diff options
Diffstat (limited to 'mesalib/include/GL')
-rw-r--r-- | mesalib/include/GL/dmesa.h | 160 | ||||
-rw-r--r-- | mesalib/include/GL/ggimesa.h | 85 | ||||
-rw-r--r-- | mesalib/include/GL/gl.h | 19 | ||||
-rw-r--r-- | mesalib/include/GL/gl_mangle.h | 45 | ||||
-rw-r--r-- | mesalib/include/GL/glx.h | 23 | ||||
-rw-r--r-- | mesalib/include/GL/glxext.h | 8 | ||||
-rw-r--r-- | mesalib/include/GL/internal/dri_interface.h | 74 | ||||
-rw-r--r-- | mesalib/include/GL/internal/glcore.h | 4 | ||||
-rw-r--r-- | mesalib/include/GL/svgamesa.h | 97 |
9 files changed, 167 insertions, 348 deletions
diff --git a/mesalib/include/GL/dmesa.h b/mesalib/include/GL/dmesa.h deleted file mode 100644 index 358082e3e..000000000 --- a/mesalib/include/GL/dmesa.h +++ /dev/null @@ -1,160 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : dborca@users.sourceforge.net - * Web : http://www.geocities.com/dborca - */ - - -#ifndef DMESA_H_included -#define DMESA_H_included - -#define DMESA_MAJOR_VERSION 6 -#define DMESA_MINOR_VERSION 5 - -/* Sample Usage: - * - * 1. Call DMesaCreateVisual() to initialize graphics. - * 2. Call DMesaCreateContext() to create a DMesa rendering context. - * 3. Call DMesaCreateBuffer() to define the window. - * 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext. - * 5. Make gl* calls to render your graphics. - * 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers. - * 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual. - */ - -typedef struct dmesa_context *DMesaContext; -typedef struct dmesa_visual *DMesaVisual; -typedef struct dmesa_buffer *DMesaBuffer; - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Create a new Visual and set graphics mode. - */ -DMesaVisual DMesaCreateVisual (GLint width, /* X res */ - GLint height, /* Y res */ - GLint colDepth, /* BPP */ - GLint refresh, /* refresh rate: 0=default */ - GLboolean dbFlag, /* double-buffered */ - GLboolean rgbFlag, /* RGB mode */ - GLint alphaSize, /* requested bits/alpha */ - GLint depthSize, /* requested bits/depth */ - GLint stencilSize, /* requested bits/stencil */ - GLint accumSize); /* requested bits/accum */ - -/* - * Destroy Visual and restore screen. - */ -void DMesaDestroyVisual (DMesaVisual v); - - - -/* - * Create a new Context for rendering. - */ -DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share); - -/* - * Destroy Context. - */ -void DMesaDestroyContext (DMesaContext c); - -/* - * Return a handle to the current context. - */ -DMesaContext DMesaGetCurrentContext (void); - - - -/* - * Create a new Buffer (window). - */ -DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, - GLint xpos, GLint ypos, - GLint width, GLint height); - -/* - * Destroy Buffer. - */ -void DMesaDestroyBuffer (DMesaBuffer b); - -/* - * Return a handle to the current buffer. - */ -DMesaBuffer DMesaGetCurrentBuffer (void); - -/* - * Swap the front and back buffers for the given Buffer. - * No action is taken if the buffer is not double buffered. - */ -void DMesaSwapBuffers (DMesaBuffer b); - -/* - * Bind Buffer to Context and make the Context the current one. - */ -GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b); - - - -/* - * Move/Resize current Buffer. - */ -GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos); -GLboolean DMesaResizeBuffer (GLint width, GLint height); - -/* - * Set palette index, using normalized values. - */ -void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue); - -/* - * DMesa functions - */ -typedef void (*DMesaProc) (); -DMesaProc DMesaGetProcAddress (const char *name); - -/* - * DMesa state retrieval. - */ -#define DMESA_GET_SCREEN_SIZE 0x0100 -#define DMESA_GET_DRIVER_CAPS 0x0200 -#define DMESA_GET_VIDEO_MODES 0x0300 -#define DMESA_GET_BUFFER_ADDR 0x0400 - -#define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */ -#define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */ -int DMesaGetIntegerv (GLenum pname, GLint *params); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/mesalib/include/GL/ggimesa.h b/mesalib/include/GL/ggimesa.h deleted file mode 100644 index 90e0b4222..000000000 --- a/mesalib/include/GL/ggimesa.