diff options
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/autoconf.html | 8 | ||||
-rw-r--r-- | mesalib/docs/devinfo.html | 436 | ||||
-rw-r--r-- | mesalib/docs/download.html | 5 | ||||
-rw-r--r-- | mesalib/docs/faq.html | 6 | ||||
-rw-r--r-- | mesalib/docs/license.html | 8 | ||||
-rw-r--r-- | mesalib/docs/sourcetree.html | 331 |
6 files changed, 389 insertions, 405 deletions
diff --git a/mesalib/docs/autoconf.html b/mesalib/docs/autoconf.html index 936ddcffe..64bcbd48a 100644 --- a/mesalib/docs/autoconf.html +++ b/mesalib/docs/autoconf.html @@ -21,7 +21,6 @@ <ul> <li><a href="#glu">GLU</a></li> <li><a href="#glw">GLw</a></li> - <li><a href="#glut">GLUT</a></li> </ul> <li><a href="#demos">Demo Program Options</a></li> </ol> @@ -252,13 +251,6 @@ on all drivers. This can be disable with the option if libGLU has been enabled. This can be disable with the option <code>--disable-glw</code>. </li> - -<a name="glut"> -<li><b><em>GLUT</em></b> - The libglut library will be built by default -if libGLU has been enabled and the glut source code from the MesaGLUT -tarball is available. This can be disable with the option -<code>--disable-glut</code>. -</li> </ul> </p> diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html index b2cbf17b4..8887dd026 100644 --- a/mesalib/docs/devinfo.html +++ b/mesalib/docs/devinfo.html @@ -1,221 +1,215 @@ -<HTML>
-
-<TITLE>Development Notes</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Development Notes</H1>
-
-
-<H2>Adding Extentions</H2>
-
-<p>
-To add a new GL extension to Mesa you have to do at least the following.
-
-<ul>
-<li>
- If glext.h doesn't define the extension, edit include/GL/gl.h and add
- code like this:
- <pre>
- #ifndef GL_EXT_the_extension_name
- #define GL_EXT_the_extension_name 1
- /* declare the new enum tokens */
- /* prototype the new functions */
- /* TYPEDEFS for the new functions */
- #endif
- </pre>
-</li>
-<li>
- In the src/mesa/glapi/ directory, add the new extension functions and
- enums to the gl_API.xml file.
- Then, a bunch of source files must be regenerated by executing the
- corresponding Python scripts.
-</li>
-<li>
- Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
-</li>
-<li>
- Update the <code>extensions.c</code> file.
-</li>
-<li>
- From this point, the best way to proceed is to find another extension,
- similar to the new one, that's already implemented in Mesa and use it
- as an example.
-</li>
-<li>
- If the new extension adds new GL state, the functions in get.c, enable.c
- and attrib.c will most likely require new code.
-</li>
-</ul>
-
-
-
-<H2>Coding Style</H2>
-
-<p>
-Mesa's code style has changed over the years. Here's the latest.
-</p>
-
-<p>
-Comment your code! It's extremely important that open-source code be
-well documented. Also, strive to write clean, easily understandable code.
-</p>
-
-<p>
-3-space indentation
-</p>
-
-<p>
-If you use tabs, set them to 8 columns
-</p>
-
-<p>
-Brace example:
-</p>
-<pre>
- if (condition) {
- foo;
- }
- else {
- bar;
- }
-</pre>
-
-<p>
-Here's the GNU indent command which will best approximate my preferred style:
-</p>
-<pre>
- indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
-</pre>
-
-
-<p>
-Local variable name example: localVarName (no underscores)
-</p>
-
-<p>
-Constants and macros are ALL_UPPERCASE, with _ between words
-</p>
-
-<p>
-Global variables are not allowed.
-</p>
-
-<p>
-Function name examples:
-</p>
-<pre>
- glFooBar() - a public GL entry point (in glapi_dispatch.c)
- _mesa_FooBar() - the internal immediate mode function
- save_FooBar() - retained mode (display list) function in dlist.c
- foo_bar() - a static (private) function
- _mesa_foo_bar() - an internal non-static Mesa function
-</pre>
-
-
-<H2>Making a New Mesa Release</H2>
-
-<p>
-These are the instructions for making a new Mesa release.
-</p>
-
-<H3>Get latest source files</H3>
-<p>
-Use git to get the latest Mesa files from the git repository, from whatever
-branch is relevant.
