glHintPGI() function<br>
 +		- fixed a polygon culling bug<br>
 +		- fixed bugs in gluPartialDisk()<br>
 +		- Z values in selection mode were wrong<br>
 +		- added missing tokens:
 +		<ul>
 +			GL_SMOOTH_POINT_SIZE_RANGE<br>
 +			GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
 +			GL_SMOOTH_LINE_WIDTH_RANGE<br>
 +			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
 +			GL_ALIASED_POINT_SIZE_RANGE<br>
 +			GL_ALIASED_LINE_WIDTH_RANGE
 +		</ul>
 +		- fixed glCopyPixels when copying from back to front buffer<br>
 +		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
 +		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
 +		- glDeleteTextures() didn't decrement reference count correctly<br>
 +		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
 +		- Actual depth of transformation matrix stacks was off by one<br>
 +		- 24bpp visuals didn't address pixels correctly<br>
 +		- mipmap level of detail (lambda) calculation simplified, more accurate<br>
 +		- 101691 - Polygon clipping and GL_LINE<br>
 +		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
 +		- 101808 - Non-glVertexArrays tristrip bug<br>
 +		- 101971 - find_last_3f on Dec OSF (worked around)<br>
 +		- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
 +		- 102893 - orientations of modelview cause segfault
 +	</ul>
 +	New:
 +	<ul>
 +		- updated SVGA Linux driver<br>
 +		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
 +		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
 +		- changed -O2 to -O3 for a number of gcc configs
 +	</ul>
 +	Changes:
 +	<ul>
 +		- glXCopyContext's mask parameter is now unsigned long, per GLX spec
 +	</ul>
 +</ul>
 +
 +<p>Please report any problems with this release ASAP. Bugs should be filed on the
 +Mesa3D website at sourceforge.<br>
 +After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
 +<p>-- Brian</p>
 +<p>
 +</p><h2>December 17, 1999</h2>
 +<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
 +can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
 +<p>
 +</p><h2>December 14, 1999</h2>
 +<p>Mesa 3.1 is released!</p>
 +<p>
 +</p><h2>September 21, 1999</h2>
 +<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
 +and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
 +that seem to be... yes, I've just received confirmation from the beta center, they
 +are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
 +Keith Whitwell for preparing these for us during Brian's absence.</p>
 +<p>
 +</p><h2>August 30, 1999</h2>
 +<p>I'm pleased to announce that I've accepted a position with Precision Insight,
 +Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
 +<p>I've been working on Mesa in my spare time for over five years. With Precision
 +Insight I now have the opportunity to devote my full attention to advancing Mesa
 +and OpenGL on Linux.</p>
 +<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
 +my work will continue to be open sourced and available to any other programmers who
 +may want to contribute to it, or use it for other projects or platforms</p>
 +<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
 +<p>
 +</p><h2>August 23, 1999</h2>
 +<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
 +Note that this is a new archive, so you will need to re-checkout the archive. That
 +means don't <i>cvs update</i> from a previous download.</p>
 +<p>
 +</p><h2>August 17, 1999</h2>
 +<p>A report from the SIGGRAPH '99 Linux/OpenGL
 +BOF meeting is now available.</p>
 +<p>-Brian</p>
 +<p>
 +</p><h2>August 14, 1999</h2>
 +<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
 +systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
 +patient.</p>
 +<p>-Brian</p>
 +<p>
 +</p><h2>June 7, 1999</h2>
 +<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
 +<p>
 +</p><h2>June 2, 1999</h2>
 +<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
 +xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
 +based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
 +<p>
 +</p><h2>May 24, 1999</h2>
 +<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
 +If you are into the quake scene, you may want to try this out, as it contains some
 +optimizations specifically in the Q3A rendering path.
 +<p>
 +</p><h2>May 13, 1999</h2>
 +<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
 +has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
 +<p>
 +</p><h2>May 13, 1999</h2>
 +<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
 +US$10,000 to the Mesa project to support its continuing development.
 +Mesa is a free implementation of the OpenGL 3D graphics library and id's
 +newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
 +
 +The donation will go to Keith Whitwell, who has been optimizing Mesa to
 +improve performance on 3d hardware.  Thanks to Keith's work, many
 +applications using Mesa 3.1 will see a dramatic performance increase
 +over Mesa 3.0.  The donation will allow Keith to continue working on
 +Mesa full time for some time to come.
 +
 +For more information about Mesa see www.mesa3d.org.  For more
 +information about id Software, Inc. see www.idsoftware.com.
 +
 +--------------------------------
 +
 +This donation from John/id is very generous.  Keith and I are very
 +grateful.
 +
 +</pre>
 +<p>
 +</p><h2>May 1, 1999</h2>
 +<p>John Carmack made an interesting .plan update yesterday:
 +
 +</p><ul>
 +	<i>"I put together a document on optimizing OpenGL drivers for Q3 that
 +	should be helpful to the various Linux 3D teams. <br>
 +	</i>http://www.quake3arena.com/news/glopt.html</i>"
 +</ul>
 +
 +<p>
 +</p><h2>April 7, 1999</h2>
 +<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
 +<p>
 +</p><h2>March 18, 1999</h2>
 +<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
 +<p>
 +</p><h2>February 16, 1999</h2>
 +<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
 +source code</a>.</p>
 +<p>
 +</p><h2>January 22, 1999</h2>
 +<p>www.mesa3d.org established</p>
 +
 +
 +</p>
 +
 +
 +<hr>
 +</body>
 +</html>
 diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html index e1f0c3299..a44f8a12c 100644 --- a/mesalib/docs/relnotes.html +++ b/mesalib/docs/relnotes.html @@ -1,90 +1,90 @@ -<HTML> - -<TITLE>Mesa Release Notes</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Release Notes</H1> - -<p> -The release notes summarize what's new or changed in each Mesa release. -</p> - -<UL> -<LI><A HREF="relnotes-7.11.html">7.11 release notes</A> -<LI><A HREF="relnotes-7.10.3.html">7.10.3 release notes</A> -<LI><A HREF="relnotes-7.10.2.html">7.10.2 release notes</A> -<LI><A HREF="relnotes-7.10.1.html">7.10.1 release notes</A> -<LI><A HREF="relnotes-7.10.html">7.10 release notes</A> -<LI><A HREF="relnotes-7.9.2.html">7.9.2 release notes</A> -<LI><A HREF="relnotes-7.9.1.html">7.9.1 release notes</A> -<LI><A HREF="relnotes-7.9.html">7.9 release notes</A> -<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A> -<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A> -<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A> -<LI><A HREF="relnotes-7.8.html">7.8 release notes</A> -<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A> -<LI><A HREF="relnotes-7.7.html">7.7 release notes</A> -<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A> -<LI><A HREF="relnotes-7.6.html">7.6 release notes</A> -<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A> -<LI><A HREF="relnotes-7.5.1.html">7.5.1 release notes</A> -<LI><A HREF="relnotes-7.5.html">7.5 release notes</A> -<LI><A HREF="relnotes-7.4.4.html">7.4.4 release notes</A> -<LI><A HREF="relnotes-7.4.3.html">7.4.3 release notes</A> -<LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A> -<LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A> -<LI><A HREF="relnotes-7.4.html">7.4 release notes</A> -<LI><A HREF="relnotes-7.3.html">7.3 release notes</A> -<LI><A HREF="relnotes-7.2.html">7.2 release notes</A> -<LI><A HREF="relnotes-7.1.html">7.1 release notes</A> -<LI><A HREF="relnotes-7.0.4.html">7.0.4 release notes</A> -<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A> -<LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A> -<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A> -<LI><A HREF="relnotes-7.0.html">7.0 release notes</A> -<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A> -<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A> -<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A> -<LI><A HREF="relnotes-6.5.html">6.5 release notes</A> -<LI><A HREF="relnotes-6.4.2.html">6.4.2 release notes</A> -<LI><A HREF="relnotes-6.4.1.html">6.4.1 release notes</A> -<LI><A HREF="relnotes-6.4.html">6.4 release notes</A> -</UL - -<p> -Versions of Mesa prior to 6.4 are summarized in the -<a href="versions.html">versions file</a> and the following release notes. -</p> - -<UL> -<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A> -<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A> -<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A> -<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A> -<LI><A HREF="RELNOTES-6.1">RELNOTES-6.1</A> -<LI><A HREF="RELNOTES-6.0">RELNOTES-6.0</A> -<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A> -<LI><A HREF="RELNOTES-5.0.2">RELNOTES-5.0.2</A> -<LI><A HREF="RELNOTES-5.0.1">RELNOTES-5.0.1</A> -<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A> -<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A> -<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A> -<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A> -<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A> -<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A> -<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A> -<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A> -<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A> -<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A> -<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A> -<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A> -<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A> -<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A> -</UL> - - -</BODY> -</HTML> +<HTML>
 +
 +<TITLE>Mesa Release Notes</TITLE>
 +
 +<link rel="stylesheet" type="text/css" href="mesa.css"></head>
 +
 +<BODY>
 +
 +<H1>Release Notes</H1>
 +
 +<p>
 +The release notes summarize what's new or changed in each Mesa release.
