diff options
Diffstat (limited to 'mesalib/include/GL')
| -rw-r--r-- | mesalib/include/GL/gl.h | 4476 | ||||
| -rw-r--r-- | mesalib/include/GL/mesa_wgl.h | 121 | 
2 files changed, 2235 insertions, 2362 deletions
| diff --git a/mesalib/include/GL/gl.h b/mesalib/include/GL/gl.h index 33acd0920..998a83ab1 100644 --- a/mesalib/include/GL/gl.h +++ b/mesalib/include/GL/gl.h @@ -1,2241 +1,2235 @@ -/*
 - * Mesa 3-D graphics library
 - * Version:  7.6
 - *
 - * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 - * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
 - *
 - * Permission is hereby granted, free of charge, to any person obtaining a
 - * copy of this software and associated documentation files (the "Software"),
 - * to deal in the Software without restriction, including without limitation
 - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 - * and/or sell copies of the Software, and to permit persons to whom the
 - * Software is furnished to do so, subject to the following conditions:
 - *
 - * The above copyright notice and this permission notice shall be included
 - * in all copies or substantial portions of the Software.
 - *
 - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 - */
 -
 -
 -#ifndef __gl_h_
 -#define __gl_h_
 -
 -#if defined(USE_MGL_NAMESPACE)
 -#include "gl_mangle.h"
 -#endif
 -
 -
 -/**********************************************************************
 - * Begin system-specific stuff. Do not do any of this when building
 - * for SciTech SNAP, as this is all done before this header file is
 - * included. 
 - */
 -#if !defined(__SCITECH_SNAP__)
 -
 -#if defined(__BEOS__)
 -#include <stdlib.h>     /* to get some BeOS-isms */
 -#endif
 -
 -#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
 -#define OPENSTEP
 -#endif
 -
 -#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
 -#define __WIN32__
 -#endif
 -
 -#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
 -#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
 -#    define GLAPI __declspec(dllexport)
 -#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
 -#    define GLAPI __declspec(dllimport)
 -#  else /* for use with static link lib build of Win32 edition only */
 -#    define GLAPI extern
 -#  endif /* _STATIC_MESA support */
 -#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
 -#    define GLAPIENTRY 
 -#  else
 -#    define GLAPIENTRY __stdcall
 -#  endif
 -#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
 -#  define GLAPI extern
 -#  define GLAPIENTRY __stdcall
 -#elif defined(__GNUC__)	|| (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
 -#  define GLAPI __attribute__((visibility("default")))
 -#  define GLAPIENTRY
 -#endif /* WIN32 && !CYGWIN */
 -
 -#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
 -#  define PRAGMA_EXPORT_SUPPORTED		1
 -#endif
 -
 -/*
 - * WINDOWS: Include windows.h here to define APIENTRY.
 - * It is also useful when applications include this file by
 - * including only glut.h, since glut.h depends on windows.h.
 - * Applications needing to include windows.h with parms other
 - * than "WIN32_LEAN_AND_MEAN" may include windows.h before
 - * glut.h or gl.h.
 - */
 -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
 -#ifndef WIN32_LEAN_AND_MEAN
 -#define WIN32_LEAN_AND_MEAN 1
 -#endif
 -#include <windows.h>
 -#endif
 -
 -#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
 -     && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
 -     && !defined(__CYGWIN__) || defined(__MINGW32__)
 -#include <GL/mesa_wgl.h>
 -#endif
 -
 -#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
 -#pragma import on
 -#endif
 -
 -#ifndef GLAPI
 -#define GLAPI extern
 -#endif
 -
 -#ifndef GLAPIENTRY
 -#define GLAPIENTRY
 -#endif
 -
 -#ifndef APIENTRY
 -#define APIENTRY GLAPIENTRY
 -#endif
 -
 -/* "P" suffix to be used for a pointer to a function */
 -#ifndef APIENTRYP
 -#define APIENTRYP APIENTRY *
 -#endif
 -
 -#ifndef GLAPIENTRYP
 -#define GLAPIENTRYP GLAPIENTRY *
 -#endif
 -
 -#ifdef CENTERLINE_CLPP
 -#define signed
 -#endif
 -
 -#if defined(PRAGMA_EXPORT_SUPPORTED)
 -#pragma export on
 -#endif
 -
 -#endif /* !__SCITECH_SNAP__ */
 -/*
 - * End system-specific stuff.
 - **********************************************************************/
 -
 -
 -
 -#ifdef __cplusplus
 -extern "C" {
 -#endif
 -
 -
 -
 -#define GL_VERSION_1_1   1
 -#define GL_VERSION_1_2   1
 -#define GL_VERSION_1_3   1
 -#define GL_ARB_imaging   1
 -
 -
 -/*
 - * Datatypes
 - */
 -typedef unsigned int	GLenum;
 -typedef unsigned char	GLboolean;
 -typedef unsigned int	GLbitfield;
 -typedef void		GLvoid;
 -typedef signed char	GLbyte;		/* 1-byte signed */
 -typedef short		GLshort;	/* 2-byte signed */
 -typedef int		GLint;		/* 4-byte signed */
 -typedef unsigned char	GLubyte;	/* 1-byte unsigned */
 -typedef unsigned short	GLushort;	/* 2-byte unsigned */
 -typedef unsigned int	GLuint;		/* 4-byte unsigned */
 -typedef int		GLsizei;	/* 4-byte signed */
 -typedef float		GLfloat;	/* single precision float */
 -typedef float		GLclampf;	/* single precision float in [0,1] */
 -typedef double		GLdouble;	/* double precision float */
 -typedef double		GLclampd;	/* double precision float in [0,1] */
 -
 -
 -
 -/*
 - * Constants
 - */
 -
 -/* Boolean values */
 -#define GL_FALSE				0x0
 -#define GL_TRUE					0x1
 -
 -/* Data types */
 -#define GL_BYTE					0x1400
 -#define GL_UNSIGNED_BYTE			0x1401
 -#define GL_SHORT				0x1402
 -#define GL_UNSIGNED_SHORT			0x1403
 -#define GL_INT					0x1404
 -#define GL_UNSIGNED_INT				0x1405
 -#define GL_FLOAT				0x1406
 -#define GL_2_BYTES				0x1407
 -#define GL_3_BYTES				0x1408
 -#define GL_4_BYTES				0x1409
 -#define GL_DOUBLE				0x140A
 -
 -/* Primitives */
 -#define GL_POINTS				0x0000
 -#define GL_LINES				0x0001
 -#define GL_LINE_LOOP				0x0002
 -#define GL_LINE_STRIP				0x0003
 -#define GL_TRIANGLES				0x0004
 -#define GL_TRIANGLE_STRIP			0x0005
 -#define GL_TRIANGLE_FAN				0x0006
 -#define GL_QUADS				0x0007
 -#define GL_QUAD_STRIP				0x0008
 -#define GL_POLYGON				0x0009
 -
 -/* Vertex Arrays */
 -#define GL_VERTEX_ARRAY				0x8074
 -#define GL_NORMAL_ARRAY				0x8075
 -#define GL_COLOR_ARRAY				0x8076
 -#define GL_INDEX_ARRAY				0x8077
 -#define GL_TEXTURE_COORD_ARRAY			0x8078
 -#define GL_EDGE_FLAG_ARRAY			0x8079
 -#define GL_VERTEX_ARRAY_SIZE			0x807A
 -#define GL_VERTEX_ARRAY_TYPE			0x807B
 -#define GL_VERTEX_ARRAY_STRIDE			0x807C
 -#define GL_NORMAL_ARRAY_TYPE			0x807E
 -#define GL_NORMAL_ARRAY_STRIDE			0x807F
 -#define GL_COLOR_ARRAY_SIZE			0x8081
 -#define GL_COLOR_ARRAY_TYPE			0x8082
 -#define GL_COLOR_ARRAY_STRIDE			0x8083
 -#define GL_INDEX_ARRAY_TYPE			0x8085
 -#define GL_INDEX_ARRAY_STRIDE			0x8086
 -#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
 -#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
 -#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
 -#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
 -#define GL_VERTEX_ARRAY_POINTER			0x808E
 -#define GL_NORMAL_ARRAY_POINTER			0x808F
 -#define GL_COLOR_ARRAY_POINTER			0x8090
 -#define GL_INDEX_ARRAY_POINTER			0x8091
 -#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
 -#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
 -#define GL_V2F					0x2A20
 -#define GL_V3F					0x2A21
 -#define GL_C4UB_V2F				0x2A22
 -#define GL_C4UB_V3F				0x2A23
 -#define GL_C3F_V3F				0x2A24
 -#define GL_N3F_V3F				0x2A25
 -#define GL_C4F_N3F_V3F				0x2A26
 -#define GL_T2F_V3F				0x2A27
 -#define GL_T4F_V4F				0x2A28
 -#define GL_T2F_C4UB_V3F				0x2A29
 -#define GL_T2F_C3F_V3F				0x2A2A
 -#define GL_T2F_N3F_V3F				0x2A2B
 -#define GL_T2F_C4F_N3F_V3F			0x2A2C
 -#define GL_T4F_C4F_N3F_V4F			0x2A2D
 -
 -/* Matrix Mode */
 -#define GL_MATRIX_MODE				0x0BA0
 -#define GL_MODELVIEW				0x1700
 -#define GL_PROJECTION				0x1701
 -#define GL_TEXTURE				0x1702
 -
 -/* Points */
 -#define GL_POINT_SMOOTH				0x0B10
 -#define GL_POINT_SIZE				0x0B11
 -#define GL_POINT_SIZE_GRANULARITY 		0x0B13
 -#define GL_POINT_SIZE_RANGE			0x0B12
 -
 -/* Lines */
 -#define GL_LINE_SMOOTH				0x0B20
 -#define GL_LINE_STIPPLE				0x0B24
 -#define GL_LINE_STIPPLE_PATTERN			0x0B25
 -#define GL_LINE_STIPPLE_REPEAT			0x0B26
 -#define GL_LINE_WIDTH				0x0B21
 -#define GL_LINE_WIDTH_GRANULARITY		0x0B23
 -#define GL_LINE_WIDTH_RANGE			0x0B22
 -
 -/* Polygons */
 -#define GL_POINT				0x1B00
 -#define GL_LINE					0x1B01
 -#define GL_FILL					0x1B02
 -#define GL_CW					0x0900
 -#define GL_CCW					0x0901
 -#define GL_FRONT				0x0404
 -#define GL_BACK					0x0405
 -#define GL_POLYGON_MODE				0x0B40
 -#define GL_POLYGON_SMOOTH			0x0B41
 -#define GL_POLYGON_STIPPLE			0x0B42
 -#define GL_EDGE_FLAG				0x0B43
 -#define GL_CULL_FACE				0x0B44
 -#define GL_CULL_FACE_MODE			0x0B45
 -#define GL_FRONT_FACE				0x0B46
 -#define GL_POLYGON_OFFSET_FACTOR		0x8038
 -#define GL_POLYGON_OFFSET_UNITS			0x2A00
 -#define GL_POLYGON_OFFSET_POINT			0x2A01
 -#define GL_POLYGON_OFFSET_LINE			0x2A02
 -#define GL_POLYGON_OFFSET_FILL			0x8037
 -
 -/* Display Lists */
 -#define GL_COMPILE				0x1300
 -#define GL_COMPILE_AND_EXECUTE			0x1301
 -#define GL_LIST_BASE				0x0B32
 -#define GL_LIST_INDEX				0x0B33
 -#define GL_LIST_MODE				0x0B30
 -
 -/* Depth buffer */
 -#define GL_NEVER				0x0200
 -#define GL_LESS					0x0201
 -#define GL_EQUAL				0x0202
 -#define GL_LEQUAL				0x0203
 -#define GL_GREATER				0x0204
 -#define GL_NOTEQUAL				0x0205
 -#define GL_GEQUAL				0x0206
 -#define GL_ALWAYS				0x0207
 -#define GL_DEPTH_TEST				0x0B71
 -#define GL_DEPTH_BITS				0x0D56
 -#define GL_DEPTH_CLEAR_VALUE			0x0B73
 -#define GL_DEPTH_FUNC				0x0B74
 -#define GL_DEPTH_RANGE				0x0B70
 -#define GL_DEPTH_WRITEMASK			0x0B72
 -#define GL_DEPTH_COMPONENT			0x1902
 -
 -/* Lighting */
 -#define GL_LIGHTING				0x0B50
 -#define GL_LIGHT0				0x4000
 -#define GL_LIGHT1				0x4001
 -#define GL_LIGHT2				0x4002
 -#define GL_LIGHT3				0x4003
 -#define GL_LIGHT4				0x4004
 -#define GL_LIGHT5				0x4005
 -#define GL_LIGHT6				0x4006
 -#define GL_LIGHT7				0x4007
 -#define GL_SPOT_EXPONENT			0x1205
 -#define GL_SPOT_CUTOFF				0x1206
 -#define GL_CONSTANT_ATTENUATION			0x1207
 -#define GL_LINEAR_ATTENUATION			0x1208
 -#define GL_QUADRATIC_ATTENUATION		0x1209
 -#define GL_AMBIENT				0x1200
 -#define GL_DIFFUSE				0x1201
 -#define GL_SPECULAR				0x1202
 -#define GL_SHININESS				0x1601
 -#define GL_EMISSION				0x1600
 -#define GL_POSITION				0x1203
 -#define GL_SPOT_DIRECTION			0x1204
 -#define GL_AMBIENT_AND_DIFFUSE			0x1602
 -#define GL_COLOR_INDEXES			0x1603
 -#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
 -#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
 -#define GL_LIGHT_MODEL_AMBIENT			0x0B53
 -#define GL_FRONT_AND_BACK			0x0408
 -#define GL_SHADE_MODEL				0x0B54
 -#define GL_FLAT					0x1D00
 -#define GL_SMOOTH				0x1D01
 -#define GL_COLOR_MATERIAL			0x0B57
 -#define GL_COLOR_MATERIAL_FACE			0x0B55
 -#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
 -#define GL_NORMALIZE				0x0BA1
 -
 -/* User clipping planes */
 -#define GL_CLIP_PLANE0				0x3000
 -#define GL_CLIP_PLANE1				0x3001
 -#define GL_CLIP_PLANE2				0x3002
 -#define GL_CLIP_PLANE3				0x3003
 -#define GL_CLIP_PLANE4				0x3004
 -#define GL_CLIP_PLANE5				0x3005
 -
 -/* Accumulation buffer */
 -#define GL_ACCUM_RED_BITS			0x0D58
 -#define GL_ACCUM_GREEN_BITS			0x0D59
 -#define GL_ACCUM_BLUE_BITS			0x0D5A
 -#define GL_ACCUM_ALPHA_BITS			0x0D5B
 -#define GL_ACCUM_CLEAR_VALUE			0x0B80
 -#define GL_ACCUM				0x0100
 -#define GL_ADD					0x0104
 -#define GL_LOAD					0x0101
 -#define GL_MULT					0x0103
 -#define GL_RETURN				0x0102
 -
 -/* Alpha testing */
 -#define GL_ALPHA_TEST				0x0BC0
 -#define GL_ALPHA_TEST_REF			0x0BC2
 -#define GL_ALPHA_TEST_FUNC			0x0BC1
 -
 -/* Blending */
 -#define GL_BLEND				0x0BE2
 -#define GL_BLEND_SRC				0x0BE1
 -#define GL_BLEND_DST				0x0BE0
 -#define GL_ZERO					0x0
 -#define GL_ONE					0x1
 -#define GL_SRC_COLOR				0x0300
 -#define GL_ONE_MINUS_SRC_COLOR			0x0301
 -#define GL_SRC_ALPHA				0x0302
 -#define GL_ONE_MINUS_SRC_ALPHA			0x0303
 -#define GL_DST_ALPHA				0x0304
 -#define GL_ONE_MINUS_DST_ALPHA			0x0305
 -#define GL_DST_COLOR				0x0306
 -#define GL_ONE_MINUS_DST_COLOR			0x0307
 -#define GL_SRC_ALPHA_SATURATE			0x0308
 -
 -/* Render Mode */
 -#define GL_FEEDBACK				0x1C01
 -#define GL_RENDER				0x1C00
 -#define GL_SELECT				0x1C02
 -
 -/* Feedback */
 -#define GL_2D					0x0600
 -#define GL_3D					0x0601
 -#define GL_3D_COLOR				0x0602
 -#define GL_3D_COLOR_TEXTURE			0x0603
 -#define GL_4D_COLOR_TEXTURE			0x0604
 -#define GL_POINT_TOKEN				0x0701
 -#define GL_LINE_TOKEN				0x0702
 -#define GL_LINE_RESET_TOKEN			0x0707
 -#define GL_POLYGON_TOKEN			0x0703
 -#define GL_BITMAP_TOKEN				0x0704
 -#define GL_DRAW_PIXEL_TOKEN			0x0705
 -#define GL_COPY_PIXEL_TOKEN			0x0706
 -#define GL_PASS_THROUGH_TOKEN			0x0700
 -#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
 -#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
 -#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
 -
 -/* Selection */
 -#define GL_SELECTION_BUFFER_POINTER		0x0DF3
 -#define GL_SELECTION_BUFFER_SIZE		0x0DF4
 -
 -/* Fog */
 -#define GL_FOG					0x0B60
 -#define GL_FOG_MODE				0x0B65
 -#define GL_FOG_DENSITY				0x0B62
 -#define GL_FOG_COLOR				0x0B66
 -#define GL_FOG_INDEX				0x0B61
 -#define GL_FOG_START				0x0B63
 -#define GL_FOG_END				0x0B64
 -#define GL_LINEAR				0x2601
 -#define GL_EXP					0x0800
 -#define GL_EXP2					0x0801
 -
 -/* Logic Ops */
 -#define GL_LOGIC_OP				0x0BF1
 -#define GL_INDEX_LOGIC_OP			0x0BF1
 -#define GL_COLOR_LOGIC_OP			0x0BF2
 -#define GL_LOGIC_OP_MODE			0x0BF0
 -#define GL_CLEAR				0x1500
 -#define GL_SET					0x150F
 -#define GL_COPY					0x1503
 -#define GL_COPY_INVERTED			0x150C
 -#define GL_NOOP					0x1505
 -#define GL_INVERT				0x150A
 -#define GL_AND					0x1501
 -#define GL_NAND					0x150E
 -#define GL_OR					0x1507
 -#define GL_NOR					0x1508
 -#define GL_XOR					0x1506
 -#define GL_EQUIV				0x1509
 -#define GL_AND_REVERSE				0x1502
 -#define GL_AND_INVERTED				0x1504
 -#define GL_OR_REVERSE				0x150B
 -#define GL_OR_INVERTED				0x150D
 -
 -/* Stencil */
 -#define GL_STENCIL_BITS				0x0D57
 -#define GL_STENCIL_TEST				0x0B90
 -#define GL_STENCIL_CLEAR_VALUE			0x0B91
 -#define GL_STENCIL_FUNC				0x0B92
 -#define GL_STENCIL_VALUE_MASK			0x0B93
 -#define GL_STENCIL_FAIL				0x0B94
 -#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
 -#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
 -#define GL_STENCIL_REF				0x0B97
 -#define GL_STENCIL_WRITEMASK			0x0B98
 -#define GL_STENCIL_INDEX			0x1901
 -#define GL_KEEP					0x1E00
 -#define GL_REPLACE				0x1E01
 -#define GL_INCR					0x1E02
 -#define GL_DECR					0x1E03
 -
 -/* Buffers, Pixel Drawing/Reading */
 -#define GL_NONE					0x0
 -#define GL_LEFT					0x0406
 -#define GL_RIGHT				0x0407
 -/*GL_FRONT					0x0404 */
 -/*GL_BACK					0x0405 */
 -/*GL_FRONT_AND_BACK				0x0408 */
 -#define GL_FRONT_LEFT				0x0400
 -#define GL_FRONT_RIGHT				0x0401
