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-rw-r--r--mesalib/docs/GL3.txt2
-rw-r--r--mesalib/docs/index.html6
-rw-r--r--mesalib/docs/relnotes.html1
-rw-r--r--mesalib/docs/relnotes/10.0.4.html191
-rw-r--r--mesalib/docs/specs/MESA_configless_context.spec125
5 files changed, 324 insertions, 1 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index 9758dcca2..b7e4c8764 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -170,7 +170,7 @@ GL 4.4:
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
- GL_ARB_buffer_storage DONE (r300, r600, radeonsi)
+ GL_ARB_buffer_storage DONE (i965, r300, r600, radeonsi)
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind started (Fredrik Höglund)
diff --git a/mesalib/docs/index.html b/mesalib/docs/index.html
index 925c22cd4..3342747e7 100644
--- a/mesalib/docs/index.html
+++ b/mesalib/docs/index.html
@@ -16,6 +16,12 @@
<h1>News</h1>
+<h2>March 12, 2014</h2>
+<p>
+<a href="relnotes/10.0.4.html">Mesa 10.0.4</a> is released.
+This is a bug-fix release.
+</p>
+
<h2>March 4, 2014</h2>
<p>
<a href="relnotes/10.1.html">Mesa 10.1</a> is released.
diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html
index 430274c52..7ec7296fc 100644
--- a/mesalib/docs/relnotes.html
+++ b/mesalib/docs/relnotes.html
@@ -22,6 +22,7 @@ The release notes summarize what's new or changed in each Mesa release.
<ul>
<li><a href="relnotes/10.1.html">10.1 release notes</a>
+<li><a href="relnotes/10.0.4.html">10.0.4 release notes</a>
<li><a href="relnotes/10.0.3.html">10.0.3 release notes</a>
<li><a href="relnotes/10.0.2.html">10.0.2 release notes</a>
<li><a href="relnotes/10.0.1.html">10.0.1 release notes</a>
diff --git a/mesalib/docs/relnotes/10.0.4.html b/mesalib/docs/relnotes/10.0.4.html
new file mode 100644
index 000000000..9f94726ae
--- /dev/null
+++ b/mesalib/docs/relnotes/10.0.4.html
@@ -0,0 +1,191 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.0.4 Release Notes / (March 12, 2014)</h1>
+
+<p>
+Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release.
+</p>
+<p>
+Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts not supported.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz
+8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2
+da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">Bug 72895</a> - Missing trees in flightgear 2.12.1 with mesa 10.0.1</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">Bug 74251</a> - Segfault in st_finalize_texture with Texture Buffer</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg-&gt;Shaders[j]-&gt;Type == 0x8B31 || shProg-&gt;Shaders[j]-&gt;Type == 0x8B30' failed.</li>
+
+</ul>
+
+<h2>Changes</h2>
+
+<p>The full set of changes can be viewed by using the following git command:</p>
+
+<pre>
+ git log mesa-10.0.3..mesa-10.0.4
+</pre>
+
+<p>Anuj Phogat (4):</p>
+<ul>
+ <li>mesa: Generate correct error code in glDrawBuffers()</li>
+ <li>mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()</li>
+ <li>glsl: Fix condition to generate shader link error</li>
+ <li>i965: Fix the region's pitch condition to use blitter</li>
+</ul>
+
+<p>Brian Paul (8):</p>
+<ul>
+ <li>r200: move driContextSetFlags(ctx) call after ctx var is initialized</li>
+ <li>radeon: move driContextSetFlags(ctx) call after ctx var is initialized</li>
+ <li>gallium/auxiliary/indices: replace free() with FREE()</li>
+ <li>draw: fix incorrect color of flat-shaded clipped lines</li>
+ <li>st/mesa: avoid sw fallback for getting/decompressing textures</li>
+ <li>mesa: update assertion in detach_shader() for geom shaders</li>
+ <li>mesa: do depth/stencil format conversion in glGetTexImage</li>