 +</p>
 +
 +<UL>
 +<LI><A HREF="relnotes-7.11.html">7.11 release notes</A>
 +<LI><A HREF="relnotes-7.10.3.html">7.10.3 release notes</A>
 +<LI><A HREF="relnotes-7.10.2.html">7.10.2 release notes</A>
 +<LI><A HREF="relnotes-7.10.1.html">7.10.1 release notes</A>
 +<LI><A HREF="relnotes-7.10.html">7.10 release notes</A>
 +<LI><A HREF="relnotes-7.9.2.html">7.9.2 release notes</A>
 +<LI><A HREF="relnotes-7.9.1.html">7.9.1 release notes</A>
 +<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
 +<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
 +<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
 +<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
 +<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
 +<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A>
 +<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
 +<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>
 +<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
 +<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A>
 +<LI><A HREF="relnotes-7.5.1.html">7.5.1 release notes</A>
 +<LI><A HREF="relnotes-7.5.html">7.5 release notes</A>
 +<LI><A HREF="relnotes-7.4.4.html">7.4.4 release notes</A>
 +<LI><A HREF="relnotes-7.4.3.html">7.4.3 release notes</A>
 +<LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A>
 +<LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A>
 +<LI><A HREF="relnotes-7.4.html">7.4 release notes</A>
 +<LI><A HREF="relnotes-7.3.html">7.3 release notes</A>
 +<LI><A HREF="relnotes-7.2.html">7.2 release notes</A>
 +<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
 +<LI><A HREF="relnotes-7.0.4.html">7.0.4 release notes</A>
 +<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A>
 +<LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A>
 +<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A>
 +<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
 +<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
 +<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
 +<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
 +<LI><A HREF="relnotes-6.5.html">6.5 release notes</A>
 +<LI><A HREF="relnotes-6.4.2.html">6.4.2 release notes</A>
 +<LI><A HREF="relnotes-6.4.1.html">6.4.1 release notes</A>
 +<LI><A HREF="relnotes-6.4.html">6.4 release notes</A>
 +</UL
 +
 +<p>
 +Versions of Mesa prior to 6.4 are summarized in the
 +<a href="versions.html">versions file</a> and the following release notes.
 +</p>
 +
 +<UL>
 +<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
 +<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
 +<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>
 +<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A>
 +<LI><A HREF="RELNOTES-6.1">RELNOTES-6.1</A>
 +<LI><A HREF="RELNOTES-6.0">RELNOTES-6.0</A>
 +<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A>
 +<LI><A HREF="RELNOTES-5.0.2">RELNOTES-5.0.2</A>
 +<LI><A HREF="RELNOTES-5.0.1">RELNOTES-5.0.1</A>
 +<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
 +<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
 +<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
 +<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
 +<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
 +<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
 +<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
 +<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
 +<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
 +<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
 +<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
 +<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
 +<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
 +<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
 +</UL>
 +
 +
 +</BODY>
 +</HTML>
 | 