 -#define GL_BACK_LEFT				0x0402
 -#define GL_BACK_RIGHT				0x0403
 -#define GL_AUX0					0x0409
 -#define GL_AUX1					0x040A
 -#define GL_AUX2					0x040B
 -#define GL_AUX3					0x040C
 -#define GL_COLOR_INDEX				0x1900
 -#define GL_RED					0x1903
 -#define GL_GREEN				0x1904
 -#define GL_BLUE					0x1905
 -#define GL_ALPHA				0x1906
 -#define GL_LUMINANCE				0x1909
 -#define GL_LUMINANCE_ALPHA			0x190A
 -#define GL_ALPHA_BITS				0x0D55
 -#define GL_RED_BITS				0x0D52
 -#define GL_GREEN_BITS				0x0D53
 -#define GL_BLUE_BITS				0x0D54
 -#define GL_INDEX_BITS				0x0D51
 -#define GL_SUBPIXEL_BITS			0x0D50
 -#define GL_AUX_BUFFERS				0x0C00
 -#define GL_READ_BUFFER				0x0C02
 -#define GL_DRAW_BUFFER				0x0C01
 -#define GL_DOUBLEBUFFER				0x0C32
 -#define GL_STEREO				0x0C33
 -#define GL_BITMAP				0x1A00
 -#define GL_COLOR				0x1800
 -#define GL_DEPTH				0x1801
 -#define GL_STENCIL				0x1802
 -#define GL_DITHER				0x0BD0
 -#define GL_RGB					0x1907
 -#define GL_RGBA					0x1908
 -
 -/* Implementation limits */
 -#define GL_MAX_LIST_NESTING			0x0B31
 -#define GL_MAX_EVAL_ORDER			0x0D30
 -#define GL_MAX_LIGHTS				0x0D31
 -#define GL_MAX_CLIP_PLANES			0x0D32
 -#define GL_MAX_TEXTURE_SIZE			0x0D33
 -#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
 -#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
 -#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
 -#define GL_MAX_NAME_STACK_DEPTH			0x0D37
 -#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
 -#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
 -#define GL_MAX_VIEWPORT_DIMS			0x0D3A
 -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
 -
 -/* Gets */
 -#define GL_ATTRIB_STACK_DEPTH			0x0BB0
 -#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
 -#define GL_COLOR_CLEAR_VALUE			0x0C22
 -#define GL_COLOR_WRITEMASK			0x0C23
 -#define GL_CURRENT_INDEX			0x0B01
 -#define GL_CURRENT_COLOR			0x0B00
 -#define GL_CURRENT_NORMAL			0x0B02
 -#define GL_CURRENT_RASTER_COLOR			0x0B04
 -#define GL_CURRENT_RASTER_DISTANCE		0x0B09
 -#define GL_CURRENT_RASTER_INDEX			0x0B05
 -#define GL_CURRENT_RASTER_POSITION		0x0B07
 -#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
 -#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
 -#define GL_CURRENT_TEXTURE_COORDS		0x0B03
 -#define GL_INDEX_CLEAR_VALUE			0x0C20
 -#define GL_INDEX_MODE				0x0C30
 -#define GL_INDEX_WRITEMASK			0x0C21
 -#define GL_MODELVIEW_MATRIX			0x0BA6
 -#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
 -#define GL_NAME_STACK_DEPTH			0x0D70
 -#define GL_PROJECTION_MATRIX			0x0BA7
 -#define GL_PROJECTION_STACK_DEPTH		0x0BA4
 -#define GL_RENDER_MODE				0x0C40
 -#define GL_RGBA_MODE				0x0C31
 -#define GL_TEXTURE_MATRIX			0x0BA8
 -#define GL_TEXTURE_STACK_DEPTH			0x0BA5
 -#define GL_VIEWPORT				0x0BA2
 -
 -/* Evaluators */
 -#define GL_AUTO_NORMAL				0x0D80
 -#define GL_MAP1_COLOR_4				0x0D90
 -#define GL_MAP1_INDEX				0x0D91
 -#define GL_MAP1_NORMAL				0x0D92
 -#define GL_MAP1_TEXTURE_COORD_1			0x0D93
 -#define GL_MAP1_TEXTURE_COORD_2			0x0D94
 -#define GL_MAP1_TEXTURE_COORD_3			0x0D95
 -#define GL_MAP1_TEXTURE_COORD_4			0x0D96
 -#define GL_MAP1_VERTEX_3			0x0D97
 -#define GL_MAP1_VERTEX_4			0x0D98
 -#define GL_MAP2_COLOR_4				0x0DB0
 -#define GL_MAP2_INDEX				0x0DB1
 -#define GL_MAP2_NORMAL				0x0DB2
 -#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
 -#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
 -#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
 -#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
 -#define GL_MAP2_VERTEX_3			0x0DB7
 -#define GL_MAP2_VERTEX_4			0x0DB8
 -#define GL_MAP1_GRID_DOMAIN			0x0DD0
 -#define GL_MAP1_GRID_SEGMENTS			0x0DD1
 -#define GL_MAP2_GRID_DOMAIN			0x0DD2
 -#define GL_MAP2_GRID_SEGMENTS			0x0DD3
 -#define GL_COEFF				0x0A00
 -#define GL_ORDER				0x0A01
 -#define GL_DOMAIN				0x0A02
 -
 -/* Hints */
 -#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
 -#define GL_POINT_SMOOTH_HINT			0x0C51
 -#define GL_LINE_SMOOTH_HINT			0x0C52
 -#define GL_POLYGON_SMOOTH_HINT			0x0C53
 -#define GL_FOG_HINT				0x0C54
 -#define GL_DONT_CARE				0x1100
 -#define GL_FASTEST				0x1101
 -#define GL_NICEST				0x1102
 -
 -/* Scissor box */
 -#define GL_SCISSOR_BOX				0x0C10
 -#define GL_SCISSOR_TEST				0x0C11
 -
 -/* Pixel Mode / Transfer */
 -#define GL_MAP_COLOR				0x0D10
 -#define GL_MAP_STENCIL				0x0D11
 -#define GL_INDEX_SHIFT				0x0D12
 -#define GL_INDEX_OFFSET				0x0D13
 -#define GL_RED_SCALE				0x0D14
 -#define GL_RED_BIAS				0x0D15
 -#define GL_GREEN_SCALE				0x0D18
 -#define GL_GREEN_BIAS				0x0D19
 -#define GL_BLUE_SCALE				0x0D1A
 -#define GL_BLUE_BIAS				0x0D1B
 -#define GL_ALPHA_SCALE				0x0D1C
 -#define GL_ALPHA_BIAS				0x0D1D
 -#define GL_DEPTH_SCALE				0x0D1E
 -#define GL_DEPTH_BIAS				0x0D1F
 -#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
 -#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
 -#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
 -#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
 -#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
 -#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
 -#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
 -#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
 -#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
 -#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
 -#define GL_PIXEL_MAP_S_TO_S			0x0C71
 -#define GL_PIXEL_MAP_I_TO_I			0x0C70
 -#define GL_PIXEL_MAP_I_TO_R			0x0C72
 -#define GL_PIXEL_MAP_I_TO_G			0x0C73
 -#define GL_PIXEL_MAP_I_TO_B			0x0C74
 -#define GL_PIXEL_MAP_I_TO_A			0x0C75
 -#define GL_PIXEL_MAP_R_TO_R			0x0C76
 -#define GL_PIXEL_MAP_G_TO_G			0x0C77
 -#define GL_PIXEL_MAP_B_TO_B			0x0C78
 -#define GL_PIXEL_MAP_A_TO_A			0x0C79
 -#define GL_PACK_ALIGNMENT			0x0D05
 -#define GL_PACK_LSB_FIRST			0x0D01
 -#define GL_PACK_ROW_LENGTH			0x0D02
 -#define GL_PACK_SKIP_PIXELS			0x0D04
 -#define GL_PACK_SKIP_ROWS			0x0D03
 -#define GL_PACK_SWAP_BYTES			0x0D00
 -#define GL_UNPACK_ALIGNMENT			0x0CF5
 -#define GL_UNPACK_LSB_FIRST			0x0CF1
 -#define GL_UNPACK_ROW_LENGTH			0x0CF2
 -#define GL_UNPACK_SKIP_PIXELS			0x0CF4
 -#define GL_UNPACK_SKIP_ROWS			0x0CF3
 -#define GL_UNPACK_SWAP_BYTES			0x0CF0
 -#define GL_ZOOM_X				0x0D16
 -#define GL_ZOOM_Y				0x0D17
 -
 -/* Texture mapping */
 -#define GL_TEXTURE_ENV				0x2300
 -#define GL_TEXTURE_ENV_MODE			0x2200
 -#define GL_TEXTURE_1D				0x0DE0
 -#define GL_TEXTURE_2D				0x0DE1
 -#define GL_TEXTURE_WRAP_S			0x2802
 -#define GL_TEXTURE_WRAP_T			0x2803
 -#define GL_TEXTURE_MAG_FILTER			0x2800
 -#define GL_TEXTURE_MIN_FILTER			0x2801
 -#define GL_TEXTURE_ENV_COLOR			0x2201
 -#define GL_TEXTURE_GEN_S			0x0C60
 -#define GL_TEXTURE_GEN_T			0x0C61
 -#define GL_TEXTURE_GEN_R			0x0C62
 -#define GL_TEXTURE_GEN_Q			0x0C63
 -#define GL_TEXTURE_GEN_MODE			0x2500
 -#define GL_TEXTURE_BORDER_COLOR			0x1004
 -#define GL_TEXTURE_WIDTH			0x1000
 -#define GL_TEXTURE_HEIGHT			0x1001
 -#define GL_TEXTURE_BORDER			0x1005
 -#define GL_TEXTURE_COMPONENTS			0x1003
 -#define GL_TEXTURE_RED_SIZE			0x805C
 -#define GL_TEXTURE_GREEN_SIZE			0x805D
 -#define GL_TEXTURE_BLUE_SIZE			0x805E
 -#define GL_TEXTURE_ALPHA_SIZE			0x805F
 -#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
 -#define GL_TEXTURE_INTENSITY_SIZE		0x8061
 -#define GL_NEAREST_MIPMAP_NEAREST		0x2700
 -#define GL_NEAREST_MIPMAP_LINEAR		0x2702
 -#define GL_LINEAR_MIPMAP_NEAREST		0x2701
 -#define GL_LINEAR_MIPMAP_LINEAR			0x2703
 -#define GL_OBJECT_LINEAR			0x2401
 -#define GL_OBJECT_PLANE				0x2501
 -#define GL_EYE_LINEAR				0x2400
 -#define GL_EYE_PLANE				0x2502
 -#define GL_SPHERE_MAP				0x2402
 -#define GL_DECAL				0x2101
 -#define GL_MODULATE				0x2100
 -#define GL_NEAREST				0x2600
 -#define GL_REPEAT				0x2901
 -#define GL_CLAMP				0x2900
 -#define GL_S					0x2000
 -#define GL_T					0x2001
 -#define GL_R					0x2002
 -#define GL_Q					0x2003
 -
 -/* Utility */
 -#define GL_VENDOR				0x1F00
 -#define GL_RENDERER				0x1F01
 -#define GL_VERSION				0x1F02
 -#define GL_EXTENSIONS				0x1F03
 -
 -/* Errors */
 -#define GL_NO_ERROR 				0x0
 -#define GL_INVALID_ENUM				0x0500
 -#define GL_INVALID_VALUE			0x0501
 -#define GL_INVALID_OPERATION			0x0502
 -#define GL_STACK_OVERFLOW			0x0503
 -#define GL_STACK_UNDERFLOW			0x0504
 -#define GL_OUT_OF_MEMORY			0x0505
 -
 -/* glPush/PopAttrib bits */
 -#define GL_CURRENT_BIT				0x00000001
 -#define GL_POINT_BIT				0x00000002
 -#define GL_LINE_BIT				0x00000004
 -#define GL_POLYGON_BIT				0x00000008
 -#define GL_POLYGON_STIPPLE_BIT			0x00000010
 -#define GL_PIXEL_MODE_BIT			0x00000020
 -#define GL_LIGHTING_BIT				0x00000040
 -#define GL_FOG_BIT				0x00000080
 -#define GL_DEPTH_BUFFER_BIT			0x00000100
 -#define GL_ACCUM_BUFFER_BIT			0x00000200
 -#define GL_STENCIL_BUFFER_BIT			0x00000400
 -#define GL_VIEWPORT_BIT				0x00000800
 -#define GL_TRANSFORM_BIT			0x00001000
 -#define GL_ENABLE_BIT				0x00002000
 -#define GL_COLOR_BUFFER_BIT			0x00004000
 -#define GL_HINT_BIT				0x00008000
 -#define GL_EVAL_BIT				0x00010000
 -#define GL_LIST_BIT				0x00020000
 -#define GL_TEXTURE_BIT				0x00040000
 -#define GL_SCISSOR_BIT				0x00080000
 -#define GL_ALL_ATTRIB_BITS			0x000FFFFF
 -
 -
 -/* OpenGL 1.1 */
 -#define GL_PROXY_TEXTURE_1D			0x8063
 -#define GL_PROXY_TEXTURE_2D			0x8064
 -#define GL_TEXTURE_PRIORITY			0x8066
 -#define GL_TEXTURE_RESIDENT			0x8067
 -#define GL_TEXTURE_BINDING_1D			0x8068
 -#define GL_TEXTURE_BINDING_2D			0x8069
 -#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
 -#define GL_ALPHA4				0x803B
 -#define GL_ALPHA8				0x803C
 -#define GL_ALPHA12				0x803D
 -#define GL_ALPHA16				0x803E
 -#define GL_LUMINANCE4				0x803F
 -#define GL_LUMINANCE8				0x8040
 -#define GL_LUMINANCE12				0x8041
 -#define GL_LUMINANCE16				0x8042
 -#define GL_LUMINANCE4_ALPHA4			0x8043
 -#define GL_LUMINANCE6_ALPHA2			0x8044
 -#define GL_LUMINANCE8_ALPHA8			0x8045
 -#define GL_LUMINANCE12_ALPHA4			0x8046
 -#define GL_LUMINANCE12_ALPHA12			0x8047
 -#define GL_LUMINANCE16_ALPHA16			0x8048
 -#define GL_INTENSITY				0x8049
 -#define GL_INTENSITY4				0x804A
 -#define GL_INTENSITY8				0x804B
 -#define GL_INTENSITY12				0x804C
 -#define GL_INTENSITY16				0x804D
 -#define GL_R3_G3_B2				0x2A10
 -#define GL_RGB4					0x804F
 -#define GL_RGB5					0x8050
 -#define GL_RGB8					0x8051
 -#define GL_RGB10				0x8052
 -#define GL_RGB12				0x8053
 -#define GL_RGB16				0x8054
 -#define GL_RGBA2				0x8055
 -#define GL_RGBA4				0x8056
 -#define GL_RGB5_A1				0x8057
 -#define GL_RGBA8				0x8058
 -#define GL_RGB10_A2				0x8059
 -#define GL_RGBA12				0x805A
 -#define GL_RGBA16				0x805B
 -#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
 -#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
 -#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
 -#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
 -
 -
 -
 -/*
 - * Miscellaneous
 - */
 -
 -GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
 -
 -GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
 -
 -GLAPI void GLAPIENTRY glClear( GLbitfield mask );
 -
 -GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
 -
 -GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
 -
 -GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
 -
 -GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
 -
 -GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
 -
 -GLAPI void GLAPIENTRY glCullFace( GLenum mode );
 -
 -GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
 -
 -GLAPI void GLAPIENTRY glPointSize( GLfloat size );
 -
 -GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
 -
 -GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
 -
 -GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
 -
 -GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
 -
 -GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
 -
 -GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
 -
 -GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
 -
 -GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
 -
 -GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
 -
 -GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
 -
 -GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
 -
 -GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
 -
 -GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
 -
 -GLAPI void GLAPIENTRY glEnable( GLenum cap );
 -
 -GLAPI void GLAPIENTRY glDisable( GLenum cap );
 -
 -GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
 -
 -
 -GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
 -
 -GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
 -
 -
 -GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
 -
 -GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
 -
 -GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
 -
 -GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
 -
 -
 -GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
 -
 -GLAPI void GLAPIENTRY glPopAttrib( void );
 -
 -
 -GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
 -
 -GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
 -
 -
 -GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
 -
 -GLAPI GLenum GLAPIENTRY glGetError( void );
 -
 -GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
 -
 -GLAPI void GLAPIENTRY glFinish( void );
 -
 -GLAPI void GLAPIENTRY glFlush( void );
 -
 -GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
 -
 -
 -/*
 - * Depth Buffer
 - */
 -
 -GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
 -
 -GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
 -
 -GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
 -
 -GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
 -
 -
 -/*
 - * Accumulation Buffer
 - */
 -
 -GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
 -
 -GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
 -
 -
 -/*
 - * Transformation
 - */
 -
 -GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
 -
 -GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
 -                                 GLdouble bottom, GLdouble top,
 -                                 GLdouble near_val, GLdouble far_val );
 -
 -GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
 -                                   GLdouble bottom, GLdouble top,
 -                                   GLdouble near_val, GLdouble far_val );
 -
 -GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
 -                                    GLsizei width, GLsizei height );
 -
 -GLAPI void GLAPIENTRY glPushMatrix( void );
 -
 -GLAPI void GLAPIENTRY glPopMatrix( void );
 -
 -GLAPI void GLAPIENTRY glLoadIdentity( void );
 -
 -GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
 -GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
 -
 -GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
 -GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
 -
 -GLAPI void GLAPIENTRY glRotated( GLdouble angle,
 -                                   GLdouble x, GLdouble y, GLdouble z );
 -GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
 -                                   GLfloat x, GLfloat y, GLfloat z );
 -
 -GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
 -GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
 -
 -GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
 -GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
 -
 -
 -/*
 - * Display Lists
 - */
 -
 -GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
 -
 -GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
 -
 -GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
 -
 -GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
 -
 -GLAPI void GLAPIENTRY glEndList( void );
 -
 -GLAPI void GLAPIENTRY glCallList( GLuint list );
 -
 -GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
 -                                     const GLvoid *lists );
 -
 -GLAPI void GLAPIENTRY glListBase( GLuint base );
 -
 -
 -/*
 - * Drawing Functions
 - */
 -
 -GLAPI void GLAPIENTRY glBegin( GLenum mode );
 -
 -GLAPI void GLAPIENTRY glEnd( void );
 -
 -
 -GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
 -GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
 -GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
 -GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
 -
 -GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
 -GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
 -GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
 -GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
 -
 -GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
 -GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
 -GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
 -GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
 -
 -GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
 -GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
 -GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
 -GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
 -
 -
 -GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
 -GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
 -GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
 -GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
 -GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
 -
 -GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
 -GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
 -GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
 -
 -
 -GLAPI void GLAPIENTRY glIndexd( GLdouble c );
 -GLAPI void GLAPIENTRY glIndexf( GLfloat c );
 -GLAPI void GLAPIENTRY glIndexi( GLint c );
 -GLAPI void GLAPIENTRY glIndexs( GLshort c );
 -GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
 -
 -GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
 -GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
 -GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
 -GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
 -GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
 -
 -GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
 -GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
 -GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
 -GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
 -GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
 -GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
 -GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
 -GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
 -
 -GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
 -                                   GLbyte blue, GLbyte alpha );
 -GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
 -                                   GLdouble blue, GLdouble alpha );
 -GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
 -                                   GLfloat blue, GLfloat alpha );
 -GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
 -                                   GLint blue, GLint alpha );
 -GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
 -                                   GLshort blue, GLshort alpha );
 -GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
 -                                    GLubyte blue, GLubyte alpha );
 -GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
 -                                    GLuint blue, GLuint alpha );
 -GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
 -                                    GLushort blue, GLushort alpha );
 -
 -
 -GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
 -GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
 -GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
 -GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
 -GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
 -GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
 -
 -GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
 -GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
 -GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
 -GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
 -GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
 -GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
 -
 -
 -GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
 -GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
 -GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
 -GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
 -
 -GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
 -GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
 -GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
 -GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
 -
 -GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
 -GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
 -GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
 -GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
 -
 -GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
 -GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
 -GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
 -GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
 -
 -GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
 -GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
 -GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
 -GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
 -GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
 -
 -
 -GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
 -GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
 -GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
 -GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
 -
 -GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
 -GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
 -GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
 -GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
 -
 -GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
 -GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
 -GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
 -GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
 -
 -GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
 -GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
 -GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
 -GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
 -GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
 -GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
 -
 -
 -GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
 -GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
 -GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
 -GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
 -
 -
 -GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
 -GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
 -GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
 -GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
 -
 -
 -/*
 - * Vertex Arrays  (1.1)
 - */
 -
 -GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
 -                                       GLsizei stride, const GLvoid *ptr );
 -
 -GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
 -                                       const GLvoid *ptr );
 -
 -GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
 -                                      GLsizei stride, const GLvoid *ptr );
 -
 -GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
 -                                      const GLvoid *ptr );
 -
 -GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
 -                                         GLsizei stride, const GLvoid *ptr );
 -
 -GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
 -
 -GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
 -
 -GLAPI void GLAPIENTRY glArrayElement( GLint i );
 -
 -GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
 -
 -GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
 -                                      GLenum type, const GLvoid *indices );
 -
 -GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
 -                                           const GLvoid *pointer );
 -
 -/*
 - * Lighting
 - */
 -
 -GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
 -
 -GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
 -GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
 -GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
 -                                 const GLfloat *params );
 -GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
 -                                 const GLint *params );
 -
 -GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
 -                                    GLfloat *params );
 -GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
 -                                    GLint *params );
 -
 -GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
 -GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
 -GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
 -GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
 -
 -GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
 -GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
 -GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
 -GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
 -
 -GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
 -GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
 -
 -GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
 -
 -
 -/*
 - * Raster functions
 - */
 -
 -GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
 -
 -GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
 -GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
 -
 -GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
 -GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
 -
 -GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
 -                                    const GLfloat *values );
 -GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
 -                                     const GLuint *values );
 -GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
 -                                     const GLushort *values );
 -
 -GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
 -GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
 -GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
 -
 -GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
 -                                GLfloat xorig, GLfloat yorig,
 -                                GLfloat xmove, GLfloat ymove,
 -                                const GLubyte *bitmap );
 -
 -GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
 -                                    GLsizei width, GLsizei height,
 -                                    GLenum format, GLenum type,
 -                                    GLvoid *pixels );
 -
 -GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
 -                                    GLenum format, GLenum type,
 -                                    const GLvoid *pixels );
 -
 -GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
 -                                    GLsizei width, GLsizei height,
 -                                    GLenum type );
 -
 -/*
 - * Stenciling
 - */
 -
 -GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
 -
 -GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
 -
 -GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
 -
 -GLAPI void GLAPIENTRY glClearStencil( GLint s );
 -
 -
 -
 -/*
 - * Texture mapping
 - */
 -
 -GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
 -GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
 -GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
 -
 -GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
 -GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
 -GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
 -
 -GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
 -GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
 -GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
 -
 -
 -GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
 -GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
 -
 -GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
 -GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
 -
 -GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
 -GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
 -
 -
 -GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
 -GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
 -
 -GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
 -                                          const GLfloat *params );
 -GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
 -                                          const GLint *params );
 -
 -GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
 -                                           GLenum pname, GLfloat *params);
 -GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
 -                                           GLenum pname, GLint *params );
 -
 -GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
 -                                                GLenum pname, GLfloat *params );
 -GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
 -                                                GLenum pname, GLint *params );
 -
 -
 -GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
 -                                    GLint internalFormat,
 -                                    GLsizei width, GLint border,
 -                                    GLenum format, GLenum type,
 -                                    const GLvoid *pixels );
 -
 -GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
 -                                    GLint internalFormat,
 -                                    GLsizei width, GLsizei height,
 -                                    GLint border, GLenum format, GLenum type,
 -                                    const GLvoid *pixels );
