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-rw-r--r--mesalib/docs/GL3.txt238
-rw-r--r--mesalib/docs/MESA_drm_image.spec302
-rw-r--r--mesalib/docs/relnotes-7.11.html163
3 files changed, 356 insertions, 347 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index d57d56366..d86c4b0bf 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -1,119 +1,119 @@
-
-Status of OpenGL 3.x features in Mesa
-
-
-Note: when an item is marked as "DONE" it means all the core Mesa
-infrastructure is complete but it may be the case that few (if any) drivers
-implement the features.
-
-
-Feature Status
------------------------------------------------------ ------------------------
-
-GL 3.0:
-
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
-Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Clamping controls (GL_ARB_color_buffer_float) DONE
-Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
-GL_EXT_packed_float DONE (gallium r600)
-GL_EXT_texture_shared_exponent DONE (gallium, swrast)
-Float depth buffers (GL_ARB_depth_buffer_float) not started
-Framebuffer objects (GL_EXT_framebuffer_object) DONE
-Half-float DONE
-Multisample blit DONE
-Non-normalized Integer texture/framebuffer formats ~50% done
-1D/2D Texture arrays core Mesa, swrast done
-Packed depth/stencil formats DONE
-Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
-Red and red/green texture formats DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback) ~50% done
- glBindFragDataLocation, glGetFragDataLocation,
- glBindBufferRange, glBindBufferBase commands
-Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
-glClearBuffer commands DONE
-glGetStringi command DONE
-glTexParameterI, glGetTexParameterI commands DONE
-glVertexAttribI commands DONE (but converts int
- values to floats)
-Depth format cube textures 0% done
-
-
-
-GL 3.1:
-
-GLSL 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
-Buffer copying (GL_ARB_copy_buffer) DONE
-Primitive restart (GL_NV_primitive_restart) DONE (gallium)
-16 vertex texture image units not started
-Texture buffer objs (GL_ARB_texture_buffer_object) not started
-Rectangular textures (GL_ARB_texture_rectangle) DONE
-Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
-
-
-GL 3.2:
-
-Core/compatibility profiles not started
-GLSL 1.50 not started
-Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
-BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
-Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
-Provoking vertex (GL_ARB_provoking_vertex) DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
-Multisample textures (GL_ARB_texture_multisample) not started
-Frag depth clamp (GL_ARB_depth_clamp) DONE
-Fence objects (GL_ARB_sync) DONE
-
-
-GL 3.3:
-
-GLSL 3.30 not started
-GL_ARB_blend_func_extended not started
-GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
-GL_ARB_occlusion_query2 DONE (swrast, gallium)
-GL_ARB_sampler_objects DONE (gallium)
-GL_ARB_texture_rgb10_a2ui not started
-GL_ARB_texture_swizzle DONE (same as EXT version)
-GL_ARB_timer_query ~60% done (the EXT variant)
-GL_ARB_instanced_arrays DONE (gallium)
-GL_ARB_vertex_type_2_10_10_10_rev not started
-
-
-GL 4.0:
-
-GLSL 4.0 not started
-GL_ARB_texture_query_lod not started
-GL_ARB_draw_buffers_blend DONE (gallium softpipe)
-GL_ARB_draw_indirect not started
-GL_ARB_gpu_shader_fp64 not started
-GL_ARB_sample_shading not started
-GL_ARB_shader_subroutine not started
-GL_ARB_tessellation_shader not started
-GL_ARB_texture_buffer_object_rgb32 not started
-GL_ARB_texture_cube_map_array not started
-GL_ARB_texture_gather not started
-GL_ARB_transform_feedback2 not started
-GL_ARB_transform_feedback3 not started
-
-
-GL 4.1:
-
-GLSL 4.1 not started
-GL_ARB_ES2_compatibility DONE (i965)
-GL_ARB_get_program_binary not started
-GL_ARB_separate_shader_objects some infrastructure done
-GL_ARB_shader_precision not started
-GL_ARB_vertex_attrib_64bit not started
-GL_ARB_viewport_array not started
-
-
-
-
-More info about these features and the work involved can be found at
-http://dri.freedesktop.org/wiki/MissingFunctionality
+
+Status of OpenGL 3.x features in Mesa
+
+
+Note: when an item is marked as "DONE" it means all the core Mesa
+infrastructure is complete but it may be the case that few (if any) drivers
+implement the features.
