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-rw-r--r--mesalib/docs/ARB_color_buffer_float.txt4
-rw-r--r--mesalib/docs/GL3.txt4
2 files changed, 6 insertions, 2 deletions
diff --git a/mesalib/docs/ARB_color_buffer_float.txt b/mesalib/docs/ARB_color_buffer_float.txt
new file mode 100644
index 000000000..e50112002
--- /dev/null
+++ b/mesalib/docs/ARB_color_buffer_float.txt
@@ -0,0 +1,4 @@
+Known issues in the ARB_color_buffer_float implementation:
+- Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation)
+- For fragment programs with ARB_fog_* options, colors are clamped before fog application regardless of the fragment clamping setting (this depends on spec interpretation)
+
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index ca265af54..c704699f0 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -15,7 +15,7 @@ GL 3.0:
GLSL changes (GL_EXT_gpu_shader4, etc) not started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2
+Clamping controls (GL_ARB_color_buffer_float) DONE
Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2
GL_EXT_packed_float not started
GL_EXT_texture_shared_exponent not started
@@ -53,7 +53,7 @@ Primitive restart (GL_NV_primitive_restart) DONE (gallium)
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized textures (GL_EXT_texture_snorm) ~50% done
+Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
GL 3.2: