diff options
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_draw_quad.c')
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_draw_quad.c | 269 |
1 files changed, 134 insertions, 135 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_draw_quad.c b/mesalib/src/gallium/auxiliary/util/u_draw_quad.c index 371fefb9e..590fa0c36 100644 --- a/mesalib/src/gallium/auxiliary/util/u_draw_quad.c +++ b/mesalib/src/gallium/auxiliary/util/u_draw_quad.c @@ -1,135 +1,134 @@ -/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "util/u_draw_quad.h"
-#include "util/u_memory.h"
-#include "cso_cache/cso_context.h"
-
-
-/**
- * Draw a simple vertex buffer / primitive.
- * Limited to float[4] vertex attribs, tightly packed.
- */
-void
-util_draw_vertex_buffer(struct pipe_context *pipe,
- struct cso_context *cso,
- struct pipe_resource *vbuf,
- uint offset,
- uint prim_type,
- uint num_verts,
- uint num_attribs)
-{
- struct pipe_vertex_buffer vbuffer;
-
- assert(num_attribs <= PIPE_MAX_ATTRIBS);
-
- /* tell pipe about the vertex buffer */
- memset(&vbuffer, 0, sizeof(vbuffer));
- vbuffer.buffer = vbuf;
- vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
- vbuffer.buffer_offset = offset;
-
- if (cso) {
- cso_set_vertex_buffers(cso, 1, &vbuffer);
- } else {
- pipe->set_vertex_buffers(pipe, 1, &vbuffer);
- }
-
- /* note: vertex elements already set by caller */
-
- /* draw */
- util_draw_arrays(pipe, prim_type, 0, num_verts);
-}
-
-
-
-/**
- * Draw screen-aligned textured quad.
- * Note: this isn't especially efficient.
- */
-void
-util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
- float x0, float y0, float x1, float y1, float z)
-{
- uint numAttribs = 2, i, j;
- uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
- struct pipe_resource *vbuf = NULL;
- float *v = NULL;
-
- v = MALLOC(vertexBytes);
- if (v == NULL)
- goto out;
-
- /*
- * Load vertex buffer
- */
- for (i = j = 0; i < 4; i++) {
- v[j + 2] = z; /* z */
- v[j + 3] = 1.0; /* w */
- v[j + 6] = 0.0; /* r */
- v[j + 7] = 1.0; /* q */
- j += 8;
- }
-
- v[0] = x0;
- v[1] = y0;
- v[4] = 0.0; /*s*/
- v[5] = 0.0; /*t*/
-
- v[8] = x1;
- v[9] = y0;
- v[12] = 1.0;
- v[13] = 0.0;
-
- v[16] = x1;
- v[17] = y1;
- v[20] = 1.0;
- v[21] = 1.0;
-
- v[24] = x0;
- v[25] = y1;
- v[28] = 0.0;
- v[29] = 1.0;
-
- vbuf = pipe_user_buffer_create(pipe->screen, v, vertexBytes,
- PIPE_BIND_VERTEX_BUFFER);
- if (!vbuf)
- goto out;
-
- util_draw_vertex_buffer(pipe, cso, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
-
-out:
- if (vbuf)
- pipe_resource_reference(&vbuf, NULL);
-
- if (v)
- FREE(v);
-}
+/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "util/u_draw_quad.h" +#include "util/u_memory.h" +#include "cso_cache/cso_context.h" + + +/** + * Draw a simple vertex buffer / primitive. + * Limited to float[4] vertex attribs, tightly packed. + */ +void +util_draw_vertex_buffer(struct pipe_context *pipe, + struct cso_context *cso, + struct pipe_resource *vbuf, + uint offset, + uint prim_type, + uint num_verts, + uint num_attribs) +{ + struct pipe_vertex_buffer vbuffer; + + assert(num_attribs <= PIPE_MAX_ATTRIBS); + + /* tell pipe about the vertex buffer */ + memset(&vbuffer, 0, sizeof(vbuffer)); + vbuffer.buffer = vbuf; + vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */ + vbuffer.buffer_offset = offset; + + /* note: vertex elements already set by caller */ + + if (cso) { + cso_set_vertex_buffers(cso, 1, &vbuffer); + cso_draw_arrays(cso, prim_type, 0, num_verts); + } else { + pipe->set_vertex_buffers(pipe, 1, &vbuffer); + util_draw_arrays(pipe, prim_type, 0, num_verts); + } +} + + + +/** + * Draw screen-aligned textured quad. + * Note: this isn't especially efficient. + */ +void +util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso, + float x0, float y0, float x1, float y1, float z) +{ + uint numAttribs = 2, i, j; + uint vertexBytes = 4 * (4 * numAttribs * sizeof(float)); + struct pipe_resource *vbuf = NULL; + float *v = NULL; + + v = MALLOC(vertexBytes); + if (v == NULL) + goto out; + + /* + * Load vertex buffer + */ + for (i = j = 0; i < 4; i++) { + v[j + 2] = z; /* z */ + v[j + 3] = 1.0; /* w */ + v[j + 6] = 0.0; /* r */ + v[j + 7] = 1.0; /* q */ + j += 8; + } + + v[0] = x0; + v[1] = y0; + v[4] = 0.0; /*s*/ + v[5] = 0.0; /*t*/ + + v[8] = x1; + v[9] = y0; + v[12] = 1.0; + v[13] = 0.0; + + v[16] = x1; + v[17] = y1; + v[20] = 1.0; + v[21] = 1.0; + + v[24] = x0; + v[25] = y1; + v[28] = 0.0; + v[29] = 1.0; + + vbuf = pipe_user_buffer_create(pipe->screen, v, vertexBytes, + PIPE_BIND_VERTEX_BUFFER); + if (!vbuf) + goto out; + + util_draw_vertex_buffer(pipe, cso, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2); + +out: + if (vbuf) + pipe_resource_reference(&vbuf, NULL); + + if (v) + FREE(v); +} |