+
+
+Feature Status
+----------------------------------------------------- ------------------------
+
+GL 3.0:
+
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
+Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE
+Clamping controls (GL_ARB_color_buffer_float) DONE
+Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
+GL_EXT_packed_float DONE (gallium r600)
+GL_EXT_texture_shared_exponent DONE (gallium, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) not started
+Framebuffer objects (GL_EXT_framebuffer_object) DONE
+Half-float DONE
+Multisample blit DONE
+Non-normalized Integer texture/framebuffer formats ~50% done
+1D/2D Texture arrays core Mesa, swrast done
+Packed depth/stencil formats DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
+GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
+Red and red/green texture formats DONE (swrast, i965, gallium)
+Transform feedback (GL_EXT_transform_feedback) ~50% done
+ glBindFragDataLocation, glGetFragDataLocation,
+ glBindBufferRange, glBindBufferBase commands
+Vertex array objects (GL_APPLE_vertex_array_object) DONE
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
+glClearBuffer commands DONE
+glGetStringi command DONE
+glTexParameterI, glGetTexParameterI commands DONE
+glVertexAttribI commands DONE (but converts int
+ values to floats)
+Depth format cube textures 0% done
+
+
+
+GL 3.1:
+
+GLSL 1.40 not started
+Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
+Buffer copying (GL_ARB_copy_buffer) DONE
+Primitive restart (GL_NV_primitive_restart) DONE (gallium)
+16 vertex texture image units not started
+Texture buffer objs (GL_ARB_texture_buffer_object) not started
+Rectangular textures (GL_ARB_texture_rectangle) DONE
+Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
+Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
+
+
+GL 3.2:
+
+Core/compatibility profiles not started
+GLSL 1.50 not started
+Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
+Provoking vertex (GL_ARB_provoking_vertex) DONE
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
+Multisample textures (GL_ARB_texture_multisample) not started
+Frag depth clamp (GL_ARB_depth_clamp) DONE
+Fence objects (GL_ARB_sync) DONE
+
+
+GL 3.3:
+
+GLSL 3.30 not started
+GL_ARB_blend_func_extended not started
+GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
+GL_ARB_occlusion_query2 DONE (swrast, gallium)
+GL_ARB_sampler_objects DONE (gallium)
+GL_ARB_texture_rgb10_a2ui not started
+GL_ARB_texture_swizzle DONE (same as EXT version)
+GL_ARB_timer_query ~60% done (the EXT variant)
+GL_ARB_instanced_arrays DONE (gallium)
+GL_ARB_vertex_type_2_10_10_10_rev not started
+
+
+GL 4.0:
+
+GLSL 4.0 not started
+GL_ARB_texture_query_lod not started
+GL_ARB_draw_buffers_blend DONE (gallium softpipe)
+GL_ARB_draw_indirect not started
+GL_ARB_gpu_shader_fp64 not started
+GL_ARB_sample_shading not started
+GL_ARB_shader_subroutine not started
+GL_ARB_tessellation_shader not started
+GL_ARB_texture_buffer_object_rgb32 not started
+GL_ARB_texture_cube_map_array not started
+GL_ARB_texture_gather not started
+GL_ARB_transform_feedback2 not started
+GL_ARB_transform_feedback3 not started
+
+
+GL 4.1:
+
+GLSL 4.1 not started
+GL_ARB_ES2_compatibility DONE (i965)
+GL_ARB_get_program_binary not started
+GL_ARB_separate_shader_objects some infrastructure done
+GL_ARB_shader_precision not started
+GL_ARB_vertex_attrib_64bit not started
+GL_ARB_viewport_array not started
+
+
+
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality
diff --git a/mesalib/docs/MESA_drm_image.spec b/mesalib/docs/MESA_drm_image.spec
index 76de3f8b6..1150a4c43 100644
--- a/mesalib/docs/MESA_drm_image.spec
+++ b/mesalib/docs/MESA_drm_image.spec
@@ -1,149 +1,153 @@
-Name
-
- MESA_drm_image
-
-Name Strings
-
- EGL_MESA_drm_image
-
-Contact
-
- Kristian Høgsberg <krh@bitplanet.net>
-
-Status
-
- Proposal
-
-Version
-
- Version 2, August 25, 2010
-
-Number
-
- EGL Extension #not assigned
-
-Dependencies
-
- Requires EGL 1.4 or later. This extension is written against the
- wording of the EGL 1.4 specification.