-</p>
-
-
-<H3>Verify and update version info</H3>
-<p>
-Create/edit the docs/relnotes-x.y.html file to document what's new in the release.
-Add the new relnotes-x.y.html file to <a href="relnotes.html">relnotes.html</a>.
-</p>
-
-<p>
-Update the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in
-configs/default.
-Also update the VERSION line in the top-level Makefile.
-</p>
-
-<p>
-Make sure the values in src/mesa/main/version.h are correct.
-</p>
-
-<p>
-Update docs/news.html.
-</p>
-
-<p>
-Check in all updates to git.
-</p>
-
-<p>
-Tag the files with the release name (in the form <b>mesa_X_Y</b>)
-with: <code>git tag -a mesa_X_Y</code>
-Then: <code>git push origin mesa_X_Y</code>
-</p>
-
-
-<H3>Make the tarballs</H3>
-<p>
-Make a symbolic link from $(DIRECTORY) to 'Mesa'. For example,
-<code>ln -s Mesa Mesa-7.5</code>
-This is needed in order to make a correct tar file in the next step.
-</p>
-
-<p>
-Make the distribution files. From inside the Mesa directory:
-<pre>
- make tarballs
-</pre>
-
-<p>
-After the tarballs are created, the md5 checksums for the files will
-be computed.
-Add them to the docs/relnotes-X.Y.html file.
-</p>
-
-<p>
-Copy the distribution files to a temporary directory, unpack them,
-compile everything, and run some demos to be sure everything works.
-</p>
-
-<H3>Update the website and announce the release</H3>
-<p>
-Follow the directions on SourceForge for creating a new "release" and
-uploading the tarballs.
-</p>
-
-<p>
-Basically, to upload the tarball files with:
-<br>
-<code>
-rsync -avP ssh Mesa*-X.Y.* USERNAME@frs.sourceforge.net:uploads/
-</code>
-</p>
-
-<p>
-Update the web site by copying the docs/ directory's files to
-/home/users/b/br/brianp/mesa-www/htdocs/ with:
-<br>
-<code>
-sftp USERNAME,mesa3d@web.sourceforge.net
-</code>
-</p>
-
-<p>
-Make an announcement on the mailing lists:
-
-<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
-<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
-and
-<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
-</p>
-
-
-
-</body>
-</html>
+<HTML> + +<TITLE>Development Notes</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<H1>Development Notes</H1> + + +<H2>Adding Extentions</H2> + +<p> +To add a new GL extension to Mesa you have to do at least the following. + +<ul> +<li> + If glext.h doesn't define the extension, edit include/GL/gl.h and add + code like this: + <pre> + #ifndef GL_EXT_the_extension_name + #define GL_EXT_the_extension_name 1 + /* declare the new enum tokens */ + /* prototype the new functions */ + /* TYPEDEFS for the new functions */ + #endif + </pre> +</li> +<li> + In the src/mesa/glapi/ directory, add the new extension functions and + enums to the gl_API.xml file. + Then, a bunch of source files must be regenerated by executing the + corresponding Python scripts. +</li> +<li> + Add a new entry to the <code>gl_extensions</code> struct in mtypes.h +</li> +<li> + Update the <code>extensions.c</code> file. +</li> +<li> + From this point, the best way to proceed is to find another extension, + similar to the new one, that's already implemented in Mesa and use it + as an example. +</li> +<li> + If the new extension adds new GL state, the functions in get.c, enable.c + and attrib.c will most likely require new code. +</li> +</ul> + + + +<H2>Coding Style</H2> + +<p> +Mesa's code style has changed over the years. Here's the latest. +</p> + +<p> +Comment your code! It's extremely important that open-source code be +well documented. Also, strive to write clean, easily understandable code. +</p> + +<p> +3-space indentation +</p> + +<p> +If you use tabs, set them to 8 columns +</p> + +<p> +Brace example: +</p> +<pre> + if (condition) { + foo; + } + else { + bar; + } +</pre> + +<p> +Here's the GNU indent command which will best approximate my preferred style: +</p> +<pre> + indent -br -i3 -npcs --no-tabs infile.c -o outfile.c +</pre> + + +<p> +Local variable name example: localVarName (no underscores) +</p> + +<p> +Constants and macros are ALL_UPPERCASE, with _ between words +</p> + +<p> +Global variables are not allowed. +</p> + +<p> +Function name examples: +</p> +<pre> + glFooBar() - a public GL entry point (in glapi_dispatch.c) + _mesa_FooBar() - the internal immediate mode function + save_FooBar() - retained mode (display list) function in dlist.c + foo_bar() - a static (private) function + _mesa_foo_bar() - an internal non-static Mesa function +</pre> + + +<H2>Making a New Mesa Release</H2> + +<p> +These are the instructions for making a new Mesa release. +</p> + +<H3>Get latest source files</H3> +<p> +Use git to get the latest Mesa