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Mesa 3-D graphics library GGI bindings (GGIGL [giggle]) - * Version: 4.0 - * Copyright (C) 1995-2000 Brian Paul - * Copyright (C) 1998 Uwe Maurer - * Copyrigth (C) 2001 Filip Spacek - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#ifndef GGIMESA_H -#define GGIMESA_H - -#define GGIMESA_MAJOR_VERSION 4 -#define GGIMESA_MINOR_VERSION 0 - -#ifdef __cplusplus -extern "C" { -#endif - -#include <ggi/ggi.h> -#include "GL/gl.h" - -typedef struct ggi_mesa_context *ggi_mesa_context_t; - -/* - * Initialize Mesa GGI extension - */ -int ggiMesaInit(void); -/* - * Clean up Mesa GGI exension - */ -int ggiMesaExit(void); - -/* - * Attach Mesa GGI extension to the visual 'vis' - */ -int ggiMesaAttach(ggi_visual_t vis); -/* - * Detach Mesa GGI extension from the visual 'vis' - */ -int ggiMesaDetach(ggi_visual_t vis); - -int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag, - GLboolean stereo_flag, GLint depth_size, - GLint stencil_size, GLint accum_red_size, - GLint accum_green_size, GLint accum_blue_size, - GLint accum_alpha_size, GLint num_samples); - -/* - * Create a new context capable of displaying on the visual vis. - */ -ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis); -/* - * Destroy the context 'ctx' - */ -void ggiMesaDestroyContext(ggi_mesa_context_t ctx); - -/* - * Make context 'ctx' the current context and bind it to visual 'vis'. - * Note that the context must have been created with respect to that visual. - */ -void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis); - -void ggiMesaSwapBuffers(void); - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/mesalib/include/GL/gl.h b/mesalib/include/GL/gl.h index 5f8bc2b70..8e5f1383f 100644 --- a/mesalib/include/GL/gl.h +++ b/mesalib/include/GL/gl.h @@ -67,7 +67,7 @@ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ # define GLAPI extern # define GLAPIENTRY __stdcall -#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303 +#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define GLAPI __attribute__((visibility("default"))) # define GLAPIENTRY #endif /* WIN32 && !CYGWIN */ @@ -85,7 +85,9 @@ * glut.h or gl.h. */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 +#endif #include <windows.h> #endif @@ -2193,6 +2195,21 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen #endif /* GL_ATI_blend_equation_separate */ +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + /** ** NOTE!!!!! If you add new functions to this file, or update diff --git a/mesalib/include/GL/gl_mangle.h b/mesalib/include/GL/gl_mangle.h index 59f614979..43d2e896b 100644 --- a/mesalib/include/GL/gl_mangle.h +++ b/mesalib/include/GL/gl_mangle.h @@ -30,6 +30,7 @@ /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ #define glAccum MANGLE(Accum) +#define glActiveProgramEXT MANGLE(ActiveProgramEXT) #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) #define glActiveTextureARB MANGLE(ActiveTextureARB) #define glActiveTexture MANGLE(ActiveTexture) @@ -60,6 +61,7 @@ #define glBeginTransformFeedback MANGLE(BeginTransformFeedback) #define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV) #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) +#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV) #define glBindAttribLocationARB MANGLE(BindAttribLocationARB) #define glBindAttribLocation MANGLE(BindAttribLocation) #define glBindBufferARB MANGLE(BindBufferARB) @@ -93,6 +95,8 @@ #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) #define glBindVertexArray MANGLE(BindVertexArray) #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) +#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV) #define glBinormal3bEXT MANGLE(Binormal3bEXT) #define glBinormal3bvEXT MANGLE(Binormal3bvEXT) #define glBinormal3dEXT MANGLE(Binormal3dEXT) @@ -126,6 +130,7 @@ #define glBlendFuncSeparate MANGLE(BlendFuncSeparate) #define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) #define glBlitFramebuffer MANGLE(BlitFramebuffer) +#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV) #define glBufferDataARB MANGLE(BufferDataARB) #define glBufferData MANGLE(BufferData) #define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) @@ -202,6 +207,7 @@ #define glColor4uiv MANGLE(Color4uiv) #define glColor4us MANGLE(Color4us) #define glColor4usv MANGLE(Color4usv) +#define glColorFormatNV MANGLE(ColorFormatNV) #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) #define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) @@ -276,6 +282,7 @@ #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) +#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV) #define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT) #define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT) #define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT) @@ -302,6 +309,7 @@ #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) #define glCreateShader MANGLE(CreateShader) #define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) +#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT) #define glCullFace MANGLE(CullFace) #define glCullParameterdvEXT MANGLE(CullParameterdvEXT) #define glCullParameterfvEXT MANGLE(CullParameterfvEXT) @@ -379,11 +387,14 @@ #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) #define glDrawRangeElements MANGLE(DrawRangeElements) #define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV) +#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV) #define glEdgeFlag MANGLE(EdgeFlag) #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) #define glEdgeFlagPointer MANGLE(EdgeFlagPointer) #define glEdgeFlagv MANGLE(EdgeFlagv) +#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES) +#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES) #define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) #define glElementPointerATI MANGLE(ElementPointerATI) #define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT) @@ -408,6 +419,7 @@ #define glEndTransformFeedback MANGLE(EndTransformFeedback) #define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV) #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) +#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV) #define glEvalCoord1d MANGLE(EvalCoord1d) #define glEvalCoord1dv MANGLE(EvalCoord1dv) #define glEvalCoord1f MANGLE(EvalCoord1f) @@ -445,6 +457,7 @@ #define glFogCoorddv MANGLE(FogCoorddv) #define glFogCoordfEXT MANGLE(FogCoordfEXT) #define glFogCoordf MANGLE(FogCoordf) +#define glFogCoordFormatNV MANGLE(FogCoordFormatNV) #define glFogCoordfvEXT MANGLE(FogCoordfvEXT) #define glFogCoordfv MANGLE(FogCoordfv) #define glFogCoordhNV MANGLE(FogCoordhNV) @@ -544,6 +557,7 @@ #define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v) #define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) #define glGetBufferParameteriv MANGLE(GetBufferParameteriv) +#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV) #define glGetBufferPointervARB MANGLE(GetBufferPointervARB) #define glGetBufferPointerv MANGLE(GetBufferPointerv) #define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) @@ -609,6 +623,8 @@ #define glGetInteger64v MANGLE(GetInteger64v) #define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT) #define glGetIntegeri_v MANGLE(GetIntegeri_v) +#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV) +#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV) #define glGetIntegerv MANGLE(GetIntegerv) #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) @@ -651,6 +667,7 @@ #define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT) #define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT) #define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT) +#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV) #define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT) #define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT) #define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT) @@ -761,6 +778,7 @@ #define glGetUniformLocationARB MANGLE(GetUniformLocationARB) #define glGetUniformLocation MANGLE(GetUniformLocation) #define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) +#define glGetUniformui64vNV MANGLE(GetUniformui64vNV) #define glGetUniformuivEXT MANGLE(GetUniformuivEXT) #define glGetUniformuiv MANGLE(GetUniformuiv) #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) @@ -788,6 +806,10 @@ #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) +#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV) +#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV) #define glGetVideoi64vNV MANGLE(GetVideoi64vNV) #define glGetVideoivNV MANGLE(GetVideoivNV) #define glGetVideoui64vNV MANGLE(GetVideoui64vNV) @@ -812,6 +834,7 @@ #define glIndexd MANGLE(Indexd) #define glIndexdv MANGLE(Indexdv) #define glIndexf MANGLE(Indexf) +#define glIndexFormatNV MANGLE(IndexFormatNV) #define glIndexFuncEXT MANGLE(IndexFuncEXT) #define glIndexfv