+ <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
+</ul>
+
+<p>Carl Worth (4):</p>
+<ul>
+ <li>docs: Add md5sums for 10.0.3 release</li>
+ <li>main: Avoid double-free of shader Label</li>
+ <li>get-pick-list: Update to only find patches nominated for the 10.0 branch</li>
+ <li>Update version to 10.0.4</li>
+</ul>
+
+<p>Chris Forbes (1):</p>
+<ul>
+ <li>i965: Validate (and resolve) all the bound textures.</li>
+</ul>
+
+<p>Christian König (1):</p>
+<ul>
+ <li>radeon/uvd: fix feedback buffer handling v2</li>
+</ul>
+
+<p>Daniel Kurtz (1):</p>
+<ul>
+ <li>glsl: Add locking to builtin_builder singleton</li>
+</ul>
+
+<p>Emil Velikov (3):</p>
+<ul>
+ <li>dri/nouveau: Pass the API into _mesa_initialize_context</li>
+ <li>nv50: correctly calculate the number of vertical blocks during transfer map</li>
+ <li>dri/i9*5: correctly calculate the amount of system memory</li>
+</ul>
+
+<p>Fredrik Höglund (3):</p>
+<ul>
+ <li>mesa: Preserve the NewArrays state when copying a VAO</li>
+ <li>glx: Fix the default values for GLXFBConfig attributes</li>
+ <li>glx: Fix the GLXFBConfig attrib sort priorities</li>
+</ul>
+
+<p>Hans (2):</p>
+<ul>
+ <li>util: don't define isfinite(), isnan() for MSVC &gt;= 1800</li>
+ <li>mesa: don't define c99 math functions for MSVC &gt;= 1800</li>
+</ul>
+
+<p>Ian Romanick (6):</p>
+<ul>
+ <li>meta: Release resources used by decompress_texture_image</li>
+ <li>meta: Release resources used by _mesa_meta_DrawPixels</li>
+ <li>meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY</li>
+ <li>meta: Consistenly use non-Apple VAO functions</li>
+ <li>glcpp: Only warn for macro names containing __</li>
+ <li>glsl: Only warn for macro names containing __</li>
+</ul>
+
+<p>Ilia Mirkin (3):</p>
+<ul>
+ <li>nv30: report 8 maximum inputs</li>
+ <li>nouveau/video: make sure that firmware is present when checking caps</li>
+ <li>nouveau: fix chipset checks for nv1a by using the oclass instead</li>
+</ul>
+
+<p>Julien Cristau (1):</p>
+<ul>
+ <li>glx/dri2: fix build failure on HURD</li>
+</ul>
+
+<p>Kenneth Graunke (2):</p>
+<ul>
+ <li>glsl: Don't lose precision qualifiers when encountering "centroid".</li>
+ <li>i965: Create a hardware context before initializing state module.</li>
+</ul>
+
+<p>Kusanagi Kouichi (1):</p>
+<ul>
+ <li>targets/vdpau: Always use c++ to link</li>
+</ul>
+
+<p>Marek Olšák (1):</p>
+<ul>
+ <li>st/mesa: fix crash when a shader uses a TBO and it's not bound</li>
+</ul>
+
+<p>Matt Turner (1):</p>
+<ul>
+ <li>glsl: Initialize ubo_binding_mask flags to zero.</li>
+</ul>
+
+<p>Paul Berry (2):</p>
+<ul>
+ <li>glsl: Make condition_to_hir() callable from outside ast_iteration_statement.</li>
+ <li>glsl: Fix continue statements in do-while loops.</li>
+</ul>
+
+<p>Tom Stellard (1):</p>
+<ul>
+ <li>r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs</li>
+</ul>
+
+<p>Topi Pohjolainen (1):</p>
+<ul>
+ <li>i965/blorp: do not use unnecessary hw-blending support</li>
+</ul>
+
+</div>
+</body>
+</html>
diff --git a/mesalib/docs/specs/MESA_configless_context.spec b/mesalib/docs/specs/MESA_configless_context.spec
new file mode 100644
index 000000000..f2fafb35a
--- /dev/null
+++ b/mesalib/docs/specs/MESA_configless_context.spec
@@ -0,0 +1,125 @@
+Name
+
+ MESA_configless_context
+
+Name Strings
+
+ EGL_MESA_configless_context
+
+Contact
+
+ Neil Roberts <neil.s.roberts@intel.com>
+
+Status
+
+ Proposal
+
+Version
+
+ Version 1, February 28, 2014
+
+Number
+
+ EGL Extension #not assigned
+
+Dependencies
+
+ Requires EGL 1.4 or later. This extension is written against the
+ wording of the EGL 1.4 specification.