files from the git repository, from whatever +branch is relevant. +</p> + + +<H3>Verify and update version info</H3> +<p> +Create/edit the docs/relnotes-x.y.html file to document what's new in the release. +Add the new relnotes-x.y.html file to <a href="relnotes.html">relnotes.html</a>. +</p> + +<p> +Update the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in +configs/default. +Also update the VERSION line in the top-level Makefile. +</p> + +<p> +Make sure the values in src/mesa/main/version.h are correct. +</p> + +<p> +Update docs/news.html. +</p> + +<p> +Check in all updates to git. +</p> + +<p> +Tag the files with the release name (in the form <b>mesa_X_Y</b>) +with: <code>git tag -a mesa_X_Y</code> +Then: <code>git push origin mesa_X_Y</code> +</p> + + +<H3>Make the tarballs</H3> +<p> +Make the distribution files. From inside the Mesa directory: +<pre> + make tarballs +</pre> + +<p> +After the tarballs are created, the md5 checksums for the files will +be computed. +Add them to the docs/relnotes-X.Y.html file. +</p> + +<p> +Copy the distribution files to a temporary directory, unpack them, +compile everything, and run some demos to be sure everything works. +</p> + +<H3>Update the website and announce the release</H3> +<p> +Follow the directions on SourceForge for creating a new "release" and +uploading the tarballs. +</p> + +<p> +Basically, to upload the tarball files with: +<br> +<code> +rsync -avP ssh Mesa*-X.Y.* USERNAME@frs.sourceforge.net:uploads/ +</code> +</p> + +<p> +Update the web site by copying the docs/ directory's files to +/home/users/b/br/brianp/mesa-www/htdocs/ with: +<br> +<code> +sftp USERNAME,mesa3d@web.sourceforge.net +</code> +</p> + +<p> +Make an announcement on the mailing lists: + +<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>, +<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em> +and +<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em> +</p> + + + +</body> +</html> diff --git a/mesalib/docs/download.html b/mesalib/docs/download.html index 2174bf0d9..df4f7a728 100644 --- a/mesalib/docs/download.html +++ b/mesalib/docs/download.html @@ -25,9 +25,8 @@ The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z is the version. There are three types of compressed archives.
</p>
<p>
-There's also the MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which
-contain Mark Kilgard's GLUT library.
-This is optional.
+In the past, there was also MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which
+contained Mark Kilgard's GLUT library.
Most Linux distributions include an implementation of GLUT (such as freeglut).
</p>
<p>
diff --git a/mesalib/docs/faq.html b/mesalib/docs/faq.html index 65e279aac..071381c5a 100644 --- a/mesalib/docs/faq.html +++ b/mesalib/docs/faq.html @@ -198,9 +198,9 @@ Mesa's not the solution. <h2><a name="part2">2.3 Where is the GLUT library?</a></h2> <p> -<a name="part2">GLUT (OpenGL Utility Toolkit) is in the separate MesaGLUT-x.y.z.tar.gz file. -If you don't already have GLUT installed, you should grab the MesaGLUT -package and compile it with the rest of Mesa. +<a name="part2">GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file. +If you don't already have GLUT installed, you should grab +<a href="http://freeglut.sourceforge.net/">freeglut</a>. </a></p> diff --git a/mesalib/docs/license.html b/mesalib/docs/license.html index 44b980d93..5da8ef1de 100644 --- a/mesalib/docs/license.html +++ b/mesalib/docs/license.html @@ -38,10 +38,10 @@ target="_parent">Silicon Graphics Incorporated</a>. <p> The Mesa distribution consists of several components. Different copyrights -and licenses apply to different components. For example, GLUT is copyrighted -by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa -device drivers are copyrighted by their authors. See below for a list of -Mesa's main components and the license for each. +and licenses apply to different components. For example, some demo programs +are copyrighted by SGI, some of the Mesa device drivers are copyrighted by +their authors. See below for a list of Mesa's main components and the license +for each. </p> <p> The core Mesa library is licensed according to the terms of the MIT license. diff --git a/mesalib/docs/sourcetree.html b/mesalib/docs/sourcetree.html index 67e0494b1..2e2d1d3f2 100644 --- a/mesalib/docs/sourcetree.html +++ b/mesalib/docs/sourcetree.html @@ -1,166 +1,165 @@ -<HTML>
-
-<TITLE>Mesa Source Tree</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<h1>Mesa source code tree overview</h1>
-
-<p>
-This is a brief summary of Mesa's directory tree and what's contained in
-each directory.
