diff options
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_blitter.c | 153 |
1 files changed, 114 insertions, 39 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.c b/mesalib/src/gallium/auxiliary/util/u_blitter.c index 47d0227a9..b31ac2d5c 100644 --- a/mesalib/src/gallium/auxiliary/util/u_blitter.c +++ b/mesalib/src/gallium/auxiliary/util/u_blitter.c @@ -78,6 +78,8 @@ struct blitter_context_priv /* FS which outputs a depth from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES]; /* Blend state. */ void *blend_write_color; /**< blend state with writemask of RGBA */ @@ -112,6 +114,7 @@ struct blitter_context_priv boolean has_geometry_shader; boolean vertex_has_integers; boolean has_stream_out; + boolean has_stencil_export; }; static void blitter_draw_rectangle(struct blitter_context *blitter, @@ -163,6 +166,10 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0; + ctx->has_stencil_export = + pipe->screen->get_param(pipe->screen, + PIPE_CAP_SHADER_STENCIL_EXPORT); + /* blend state objects */ memset(&blend, 0, sizeof(blend)); ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend); @@ -314,6 +321,10 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); if (ctx->fs_texfetch_depth[i]) pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); + if (ctx->fs_texfetch_depthstencil[i]) + pipe->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]); + if (ctx->fs_texfetch_stencil[i]) + pipe->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]); } for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) { @@ -653,32 +664,6 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs, } } -/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */ -static unsigned -pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target) -{ - switch (pipe_tex_target) { - case PIPE_TEXTURE_1D: - return TGSI_TEXTURE_1D; - case PIPE_TEXTURE_2D: - return TGSI_TEXTURE_2D; - case PIPE_TEXTURE_RECT: - return TGSI_TEXTURE_RECT; - case PIPE_TEXTURE_3D: - return TGSI_TEXTURE_3D; - case PIPE_TEXTURE_CUBE: - return TGSI_TEXTURE_CUBE; - case PIPE_TEXTURE_1D_ARRAY: - return TGSI_TEXTURE_1D_ARRAY; - case PIPE_TEXTURE_2D_ARRAY: - return TGSI_TEXTURE_2D_ARRAY; - default: - assert(0 && "unexpected texture target"); - return TGSI_TEXTURE_UNKNOWN; - } -} - - static INLINE void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, unsigned tex_target) @@ -689,7 +674,7 @@ void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, /* Create the fragment shader on-demand. */ if (!ctx->fs_texfetch_col[tex_target]) { - unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target); + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target); ctx->fs_texfetch_col[tex_target] = util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR); @@ -708,7 +693,7 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx, /* Create the fragment shader on-demand. */ if (!ctx->fs_texfetch_depth[tex_target]) { - unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target); + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target); ctx->fs_texfetch_depth[tex_target] = util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex, @@ -718,6 +703,46 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx, return ctx->fs_texfetch_depth[tex_target]; } +static INLINE +void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx, + unsigned tex_target) +{ + struct pipe_context *pipe = ctx->base.pipe; + + assert(tex_target < PIPE_MAX_TEXTURE_TYPES); + + /* Create the fragment shader on-demand. */ + if (!ctx->fs_texfetch_depthstencil[tex_target]) { + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target); + + ctx->fs_texfetch_depthstencil[tex_target] = + util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex, + TGSI_INTERPOLATE_LINEAR); + } + + return ctx->fs_texfetch_depthstencil[tex_target]; +} + +static INLINE +void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx, + unsigned tex_target) +{ + struct pipe_context *pipe = ctx->base.pipe; + + assert(tex_target < PIPE_MAX_TEXTURE_TYPES); + + /* Create the fragment shader on-demand. */ + if (!ctx->fs_texfetch_stencil[tex_target]) { + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target); + + ctx->fs_texfetch_stencil[tex_target] = + util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex, + TGSI_INTERPOLATE_LINEAR); + } + + return ctx->fs_texfetch_stencil[tex_target]; +} + static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx) { struct pipe_context *pipe = ctx->base.pipe; @@ -892,7 +917,7 @@ void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ, src_templ->u.tex.last_level = srclevel; src_templ->u.tex.first_layer = 0; src_templ->u.tex.last_layer = - src->target == PIPE_TEXTURE_3D ? src->depth0 - 1 + src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1 : src->array_size - 1; src_templ->swizzle_r = PIPE_SWIZZLE_RED; src_templ->swizzle_g = PIPE_SWIZZLE_GREEN; @@ -916,6 +941,8 @@ void util_blitter_copy_texture(struct blitter_context *blitter, struct pipe_sampler_view src_templ, *src_view; unsigned bind; boolean is_stencil, is_depth; + const struct util_format_description *src_desc = + util_format_description(src->format); /* Give up if textures are not set. */ assert(dst && src); @@ -925,8 +952,8 @@ void util_blitter_copy_texture(struct blitter_context *blitter, assert(src->target < PIPE_MAX_TEXTURE_TYPES); /* Is this a ZS format? */ - is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0; - is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0; + is_depth = util_format_has_depth(src_desc); + is_stencil = util_format_has_stencil(src_desc); if (is_depth || is_stencil) bind = PIPE_BIND_DEPTH_STENCIL; @@ -935,7 +962,7 @@ void util_blitter_copy_texture(struct blitter_context *blitter, /* Check if we can sample from and render to the surfaces. */ /* (assuming copying a stencil buffer is not possible) */ - if ((!ignore_stencil && is_stencil) || + if ((!ignore_stencil && is_stencil && !ctx->has_stencil_export) || !screen->is_format_supported(screen, dst->format, dst->target, dst->nr_samples, bind) || !screen->is_format_supported(screen, src->format, src->target, @@ -976,6 +1003,21 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter, enum pipe_texture_target src_target = src->texture->target; unsigned width = srcbox->width; unsigned height = srcbox->height; + boolean is_stencil, is_depth; + const struct util_format_description *src_desc = + util_format_description(src->format); + + is_depth = util_format_has_depth(src_desc); + is_stencil = util_format_has_stencil(src_desc); + + /* If you want a fallback for stencil copies, + * use util_blitter_copy_texture. */ + if (is_stencil && !ctx->has_stencil_export) { + is_stencil = FALSE; + + if (!is_depth) + return; + } /* Sanity checks. */ if (dst->texture == src->texture && @@ -997,12 +1039,25 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter, fb_state.width = dst->width; fb_state.height = dst->height; - if (util_format_is_depth_or_stencil(dst->format)) { + if (is_depth || is_stencil) { pipe->bind_blend_state(pipe, ctx->blend_keep_color); - pipe->bind_depth_stencil_alpha_state(pipe, - ctx->dsa_write_depth_keep_stencil); - pipe->bind_fs_state(pipe, - blitter_get_fs_texfetch_depth(ctx, src_target)); + + if (is_depth && is_stencil) { + pipe->bind_depth_stencil_alpha_state(pipe, + ctx->dsa_write_depth_stencil); + pipe->bind_fs_state(pipe, + blitter_get_fs_texfetch_depthstencil(ctx, src_target)); + } else if (is_depth) { + pipe->bind_depth_stencil_alpha_state(pipe, + ctx->dsa_write_depth_keep_stencil); + pipe->bind_fs_state(pipe, + blitter_get_fs_texfetch_depth(ctx, src_target)); + } else { /* is_stencil */ + pipe->bind_depth_stencil_alpha_state(pipe, + ctx->dsa_keep_depth_write_stencil); + pipe->bind_fs_state(pipe, + blitter_get_fs_texfetch_stencil(ctx, src_target)); + } fb_state.nr_cbufs = 0; fb_state.zsbuf = dst; @@ -1017,9 +1072,29 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter, fb_state.zsbuf = 0; } - pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state); + if (is_depth && is_stencil) { + /* Setup two samplers, one for depth and the other one for stencil. */ + struct pipe_sampler_view templ; + struct pipe_sampler_view *views[2]; + void *samplers[2] = {ctx->sampler_state, ctx->sampler_state}; + + templ = *src; + templ.format = util_format_stencil_only(templ.format); + assert(templ.format != PIPE_FORMAT_NONE); + + views[0] = src; + views[1] = pipe->create_sampler_view(pipe, src->texture, &templ); + + pipe->set_fragment_sampler_views(pipe, 2, views); + pipe->bind_fragment_sampler_states(pipe, 2, samplers); + + pipe_sampler_view_reference(&views[1], NULL); + } else { + pipe->set_fragment_sampler_views(pipe, 1, &src); + pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state); + } + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); - pipe->set_fragment_sampler_views(pipe, 1, &src); pipe->set_framebuffer_state(pipe, &fb_state); blitter_set_common_draw_rect_state(ctx); |