diff options
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/devinfo.html | 1 | ||||
-rw-r--r-- | mesalib/docs/envvars.html | 17 |
2 files changed, 13 insertions, 5 deletions
diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html index f5eb4d468..5aad0fb1d 100644 --- a/mesalib/docs/devinfo.html +++ b/mesalib/docs/devinfo.html @@ -196,7 +196,6 @@ branch is relevant. <h3>Verify and update version info</h3> <dl> - <dt>Makefile.am</dt> <dt>SConstruct</dt> <dt>Android.common.mk</dt> <dd>PACKAGE_VERSION</dd> diff --git a/mesalib/docs/envvars.html b/mesalib/docs/envvars.html index 389da62e6..67d8e292b 100644 --- a/mesalib/docs/envvars.html +++ b/mesalib/docs/envvars.html @@ -153,10 +153,6 @@ Mesa EGL supports different sets of environment variables. See the rather than stderr. <li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment variables which are used, and their current values. -<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for - shader execution -<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for - shader execution <li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and print any errors to stderr. @@ -164,6 +160,9 @@ Mesa EGL supports different sets of environment variables. See the <LI>DRAW_NO_FSE - ??? <li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute shaders, vertex fetch, etc. +<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker. +Setting to "tgsi", for example, will print all the TGSI shaders. +See src/mesa/state_tracker/st_debug.c for other options. </ul> <h3>Softpipe driver environment variables</h3> @@ -190,6 +189,16 @@ Mesa EGL supports different sets of environment variables. See the cores present. </ul> +<h3>VMware SVGA driver environment variables</h3> +<ul> +<li>SVGA_FORCE_SWTNL - force use of software vertex transformation +<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks +(will often result in incorrect rendering). +<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code +for details. +<li>See the driver code for other, lesser-used variables. +</ul> + <p> Other Gallium drivers have their own environment variables. These may change |