-</p>
-
-
-<ul>
-<li><b>docs</b> - Documentation
-<li><b>include</b> - Public OpenGL header files
-<li><b>src</b>
- <ul>
- <li><b>egl</b> - EGL library sources
- <ul>
- <li><b>docs</b> - EGL documentation
- <li><b>drivers</b> - EGL drivers
- <li><b>glsl</b> - the GLSL compiler
- <li><b>main</b> - main EGL library implementation. This is where all
- the EGL API functions are implemented, like eglCreateContext().
- </ul>
- <li><b>mesa</b> - Main Mesa sources
- <ul>
- <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
- GL entrypoints like glClear, glBegin, etc. are generated, as well as
- the GL dispatch table. All GL function calls jump through the
- dispatch table to functions found in main/.
- <li><b>main</b> - The core Mesa code (mainly state management)
- <li><b>drivers</b> - Mesa drivers (not used with Gallium)
- <ul>
- <li><b>common</b> - code which may be shared by all drivers
- <li><b>dri</b> - Direct Rendering Infrastructure drivers
- <ul>
- <li><b>common</b> - code shared by all DRI drivers
- <li><b>i915</b> - driver for Intel i915/i945
- <li><b>i965</b> - driver for Intel i965
- <li>XXX more
- </ul>
- <li><b>x11</b> - Xlib-based software driver
- <li><b>osmesa</b> - off-screen software driver
- <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
- <li>XXX more
- </ul>
- <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
- <li><b>math</b> - vertex array translation and transformation code
- (not used with Gallium)
- <li><b>ppc</b> - Assembly code/optimizations for PPC systems
- (not used with Gallium)
- <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
- <li><b>sparc</b> - Assembly code/optimizations for SPARC systems
- (not used with Gallium)
- <li><b>state_tracker</b> - State tracker / driver for Gallium. This
- is basically a Mesa device driver that speaks to Gallium. This
- directory may be moved to src/mesa/drivers/gallium at some point.
- <li><b>swrast</b> - Software rasterization module. For drawing points,
- lines, triangles, bitmaps, images, etc. in software.
- (not used with Gallium)
- <li><b>swrast_setup</b> - Software primitive setup. Does things like
- polygon culling, glPolygonMode, polygon offset, etc.
- (not used with Gallium)
- <li><b>tnl</b> - Software vertex Transformation 'n Lighting.
- (not used with Gallium)
- <li><b>tnl_dd</b> - TNL code for device drivers.
- (not used with Gallium)
- <li><b>vbo</b> - Vertex Buffer Object code. All drawing with
- glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
- module. The results is a well-defined set of vertex arrays which
- are passed to the device driver (or tnl module) for rendering.
- <li><b>vf</b> - vertex format conversion (currently unused)
- <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
- (not used with Gallium)
- <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
- (not used with Gallium)
- </ul>
- <li><b>gallium</b> - Gallium3D source code
- <ul>
- <li><b>include</b> - Gallium3D header files which define the Gallium3D
- interfaces
- <li><b>drivers</b> - Gallium3D device drivers
- <ul>
- <li><b>cell</b> - Driver for Cell processor.
- <li><b>i915</b> - Driver for Intel i915/i945.
- <li><b>i965</b> - Driver for Intel i965.
- <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
- <li><b>nv*</b> - Drivers for NVIDIA GPUs.
- <li><b>r300</b> - Driver for ATI/AMD R300.
- <li><b>softpipe</b> - Software reference driver.
- <li><b>svga</b> - Driver for VMware's SVGA virtual GPU.
- <li><b>trace</b> - Driver for tracing Gallium calls.
- <li>XXX more
- </ul>
- <li><b>auxiliary</b> - Gallium support code
- <ul>
- <li><b>draw</b> - Software vertex processing and primitive assembly
- module. This includes vertex program execution, clipping, culling
- and optional stages for drawing wide lines, stippled lines,
- polygon stippling, two-sided lighting, etc.