MANGLE(Indexfv) #define glIndexi MANGLE(Indexi) @@ -832,6 +855,7 @@ #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) #define glIsBufferARB MANGLE(IsBufferARB) #define glIsBuffer MANGLE(IsBuffer) +#define glIsBufferResidentNV MANGLE(IsBufferResidentNV) #define glIsEnabledi MANGLE(IsEnabledi) #define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT) #define glIsEnabled MANGLE(IsEnabled) @@ -840,6 +864,7 @@ #define glIsFramebufferEXT MANGLE(IsFramebufferEXT) #define glIsFramebuffer MANGLE(IsFramebuffer) #define glIsList MANGLE(IsList) +#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) #define glIsProgramARB MANGLE(IsProgramARB) @@ -888,6 +913,8 @@ #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) #define glLockArraysEXT MANGLE(LockArraysEXT) #define glLogicOp MANGLE(LogicOp) +#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV) +#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV) #define glMap1d MANGLE(Map1d) #define glMap1f MANGLE(Map1f) #define glMap2d MANGLE(Map2d) @@ -1060,6 +1087,8 @@ #define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT) #define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT) #define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT) +#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV) +#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV) #define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT) #define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT) #define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT) @@ -1091,6 +1120,7 @@ #define glNormal3iv MANGLE(Normal3iv) #define glNormal3s MANGLE(Normal3s) #define glNormal3sv MANGLE(Normal3sv) +#define glNormalFormatNV MANGLE(NormalFormatNV) #define glNormalPointerEXT MANGLE(NormalPointerEXT) #define glNormalPointerListIBM MANGLE(NormalPointerListIBM) #define glNormalPointer MANGLE(NormalPointer) @@ -1234,6 +1264,8 @@ #define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT) #define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT) #define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT) +#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV) +#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV) #define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) #define glProvokingVertexEXT MANGLE(ProvokingVertexEXT) #define glProvokingVertex MANGLE(ProvokingVertex) @@ -1362,6 +1394,7 @@ #define glSecondaryColor3us MANGLE(SecondaryColor3us) #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) #define glSecondaryColor3usv MANGLE(SecondaryColor3usv) +#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV) #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) #define glSecondaryColorPointer MANGLE(SecondaryColorPointer) @@ -1475,6 +1508,7 @@ #define glTexCoord4iv MANGLE(TexCoord4iv) #define glTexCoord4s MANGLE(TexCoord4s) #define glTexCoord4sv MANGLE(TexCoord4sv) +#define glTexCoordFormatNV MANGLE(TexCoordFormatNV) #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) #define glTexCoordPointer MANGLE(TexCoordPointer) @@ -1513,6 +1547,7 @@ #define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) #define glTexSubImage3D MANGLE(TexSubImage3D) #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) +#define glTextureBarrierNV MANGLE(TextureBarrierNV) #define glTextureBufferEXT MANGLE(TextureBufferEXT) #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) #define glTextureImage1DEXT MANGLE(TextureImage1DEXT) @@ -1601,6 +1636,8 @@ #define glUniformMatrix4fv MANGLE(UniformMatrix4fv) #define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) #define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) +#define glUniformui64NV MANGLE(Uniformui64NV) +#define glUniformui64vNV MANGLE(Uniformui64vNV) #define glUnlockArraysEXT MANGLE(UnlockArraysEXT) #define glUnmapBufferARB MANGLE(UnmapBufferARB) #define glUnmapBuffer MANGLE(UnmapBuffer) @@ -1609,6 +1646,7 @@ #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) #define glUseProgram MANGLE(UseProgram) #define glUseProgramObjectARB MANGLE(UseProgramObjectARB) +#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT) #define glValidateProgramARB MANGLE(ValidateProgramARB) #define glValidateProgram MANGLE(ValidateProgram) #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) @@ -1762,6 +1800,7 @@ #define glVertexAttrib4usv