+
+Overview
+
+ This extension provides a means to use a single context to render to
+ multiple surfaces which have different EGLConfigs. Without this extension
+ the EGLConfig for every surface used by the context must be compatible
+ with the one used by the context. The only way to render to surfaces with
+ different formats would be to create multiple contexts but this is
+ inefficient with modern GPUs where this restriction is unnecessary.
+
+IP Status
+
+ Open-source; freely implementable.
+
+New Procedures and Functions
+
+ None.
+
+New Tokens
+
+ Accepted as <config> in eglCreateContext
+
+ EGL_NO_CONFIG_MESA ((EGLConfig)0)
+
+Additions to the EGL Specification section "2.2 Rendering Contexts and Drawing
+Surfaces"
+
+ Add the following to the 3rd paragraph:
+
+ "EGLContexts can also optionally be created with respect to an EGLConfig
+ depending on the parameters used at creation time. If a config is provided
+ then additional restrictions apply on what surfaces can be used with the
+ context."
+
+ Replace the last sentence of the 6th paragraph with:
+
+ "In order for a context to be compatible with a surface they both must have
+ been created with respect to the same EGLDisplay. If the context was
+ created without respect to an EGLConfig then there are no further
+ constraints. Otherwise they are only compatible if:"
+
+ Remove the last bullet point in the list of constraints.
+
+Additions to the EGL Specification section "3.7.1 Creating Rendering Contexts"
+
+ Replace the paragraph starting "If config is not a valid EGLConfig..."
+ with
+
+ "The config argument can either be a valid EGLConfig or EGL_NO_CONFIG_MESA.
+ If it is neither of these then an EGL_BAD_CONFIG error is generated. If a
+ valid config is passed then the error will also be generated if the config
+ does not support the requested client API (this includes requesting
+ creation of an OpenGL ES 1.x context when the EGL_RENDERABLE_TYPE
+ attribute of config does not contain EGL_OPENGL_ES_BIT, or creation of an
+ OpenGL ES 2.x context when the attribute does not contain
+ EGL_OPENGL_ES2_BIT).
+
+ Passing EGL_NO_CONFIG_MESA will create a configless context. When a
+ configless context is used with the OpenGL API it can be assumed that the
+ initial values of the context's state will be decided when the context is
+ first made current. In particular this means that the decision of whether
+ to use GL_BACK or GL_FRONT for the initial value of the first output in
+ glDrawBuffers will be decided based on the config of the draw surface when
+ it is first bound."
+
+Additions to the EGL Specification section "3.7.3 Binding Contexts and
+Drawables"
+
+ Replace the first bullet point with the following:
+
+ "* If draw or read are not compatible with ctx as described in section 2.2,
+ then an EGL_BAD_MATCH error is generated."
+
+ Add a second bullet point after that:
+
+ "* If draw and read are not compatible with each other as described in
+ section 2.2, then an EGL_BAD_MATCH error is generated."
+
+Issues
+
+ 1. What happens when an OpenGL context with a double-buffered surface and
+ draw buffer set to GL_BACK is made current with a single-buffered
+ surface?
+
+ NOT RESOLVED: There are a few options here. An implementation can
+ raise an error, change the drawbuffer state to GL_FRONT or just do
+ nothing, expecting the application to set GL_FRONT drawbuffer before
+ drawing. However, this extension deliberately does not specify any
+ required behavior in this corner case and applications should avoid
+ mixing single- and double-buffered surfaces with configless contexts.
+
+ Future extensions may specify required behavior in this case.
+
+Revision History
+
+ Version 1, February 28, 2014
+ Initial draft (Neil Roberts)