diff options
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_blit.c')
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_blit.c | 477 |
1 files changed, 66 insertions, 411 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.c b/mesalib/src/gallium/auxiliary/util/u_blit.c index 8cc080cc9..4ba71b929 100644 --- a/mesalib/src/gallium/auxiliary/util/u_blit.c +++ b/mesalib/src/gallium/auxiliary/util/u_blit.c @@ -46,6 +46,7 @@ #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_sampler.h" +#include "util/u_texture.h" #include "util/u_simple_shaders.h" #include "cso_cache/cso_context.h" @@ -56,29 +57,20 @@ struct blit_state struct pipe_context *pipe; struct cso_context *cso; - struct pipe_blend_state blend_write_color, blend_keep_color; + struct pipe_blend_state blend_write_color; struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil; - struct pipe_depth_stencil_alpha_state dsa_write_depthstencil; - struct pipe_depth_stencil_alpha_state dsa_write_depth; - struct pipe_depth_stencil_alpha_state dsa_write_stencil; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; struct pipe_viewport_state viewport; struct pipe_vertex_element velem[2]; - enum pipe_texture_target internal_target; void *vs; void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1]; - void *fs_depthstencil[PIPE_MAX_TEXTURE_TYPES]; - void *fs_depth[PIPE_MAX_TEXTURE_TYPES]; - void *fs_stencil[PIPE_MAX_TEXTURE_TYPES]; struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; float vertices[4][2][4]; /**< vertex/texcoords for quad */ - - boolean has_stencil_export; }; @@ -102,20 +94,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) /* disabled blending/masking */ ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA; - /* depth stencil states */ - ctx->dsa_write_depth.depth.enabled = 1; - ctx->dsa_write_depth.depth.writemask = 1; - ctx->dsa_write_depth.depth.func = PIPE_FUNC_ALWAYS; - ctx->dsa_write_stencil.stencil[0].enabled = 1; - ctx->dsa_write_stencil.stencil[0].func = PIPE_FUNC_ALWAYS; - ctx->dsa_write_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; - ctx->dsa_write_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - ctx->dsa_write_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - ctx->dsa_write_stencil.stencil[0].valuemask = 0xff; - ctx->dsa_write_stencil.stencil[0].writemask = 0xff; - ctx->dsa_write_depthstencil.depth = ctx->dsa_write_depth.depth; - ctx->dsa_write_depthstencil.stencil[0] = ctx->dsa_write_stencil.stencil[0]; - /* rasterizer */ ctx->rasterizer.cull_face = PIPE_FACE_NONE; ctx->rasterizer.half_pixel_center = 1; @@ -143,18 +121,9 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) /* init vertex data that doesn't change */ for (i = 0; i < 4; i++) { ctx->vertices[i][0][3] = 1.0f; /* w */ - ctx->vertices[i][1][2] = 0.0f; /* r */ ctx->vertices[i][1][3] = 1.0f; /* q */ } - if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) - ctx->internal_target = PIPE_TEXTURE_2D; - else - ctx->internal_target = PIPE_TEXTURE_RECT; - - ctx->has_stencil_export = - pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT); - return ctx; } @@ -178,18 +147,6 @@ util_destroy_blit(struct blit_state *ctx) } } - for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { - if (ctx->fs_depthstencil[i]) { - pipe->delete_fs_state(pipe, ctx->fs_depthstencil[i]); - } - if (ctx->fs_depth[i]) { - pipe->delete_fs_state(pipe, ctx->fs_depth[i]); - } - if (ctx->fs_stencil[i]) { - pipe->delete_fs_state(pipe, ctx->fs_stencil[i]); - } - } - pipe_resource_reference(&ctx->vbuf, NULL); FREE(ctx); @@ -217,63 +174,6 @@ set_fragment_shader(struct blit_state *ctx, uint writemask, /** - * Helper function to set the shader which writes depth and stencil. - */ -static INLINE void -set_depthstencil_fragment_shader(struct blit_state *ctx, - enum pipe_texture_target pipe_tex) -{ - if (!ctx->fs_depthstencil[pipe_tex]) { - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); - - ctx->fs_depthstencil[pipe_tex] = - util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); - } - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depthstencil[pipe_tex]); -} - - -/** - * Helper function to set the shader which writes depth. - */ -static INLINE void -set_depth_fragment_shader(struct blit_state *ctx, - enum pipe_texture_target pipe_tex) -{ - if (!ctx->fs_depth[pipe_tex]) { - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); - - ctx->fs_depth[pipe_tex] = - util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); - } - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]); -} - - -/** - * Helper function to set the shader which writes stencil. - */ -static INLINE void -set_stencil_fragment_shader(struct blit_state *ctx, - enum pipe_texture_target pipe_tex) -{ - if (!ctx->fs_stencil[pipe_tex]) { - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); - - ctx->fs_stencil[pipe_tex] = - util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); - } - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs_stencil[pipe_tex]); -} - - -/** * Helper function to set the vertex shader. */ static INLINE void @@ -324,9 +224,14 @@ get_next_slot( struct blit_state *ctx ) /** * Setup vertex data for the textured quad we'll draw. * Note: y=0=top + * + * FIXME: We should call util_map_texcoords2d_onto_cubemap + * for cubemaps. */ static unsigned setup_vertex_data_tex(struct blit_state *ctx, + unsigned src_target, + unsigned src_face, float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1, float z) @@ -338,24 +243,37 @@ setup_vertex_data_tex(struct blit_state *ctx, ctx->vertices[0][0][2] = z; ctx->vertices[0][1][0] = s0; /*s*/ ctx->vertices[0][1][1] = t0; /*t*/ + ctx->vertices[0][1][2] = 0; /*r*/ ctx->vertices[1][0][0] = x1; ctx->vertices[1][0][1] = y0; ctx->vertices[1][0][2] = z; ctx->vertices[1][1][0] = s1; /*s*/ ctx->vertices[1][1][1] = t0; /*t*/ + ctx->vertices[1][1][2] = 0; /*r*/ ctx->vertices[2][0][0] = x1; ctx->vertices[2][0][1] = y1; ctx->vertices[2][0][2] = z; ctx->vertices[2][1][0] = s1; ctx->vertices[2][1][1] = t1; + ctx->vertices[3][1][2] = 0; ctx->vertices[3][0][0] = x0; ctx->vertices[3][0][1] = y1; ctx->vertices[3][0][2] = z; ctx->vertices[3][1][0] = s0; ctx->vertices[3][1][1] = t1; + ctx->vertices[3][1][2] = 0; + + if (src_target == PIPE_TEXTURE_CUBE || + src_target == PIPE_TEXTURE_CUBE_ARRAY) { + /* Map cubemap texture coordinates inplace. */ + const unsigned stride = sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0]; + util_map_texcoords2d_onto_cubemap(src_face, + &ctx->vertices[0][1][0], stride, + &ctx->vertices[0][1][0], stride); + } offset = get_next_slot( ctx ); @@ -436,21 +354,14 @@ util_blit_pixels(struct blit_state *ctx, uint writemask, uint zs_writemask) { struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; enum pipe_format src_format, dst_format; - struct pipe_sampler_view *sampler_view = NULL; - struct pipe_sampler_view sv_templ; - struct pipe_surface *dst_surface; - struct pipe_framebuffer_state fb; const int srcW = abs(srcX1 - srcX0); const int srcH = abs(srcY1 - srcY0); - unsigned offset; boolean overlap; - float s0, t0, s1, t1; - boolean normalized; boolean is_stencil, is_depth, blit_depth, blit_stencil; const struct util_format_description *src_desc = util_format_description(src_tex->format); + struct pipe_blit_info info; assert(filter == PIPE_TEX_MIPFILTER_NEAREST || filter == PIPE_TEX_MIPFILTER_LINEAR); @@ -478,6 +389,12 @@ util_blit_pixels(struct blit_state *ctx, (!writemask && (blit_depth || blit_stencil))); /* + * XXX: z parameter is deprecated. dst->u.tex.first_layer + * specificies the destination layer. + */ + assert(z == 0.0f); + + /* * Check for simple case: no format conversion, no flipping, no stretching, * no overlapping, same number of samples. * Filter mode should not matter since there's no stretching. @@ -508,319 +425,55 @@ util_blit_pixels(struct blit_state *ctx, return; } - /* XXX Reading multisample textures is unimplemented. */ - assert(src_tex->nr_samples <= 1); - if (src_tex->nr_samples > 1) { - return; - } - - /* It's a mistake to call this function with a stencil format and - * without shader stencil export. We don't do software fallbacks here. - * Ignore stencil and only copy depth. - */ - if (blit_stencil && !ctx->has_stencil_export) { - blit_stencil = FALSE; - - if (!blit_depth) - return; - } - - if (dst_format == dst->format) { - dst_surface = dst; - } else { - struct pipe_surface templ = *dst; - templ.format = dst_format; - dst_surface = pipe->create_surface(pipe, dst->texture, &templ); - } - - /* Create a temporary texture when src and dest alias. - */ - if (src_tex == dst_surface->texture && - dst_surface->u.tex.level == src_level && - dst_surface->u.tex.first_layer == srcZ0) { - /* Make a temporary texture which contains a copy of the source pixels. - * Then we'll sample from the temporary texture. - */ - struct pipe_resource texTemp; - struct pipe_resource *tex; - struct pipe_sampler_view sv_templ; - struct pipe_box src_box; - const int srcLeft = MIN2(srcX0, srcX1); - const int srcTop = MIN2(srcY0, srcY1); - - if (srcLeft != srcX0) { - /* left-right flip */ - int tmp = dstX0; - dstX0 = dstX1; - dstX1 = tmp; - } - - if (srcTop != srcY0) { - /* up-down flip */ - int tmp = dstY0; - dstY0 = dstY1; - dstY1 = tmp; - } - - /* create temp texture */ - memset(&texTemp, 0, sizeof(texTemp)); - texTemp.target = ctx->internal_target; - texTemp.format = src_format; - texTemp.last_level = 0; - texTemp.width0 = srcW; - texTemp.height0 = srcH; - texTemp.depth0 = 1; - texTemp.array_size = 1; - texTemp.bind = PIPE_BIND_SAMPLER_VIEW; - - tex = screen->resource_create(screen, &texTemp); - if (!tex) - return; - - src_box.x = srcLeft; - src_box.y = srcTop; - src_box.z = srcZ0; - src_box.width = srcW; - src_box.height = srcH; - src_box.depth = 1; - /* load temp texture */ - pipe->resource_copy_region(pipe, - tex, 0, 0, 0, 0, /* dest */ - src_tex, src_level, &src_box); - - normalized = tex->target != PIPE_TEXTURE_RECT; - if(normalized) { - s0 = 0.0f; - s1 = 1.0f; - t0 = 0.0f; - t1 = 1.0f; - } - else { - s0 = 0.0f; - s1 = (float) srcW; - t0 = 0.0f; - t1 = (float) srcH; - } - - u_sampler_view_default_template(&sv_templ, tex, tex->format); - if (!blit_depth && blit_stencil) { - /* set a stencil-only format, e.g. Z24S8 --> X24S8 */ - sv_templ.format = util_format_stencil_only(tex->format); - assert(sv_templ.format != PIPE_FORMAT_NONE); - } - sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ); - - if (!sampler_view) { - pipe_resource_reference(&tex, NULL); - return; - } - pipe_resource_reference(&tex, NULL); - } - else { - /* Directly sample from the source resource/texture */ - u_sampler_view_default_template(&sv_templ, src_tex, src_format); - if (!blit_depth && blit_stencil) { - /* set a stencil-only format, e.g. Z24S8 --> X24S8 */ - sv_templ.format = util_format_stencil_only(src_format); - assert(sv_templ.format != PIPE_FORMAT_NONE); - } - sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ); - - if (!sampler_view) { - return; - } - - s0 = (float) srcX0; - s1 = (float) srcX1; - t0 = (float) srcY0; - t1 = (float) srcY1; - normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT; - if(normalized) - { - s0 /= (float)(u_minify(sampler_view->texture->width0, src_level)); - s1 /= (float)(u_minify(sampler_view->texture->width0, src_level)); - t0 /= (float)(u_minify(sampler_view->texture->height0, src_level)); - t1 /= (float)(u_minify(sampler_view->texture->height0, src_level)); - } - } - - assert(screen->is_format_supported(screen, sampler_view->format, - ctx->internal_target, sampler_view->texture->nr_samples, - PIPE_BIND_SAMPLER_VIEW)); - assert(screen->is_format_supported(screen, dst_format, ctx->internal_target, - dst_surface->texture->nr_samples, - is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL : - PIPE_BIND_RENDER_TARGET)); - - /* save state (restored below) */ - cso_save_blend(ctx->cso); - cso_save_depth_stencil_alpha(ctx->cso); - cso_save_rasterizer(ctx->cso); - cso_save_sample_mask(ctx->cso); - cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_save_stream_outputs(ctx->cso); - cso_save_viewport(ctx->cso); - cso_save_framebuffer(ctx->cso); - cso_save_fragment_shader(ctx->cso); - cso_save_vertex_shader(ctx->cso); - cso_save_geometry_shader(ctx->cso); - cso_save_vertex_elements(ctx->cso); - cso_save_aux_vertex_buffer_slot(ctx->cso); - cso_save_render_condition(ctx->cso); - - /* set misc state we care about */ - if (writemask) - cso_set_blend(ctx->cso, &ctx->blend_write_color); - else - cso_set_blend(ctx->cso, &ctx->blend_keep_color); - - cso_set_sample_mask(ctx->cso, ~0); - cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_vertex_elements(ctx->cso, 2, ctx->velem); - cso_set_stream_outputs(ctx->cso, 0, NULL, 0); - cso_set_render_condition(ctx->cso, NULL, FALSE, 0); - - /* default sampler state */ - ctx->sampler.normalized_coords = normalized; - ctx->sampler.min_img_filter = filter; - ctx->sampler.mag_img_filter = filter; - ctx->sampler.min_lod = (float) src_level; - ctx->sampler.max_lod = (float) src_level; - - /* Depth stencil state, fragment shader and sampler setup depending on what - * we blit. - */ - if (blit_depth && blit_stencil) { - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); - /* don't filter stencil */ - ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler); - - cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depthstencil); - set_depthstencil_fragment_shader(ctx, sampler_view->texture->target); - } - else if (blit_depth) { - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depth); - set_depth_fragment_shader(ctx, sampler_view->texture->target); - } - else if (blit_stencil) { - /* don't filter stencil */ - ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); - - cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_stencil); - set_stencil_fragment_shader(ctx, sampler_view->texture->target); - } - else { /* color */ - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil); - set_fragment_shader(ctx, writemask, sampler_view->texture->target); - } - cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); - - /* textures */ - if (blit_depth && blit_stencil) { - /* Setup two samplers, one for depth and the other one for stencil. */ - struct pipe_sampler_view templ; - struct pipe_sampler_view *views[2]; - - templ = *sampler_view; - templ.format = util_format_stencil_only(templ.format); - assert(templ.format != PIPE_FORMAT_NONE); - - views[0] = sampler_view; - views[1] = pipe->create_sampler_view(pipe, views[0]->texture, &templ); - cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views); - - pipe_sampler_view_reference(&views[1], NULL); - } - else { - cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); - } - - /* viewport */ - ctx->viewport.scale[0] = 0.5f * dst_surface->width; - ctx->viewport.scale[1] = 0.5f * dst_surface->height; - ctx->viewport.scale[2] = 0.5f; - ctx->viewport.scale[3] = 1.0f; - ctx->viewport.translate[0] = 0.5f * dst_surface->width; - ctx->viewport.translate[1] = 0.5f * dst_surface->height; - ctx->viewport.translate[2] = 0.5f; - ctx->viewport.translate[3] = 0.0f; - cso_set_viewport(ctx->cso, &ctx->viewport); - - set_vertex_shader(ctx); - cso_set_geometry_shader_handle(ctx->cso, NULL); - - /* drawing dest */ - memset(&fb, 0, sizeof(fb)); - fb.width = dst_surface->width; - fb.height = dst_surface->height; - if (blit_depth || blit_stencil) { - fb.zsbuf = dst_surface; - } else { - fb.nr_cbufs = 1; - fb.cbufs[0] = dst_surface; - } - cso_set_framebuffer(ctx->cso, &fb); - - /* draw quad */ - offset = setup_vertex_data_tex(ctx, - (float) dstX0 / dst_surface->width * 2.0f - 1.0f, - (float) dstY0 / dst_surface->height * 2.0f - 1.0f, - (float) dstX1 / dst_surface->width * 2.0f - 1.0f, - (float) dstY1 / dst_surface->height * 2.0f - 1.0f, - s0, t0, - s1, t1, - z); - - if (ctx->vbuf) { - util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, - cso_get_aux_vertex_buffer_slot(ctx->cso), - offset, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - } - - /* restore state we changed */ - cso_restore_blend(ctx->cso); - cso_restore_depth_stencil_alpha(ctx->cso); - cso_restore_rasterizer(ctx->cso); - cso_restore_sample_mask(ctx->cso); - cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_restore_viewport(ctx->cso); - cso_restore_framebuffer(ctx->cso); - cso_restore_fragment_shader(ctx->cso); - cso_restore_vertex_shader(ctx->cso); - cso_restore_geometry_shader(ctx->cso); - cso_restore_vertex_elements(ctx->cso); - cso_restore_aux_vertex_buffer_slot(ctx->cso); - cso_restore_stream_outputs(ctx->cso); - cso_restore_render_condition(ctx->cso); - - pipe_sampler_view_reference(&sampler_view, NULL); - if (dst_surface != dst) - pipe_surface_reference(&dst_surface, NULL); + memset(&info, 0, sizeof info); + info.dst.resource = dst->texture; + info.dst.level = dst->u.tex.level; + info.dst.box.x = dstX0; + info.dst.box.y = dstY0; + info.dst.box.z = dst->u.tex.first_layer; + info.dst.box.width = dstX1 - dstX0; + info.dst.box.height = dstY1 - dstY0; + assert(info.dst.box.width >= 0); + assert(info.dst.box.height >= 0); + info.dst.box.depth = 1; + info.dst.format = dst->texture->format; + info.src.resource = src_tex; + info.src.level = src_level; + info.src.box.x = srcX0; + info.src.box.y = srcY0; + info.src.box.z = srcZ0; + info.src.box.width = srcX1 - srcX0; + info.src.box.height = srcY1 - srcY0; + info.src.box.depth = 1; + info.src.format = src_tex->format; + info.mask = writemask | (zs_writemask << 4); + info.filter = filter; + info.scissor_enable = 0; + + pipe->blit(pipe, &info); } /** - * Copy pixel block from src texture to dst surface. + * Copy pixel block from src sampler view to dst surface. + * * The sampler view's first_level field indicates the source * mipmap level to use. - * XXX need some control over blitting Z and/or stencil. + * + * The sampler view's first_layer indicate the layer to use, but for + * cube maps it must point to the first face. Face is passed in src_face. + * + * The main advantage over util_blit_pixels is that it allows to specify swizzles in + * pipe_sampler_view::swizzle_?. + * + * But there is no control over blitting Z and/or stencil. */ void util_blit_pixels_tex(struct blit_state *ctx, struct pipe_sampler_view *src_sampler_view, int srcX0, int srcY0, int srcX1, int srcY1, + unsigned src_face, struct pipe_surface *dst, int dstX0, int dstY0, int dstX1, int dstY1, @@ -922,6 +575,8 @@ util_blit_pixels_tex(struct blit_state *ctx, /* draw quad */ offset = setup_vertex_data_tex(ctx, + src_sampler_view->texture->target, + src_face, (float) dstX0 / dst->width * 2.0f - 1.0f, (float) dstY0 / dst->height * 2.0f - 1.0f, (float) dstX1 / dst->width * 2.0f - 1.0f, |