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-rw-r--r--mesalib/include/d3dadapter/present.h136
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diff --git a/mesalib/include/d3dadapter/present.h b/mesalib/include/d3dadapter/present.h
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+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3DADAPTER_PRESENT_H_
+#define _D3DADAPTER_PRESENT_H_
+
+#include <d3d9.h>
+
+#ifndef D3DOK_WINDOW_OCCLUDED
+#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
+#endif /* D3DOK_WINDOW_OCCLUDED */
+
+#ifndef __cplusplus
+typedef struct ID3DPresent ID3DPresent;
+typedef struct ID3DPresentGroup ID3DPresentGroup;
+typedef struct ID3DAdapter9 ID3DAdapter9;
+typedef struct D3DWindowBuffer D3DWindowBuffer;
+
+/* Presentation backend for drivers to display their brilliant work */
+typedef struct ID3DPresentVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(ID3DPresent *This);
+ ULONG (WINAPI *Release)(ID3DPresent *This);
+
+ /* ID3DPresent */
+ /* This function initializes the screen and window provided at creation.
+ * Hence why this should always be called as the one of first things a new
+ * swap chain does */
+ HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
+ /* Make a buffer visible to the window system via dma-buf fd.
+ * For better compatibility, it must be 32bpp and format ARGB/XRGB */
+ HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
+ HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ /* After presenting a buffer to the window system, the buffer
+ * may be used as is (no copy of the content) by the window system.
+ * You must not use a non-released buffer, else the user may see undefined content. */
+ HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ /* It is possible to do partial copy, but impossible to do resizing, which must
+ * be done by the client after checking the front buffer size */
+ HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
+ HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+ HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
+ HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
+ HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
+ /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
+ HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
+ HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
+ HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
+} ID3DPresentVtbl;
+
+struct ID3DPresent
+{
+ ID3DPresentVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
+/* ID3DPresent macros */
+#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
+#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
+#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
+#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
+#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
+#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
+#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
+#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
+#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
+#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
+#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
+#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
+
+typedef struct ID3DPresentGroupVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
+ ULONG (WINAPI *Release)(ID3DPresentGroup *This);
+
+ /* ID3DPresentGroup */
+ /* When creating a device, it's relevant for the driver to know how many
+ * implicit swap chains to create. It has to create one per monitor in a
+ * multi-monitor setup */
+ UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
+ /* returns only the implicit present interfaces */
+ HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
+ /* used to create additional presentation interfaces along the way */
+ HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
+ void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
+} ID3DPresentGroupVtbl;
+
+struct ID3DPresentGroup
+{
+ ID3DPresentGroupVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
+/* ID3DPresentGroup */
+#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
+#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
+#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
+#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
+
+#endif /* __cplusplus */
+
+#endif /* _D3DADAPTER_PRESENT_H_ */