 -
 -GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
 -                                     GLenum format, GLenum type,
 -                                     GLvoid *pixels );
 -
 -
 -/* 1.1 functions */
 -
 -GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
 -
 -GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
 -
 -GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
 -
 -GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
 -                                            const GLuint *textures,
 -                                            const GLclampf *priorities );
 -
 -GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
 -                                                  const GLuint *textures,
 -                                                  GLboolean *residences );
 -
 -GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
 -
 -
 -GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
 -                                       GLint xoffset,
 -                                       GLsizei width, GLenum format,
 -                                       GLenum type, const GLvoid *pixels );
 -
 -
 -GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
 -                                       GLint xoffset, GLint yoffset,
 -                                       GLsizei width, GLsizei height,
 -                                       GLenum format, GLenum type,
 -                                       const GLvoid *pixels );
 -
 -
 -GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
 -                                        GLenum internalformat,
 -                                        GLint x, GLint y,
 -                                        GLsizei width, GLint border );
 -
 -
 -GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
 -                                        GLenum internalformat,
 -                                        GLint x, GLint y,
 -                                        GLsizei width, GLsizei height,
 -                                        GLint border );
 -
 -
 -GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
 -                                           GLint xoffset, GLint x, GLint y,
 -                                           GLsizei width );
 -
 -
 -GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
 -                                           GLint xoffset, GLint yoffset,
 -                                           GLint x, GLint y,
 -                                           GLsizei width, GLsizei height );
 -
 -
 -/*
 - * Evaluators
 - */
 -
 -GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
 -                               GLint stride,
 -                               GLint order, const GLdouble *points );
 -GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
 -                               GLint stride,
 -                               GLint order, const GLfloat *points );
 -
 -GLAPI void GLAPIENTRY glMap2d( GLenum target,
 -		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
 -		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
 -		     const GLdouble *points );
 -GLAPI void GLAPIENTRY glMap2f( GLenum target,
 -		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
 -		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
 -		     const GLfloat *points );
 -
 -GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
 -GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
 -GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
 -
 -GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
 -GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
 -
 -GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
 -GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
 -
 -GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
 -GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
 -
 -GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
 -GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
 -
 -GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
 -GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
 -
 -GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
 -                                   GLint vn, GLdouble v1, GLdouble v2 );
 -GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
 -                                   GLint vn, GLfloat v1, GLfloat v2 );
 -
 -GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
 -
 -GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
 -
 -GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
 -
 -GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
 -
 -
 -/*
 - * Fog
 - */
 -
 -GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
 -
 -GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
 -
 -GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
 -
 -GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
 -
 -
 -/*
 - * Selection and Feedback
 - */
 -
 -GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
 -
 -GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
 -
 -GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
 -
 -GLAPI void GLAPIENTRY glInitNames( void );
 -
 -GLAPI void GLAPIENTRY glLoadName( GLuint name );
 -
 -GLAPI void GLAPIENTRY glPushName( GLuint name );
 -
 -GLAPI void GLAPIENTRY glPopName( void );
 -
 -
 -
 -/*
 - * OpenGL 1.2
 - */
 -
 -#define GL_RESCALE_NORMAL			0x803A
 -#define GL_CLAMP_TO_EDGE			0x812F
 -#define GL_MAX_ELEMENTS_VERTICES		0x80E8
 -#define GL_MAX_ELEMENTS_INDICES			0x80E9
 -#define GL_BGR					0x80E0
 -#define GL_BGRA					0x80E1
 -#define GL_UNSIGNED_BYTE_3_3_2			0x8032
 -#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
 -#define GL_UNSIGNED_SHORT_5_6_5			0x8363
 -#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
 -#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
 -#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
 -#define GL_UNSIGNED_INT_8_8_8_8			0x8035
 -#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
 -#define GL_UNSIGNED_INT_10_10_10_2		0x8036
 -#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
 -#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
 -#define GL_SINGLE_COLOR				0x81F9
 -#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
 -#define GL_TEXTURE_MIN_LOD			0x813A
 -#define GL_TEXTURE_MAX_LOD			0x813B
 -#define GL_TEXTURE_BASE_LEVEL			0x813C
 -#define GL_TEXTURE_MAX_LEVEL			0x813D
 -#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
 -#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
 -#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
 -#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
 -#define GL_PACK_SKIP_IMAGES			0x806B
 -#define GL_PACK_IMAGE_HEIGHT			0x806C
 -#define GL_UNPACK_SKIP_IMAGES			0x806D
 -#define GL_UNPACK_IMAGE_HEIGHT			0x806E
 -#define GL_TEXTURE_3D				0x806F
 -#define GL_PROXY_TEXTURE_3D			0x8070
 -#define GL_TEXTURE_DEPTH			0x8071
 -#define GL_TEXTURE_WRAP_R			0x8072
 -#define GL_MAX_3D_TEXTURE_SIZE			0x8073
 -#define GL_TEXTURE_BINDING_3D			0x806A
 -
 -GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
 -	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
 -
 -GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
 -                                      GLint internalFormat,
 -                                      GLsizei width, GLsizei height,
 -                                      GLsizei depth, GLint border,
 -                                      GLenum format, GLenum type,
 -                                      const GLvoid *pixels );
 -
 -GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
 -                                         GLint xoffset, GLint yoffset,
 -                                         GLint zoffset, GLsizei width,
 -                                         GLsizei height, GLsizei depth,
 -                                         GLenum format,
 -                                         GLenum type, const GLvoid *pixels);
 -
 -GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
 -                                             GLint xoffset, GLint yoffset,
 -                                             GLint zoffset, GLint x,
 -                                             GLint y, GLsizei width,
 -                                             GLsizei height );
 -
 -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
 -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
 -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 -
 -
 -/*
 - * GL_ARB_imaging
 - */
 -
 -#define GL_CONSTANT_COLOR			0x8001
 -#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
 -#define GL_CONSTANT_ALPHA			0x8003
 -#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
 -#define GL_COLOR_TABLE				0x80D0
 -#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
 -#define GL_PROXY_COLOR_TABLE			0x80D3
 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
 -#define GL_COLOR_TABLE_SCALE			0x80D6
 -#define GL_COLOR_TABLE_BIAS			0x80D7
 -#define GL_COLOR_TABLE_FORMAT			0x80D8
 -#define GL_COLOR_TABLE_WIDTH			0x80D9
 -#define GL_COLOR_TABLE_RED_SIZE			0x80DA
 -#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
 -#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
 -#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
 -#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
 -#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
 -#define GL_CONVOLUTION_1D			0x8010
 -#define GL_CONVOLUTION_2D			0x8011
 -#define GL_SEPARABLE_2D				0x8012
 -#define GL_CONVOLUTION_BORDER_MODE		0x8013
 -#define GL_CONVOLUTION_FILTER_SCALE		0x8014
 -#define GL_CONVOLUTION_FILTER_BIAS		0x8015
 -#define GL_REDUCE				0x8016
 -#define GL_CONVOLUTION_FORMAT			0x8017
 -#define GL_CONVOLUTION_WIDTH			0x8018
 -#define GL_CONVOLUTION_HEIGHT			0x8019
 -#define GL_MAX_CONVOLUTION_WIDTH		0x801A
 -#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
 -#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
 -#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
 -#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
 -#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
 -#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
 -#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
 -#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
 -#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
 -#define GL_CONSTANT_BORDER			0x8151
 -#define GL_REPLICATE_BORDER			0x8153
 -#define GL_CONVOLUTION_BORDER_COLOR		0x8154
 -#define GL_COLOR_MATRIX				0x80B1
 -#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
 -#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
 -#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
 -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
 -#define GL_HISTOGRAM				0x8024
 -#define GL_PROXY_HISTOGRAM			0x8025
 -#define GL_HISTOGRAM_WIDTH			0x8026
 -#define GL_HISTOGRAM_FORMAT			0x8027
 -#define GL_HISTOGRAM_RED_SIZE			0x8028
 -#define GL_HISTOGRAM_GREEN_SIZE			0x8029
 -#define GL_HISTOGRAM_BLUE_SIZE			0x802A
 -#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
 -#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
 -#define GL_HISTOGRAM_SINK			0x802D
 -#define GL_MINMAX				0x802E
 -#define GL_MINMAX_FORMAT			0x802F
 -#define GL_MINMAX_SINK				0x8030
 -#define GL_TABLE_TOO_LARGE			0x8031
 -#define GL_BLEND_EQUATION			0x8009
 -#define GL_MIN					0x8007
 -#define GL_MAX					0x8008
 -#define GL_FUNC_ADD				0x8006
 -#define GL_FUNC_SUBTRACT			0x800A
 -#define GL_FUNC_REVERSE_SUBTRACT		0x800B
 -#define GL_BLEND_COLOR				0x8005
 -
 -
 -GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
 -                                    GLsizei width, GLenum format,
 -                                    GLenum type, const GLvoid *table );
 -
 -GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
 -                                       GLsizei start, GLsizei count,
 -                                       GLenum format, GLenum type,
 -                                       const GLvoid *data );
 -
 -GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
 -                                              const GLint *params);
 -
 -GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
 -                                              const GLfloat *params);
 -
 -GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
 -                                           GLint x, GLint y, GLsizei width );
 -
 -GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
 -                                        GLint x, GLint y, GLsizei width );
 -
 -GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
 -                                       GLenum type, GLvoid *table );
 -
 -GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
 -                                                  GLfloat *params );
 -
 -GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
 -                                                  GLint *params );
 -
 -GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
 -
 -GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
 -                                    GLclampf blue, GLclampf alpha );
 -
 -GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
 -				   GLenum internalformat, GLboolean sink );
 -
 -GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
 -
 -GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
 -				      GLenum format, GLenum type,
 -				      GLvoid *values );
 -
 -GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
 -						 GLfloat *params );
 -
 -GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
 -						 GLint *params );
 -
 -GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
 -				GLboolean sink );
 -
 -GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
 -
 -GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
 -                                   GLenum format, GLenum types,
 -                                   GLvoid *values );
 -
 -GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
 -					      GLfloat *params );
 -
 -GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
 -					      GLint *params );
 -
 -GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
 -	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
 -	const GLvoid *image );
 -
 -GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
 -	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
 -	GLenum type, const GLvoid *image );
 -
 -GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
 -	GLfloat params );
 -
 -GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
 -	const GLfloat *params );
 -
 -GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
 -	GLint params );
 -
 -GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
 -	const GLint *params );
 -
 -GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
 -	GLenum internalformat, GLint x, GLint y, GLsizei width );
 -
 -GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