MANGLE(VertexAttrib4usv) #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) #define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB) +#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV) #define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) #define glVertexAttribI1i MANGLE(VertexAttribI1i) #define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT) @@ -1802,6 +1841,7 @@ #define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv) #define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) #define glVertexAttribI4usv MANGLE(VertexAttribI4usv) +#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV) #define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) #define glVertexAttribIPointer MANGLE(VertexAttribIPointer) #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) @@ -1827,6 +1867,7 @@ #define glVertexBlendARB MANGLE(VertexBlendARB) #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) +#define glVertexFormatNV MANGLE(VertexFormatNV) #define glVertexPointerEXT MANGLE(VertexPointerEXT) #define glVertexPointerListIBM MANGLE(VertexPointerListIBM) #define glVertexPointer MANGLE(VertexPointer) @@ -1868,6 +1909,10 @@ #define glVertexWeighthNV MANGLE(VertexWeighthNV) #define glVertexWeighthvNV MANGLE(VertexWeighthvNV) #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) +#define glVideoCaptureNV MANGLE(VideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV) #define glViewport MANGLE(Viewport) #define glWaitSync MANGLE(WaitSync) #define glWeightbvARB MANGLE(WeightbvARB) diff --git a/mesalib/include/GL/glx.h b/mesalib/include/GL/glx.h index 288440140..fd53964ea 100644 --- a/mesalib/include/GL/glx.h +++ b/mesalib/include/GL/glx.h @@ -186,6 +186,16 @@ typedef XID GLXWindow; typedef XID GLXPbuffer; +/* +** Events. +** __GLX_NUMBER_EVENTS is set to 17 to account for the BufferClobberSGIX +** event - this helps initialization if the server supports the pbuffer +** extension and the client doesn't. +*/ +#define GLX_PbufferClobber 0 +#define GLX_BufferSwapComplete 1 + +#define __GLX_NUMBER_EVENTS 17 extern XVisualInfo* glXChooseVisual( Display *dpy, int screen, int *attribList ); @@ -507,8 +517,21 @@ typedef struct { int count; /* if nonzero, at least this many more */ } GLXPbufferClobberEvent; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + GLXDrawable drawable; /* drawable on which event was requested in event mask */ + int event_type; + int64_t ust; + int64_t msc; + int64_t sbc; +} GLXBufferSwapComplete; + typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; + GLXBufferSwapComplete glxbufferswapcomplete; long pad[24]; } GLXEvent; diff --git a/mesalib/include/GL/glxext.h b/mesalib/include/GL/glxext.h index 9ac0592e0..50740dd29 100644 --- a/mesalib/include/GL/glxext.h +++ b/mesalib/include/GL/glxext.h @@ -696,6 +696,14 @@ extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable); typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #endif +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x10000000 +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8024 +#define GLX_BLIT_COMPLETE_INTEL 0x8025 +#define GLX_FLIP_COMPLETE_INTEL 0x8026 +#endif + #ifndef GLX_SGIX_swap_barrier #define GLX_SGIX_swap_barrier 1 #ifdef GLX_GLXEXT_PROTOTYPES diff --git a/mesalib/include/GL/internal/dri_interface.h b/mesalib/include/GL/internal/dri_interface.h index 910c9166b..1d4e82e15 100644 --- a/mesalib/include/GL/internal/dri_interface.h +++ b/mesalib/include/GL/internal/dri_interface.h @@ -230,6 +230,13 @@ struct __DRItexOffsetExtensionRec { }; +/* Valid values for format in the setTexBuffer2 function below. These + * values match the GLX tokens for compatibility reasons, but we + * define them here since the DRI interface can't depend on GLX. */ +#define __DRI_TEXTURE_FORMAT_NONE 0x20D8 +#define __DRI_TEXTURE_FORMAT_RGB 0x20D9 +#define __DRI_TEXTURE_FORMAT_RGBA 0x20DA + #define __DRI_TEX_BUFFER "DRI_TexBuffer" #define __DRI_TEX_BUFFER_VERSION 2 struct __DRItexBufferExtensionRec { @@ -262,10 +269,20 @@ struct __DRItexBufferExtensionRec { * Used by drivers that implement DRI2 */ #define __DRI2_FLUSH "DRI2_Flush" -#define __DRI2_FLUSH_VERSION 1 +#define __DRI2_FLUSH_VERSION 3 struct __DRI2flushExtensionRec { __DRIextension base; void (*flush)(__DRIdrawable *drawable); + + /** + * Ask the driver to call getBuffers/getBuffersWithFormat before + * it starts rendering