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Diffstat (limited to 'mesalib/include/HaikuGL/GLRenderer.h')
-rw-r--r-- | mesalib/include/HaikuGL/GLRenderer.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/mesalib/include/HaikuGL/GLRenderer.h b/mesalib/include/HaikuGL/GLRenderer.h new file mode 100644 index 000000000..7ffcc34bb --- /dev/null +++ b/mesalib/include/HaikuGL/GLRenderer.h @@ -0,0 +1,76 @@ +/* + * Copyright 2006, Philippe Houdoin. All rights reserved. + * Distributed under the terms of the MIT License. + + * This header defines BGLRenderer, the base class making up + * the Haiku GL renderer add-ons (essentially selfcontained C++ + * shared libraries that do the actual rendering such as + * libswpipe.so and libswrast.so) + */ +#ifndef GLRENDERER_H +#define GLRENDERER_H + + +#include <BeBuild.h> +#include <GLView.h> + + +class BGLDispatcher; +class GLRendererRoster; + +typedef unsigned long renderer_id; + +class BGLRenderer +{ + // Private unimplemented copy constructors + BGLRenderer(const BGLRenderer &); + BGLRenderer & operator=(const BGLRenderer &); + +public: + BGLRenderer(BGLView *view, ulong bgl_options, + BGLDispatcher *dispatcher); + virtual ~BGLRenderer(); + + void Acquire(); + void Release(); + + virtual void LockGL(); + virtual void UnlockGL(); + + virtual void SwapBuffers(bool VSync = false); + virtual void Draw(BRect updateRect); + virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest); + virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest); + + virtual void FrameResized(float width, float height); + + virtual void DirectConnected(direct_buffer_info *info); + virtual void EnableDirectMode(bool enabled); + + inline int32 ReferenceCount() const { return fRefCount; }; + inline ulong Options() const { return fOptions; }; + inline BGLView* GLView() { return fView; }; + inline BGLDispatcher* GLDispatcher() { return fDispatcher; }; + +private: + friend class GLRendererRoster; + + virtual status_t _Reserved_Renderer_0(int32, void *); + virtual status_t _Reserved_Renderer_1(int32, void *); + virtual status_t _Reserved_Renderer_2(int32, void *); + virtual status_t _Reserved_Renderer_3(int32, void *); + virtual status_t _Reserved_Renderer_4(int32, void *); + + volatile int32 fRefCount; // How much we're still usefull? + BGLView* fView; // Never forget who is the boss! + ulong fOptions; // Keep that tune in memory + BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher + + GLRendererRoster* fOwningRoster; + renderer_id fID; +}; + +extern "C" _EXPORT BGLRenderer* instantiate_gl_renderer(BGLView *view, ulong options, BGLDispatcher *dispatcher); + + +#endif // GLRENDERER_H |