-
- EGL_KHR_base_image is required.
-
-Overview
-
- This extension provides entry points for integrating EGLImage with the
- Linux DRM mode setting and memory management drivers. The extension
- lets applications create EGLImages without a client API resource and
- lets the application get the DRM buffer handles.
-
-IP Status
-
- Open-source; freely implementable.
-
-New Procedures and Functions
-
- EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
- const EGLint *attrib_list);
-
- EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
- EGLImageKHR image,
- EGLint *name,
- EGLint *handle,
- EGLint *stride);
-
-New Tokens
-
- Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
-
- EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
- EGL_DRM_BUFFER_USE_MESA 0x31D1
-
- Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
-
- EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
-
- Bits accepted in EGL_DRM_BUFFER_USE_MESA:
-
- EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
- EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
-
- Accepted in the <target> parameter of eglCreateImageKHR:
-
- EGL_DRM_BUFFER_MESA 0x31D3
-
- Use when importing drm buffer:
-
- EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
- EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
-
-Additions to the EGL 1.4 Specification:
-
- To create a DRM EGLImage, call
-
- EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
- const EGLint *attrib_list);
-
- In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
- use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
- EGL_DRM_BUFFER_USE_MESA. The only format specified by this
- extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
- is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
- then red, then green, then blue. The bit values accepted by
- EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA and
- EGL_DRM_BUFFER_USE_SHARE_MESA. EGL_DRM_BUFFER_USE_SCANOUT_MESA
- requests that the created EGLImage should be usable as a scanout
- buffer with the DRM kernel modesetting API. The
- EGL_DRM_BUFFER_USE_SHARE_MESA bit requests that the EGLImage can
- be shared with other processes by passing the underlying DRM
- buffer name.
-
- To create a process local handle or a global DRM name for a
- buffer, call
-
- EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
- EGLImageKHR image,
- EGLint *name,
- EGLint *handle,
- EGLint *stride);
-
- If <name> is non-NULL, a global name is assigned to the image and
- written to <name>, the handle (local to the DRM file descriptor,
- for use with DRM kernel modesetting API) is written to <handle> if
- non-NULL and the stride (in bytes) is written to <stride>, if
- non-NULL.
-
- Import a shared buffer by calling eglCreateImageKHR with
- EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
- EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
- in the attrib list.
-
-Issues
-
- 1. Why don't we use eglCreateImageKHR with a target that
- indicates that we want to create an EGLImage from scratch?
-
- RESOLVED: The eglCreateImageKHR entry point is reserved for
- creating an EGLImage from an already existing client API
- resource. This is fine when we're creating the EGLImage from
- an existing DRM buffer name, it doesn't seem right to overload
- the function to also allocate the underlying resource.
-
- 2. Why don't we use an eglQueryImageMESA type functions for
- querying the DRM EGLImage attributes (name, handle, and stride)?
-
- RESOLVED: The eglQueryImage function has been proposed often,
- but it goes against the EGLImage design. EGLImages are opaque
- handles to a 2D array of pixels, which can be passed between
- client APIs. By referencing an EGLImage in a client API, the
- EGLImage target (a texture, a renderbuffer or such) can be
- used to query the attributes of the EGLImage. We don't have a
- full client API for creating and querying DRM buffers, though,
- so we use a new EGL extension entry point instead.
-
-Revision History
-
- Version 1, June 3, 2010
- Initial draft (Kristian Høgsberg)
- Version 2, August 25, 2010
- Flesh out the extension a bit, add final EGL tokens, capture
- some of the original discussion in the issues section.