- Intended for use by drivers for hardware that does not have
- vertex shaders.
- Geometry shaders will also be implemented in this module.
- <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out
- redundant state changes between state trackers and drivers.
- <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based
- compilation, optimization and code generation for TGSI shaders.
- Incomplete.
- <li><b>pipebuffer</b> - utility module for managing buffers
- <li><b>rbug</b> - Gallium remote debug utility
- <li><b>rtasm</b> - run-time assembly/machine code generation.
- Currently there's run-time code generation for x86/SSE, PowerPC
- and Cell SPU.
- <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
- manipulating and interpretting GPU programs.
- <li><b>translate</b> - module for translating vertex data from one format
- to another.
- <li><b>util</b> - assorted utilities for arithmetic, hashing, surface
- creation, memory management, 2D blitting, simple rendering, etc.
- </ul>
- <li><b>state_trackers</b> -
- <ul>
- <li><b>dri</b> - Meta state tracker for DRI drivers
- <li><b>egl</b> - Meta state tracker for EGL drivers
- <li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
- <li><b>g3dvl</b> -
- <li><b>glx</b> - Meta state tracker for GLX
- <li><b>python</b> -
- <li><b>vega</b> - OpenVG 1.x state tracker
- <li><b>wgl</b> -
- <li><b>xorg</b> - Meta state tracker for Xorg video drivers
- </ul>
- <li><b>winsys</b> -
- <ul>
- <li><b>drm</b> -
- <li><b>g3dvl</b> -
- <li><b>gdi</b> -
- <li><b>xlib</b> -
- </ul>
- </ul>
- </ul>
- <ul>
- <li><b>glu</b> - The OpenGL Utility library
- <ul>
- <li><b>sgi</b> - GLU from SGI
- <li><b>mesa</b> - Mesa version of GLU (deprecated)
- </ul>
- <li><b>glut</b> - Mark Kilgard's OpenGL OpenGL Utility Toolkit library
- <li><b>glx</b> - The GLX library code for building libGL. This is used for
- direct rendering drivers. It will dynamically load one of the
- xxx_dri.so drivers.
- <li><b>glw</b> - Widgets for Xt/Motif.
- <li><b>glew</b> - OpenGL Extension Wrangler library (used by demo programs)
- </ul>
-<li><b>progs</b> - OpenGL test and demonstration programs
-<li><b>lib</b> - where the GL libraries are placed
-</ul>
-
-
-</BODY>
-</HTML>
+<HTML> + +<TITLE>Mesa Source Tree</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<h1>Mesa source code tree overview</h1> + +<p> +This is a brief summary of Mesa's directory tree and what's contained in +each directory. +</p> + + +<ul> +<li><b>docs</b> - Documentation +<li><b>include</b> - Public OpenGL header files +<li><b>src</b> + <ul> + <li><b>egl</b> - EGL library sources + <ul> + <li><b>docs</b> - EGL documentation + <li><b>drivers</b> - EGL drivers + <li><b>glsl</b> - the GLSL compiler + <li><b>main</b> - main EGL library implementation. This is where all + the EGL API functions are implemented, like eglCreateContext(). + </ul> + <li><b>mesa</b> - Main Mesa sources + <ul> + <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the + GL entrypoints like glClear, glBegin, etc. are generated, as well as + the GL dispatch table. All GL function calls jump through the + dispatch table to functions found in main/. + <li><b>main</b> - The core Mesa code (mainly state management) + <li><b>drivers</b> - Mesa drivers (not used with Gallium) + <ul> + <li><b>common</b> - code which may be shared by all drivers + <li><b>dri</b> - Direct Rendering Infrastructure drivers + <ul> + <li><b>common</b> - code shared by all DRI drivers + <li><b>i915</b> - driver for Intel i915/i945 + <li><b>i965</b> - driver for Intel i965 + <li>XXX more + </ul> + <li><b>x11</b> - Xlib-based software driver + <li><b>osmesa</b> - off-screen software driver + <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver + <li>XXX more + </ul> + <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa + <li><b>math</b> - vertex array translation and transformation code + (not used with Gallium) + <li><b>ppc</b> - Assembly code/optimizations for PPC systems + (not used with Gallium) + <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code + <li><b>sparc</b> - Assembly code/optimizations for SPARC systems + (not used with Gallium) + <li><b>state_tracker</b> - State tracker / driver for Gallium. This + is basically a Mesa device driver that speaks to Gallium. This + directory may be moved to src/mesa/drivers/gallium at some point. + <li><b>swrast</b> - Software rasterization module. For drawing points, + lines, triangles, bitmaps, images, etc. in software. + (not used with Gallium) + <li><b>swrast_setup</b> - Software primitive setup. Does things like + polygon culling, glPolygonMode, polygon offset, etc. + (not used with Gallium) + <li><b>tnl</b> - Software vertex Transformation 'n Lighting. + (not used with Gallium) + <li><b>tnl_dd</b> - TNL code for device drivers. + (not used with Gallium) + <li><b>vbo</b> - Vertex Buffer Object code. All drawing with + glBegin/glEnd, glDrawArrays, display lists, etc. goes through this + module. The results is a well-defined set of vertex arrays which + are passed to the device driver (or tnl module) for rendering. + <li><b>vf</b> - vertex format conversion (currently unused) + <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems + (not used with Gallium) + <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems + (not used with Gallium) + </ul> + <li><b>gallium</b> - Gallium3D source code + <ul> + <li><b>include</b> - Gallium3D header files which define the Gallium3D + interfaces + <li><b>drivers</b> - Gallium3D device drivers + <ul> + <li><b>cell</b> - Driver for Cell processor. + <li><b>i915</b> - Driver for Intel i915/i945. + <li><b>i965</b> - Driver for Intel i965. + <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation. + <li><b>nv*</b> - Drivers for NVIDIA GPUs. + <li><b>r300</b> - Driver for ATI/AMD R300. + <li><b>softpipe</b> - Software reference driver. + <li><b>svga</b> - Driver for VMware's SVGA virtual GPU. + <li><b>trace</b> - Driver for tracing Gallium calls. + <li>XXX more + </ul> + <li><b>auxiliary</b> - Gallium support code + <ul> + <li><b>draw</b> - Software vertex processing and primitive assembly + module. This includes vertex program execution, clipping, culling + and optional stages for drawing wide lines, stippled lines, + polygon stippling, two-sided lighting, etc. + Intended for use by drivers for hardware that does not have + vertex shaders. + Geometry shaders will also be implemented in this module. + <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out + redundant state changes between state trackers and drivers. + <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based + compilation, optimization and code generation for TGSI shaders. + Incomplete. + <li><b>pipebuffer</b> - utility module for managing buffers + <li><b>rbug</b> - Gallium remote debug utility + <li><b>rtasm</b> - run-time assembly/machine code generation. + Currently there's run-time code generation for x86/SSE, PowerPC + and Cell SPU. + <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding, + manipulating and interpretting GPU programs. + <li><b>translate</b> - module for translating vertex data from one format + to another. + <li><b>util</b> - assorted utilities for arithmetic, hashing, surface + creation, memory management, 2D blitting, simple rendering, etc. + </ul> + <li><b>state_trackers</b> - + <ul> + <li><b>dri</b> - Meta state tracker for DRI drivers + <li><b>egl</b> - Meta state tracker for EGL drivers + <li><b>es</b> - OpenGL ES 1.x and 2.x state trackers + <li><b>g3dvl</b> - + <li><b>glx</b> - Meta state tracker for GLX + <li><b>python</b> - + <li><b>vega</b> - OpenVG 1.x state tracker + <li><b>wgl</b> - + <li><b>xorg</b> - Meta state tracker for Xorg video drivers + </ul> + <li><b>winsys</b> - + <ul> + <li><b>drm</b> - + <li><b>g3dvl</b> - + <li><b>gdi</b> - + <li><b>xlib</b> - + </ul> + </ul> + </ul> + <ul> + <li><b>glu</b> - The OpenGL Utility library + <ul> + <li><b>sgi</b> - GLU from SGI + <li><b>mesa</b> - Mesa version of GLU (deprecated) + </ul> + <li><b>glx</b> - The GLX library code for building libGL. This is used for + direct rendering drivers. It will dynamically load one of the + xxx_dri.so drivers. + <li><b>glw</b> - Widgets for Xt/Motif. + <li><b>glew</b> - OpenGL Extension Wrangler library (used by demo programs) + </ul> +<li><b>progs</b> - OpenGL test and demonstration programs +<li><b>lib</b> - where the GL libraries are placed +</ul> + + +</BODY> +</HTML> |