 -	GLenum internalformat, GLint x, GLint y, GLsizei width,
 -	GLsizei height);
 -
 -GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
 -	GLenum type, GLvoid *image );
 -
 -GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
 -	GLfloat *params );
 -
 -GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
 -	GLint *params );
 -
 -GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
 -	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
 -	GLenum type, const GLvoid *row, const GLvoid *column );
 -
 -GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
 -	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
 -
 -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
 -
 -
 -
 -/*
 - * OpenGL 1.3
 - */
 -
 -/* multitexture */
 -#define GL_TEXTURE0				0x84C0
 -#define GL_TEXTURE1				0x84C1
 -#define GL_TEXTURE2				0x84C2
 -#define GL_TEXTURE3				0x84C3
 -#define GL_TEXTURE4				0x84C4
 -#define GL_TEXTURE5				0x84C5
 -#define GL_TEXTURE6				0x84C6
 -#define GL_TEXTURE7				0x84C7
 -#define GL_TEXTURE8				0x84C8
 -#define GL_TEXTURE9				0x84C9
 -#define GL_TEXTURE10				0x84CA
 -#define GL_TEXTURE11				0x84CB
 -#define GL_TEXTURE12				0x84CC
 -#define GL_TEXTURE13				0x84CD
 -#define GL_TEXTURE14				0x84CE
 -#define GL_TEXTURE15				0x84CF
 -#define GL_TEXTURE16				0x84D0
 -#define GL_TEXTURE17				0x84D1
 -#define GL_TEXTURE18				0x84D2
 -#define GL_TEXTURE19				0x84D3
 -#define GL_TEXTURE20				0x84D4
 -#define GL_TEXTURE21				0x84D5
 -#define GL_TEXTURE22				0x84D6
 -#define GL_TEXTURE23				0x84D7
 -#define GL_TEXTURE24				0x84D8
 -#define GL_TEXTURE25				0x84D9
 -#define GL_TEXTURE26				0x84DA
 -#define GL_TEXTURE27				0x84DB
 -#define GL_TEXTURE28				0x84DC
 -#define GL_TEXTURE29				0x84DD
 -#define GL_TEXTURE30				0x84DE
 -#define GL_TEXTURE31				0x84DF
 -#define GL_ACTIVE_TEXTURE			0x84E0
 -#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
 -#define GL_MAX_TEXTURE_UNITS			0x84E2
 -/* texture_cube_map */
 -#define GL_NORMAL_MAP				0x8511
 -#define GL_REFLECTION_MAP			0x8512
 -#define GL_TEXTURE_CUBE_MAP			0x8513
 -#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
 -#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
 -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
 -/* texture_compression */
 -#define GL_COMPRESSED_ALPHA			0x84E9
 -#define GL_COMPRESSED_LUMINANCE			0x84EA
 -#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
 -#define GL_COMPRESSED_INTENSITY			0x84EC
 -#define GL_COMPRESSED_RGB			0x84ED
 -#define GL_COMPRESSED_RGBA			0x84EE
 -#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
 -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
 -#define GL_TEXTURE_COMPRESSED			0x86A1
 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
 -#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
 -/* multisample */
 -#define GL_MULTISAMPLE				0x809D
 -#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
 -#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
 -#define GL_SAMPLE_COVERAGE			0x80A0
 -#define GL_SAMPLE_BUFFERS			0x80A8
 -#define GL_SAMPLES				0x80A9
 -#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
 -#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
 -#define GL_MULTISAMPLE_BIT			0x20000000
 -/* transpose_matrix */
 -#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
 -#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
 -#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
 -#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
 -/* texture_env_combine */
 -#define GL_COMBINE				0x8570
 -#define GL_COMBINE_RGB				0x8571
 -#define GL_COMBINE_ALPHA			0x8572
 -#define GL_SOURCE0_RGB				0x8580
 -#define GL_SOURCE1_RGB				0x8581
 -#define GL_SOURCE2_RGB				0x8582
 -#define GL_SOURCE0_ALPHA			0x8588
 -#define GL_SOURCE1_ALPHA			0x8589
 -#define GL_SOURCE2_ALPHA			0x858A
 -#define GL_OPERAND0_RGB				0x8590
 -#define GL_OPERAND1_RGB				0x8591
 -#define GL_OPERAND2_RGB				0x8592
 -#define GL_OPERAND0_ALPHA			0x8598
 -#define GL_OPERAND1_ALPHA			0x8599
 -#define GL_OPERAND2_ALPHA			0x859A
 -#define GL_RGB_SCALE				0x8573
 -#define GL_ADD_SIGNED				0x8574
 -#define GL_INTERPOLATE				0x8575
 -#define GL_SUBTRACT				0x84E7
 -#define GL_CONSTANT				0x8576
 -#define GL_PRIMARY_COLOR			0x8577
 -#define GL_PREVIOUS				0x8578
 -/* texture_env_dot3 */
 -#define GL_DOT3_RGB				0x86AE
 -#define GL_DOT3_RGBA				0x86AF
 -/* texture_border_clamp */
 -#define GL_CLAMP_TO_BORDER			0x812D
 -
 -GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
 -
 -GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
 -
 -GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
 -
 -GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
 -
 -GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
 -
 -GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
 -
 -GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
 -
 -GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
 -
 -GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
 -
 -GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
 -
 -
 -GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
 -
 -GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
 -
 -GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
 -
 -GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
 -
 -GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
 -
 -
 -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
 -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
 -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
 -
 -
 -
 -/*
 - * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
 - */
 -#ifndef GL_ARB_multitexture
 -#define GL_ARB_multitexture 1
 -
 -#define GL_TEXTURE0_ARB				0x84C0
 -#define GL_TEXTURE1_ARB				0x84C1
 -#define GL_TEXTURE2_ARB				0x84C2
 -#define GL_TEXTURE3_ARB				0x84C3
 -#define GL_TEXTURE4_ARB				0x84C4
 -#define GL_TEXTURE5_ARB				0x84C5
 -#define GL_TEXTURE6_ARB				0x84C6
 -#define GL_TEXTURE7_ARB				0x84C7
 -#define GL_TEXTURE8_ARB				0x84C8
 -#define GL_TEXTURE9_ARB				0x84C9
 -#define GL_TEXTURE10_ARB			0x84CA
 -#define GL_TEXTURE11_ARB			0x84CB
 -#define GL_TEXTURE12_ARB			0x84CC
 -#define GL_TEXTURE13_ARB			0x84CD
 -#define GL_TEXTURE14_ARB			0x84CE
 -#define GL_TEXTURE15_ARB			0x84CF
 -#define GL_TEXTURE16_ARB			0x84D0
 -#define GL_TEXTURE17_ARB			0x84D1
 -#define GL_TEXTURE18_ARB			0x84D2
 -#define GL_TEXTURE19_ARB			0x84D3
 -#define GL_TEXTURE20_ARB			0x84D4
 -#define GL_TEXTURE21_ARB			0x84D5
 -#define GL_TEXTURE22_ARB			0x84D6
 -#define GL_TEXTURE23_ARB			0x84D7
 -#define GL_TEXTURE24_ARB			0x84D8
 -#define GL_TEXTURE25_ARB			0x84D9
 -#define GL_TEXTURE26_ARB			0x84DA
 -#define GL_TEXTURE27_ARB			0x84DB
 -#define GL_TEXTURE28_ARB			0x84DC
 -#define GL_TEXTURE29_ARB			0x84DD
 -#define GL_TEXTURE30_ARB			0x84DE
 -#define GL_TEXTURE31_ARB			0x84DF
 -#define GL_ACTIVE_TEXTURE_ARB			0x84E0
 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
 -#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
 -
 -GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
 -GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
 -GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
 -GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
 -GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
 -GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
 -GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
 -GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
 -GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
 -GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
 -GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
 -GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
 -GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
 -GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
 -GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
 -GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 -GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
 -GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
 -GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
 -GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
 -
 -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
 -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
 -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
 -
 -#endif /* GL_ARB_multitexture */
 -
 -
 -
 -/*
 - * Define this token if you want "old-style" header file behaviour (extensions
 - * defined in gl.h).  Otherwise, extensions will be included from glext.h.
 - */
 -#if defined(GL_GLEXT_LEGACY)
 -
 -/* All extensions that used to be here are now found in glext.h */
 -
 -#else  /* GL_GLEXT_LEGACY */
 -
 -#include <GL/glext.h>
 -
 -#endif  /* GL_GLEXT_LEGACY */
 -
 -
 -
 -#if GL_ARB_shader_objects
 -
 -#ifndef GL_MESA_shader_debug
 -#define GL_MESA_shader_debug 1
 -
 -#define GL_DEBUG_OBJECT_MESA              0x8759
 -#define GL_DEBUG_PRINT_MESA               0x875A
 -#define GL_DEBUG_ASSERT_MESA              0x875B
 -
 -GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
 -GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
 -GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
 -                                         GLsizei *length, GLcharARB *debugLog);
 -GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
 -
 -#endif /* GL_MESA_shader_debug */
 -
 -#endif /* GL_ARB_shader_objects */
 -
 -
 -/*
 - * ???. GL_MESA_packed_depth_stencil
 - * XXX obsolete
 - */
 -#ifndef GL_MESA_packed_depth_stencil
 -#define GL_MESA_packed_depth_stencil 1
 -
 -#define GL_DEPTH_STENCIL_MESA			0x8750
 -#define GL_UNSIGNED_INT_24_8_MESA		0x8751
 -#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
 -#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
 -#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
 -
 -#endif /* GL_MESA_packed_depth_stencil */
 -
 -
 -#ifndef GL_MESA_program_debug
 -#define GL_MESA_program_debug 1
 -
 -#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
 -#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
 -#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
 -#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
 -#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
 -#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
 -#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
 -#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
 -
 -typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
 -
 -GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
 -
 -GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
 -
 -#endif /* GL_MESA_program_debug */
 -
 -
 -#ifndef GL_MESA_texture_array
 -#define GL_MESA_texture_array 1
 -
 -/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
 - */
 -#ifndef GL_EXT_texture_array
 -
 -#ifdef GL_GLEXT_PROTOTYPES
 -GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
 -    GLenum attachment, GLuint texture, GLint level, GLint layer);
 -#endif /* GL_GLEXT_PROTOTYPES */
 -
 -#if 0
 -/* (temporarily) disabled because of collision with typedef in glext.h
 - * that happens if apps include both gl.h and glext.h
 - */
 -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
 -    GLenum attachment, GLuint texture, GLint level, GLint layer);
 -#endif
 -
 -#define GL_TEXTURE_1D_ARRAY_EXT         0x8C18
 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19
 -#define GL_TEXTURE_2D_ARRAY_EXT         0x8C1A
 -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
 -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
 -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
 -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
 -#endif
 -
 -#endif
 -
 -
 -#ifndef GL_ATI_blend_equation_separate
 -#define GL_ATI_blend_equation_separate 1
 -
 -#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
 -
 -GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
 -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
 -
 -#endif /* GL_ATI_blend_equation_separate */
 -
 -
 -/* GL_OES_EGL_image */
 -#ifndef GL_OES_EGL_image
 -typedef void* GLeglImageOES;
 -#endif
 -
 -#ifndef GL_OES_EGL_image
 -#define GL_OES_EGL_image 1
 -#ifdef GL_GLEXT_PROTOTYPES
 -GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
 -GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
 -#endif
 -typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
 -typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
 -#endif
 -
 -
 -/**
 - ** NOTE!!!!!  If you add new functions to this file, or update
 - ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
 - ** in that file for details.
 - **/
 -
 -
 -
 -/**********************************************************************
 - * Begin system-specific stuff
 - */
 -#if defined(PRAGMA_EXPORT_SUPPORTED)
 -#pragma export off
 -#endif
 -
 -#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
 -#pragma import off
 -#endif
 -/*
 - * End system-specific stuff
 - **********************************************************************/
 -
 -
 -#ifdef __cplusplus
 -}
 -#endif
 -
 -#endif /* __gl_h_ */