+Name
+
+ MESA_drm_image
+
+Name Strings
+
+ EGL_MESA_drm_image
+
+Contact
+
+ Kristian Høgsberg <krh@bitplanet.net>
+
+Status
+
+ Proposal
+
+Version
+
+ Version 2, August 25, 2010
+
+Number
+
+ EGL Extension #not assigned
+
+Dependencies
+
+ Requires EGL 1.4 or later. This extension is written against the
+ wording of the EGL 1.4 specification.
+
+ EGL_KHR_base_image is required.
+
+Overview
+
+ This extension provides entry points for integrating EGLImage with the
+ Linux DRM mode setting and memory management drivers. The extension
+ lets applications create EGLImages without a client API resource and
+ lets the application get the DRM buffer handles.
+
+IP Status
+
+ Open-source; freely implementable.
+
+New Procedures and Functions
+
+ EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
+ const EGLint *attrib_list);
+
+ EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ EGLint *name,
+ EGLint *handle,
+ EGLint *stride);
+
+New Tokens
+
+ Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
+
+ EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+ EGL_DRM_BUFFER_USE_MESA 0x31D1
+
+ Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
+
+ EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+
+ Bits accepted in EGL_DRM_BUFFER_USE_MESA:
+
+ EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
+ EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
+ EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004
+
+ Accepted in the <target> parameter of eglCreateImageKHR:
+
+ EGL_DRM_BUFFER_MESA 0x31D3
+
+ Use when importing drm buffer:
+
+ EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+ EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+
+Additions to the EGL 1.4 Specification:
+
+ To create a DRM EGLImage, call
+
+ EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
+ const EGLint *attrib_list);
+
+ In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
+ use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
+ EGL_DRM_BUFFER_USE_MESA. The only format specified by this
+ extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
+ is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
+ then red, then green, then blue. The bit values accepted by
+ EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA,
+ EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA.
+ EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage
+ should be usable as a scanout buffer with the DRM kernel
+ modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the
+ EGLImage can be shared with other processes by passing the
+ underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA
+ requests that the image must be usable as a cursor with KMS. When
+ EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both
+ be 64.
+
+ To create a process local handle or a global DRM name for a
+ buffer, call
+
+ EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ EGLint *name,
+ EGLint *handle,
+ EGLint *stride);
+
+ If <name> is non-NULL, a global name is assigned to the image and
+ written to <name>, the handle (local to the DRM file descriptor,
+ for use with DRM kernel modesetting API) is written to <handle> if
+ non-NULL and the stride (in bytes) is written to <stride>, if
+ non-NULL.
+
+ Import a shared buffer by calling eglCreateImageKHR with
+ EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
+ EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
+ in the attrib list.
+
+Issues
+
+ 1. Why don't we use eglCreateImageKHR with a target that
+ indicates that we want to create an EGLImage from scratch?
+
+ RESOLVED: The eglCreateImageKHR entry point is reserved for
+ creating an EGLImage from an already existing client API
+ resource. This is fine when we're creating the EGLImage from
+ an existing DRM buffer name, it doesn't seem right to overload
+ the function to also allocate the underlying resource.
+
+ 2. Why don't we use an eglQueryImageMESA type functions for
+ querying the DRM EGLImage attributes (name, handle, and stride)?
+
+ RESOLVED: The eglQueryImage function has been proposed often,
+ but it goes against the EGLImage design. EGLImages are opaque
+ handles to a 2D array of pixels, which can be passed between
+ client APIs. By referencing an EGLImage in a client API, the
+ EGLImage target (a texture, a renderbuffer or such) can be
+ used to query the attributes of the EGLImage. We don't have a
+ full client API for creating and querying DRM buffers, though,
+ so we use a new EGL extension entry point instead.
+
+Revision History
+
+ Version 1, June 3, 2010
+ Initial draft (Kristian Høgsberg)
+ Version 2, August 25, 2010
+ Flesh out the extension a bit, add final EGL tokens, capture
+ some of the original discussion in the issues section.
diff --git a/mesalib/docs/relnotes-7.11.html b/mesalib/docs/relnotes-7.11.html
index 6951984bd..1c22b082e 100644
--- a/mesalib/docs/relnotes-7.11.html
+++ b/mesalib/docs/relnotes-7.11.html
@@ -1,79 +1,84 @@
-<HTML>
-
-<head>
-<TITLE>Mesa Release Notes</TITLE>
-<link rel="stylesheet" type="text/css" href="mesa.css">
-<meta http-equiv="content-type" content="text/html; charset=utf-8" />
-</head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>Mesa 7.11 Release Notes / (release date TBD)</H1>
-
-<p>
-Mesa 7.11 is a new development release.