again. + * + * \param drawable the drawable to invalidate + * + * \since 3 + */ + void (*invalidate)(__DRIdrawable *drawable); }; @@ -734,4 +751,59 @@ struct __DRIdri2ExtensionRec { }; + +/** + * This extension provides functionality to enable various EGLImage + * extensions. + */ +#define __DRI_IMAGE "DRI_IMAGE" +#define __DRI_IMAGE_VERSION 1 + +/** + * These formats correspond to the similarly named MESA_FORMAT_* + * tokens, except in the native endian of the CPU. For example, on + * little endian __DRI_IMAGE_FORMAT_XRGB8888 corresponds to + * MESA_FORMAT_XRGB8888, but MESA_FORMAT_XRGB8888_REV on big endian. + */ +#define __DRI_IMAGE_FORMAT_RGB565 0x1001 +#define __DRI_IMAGE_FORMAT_XRGB8888 0x1002 +#define __DRI_IMAGE_FORMAT_ARGB8888 0x1003 + +typedef struct __DRIimageRec __DRIimage; +typedef struct __DRIimageExtensionRec __DRIimageExtension; +struct __DRIimageExtensionRec { + __DRIextension base; + + __DRIimage *(*createImageFromName)(__DRIcontext *context, + int width, int height, int format, + int name, int pitch, + void *loaderPrivate); + + __DRIimage *(*createImageFromRenderbuffer)(__DRIcontext *context, + int renderbuffer, + void *loaderPrivate); + + void (*destroyImage)(__DRIimage *image); +}; + +/** + * This extension must be implemented by the loader and passed to the + * driver at screen creation time. The EGLImage entry points in the + * various client APIs take opaque EGLImage handles and use this + * extension to map them to a __DRIimage. At version 1, this + * extensions allows mapping EGLImage pointers to __DRIimage pointers, + * but future versions could support other EGLImage-like, opaque types + * with new lookup functions. + */ +#define __DRI_IMAGE_LOOKUP "DRI_IMAGE_LOOKUP" +#define __DRI_IMAGE_LOOKUP_VERSION 1 + +typedef struct __DRIimageLookupExtensionRec __DRIimageLookupExtension; +struct __DRIimageLookupExtensionRec { + __DRIextension base; + + __DRIimage *(*lookupEGLImage)(__DRIcontext *context, void *image, + void *loaderPrivate); +}; + #endif diff --git a/mesalib/include/GL/internal/glcore.h b/mesalib/include/GL/internal/glcore.h index 18f657662..547b11137 100644 --- a/mesalib/include/GL/internal/glcore.h +++ b/mesalib/include/GL/internal/glcore.h @@ -178,8 +178,4 @@ typedef struct __GLcontextModesRec { #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA - #endif /* __gl_core_h_ */ diff --git a/mesalib/include/GL/svgamesa.h b/mesalib/include/GL/svgamesa.h deleted file mode 100644 index 67c0e4c5c..000000000 --- a/mesalib/include/GL/svgamesa.h +++ /dev/null @@ -1,97 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * Copyright (C) 1995-2001 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA/Mesa interface for Linux. - */ - - -/* - * Intro to using the VGA/Mesa interface - * - * 1. #include the <vga.h> file - * 2. Call vga_init() to initialize the SVGA library. - * 3. Call vga_setmode() to specify the screen size and color depth. - * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit - * color Mesa assumes color index mode, if using 16-bit or deeper color - * Mesa assumes RGB mode. - * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context. - * 6. You can now use the Mesa API functions. - * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT) - * to restore the original text screen. - * - * Notes - * 1. You must run your executable as root (or use the set UID-bit) because - * the SVGA library requires it. - * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what - * has to be done yet. - */ - - -#ifndef SVGAMESA_H -#define SVGAMESA_H - - -#define SVGAMESA_MAJOR_VERSION 4 -#define SVGAMESA_MINOR_VERSION 0 - - -#ifdef __cplusplus -extern "C" { -#endif - - -#include "GL/gl.h" - - - -/* - * This is the SVGAMesa context 'handle': - */ -typedef struct svgamesa_context *SVGAMesaContext; - - - -/* - * doubleBuffer flag new in version 2.4 - */ -extern int SVGAMesaInit( int GraphMode ); - -extern int SVGAMesaClose( void ); - -extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ); - -extern void SVGAMesaDestroyContext( SVGAMesaContext ctx ); - -extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx ); - -extern void SVGAMesaSwapBuffers( void ); - -extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue); - -extern SVGAMesaContext SVGAMesaGetCurrentContext( void ); - -#ifdef __cplusplus -} -#endif - - -#endif |