 +/* + * Mesa 3-D graphics library + * Version:  7.6 + * + * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. Do not do any of this when building + * for SciTech SNAP, as this is all done before this header file is + * included.  + */ +#if !defined(__SCITECH_SNAP__) + +#if defined(__BEOS__) +#include <stdlib.h>     /* to get some BeOS-isms */ +#endif + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) +#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +#    define GLAPI __declspec(dllexport) +#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +#    define GLAPI __declspec(dllimport) +#  else /* for use with static link lib build of Win32 edition only */ +#    define GLAPI extern +#  endif /* _STATIC_MESA support */ +#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +#    define GLAPIENTRY  +#  else +#    define GLAPIENTRY __stdcall +#  endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +#  define GLAPI extern +#  define GLAPIENTRY __stdcall +#elif defined(__GNUC__)	|| (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +#  define GLAPI __attribute__((visibility("default"))) +#  define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) +#  define PRAGMA_EXPORT_SUPPORTED		1 +#endif + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include <windows.h> +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import on +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#ifdef CENTERLINE_CLPP +#define signed +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +#endif /* !__SCITECH_SNAP__ */ +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1   1 +#define GL_VERSION_1_2   1 +#define GL_VERSION_1_3   1 +#define GL_ARB_imaging   1 + + +/* + * Datatypes + */ +typedef unsigned int	GLenum; +typedef unsigned char	GLboolean; +typedef unsigned int	GLbitfield; +typedef void		GLvoid; +typedef signed char	GLbyte;		/* 1-byte signed */ +typedef short		GLshort;	/* 2-byte signed */ +typedef int		GLint;		/* 4-byte signed */ +typedef unsigned char	GLubyte;	/* 1-byte unsigned */ +typedef unsigned short	GLushort;	/* 2-byte unsigned */ +typedef unsigned int	GLuint;		/* 4-byte unsigned */ +typedef int		GLsizei;	/* 4-byte signed */ +typedef float		GLfloat;	/* single precision float */ +typedef float		GLclampf;	/* single precision float in [0,1] */ +typedef double		GLdouble;	/* double precision float */ +typedef double		GLclampd;	/* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE				0x0 +#define GL_TRUE					0x1 + +/* Data types */ +#define GL_BYTE					0x1400 +#define GL_UNSIGNED_BYTE			0x1401 +#define GL_SHORT				0x1402 +#define GL_UNSIGNED_SHORT			0x1403 +#define GL_INT					0x1404 +#define GL_UNSIGNED_INT				0x1405 +#define GL_FLOAT				0x1406 +#define GL_2_BYTES				0x1407 +#define GL_3_BYTES				0x1408 +#define GL_4_BYTES				0x1409 +#define GL_DOUBLE				0x140A + +/* Primitives */ +#define GL_POINTS				0x0000 +#define GL_LINES				0x0001 +#define GL_LINE_LOOP				0x0002 +#define GL_LINE_STRIP				0x0003 +#define GL_TRIANGLES				0x0004 +#define GL_TRIANGLE_STRIP			0x0005 +#define GL_TRIANGLE_FAN				0x0006 +#define GL_QUADS				0x0007 +#define GL_QUAD_STRIP				0x0008 +#define GL_POLYGON				0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY				0x8074 +#define GL_NORMAL_ARRAY				0x8075 +#define GL_COLOR_ARRAY				0x8076 +#define GL_INDEX_ARRAY				0x8077 +#define GL_TEXTURE_COORD_ARRAY			0x8078 +#define GL_EDGE_FLAG_ARRAY			0x8079 +#define GL_VERTEX_ARRAY_SIZE			0x807A +#define GL_VERTEX_ARRAY_TYPE			0x807B +#define GL_VERTEX_ARRAY_STRIDE			0x807C +#define GL_NORMAL_ARRAY_TYPE			0x807E +#define GL_NORMAL_ARRAY_STRIDE			0x807F +#define GL_COLOR_ARRAY_SIZE			0x8081 +#define GL_COLOR_ARRAY_TYPE			0x8082 +#define GL_COLOR_ARRAY_STRIDE			0x8083 +#define GL_INDEX_ARRAY_TYPE			0x8085 +#define GL_INDEX_ARRAY_STRIDE			0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C +#define GL_VERTEX_ARRAY_POINTER			0x808E +#define GL_NORMAL_ARRAY_POINTER			0x808F +#define GL_COLOR_ARRAY_POINTER			0x8090 +#define GL_INDEX_ARRAY_POINTER			0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093 +#define GL_V2F					0x2A20 +#define GL_V3F					0x2A21 +#define GL_C4UB_V2F				0x2A22 +#define GL_C4UB_V3F				0x2A23 +#define GL_C3F_V3F				0x2A24 +#define GL_N3F_V3F				0x2A25 +#define GL_C4F_N3F_V3F				0x2A26 +#define GL_T2F_V3F				0x2A27 +#define GL_T4F_V4F				0x2A28 +#define GL_T2F_C4UB_V3F				0x2A29 +#define GL_T2F_C3F_V3F				0x2A2A +#define GL_T2F_N3F_V3F				0x2A2B +#define GL_T2F_C4F_N3F_V3F			0x2A2C +#define GL_T4F_C4F_N3F_V4F			0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE				0x0BA0 +#define GL_MODELVIEW				0x1700 +#define GL_PROJECTION				0x1701 +#define GL_TEXTURE				0x1702 + +/* Points */ +#define GL_POINT_SMOOTH				0x0B10 +#define GL_POINT_SIZE				0x0B11 +#define GL_POINT_SIZE_GRANULARITY 		0x0B13 +#define GL_POINT_SIZE_RANGE			0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH				0x0B20 +#define GL_LINE_STIPPLE				0x0B24 +#define GL_LINE_STIPPLE_PATTERN			0x0B25 +#define GL_LINE_STIPPLE_REPEAT			0x0B26 +#define GL_LINE_WIDTH				0x0B21 +#define GL_LINE_WIDTH_GRANULARITY		0x0B23 +#define GL_LINE_WIDTH_RANGE			0x0B22 + +/* Polygons */ +#define GL_POINT				0x1B00 +#define GL_LINE					0x1B01 +#define GL_FILL					0x1B02 +#define GL_CW					0x0900 +#define GL_CCW					0x0901 +#define GL_FRONT				0x0404 +#define GL_BACK					0x0405 +#define GL_POLYGON_MODE				0x0B40 +#define GL_POLYGON_SMOOTH			0x0B41 +#define GL_POLYGON_STIPPLE			0x0B42 +#define GL_EDGE_FLAG				0x0B43 +#define GL_CULL_FACE				0x0B44 +#define GL_CULL_FACE_MODE			0x0B45 +#define GL_FRONT_FACE				0x0B46 +#define GL_POLYGON_OFFSET_FACTOR		0x8038 +#define GL_POLYGON_OFFSET_UNITS			0x2A00 +#define GL_POLYGON_OFFSET_POINT			0x2A01 +#define GL_POLYGON_OFFSET_LINE			0x2A02 +#define GL_POLYGON_OFFSET_FILL			0x8037 + +/* Display Lists */ +#define GL_COMPILE				0x1300 +#define GL_COMPILE_AND_EXECUTE			0x1301 +#define GL_LIST_BASE				0x0B32 +#define GL_LIST_INDEX				0x0B33 +#define GL_LIST_MODE				0x0B30 + +/* Depth buffer */ +#define GL_NEVER				0x0200 +#define GL_LESS					0x0201 +#define GL_EQUAL				0x0202 +#define GL_LEQUAL				0x0203 +#define GL_GREATER				0x0204 +#define GL_NOTEQUAL				0x0205 +#define GL_GEQUAL				0x0206 +#define GL_ALWAYS				0x0207 +#define GL_DEPTH_TEST				0x0B71 +#define GL_DEPTH_BITS				0x0D56 +#define GL_DEPTH_CLEAR_VALUE			0x0B73 +#define GL_DEPTH_FUNC				0x0B74 +#define GL_DEPTH_RANGE				0x0B70 +#define GL_DEPTH_WRITEMASK			0x0B72 +#define GL_DEPTH_COMPONENT			0x1902 + +/* Lighting */ +#define GL_LIGHTING				0x0B50 +#define GL_LIGHT0				0x4000 +#define GL_LIGHT1				0x4001 +#define GL_LIGHT2				0x4002 +#define GL_LIGHT3				0x4003 +#define GL_LIGHT4				0x4004 +#define GL_LIGHT5				0x4005 +#define GL_LIGHT6				0x4006 +#define GL_LIGHT7				0x4007 +#define GL_SPOT_EXPONENT			0x1205 +#define GL_SPOT_CUTOFF				0x1206 +#define GL_CONSTANT_ATTENUATION			0x1207 +#define GL_LINEAR_ATTENUATION			0x1208 +#define GL_QUADRATIC_ATTENUATION		0x1209 +#define GL_AMBIENT				0x1200 +#define GL_DIFFUSE				0x1201 +#define GL_SPECULAR				0x1202 +#define GL_SHININESS				0x1601 +#define GL_EMISSION				0x1600 +#define GL_POSITION				0x1203 +#define GL_SPOT_DIRECTION			0x1204 +#define GL_AMBIENT_AND_DIFFUSE			0x1602 +#define GL_COLOR_INDEXES			0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51 +#define GL_LIGHT_MODEL_AMBIENT			0x0B53 +#define GL_FRONT_AND_BACK			0x0408 +#define GL_SHADE_MODEL				0x0B54 +#define GL_FLAT					0x1D00 +#define GL_SMOOTH				0x1D01 +#define GL_COLOR_MATERIAL			0x0B57 +#define GL_COLOR_MATERIAL_FACE			0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER		0x0B56 +#define GL_NORMALIZE				0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0				0x3000 +#define GL_CLIP_PLANE1				0x3001 +#define GL_CLIP_PLANE2				0x3002 +#define GL_CLIP_PLANE3				0x3003 +#define GL_CLIP_PLANE4				0x3004 +#define GL_CLIP_PLANE5				0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS			0x0D58 +#define GL_ACCUM_GREEN_BITS			0x0D59 +#define GL_ACCUM_BLUE_BITS			0x0D5A +#define GL_ACCUM_ALPHA_BITS			0x0D5B +#define GL_ACCUM_CLEAR_VALUE			0x0B80 +#define GL_ACCUM				0x0100 +#define GL_ADD					0x0104 +#define GL_LOAD					0x0101 +#define GL_MULT					0x0103 +#define GL_RETURN				0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST				0x0BC0 +#define GL_ALPHA_TEST_REF			0x0BC2 +#define GL_ALPHA_TEST_FUNC			0x0BC1 + +/* Blending */ +#define GL_BLEND				0x0BE2 +#define GL_BLEND_SRC				0x0BE1 +#define GL_BLEND_DST				0x0BE0 +#define GL_ZERO					0x0 +#define GL_ONE					0x1 +#define GL_SRC_COLOR				0x0300 +#define GL_ONE_MINUS_SRC_COLOR			0x0301 +#define GL_SRC_ALPHA				0x0302 +#define GL_ONE_MINUS_SRC_ALPHA			0x0303 +#define GL_DST_ALPHA				0x0304 +#define GL_ONE_MINUS_DST_ALPHA			0x0305 +#define GL_DST_COLOR				0x0306 +#define GL_ONE_MINUS_DST_COLOR			0x0307 +#define GL_SRC_ALPHA_SATURATE			0x0308 + +/* Render Mode */ +#define GL_FEEDBACK				0x1C01 +#define GL_RENDER				0x1C00 +#define GL_SELECT				0x1C02 + +/* Feedback */ +#define GL_2D					0x0600 +#define GL_3D					0x0601 +#define GL_3D_COLOR				0x0602 +#define GL_3D_COLOR_TEXTURE			0x0603 +#define GL_4D_COLOR_TEXTURE			0x0604 +#define GL_POINT_TOKEN				0x0701 +#define GL_LINE_TOKEN				0x0702 +#define GL_LINE_RESET_TOKEN			0x0707 +#define GL_POLYGON_TOKEN			0x0703 +#define GL_BITMAP_TOKEN				0x0704 +#define GL_DRAW_PIXEL_TOKEN			0x0705 +#define GL_COPY_PIXEL_TOKEN			0x0706 +#define GL_PASS_THROUGH_TOKEN			0x0700 +#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER		0x0DF3 +#define GL_SELECTION_BUFFER_SIZE		0x0DF4 + +/* Fog */ +#define GL_FOG					0x0B60 +#define GL_FOG_MODE				0x0B65 +#define GL_FOG_DENSITY				0x0B62 +#define GL_FOG_COLOR				0x0B66 +#define GL_FOG_INDEX				0x0B61 +#define GL_FOG_START				0x0B63 +#define GL_FOG_END				0x0B64 +#define GL_LINEAR				0x2601 +#define GL_EXP					0x0800 +#define GL_EXP2					0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP				0x0BF1 +#define GL_INDEX_LOGIC_OP			0x0BF1 +#define GL_COLOR_LOGIC_OP			0x0BF2 +#define GL_LOGIC_OP_MODE			0x0BF0 +#define GL_CLEAR				0x1500 +#define GL_SET					0x150F +#define GL_COPY					0x1503 +#define GL_COPY_INVERTED			0x150C +#define GL_NOOP					0x1505 +#define GL_INVERT				0x150A +#define GL_AND					0x1501 +#define GL_NAND					0x150E +#define GL_OR					0x1507 +#define GL_NOR					0x1508 +#define GL_XOR					0x1506 +#define GL_EQUIV				0x1509 +#define GL_AND_REVERSE				0x1502 +#define GL_AND_INVERTED				0x1504 +#define GL_OR_REVERSE				0x150B +#define GL_OR_INVERTED				0x150D + +/* Stencil */ +#define GL_STENCIL_BITS				0x0D57 +#define GL_STENCIL_TEST				0x0B90 +#define GL_STENCIL_CLEAR_VALUE			0x0B91 +#define GL_STENCIL_FUNC				0x0B92 +#define GL_STENCIL_VALUE_MASK			0x0B93 +#define GL_STENCIL_FAIL				0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96 +#define GL_STENCIL_REF				0x0B97 +#define GL_STENCIL_WRITEMASK			0x0B98 +#define GL_STENCIL_INDEX			0x1901 +#define GL_KEEP					0x1E00 +#define GL_REPLACE				0x1E01 +#define GL_INCR					0x1E02 +#define GL_DECR					0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE					0x0 +#define GL_LEFT					0x0406 +#define GL_RIGHT				0x0407 +/*GL_FRONT					0x0404 */ +/*GL_BACK					0x0405 */ +/*GL_FRONT_AND_BACK				0x0408 */ +#define GL_FRONT_LEFT				0x0400 +#define GL_FRONT_RIGHT				0x0401 +#define GL_BACK_LEFT				0x0402 +#define GL_BACK_RIGHT				0x0403 +#define GL_AUX0					0x0409 +#define GL_AUX1					0x040A +#define GL_AUX2					0x040B +#define GL_AUX3					0x040C +#define GL_COLOR_INDEX				0x1900 +#define GL_RED					0x1903 +#define GL_GREEN				0x1904 +#define GL_BLUE					0x1905 +#define GL_ALPHA				0x1906 +#define GL_LUMINANCE				0x1909 +#define GL_LUMINANCE_ALPHA			0x190A +#define GL_ALPHA_BITS				0x0D55 +#define GL_RED_BITS				0x0D52 +#define GL_GREEN_BITS				0x0D53 +#define GL_BLUE_BITS				0x0D54 +#define GL_INDEX_BITS				0x0D51 +#define GL_SUBPIXEL_BITS			0x0D50 +#define GL_AUX_BUFFERS				0x0C00 +#define GL_READ_BUFFER				0x0C02 +#define GL_DRAW_BUFFER				0x0C01 +#define GL_DOUBLEBUFFER				0x0C32 +#define GL_STEREO				0x0C33 +#define GL_BITMAP				0x1A00 +#define GL_COLOR				0x1800 +#define GL_DEPTH				0x1801 +#define GL_STENCIL				0x1802 +#define GL_DITHER				0x0BD0 +#define GL_RGB					0x1907 +#define GL_RGBA					0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING			0x0B31 +#define GL_MAX_EVAL_ORDER			0x0D30 +#define GL_MAX_LIGHTS				0x0D31 +#define GL_MAX_CLIP_PLANES			0x0D32 +#define GL_MAX_TEXTURE_SIZE			0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE			0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36 +#define GL_MAX_NAME_STACK_DEPTH			0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39 +#define GL_MAX_VIEWPORT_DIMS			0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH			0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1 +#define GL_COLOR_CLEAR_VALUE			0x0C22 +#define GL_COLOR_WRITEMASK			0x0C23 +#define GL_CURRENT_INDEX			0x0B01 +#define GL_CURRENT_COLOR			0x0B00 +#define GL_CURRENT_NORMAL			0x0B02 +#define GL_CURRENT_RASTER_COLOR			0x0B04 +#define GL_CURRENT_RASTER_DISTANCE		0x0B09 +#define GL_CURRENT_RASTER_INDEX			0x0B05 +#define GL_CURRENT_RASTER_POSITION		0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08 +#define GL_CURRENT_TEXTURE_COORDS		0x0B03 +#define GL_INDEX_CLEAR_VALUE			0x0C20 +#define GL_INDEX_MODE				0x0C30 +#define GL_INDEX_WRITEMASK			0x0C21 +#define GL_MODELVIEW_MATRIX			0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH		0x0BA3 +#define GL_NAME_STACK_DEPTH			0x0D70 +#define GL_PROJECTION_MATRIX			0x0BA7 +#define GL_PROJECTION_STACK_DEPTH		0x0BA4 +#define GL_RENDER_MODE				0x0C40 +#define GL_RGBA_MODE				0x0C31 +#define GL_TEXTURE_MATRIX			0x0BA8 +#define GL_TEXTURE_STACK_DEPTH			0x0BA5 +#define GL_VIEWPORT				0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL				0x0D80 +#define GL_MAP1_COLOR_4				0x0D90 +#define GL_MAP1_INDEX				0x0D91 +#define GL_MAP1_NORMAL				0x0D92 +#define GL_MAP1_TEXTURE_COORD_1			0x0D93 +#define GL_MAP1_TEXTURE_COORD_2			0x0D94 +#define GL_MAP1_TEXTURE_COORD_3			0x0D95 +#define GL_MAP1_TEXTURE_COORD_4			0x0D96 +#define GL_MAP1_VERTEX_3			0x0D97 +#define GL_MAP1_VERTEX_4			0x0D98 +#define GL_MAP2_COLOR_4				0x0DB0 +#define GL_MAP2_INDEX				0x0DB1 +#define GL_MAP2_NORMAL				0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1			0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2			0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3			0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4			0x0DB6 +#define GL_MAP2_VERTEX_3			0x0DB7 +#define GL_MAP2_VERTEX_4			0x0DB8 +#define GL_MAP1_GRID_DOMAIN			0x0DD0 +#define GL_MAP1_GRID_SEGMENTS			0x0DD1 +#define GL_MAP2_GRID_DOMAIN			0x0DD2 +#define GL_MAP2_GRID_SEGMENTS			0x0DD3 +#define GL_COEFF				0x0A00 +#define GL_ORDER				0x0A01 +#define GL_DOMAIN				0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50 +#define GL_POINT_SMOOTH_HINT			0x0C51 +#define GL_LINE_SMOOTH_HINT			0x0C52 +#define GL_POLYGON_SMOOTH_HINT			0x0C53 +#define GL_FOG_HINT				0x0C54 +#define GL_DONT_CARE				0x1100 +#define GL_FASTEST				0x1101 +#define GL_NICEST				0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX				0x0C10 +#define GL_SCISSOR_TEST				0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR				0x0D10 +#define GL_MAP_STENCIL				0x0D11 +#define GL_INDEX_SHIFT				0x0D12 +#define GL_INDEX_OFFSET				0x0D13 +#define GL_RED_SCALE				0x0D14 +#define GL_RED_BIAS				0x0D15 +#define GL_GREEN_SCALE				0x0D18 +#define GL_GREEN_BIAS				0x0D19 +#define GL_BLUE_SCALE				0x0D1A +#define GL_BLUE_BIAS				0x0D1B +#define GL_ALPHA_SCALE				0x0D1C +#define GL_ALPHA_BIAS				0x0D1D +#define GL_DEPTH_SCALE				0x0D1E +#define GL_DEPTH_BIAS				0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9 +#define GL_PIXEL_MAP_S_TO_S			0x0C71 +#define GL_PIXEL_MAP_I_TO_I			0x0C70 +#define GL_PIXEL_MAP_I_TO_R			0x0C72 +#define GL_PIXEL_MAP_I_TO_G			0x0C73 +#define GL_PIXEL_MAP_I_TO_B			0x0C74 +#define GL_PIXEL_MAP_I_TO_A			0x0C75 +#define GL_PIXEL_MAP_R_TO_R			0x0C76 +#define GL_PIXEL_MAP_G_TO_G			0x0C77 +#define GL_PIXEL_MAP_B_TO_B			0x0C78 +#define GL_PIXEL_MAP_A_TO_A			0x0C79 +#define GL_PACK_ALIGNMENT			0x0D05 +#define GL_PACK_LSB_FIRST			0x0D01 +#define GL_PACK_ROW_LENGTH			0x0D02 +#define GL_PACK_SKIP_PIXELS			0x0D04 +#define GL_PACK_SKIP_ROWS			0x0D03 +#define GL_PACK_SWAP_BYTES			0x0D00 +#define GL_UNPACK_ALIGNMENT			0x0CF5 +#define GL_UNPACK_LSB_FIRST			0x0CF1 +#define GL_UNPACK_ROW_LENGTH			0x0CF2 +#define GL_UNPACK_SKIP_PIXELS			0x0CF4 +#define GL_UNPACK_SKIP_ROWS			0x0CF3 +#define GL_UNPACK_SWAP_BYTES			0x0CF0 +#define GL_ZOOM_X				0x0D16 +#define GL_ZOOM_Y				0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV				0x2300 +#define GL_TEXTURE_ENV_MODE			0x2200 +#define GL_TEXTURE_1D				0x0DE0 +#define GL_TEXTURE_2D				0x0DE1 +#define GL_TEXTURE_WRAP_S			0x2802 +#define GL_TEXTURE_WRAP_T			0x2803 +#define GL_TEXTURE_MAG_FILTER			0x2800 +#define GL_TEXTURE_MIN_FILTER			0x2801 +#define GL_TEXTURE_ENV_COLOR			0x2201 +#define GL_TEXTURE_GEN_S			0x0C60 +#define GL_TEXTURE_GEN_T			0x0C61 +#define GL_TEXTURE_GEN_R			0x0C62 +#define GL_TEXTURE_GEN_Q			0x0C63 +#define GL_TEXTURE_GEN_MODE			0x2500 +#define GL_TEXTURE_BORDER_COLOR			0x1004 +#define GL_TEXTURE_WIDTH			0x1000 +#define GL_TEXTURE_HEIGHT			0x1001 +#define GL_TEXTURE_BORDER			0x1005 +#define GL_TEXTURE_COMPONENTS			0x1003 +#define GL_TEXTURE_RED_SIZE			0x805C +#define GL_TEXTURE_GREEN_SIZE			0x805D +#define GL_TEXTURE_BLUE_SIZE			0x805E +#define GL_TEXTURE_ALPHA_SIZE			0x805F +#define GL_TEXTURE_LUMINANCE_SIZE		0x8060 +#define GL_TEXTURE_INTENSITY_SIZE		0x8061 +#define GL_NEAREST_MIPMAP_NEAREST		0x2700 +#define GL_NEAREST_MIPMAP_LINEAR		0x2702 +#define GL_LINEAR_MIPMAP_NEAREST		0x2701 +#define GL_LINEAR_MIPMAP_LINEAR			0x2703 +#define GL_OBJECT_LINEAR			0x2401 +#define GL_OBJECT_PLANE				0x2501 +#define GL_EYE_LINEAR				0x2400 +#define GL_EYE_PLANE				0x2502 +#define GL_SPHERE_MAP				0x2402 +#define GL_DECAL				0x2101 +#define GL_MODULATE				0x2100 +#define GL_NEAREST				0x2600 +#define GL_REPEAT				0x2901 +#define GL_CLAMP				0x2900 +#define GL_S					0x2000 +#define GL_T					0x2001 +#define GL_R					0x2002 +#define GL_Q					0x2003 + +/* Utility */ +#define GL_VENDOR				0x1F00 +#define GL_RENDERER				0x1F01 +#define GL_VERSION				0x1F02 +#define GL_EXTENSIONS				0x1F03 + +/* Errors */ +#define GL_NO_ERROR 				0x0 +#define GL_INVALID_ENUM				0x0500 +#define GL_INVALID_VALUE			0x0501 +#define GL_INVALID_OPERATION			0x0502 +#define GL_STACK_OVERFLOW			0x0503 +#define GL_STACK_UNDERFLOW			0x0504 +#define GL_OUT_OF_MEMORY			0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT				0x00000001 +#define GL_POINT_BIT				0x00000002 +#define GL_LINE_BIT				0x00000004 +#define GL_POLYGON_BIT				0x00000008 +#define GL_POLYGON_STIPPLE_BIT			0x00000010 +#define GL_PIXEL_MODE_BIT			0x00000020 +#define GL_LIGHTING_BIT				0x00000040 +#define GL_FOG_BIT				0x00000080 +#define GL_DEPTH_BUFFER_BIT			0x00000100 +#define GL_ACCUM_BUFFER_BIT			0x00000200 +#define GL_STENCIL_BUFFER_BIT			0x00000400 +#define GL_VIEWPORT_BIT				0x00000800 +#define GL_TRANSFORM_BIT			0x00001000 +#define GL_ENABLE_BIT				0x00002000 +#define GL_COLOR_BUFFER_BIT			0x00004000 +#define GL_HINT_BIT				0x00008000 +#define GL_EVAL_BIT				0x00010000 +#define GL_LIST_BIT				0x00020000 +#define GL_TEXTURE_BIT				0x00040000 +#define GL_SCISSOR_BIT				0x00080000 +#define GL_ALL_ATTRIB_BITS			0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D			0x8063 +#define GL_PROXY_TEXTURE_2D			0x8064 +#define GL_TEXTURE_PRIORITY			0x8066 +#define GL_TEXTURE_RESIDENT			0x8067 +#define GL_TEXTURE_BINDING_1D			0x8068 +#define GL_TEXTURE_BINDING_2D			0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT		0x1003 +#define GL_ALPHA4				0x803B +#define GL_ALPHA8				0x803C +#define GL_ALPHA12				0x803D +#define GL_ALPHA16				0x803E +#define GL_LUMINANCE4				0x803F +#define GL_LUMINANCE8				0x8040 +#define GL_LUMINANCE12				0x8041 +#define GL_LUMINANCE16				0x8042 +#define GL_LUMINANCE4_ALPHA4			0x8043 +#define GL_LUMINANCE6_ALPHA2			0x8044 +#define GL_LUMINANCE8_ALPHA8			0x8045 +#define GL_LUMINANCE12_ALPHA4			0x8046 +#define GL_LUMINANCE12_ALPHA12			0x8047 +#define GL_LUMINANCE16_ALPHA16			0x8048 +#define GL_INTENSITY				0x8049 +#define GL_INTENSITY4				0x804A +#define GL_INTENSITY8				0x804B +#define GL_INTENSITY12				0x804C +#define GL_INTENSITY16				0x804D +#define GL_R3_G3_B2				0x2A10 +#define GL_RGB4					0x804F +#define GL_RGB5					0x8050 +#define GL_RGB8					0x8051 +#define GL_RGB10				0x8052 +#define GL_RGB12				0x8053 +#define GL_RGB16				0x8054 +#define GL_RGBA2				0x8055 +#define GL_RGBA4				0x8056 +#define GL_RGB5_A1				0x8057 +#define GL_RGBA8				0x8058 +#define GL_RGB10_A2				0x8059 +#define GL_RGBA12				0x805A +#define GL_RGBA16				0x805B +#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, +                                 GLdouble bottom, GLdouble top, +                                 GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, +                                   GLdouble bottom, GLdouble top, +                                   GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, +                                    GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, +                                   GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, +                                   GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, +                                     const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, +                                   GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, +                                   GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, +                                   GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, +                                   GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, +                                   GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, +                                    GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, +                                    GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, +                                    GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays  (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, +                                       GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, +                                       const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, +                                      GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, +                                      const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, +                                         GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, +                                      GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, +                                           const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, +                                 const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, +                                 const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, +                                    GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, +                                    GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, +                                    const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, +                                     const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, +                                     const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, +                                GLfloat xorig, GLfloat yorig, +                                GLfloat xmove, GLfloat ymove, +                                const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, +                                    GLsizei width, GLsizei height, +                                    GLenum format, GLenum type, +                                    GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, +                                    GLenum format, GLenum type, +                                    const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, +                                    GLsizei width, GLsizei height, +                                    GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, +                                          const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, +                                          const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, +                                           GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, +                                           GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, +                                                GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, +                                                GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, +                                    GLint internalFormat, +                                    GLsizei width, GLint border, +                                    GLenum format, GLenum type, +                                    const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, +                                    GLint internalFormat, +                                    GLsizei width, GLsizei height, +                                    GLint border, GLenum format, GLenum type, +                                    const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, +                                     GLenum format, GLenum type, +                                     GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, +                                            const GLuint *textures, +                                            const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, +                                                  const GLuint *textures, +                                                  GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, +                                       GLint xoffset, +                                       GLsizei width, GLenum format, +                                       GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, +                                       GLint xoffset, GLint yoffset, +                                       GLsizei width, GLsizei height, +                                       GLenum format, GLenum type, +                                       const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, +                                        GLenum internalformat, +                                        GLint x, GLint y, +                                        GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, +                                        GLenum internalformat, +                                        GLint x, GLint y, +                                        GLsizei width, GLsizei height, +                                        GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, +                                           GLint xoffset, GLint x, GLint y, +                                           GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, +                                           GLint xoffset, GLint yoffset, +                                           GLint x, GLint y, +                                           GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, +                               GLint stride, +                               GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, +                               GLint stride, +                               GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, +		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, +		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, +		     const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, +		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, +		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, +		     const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, +                                   GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, +                                   GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL			0x803A +#define GL_CLAMP_TO_EDGE			0x812F +#define GL_MAX_ELEMENTS_VERTICES		0x80E8 +#define GL_MAX_ELEMENTS_INDICES			0x80E9 +#define GL_BGR					0x80E0 +#define GL_BGRA					0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2			0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362 +#define GL_UNSIGNED_SHORT_5_6_5			0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366 +#define GL_UNSIGNED_INT_8_8_8_8			0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367 +#define GL_UNSIGNED_INT_10_10_10_2		0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8 +#define GL_SINGLE_COLOR				0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR		0x81FA +#define GL_TEXTURE_MIN_LOD			0x813A +#define GL_TEXTURE_MAX_LOD			0x813B +#define GL_TEXTURE_BASE_LEVEL			0x813C +#define GL_TEXTURE_MAX_LEVEL			0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE		0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E +#define GL_PACK_SKIP_IMAGES			0x806B +#define GL_PACK_IMAGE_HEIGHT			0x806C +#define GL_UNPACK_SKIP_IMAGES			0x806D +#define GL_UNPACK_IMAGE_HEIGHT			0x806E +#define GL_TEXTURE_3D				0x806F +#define GL_PROXY_TEXTURE_3D			0x8070 +#define GL_TEXTURE_DEPTH			0x8071 +#define GL_TEXTURE_WRAP_R			0x8072 +#define GL_MAX_3D_TEXTURE_SIZE			0x8073 +#define GL_TEXTURE_BINDING_3D			0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, +	GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, +                                      GLint internalFormat, +                                      GLsizei width, GLsizei height, +                                      GLsizei depth, GLint border, +                                      GLenum format, GLenum type, +                                      const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, +                                         GLint xoffset, GLint yoffset, +                                         GLint zoffset, GLsizei width, +                                         GLsizei height, GLsizei depth, +                                         GLenum format, +                                         GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, +                                             GLint xoffset, GLint yoffset, +                                             GLint zoffset, GLint x, +                                             GLint y, GLsizei width, +                                             GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR			0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002 +#define GL_CONSTANT_ALPHA			0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004 +#define GL_COLOR_TABLE				0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2 +#define GL_PROXY_COLOR_TABLE			0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5 +#define GL_COLOR_TABLE_SCALE			0x80D6 +#define GL_COLOR_TABLE_BIAS			0x80D7 +#define GL_COLOR_TABLE_FORMAT			0x80D8 +#define GL_COLOR_TABLE_WIDTH			0x80D9 +#define GL_COLOR_TABLE_RED_SIZE			0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF +#define GL_CONVOLUTION_1D			0x8010 +#define GL_CONVOLUTION_2D			0x8011 +#define GL_SEPARABLE_2D				0x8012 +#define GL_CONVOLUTION_BORDER_MODE		0x8013 +#define GL_CONVOLUTION_FILTER_SCALE		0x8014 +#define GL_CONVOLUTION_FILTER_BIAS		0x8015 +#define GL_REDUCE				0x8016 +#define GL_CONVOLUTION_FORMAT			0x8017 +#define GL_CONVOLUTION_WIDTH			0x8018 +#define GL_CONVOLUTION_HEIGHT			0x8019 +#define GL_MAX_CONVOLUTION_WIDTH		0x801A +#define GL_MAX_CONVOLUTION_HEIGHT		0x801B +#define GL_POST_CONVOLUTION_RED_SCALE		0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F +#define GL_POST_CONVOLUTION_RED_BIAS		0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023 +#define GL_CONSTANT_BORDER			0x8151 +#define GL_REPLICATE_BORDER			0x8153 +#define GL_CONVOLUTION_BORDER_COLOR		0x8154 +#define GL_COLOR_MATRIX				0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB +#define GL_HISTOGRAM				0x8024 +#define GL_PROXY_HISTOGRAM			0x8025 +#define GL_HISTOGRAM_WIDTH			0x8026 +#define GL_HISTOGRAM_FORMAT			0x8027 +#define GL_HISTOGRAM_RED_SIZE			0x8028 +#define GL_HISTOGRAM_GREEN_SIZE			0x8029 +#define GL_HISTOGRAM_BLUE_SIZE			0x802A +#define GL_HISTOGRAM_ALPHA_SIZE			0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C +#define GL_HISTOGRAM_SINK			0x802D +#define GL_MINMAX				0x802E +#define GL_MINMAX_FORMAT			0x802F +#define GL_MINMAX_SINK				0x8030 +#define GL_TABLE_TOO_LARGE			0x8031 +#define GL_BLEND_EQUATION			0x8009 +#define GL_MIN					0x8007 +#define GL_MAX					0x8008 +#define GL_FUNC_ADD				0x8006 +#define GL_FUNC_SUBTRACT			0x800A +#define GL_FUNC_REVERSE_SUBTRACT		0x800B +#define GL_BLEND_COLOR				0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, +                                    GLsizei width, GLenum format, +                                    GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, +                                       GLsizei start, GLsizei count, +                                       GLenum format, GLenum type, +                                       const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, +                                              const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, +                                              const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, +                                           GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, +                                        GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, +                                       GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, +                                                  GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, +                                                  GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, +                                    GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, +				   GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, +				      GLenum format, GLenum type, +				      GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, +						 GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, +						 GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, +				GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, +                                   GLenum format, GLenum types, +                                   GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, +					      GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, +					      GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, +	GLenum internalformat, GLsizei width, GLenum format, GLenum type, +	const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, +	GLenum internalformat, GLsizei width, GLsizei height, GLenum format, +	GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, +	GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, +	const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, +	GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, +	const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, +	GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, +	GLenum internalformat, GLint x, GLint y, GLsizei width, +	GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, +	GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, +	GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, +	GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, +	GLenum internalformat, GLsizei width, GLsizei height, GLenum format, +	GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, +	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0				0x84C0 +#define GL_TEXTURE1				0x84C1 +#define GL_TEXTURE2				0x84C2 +#define GL_TEXTURE3				0x84C3 +#define GL_TEXTURE4				0x84C4 +#define GL_TEXTURE5				0x84C5 +#define GL_TEXTURE6				0x84C6 +#define GL_TEXTURE7				0x84C7 +#define GL_TEXTURE8				0x84C8 +#define GL_TEXTURE9				0x84C9 +#define GL_TEXTURE10				0x84CA +#define GL_TEXTURE11				0x84CB +#define GL_TEXTURE12				0x84CC +#define GL_TEXTURE13				0x84CD +#define GL_TEXTURE14				0x84CE +#define GL_TEXTURE15				0x84CF +#define GL_TEXTURE16				0x84D0 +#define GL_TEXTURE17				0x84D1 +#define GL_TEXTURE18				0x84D2 +#define GL_TEXTURE19				0x84D3 +#define GL_TEXTURE20				0x84D4 +#define GL_TEXTURE21				0x84D5 +#define GL_TEXTURE22				0x84D6 +#define GL_TEXTURE23				0x84D7 +#define GL_TEXTURE24				0x84D8 +#define GL_TEXTURE25				0x84D9 +#define GL_TEXTURE26				0x84DA +#define GL_TEXTURE27				0x84DB +#define GL_TEXTURE28				0x84DC +#define GL_TEXTURE29				0x84DD +#define GL_TEXTURE30				0x84DE +#define GL_TEXTURE31				0x84DF +#define GL_ACTIVE_TEXTURE			0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1 +#define GL_MAX_TEXTURE_UNITS			0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP				0x8511 +#define GL_REFLECTION_MAP			0x8512 +#define GL_TEXTURE_CUBE_MAP			0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA			0x84E9 +#define GL_COMPRESSED_LUMINANCE			0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB +#define GL_COMPRESSED_INTENSITY			0x84EC +#define GL_COMPRESSED_RGB			0x84ED +#define GL_COMPRESSED_RGBA			0x84EE +#define GL_TEXTURE_COMPRESSION_HINT		0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0 +#define GL_TEXTURE_COMPRESSED			0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3 +/* multisample */ +#define GL_MULTISAMPLE				0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E +#define GL_SAMPLE_ALPHA_TO_ONE			0x809F +#define GL_SAMPLE_COVERAGE			0x80A0 +#define GL_SAMPLE_BUFFERS			0x80A8 +#define GL_SAMPLES				0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE		0x80AA +#define GL_SAMPLE_COVERAGE_INVERT		0x80AB +#define GL_MULTISAMPLE_BIT			0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6 +/* texture_env_combine */ +#define GL_COMBINE				0x8570 +#define GL_COMBINE_RGB				0x8571 +#define GL_COMBINE_ALPHA			0x8572 +#define GL_SOURCE0_RGB				0x8580 +#define GL_SOURCE1_RGB				0x8581 +#define GL_SOURCE2_RGB				0x8582 +#define GL_SOURCE0_ALPHA			0x8588 +#define GL_SOURCE1_ALPHA			0x8589 +#define GL_SOURCE2_ALPHA			0x858A +#define GL_OPERAND0_RGB				0x8590 +#define GL_OPERAND1_RGB				0x8591 +#define GL_OPERAND2_RGB				0x8592 +#define GL_OPERAND0_ALPHA			0x8598 +#define GL_OPERAND1_ALPHA			0x8599 +#define GL_OPERAND2_ALPHA			0x859A +#define GL_RGB_SCALE				0x8573 +#define GL_ADD_SIGNED				0x8574 +#define GL_INTERPOLATE				0x8575 +#define GL_SUBTRACT				0x84E7 +#define GL_CONSTANT				0x8576 +#define GL_PRIMARY_COLOR			0x8577 +#define GL_PREVIOUS				0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB				0x86AE +#define GL_DOT3_RGBA				0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER			0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB				0x84C0 +#define GL_TEXTURE1_ARB				0x84C1 +#define GL_TEXTURE2_ARB				0x84C2 +#define GL_TEXTURE3_ARB				0x84C3 +#define GL_TEXTURE4_ARB				0x84C4 +#define GL_TEXTURE5_ARB				0x84C5 +#define GL_TEXTURE6_ARB				0x84C6 +#define GL_TEXTURE7_ARB				0x84C7 +#define GL_TEXTURE8_ARB				0x84C8 +#define GL_TEXTURE9_ARB				0x84C9 +#define GL_TEXTURE10_ARB			0x84CA +#define GL_TEXTURE11_ARB			0x84CB +#define GL_TEXTURE12_ARB			0x84CC +#define GL_TEXTURE13_ARB			0x84CD +#define GL_TEXTURE14_ARB			0x84CE +#define GL_TEXTURE15_ARB			0x84CF +#define GL_TEXTURE16_ARB			0x84D0 +#define GL_TEXTURE17_ARB			0x84D1 +#define GL_TEXTURE18_ARB			0x84D2 +#define GL_TEXTURE19_ARB			0x84D3 +#define GL_TEXTURE20_ARB			0x84D4 +#define GL_TEXTURE21_ARB			0x84D5 +#define GL_TEXTURE22_ARB			0x84D6 +#define GL_TEXTURE23_ARB			0x84D7 +#define GL_TEXTURE24_ARB			0x84D8 +#define GL_TEXTURE25_ARB			0x84D9 +#define GL_TEXTURE26_ARB			0x84DA +#define GL_TEXTURE27_ARB			0x84DB +#define GL_TEXTURE28_ARB			0x84DC +#define GL_TEXTURE29_ARB			0x84DD +#define GL_TEXTURE30_ARB			0x84DE +#define GL_TEXTURE31_ARB			0x84DF +#define GL_ACTIVE_TEXTURE_ARB			0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h).  Otherwise, extensions will be included from glext.h. + */ +#if defined(GL_GLEXT_LEGACY) + +/* All extensions that used to be here are now found in glext.h */ + +#else  /* GL_GLEXT_LEGACY */ + +#include <GL/glext.h> + +#endif  /* GL_GLEXT_LEGACY */ + + + +#if GL_ARB_shader_objects + +#ifndef GL_MESA_shader_debug +#define GL_MESA_shader_debug 1 + +#define GL_DEBUG_OBJECT_MESA              0x8759 +#define GL_DEBUG_PRINT_MESA               0x875A +#define GL_DEBUG_ASSERT_MESA              0x875B + +GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void); +GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); +GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, +                                         GLsizei *length, GLcharARB *debugLog); +GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); + +#endif /* GL_MESA_shader_debug */ + +#endif /* GL_ARB_shader_objects */ + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA			0x8750 +#define GL_UNSIGNED_INT_24_8_MESA		0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_MESA_program_debug +#define GL_MESA_program_debug 1 + +#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0 +#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1 +#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2 +#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3 +#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4 +#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5 +#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6 +#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7 + +typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); + +GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); + +GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); + +#endif /* GL_MESA_program_debug */ + + +#ifndef GL_MESA_texture_array +#define GL_MESA_texture_array 1 + +/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. + */ +#ifndef GL_EXT_texture_array + +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, +    GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ + +#if 0 +/* (temporarily) disabled because of collision with typedef in glext.h + * that happens if apps include both gl.h and glext.h + */ +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, +    GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#define GL_TEXTURE_1D_ARRAY_EXT         0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT         0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#endif + +#endif + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!!  If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file.  See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import off +#endif +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/mesalib/include/GL/mesa_wgl.h b/mesalib/include/GL/mesa_wgl.h deleted file mode 100644 index ca2e1b875..000000000 --- a/mesalib/include/GL/mesa_wgl.h +++ /dev/null @@ -1,121 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version:  3.1 - * - * Copyright (C) 1999  Brian Paul   All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* prototypes for the Mesa WGL functions */ -/* relocated here so that I could make GLUT get them properly */ - -#ifndef _mesa_wgl_h_ -#define _mesa_wgl_h_ - -#if defined(__MINGW32__) -#  define __W32API_USE_DLLIMPORT__ -#endif - -#include <GL/gl.h> - -#ifdef __cplusplus -extern "C" { -#endif - - -#ifndef WGLAPI -#define WGLAPI GLAPI -#endif - -#if defined(__MINGW32__) -#  ifndef WIN32_LEAN_AND_MEAN -#    define WIN32_LEAN_AND_MEAN 1 -#  endif -#  include <windows.h> -#endif - - -#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) -#ifndef _GNU_H_WINDOWS32_FUNCTIONS -#	ifdef UNICODE -#		define wglUseFontBitmaps  wglUseFontBitmapsW -#		define wglUseFontOutlines  wglUseFontOutlinesW -#	else -#		define wglUseFontBitmaps  wglUseFontBitmapsA -#		define wglUseFontOutlines  wglUseFontOutlinesA -#	endif /* !UNICODE */ -#endif /* _GNU_H_WINDOWS32_FUNCTIONS */ -typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; -typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; -typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; -#endif - - -#ifdef _MSC_VER -#  pragma warning( disable : 4615 ) /* pragma warning : unknown user warning type*/ -#  pragma warning( push ) -#  pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */ -#endif - - -WGLAPI int   GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *); -WGLAPI int   GLAPIENTRY wglSwapBuffers(HDC hdc); -WGLAPI int   GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *); -WGLAPI int   GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR); -WGLAPI int   GLAPIENTRY wglGetPixelFormat(HDC hdc); - -WGLAPI int   GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int); -WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC); -WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int); -WGLAPI int   GLAPIENTRY wglDeleteContext(HGLRC); -WGLAPI int   GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR); -WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void); -WGLAPI HDC   GLAPIENTRY wglGetCurrentDC(void); -WGLAPI int   GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *); -WGLAPI PROC  GLAPIENTRY wglGetProcAddress(const char*); -WGLAPI int   GLAPIENTRY wglMakeCurrent(HDC,HGLRC); -WGLAPI int   GLAPIENTRY wglRealizeLayerPalette(HDC, int, int); -WGLAPI int   GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *); -WGLAPI int   GLAPIENTRY wglShareLists(HGLRC, HGLRC); -WGLAPI int   GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int); -WGLAPI int   GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long); -WGLAPI int   GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long); -WGLAPI int   GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT); -WGLAPI int   GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT); - -#ifndef __MINGW32__ -WGLAPI int   GLAPIENTRY SwapBuffers(HDC); -WGLAPI int   GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *); -WGLAPI int   GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR); -WGLAPI int   GLAPIENTRY GetPixelFormat(HDC); -WGLAPI int   GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *); -#endif - - -#ifdef _MSC_VER -#  pragma warning( pop ) -#endif - -#ifdef __cplusplus -} -#endif - - -#endif /* _mesa_wgl_h_ */ | 