-People who are concerned with stability and reliability should stick
-with a previous release or wait for Mesa 7.11.1.
-</p>
-<p>
-Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 2.1.
-</p>
-<p>
-See the <a href="install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-tbd
-</pre>
-
-
-<h2>New features</h2>
-<ul>
-<li>GL_ARB_ES2_compatibility (gallium drivers)
-<li>GL_ARB_color_buffer_float (gallium drivers, i965)
-<li>GL_ARB_draw_buffers_blend (gallium)
-<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
-<li>GL_ARB_instanced_arrays extension (gallium drivers)
-<li>GL_ARB_occlusion_query2 (gallium drivers, swrast)
-<li>GL_ARB_robustness (all drivers)
-<li>GL_ARB_sampler_objects (gallium drivers)
-<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
-<li>GL_ARB_texture_float (gallium, i965)
-<li>GL_EXT_packed_float (gallium r600)
-<li>GL_EXT_texture_compression_latc (gallium drivers, swrast)
-<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965)
-<li>GL_EXT_texture_shared_exponent (gallium drivers, swrast)
-<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
-<li>GL_EXT_texture_snorm (gallium drivers)
-<li>GL_ATI_draw_buffers (all drivers)
-<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast)
-<li>GL_ATI_texture_float (gallium, i965)
-<li>GL_NV_conditional_render (i965)
-<li>GL_NV_texture_barrier (gallium drivers)
-</ul>
-
-
-<h2>Bug fixes</h2>
-<ul>
-</ul>
-
-
-<h2>Changes</h2>
-<ul>
-<li>The Windows MSVC project files have been removed.
-They haven't been maintained in quite a while.
-Building with SCons is an alternative.
-<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
-driver that implemented it.
-</ul>
-
-
-</body>
-</html>
+<HTML>
+
+<head>
+<TITLE>Mesa Release Notes</TITLE>
+<link rel="stylesheet" type="text/css" href="mesa.css">
+<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+</head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.11 Release Notes / (release date TBD)</H1>
+
+<p>
+Mesa 7.11 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 7.11.1.
+</p>
+<p>
+Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+tbd
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>GL_ARB_ES2_compatibility (gallium drivers)
+<li>GL_ARB_color_buffer_float (gallium drivers, i965)
+<li>GL_ARB_draw_buffers_blend (gallium)
+<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
+<li>GL_ARB_instanced_arrays extension (gallium drivers)
+<li>GL_ARB_occlusion_query2 (gallium drivers, swrast)
+<li>GL_ARB_robustness (all drivers)
+<li>GL_ARB_sampler_objects (gallium drivers)
+<li>GL_ARB_seamless_cube_map (gallium r600)
+<li>GL_ARB_sync (gallium drivers only, intel support was in 7.6)
+<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
+<li>GL_ARB_texture_float (gallium, i965)
+<li>GL_EXT_packed_float (gallium r600)
+<li>GL_EXT_texture_compression_latc (gallium drivers, swrast)
+<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965)
+<li>GL_EXT_texture_shared_exponent (gallium drivers, swrast)
+<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
+<li>GL_EXT_texture_snorm (gallium drivers)
+<li>GL_AMD_draw_buffers_blend (alias of the ARB variant)
+<li>GL_AMD_seamless_cubemap_per_texture (gallium r600)
+<li>GL_AMD_shader_stencil_export (alias of the ARB variant)
+<li>GL_ATI_draw_buffers (all drivers)
+<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast)
+<li>GL_ATI_texture_float (gallium, i965)
+<li>GL_NV_conditional_render (i965)
+<li>GL_NV_texture_barrier (gallium drivers)
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+<li>The Windows MSVC project files have been removed.
+They haven't been maintained in quite a while.
+Building with SCons is an alternative.
+<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
+driver that implemented it.
+</ul>
+
+
+</body>
+</html>